SurfaceFlinger.cpp revision a49576f06b73893fd957d974382390a47b44589e
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerDim.h" 51#include "SurfaceFlinger.h" 52 53#include "DisplayHardware/DisplayHardware.h" 54#include "DisplayHardware/HWComposer.h" 55 56/* ideally AID_GRAPHICS would be in a semi-public header 57 * or there would be a way to map a user/group name to its id 58 */ 59#ifndef AID_GRAPHICS 60#define AID_GRAPHICS 1003 61#endif 62 63#define DISPLAY_COUNT 1 64 65namespace android { 66// --------------------------------------------------------------------------- 67 68SurfaceFlinger::SurfaceFlinger() 69 : BnSurfaceComposer(), Thread(false), 70 mTransactionFlags(0), 71 mTransactionCount(0), 72 mResizeTransationPending(false), 73 mLayersRemoved(false), 74 mBootTime(systemTime()), 75 mHardwareTest("android.permission.HARDWARE_TEST"), 76 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 77 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 78 mDump("android.permission.DUMP"), 79 mVisibleRegionsDirty(false), 80 mHwWorkListDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mElectronBeamAnimationMode(0), 84 mFreezeCount(0), 85 mFreezeDisplayTime(0), 86 mDebugRegion(0), 87 mDebugBackground(0), 88 mDebugDisableHWC(0), 89 mDebugInSwapBuffers(0), 90 mLastSwapBufferTime(0), 91 mDebugInTransaction(0), 92 mLastTransactionTime(0), 93 mBootFinished(false), 94 mConsoleSignals(0), 95 mSecureFrameBuffer(0) 96{ 97 init(); 98} 99 100void SurfaceFlinger::init() 101{ 102 LOGI("SurfaceFlinger is starting"); 103 104 // debugging stuff... 105 char value[PROPERTY_VALUE_MAX]; 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 property_get("debug.sf.showbackground", value, "0"); 109 mDebugBackground = atoi(value); 110 111 LOGI_IF(mDebugRegion, "showupdates enabled"); 112 LOGI_IF(mDebugBackground, "showbackground enabled"); 113} 114 115SurfaceFlinger::~SurfaceFlinger() 116{ 117 glDeleteTextures(1, &mWormholeTexName); 118} 119 120sp<IMemoryHeap> SurfaceFlinger::getCblk() const 121{ 122 return mServerHeap; 123} 124 125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 126{ 127 sp<ISurfaceComposerClient> bclient; 128 sp<Client> client(new Client(this)); 129 status_t err = client->initCheck(); 130 if (err == NO_ERROR) { 131 bclient = client; 132 } 133 return bclient; 134} 135 136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 137{ 138 sp<ISurfaceComposerClient> bclient; 139 sp<UserClient> client(new UserClient(this)); 140 status_t err = client->initCheck(); 141 if (err == NO_ERROR) { 142 bclient = client; 143 } 144 return bclient; 145} 146 147sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 148{ 149 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 150 return gba; 151} 152 153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 154{ 155 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 156 const GraphicPlane& plane(mGraphicPlanes[dpy]); 157 return plane; 158} 159 160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 161{ 162 return const_cast<GraphicPlane&>( 163 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 164} 165 166void SurfaceFlinger::bootFinished() 167{ 168 const nsecs_t now = systemTime(); 169 const nsecs_t duration = now - mBootTime; 170 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 171 mBootFinished = true; 172 property_set("ctl.stop", "bootanim"); 173} 174 175void SurfaceFlinger::onFirstRef() 176{ 177 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 178 179 // Wait for the main thread to be done with its initialization 180 mReadyToRunBarrier.wait(); 181} 182 183static inline uint16_t pack565(int r, int g, int b) { 184 return (r<<11)|(g<<5)|b; 185} 186 187status_t SurfaceFlinger::readyToRun() 188{ 189 LOGI( "SurfaceFlinger's main thread ready to run. " 190 "Initializing graphics H/W..."); 191 192 // we only support one display currently 193 int dpy = 0; 194 195 { 196 // initialize the main display 197 GraphicPlane& plane(graphicPlane(dpy)); 198 DisplayHardware* const hw = new DisplayHardware(this, dpy); 199 plane.setDisplayHardware(hw); 200 } 201 202 // create the shared control-block 203 mServerHeap = new MemoryHeapBase(4096, 204 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 205 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 206 207 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 208 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 209 210 new(mServerCblk) surface_flinger_cblk_t; 211 212 // initialize primary screen 213 // (other display should be initialized in the same manner, but 214 // asynchronously, as they could come and go. None of this is supported 215 // yet). 216 const GraphicPlane& plane(graphicPlane(dpy)); 217 const DisplayHardware& hw = plane.displayHardware(); 218 const uint32_t w = hw.getWidth(); 219 const uint32_t h = hw.getHeight(); 220 const uint32_t f = hw.getFormat(); 221 hw.makeCurrent(); 222 223 // initialize the shared control block 224 mServerCblk->connected |= 1<<dpy; 225 display_cblk_t* dcblk = mServerCblk->displays + dpy; 226 memset(dcblk, 0, sizeof(display_cblk_t)); 227 dcblk->w = plane.getWidth(); 228 dcblk->h = plane.getHeight(); 229 dcblk->format = f; 230 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 231 dcblk->xdpi = hw.getDpiX(); 232 dcblk->ydpi = hw.getDpiY(); 233 dcblk->fps = hw.getRefreshRate(); 234 dcblk->density = hw.getDensity(); 235 236 // Initialize OpenGL|ES 237 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 238 glPixelStorei(GL_PACK_ALIGNMENT, 4); 239 glEnableClientState(GL_VERTEX_ARRAY); 240 glEnable(GL_SCISSOR_TEST); 241 glShadeModel(GL_FLAT); 242 glDisable(GL_DITHER); 243 glDisable(GL_CULL_FACE); 244 245 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 246 const uint16_t g1 = pack565(0x17,0x2f,0x17); 247 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 248 glGenTextures(1, &mWormholeTexName); 249 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 250 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 251 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 252 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 253 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 254 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 255 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 256 257 glViewport(0, 0, w, h); 258 glMatrixMode(GL_PROJECTION); 259 glLoadIdentity(); 260 glOrthof(0, w, h, 0, 0, 1); 261 262 LayerDim::initDimmer(this, w, h); 263 264 mReadyToRunBarrier.open(); 265 266 /* 267 * We're now ready to accept clients... 268 */ 269 270 // start boot animation 271 property_set("ctl.start", "bootanim"); 272 273 return NO_ERROR; 274} 275 276// ---------------------------------------------------------------------------- 277#if 0 278#pragma mark - 279#pragma mark Events Handler 280#endif 281 282void SurfaceFlinger::waitForEvent() 283{ 284 while (true) { 285 nsecs_t timeout = -1; 286 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 287 if (UNLIKELY(isFrozen())) { 288 // wait 5 seconds 289 const nsecs_t now = systemTime(); 290 if (mFreezeDisplayTime == 0) { 291 mFreezeDisplayTime = now; 292 } 293 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 294 timeout = waitTime>0 ? waitTime : 0; 295 } 296 297 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 298 299 // see if we timed out 300 if (isFrozen()) { 301 const nsecs_t now = systemTime(); 302 nsecs_t frozenTime = (now - mFreezeDisplayTime); 303 if (frozenTime >= freezeDisplayTimeout) { 304 // we timed out and are still frozen 305 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 306 mFreezeDisplay, mFreezeCount); 307 mFreezeDisplayTime = 0; 308 mFreezeCount = 0; 309 mFreezeDisplay = false; 310 } 311 } 312 313 if (msg != 0) { 314 switch (msg->what) { 315 case MessageQueue::INVALIDATE: 316 // invalidate message, just return to the main loop 317 return; 318 } 319 } 320 } 321} 322 323void SurfaceFlinger::signalEvent() { 324 mEventQueue.invalidate(); 325} 326 327void SurfaceFlinger::signal() const { 328 // this is the IPC call 329 const_cast<SurfaceFlinger*>(this)->signalEvent(); 330} 331 332status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 333 nsecs_t reltime, uint32_t flags) 334{ 335 return mEventQueue.postMessage(msg, reltime, flags); 336} 337 338status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 339 nsecs_t reltime, uint32_t flags) 340{ 341 status_t res = mEventQueue.postMessage(msg, reltime, flags); 342 if (res == NO_ERROR) { 343 msg->wait(); 344 } 345 return res; 346} 347 348// ---------------------------------------------------------------------------- 349#if 0 350#pragma mark - 351#pragma mark Main loop 352#endif 353 354bool SurfaceFlinger::threadLoop() 355{ 356 waitForEvent(); 357 358 // check for transactions 359 if (UNLIKELY(mConsoleSignals)) { 360 handleConsoleEvents(); 361 } 362 363 if (LIKELY(mTransactionCount == 0)) { 364 // if we're in a global transaction, don't do anything. 365 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 366 uint32_t transactionFlags = getTransactionFlags(mask); 367 if (LIKELY(transactionFlags)) { 368 handleTransaction(transactionFlags); 369 } 370 } 371 372 // post surfaces (if needed) 373 handlePageFlip(); 374 375 if (UNLIKELY(mHwWorkListDirty)) { 376 // build the h/w work list 377 handleWorkList(); 378 } 379 380 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 381 if (LIKELY(hw.canDraw() && !isFrozen())) { 382 // repaint the framebuffer (if needed) 383 384 const int index = hw.getCurrentBufferIndex(); 385 GraphicLog& logger(GraphicLog::getInstance()); 386 387 logger.log(GraphicLog::SF_REPAINT, index); 388 handleRepaint(); 389 390 // inform the h/w that we're done compositing 391 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 392 hw.compositionComplete(); 393 394 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 395 postFramebuffer(); 396 397 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 398 unlockClients(); 399 400 logger.log(GraphicLog::SF_REPAINT_DONE, index); 401 } else { 402 // pretend we did the post 403 hw.compositionComplete(); 404 unlockClients(); 405 usleep(16667); // 60 fps period 406 } 407 return true; 408} 409 410void SurfaceFlinger::postFramebuffer() 411{ 412 if (!mInvalidRegion.isEmpty()) { 413 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 414 const nsecs_t now = systemTime(); 415 mDebugInSwapBuffers = now; 416 hw.flip(mInvalidRegion); 417 mLastSwapBufferTime = systemTime() - now; 418 mDebugInSwapBuffers = 0; 419 mInvalidRegion.clear(); 420 } 421} 422 423void SurfaceFlinger::handleConsoleEvents() 424{ 425 // something to do with the console 426 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 427 428 int what = android_atomic_and(0, &mConsoleSignals); 429 if (what & eConsoleAcquired) { 430 hw.acquireScreen(); 431 // this is a temporary work-around, eventually this should be called 432 // by the power-manager 433 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 434 } 435 436 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 437 // We got the release signal before the acquire signal 438 mDeferReleaseConsole = false; 439 hw.releaseScreen(); 440 } 441 442 if (what & eConsoleReleased) { 443 if (hw.isScreenAcquired()) { 444 hw.releaseScreen(); 445 } else { 446 mDeferReleaseConsole = true; 447 } 448 } 449 450 mDirtyRegion.set(hw.bounds()); 451} 452 453void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 454{ 455 Vector< sp<LayerBase> > ditchedLayers; 456 457 /* 458 * Perform and commit the transaction 459 */ 460 461 { // scope for the lock 462 Mutex::Autolock _l(mStateLock); 463 const nsecs_t now = systemTime(); 464 mDebugInTransaction = now; 465 handleTransactionLocked(transactionFlags, ditchedLayers); 466 mLastTransactionTime = systemTime() - now; 467 mDebugInTransaction = 0; 468 invalidateHwcGeometry(); 469 // here the transaction has been committed 470 } 471 472 /* 473 * Clean-up all layers that went away 474 * (do this without the lock held) 475 */ 476 477 const size_t count = ditchedLayers.size(); 478 for (size_t i=0 ; i<count ; i++) { 479 if (ditchedLayers[i] != 0) { 480 //LOGD("ditching layer %p", ditchedLayers[i].get()); 481 ditchedLayers[i]->ditch(); 482 } 483 } 484} 485 486void SurfaceFlinger::handleTransactionLocked( 487 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 488{ 489 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 490 const size_t count = currentLayers.size(); 491 492 /* 493 * Traversal of the children 494 * (perform the transaction for each of them if needed) 495 */ 496 497 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 498 if (layersNeedTransaction) { 499 for (size_t i=0 ; i<count ; i++) { 500 const sp<LayerBase>& layer = currentLayers[i]; 501 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 502 if (!trFlags) continue; 503 504 const uint32_t flags = layer->doTransaction(0); 505 if (flags & Layer::eVisibleRegion) 506 mVisibleRegionsDirty = true; 507 } 508 } 509 510 /* 511 * Perform our own transaction if needed 512 */ 513 514 if (transactionFlags & eTransactionNeeded) { 515 if (mCurrentState.orientation != mDrawingState.orientation) { 516 // the orientation has changed, recompute all visible regions 517 // and invalidate everything. 518 519 const int dpy = 0; 520 const int orientation = mCurrentState.orientation; 521 const uint32_t type = mCurrentState.orientationType; 522 GraphicPlane& plane(graphicPlane(dpy)); 523 plane.setOrientation(orientation); 524 525 // update the shared control block 526 const DisplayHardware& hw(plane.displayHardware()); 527 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 528 dcblk->orientation = orientation; 529 dcblk->w = plane.getWidth(); 530 dcblk->h = plane.getHeight(); 531 532 mVisibleRegionsDirty = true; 533 mDirtyRegion.set(hw.bounds()); 534 } 535 536 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 537 // freezing or unfreezing the display -> trigger animation if needed 538 mFreezeDisplay = mCurrentState.freezeDisplay; 539 if (mFreezeDisplay) 540 mFreezeDisplayTime = 0; 541 } 542 543 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 544 // layers have been added 545 mVisibleRegionsDirty = true; 546 } 547 548 // some layers might have been removed, so 549 // we need to update the regions they're exposing. 550 if (mLayersRemoved) { 551 mLayersRemoved = false; 552 mVisibleRegionsDirty = true; 553 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 554 const size_t count = previousLayers.size(); 555 for (size_t i=0 ; i<count ; i++) { 556 const sp<LayerBase>& layer(previousLayers[i]); 557 if (currentLayers.indexOf( layer ) < 0) { 558 // this layer is not visible anymore 559 ditchedLayers.add(layer); 560 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 561 } 562 } 563 } 564 } 565 566 commitTransaction(); 567} 568 569sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 570{ 571 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 572} 573 574void SurfaceFlinger::computeVisibleRegions( 575 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 576{ 577 const GraphicPlane& plane(graphicPlane(0)); 578 const Transform& planeTransform(plane.transform()); 579 const DisplayHardware& hw(plane.displayHardware()); 580 const Region screenRegion(hw.bounds()); 581 582 Region aboveOpaqueLayers; 583 Region aboveCoveredLayers; 584 Region dirty; 585 586 bool secureFrameBuffer = false; 587 588 size_t i = currentLayers.size(); 589 while (i--) { 590 const sp<LayerBase>& layer = currentLayers[i]; 591 layer->validateVisibility(planeTransform); 592 593 // start with the whole surface at its current location 594 const Layer::State& s(layer->drawingState()); 595 596 /* 597 * opaqueRegion: area of a surface that is fully opaque. 598 */ 599 Region opaqueRegion; 600 601 /* 602 * visibleRegion: area of a surface that is visible on screen 603 * and not fully transparent. This is essentially the layer's 604 * footprint minus the opaque regions above it. 605 * Areas covered by a translucent surface are considered visible. 606 */ 607 Region visibleRegion; 608 609 /* 610 * coveredRegion: area of a surface that is covered by all 611 * visible regions above it (which includes the translucent areas). 612 */ 613 Region coveredRegion; 614 615 616 // handle hidden surfaces by setting the visible region to empty 617 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 618 const bool translucent = layer->needsBlending(); 619 const Rect bounds(layer->visibleBounds()); 620 visibleRegion.set(bounds); 621 visibleRegion.andSelf(screenRegion); 622 if (!visibleRegion.isEmpty()) { 623 // Remove the transparent area from the visible region 624 if (translucent) { 625 visibleRegion.subtractSelf(layer->transparentRegionScreen); 626 } 627 628 // compute the opaque region 629 const int32_t layerOrientation = layer->getOrientation(); 630 if (s.alpha==255 && !translucent && 631 ((layerOrientation & Transform::ROT_INVALID) == false)) { 632 // the opaque region is the layer's footprint 633 opaqueRegion = visibleRegion; 634 } 635 } 636 } 637 638 // Clip the covered region to the visible region 639 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 640 641 // Update aboveCoveredLayers for next (lower) layer 642 aboveCoveredLayers.orSelf(visibleRegion); 643 644 // subtract the opaque region covered by the layers above us 645 visibleRegion.subtractSelf(aboveOpaqueLayers); 646 647 // compute this layer's dirty region 648 if (layer->contentDirty) { 649 // we need to invalidate the whole region 650 dirty = visibleRegion; 651 // as well, as the old visible region 652 dirty.orSelf(layer->visibleRegionScreen); 653 layer->contentDirty = false; 654 } else { 655 /* compute the exposed region: 656 * the exposed region consists of two components: 657 * 1) what's VISIBLE now and was COVERED before 658 * 2) what's EXPOSED now less what was EXPOSED before 659 * 660 * note that (1) is conservative, we start with the whole 661 * visible region but only keep what used to be covered by 662 * something -- which mean it may have been exposed. 663 * 664 * (2) handles areas that were not covered by anything but got 665 * exposed because of a resize. 666 */ 667 const Region newExposed = visibleRegion - coveredRegion; 668 const Region oldVisibleRegion = layer->visibleRegionScreen; 669 const Region oldCoveredRegion = layer->coveredRegionScreen; 670 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 671 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 672 } 673 dirty.subtractSelf(aboveOpaqueLayers); 674 675 // accumulate to the screen dirty region 676 dirtyRegion.orSelf(dirty); 677 678 // Update aboveOpaqueLayers for next (lower) layer 679 aboveOpaqueLayers.orSelf(opaqueRegion); 680 681 // Store the visible region is screen space 682 layer->setVisibleRegion(visibleRegion); 683 layer->setCoveredRegion(coveredRegion); 684 685 // If a secure layer is partially visible, lock-down the screen! 686 if (layer->isSecure() && !visibleRegion.isEmpty()) { 687 secureFrameBuffer = true; 688 } 689 } 690 691 // invalidate the areas where a layer was removed 692 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 693 mDirtyRegionRemovedLayer.clear(); 694 695 mSecureFrameBuffer = secureFrameBuffer; 696 opaqueRegion = aboveOpaqueLayers; 697} 698 699 700void SurfaceFlinger::commitTransaction() 701{ 702 mDrawingState = mCurrentState; 703 mResizeTransationPending = false; 704 mTransactionCV.broadcast(); 705} 706 707void SurfaceFlinger::handlePageFlip() 708{ 709 bool visibleRegions = mVisibleRegionsDirty; 710 LayerVector& currentLayers( 711 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 712 visibleRegions |= lockPageFlip(currentLayers); 713 714 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 715 const Region screenRegion(hw.bounds()); 716 if (visibleRegions) { 717 Region opaqueRegion; 718 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 719 720 /* 721 * rebuild the visible layer list 722 */ 723 mVisibleLayersSortedByZ.clear(); 724 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 725 size_t count = currentLayers.size(); 726 mVisibleLayersSortedByZ.setCapacity(count); 727 for (size_t i=0 ; i<count ; i++) { 728 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 729 mVisibleLayersSortedByZ.add(currentLayers[i]); 730 } 731 732 mWormholeRegion = screenRegion.subtract(opaqueRegion); 733 mVisibleRegionsDirty = false; 734 invalidateHwcGeometry(); 735 } 736 737 unlockPageFlip(currentLayers); 738 mDirtyRegion.andSelf(screenRegion); 739} 740 741void SurfaceFlinger::invalidateHwcGeometry() 742{ 743 mHwWorkListDirty = true; 744} 745 746bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 747{ 748 bool recomputeVisibleRegions = false; 749 size_t count = currentLayers.size(); 750 sp<LayerBase> const* layers = currentLayers.array(); 751 for (size_t i=0 ; i<count ; i++) { 752 const sp<LayerBase>& layer(layers[i]); 753 layer->lockPageFlip(recomputeVisibleRegions); 754 } 755 return recomputeVisibleRegions; 756} 757 758void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 759{ 760 const GraphicPlane& plane(graphicPlane(0)); 761 const Transform& planeTransform(plane.transform()); 762 size_t count = currentLayers.size(); 763 sp<LayerBase> const* layers = currentLayers.array(); 764 for (size_t i=0 ; i<count ; i++) { 765 const sp<LayerBase>& layer(layers[i]); 766 layer->unlockPageFlip(planeTransform, mDirtyRegion); 767 } 768} 769 770void SurfaceFlinger::handleWorkList() 771{ 772 mHwWorkListDirty = false; 773 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 774 if (hwc.initCheck() == NO_ERROR) { 775 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 776 const size_t count = currentLayers.size(); 777 hwc.createWorkList(count); 778 hwc_layer_t* const cur(hwc.getLayers()); 779 for (size_t i=0 ; cur && i<count ; i++) { 780 currentLayers[i]->setGeometry(&cur[i]); 781 if (mDebugDisableHWC) { 782 cur[i].compositionType = HWC_FRAMEBUFFER; 783 cur[i].flags |= HWC_SKIP_LAYER; 784 } 785 } 786 } 787} 788 789void SurfaceFlinger::handleRepaint() 790{ 791 // compute the invalid region 792 mInvalidRegion.orSelf(mDirtyRegion); 793 794 if (UNLIKELY(mDebugRegion)) { 795 debugFlashRegions(); 796 } 797 798 // set the frame buffer 799 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 800 glMatrixMode(GL_MODELVIEW); 801 glLoadIdentity(); 802 803 uint32_t flags = hw.getFlags(); 804 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 805 (flags & DisplayHardware::BUFFER_PRESERVED)) 806 { 807 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 808 // takes a rectangle, we must make sure to update that whole 809 // rectangle in that case 810 if (flags & DisplayHardware::SWAP_RECTANGLE) { 811 // TODO: we really should be able to pass a region to 812 // SWAP_RECTANGLE so that we don't have to redraw all this. 813 mDirtyRegion.set(mInvalidRegion.bounds()); 814 } else { 815 // in the BUFFER_PRESERVED case, obviously, we can update only 816 // what's needed and nothing more. 817 // NOTE: this is NOT a common case, as preserving the backbuffer 818 // is costly and usually involves copying the whole update back. 819 } 820 } else { 821 if (flags & DisplayHardware::PARTIAL_UPDATES) { 822 // We need to redraw the rectangle that will be updated 823 // (pushed to the framebuffer). 824 // This is needed because PARTIAL_UPDATES only takes one 825 // rectangle instead of a region (see DisplayHardware::flip()) 826 mDirtyRegion.set(mInvalidRegion.bounds()); 827 } else { 828 // we need to redraw everything (the whole screen) 829 mDirtyRegion.set(hw.bounds()); 830 mInvalidRegion = mDirtyRegion; 831 } 832 } 833 834 // compose all surfaces 835 composeSurfaces(mDirtyRegion); 836 837 // clear the dirty regions 838 mDirtyRegion.clear(); 839} 840 841void SurfaceFlinger::composeSurfaces(const Region& dirty) 842{ 843 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 844 // should never happen unless the window manager has a bug 845 // draw something... 846 drawWormhole(); 847 } 848 849 status_t err = NO_ERROR; 850 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 851 size_t count = layers.size(); 852 853 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 854 HWComposer& hwc(hw.getHwComposer()); 855 hwc_layer_t* const cur(hwc.getLayers()); 856 857 LOGE_IF(cur && hwc.getNumLayers() != count, 858 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 859 hwc.getNumLayers(), count); 860 861 // just to be extra-safe, use the smallest count 862 if (hwc.initCheck() == NO_ERROR) { 863 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 864 } 865 866 /* 867 * update the per-frame h/w composer data for each layer 868 * and build the transparent region of the FB 869 */ 870 Region transparent; 871 if (cur) { 872 for (size_t i=0 ; i<count ; i++) { 873 const sp<LayerBase>& layer(layers[i]); 874 layer->setPerFrameData(&cur[i]); 875 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 876 if (!(layer->needsBlending())) { 877 transparent.orSelf(layer->visibleRegionScreen); 878 } 879 } 880 } 881 err = hwc.prepare(); 882 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 883 } 884 885 /* 886 * clear the area of the FB that need to be transparent 887 */ 888 transparent.andSelf(dirty); 889 if (!transparent.isEmpty()) { 890 glClearColor(0,0,0,0); 891 Region::const_iterator it = transparent.begin(); 892 Region::const_iterator const end = transparent.end(); 893 const int32_t height = hw.getHeight(); 894 while (it != end) { 895 const Rect& r(*it++); 896 const GLint sy = height - (r.top + r.height()); 897 glScissor(r.left, sy, r.width(), r.height()); 898 glClear(GL_COLOR_BUFFER_BIT); 899 } 900 } 901 902 903 /* 904 * and then, render the layers targeted at the framebuffer 905 */ 906 for (size_t i=0 ; i<count ; i++) { 907 if (cur) { 908 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 909 !(cur[i].flags & HWC_SKIP_LAYER)) { 910 // skip layers handled by the HAL 911 continue; 912 } 913 } 914 915 const sp<LayerBase>& layer(layers[i]); 916 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 917 if (!clip.isEmpty()) { 918 layer->draw(clip); 919 } 920 } 921} 922 923void SurfaceFlinger::unlockClients() 924{ 925 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 926 const size_t count = drawingLayers.size(); 927 sp<LayerBase> const* const layers = drawingLayers.array(); 928 for (size_t i=0 ; i<count ; ++i) { 929 const sp<LayerBase>& layer = layers[i]; 930 layer->finishPageFlip(); 931 } 932} 933 934void SurfaceFlinger::debugFlashRegions() 935{ 936 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 937 const uint32_t flags = hw.getFlags(); 938 939 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 940 (flags & DisplayHardware::BUFFER_PRESERVED))) { 941 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 942 mDirtyRegion.bounds() : hw.bounds()); 943 composeSurfaces(repaint); 944 } 945 946 TextureManager::deactivateTextures(); 947 948 glDisable(GL_BLEND); 949 glDisable(GL_DITHER); 950 glDisable(GL_SCISSOR_TEST); 951 952 static int toggle = 0; 953 toggle = 1 - toggle; 954 if (toggle) { 955 glColor4f(1, 0, 1, 1); 956 } else { 957 glColor4f(1, 1, 0, 1); 958 } 959 960 Region::const_iterator it = mDirtyRegion.begin(); 961 Region::const_iterator const end = mDirtyRegion.end(); 962 while (it != end) { 963 const Rect& r = *it++; 964 GLfloat vertices[][2] = { 965 { r.left, r.top }, 966 { r.left, r.bottom }, 967 { r.right, r.bottom }, 968 { r.right, r.top } 969 }; 970 glVertexPointer(2, GL_FLOAT, 0, vertices); 971 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 972 } 973 974 if (mInvalidRegion.isEmpty()) { 975 mDirtyRegion.dump("mDirtyRegion"); 976 mInvalidRegion.dump("mInvalidRegion"); 977 } 978 hw.flip(mInvalidRegion); 979 980 if (mDebugRegion > 1) 981 usleep(mDebugRegion * 1000); 982 983 glEnable(GL_SCISSOR_TEST); 984 //mDirtyRegion.dump("mDirtyRegion"); 985} 986 987void SurfaceFlinger::drawWormhole() const 988{ 989 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 990 if (region.isEmpty()) 991 return; 992 993 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 994 const int32_t width = hw.getWidth(); 995 const int32_t height = hw.getHeight(); 996 997 glDisable(GL_BLEND); 998 glDisable(GL_DITHER); 999 1000 if (LIKELY(!mDebugBackground)) { 1001 glClearColor(0,0,0,0); 1002 Region::const_iterator it = region.begin(); 1003 Region::const_iterator const end = region.end(); 1004 while (it != end) { 1005 const Rect& r = *it++; 1006 const GLint sy = height - (r.top + r.height()); 1007 glScissor(r.left, sy, r.width(), r.height()); 1008 glClear(GL_COLOR_BUFFER_BIT); 1009 } 1010 } else { 1011 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1012 { width, height }, { 0, height } }; 1013 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1014 glVertexPointer(2, GL_SHORT, 0, vertices); 1015 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1016 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1017#if defined(GL_OES_EGL_image_external) 1018 if (GLExtensions::getInstance().haveTextureExternal()) { 1019 glDisable(GL_TEXTURE_EXTERNAL_OES); 1020 } 1021#endif 1022 glEnable(GL_TEXTURE_2D); 1023 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1024 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1025 glMatrixMode(GL_TEXTURE); 1026 glLoadIdentity(); 1027 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1028 Region::const_iterator it = region.begin(); 1029 Region::const_iterator const end = region.end(); 1030 while (it != end) { 1031 const Rect& r = *it++; 1032 const GLint sy = height - (r.top + r.height()); 1033 glScissor(r.left, sy, r.width(), r.height()); 1034 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1035 } 1036 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1037 glLoadIdentity(); 1038 glMatrixMode(GL_MODELVIEW); 1039 } 1040} 1041 1042void SurfaceFlinger::debugShowFPS() const 1043{ 1044 static int mFrameCount; 1045 static int mLastFrameCount = 0; 1046 static nsecs_t mLastFpsTime = 0; 1047 static float mFps = 0; 1048 mFrameCount++; 1049 nsecs_t now = systemTime(); 1050 nsecs_t diff = now - mLastFpsTime; 1051 if (diff > ms2ns(250)) { 1052 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1053 mLastFpsTime = now; 1054 mLastFrameCount = mFrameCount; 1055 } 1056 // XXX: mFPS has the value we want 1057 } 1058 1059status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1060{ 1061 Mutex::Autolock _l(mStateLock); 1062 addLayer_l(layer); 1063 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1064 return NO_ERROR; 1065} 1066 1067status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1068{ 1069 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1070 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1071} 1072 1073ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1074 const sp<LayerBaseClient>& lbc) 1075{ 1076 Mutex::Autolock _l(mStateLock); 1077 1078 // attach this layer to the client 1079 ssize_t name = client->attachLayer(lbc); 1080 1081 // add this layer to the current state list 1082 addLayer_l(lbc); 1083 1084 return name; 1085} 1086 1087status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1088{ 1089 Mutex::Autolock _l(mStateLock); 1090 status_t err = purgatorizeLayer_l(layer); 1091 if (err == NO_ERROR) 1092 setTransactionFlags(eTransactionNeeded); 1093 return err; 1094} 1095 1096status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1097{ 1098 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1099 if (lbc != 0) { 1100 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1101 } 1102 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1103 if (index >= 0) { 1104 mLayersRemoved = true; 1105 return NO_ERROR; 1106 } 1107 return status_t(index); 1108} 1109 1110status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1111{ 1112 // remove the layer from the main list (through a transaction). 1113 ssize_t err = removeLayer_l(layerBase); 1114 1115 layerBase->onRemoved(); 1116 1117 // it's possible that we don't find a layer, because it might 1118 // have been destroyed already -- this is not technically an error 1119 // from the user because there is a race between Client::destroySurface(), 1120 // ~Client() and ~ISurface(). 1121 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1122} 1123 1124status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1125{ 1126 layer->forceVisibilityTransaction(); 1127 setTransactionFlags(eTraversalNeeded); 1128 return NO_ERROR; 1129} 1130 1131uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1132{ 1133 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1134} 1135 1136uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1137{ 1138 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1139 if ((old & flags)==0) { // wake the server up 1140 signalEvent(); 1141 } 1142 return old; 1143} 1144 1145void SurfaceFlinger::openGlobalTransaction() 1146{ 1147 android_atomic_inc(&mTransactionCount); 1148} 1149 1150void SurfaceFlinger::closeGlobalTransaction() 1151{ 1152 if (android_atomic_dec(&mTransactionCount) == 1) { 1153 signalEvent(); 1154 1155 // if there is a transaction with a resize, wait for it to 1156 // take effect before returning. 1157 Mutex::Autolock _l(mStateLock); 1158 while (mResizeTransationPending) { 1159 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1160 if (CC_UNLIKELY(err != NO_ERROR)) { 1161 // just in case something goes wrong in SF, return to the 1162 // called after a few seconds. 1163 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1164 mResizeTransationPending = false; 1165 break; 1166 } 1167 } 1168 } 1169} 1170 1171status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1172{ 1173 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1174 return BAD_VALUE; 1175 1176 Mutex::Autolock _l(mStateLock); 1177 mCurrentState.freezeDisplay = 1; 1178 setTransactionFlags(eTransactionNeeded); 1179 1180 // flags is intended to communicate some sort of animation behavior 1181 // (for instance fading) 1182 return NO_ERROR; 1183} 1184 1185status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1186{ 1187 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1188 return BAD_VALUE; 1189 1190 Mutex::Autolock _l(mStateLock); 1191 mCurrentState.freezeDisplay = 0; 1192 setTransactionFlags(eTransactionNeeded); 1193 1194 // flags is intended to communicate some sort of animation behavior 1195 // (for instance fading) 1196 return NO_ERROR; 1197} 1198 1199int SurfaceFlinger::setOrientation(DisplayID dpy, 1200 int orientation, uint32_t flags) 1201{ 1202 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1203 return BAD_VALUE; 1204 1205 Mutex::Autolock _l(mStateLock); 1206 if (mCurrentState.orientation != orientation) { 1207 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1208 mCurrentState.orientationType = flags; 1209 mCurrentState.orientation = orientation; 1210 setTransactionFlags(eTransactionNeeded); 1211 mTransactionCV.wait(mStateLock); 1212 } else { 1213 orientation = BAD_VALUE; 1214 } 1215 } 1216 return orientation; 1217} 1218 1219sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1220 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1221 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1222 uint32_t flags) 1223{ 1224 sp<LayerBaseClient> layer; 1225 sp<LayerBaseClient::Surface> surfaceHandle; 1226 1227 if (int32_t(w|h) < 0) { 1228 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1229 int(w), int(h)); 1230 return surfaceHandle; 1231 } 1232 1233 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1234 sp<Layer> normalLayer; 1235 switch (flags & eFXSurfaceMask) { 1236 case eFXSurfaceNormal: 1237 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1238 layer = normalLayer; 1239 break; 1240 case eFXSurfaceBlur: 1241 // for now we treat Blur as Dim, until we can implement it 1242 // efficiently. 1243 case eFXSurfaceDim: 1244 layer = createDimSurface(client, d, w, h, flags); 1245 break; 1246 } 1247 1248 if (layer != 0) { 1249 layer->initStates(w, h, flags); 1250 layer->setName(name); 1251 ssize_t token = addClientLayer(client, layer); 1252 1253 surfaceHandle = layer->getSurface(); 1254 if (surfaceHandle != 0) { 1255 params->token = token; 1256 params->identity = surfaceHandle->getIdentity(); 1257 params->width = w; 1258 params->height = h; 1259 params->format = format; 1260 if (normalLayer != 0) { 1261 Mutex::Autolock _l(mStateLock); 1262 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1263 } 1264 } 1265 1266 setTransactionFlags(eTransactionNeeded); 1267 } 1268 1269 return surfaceHandle; 1270} 1271 1272sp<Layer> SurfaceFlinger::createNormalSurface( 1273 const sp<Client>& client, DisplayID display, 1274 uint32_t w, uint32_t h, uint32_t flags, 1275 PixelFormat& format) 1276{ 1277 // initialize the surfaces 1278 switch (format) { // TODO: take h/w into account 1279 case PIXEL_FORMAT_TRANSPARENT: 1280 case PIXEL_FORMAT_TRANSLUCENT: 1281 format = PIXEL_FORMAT_RGBA_8888; 1282 break; 1283 case PIXEL_FORMAT_OPAQUE: 1284#ifdef NO_RGBX_8888 1285 format = PIXEL_FORMAT_RGB_565; 1286#else 1287 format = PIXEL_FORMAT_RGBX_8888; 1288#endif 1289 break; 1290 } 1291 1292#ifdef NO_RGBX_8888 1293 if (format == PIXEL_FORMAT_RGBX_8888) 1294 format = PIXEL_FORMAT_RGBA_8888; 1295#endif 1296 1297 sp<Layer> layer = new Layer(this, display, client); 1298 status_t err = layer->setBuffers(w, h, format, flags); 1299 if (LIKELY(err != NO_ERROR)) { 1300 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1301 layer.clear(); 1302 } 1303 return layer; 1304} 1305 1306sp<LayerDim> SurfaceFlinger::createDimSurface( 1307 const sp<Client>& client, DisplayID display, 1308 uint32_t w, uint32_t h, uint32_t flags) 1309{ 1310 sp<LayerDim> layer = new LayerDim(this, display, client); 1311 layer->initStates(w, h, flags); 1312 return layer; 1313} 1314 1315status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1316{ 1317 /* 1318 * called by the window manager, when a surface should be marked for 1319 * destruction. 1320 * 1321 * The surface is removed from the current and drawing lists, but placed 1322 * in the purgatory queue, so it's not destroyed right-away (we need 1323 * to wait for all client's references to go away first). 1324 */ 1325 1326 status_t err = NAME_NOT_FOUND; 1327 Mutex::Autolock _l(mStateLock); 1328 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1329 if (layer != 0) { 1330 err = purgatorizeLayer_l(layer); 1331 if (err == NO_ERROR) { 1332 setTransactionFlags(eTransactionNeeded); 1333 } 1334 } 1335 return err; 1336} 1337 1338status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1339{ 1340 // called by ~ISurface() when all references are gone 1341 1342 class MessageDestroySurface : public MessageBase { 1343 SurfaceFlinger* flinger; 1344 sp<LayerBaseClient> layer; 1345 public: 1346 MessageDestroySurface( 1347 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1348 : flinger(flinger), layer(layer) { } 1349 virtual bool handler() { 1350 sp<LayerBaseClient> l(layer); 1351 layer.clear(); // clear it outside of the lock; 1352 Mutex::Autolock _l(flinger->mStateLock); 1353 /* 1354 * remove the layer from the current list -- chances are that it's 1355 * not in the list anyway, because it should have been removed 1356 * already upon request of the client (eg: window manager). 1357 * However, a buggy client could have not done that. 1358 * Since we know we don't have any more clients, we don't need 1359 * to use the purgatory. 1360 */ 1361 status_t err = flinger->removeLayer_l(l); 1362 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1363 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1364 return true; 1365 } 1366 }; 1367 1368 postMessageAsync( new MessageDestroySurface(this, layer) ); 1369 return NO_ERROR; 1370} 1371 1372status_t SurfaceFlinger::setClientState( 1373 const sp<Client>& client, 1374 int32_t count, 1375 const layer_state_t* states) 1376{ 1377 Mutex::Autolock _l(mStateLock); 1378 uint32_t flags = 0; 1379 for (int i=0 ; i<count ; i++) { 1380 const layer_state_t& s(states[i]); 1381 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1382 if (layer != 0) { 1383 const uint32_t what = s.what; 1384 if (what & ePositionChanged) { 1385 if (layer->setPosition(s.x, s.y)) 1386 flags |= eTraversalNeeded; 1387 } 1388 if (what & eLayerChanged) { 1389 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1390 if (layer->setLayer(s.z)) { 1391 mCurrentState.layersSortedByZ.removeAt(idx); 1392 mCurrentState.layersSortedByZ.add(layer); 1393 // we need traversal (state changed) 1394 // AND transaction (list changed) 1395 flags |= eTransactionNeeded|eTraversalNeeded; 1396 } 1397 } 1398 if (what & eSizeChanged) { 1399 if (layer->setSize(s.w, s.h)) { 1400 flags |= eTraversalNeeded; 1401 mResizeTransationPending = true; 1402 } 1403 } 1404 if (what & eAlphaChanged) { 1405 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1406 flags |= eTraversalNeeded; 1407 } 1408 if (what & eMatrixChanged) { 1409 if (layer->setMatrix(s.matrix)) 1410 flags |= eTraversalNeeded; 1411 } 1412 if (what & eTransparentRegionChanged) { 1413 if (layer->setTransparentRegionHint(s.transparentRegion)) 1414 flags |= eTraversalNeeded; 1415 } 1416 if (what & eVisibilityChanged) { 1417 if (layer->setFlags(s.flags, s.mask)) 1418 flags |= eTraversalNeeded; 1419 } 1420 } 1421 } 1422 if (flags) { 1423 setTransactionFlags(flags); 1424 } 1425 return NO_ERROR; 1426} 1427 1428void SurfaceFlinger::screenReleased(int dpy) 1429{ 1430 // this may be called by a signal handler, we can't do too much in here 1431 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1432 signalEvent(); 1433} 1434 1435void SurfaceFlinger::screenAcquired(int dpy) 1436{ 1437 // this may be called by a signal handler, we can't do too much in here 1438 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1439 signalEvent(); 1440} 1441 1442status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1443{ 1444 const size_t SIZE = 4096; 1445 char buffer[SIZE]; 1446 String8 result; 1447 if (!mDump.checkCalling()) { 1448 snprintf(buffer, SIZE, "Permission Denial: " 1449 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1450 IPCThreadState::self()->getCallingPid(), 1451 IPCThreadState::self()->getCallingUid()); 1452 result.append(buffer); 1453 } else { 1454 1455 // figure out if we're stuck somewhere 1456 const nsecs_t now = systemTime(); 1457 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1458 const nsecs_t inTransaction(mDebugInTransaction); 1459 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1460 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1461 1462 // Try to get the main lock, but don't insist if we can't 1463 // (this would indicate SF is stuck, but we want to be able to 1464 // print something in dumpsys). 1465 int retry = 3; 1466 while (mStateLock.tryLock()<0 && --retry>=0) { 1467 usleep(1000000); 1468 } 1469 const bool locked(retry >= 0); 1470 if (!locked) { 1471 snprintf(buffer, SIZE, 1472 "SurfaceFlinger appears to be unresponsive, " 1473 "dumping anyways (no locks held)\n"); 1474 result.append(buffer); 1475 } 1476 1477 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1478 const size_t count = currentLayers.size(); 1479 for (size_t i=0 ; i<count ; i++) { 1480 const sp<LayerBase>& layer(currentLayers[i]); 1481 layer->dump(result, buffer, SIZE); 1482 const Layer::State& s(layer->drawingState()); 1483 s.transparentRegion.dump(result, "transparentRegion"); 1484 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1485 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1486 } 1487 1488 mWormholeRegion.dump(result, "WormholeRegion"); 1489 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1490 snprintf(buffer, SIZE, 1491 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1492 mFreezeDisplay?"yes":"no", mFreezeCount, 1493 mCurrentState.orientation, hw.canDraw()); 1494 result.append(buffer); 1495 snprintf(buffer, SIZE, 1496 " last eglSwapBuffers() time: %f us\n" 1497 " last transaction time : %f us\n", 1498 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1499 result.append(buffer); 1500 1501 if (inSwapBuffersDuration || !locked) { 1502 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1503 inSwapBuffersDuration/1000.0); 1504 result.append(buffer); 1505 } 1506 1507 if (inTransactionDuration || !locked) { 1508 snprintf(buffer, SIZE, " transaction time: %f us\n", 1509 inTransactionDuration/1000.0); 1510 result.append(buffer); 1511 } 1512 1513 HWComposer& hwc(hw.getHwComposer()); 1514 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1515 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1516 mDebugDisableHWC ? "disabled" : "enabled"); 1517 result.append(buffer); 1518 hwc.dump(result, buffer, SIZE); 1519 1520 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1521 alloc.dump(result); 1522 hw.dump(result); 1523 1524 if (locked) { 1525 mStateLock.unlock(); 1526 } 1527 } 1528 write(fd, result.string(), result.size()); 1529 return NO_ERROR; 1530} 1531 1532status_t SurfaceFlinger::onTransact( 1533 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1534{ 1535 switch (code) { 1536 case CREATE_CONNECTION: 1537 case OPEN_GLOBAL_TRANSACTION: 1538 case CLOSE_GLOBAL_TRANSACTION: 1539 case SET_ORIENTATION: 1540 case FREEZE_DISPLAY: 1541 case UNFREEZE_DISPLAY: 1542 case BOOT_FINISHED: 1543 case TURN_ELECTRON_BEAM_OFF: 1544 case TURN_ELECTRON_BEAM_ON: 1545 { 1546 // codes that require permission check 1547 IPCThreadState* ipc = IPCThreadState::self(); 1548 const int pid = ipc->getCallingPid(); 1549 const int uid = ipc->getCallingUid(); 1550 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1551 LOGE("Permission Denial: " 1552 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1553 return PERMISSION_DENIED; 1554 } 1555 break; 1556 } 1557 case CAPTURE_SCREEN: 1558 { 1559 // codes that require permission check 1560 IPCThreadState* ipc = IPCThreadState::self(); 1561 const int pid = ipc->getCallingPid(); 1562 const int uid = ipc->getCallingUid(); 1563 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1564 LOGE("Permission Denial: " 1565 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1566 return PERMISSION_DENIED; 1567 } 1568 break; 1569 } 1570 } 1571 1572 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1573 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1574 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1575 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1576 IPCThreadState* ipc = IPCThreadState::self(); 1577 const int pid = ipc->getCallingPid(); 1578 const int uid = ipc->getCallingUid(); 1579 LOGE("Permission Denial: " 1580 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1581 return PERMISSION_DENIED; 1582 } 1583 int n; 1584 switch (code) { 1585 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1586 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1587 return NO_ERROR; 1588 case 1002: // SHOW_UPDATES 1589 n = data.readInt32(); 1590 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1591 return NO_ERROR; 1592 case 1003: // SHOW_BACKGROUND 1593 n = data.readInt32(); 1594 mDebugBackground = n ? 1 : 0; 1595 return NO_ERROR; 1596 case 1008: // toggle use of hw composer 1597 n = data.readInt32(); 1598 mDebugDisableHWC = n ? 1 : 0; 1599 invalidateHwcGeometry(); 1600 // fall-through... 1601 case 1004:{ // repaint everything 1602 Mutex::Autolock _l(mStateLock); 1603 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1604 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1605 signalEvent(); 1606 return NO_ERROR; 1607 } 1608 case 1005:{ // force transaction 1609 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1610 return NO_ERROR; 1611 } 1612 case 1006:{ // enable/disable GraphicLog 1613 int enabled = data.readInt32(); 1614 GraphicLog::getInstance().setEnabled(enabled); 1615 return NO_ERROR; 1616 } 1617 case 1007: // set mFreezeCount 1618 mFreezeCount = data.readInt32(); 1619 mFreezeDisplayTime = 0; 1620 return NO_ERROR; 1621 case 1010: // interrogate. 1622 reply->writeInt32(0); 1623 reply->writeInt32(0); 1624 reply->writeInt32(mDebugRegion); 1625 reply->writeInt32(mDebugBackground); 1626 return NO_ERROR; 1627 case 1013: { 1628 Mutex::Autolock _l(mStateLock); 1629 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1630 reply->writeInt32(hw.getPageFlipCount()); 1631 } 1632 return NO_ERROR; 1633 } 1634 } 1635 return err; 1636} 1637 1638// --------------------------------------------------------------------------- 1639 1640status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1641 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1642{ 1643 if (!GLExtensions::getInstance().haveFramebufferObject()) 1644 return INVALID_OPERATION; 1645 1646 // get screen geometry 1647 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1648 const uint32_t hw_w = hw.getWidth(); 1649 const uint32_t hw_h = hw.getHeight(); 1650 GLfloat u = 1; 1651 GLfloat v = 1; 1652 1653 // make sure to clear all GL error flags 1654 while ( glGetError() != GL_NO_ERROR ) ; 1655 1656 // create a FBO 1657 GLuint name, tname; 1658 glGenTextures(1, &tname); 1659 glBindTexture(GL_TEXTURE_2D, tname); 1660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1661 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1662 if (glGetError() != GL_NO_ERROR) { 1663 while ( glGetError() != GL_NO_ERROR ) ; 1664 GLint tw = (2 << (31 - clz(hw_w))); 1665 GLint th = (2 << (31 - clz(hw_h))); 1666 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1667 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1668 u = GLfloat(hw_w) / tw; 1669 v = GLfloat(hw_h) / th; 1670 } 1671 glGenFramebuffersOES(1, &name); 1672 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1673 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1674 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1675 1676 // redraw the screen entirely... 1677 glClearColor(0,0,0,1); 1678 glClear(GL_COLOR_BUFFER_BIT); 1679 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1680 const size_t count = layers.size(); 1681 for (size_t i=0 ; i<count ; ++i) { 1682 const sp<LayerBase>& layer(layers[i]); 1683 layer->drawForSreenShot(); 1684 } 1685 1686 // back to main framebuffer 1687 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1688 glDisable(GL_SCISSOR_TEST); 1689 glDeleteFramebuffersOES(1, &name); 1690 1691 *textureName = tname; 1692 *uOut = u; 1693 *vOut = v; 1694 return NO_ERROR; 1695} 1696 1697// --------------------------------------------------------------------------- 1698 1699status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1700{ 1701 status_t result = PERMISSION_DENIED; 1702 1703 if (!GLExtensions::getInstance().haveFramebufferObject()) 1704 return INVALID_OPERATION; 1705 1706 // get screen geometry 1707 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1708 const uint32_t hw_w = hw.getWidth(); 1709 const uint32_t hw_h = hw.getHeight(); 1710 const Region screenBounds(hw.bounds()); 1711 1712 GLfloat u, v; 1713 GLuint tname; 1714 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1715 if (result != NO_ERROR) { 1716 return result; 1717 } 1718 1719 GLfloat vtx[8]; 1720 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1721 glEnable(GL_TEXTURE_2D); 1722 glBindTexture(GL_TEXTURE_2D, tname); 1723 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1724 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1725 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1726 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1727 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1728 glVertexPointer(2, GL_FLOAT, 0, vtx); 1729 1730 class s_curve_interpolator { 1731 const float nbFrames, s, v; 1732 public: 1733 s_curve_interpolator(int nbFrames, float s) 1734 : nbFrames(1.0f / (nbFrames-1)), s(s), 1735 v(1.0f + expf(-s + 0.5f*s)) { 1736 } 1737 float operator()(int f) { 1738 const float x = f * nbFrames; 1739 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1740 } 1741 }; 1742 1743 class v_stretch { 1744 const GLfloat hw_w, hw_h; 1745 public: 1746 v_stretch(uint32_t hw_w, uint32_t hw_h) 1747 : hw_w(hw_w), hw_h(hw_h) { 1748 } 1749 void operator()(GLfloat* vtx, float v) { 1750 const GLfloat w = hw_w + (hw_w * v); 1751 const GLfloat h = hw_h - (hw_h * v); 1752 const GLfloat x = (hw_w - w) * 0.5f; 1753 const GLfloat y = (hw_h - h) * 0.5f; 1754 vtx[0] = x; vtx[1] = y; 1755 vtx[2] = x; vtx[3] = y + h; 1756 vtx[4] = x + w; vtx[5] = y + h; 1757 vtx[6] = x + w; vtx[7] = y; 1758 } 1759 }; 1760 1761 class h_stretch { 1762 const GLfloat hw_w, hw_h; 1763 public: 1764 h_stretch(uint32_t hw_w, uint32_t hw_h) 1765 : hw_w(hw_w), hw_h(hw_h) { 1766 } 1767 void operator()(GLfloat* vtx, float v) { 1768 const GLfloat w = hw_w - (hw_w * v); 1769 const GLfloat h = 1.0f; 1770 const GLfloat x = (hw_w - w) * 0.5f; 1771 const GLfloat y = (hw_h - h) * 0.5f; 1772 vtx[0] = x; vtx[1] = y; 1773 vtx[2] = x; vtx[3] = y + h; 1774 vtx[4] = x + w; vtx[5] = y + h; 1775 vtx[6] = x + w; vtx[7] = y; 1776 } 1777 }; 1778 1779 // the full animation is 24 frames 1780 const int nbFrames = 12; 1781 s_curve_interpolator itr(nbFrames, 7.5f); 1782 s_curve_interpolator itg(nbFrames, 8.0f); 1783 s_curve_interpolator itb(nbFrames, 8.5f); 1784 1785 v_stretch vverts(hw_w, hw_h); 1786 glEnable(GL_BLEND); 1787 glBlendFunc(GL_ONE, GL_ONE); 1788 for (int i=0 ; i<nbFrames ; i++) { 1789 float x, y, w, h; 1790 const float vr = itr(i); 1791 const float vg = itg(i); 1792 const float vb = itb(i); 1793 1794 // clear screen 1795 glColorMask(1,1,1,1); 1796 glClear(GL_COLOR_BUFFER_BIT); 1797 glEnable(GL_TEXTURE_2D); 1798 1799 // draw the red plane 1800 vverts(vtx, vr); 1801 glColorMask(1,0,0,1); 1802 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1803 1804 // draw the green plane 1805 vverts(vtx, vg); 1806 glColorMask(0,1,0,1); 1807 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1808 1809 // draw the blue plane 1810 vverts(vtx, vb); 1811 glColorMask(0,0,1,1); 1812 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1813 1814 // draw the white highlight (we use the last vertices) 1815 glDisable(GL_TEXTURE_2D); 1816 glColorMask(1,1,1,1); 1817 glColor4f(vg, vg, vg, 1); 1818 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1819 hw.flip(screenBounds); 1820 } 1821 1822 h_stretch hverts(hw_w, hw_h); 1823 glDisable(GL_BLEND); 1824 glDisable(GL_TEXTURE_2D); 1825 glColorMask(1,1,1,1); 1826 for (int i=0 ; i<nbFrames ; i++) { 1827 const float v = itg(i); 1828 hverts(vtx, v); 1829 glClear(GL_COLOR_BUFFER_BIT); 1830 glColor4f(1-v, 1-v, 1-v, 1); 1831 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1832 hw.flip(screenBounds); 1833 } 1834 1835 glColorMask(1,1,1,1); 1836 glEnable(GL_SCISSOR_TEST); 1837 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1838 glDeleteTextures(1, &tname); 1839 return NO_ERROR; 1840} 1841 1842status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1843{ 1844 status_t result = PERMISSION_DENIED; 1845 1846 if (!GLExtensions::getInstance().haveFramebufferObject()) 1847 return INVALID_OPERATION; 1848 1849 1850 // get screen geometry 1851 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1852 const uint32_t hw_w = hw.getWidth(); 1853 const uint32_t hw_h = hw.getHeight(); 1854 const Region screenBounds(hw.bounds()); 1855 1856 GLfloat u, v; 1857 GLuint tname; 1858 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1859 if (result != NO_ERROR) { 1860 return result; 1861 } 1862 1863 // back to main framebuffer 1864 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1865 glDisable(GL_SCISSOR_TEST); 1866 1867 GLfloat vtx[8]; 1868 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1869 glEnable(GL_TEXTURE_2D); 1870 glBindTexture(GL_TEXTURE_2D, tname); 1871 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1872 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1873 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1874 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1875 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1876 glVertexPointer(2, GL_FLOAT, 0, vtx); 1877 1878 class s_curve_interpolator { 1879 const float nbFrames, s, v; 1880 public: 1881 s_curve_interpolator(int nbFrames, float s) 1882 : nbFrames(1.0f / (nbFrames-1)), s(s), 1883 v(1.0f + expf(-s + 0.5f*s)) { 1884 } 1885 float operator()(int f) { 1886 const float x = f * nbFrames; 1887 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1888 } 1889 }; 1890 1891 class v_stretch { 1892 const GLfloat hw_w, hw_h; 1893 public: 1894 v_stretch(uint32_t hw_w, uint32_t hw_h) 1895 : hw_w(hw_w), hw_h(hw_h) { 1896 } 1897 void operator()(GLfloat* vtx, float v) { 1898 const GLfloat w = hw_w + (hw_w * v); 1899 const GLfloat h = hw_h - (hw_h * v); 1900 const GLfloat x = (hw_w - w) * 0.5f; 1901 const GLfloat y = (hw_h - h) * 0.5f; 1902 vtx[0] = x; vtx[1] = y; 1903 vtx[2] = x; vtx[3] = y + h; 1904 vtx[4] = x + w; vtx[5] = y + h; 1905 vtx[6] = x + w; vtx[7] = y; 1906 } 1907 }; 1908 1909 class h_stretch { 1910 const GLfloat hw_w, hw_h; 1911 public: 1912 h_stretch(uint32_t hw_w, uint32_t hw_h) 1913 : hw_w(hw_w), hw_h(hw_h) { 1914 } 1915 void operator()(GLfloat* vtx, float v) { 1916 const GLfloat w = hw_w - (hw_w * v); 1917 const GLfloat h = 1.0f; 1918 const GLfloat x = (hw_w - w) * 0.5f; 1919 const GLfloat y = (hw_h - h) * 0.5f; 1920 vtx[0] = x; vtx[1] = y; 1921 vtx[2] = x; vtx[3] = y + h; 1922 vtx[4] = x + w; vtx[5] = y + h; 1923 vtx[6] = x + w; vtx[7] = y; 1924 } 1925 }; 1926 1927 // the full animation is 12 frames 1928 int nbFrames = 8; 1929 s_curve_interpolator itr(nbFrames, 7.5f); 1930 s_curve_interpolator itg(nbFrames, 8.0f); 1931 s_curve_interpolator itb(nbFrames, 8.5f); 1932 1933 h_stretch hverts(hw_w, hw_h); 1934 glDisable(GL_BLEND); 1935 glDisable(GL_TEXTURE_2D); 1936 glColorMask(1,1,1,1); 1937 for (int i=nbFrames-1 ; i>=0 ; i--) { 1938 const float v = itg(i); 1939 hverts(vtx, v); 1940 glClear(GL_COLOR_BUFFER_BIT); 1941 glColor4f(1-v, 1-v, 1-v, 1); 1942 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1943 hw.flip(screenBounds); 1944 } 1945 1946 nbFrames = 4; 1947 v_stretch vverts(hw_w, hw_h); 1948 glEnable(GL_BLEND); 1949 glBlendFunc(GL_ONE, GL_ONE); 1950 for (int i=nbFrames-1 ; i>=0 ; i--) { 1951 float x, y, w, h; 1952 const float vr = itr(i); 1953 const float vg = itg(i); 1954 const float vb = itb(i); 1955 1956 // clear screen 1957 glColorMask(1,1,1,1); 1958 glClear(GL_COLOR_BUFFER_BIT); 1959 glEnable(GL_TEXTURE_2D); 1960 1961 // draw the red plane 1962 vverts(vtx, vr); 1963 glColorMask(1,0,0,1); 1964 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1965 1966 // draw the green plane 1967 vverts(vtx, vg); 1968 glColorMask(0,1,0,1); 1969 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1970 1971 // draw the blue plane 1972 vverts(vtx, vb); 1973 glColorMask(0,0,1,1); 1974 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1975 1976 hw.flip(screenBounds); 1977 } 1978 1979 glColorMask(1,1,1,1); 1980 glEnable(GL_SCISSOR_TEST); 1981 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1982 glDeleteTextures(1, &tname); 1983 1984 return NO_ERROR; 1985} 1986 1987// --------------------------------------------------------------------------- 1988 1989status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 1990{ 1991 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 1992 if (!hw.canDraw()) { 1993 // we're already off 1994 return NO_ERROR; 1995 } 1996 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 1997 electronBeamOffAnimationImplLocked(); 1998 } 1999 2000 // always clear the whole screen at the end of the animation 2001 glClearColor(0,0,0,1); 2002 glDisable(GL_SCISSOR_TEST); 2003 glClear(GL_COLOR_BUFFER_BIT); 2004 glEnable(GL_SCISSOR_TEST); 2005 hw.flip( Region(hw.bounds()) ); 2006 2007 hw.setCanDraw(false); 2008 return NO_ERROR; 2009} 2010 2011status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2012{ 2013 class MessageTurnElectronBeamOff : public MessageBase { 2014 SurfaceFlinger* flinger; 2015 int32_t mode; 2016 status_t result; 2017 public: 2018 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2019 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2020 } 2021 status_t getResult() const { 2022 return result; 2023 } 2024 virtual bool handler() { 2025 Mutex::Autolock _l(flinger->mStateLock); 2026 result = flinger->turnElectronBeamOffImplLocked(mode); 2027 return true; 2028 } 2029 }; 2030 2031 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2032 status_t res = postMessageSync(msg); 2033 if (res == NO_ERROR) { 2034 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2035 2036 // work-around: when the power-manager calls us we activate the 2037 // animation. eventually, the "on" animation will be called 2038 // by the power-manager itself 2039 mElectronBeamAnimationMode = mode; 2040 } 2041 return res; 2042} 2043 2044// --------------------------------------------------------------------------- 2045 2046status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2047{ 2048 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2049 if (hw.canDraw()) { 2050 // we're already on 2051 return NO_ERROR; 2052 } 2053 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2054 electronBeamOnAnimationImplLocked(); 2055 } 2056 hw.setCanDraw(true); 2057 2058 // make sure to redraw the whole screen when the animation is done 2059 mDirtyRegion.set(hw.bounds()); 2060 signalEvent(); 2061 2062 return NO_ERROR; 2063} 2064 2065status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2066{ 2067 class MessageTurnElectronBeamOn : public MessageBase { 2068 SurfaceFlinger* flinger; 2069 int32_t mode; 2070 status_t result; 2071 public: 2072 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2073 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2074 } 2075 status_t getResult() const { 2076 return result; 2077 } 2078 virtual bool handler() { 2079 Mutex::Autolock _l(flinger->mStateLock); 2080 result = flinger->turnElectronBeamOnImplLocked(mode); 2081 return true; 2082 } 2083 }; 2084 2085 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2086 return NO_ERROR; 2087} 2088 2089// --------------------------------------------------------------------------- 2090 2091status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2092 sp<IMemoryHeap>* heap, 2093 uint32_t* w, uint32_t* h, PixelFormat* f, 2094 uint32_t sw, uint32_t sh, 2095 uint32_t minLayerZ, uint32_t maxLayerZ) 2096{ 2097 status_t result = PERMISSION_DENIED; 2098 2099 // only one display supported for now 2100 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2101 return BAD_VALUE; 2102 2103 if (!GLExtensions::getInstance().haveFramebufferObject()) 2104 return INVALID_OPERATION; 2105 2106 // get screen geometry 2107 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2108 const uint32_t hw_w = hw.getWidth(); 2109 const uint32_t hw_h = hw.getHeight(); 2110 2111 if ((sw > hw_w) || (sh > hw_h)) 2112 return BAD_VALUE; 2113 2114 sw = (!sw) ? hw_w : sw; 2115 sh = (!sh) ? hw_h : sh; 2116 const size_t size = sw * sh * 4; 2117 2118 // make sure to clear all GL error flags 2119 while ( glGetError() != GL_NO_ERROR ) ; 2120 2121 // create a FBO 2122 GLuint name, tname; 2123 glGenRenderbuffersOES(1, &tname); 2124 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2125 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2126 glGenFramebuffersOES(1, &name); 2127 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2128 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2129 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2130 2131 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2132 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2133 2134 // invert everything, b/c glReadPixel() below will invert the FB 2135 glViewport(0, 0, sw, sh); 2136 glScissor(0, 0, sw, sh); 2137 glMatrixMode(GL_PROJECTION); 2138 glPushMatrix(); 2139 glLoadIdentity(); 2140 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2141 glMatrixMode(GL_MODELVIEW); 2142 2143 // redraw the screen entirely... 2144 glClearColor(0,0,0,1); 2145 glClear(GL_COLOR_BUFFER_BIT); 2146 2147 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2148 const size_t count = layers.size(); 2149 for (size_t i=0 ; i<count ; ++i) { 2150 const sp<LayerBase>& layer(layers[i]); 2151 const uint32_t z = layer->drawingState().z; 2152 if (z >= minLayerZ && z <= maxLayerZ) { 2153 layer->drawForSreenShot(); 2154 } 2155 } 2156 2157 // XXX: this is needed on tegra 2158 glScissor(0, 0, sw, sh); 2159 2160 // check for errors and return screen capture 2161 if (glGetError() != GL_NO_ERROR) { 2162 // error while rendering 2163 result = INVALID_OPERATION; 2164 } else { 2165 // allocate shared memory large enough to hold the 2166 // screen capture 2167 sp<MemoryHeapBase> base( 2168 new MemoryHeapBase(size, 0, "screen-capture") ); 2169 void* const ptr = base->getBase(); 2170 if (ptr) { 2171 // capture the screen with glReadPixels() 2172 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2173 if (glGetError() == GL_NO_ERROR) { 2174 *heap = base; 2175 *w = sw; 2176 *h = sh; 2177 *f = PIXEL_FORMAT_RGBA_8888; 2178 result = NO_ERROR; 2179 } 2180 } else { 2181 result = NO_MEMORY; 2182 } 2183 } 2184 glEnable(GL_SCISSOR_TEST); 2185 glViewport(0, 0, hw_w, hw_h); 2186 glMatrixMode(GL_PROJECTION); 2187 glPopMatrix(); 2188 glMatrixMode(GL_MODELVIEW); 2189 2190 2191 } else { 2192 result = BAD_VALUE; 2193 } 2194 2195 // release FBO resources 2196 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2197 glDeleteRenderbuffersOES(1, &tname); 2198 glDeleteFramebuffersOES(1, &name); 2199 2200 hw.compositionComplete(); 2201 2202 return result; 2203} 2204 2205 2206status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2207 sp<IMemoryHeap>* heap, 2208 uint32_t* width, uint32_t* height, PixelFormat* format, 2209 uint32_t sw, uint32_t sh, 2210 uint32_t minLayerZ, uint32_t maxLayerZ) 2211{ 2212 // only one display supported for now 2213 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2214 return BAD_VALUE; 2215 2216 if (!GLExtensions::getInstance().haveFramebufferObject()) 2217 return INVALID_OPERATION; 2218 2219 class MessageCaptureScreen : public MessageBase { 2220 SurfaceFlinger* flinger; 2221 DisplayID dpy; 2222 sp<IMemoryHeap>* heap; 2223 uint32_t* w; 2224 uint32_t* h; 2225 PixelFormat* f; 2226 uint32_t sw; 2227 uint32_t sh; 2228 uint32_t minLayerZ; 2229 uint32_t maxLayerZ; 2230 status_t result; 2231 public: 2232 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2233 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2234 uint32_t sw, uint32_t sh, 2235 uint32_t minLayerZ, uint32_t maxLayerZ) 2236 : flinger(flinger), dpy(dpy), 2237 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2238 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2239 result(PERMISSION_DENIED) 2240 { 2241 } 2242 status_t getResult() const { 2243 return result; 2244 } 2245 virtual bool handler() { 2246 Mutex::Autolock _l(flinger->mStateLock); 2247 2248 // if we have secure windows, never allow the screen capture 2249 if (flinger->mSecureFrameBuffer) 2250 return true; 2251 2252 result = flinger->captureScreenImplLocked(dpy, 2253 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2254 2255 return true; 2256 } 2257 }; 2258 2259 sp<MessageBase> msg = new MessageCaptureScreen(this, 2260 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2261 status_t res = postMessageSync(msg); 2262 if (res == NO_ERROR) { 2263 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2264 } 2265 return res; 2266} 2267 2268// --------------------------------------------------------------------------- 2269 2270sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2271{ 2272 sp<Layer> result; 2273 Mutex::Autolock _l(mStateLock); 2274 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2275 return result; 2276} 2277 2278// --------------------------------------------------------------------------- 2279 2280Client::Client(const sp<SurfaceFlinger>& flinger) 2281 : mFlinger(flinger), mNameGenerator(1) 2282{ 2283} 2284 2285Client::~Client() 2286{ 2287 const size_t count = mLayers.size(); 2288 for (size_t i=0 ; i<count ; i++) { 2289 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2290 if (layer != 0) { 2291 mFlinger->removeLayer(layer); 2292 } 2293 } 2294} 2295 2296status_t Client::initCheck() const { 2297 return NO_ERROR; 2298} 2299 2300ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2301{ 2302 int32_t name = android_atomic_inc(&mNameGenerator); 2303 mLayers.add(name, layer); 2304 return name; 2305} 2306 2307void Client::detachLayer(const LayerBaseClient* layer) 2308{ 2309 // we do a linear search here, because this doesn't happen often 2310 const size_t count = mLayers.size(); 2311 for (size_t i=0 ; i<count ; i++) { 2312 if (mLayers.valueAt(i) == layer) { 2313 mLayers.removeItemsAt(i, 1); 2314 break; 2315 } 2316 } 2317} 2318sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2319 sp<LayerBaseClient> lbc; 2320 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2321 if (layer != 0) { 2322 lbc = layer.promote(); 2323 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2324 } 2325 return lbc; 2326} 2327 2328sp<IMemoryHeap> Client::getControlBlock() const { 2329 return 0; 2330} 2331ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2332 return -1; 2333} 2334sp<ISurface> Client::createSurface( 2335 ISurfaceComposerClient::surface_data_t* params, int pid, 2336 const String8& name, 2337 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2338 uint32_t flags) 2339{ 2340 return mFlinger->createSurface(this, pid, name, params, 2341 display, w, h, format, flags); 2342} 2343status_t Client::destroySurface(SurfaceID sid) { 2344 return mFlinger->removeSurface(this, sid); 2345} 2346status_t Client::setState(int32_t count, const layer_state_t* states) { 2347 return mFlinger->setClientState(this, count, states); 2348} 2349 2350// --------------------------------------------------------------------------- 2351 2352UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2353 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2354{ 2355 const int pgsize = getpagesize(); 2356 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2357 2358 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2359 "SurfaceFlinger Client control-block"); 2360 2361 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2362 if (ctrlblk) { // construct the shared structure in-place. 2363 new(ctrlblk) SharedClient; 2364 } 2365} 2366 2367UserClient::~UserClient() 2368{ 2369 if (ctrlblk) { 2370 ctrlblk->~SharedClient(); // destroy our shared-structure. 2371 } 2372 2373 /* 2374 * When a UserClient dies, it's unclear what to do exactly. 2375 * We could go ahead and destroy all surfaces linked to that client 2376 * however, it wouldn't be fair to the main Client 2377 * (usually the the window-manager), which might want to re-target 2378 * the layer to another UserClient. 2379 * I think the best is to do nothing, or not much; in most cases the 2380 * WM itself will go ahead and clean things up when it detects a client of 2381 * his has died. 2382 * The remaining question is what to display? currently we keep 2383 * just keep the current buffer. 2384 */ 2385} 2386 2387status_t UserClient::initCheck() const { 2388 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2389} 2390 2391void UserClient::detachLayer(const Layer* layer) 2392{ 2393 int32_t name = layer->getToken(); 2394 if (name >= 0) { 2395 int32_t mask = 1LU<<name; 2396 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2397 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2398 } 2399 } 2400} 2401 2402sp<IMemoryHeap> UserClient::getControlBlock() const { 2403 return mCblkHeap; 2404} 2405 2406ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2407{ 2408 int32_t name = NAME_NOT_FOUND; 2409 sp<Layer> layer(mFlinger->getLayer(sur)); 2410 if (layer == 0) { 2411 return name; 2412 } 2413 2414 // if this layer already has a token, just return it 2415 name = layer->getToken(); 2416 if ((name >= 0) && (layer->getClient() == this)) { 2417 return name; 2418 } 2419 2420 name = 0; 2421 do { 2422 int32_t mask = 1LU<<name; 2423 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2424 // we found and locked that name 2425 status_t err = layer->setToken( 2426 const_cast<UserClient*>(this), ctrlblk, name); 2427 if (err != NO_ERROR) { 2428 // free the name 2429 android_atomic_and(~mask, &mBitmap); 2430 name = err; 2431 } 2432 break; 2433 } 2434 if (++name > 31) 2435 name = NO_MEMORY; 2436 } while(name >= 0); 2437 2438 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2439 // sur->asBinder().get(), name, this, mBitmap); 2440 return name; 2441} 2442 2443sp<ISurface> UserClient::createSurface( 2444 ISurfaceComposerClient::surface_data_t* params, int pid, 2445 const String8& name, 2446 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2447 uint32_t flags) { 2448 return 0; 2449} 2450status_t UserClient::destroySurface(SurfaceID sid) { 2451 return INVALID_OPERATION; 2452} 2453status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2454 return INVALID_OPERATION; 2455} 2456 2457// --------------------------------------------------------------------------- 2458 2459GraphicBufferAlloc::GraphicBufferAlloc() {} 2460 2461GraphicBufferAlloc::~GraphicBufferAlloc() {} 2462 2463sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2464 PixelFormat format, uint32_t usage) { 2465 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2466 status_t err = graphicBuffer->initCheck(); 2467 if (err != 0) { 2468 LOGE("createGraphicBuffer: init check failed: %d", err); 2469 return 0; 2470 } else if (graphicBuffer->handle == 0) { 2471 LOGE("createGraphicBuffer: unable to create GraphicBuffer"); 2472 return 0; 2473 } 2474 Mutex::Autolock _l(mLock); 2475 mBuffers.add(graphicBuffer); 2476 return graphicBuffer; 2477} 2478 2479void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) { 2480 Mutex::Autolock _l(mLock); 2481 if (0 <= bufIdx && bufIdx < mBuffers.size()) { 2482 sp<GraphicBuffer> b(mBuffers[bufIdx]); 2483 mBuffers.clear(); 2484 mBuffers.add(b); 2485 } else { 2486 mBuffers.clear(); 2487 } 2488} 2489 2490// --------------------------------------------------------------------------- 2491 2492GraphicPlane::GraphicPlane() 2493 : mHw(0) 2494{ 2495} 2496 2497GraphicPlane::~GraphicPlane() { 2498 delete mHw; 2499} 2500 2501bool GraphicPlane::initialized() const { 2502 return mHw ? true : false; 2503} 2504 2505int GraphicPlane::getWidth() const { 2506 return mWidth; 2507} 2508 2509int GraphicPlane::getHeight() const { 2510 return mHeight; 2511} 2512 2513void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2514{ 2515 mHw = hw; 2516 2517 // initialize the display orientation transform. 2518 // it's a constant that should come from the display driver. 2519 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2520 char property[PROPERTY_VALUE_MAX]; 2521 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2522 //displayOrientation 2523 switch (atoi(property)) { 2524 case 90: 2525 displayOrientation = ISurfaceComposer::eOrientation90; 2526 break; 2527 case 270: 2528 displayOrientation = ISurfaceComposer::eOrientation270; 2529 break; 2530 } 2531 } 2532 2533 const float w = hw->getWidth(); 2534 const float h = hw->getHeight(); 2535 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2536 &mDisplayTransform); 2537 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2538 mDisplayWidth = h; 2539 mDisplayHeight = w; 2540 } else { 2541 mDisplayWidth = w; 2542 mDisplayHeight = h; 2543 } 2544 2545 setOrientation(ISurfaceComposer::eOrientationDefault); 2546} 2547 2548status_t GraphicPlane::orientationToTransfrom( 2549 int orientation, int w, int h, Transform* tr) 2550{ 2551 uint32_t flags = 0; 2552 switch (orientation) { 2553 case ISurfaceComposer::eOrientationDefault: 2554 flags = Transform::ROT_0; 2555 break; 2556 case ISurfaceComposer::eOrientation90: 2557 flags = Transform::ROT_90; 2558 break; 2559 case ISurfaceComposer::eOrientation180: 2560 flags = Transform::ROT_180; 2561 break; 2562 case ISurfaceComposer::eOrientation270: 2563 flags = Transform::ROT_270; 2564 break; 2565 default: 2566 return BAD_VALUE; 2567 } 2568 tr->set(flags, w, h); 2569 return NO_ERROR; 2570} 2571 2572status_t GraphicPlane::setOrientation(int orientation) 2573{ 2574 // If the rotation can be handled in hardware, this is where 2575 // the magic should happen. 2576 2577 const DisplayHardware& hw(displayHardware()); 2578 const float w = mDisplayWidth; 2579 const float h = mDisplayHeight; 2580 mWidth = int(w); 2581 mHeight = int(h); 2582 2583 Transform orientationTransform; 2584 GraphicPlane::orientationToTransfrom(orientation, w, h, 2585 &orientationTransform); 2586 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2587 mWidth = int(h); 2588 mHeight = int(w); 2589 } 2590 2591 mOrientation = orientation; 2592 mGlobalTransform = mDisplayTransform * orientationTransform; 2593 return NO_ERROR; 2594} 2595 2596const DisplayHardware& GraphicPlane::displayHardware() const { 2597 return *mHw; 2598} 2599 2600DisplayHardware& GraphicPlane::editDisplayHardware() { 2601 return *mHw; 2602} 2603 2604const Transform& GraphicPlane::transform() const { 2605 return mGlobalTransform; 2606} 2607 2608EGLDisplay GraphicPlane::getEGLDisplay() const { 2609 return mHw->getEGLDisplay(); 2610} 2611 2612// --------------------------------------------------------------------------- 2613 2614}; // namespace android 2615