SurfaceFlinger.cpp revision a5529c8778c2f407f482fc12165aeb76c0f505c2
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerBlur.h"
51#include "LayerDim.h"
52#include "SurfaceFlinger.h"
53
54#include "DisplayHardware/DisplayHardware.h"
55#include "DisplayHardware/HWComposer.h"
56
57/* ideally AID_GRAPHICS would be in a semi-public header
58 * or there would be a way to map a user/group name to its id
59 */
60#ifndef AID_GRAPHICS
61#define AID_GRAPHICS 1003
62#endif
63
64#define DISPLAY_COUNT       1
65
66namespace android {
67// ---------------------------------------------------------------------------
68
69SurfaceFlinger::SurfaceFlinger()
70    :   BnSurfaceComposer(), Thread(false),
71        mTransactionFlags(0),
72        mTransactionCount(0),
73        mResizeTransationPending(false),
74        mLayersRemoved(false),
75        mBootTime(systemTime()),
76        mHardwareTest("android.permission.HARDWARE_TEST"),
77        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
78        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
79        mDump("android.permission.DUMP"),
80        mVisibleRegionsDirty(false),
81        mHwWorkListDirty(false),
82        mDeferReleaseConsole(false),
83        mFreezeDisplay(false),
84        mElectronBeamAnimationMode(0),
85        mFreezeCount(0),
86        mFreezeDisplayTime(0),
87        mDebugRegion(0),
88        mDebugBackground(0),
89        mDebugDisableHWC(0),
90        mDebugInSwapBuffers(0),
91        mLastSwapBufferTime(0),
92        mDebugInTransaction(0),
93        mLastTransactionTime(0),
94        mBootFinished(false),
95        mConsoleSignals(0),
96        mSecureFrameBuffer(0)
97{
98    init();
99}
100
101void SurfaceFlinger::init()
102{
103    LOGI("SurfaceFlinger is starting");
104
105    // debugging stuff...
106    char value[PROPERTY_VALUE_MAX];
107    property_get("debug.sf.showupdates", value, "0");
108    mDebugRegion = atoi(value);
109    property_get("debug.sf.showbackground", value, "0");
110    mDebugBackground = atoi(value);
111
112    LOGI_IF(mDebugRegion,       "showupdates enabled");
113    LOGI_IF(mDebugBackground,   "showbackground enabled");
114}
115
116SurfaceFlinger::~SurfaceFlinger()
117{
118    glDeleteTextures(1, &mWormholeTexName);
119}
120
121sp<IMemoryHeap> SurfaceFlinger::getCblk() const
122{
123    return mServerHeap;
124}
125
126sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
127{
128    sp<ISurfaceComposerClient> bclient;
129    sp<Client> client(new Client(this));
130    status_t err = client->initCheck();
131    if (err == NO_ERROR) {
132        bclient = client;
133    }
134    return bclient;
135}
136
137sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
138{
139    sp<ISurfaceComposerClient> bclient;
140    sp<UserClient> client(new UserClient(this));
141    status_t err = client->initCheck();
142    if (err == NO_ERROR) {
143        bclient = client;
144    }
145    return bclient;
146}
147
148
149const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
150{
151    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
152    const GraphicPlane& plane(mGraphicPlanes[dpy]);
153    return plane;
154}
155
156GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
157{
158    return const_cast<GraphicPlane&>(
159        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
160}
161
162void SurfaceFlinger::bootFinished()
163{
164    const nsecs_t now = systemTime();
165    const nsecs_t duration = now - mBootTime;
166    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
167    mBootFinished = true;
168    property_set("ctl.stop", "bootanim");
169}
170
171void SurfaceFlinger::onFirstRef()
172{
173    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
174
175    // Wait for the main thread to be done with its initialization
176    mReadyToRunBarrier.wait();
177}
178
179static inline uint16_t pack565(int r, int g, int b) {
180    return (r<<11)|(g<<5)|b;
181}
182
183status_t SurfaceFlinger::readyToRun()
184{
185    LOGI(   "SurfaceFlinger's main thread ready to run. "
186            "Initializing graphics H/W...");
187
188    // we only support one display currently
189    int dpy = 0;
190
191    {
192        // initialize the main display
193        GraphicPlane& plane(graphicPlane(dpy));
194        DisplayHardware* const hw = new DisplayHardware(this, dpy);
195        plane.setDisplayHardware(hw);
196    }
197
198    // create the shared control-block
199    mServerHeap = new MemoryHeapBase(4096,
200            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
201    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
202
203    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
204    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
205
206    new(mServerCblk) surface_flinger_cblk_t;
207
208    // initialize primary screen
209    // (other display should be initialized in the same manner, but
210    // asynchronously, as they could come and go. None of this is supported
211    // yet).
212    const GraphicPlane& plane(graphicPlane(dpy));
213    const DisplayHardware& hw = plane.displayHardware();
214    const uint32_t w = hw.getWidth();
215    const uint32_t h = hw.getHeight();
216    const uint32_t f = hw.getFormat();
217    hw.makeCurrent();
218
219    // initialize the shared control block
220    mServerCblk->connected |= 1<<dpy;
221    display_cblk_t* dcblk = mServerCblk->displays + dpy;
222    memset(dcblk, 0, sizeof(display_cblk_t));
223    dcblk->w            = plane.getWidth();
224    dcblk->h            = plane.getHeight();
225    dcblk->format       = f;
226    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
227    dcblk->xdpi         = hw.getDpiX();
228    dcblk->ydpi         = hw.getDpiY();
229    dcblk->fps          = hw.getRefreshRate();
230    dcblk->density      = hw.getDensity();
231
232    // Initialize OpenGL|ES
233    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
234    glPixelStorei(GL_PACK_ALIGNMENT, 4);
235    glEnableClientState(GL_VERTEX_ARRAY);
236    glEnable(GL_SCISSOR_TEST);
237    glShadeModel(GL_FLAT);
238    glDisable(GL_DITHER);
239    glDisable(GL_CULL_FACE);
240
241    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
242    const uint16_t g1 = pack565(0x17,0x2f,0x17);
243    const uint16_t textureData[4] = { g0, g1, g1, g0 };
244    glGenTextures(1, &mWormholeTexName);
245    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
246    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
247    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
248    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
249    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
250    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
251            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
252
253    glViewport(0, 0, w, h);
254    glMatrixMode(GL_PROJECTION);
255    glLoadIdentity();
256    glOrthof(0, w, h, 0, 0, 1);
257
258   LayerDim::initDimmer(this, w, h);
259
260    mReadyToRunBarrier.open();
261
262    /*
263     *  We're now ready to accept clients...
264     */
265
266    // start boot animation
267    property_set("ctl.start", "bootanim");
268
269    return NO_ERROR;
270}
271
272// ----------------------------------------------------------------------------
273#if 0
274#pragma mark -
275#pragma mark Events Handler
276#endif
277
278void SurfaceFlinger::waitForEvent()
279{
280    while (true) {
281        nsecs_t timeout = -1;
282        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
283        if (UNLIKELY(isFrozen())) {
284            // wait 5 seconds
285            const nsecs_t now = systemTime();
286            if (mFreezeDisplayTime == 0) {
287                mFreezeDisplayTime = now;
288            }
289            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
290            timeout = waitTime>0 ? waitTime : 0;
291        }
292
293        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
294
295        // see if we timed out
296        if (isFrozen()) {
297            const nsecs_t now = systemTime();
298            nsecs_t frozenTime = (now - mFreezeDisplayTime);
299            if (frozenTime >= freezeDisplayTimeout) {
300                // we timed out and are still frozen
301                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
302                        mFreezeDisplay, mFreezeCount);
303                mFreezeDisplayTime = 0;
304                mFreezeCount = 0;
305                mFreezeDisplay = false;
306            }
307        }
308
309        if (msg != 0) {
310            switch (msg->what) {
311                case MessageQueue::INVALIDATE:
312                    // invalidate message, just return to the main loop
313                    return;
314            }
315        }
316    }
317}
318
319void SurfaceFlinger::signalEvent() {
320    mEventQueue.invalidate();
321}
322
323void SurfaceFlinger::signal() const {
324    // this is the IPC call
325    const_cast<SurfaceFlinger*>(this)->signalEvent();
326}
327
328status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
329        nsecs_t reltime, uint32_t flags)
330{
331    return mEventQueue.postMessage(msg, reltime, flags);
332}
333
334status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
335        nsecs_t reltime, uint32_t flags)
336{
337    status_t res = mEventQueue.postMessage(msg, reltime, flags);
338    if (res == NO_ERROR) {
339        msg->wait();
340    }
341    return res;
342}
343
344// ----------------------------------------------------------------------------
345#if 0
346#pragma mark -
347#pragma mark Main loop
348#endif
349
350bool SurfaceFlinger::threadLoop()
351{
352    waitForEvent();
353
354    // check for transactions
355    if (UNLIKELY(mConsoleSignals)) {
356        handleConsoleEvents();
357    }
358
359    if (LIKELY(mTransactionCount == 0)) {
360        // if we're in a global transaction, don't do anything.
361        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
362        uint32_t transactionFlags = getTransactionFlags(mask);
363        if (LIKELY(transactionFlags)) {
364            handleTransaction(transactionFlags);
365        }
366    }
367
368    // post surfaces (if needed)
369    handlePageFlip();
370
371    if (UNLIKELY(mHwWorkListDirty)) {
372        // build the h/w work list
373        handleWorkList();
374    }
375
376    const DisplayHardware& hw(graphicPlane(0).displayHardware());
377    if (LIKELY(hw.canDraw() && !isFrozen())) {
378        // repaint the framebuffer (if needed)
379
380        const int index = hw.getCurrentBufferIndex();
381        GraphicLog& logger(GraphicLog::getInstance());
382
383        logger.log(GraphicLog::SF_REPAINT, index);
384        handleRepaint();
385
386        // inform the h/w that we're done compositing
387        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
388        hw.compositionComplete();
389
390        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
391        postFramebuffer();
392
393        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
394        unlockClients();
395
396        logger.log(GraphicLog::SF_REPAINT_DONE, index);
397    } else {
398        // pretend we did the post
399        unlockClients();
400        usleep(16667); // 60 fps period
401    }
402    return true;
403}
404
405void SurfaceFlinger::postFramebuffer()
406{
407    if (!mInvalidRegion.isEmpty()) {
408        const DisplayHardware& hw(graphicPlane(0).displayHardware());
409        const nsecs_t now = systemTime();
410        mDebugInSwapBuffers = now;
411        hw.flip(mInvalidRegion);
412        mLastSwapBufferTime = systemTime() - now;
413        mDebugInSwapBuffers = 0;
414        mInvalidRegion.clear();
415    }
416}
417
418void SurfaceFlinger::handleConsoleEvents()
419{
420    // something to do with the console
421    const DisplayHardware& hw = graphicPlane(0).displayHardware();
422
423    int what = android_atomic_and(0, &mConsoleSignals);
424    if (what & eConsoleAcquired) {
425        hw.acquireScreen();
426        // this is a temporary work-around, eventually this should be called
427        // by the power-manager
428        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
429    }
430
431    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
432        // We got the release signal before the acquire signal
433        mDeferReleaseConsole = false;
434        hw.releaseScreen();
435    }
436
437    if (what & eConsoleReleased) {
438        if (hw.isScreenAcquired()) {
439            hw.releaseScreen();
440        } else {
441            mDeferReleaseConsole = true;
442        }
443    }
444
445    mDirtyRegion.set(hw.bounds());
446}
447
448void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
449{
450    Vector< sp<LayerBase> > ditchedLayers;
451
452    /*
453     * Perform and commit the transaction
454     */
455
456    { // scope for the lock
457        Mutex::Autolock _l(mStateLock);
458        const nsecs_t now = systemTime();
459        mDebugInTransaction = now;
460        handleTransactionLocked(transactionFlags, ditchedLayers);
461        mLastTransactionTime = systemTime() - now;
462        mDebugInTransaction = 0;
463        mHwWorkListDirty = true;
464        // here the transaction has been committed
465    }
466
467    /*
468     * Clean-up all layers that went away
469     * (do this without the lock held)
470     */
471
472    const size_t count = ditchedLayers.size();
473    for (size_t i=0 ; i<count ; i++) {
474        if (ditchedLayers[i] != 0) {
475            //LOGD("ditching layer %p", ditchedLayers[i].get());
476            ditchedLayers[i]->ditch();
477        }
478    }
479}
480
481void SurfaceFlinger::handleTransactionLocked(
482        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
483{
484    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
485    const size_t count = currentLayers.size();
486
487    /*
488     * Traversal of the children
489     * (perform the transaction for each of them if needed)
490     */
491
492    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
493    if (layersNeedTransaction) {
494        for (size_t i=0 ; i<count ; i++) {
495            const sp<LayerBase>& layer = currentLayers[i];
496            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
497            if (!trFlags) continue;
498
499            const uint32_t flags = layer->doTransaction(0);
500            if (flags & Layer::eVisibleRegion)
501                mVisibleRegionsDirty = true;
502        }
503    }
504
505    /*
506     * Perform our own transaction if needed
507     */
508
509    if (transactionFlags & eTransactionNeeded) {
510        if (mCurrentState.orientation != mDrawingState.orientation) {
511            // the orientation has changed, recompute all visible regions
512            // and invalidate everything.
513
514            const int dpy = 0;
515            const int orientation = mCurrentState.orientation;
516            const uint32_t type = mCurrentState.orientationType;
517            GraphicPlane& plane(graphicPlane(dpy));
518            plane.setOrientation(orientation);
519
520            // update the shared control block
521            const DisplayHardware& hw(plane.displayHardware());
522            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
523            dcblk->orientation = orientation;
524            dcblk->w = plane.getWidth();
525            dcblk->h = plane.getHeight();
526
527            mVisibleRegionsDirty = true;
528            mDirtyRegion.set(hw.bounds());
529        }
530
531        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
532            // freezing or unfreezing the display -> trigger animation if needed
533            mFreezeDisplay = mCurrentState.freezeDisplay;
534            if (mFreezeDisplay)
535                 mFreezeDisplayTime = 0;
536        }
537
538        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
539            // layers have been added
540            mVisibleRegionsDirty = true;
541        }
542
543        // some layers might have been removed, so
544        // we need to update the regions they're exposing.
545        if (mLayersRemoved) {
546            mLayersRemoved = false;
547            mVisibleRegionsDirty = true;
548            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
549            const size_t count = previousLayers.size();
550            for (size_t i=0 ; i<count ; i++) {
551                const sp<LayerBase>& layer(previousLayers[i]);
552                if (currentLayers.indexOf( layer ) < 0) {
553                    // this layer is not visible anymore
554                    ditchedLayers.add(layer);
555                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
556                }
557            }
558        }
559    }
560
561    commitTransaction();
562}
563
564sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
565{
566    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
567}
568
569void SurfaceFlinger::computeVisibleRegions(
570    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
571{
572    const GraphicPlane& plane(graphicPlane(0));
573    const Transform& planeTransform(plane.transform());
574    const DisplayHardware& hw(plane.displayHardware());
575    const Region screenRegion(hw.bounds());
576
577    Region aboveOpaqueLayers;
578    Region aboveCoveredLayers;
579    Region dirty;
580
581    bool secureFrameBuffer = false;
582
583    size_t i = currentLayers.size();
584    while (i--) {
585        const sp<LayerBase>& layer = currentLayers[i];
586        layer->validateVisibility(planeTransform);
587
588        // start with the whole surface at its current location
589        const Layer::State& s(layer->drawingState());
590
591        /*
592         * opaqueRegion: area of a surface that is fully opaque.
593         */
594        Region opaqueRegion;
595
596        /*
597         * visibleRegion: area of a surface that is visible on screen
598         * and not fully transparent. This is essentially the layer's
599         * footprint minus the opaque regions above it.
600         * Areas covered by a translucent surface are considered visible.
601         */
602        Region visibleRegion;
603
604        /*
605         * coveredRegion: area of a surface that is covered by all
606         * visible regions above it (which includes the translucent areas).
607         */
608        Region coveredRegion;
609
610
611        // handle hidden surfaces by setting the visible region to empty
612        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
613            const bool translucent = layer->needsBlending();
614            const Rect bounds(layer->visibleBounds());
615            visibleRegion.set(bounds);
616            visibleRegion.andSelf(screenRegion);
617            if (!visibleRegion.isEmpty()) {
618                // Remove the transparent area from the visible region
619                if (translucent) {
620                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
621                }
622
623                // compute the opaque region
624                const int32_t layerOrientation = layer->getOrientation();
625                if (s.alpha==255 && !translucent &&
626                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
627                    // the opaque region is the layer's footprint
628                    opaqueRegion = visibleRegion;
629                }
630            }
631        }
632
633        // Clip the covered region to the visible region
634        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
635
636        // Update aboveCoveredLayers for next (lower) layer
637        aboveCoveredLayers.orSelf(visibleRegion);
638
639        // subtract the opaque region covered by the layers above us
640        visibleRegion.subtractSelf(aboveOpaqueLayers);
641
642        // compute this layer's dirty region
643        if (layer->contentDirty) {
644            // we need to invalidate the whole region
645            dirty = visibleRegion;
646            // as well, as the old visible region
647            dirty.orSelf(layer->visibleRegionScreen);
648            layer->contentDirty = false;
649        } else {
650            /* compute the exposed region:
651             *   the exposed region consists of two components:
652             *   1) what's VISIBLE now and was COVERED before
653             *   2) what's EXPOSED now less what was EXPOSED before
654             *
655             * note that (1) is conservative, we start with the whole
656             * visible region but only keep what used to be covered by
657             * something -- which mean it may have been exposed.
658             *
659             * (2) handles areas that were not covered by anything but got
660             * exposed because of a resize.
661             */
662            const Region newExposed = visibleRegion - coveredRegion;
663            const Region oldVisibleRegion = layer->visibleRegionScreen;
664            const Region oldCoveredRegion = layer->coveredRegionScreen;
665            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
666            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
667        }
668        dirty.subtractSelf(aboveOpaqueLayers);
669
670        // accumulate to the screen dirty region
671        dirtyRegion.orSelf(dirty);
672
673        // Update aboveOpaqueLayers for next (lower) layer
674        aboveOpaqueLayers.orSelf(opaqueRegion);
675
676        // Store the visible region is screen space
677        layer->setVisibleRegion(visibleRegion);
678        layer->setCoveredRegion(coveredRegion);
679
680        // If a secure layer is partially visible, lock-down the screen!
681        if (layer->isSecure() && !visibleRegion.isEmpty()) {
682            secureFrameBuffer = true;
683        }
684    }
685
686    // invalidate the areas where a layer was removed
687    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
688    mDirtyRegionRemovedLayer.clear();
689
690    mSecureFrameBuffer = secureFrameBuffer;
691    opaqueRegion = aboveOpaqueLayers;
692}
693
694
695void SurfaceFlinger::commitTransaction()
696{
697    mDrawingState = mCurrentState;
698    mResizeTransationPending = false;
699    mTransactionCV.broadcast();
700}
701
702void SurfaceFlinger::handlePageFlip()
703{
704    bool visibleRegions = mVisibleRegionsDirty;
705    LayerVector& currentLayers(
706            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
707    visibleRegions |= lockPageFlip(currentLayers);
708
709        const DisplayHardware& hw = graphicPlane(0).displayHardware();
710        const Region screenRegion(hw.bounds());
711        if (visibleRegions) {
712            Region opaqueRegion;
713            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
714
715            /*
716             *  rebuild the visible layer list
717             */
718            mVisibleLayersSortedByZ.clear();
719            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
720            size_t count = currentLayers.size();
721            mVisibleLayersSortedByZ.setCapacity(count);
722            for (size_t i=0 ; i<count ; i++) {
723                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
724                    mVisibleLayersSortedByZ.add(currentLayers[i]);
725            }
726
727            mWormholeRegion = screenRegion.subtract(opaqueRegion);
728            mVisibleRegionsDirty = false;
729            mHwWorkListDirty = true;
730        }
731
732    unlockPageFlip(currentLayers);
733    mDirtyRegion.andSelf(screenRegion);
734}
735
736bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
737{
738    bool recomputeVisibleRegions = false;
739    size_t count = currentLayers.size();
740    sp<LayerBase> const* layers = currentLayers.array();
741    for (size_t i=0 ; i<count ; i++) {
742        const sp<LayerBase>& layer(layers[i]);
743        layer->lockPageFlip(recomputeVisibleRegions);
744    }
745    return recomputeVisibleRegions;
746}
747
748void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
749{
750    const GraphicPlane& plane(graphicPlane(0));
751    const Transform& planeTransform(plane.transform());
752    size_t count = currentLayers.size();
753    sp<LayerBase> const* layers = currentLayers.array();
754    for (size_t i=0 ; i<count ; i++) {
755        const sp<LayerBase>& layer(layers[i]);
756        layer->unlockPageFlip(planeTransform, mDirtyRegion);
757    }
758}
759
760void SurfaceFlinger::handleWorkList()
761{
762    mHwWorkListDirty = false;
763    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
764    if (hwc.initCheck() == NO_ERROR) {
765        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
766        const size_t count = currentLayers.size();
767        hwc.createWorkList(count);
768        hwc_layer_t* const cur(hwc.getLayers());
769        for (size_t i=0 ; cur && i<count ; i++) {
770            currentLayers[i]->setGeometry(&cur[i]);
771            if (mDebugDisableHWC) {
772                cur[i].compositionType = HWC_FRAMEBUFFER;
773                cur[i].flags |= HWC_SKIP_LAYER;
774            }
775        }
776    }
777}
778
779void SurfaceFlinger::handleRepaint()
780{
781    // compute the invalid region
782    mInvalidRegion.orSelf(mDirtyRegion);
783
784    if (UNLIKELY(mDebugRegion)) {
785        debugFlashRegions();
786    }
787
788    // set the frame buffer
789    const DisplayHardware& hw(graphicPlane(0).displayHardware());
790    glMatrixMode(GL_MODELVIEW);
791    glLoadIdentity();
792
793    uint32_t flags = hw.getFlags();
794    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
795        (flags & DisplayHardware::BUFFER_PRESERVED))
796    {
797        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
798        // takes a rectangle, we must make sure to update that whole
799        // rectangle in that case
800        if (flags & DisplayHardware::SWAP_RECTANGLE) {
801            // TODO: we really should be able to pass a region to
802            // SWAP_RECTANGLE so that we don't have to redraw all this.
803            mDirtyRegion.set(mInvalidRegion.bounds());
804        } else {
805            // in the BUFFER_PRESERVED case, obviously, we can update only
806            // what's needed and nothing more.
807            // NOTE: this is NOT a common case, as preserving the backbuffer
808            // is costly and usually involves copying the whole update back.
809        }
810    } else {
811        if (flags & DisplayHardware::PARTIAL_UPDATES) {
812            // We need to redraw the rectangle that will be updated
813            // (pushed to the framebuffer).
814            // This is needed because PARTIAL_UPDATES only takes one
815            // rectangle instead of a region (see DisplayHardware::flip())
816            mDirtyRegion.set(mInvalidRegion.bounds());
817        } else {
818            // we need to redraw everything (the whole screen)
819            mDirtyRegion.set(hw.bounds());
820            mInvalidRegion = mDirtyRegion;
821        }
822    }
823
824    // compose all surfaces
825    composeSurfaces(mDirtyRegion);
826
827    // clear the dirty regions
828    mDirtyRegion.clear();
829}
830
831void SurfaceFlinger::composeSurfaces(const Region& dirty)
832{
833    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
834        // should never happen unless the window manager has a bug
835        // draw something...
836        drawWormhole();
837    }
838
839    status_t err = NO_ERROR;
840    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
841    size_t count = layers.size();
842
843    const DisplayHardware& hw(graphicPlane(0).displayHardware());
844    HWComposer& hwc(hw.getHwComposer());
845    hwc_layer_t* const cur(hwc.getLayers());
846
847    LOGE_IF(cur && hwc.getNumLayers() != count,
848            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
849            hwc.getNumLayers(), count);
850
851    // just to be extra-safe, use the smallest count
852    if (hwc.initCheck() == NO_ERROR) {
853        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
854    }
855
856    /*
857     *  update the per-frame h/w composer data for each layer
858     *  and build the transparent region of the FB
859     */
860    Region transparent;
861    if (cur) {
862        for (size_t i=0 ; i<count ; i++) {
863            const sp<LayerBase>& layer(layers[i]);
864            layer->setPerFrameData(&cur[i]);
865            if (cur[i].hints & HWC_HINT_CLEAR_FB) {
866                if (!(layer->needsBlending())) {
867                    transparent.orSelf(layer->visibleRegionScreen);
868                }
869            }
870        }
871        err = hwc.prepare();
872        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
873    }
874
875    /*
876     *  clear the area of the FB that need to be transparent
877     */
878    transparent.andSelf(dirty);
879    if (!transparent.isEmpty()) {
880        glClearColor(0,0,0,0);
881        Region::const_iterator it = transparent.begin();
882        Region::const_iterator const end = transparent.end();
883        const int32_t height = hw.getHeight();
884        while (it != end) {
885            const Rect& r(*it++);
886            const GLint sy = height - (r.top + r.height());
887            glScissor(r.left, sy, r.width(), r.height());
888            glClear(GL_COLOR_BUFFER_BIT);
889        }
890    }
891
892
893    /*
894     * and then, render the layers targeted at the framebuffer
895     */
896    for (size_t i=0 ; i<count ; i++) {
897        if (cur) {
898            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
899                !(cur[i].flags & HWC_SKIP_LAYER)) {
900                // skip layers handled by the HAL
901                continue;
902            }
903        }
904
905        const sp<LayerBase>& layer(layers[i]);
906        const Region clip(dirty.intersect(layer->visibleRegionScreen));
907        if (!clip.isEmpty()) {
908            layer->draw(clip);
909        }
910    }
911}
912
913void SurfaceFlinger::unlockClients()
914{
915    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
916    const size_t count = drawingLayers.size();
917    sp<LayerBase> const* const layers = drawingLayers.array();
918    for (size_t i=0 ; i<count ; ++i) {
919        const sp<LayerBase>& layer = layers[i];
920        layer->finishPageFlip();
921    }
922}
923
924void SurfaceFlinger::debugFlashRegions()
925{
926    const DisplayHardware& hw(graphicPlane(0).displayHardware());
927    const uint32_t flags = hw.getFlags();
928
929    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
930            (flags & DisplayHardware::BUFFER_PRESERVED))) {
931        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
932                mDirtyRegion.bounds() : hw.bounds());
933        composeSurfaces(repaint);
934    }
935
936    TextureManager::deactivateTextures();
937
938    glDisable(GL_BLEND);
939    glDisable(GL_DITHER);
940    glDisable(GL_SCISSOR_TEST);
941
942    static int toggle = 0;
943    toggle = 1 - toggle;
944    if (toggle) {
945        glColor4f(1, 0, 1, 1);
946    } else {
947        glColor4f(1, 1, 0, 1);
948    }
949
950    Region::const_iterator it = mDirtyRegion.begin();
951    Region::const_iterator const end = mDirtyRegion.end();
952    while (it != end) {
953        const Rect& r = *it++;
954        GLfloat vertices[][2] = {
955                { r.left,  r.top },
956                { r.left,  r.bottom },
957                { r.right, r.bottom },
958                { r.right, r.top }
959        };
960        glVertexPointer(2, GL_FLOAT, 0, vertices);
961        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
962    }
963
964    if (mInvalidRegion.isEmpty()) {
965        mDirtyRegion.dump("mDirtyRegion");
966        mInvalidRegion.dump("mInvalidRegion");
967    }
968    hw.flip(mInvalidRegion);
969
970    if (mDebugRegion > 1)
971        usleep(mDebugRegion * 1000);
972
973    glEnable(GL_SCISSOR_TEST);
974    //mDirtyRegion.dump("mDirtyRegion");
975}
976
977void SurfaceFlinger::drawWormhole() const
978{
979    const Region region(mWormholeRegion.intersect(mDirtyRegion));
980    if (region.isEmpty())
981        return;
982
983    const DisplayHardware& hw(graphicPlane(0).displayHardware());
984    const int32_t width = hw.getWidth();
985    const int32_t height = hw.getHeight();
986
987    glDisable(GL_BLEND);
988    glDisable(GL_DITHER);
989
990    if (LIKELY(!mDebugBackground)) {
991        glClearColor(0,0,0,0);
992        Region::const_iterator it = region.begin();
993        Region::const_iterator const end = region.end();
994        while (it != end) {
995            const Rect& r = *it++;
996            const GLint sy = height - (r.top + r.height());
997            glScissor(r.left, sy, r.width(), r.height());
998            glClear(GL_COLOR_BUFFER_BIT);
999        }
1000    } else {
1001        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1002                { width, height }, { 0, height }  };
1003        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1004        glVertexPointer(2, GL_SHORT, 0, vertices);
1005        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1006        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1007#if defined(GL_OES_EGL_image_external)
1008        if (GLExtensions::getInstance().haveTextureExternal()) {
1009            glDisable(GL_TEXTURE_EXTERNAL_OES);
1010        }
1011#endif
1012        glEnable(GL_TEXTURE_2D);
1013        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1014        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1015        glMatrixMode(GL_TEXTURE);
1016        glLoadIdentity();
1017        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1018        Region::const_iterator it = region.begin();
1019        Region::const_iterator const end = region.end();
1020        while (it != end) {
1021            const Rect& r = *it++;
1022            const GLint sy = height - (r.top + r.height());
1023            glScissor(r.left, sy, r.width(), r.height());
1024            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1025        }
1026        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1027    }
1028}
1029
1030void SurfaceFlinger::debugShowFPS() const
1031{
1032    static int mFrameCount;
1033    static int mLastFrameCount = 0;
1034    static nsecs_t mLastFpsTime = 0;
1035    static float mFps = 0;
1036    mFrameCount++;
1037    nsecs_t now = systemTime();
1038    nsecs_t diff = now - mLastFpsTime;
1039    if (diff > ms2ns(250)) {
1040        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1041        mLastFpsTime = now;
1042        mLastFrameCount = mFrameCount;
1043    }
1044    // XXX: mFPS has the value we want
1045 }
1046
1047status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1048{
1049    Mutex::Autolock _l(mStateLock);
1050    addLayer_l(layer);
1051    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1052    return NO_ERROR;
1053}
1054
1055status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1056{
1057    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1058    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1059}
1060
1061ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1062        const sp<LayerBaseClient>& lbc)
1063{
1064    Mutex::Autolock _l(mStateLock);
1065
1066    // attach this layer to the client
1067    ssize_t name = client->attachLayer(lbc);
1068
1069    // add this layer to the current state list
1070    addLayer_l(lbc);
1071
1072    return name;
1073}
1074
1075status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1076{
1077    Mutex::Autolock _l(mStateLock);
1078    status_t err = purgatorizeLayer_l(layer);
1079    if (err == NO_ERROR)
1080        setTransactionFlags(eTransactionNeeded);
1081    return err;
1082}
1083
1084status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1085{
1086    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1087    if (lbc != 0) {
1088        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1089    }
1090    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1091    if (index >= 0) {
1092        mLayersRemoved = true;
1093        return NO_ERROR;
1094    }
1095    return status_t(index);
1096}
1097
1098status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1099{
1100    // remove the layer from the main list (through a transaction).
1101    ssize_t err = removeLayer_l(layerBase);
1102
1103    layerBase->onRemoved();
1104
1105    // it's possible that we don't find a layer, because it might
1106    // have been destroyed already -- this is not technically an error
1107    // from the user because there is a race between Client::destroySurface(),
1108    // ~Client() and ~ISurface().
1109    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1110}
1111
1112status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1113{
1114    layer->forceVisibilityTransaction();
1115    setTransactionFlags(eTraversalNeeded);
1116    return NO_ERROR;
1117}
1118
1119uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1120{
1121    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1122}
1123
1124uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1125{
1126    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1127    if ((old & flags)==0) { // wake the server up
1128        signalEvent();
1129    }
1130    return old;
1131}
1132
1133void SurfaceFlinger::openGlobalTransaction()
1134{
1135    android_atomic_inc(&mTransactionCount);
1136}
1137
1138void SurfaceFlinger::closeGlobalTransaction()
1139{
1140    if (android_atomic_dec(&mTransactionCount) == 1) {
1141        signalEvent();
1142
1143        // if there is a transaction with a resize, wait for it to
1144        // take effect before returning.
1145        Mutex::Autolock _l(mStateLock);
1146        while (mResizeTransationPending) {
1147            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1148            if (CC_UNLIKELY(err != NO_ERROR)) {
1149                // just in case something goes wrong in SF, return to the
1150                // called after a few seconds.
1151                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1152                mResizeTransationPending = false;
1153                break;
1154            }
1155        }
1156    }
1157}
1158
1159status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1160{
1161    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1162        return BAD_VALUE;
1163
1164    Mutex::Autolock _l(mStateLock);
1165    mCurrentState.freezeDisplay = 1;
1166    setTransactionFlags(eTransactionNeeded);
1167
1168    // flags is intended to communicate some sort of animation behavior
1169    // (for instance fading)
1170    return NO_ERROR;
1171}
1172
1173status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1174{
1175    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1176        return BAD_VALUE;
1177
1178    Mutex::Autolock _l(mStateLock);
1179    mCurrentState.freezeDisplay = 0;
1180    setTransactionFlags(eTransactionNeeded);
1181
1182    // flags is intended to communicate some sort of animation behavior
1183    // (for instance fading)
1184    return NO_ERROR;
1185}
1186
1187int SurfaceFlinger::setOrientation(DisplayID dpy,
1188        int orientation, uint32_t flags)
1189{
1190    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1191        return BAD_VALUE;
1192
1193    Mutex::Autolock _l(mStateLock);
1194    if (mCurrentState.orientation != orientation) {
1195        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1196            mCurrentState.orientationType = flags;
1197            mCurrentState.orientation = orientation;
1198            setTransactionFlags(eTransactionNeeded);
1199            mTransactionCV.wait(mStateLock);
1200        } else {
1201            orientation = BAD_VALUE;
1202        }
1203    }
1204    return orientation;
1205}
1206
1207sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1208        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1209        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1210        uint32_t flags)
1211{
1212    sp<LayerBaseClient> layer;
1213    sp<LayerBaseClient::Surface> surfaceHandle;
1214
1215    if (int32_t(w|h) < 0) {
1216        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1217                int(w), int(h));
1218        return surfaceHandle;
1219    }
1220
1221    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1222    sp<Layer> normalLayer;
1223    switch (flags & eFXSurfaceMask) {
1224        case eFXSurfaceNormal:
1225            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1226            layer = normalLayer;
1227            break;
1228        case eFXSurfaceBlur:
1229            layer = createBlurSurface(client, d, w, h, flags);
1230            break;
1231        case eFXSurfaceDim:
1232            layer = createDimSurface(client, d, w, h, flags);
1233            break;
1234    }
1235
1236    if (layer != 0) {
1237        layer->initStates(w, h, flags);
1238        layer->setName(name);
1239        ssize_t token = addClientLayer(client, layer);
1240
1241        surfaceHandle = layer->getSurface();
1242        if (surfaceHandle != 0) {
1243            params->token = token;
1244            params->identity = surfaceHandle->getIdentity();
1245            params->width = w;
1246            params->height = h;
1247            params->format = format;
1248            if (normalLayer != 0) {
1249                Mutex::Autolock _l(mStateLock);
1250                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1251            }
1252        }
1253
1254        setTransactionFlags(eTransactionNeeded);
1255    }
1256
1257    return surfaceHandle;
1258}
1259
1260sp<Layer> SurfaceFlinger::createNormalSurface(
1261        const sp<Client>& client, DisplayID display,
1262        uint32_t w, uint32_t h, uint32_t flags,
1263        PixelFormat& format)
1264{
1265    // initialize the surfaces
1266    switch (format) { // TODO: take h/w into account
1267    case PIXEL_FORMAT_TRANSPARENT:
1268    case PIXEL_FORMAT_TRANSLUCENT:
1269        format = PIXEL_FORMAT_RGBA_8888;
1270        break;
1271    case PIXEL_FORMAT_OPAQUE:
1272#ifdef NO_RGBX_8888
1273        format = PIXEL_FORMAT_RGB_565;
1274#else
1275        format = PIXEL_FORMAT_RGBX_8888;
1276#endif
1277        break;
1278    }
1279
1280#ifdef NO_RGBX_8888
1281    if (format == PIXEL_FORMAT_RGBX_8888)
1282        format = PIXEL_FORMAT_RGBA_8888;
1283#endif
1284
1285    sp<Layer> layer = new Layer(this, display, client);
1286    status_t err = layer->setBuffers(w, h, format, flags);
1287    if (LIKELY(err != NO_ERROR)) {
1288        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1289        layer.clear();
1290    }
1291    return layer;
1292}
1293
1294sp<LayerBlur> SurfaceFlinger::createBlurSurface(
1295        const sp<Client>& client, DisplayID display,
1296        uint32_t w, uint32_t h, uint32_t flags)
1297{
1298    sp<LayerBlur> layer = new LayerBlur(this, display, client);
1299    layer->initStates(w, h, flags);
1300    return layer;
1301}
1302
1303sp<LayerDim> SurfaceFlinger::createDimSurface(
1304        const sp<Client>& client, DisplayID display,
1305        uint32_t w, uint32_t h, uint32_t flags)
1306{
1307    sp<LayerDim> layer = new LayerDim(this, display, client);
1308    layer->initStates(w, h, flags);
1309    return layer;
1310}
1311
1312status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1313{
1314    /*
1315     * called by the window manager, when a surface should be marked for
1316     * destruction.
1317     *
1318     * The surface is removed from the current and drawing lists, but placed
1319     * in the purgatory queue, so it's not destroyed right-away (we need
1320     * to wait for all client's references to go away first).
1321     */
1322
1323    status_t err = NAME_NOT_FOUND;
1324    Mutex::Autolock _l(mStateLock);
1325    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1326    if (layer != 0) {
1327        err = purgatorizeLayer_l(layer);
1328        if (err == NO_ERROR) {
1329            setTransactionFlags(eTransactionNeeded);
1330        }
1331    }
1332    return err;
1333}
1334
1335status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1336{
1337    // called by ~ISurface() when all references are gone
1338
1339    class MessageDestroySurface : public MessageBase {
1340        SurfaceFlinger* flinger;
1341        sp<LayerBaseClient> layer;
1342    public:
1343        MessageDestroySurface(
1344                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1345            : flinger(flinger), layer(layer) { }
1346        virtual bool handler() {
1347            sp<LayerBaseClient> l(layer);
1348            layer.clear(); // clear it outside of the lock;
1349            Mutex::Autolock _l(flinger->mStateLock);
1350            /*
1351             * remove the layer from the current list -- chances are that it's
1352             * not in the list anyway, because it should have been removed
1353             * already upon request of the client (eg: window manager).
1354             * However, a buggy client could have not done that.
1355             * Since we know we don't have any more clients, we don't need
1356             * to use the purgatory.
1357             */
1358            status_t err = flinger->removeLayer_l(l);
1359            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1360                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1361            return true;
1362        }
1363    };
1364
1365    postMessageAsync( new MessageDestroySurface(this, layer) );
1366    return NO_ERROR;
1367}
1368
1369status_t SurfaceFlinger::setClientState(
1370        const sp<Client>& client,
1371        int32_t count,
1372        const layer_state_t* states)
1373{
1374    Mutex::Autolock _l(mStateLock);
1375    uint32_t flags = 0;
1376    for (int i=0 ; i<count ; i++) {
1377        const layer_state_t& s(states[i]);
1378        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1379        if (layer != 0) {
1380            const uint32_t what = s.what;
1381            if (what & ePositionChanged) {
1382                if (layer->setPosition(s.x, s.y))
1383                    flags |= eTraversalNeeded;
1384            }
1385            if (what & eLayerChanged) {
1386                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1387                if (layer->setLayer(s.z)) {
1388                    mCurrentState.layersSortedByZ.removeAt(idx);
1389                    mCurrentState.layersSortedByZ.add(layer);
1390                    // we need traversal (state changed)
1391                    // AND transaction (list changed)
1392                    flags |= eTransactionNeeded|eTraversalNeeded;
1393                }
1394            }
1395            if (what & eSizeChanged) {
1396                if (layer->setSize(s.w, s.h)) {
1397                    flags |= eTraversalNeeded;
1398                    mResizeTransationPending = true;
1399                }
1400            }
1401            if (what & eAlphaChanged) {
1402                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1403                    flags |= eTraversalNeeded;
1404            }
1405            if (what & eMatrixChanged) {
1406                if (layer->setMatrix(s.matrix))
1407                    flags |= eTraversalNeeded;
1408            }
1409            if (what & eTransparentRegionChanged) {
1410                if (layer->setTransparentRegionHint(s.transparentRegion))
1411                    flags |= eTraversalNeeded;
1412            }
1413            if (what & eVisibilityChanged) {
1414                if (layer->setFlags(s.flags, s.mask))
1415                    flags |= eTraversalNeeded;
1416            }
1417        }
1418    }
1419    if (flags) {
1420        setTransactionFlags(flags);
1421    }
1422    return NO_ERROR;
1423}
1424
1425void SurfaceFlinger::screenReleased(int dpy)
1426{
1427    // this may be called by a signal handler, we can't do too much in here
1428    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1429    signalEvent();
1430}
1431
1432void SurfaceFlinger::screenAcquired(int dpy)
1433{
1434    // this may be called by a signal handler, we can't do too much in here
1435    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1436    signalEvent();
1437}
1438
1439status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1440{
1441    const size_t SIZE = 4096;
1442    char buffer[SIZE];
1443    String8 result;
1444    if (!mDump.checkCalling()) {
1445        snprintf(buffer, SIZE, "Permission Denial: "
1446                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1447                IPCThreadState::self()->getCallingPid(),
1448                IPCThreadState::self()->getCallingUid());
1449        result.append(buffer);
1450    } else {
1451
1452        // figure out if we're stuck somewhere
1453        const nsecs_t now = systemTime();
1454        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1455        const nsecs_t inTransaction(mDebugInTransaction);
1456        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1457        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1458
1459        // Try to get the main lock, but don't insist if we can't
1460        // (this would indicate SF is stuck, but we want to be able to
1461        // print something in dumpsys).
1462        int retry = 3;
1463        while (mStateLock.tryLock()<0 && --retry>=0) {
1464            usleep(1000000);
1465        }
1466        const bool locked(retry >= 0);
1467        if (!locked) {
1468            snprintf(buffer, SIZE,
1469                    "SurfaceFlinger appears to be unresponsive, "
1470                    "dumping anyways (no locks held)\n");
1471            result.append(buffer);
1472        }
1473
1474        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1475        const size_t count = currentLayers.size();
1476        for (size_t i=0 ; i<count ; i++) {
1477            const sp<LayerBase>& layer(currentLayers[i]);
1478            layer->dump(result, buffer, SIZE);
1479            const Layer::State& s(layer->drawingState());
1480            s.transparentRegion.dump(result, "transparentRegion");
1481            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1482            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1483        }
1484
1485        mWormholeRegion.dump(result, "WormholeRegion");
1486        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1487        snprintf(buffer, SIZE,
1488                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1489                mFreezeDisplay?"yes":"no", mFreezeCount,
1490                mCurrentState.orientation, hw.canDraw());
1491        result.append(buffer);
1492        snprintf(buffer, SIZE,
1493                "  last eglSwapBuffers() time: %f us\n"
1494                "  last transaction time     : %f us\n",
1495                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1496        result.append(buffer);
1497
1498        if (inSwapBuffersDuration || !locked) {
1499            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1500                    inSwapBuffersDuration/1000.0);
1501            result.append(buffer);
1502        }
1503
1504        if (inTransactionDuration || !locked) {
1505            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1506                    inTransactionDuration/1000.0);
1507            result.append(buffer);
1508        }
1509
1510        HWComposer& hwc(hw.getHwComposer());
1511        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1512                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1513                mDebugDisableHWC ? "disabled" : "enabled");
1514        result.append(buffer);
1515        hwc.dump(result, buffer, SIZE);
1516
1517        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1518        alloc.dump(result);
1519        hw.dump(result);
1520
1521        if (locked) {
1522            mStateLock.unlock();
1523        }
1524    }
1525    write(fd, result.string(), result.size());
1526    return NO_ERROR;
1527}
1528
1529status_t SurfaceFlinger::onTransact(
1530    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1531{
1532    switch (code) {
1533        case CREATE_CONNECTION:
1534        case OPEN_GLOBAL_TRANSACTION:
1535        case CLOSE_GLOBAL_TRANSACTION:
1536        case SET_ORIENTATION:
1537        case FREEZE_DISPLAY:
1538        case UNFREEZE_DISPLAY:
1539        case BOOT_FINISHED:
1540        case TURN_ELECTRON_BEAM_OFF:
1541        case TURN_ELECTRON_BEAM_ON:
1542        {
1543            // codes that require permission check
1544            IPCThreadState* ipc = IPCThreadState::self();
1545            const int pid = ipc->getCallingPid();
1546            const int uid = ipc->getCallingUid();
1547            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1548                LOGE("Permission Denial: "
1549                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1550                return PERMISSION_DENIED;
1551            }
1552            break;
1553        }
1554        case CAPTURE_SCREEN:
1555        {
1556            // codes that require permission check
1557            IPCThreadState* ipc = IPCThreadState::self();
1558            const int pid = ipc->getCallingPid();
1559            const int uid = ipc->getCallingUid();
1560            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1561                LOGE("Permission Denial: "
1562                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1563                return PERMISSION_DENIED;
1564            }
1565            break;
1566        }
1567    }
1568
1569    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1570    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1571        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1572        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1573            IPCThreadState* ipc = IPCThreadState::self();
1574            const int pid = ipc->getCallingPid();
1575            const int uid = ipc->getCallingUid();
1576            LOGE("Permission Denial: "
1577                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1578            return PERMISSION_DENIED;
1579        }
1580        int n;
1581        switch (code) {
1582            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1583            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1584                return NO_ERROR;
1585            case 1002:  // SHOW_UPDATES
1586                n = data.readInt32();
1587                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1588                return NO_ERROR;
1589            case 1003:  // SHOW_BACKGROUND
1590                n = data.readInt32();
1591                mDebugBackground = n ? 1 : 0;
1592                return NO_ERROR;
1593            case 1008:  // toggle use of hw composer
1594                n = data.readInt32();
1595                mDebugDisableHWC = n ? 1 : 0;
1596                mHwWorkListDirty = true;
1597                // fall-through...
1598            case 1004:{ // repaint everything
1599                Mutex::Autolock _l(mStateLock);
1600                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1601                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1602                signalEvent();
1603                return NO_ERROR;
1604            }
1605            case 1005:{ // force transaction
1606                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1607                return NO_ERROR;
1608            }
1609            case 1006:{ // enable/disable GraphicLog
1610                int enabled = data.readInt32();
1611                GraphicLog::getInstance().setEnabled(enabled);
1612                return NO_ERROR;
1613            }
1614            case 1007: // set mFreezeCount
1615                mFreezeCount = data.readInt32();
1616                mFreezeDisplayTime = 0;
1617                return NO_ERROR;
1618            case 1010:  // interrogate.
1619                reply->writeInt32(0);
1620                reply->writeInt32(0);
1621                reply->writeInt32(mDebugRegion);
1622                reply->writeInt32(mDebugBackground);
1623                return NO_ERROR;
1624            case 1013: {
1625                Mutex::Autolock _l(mStateLock);
1626                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1627                reply->writeInt32(hw.getPageFlipCount());
1628            }
1629            return NO_ERROR;
1630        }
1631    }
1632    return err;
1633}
1634
1635// ---------------------------------------------------------------------------
1636
1637status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1638        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1639{
1640    if (!GLExtensions::getInstance().haveFramebufferObject())
1641        return INVALID_OPERATION;
1642
1643    // get screen geometry
1644    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1645    const uint32_t hw_w = hw.getWidth();
1646    const uint32_t hw_h = hw.getHeight();
1647    GLfloat u = 1;
1648    GLfloat v = 1;
1649
1650    // make sure to clear all GL error flags
1651    while ( glGetError() != GL_NO_ERROR ) ;
1652
1653    // create a FBO
1654    GLuint name, tname;
1655    glGenTextures(1, &tname);
1656    glBindTexture(GL_TEXTURE_2D, tname);
1657    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1658            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1659    if (glGetError() != GL_NO_ERROR) {
1660        while ( glGetError() != GL_NO_ERROR ) ;
1661        GLint tw = (2 << (31 - clz(hw_w)));
1662        GLint th = (2 << (31 - clz(hw_h)));
1663        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1664                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1665        u = GLfloat(hw_w) / tw;
1666        v = GLfloat(hw_h) / th;
1667    }
1668    glGenFramebuffersOES(1, &name);
1669    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1670    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1671            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1672
1673    // redraw the screen entirely...
1674    glClearColor(0,0,0,1);
1675    glClear(GL_COLOR_BUFFER_BIT);
1676    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1677    const size_t count = layers.size();
1678    for (size_t i=0 ; i<count ; ++i) {
1679        const sp<LayerBase>& layer(layers[i]);
1680        layer->drawForSreenShot();
1681    }
1682
1683    // back to main framebuffer
1684    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1685    glDisable(GL_SCISSOR_TEST);
1686    glDeleteFramebuffersOES(1, &name);
1687
1688    *textureName = tname;
1689    *uOut = u;
1690    *vOut = v;
1691    return NO_ERROR;
1692}
1693
1694// ---------------------------------------------------------------------------
1695
1696status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1697{
1698    status_t result = PERMISSION_DENIED;
1699
1700    if (!GLExtensions::getInstance().haveFramebufferObject())
1701        return INVALID_OPERATION;
1702
1703    // get screen geometry
1704    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1705    const uint32_t hw_w = hw.getWidth();
1706    const uint32_t hw_h = hw.getHeight();
1707    const Region screenBounds(hw.bounds());
1708
1709    GLfloat u, v;
1710    GLuint tname;
1711    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1712    if (result != NO_ERROR) {
1713        return result;
1714    }
1715
1716    GLfloat vtx[8];
1717    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1718    glEnable(GL_TEXTURE_2D);
1719    glBindTexture(GL_TEXTURE_2D, tname);
1720    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1721    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1722    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1723    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1724    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1725    glVertexPointer(2, GL_FLOAT, 0, vtx);
1726
1727    class s_curve_interpolator {
1728        const float nbFrames, s, v;
1729    public:
1730        s_curve_interpolator(int nbFrames, float s)
1731        : nbFrames(1.0f / (nbFrames-1)), s(s),
1732          v(1.0f + expf(-s + 0.5f*s)) {
1733        }
1734        float operator()(int f) {
1735            const float x = f * nbFrames;
1736            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1737        }
1738    };
1739
1740    class v_stretch {
1741        const GLfloat hw_w, hw_h;
1742    public:
1743        v_stretch(uint32_t hw_w, uint32_t hw_h)
1744        : hw_w(hw_w), hw_h(hw_h) {
1745        }
1746        void operator()(GLfloat* vtx, float v) {
1747            const GLfloat w = hw_w + (hw_w * v);
1748            const GLfloat h = hw_h - (hw_h * v);
1749            const GLfloat x = (hw_w - w) * 0.5f;
1750            const GLfloat y = (hw_h - h) * 0.5f;
1751            vtx[0] = x;         vtx[1] = y;
1752            vtx[2] = x;         vtx[3] = y + h;
1753            vtx[4] = x + w;     vtx[5] = y + h;
1754            vtx[6] = x + w;     vtx[7] = y;
1755        }
1756    };
1757
1758    class h_stretch {
1759        const GLfloat hw_w, hw_h;
1760    public:
1761        h_stretch(uint32_t hw_w, uint32_t hw_h)
1762        : hw_w(hw_w), hw_h(hw_h) {
1763        }
1764        void operator()(GLfloat* vtx, float v) {
1765            const GLfloat w = hw_w - (hw_w * v);
1766            const GLfloat h = 1.0f;
1767            const GLfloat x = (hw_w - w) * 0.5f;
1768            const GLfloat y = (hw_h - h) * 0.5f;
1769            vtx[0] = x;         vtx[1] = y;
1770            vtx[2] = x;         vtx[3] = y + h;
1771            vtx[4] = x + w;     vtx[5] = y + h;
1772            vtx[6] = x + w;     vtx[7] = y;
1773        }
1774    };
1775
1776    // the full animation is 24 frames
1777    const int nbFrames = 12;
1778    s_curve_interpolator itr(nbFrames, 7.5f);
1779    s_curve_interpolator itg(nbFrames, 8.0f);
1780    s_curve_interpolator itb(nbFrames, 8.5f);
1781
1782    v_stretch vverts(hw_w, hw_h);
1783    glEnable(GL_BLEND);
1784    glBlendFunc(GL_ONE, GL_ONE);
1785    for (int i=0 ; i<nbFrames ; i++) {
1786        float x, y, w, h;
1787        const float vr = itr(i);
1788        const float vg = itg(i);
1789        const float vb = itb(i);
1790
1791        // clear screen
1792        glColorMask(1,1,1,1);
1793        glClear(GL_COLOR_BUFFER_BIT);
1794        glEnable(GL_TEXTURE_2D);
1795
1796        // draw the red plane
1797        vverts(vtx, vr);
1798        glColorMask(1,0,0,1);
1799        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1800
1801        // draw the green plane
1802        vverts(vtx, vg);
1803        glColorMask(0,1,0,1);
1804        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1805
1806        // draw the blue plane
1807        vverts(vtx, vb);
1808        glColorMask(0,0,1,1);
1809        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1810
1811        // draw the white highlight (we use the last vertices)
1812        glDisable(GL_TEXTURE_2D);
1813        glColorMask(1,1,1,1);
1814        glColor4f(vg, vg, vg, 1);
1815        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1816        hw.flip(screenBounds);
1817    }
1818
1819    h_stretch hverts(hw_w, hw_h);
1820    glDisable(GL_BLEND);
1821    glDisable(GL_TEXTURE_2D);
1822    glColorMask(1,1,1,1);
1823    for (int i=0 ; i<nbFrames ; i++) {
1824        const float v = itg(i);
1825        hverts(vtx, v);
1826        glClear(GL_COLOR_BUFFER_BIT);
1827        glColor4f(1-v, 1-v, 1-v, 1);
1828        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1829        hw.flip(screenBounds);
1830    }
1831
1832    glColorMask(1,1,1,1);
1833    glEnable(GL_SCISSOR_TEST);
1834    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1835    glDeleteTextures(1, &tname);
1836    return NO_ERROR;
1837}
1838
1839status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1840{
1841    status_t result = PERMISSION_DENIED;
1842
1843    if (!GLExtensions::getInstance().haveFramebufferObject())
1844        return INVALID_OPERATION;
1845
1846
1847    // get screen geometry
1848    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1849    const uint32_t hw_w = hw.getWidth();
1850    const uint32_t hw_h = hw.getHeight();
1851    const Region screenBounds(hw.bounds());
1852
1853    GLfloat u, v;
1854    GLuint tname;
1855    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1856    if (result != NO_ERROR) {
1857        return result;
1858    }
1859
1860    // back to main framebuffer
1861    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1862    glDisable(GL_SCISSOR_TEST);
1863
1864    GLfloat vtx[8];
1865    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1866    glEnable(GL_TEXTURE_2D);
1867    glBindTexture(GL_TEXTURE_2D, tname);
1868    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1869    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1870    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1871    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1872    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1873    glVertexPointer(2, GL_FLOAT, 0, vtx);
1874
1875    class s_curve_interpolator {
1876        const float nbFrames, s, v;
1877    public:
1878        s_curve_interpolator(int nbFrames, float s)
1879        : nbFrames(1.0f / (nbFrames-1)), s(s),
1880          v(1.0f + expf(-s + 0.5f*s)) {
1881        }
1882        float operator()(int f) {
1883            const float x = f * nbFrames;
1884            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1885        }
1886    };
1887
1888    class v_stretch {
1889        const GLfloat hw_w, hw_h;
1890    public:
1891        v_stretch(uint32_t hw_w, uint32_t hw_h)
1892        : hw_w(hw_w), hw_h(hw_h) {
1893        }
1894        void operator()(GLfloat* vtx, float v) {
1895            const GLfloat w = hw_w + (hw_w * v);
1896            const GLfloat h = hw_h - (hw_h * v);
1897            const GLfloat x = (hw_w - w) * 0.5f;
1898            const GLfloat y = (hw_h - h) * 0.5f;
1899            vtx[0] = x;         vtx[1] = y;
1900            vtx[2] = x;         vtx[3] = y + h;
1901            vtx[4] = x + w;     vtx[5] = y + h;
1902            vtx[6] = x + w;     vtx[7] = y;
1903        }
1904    };
1905
1906    class h_stretch {
1907        const GLfloat hw_w, hw_h;
1908    public:
1909        h_stretch(uint32_t hw_w, uint32_t hw_h)
1910        : hw_w(hw_w), hw_h(hw_h) {
1911        }
1912        void operator()(GLfloat* vtx, float v) {
1913            const GLfloat w = hw_w - (hw_w * v);
1914            const GLfloat h = 1.0f;
1915            const GLfloat x = (hw_w - w) * 0.5f;
1916            const GLfloat y = (hw_h - h) * 0.5f;
1917            vtx[0] = x;         vtx[1] = y;
1918            vtx[2] = x;         vtx[3] = y + h;
1919            vtx[4] = x + w;     vtx[5] = y + h;
1920            vtx[6] = x + w;     vtx[7] = y;
1921        }
1922    };
1923
1924    // the full animation is 12 frames
1925    int nbFrames = 8;
1926    s_curve_interpolator itr(nbFrames, 7.5f);
1927    s_curve_interpolator itg(nbFrames, 8.0f);
1928    s_curve_interpolator itb(nbFrames, 8.5f);
1929
1930    h_stretch hverts(hw_w, hw_h);
1931    glDisable(GL_BLEND);
1932    glDisable(GL_TEXTURE_2D);
1933    glColorMask(1,1,1,1);
1934    for (int i=nbFrames-1 ; i>=0 ; i--) {
1935        const float v = itg(i);
1936        hverts(vtx, v);
1937        glClear(GL_COLOR_BUFFER_BIT);
1938        glColor4f(1-v, 1-v, 1-v, 1);
1939        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1940        hw.flip(screenBounds);
1941    }
1942
1943    nbFrames = 4;
1944    v_stretch vverts(hw_w, hw_h);
1945    glEnable(GL_BLEND);
1946    glBlendFunc(GL_ONE, GL_ONE);
1947    for (int i=nbFrames-1 ; i>=0 ; i--) {
1948        float x, y, w, h;
1949        const float vr = itr(i);
1950        const float vg = itg(i);
1951        const float vb = itb(i);
1952
1953        // clear screen
1954        glColorMask(1,1,1,1);
1955        glClear(GL_COLOR_BUFFER_BIT);
1956        glEnable(GL_TEXTURE_2D);
1957
1958        // draw the red plane
1959        vverts(vtx, vr);
1960        glColorMask(1,0,0,1);
1961        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1962
1963        // draw the green plane
1964        vverts(vtx, vg);
1965        glColorMask(0,1,0,1);
1966        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1967
1968        // draw the blue plane
1969        vverts(vtx, vb);
1970        glColorMask(0,0,1,1);
1971        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1972
1973        hw.flip(screenBounds);
1974    }
1975
1976    glColorMask(1,1,1,1);
1977    glEnable(GL_SCISSOR_TEST);
1978    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1979    glDeleteTextures(1, &tname);
1980
1981    return NO_ERROR;
1982}
1983
1984// ---------------------------------------------------------------------------
1985
1986status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
1987{
1988    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1989    if (!hw.canDraw()) {
1990        // we're already off
1991        return NO_ERROR;
1992    }
1993    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
1994        electronBeamOffAnimationImplLocked();
1995    }
1996
1997    // always clear the whole screen at the end of the animation
1998    glClearColor(0,0,0,1);
1999    glDisable(GL_SCISSOR_TEST);
2000    glClear(GL_COLOR_BUFFER_BIT);
2001    glEnable(GL_SCISSOR_TEST);
2002    hw.flip( Region(hw.bounds()) );
2003
2004    hw.setCanDraw(false);
2005    return NO_ERROR;
2006}
2007
2008status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2009{
2010    class MessageTurnElectronBeamOff : public MessageBase {
2011        SurfaceFlinger* flinger;
2012        int32_t mode;
2013        status_t result;
2014    public:
2015        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2016            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2017        }
2018        status_t getResult() const {
2019            return result;
2020        }
2021        virtual bool handler() {
2022            Mutex::Autolock _l(flinger->mStateLock);
2023            result = flinger->turnElectronBeamOffImplLocked(mode);
2024            return true;
2025        }
2026    };
2027
2028    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2029    status_t res = postMessageSync(msg);
2030    if (res == NO_ERROR) {
2031        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2032
2033        // work-around: when the power-manager calls us we activate the
2034        // animation. eventually, the "on" animation will be called
2035        // by the power-manager itself
2036        mElectronBeamAnimationMode = mode;
2037    }
2038    return res;
2039}
2040
2041// ---------------------------------------------------------------------------
2042
2043status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2044{
2045    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2046    if (hw.canDraw()) {
2047        // we're already on
2048        return NO_ERROR;
2049    }
2050    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2051        electronBeamOnAnimationImplLocked();
2052    }
2053    hw.setCanDraw(true);
2054
2055    // make sure to redraw the whole screen when the animation is done
2056    mDirtyRegion.set(hw.bounds());
2057    signalEvent();
2058
2059    return NO_ERROR;
2060}
2061
2062status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2063{
2064    class MessageTurnElectronBeamOn : public MessageBase {
2065        SurfaceFlinger* flinger;
2066        int32_t mode;
2067        status_t result;
2068    public:
2069        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2070            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2071        }
2072        status_t getResult() const {
2073            return result;
2074        }
2075        virtual bool handler() {
2076            Mutex::Autolock _l(flinger->mStateLock);
2077            result = flinger->turnElectronBeamOnImplLocked(mode);
2078            return true;
2079        }
2080    };
2081
2082    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2083    return NO_ERROR;
2084}
2085
2086// ---------------------------------------------------------------------------
2087
2088status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2089        sp<IMemoryHeap>* heap,
2090        uint32_t* w, uint32_t* h, PixelFormat* f,
2091        uint32_t sw, uint32_t sh)
2092{
2093    status_t result = PERMISSION_DENIED;
2094
2095    // only one display supported for now
2096    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2097        return BAD_VALUE;
2098
2099    if (!GLExtensions::getInstance().haveFramebufferObject())
2100        return INVALID_OPERATION;
2101
2102    // get screen geometry
2103    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2104    const uint32_t hw_w = hw.getWidth();
2105    const uint32_t hw_h = hw.getHeight();
2106
2107    if ((sw > hw_w) || (sh > hw_h))
2108        return BAD_VALUE;
2109
2110    sw = (!sw) ? hw_w : sw;
2111    sh = (!sh) ? hw_h : sh;
2112    const size_t size = sw * sh * 4;
2113
2114    // make sure to clear all GL error flags
2115    while ( glGetError() != GL_NO_ERROR ) ;
2116
2117    // create a FBO
2118    GLuint name, tname;
2119    glGenRenderbuffersOES(1, &tname);
2120    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2121    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2122    glGenFramebuffersOES(1, &name);
2123    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2124    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2125            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2126
2127    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2128    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2129
2130        // invert everything, b/c glReadPixel() below will invert the FB
2131        glViewport(0, 0, sw, sh);
2132        glMatrixMode(GL_PROJECTION);
2133        glPushMatrix();
2134        glLoadIdentity();
2135        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2136        glMatrixMode(GL_MODELVIEW);
2137
2138        // redraw the screen entirely...
2139        glClearColor(0,0,0,1);
2140        glClear(GL_COLOR_BUFFER_BIT);
2141        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2142        const size_t count = layers.size();
2143        for (size_t i=0 ; i<count ; ++i) {
2144            const sp<LayerBase>& layer(layers[i]);
2145            layer->drawForSreenShot();
2146        }
2147
2148        // XXX: this is needed on tegra
2149        glScissor(0, 0, sw, sh);
2150
2151        // check for errors and return screen capture
2152        if (glGetError() != GL_NO_ERROR) {
2153            // error while rendering
2154            result = INVALID_OPERATION;
2155        } else {
2156            // allocate shared memory large enough to hold the
2157            // screen capture
2158            sp<MemoryHeapBase> base(
2159                    new MemoryHeapBase(size, 0, "screen-capture") );
2160            void* const ptr = base->getBase();
2161            if (ptr) {
2162                // capture the screen with glReadPixels()
2163                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2164                if (glGetError() == GL_NO_ERROR) {
2165                    *heap = base;
2166                    *w = sw;
2167                    *h = sh;
2168                    *f = PIXEL_FORMAT_RGBA_8888;
2169                    result = NO_ERROR;
2170                }
2171            } else {
2172                result = NO_MEMORY;
2173            }
2174        }
2175
2176        glEnable(GL_SCISSOR_TEST);
2177        glViewport(0, 0, hw_w, hw_h);
2178        glMatrixMode(GL_PROJECTION);
2179        glPopMatrix();
2180        glMatrixMode(GL_MODELVIEW);
2181
2182
2183    } else {
2184        result = BAD_VALUE;
2185    }
2186
2187    // release FBO resources
2188    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2189    glDeleteRenderbuffersOES(1, &tname);
2190    glDeleteFramebuffersOES(1, &name);
2191    return result;
2192}
2193
2194
2195status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2196        sp<IMemoryHeap>* heap,
2197        uint32_t* width, uint32_t* height, PixelFormat* format,
2198        uint32_t sw, uint32_t sh)
2199{
2200    // only one display supported for now
2201    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2202        return BAD_VALUE;
2203
2204    if (!GLExtensions::getInstance().haveFramebufferObject())
2205        return INVALID_OPERATION;
2206
2207    class MessageCaptureScreen : public MessageBase {
2208        SurfaceFlinger* flinger;
2209        DisplayID dpy;
2210        sp<IMemoryHeap>* heap;
2211        uint32_t* w;
2212        uint32_t* h;
2213        PixelFormat* f;
2214        uint32_t sw;
2215        uint32_t sh;
2216        status_t result;
2217    public:
2218        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2219                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2220                uint32_t sw, uint32_t sh)
2221            : flinger(flinger), dpy(dpy),
2222              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED)
2223        {
2224        }
2225        status_t getResult() const {
2226            return result;
2227        }
2228        virtual bool handler() {
2229            Mutex::Autolock _l(flinger->mStateLock);
2230
2231            // if we have secure windows, never allow the screen capture
2232            if (flinger->mSecureFrameBuffer)
2233                return true;
2234
2235            result = flinger->captureScreenImplLocked(dpy,
2236                    heap, w, h, f, sw, sh);
2237
2238            return true;
2239        }
2240    };
2241
2242    sp<MessageBase> msg = new MessageCaptureScreen(this,
2243            dpy, heap, width, height, format, sw, sh);
2244    status_t res = postMessageSync(msg);
2245    if (res == NO_ERROR) {
2246        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2247    }
2248    return res;
2249}
2250
2251// ---------------------------------------------------------------------------
2252
2253sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2254{
2255    sp<Layer> result;
2256    Mutex::Autolock _l(mStateLock);
2257    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2258    return result;
2259}
2260
2261// ---------------------------------------------------------------------------
2262
2263Client::Client(const sp<SurfaceFlinger>& flinger)
2264    : mFlinger(flinger), mNameGenerator(1)
2265{
2266}
2267
2268Client::~Client()
2269{
2270    const size_t count = mLayers.size();
2271    for (size_t i=0 ; i<count ; i++) {
2272        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2273        if (layer != 0) {
2274            mFlinger->removeLayer(layer);
2275        }
2276    }
2277}
2278
2279status_t Client::initCheck() const {
2280    return NO_ERROR;
2281}
2282
2283ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2284{
2285    int32_t name = android_atomic_inc(&mNameGenerator);
2286    mLayers.add(name, layer);
2287    return name;
2288}
2289
2290void Client::detachLayer(const LayerBaseClient* layer)
2291{
2292    // we do a linear search here, because this doesn't happen often
2293    const size_t count = mLayers.size();
2294    for (size_t i=0 ; i<count ; i++) {
2295        if (mLayers.valueAt(i) == layer) {
2296            mLayers.removeItemsAt(i, 1);
2297            break;
2298        }
2299    }
2300}
2301sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2302    sp<LayerBaseClient> lbc;
2303    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2304    if (layer != 0) {
2305        lbc = layer.promote();
2306        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2307    }
2308    return lbc;
2309}
2310
2311sp<IMemoryHeap> Client::getControlBlock() const {
2312    return 0;
2313}
2314ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2315    return -1;
2316}
2317sp<ISurface> Client::createSurface(
2318        ISurfaceComposerClient::surface_data_t* params, int pid,
2319        const String8& name,
2320        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2321        uint32_t flags)
2322{
2323    return mFlinger->createSurface(this, pid, name, params,
2324            display, w, h, format, flags);
2325}
2326status_t Client::destroySurface(SurfaceID sid) {
2327    return mFlinger->removeSurface(this, sid);
2328}
2329status_t Client::setState(int32_t count, const layer_state_t* states) {
2330    return mFlinger->setClientState(this, count, states);
2331}
2332
2333// ---------------------------------------------------------------------------
2334
2335UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2336    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2337{
2338    const int pgsize = getpagesize();
2339    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2340
2341    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2342            "SurfaceFlinger Client control-block");
2343
2344    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2345    if (ctrlblk) { // construct the shared structure in-place.
2346        new(ctrlblk) SharedClient;
2347    }
2348}
2349
2350UserClient::~UserClient()
2351{
2352    if (ctrlblk) {
2353        ctrlblk->~SharedClient();  // destroy our shared-structure.
2354    }
2355
2356    /*
2357     * When a UserClient dies, it's unclear what to do exactly.
2358     * We could go ahead and destroy all surfaces linked to that client
2359     * however, it wouldn't be fair to the main Client
2360     * (usually the the window-manager), which might want to re-target
2361     * the layer to another UserClient.
2362     * I think the best is to do nothing, or not much; in most cases the
2363     * WM itself will go ahead and clean things up when it detects a client of
2364     * his has died.
2365     * The remaining question is what to display? currently we keep
2366     * just keep the current buffer.
2367     */
2368}
2369
2370status_t UserClient::initCheck() const {
2371    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2372}
2373
2374void UserClient::detachLayer(const Layer* layer)
2375{
2376    int32_t name = layer->getToken();
2377    if (name >= 0) {
2378        int32_t mask = 1LU<<name;
2379        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2380            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2381        }
2382    }
2383}
2384
2385sp<IMemoryHeap> UserClient::getControlBlock() const {
2386    return mCblkHeap;
2387}
2388
2389ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2390{
2391    int32_t name = NAME_NOT_FOUND;
2392    sp<Layer> layer(mFlinger->getLayer(sur));
2393    if (layer == 0) {
2394        return name;
2395    }
2396
2397    // if this layer already has a token, just return it
2398    name = layer->getToken();
2399    if ((name >= 0) && (layer->getClient() == this)) {
2400        return name;
2401    }
2402
2403    name = 0;
2404    do {
2405        int32_t mask = 1LU<<name;
2406        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2407            // we found and locked that name
2408            status_t err = layer->setToken(
2409                    const_cast<UserClient*>(this), ctrlblk, name);
2410            if (err != NO_ERROR) {
2411                // free the name
2412                android_atomic_and(~mask, &mBitmap);
2413                name = err;
2414            }
2415            break;
2416        }
2417        if (++name > 31)
2418            name = NO_MEMORY;
2419    } while(name >= 0);
2420
2421    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2422    //        sur->asBinder().get(), name, this, mBitmap);
2423    return name;
2424}
2425
2426sp<ISurface> UserClient::createSurface(
2427        ISurfaceComposerClient::surface_data_t* params, int pid,
2428        const String8& name,
2429        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2430        uint32_t flags) {
2431    return 0;
2432}
2433status_t UserClient::destroySurface(SurfaceID sid) {
2434    return INVALID_OPERATION;
2435}
2436status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2437    return INVALID_OPERATION;
2438}
2439
2440// ---------------------------------------------------------------------------
2441
2442GraphicPlane::GraphicPlane()
2443    : mHw(0)
2444{
2445}
2446
2447GraphicPlane::~GraphicPlane() {
2448    delete mHw;
2449}
2450
2451bool GraphicPlane::initialized() const {
2452    return mHw ? true : false;
2453}
2454
2455int GraphicPlane::getWidth() const {
2456    return mWidth;
2457}
2458
2459int GraphicPlane::getHeight() const {
2460    return mHeight;
2461}
2462
2463void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2464{
2465    mHw = hw;
2466
2467    // initialize the display orientation transform.
2468    // it's a constant that should come from the display driver.
2469    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2470    char property[PROPERTY_VALUE_MAX];
2471    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2472        //displayOrientation
2473        switch (atoi(property)) {
2474        case 90:
2475            displayOrientation = ISurfaceComposer::eOrientation90;
2476            break;
2477        case 270:
2478            displayOrientation = ISurfaceComposer::eOrientation270;
2479            break;
2480        }
2481    }
2482
2483    const float w = hw->getWidth();
2484    const float h = hw->getHeight();
2485    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2486            &mDisplayTransform);
2487    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2488        mDisplayWidth = h;
2489        mDisplayHeight = w;
2490    } else {
2491        mDisplayWidth = w;
2492        mDisplayHeight = h;
2493    }
2494
2495    setOrientation(ISurfaceComposer::eOrientationDefault);
2496}
2497
2498status_t GraphicPlane::orientationToTransfrom(
2499        int orientation, int w, int h, Transform* tr)
2500{
2501    uint32_t flags = 0;
2502    switch (orientation) {
2503    case ISurfaceComposer::eOrientationDefault:
2504        flags = Transform::ROT_0;
2505        break;
2506    case ISurfaceComposer::eOrientation90:
2507        flags = Transform::ROT_90;
2508        break;
2509    case ISurfaceComposer::eOrientation180:
2510        flags = Transform::ROT_180;
2511        break;
2512    case ISurfaceComposer::eOrientation270:
2513        flags = Transform::ROT_270;
2514        break;
2515    default:
2516        return BAD_VALUE;
2517    }
2518    tr->set(flags, w, h);
2519    return NO_ERROR;
2520}
2521
2522status_t GraphicPlane::setOrientation(int orientation)
2523{
2524    // If the rotation can be handled in hardware, this is where
2525    // the magic should happen.
2526
2527    const DisplayHardware& hw(displayHardware());
2528    const float w = mDisplayWidth;
2529    const float h = mDisplayHeight;
2530    mWidth = int(w);
2531    mHeight = int(h);
2532
2533    Transform orientationTransform;
2534    GraphicPlane::orientationToTransfrom(orientation, w, h,
2535            &orientationTransform);
2536    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2537        mWidth = int(h);
2538        mHeight = int(w);
2539    }
2540
2541    mOrientation = orientation;
2542    mGlobalTransform = mDisplayTransform * orientationTransform;
2543    return NO_ERROR;
2544}
2545
2546const DisplayHardware& GraphicPlane::displayHardware() const {
2547    return *mHw;
2548}
2549
2550DisplayHardware& GraphicPlane::editDisplayHardware() {
2551    return *mHw;
2552}
2553
2554const Transform& GraphicPlane::transform() const {
2555    return mGlobalTransform;
2556}
2557
2558EGLDisplay GraphicPlane::getEGLDisplay() const {
2559    return mHw->getEGLDisplay();
2560}
2561
2562// ---------------------------------------------------------------------------
2563
2564}; // namespace android
2565