SurfaceFlinger.cpp revision a67932fe6864ac346e7f78b86df11cf6c5344137
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerDim.h" 51#include "SurfaceFlinger.h" 52 53#include "DisplayHardware/DisplayHardware.h" 54#include "DisplayHardware/HWComposer.h" 55 56#include <private/surfaceflinger/SharedBufferStack.h> 57 58/* ideally AID_GRAPHICS would be in a semi-public header 59 * or there would be a way to map a user/group name to its id 60 */ 61#ifndef AID_GRAPHICS 62#define AID_GRAPHICS 1003 63#endif 64 65#define DISPLAY_COUNT 1 66 67namespace android { 68// --------------------------------------------------------------------------- 69 70SurfaceFlinger::SurfaceFlinger() 71 : BnSurfaceComposer(), Thread(false), 72 mTransactionFlags(0), 73 mTransactionCount(0), 74 mResizeTransationPending(false), 75 mLayersRemoved(false), 76 mBootTime(systemTime()), 77 mHardwareTest("android.permission.HARDWARE_TEST"), 78 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 79 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 80 mDump("android.permission.DUMP"), 81 mVisibleRegionsDirty(false), 82 mHwWorkListDirty(false), 83 mDeferReleaseConsole(false), 84 mFreezeDisplay(false), 85 mElectronBeamAnimationMode(0), 86 mFreezeCount(0), 87 mFreezeDisplayTime(0), 88 mDebugRegion(0), 89 mDebugBackground(0), 90 mDebugDisableHWC(0), 91 mDebugInSwapBuffers(0), 92 mLastSwapBufferTime(0), 93 mDebugInTransaction(0), 94 mLastTransactionTime(0), 95 mBootFinished(false), 96 mConsoleSignals(0), 97 mSecureFrameBuffer(0) 98{ 99 init(); 100} 101 102void SurfaceFlinger::init() 103{ 104 LOGI("SurfaceFlinger is starting"); 105 106 // debugging stuff... 107 char value[PROPERTY_VALUE_MAX]; 108 property_get("debug.sf.showupdates", value, "0"); 109 mDebugRegion = atoi(value); 110 property_get("debug.sf.showbackground", value, "0"); 111 mDebugBackground = atoi(value); 112 113 LOGI_IF(mDebugRegion, "showupdates enabled"); 114 LOGI_IF(mDebugBackground, "showbackground enabled"); 115} 116 117SurfaceFlinger::~SurfaceFlinger() 118{ 119 glDeleteTextures(1, &mWormholeTexName); 120} 121 122sp<IMemoryHeap> SurfaceFlinger::getCblk() const 123{ 124 return mServerHeap; 125} 126 127sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 128{ 129 sp<ISurfaceComposerClient> bclient; 130 sp<Client> client(new Client(this)); 131 status_t err = client->initCheck(); 132 if (err == NO_ERROR) { 133 bclient = client; 134 } 135 return bclient; 136} 137 138sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 139{ 140 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 141 return gba; 142} 143 144const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 145{ 146 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 147 const GraphicPlane& plane(mGraphicPlanes[dpy]); 148 return plane; 149} 150 151GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 152{ 153 return const_cast<GraphicPlane&>( 154 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 155} 156 157void SurfaceFlinger::bootFinished() 158{ 159 const nsecs_t now = systemTime(); 160 const nsecs_t duration = now - mBootTime; 161 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 162 mBootFinished = true; 163 property_set("ctl.stop", "bootanim"); 164} 165 166void SurfaceFlinger::onFirstRef() 167{ 168 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 169 170 // Wait for the main thread to be done with its initialization 171 mReadyToRunBarrier.wait(); 172} 173 174static inline uint16_t pack565(int r, int g, int b) { 175 return (r<<11)|(g<<5)|b; 176} 177 178status_t SurfaceFlinger::readyToRun() 179{ 180 LOGI( "SurfaceFlinger's main thread ready to run. " 181 "Initializing graphics H/W..."); 182 183 // we only support one display currently 184 int dpy = 0; 185 186 { 187 // initialize the main display 188 GraphicPlane& plane(graphicPlane(dpy)); 189 DisplayHardware* const hw = new DisplayHardware(this, dpy); 190 plane.setDisplayHardware(hw); 191 } 192 193 // create the shared control-block 194 mServerHeap = new MemoryHeapBase(4096, 195 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 196 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 197 198 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 199 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 200 201 new(mServerCblk) surface_flinger_cblk_t; 202 203 // initialize primary screen 204 // (other display should be initialized in the same manner, but 205 // asynchronously, as they could come and go. None of this is supported 206 // yet). 207 const GraphicPlane& plane(graphicPlane(dpy)); 208 const DisplayHardware& hw = plane.displayHardware(); 209 const uint32_t w = hw.getWidth(); 210 const uint32_t h = hw.getHeight(); 211 const uint32_t f = hw.getFormat(); 212 hw.makeCurrent(); 213 214 // initialize the shared control block 215 mServerCblk->connected |= 1<<dpy; 216 display_cblk_t* dcblk = mServerCblk->displays + dpy; 217 memset(dcblk, 0, sizeof(display_cblk_t)); 218 dcblk->w = plane.getWidth(); 219 dcblk->h = plane.getHeight(); 220 dcblk->format = f; 221 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 222 dcblk->xdpi = hw.getDpiX(); 223 dcblk->ydpi = hw.getDpiY(); 224 dcblk->fps = hw.getRefreshRate(); 225 dcblk->density = hw.getDensity(); 226 227 // Initialize OpenGL|ES 228 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 229 glPixelStorei(GL_PACK_ALIGNMENT, 4); 230 glEnableClientState(GL_VERTEX_ARRAY); 231 glEnable(GL_SCISSOR_TEST); 232 glShadeModel(GL_FLAT); 233 glDisable(GL_DITHER); 234 glDisable(GL_CULL_FACE); 235 236 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 237 const uint16_t g1 = pack565(0x17,0x2f,0x17); 238 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 239 glGenTextures(1, &mWormholeTexName); 240 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 241 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 242 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 243 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 244 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 245 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 246 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 247 248 glViewport(0, 0, w, h); 249 glMatrixMode(GL_PROJECTION); 250 glLoadIdentity(); 251 glOrthof(0, w, h, 0, 0, 1); 252 253 mReadyToRunBarrier.open(); 254 255 /* 256 * We're now ready to accept clients... 257 */ 258 259 // start boot animation 260 property_set("ctl.start", "bootanim"); 261 262 return NO_ERROR; 263} 264 265// ---------------------------------------------------------------------------- 266#if 0 267#pragma mark - 268#pragma mark Events Handler 269#endif 270 271void SurfaceFlinger::waitForEvent() 272{ 273 while (true) { 274 nsecs_t timeout = -1; 275 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 276 if (UNLIKELY(isFrozen())) { 277 // wait 5 seconds 278 const nsecs_t now = systemTime(); 279 if (mFreezeDisplayTime == 0) { 280 mFreezeDisplayTime = now; 281 } 282 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 283 timeout = waitTime>0 ? waitTime : 0; 284 } 285 286 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 287 288 // see if we timed out 289 if (isFrozen()) { 290 const nsecs_t now = systemTime(); 291 nsecs_t frozenTime = (now - mFreezeDisplayTime); 292 if (frozenTime >= freezeDisplayTimeout) { 293 // we timed out and are still frozen 294 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 295 mFreezeDisplay, mFreezeCount); 296 mFreezeDisplayTime = 0; 297 mFreezeCount = 0; 298 mFreezeDisplay = false; 299 } 300 } 301 302 if (msg != 0) { 303 switch (msg->what) { 304 case MessageQueue::INVALIDATE: 305 // invalidate message, just return to the main loop 306 return; 307 } 308 } 309 } 310} 311 312void SurfaceFlinger::signalEvent() { 313 mEventQueue.invalidate(); 314} 315 316bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { 317 Mutex::Autolock _l(mStateLock); 318 sp<IBinder> surfBinder(surface->asBinder()); 319 320 // Check the visible layer list for the ISurface 321 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 322 size_t count = currentLayers.size(); 323 for (size_t i=0 ; i<count ; i++) { 324 const sp<LayerBase>& layer(currentLayers[i]); 325 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 326 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 327 return true; 328 } 329 } 330 331 // Check the layers in the purgatory. This check is here so that if a 332 // Surface gets destroyed before all the clients are done using it, the 333 // error will not be reported as "surface XYZ is not authenticated", but 334 // will instead fail later on when the client tries to use the surface, 335 // which should be reported as "surface XYZ returned an -ENODEV". The 336 // purgatorized layers are no less authentic than the visible ones, so this 337 // should not cause any harm. 338 size_t purgatorySize = mLayerPurgatory.size(); 339 for (size_t i=0 ; i<purgatorySize ; i++) { 340 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 341 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 342 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 343 return true; 344 } 345 } 346 347 return false; 348} 349 350status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 351 nsecs_t reltime, uint32_t flags) 352{ 353 return mEventQueue.postMessage(msg, reltime, flags); 354} 355 356status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 357 nsecs_t reltime, uint32_t flags) 358{ 359 status_t res = mEventQueue.postMessage(msg, reltime, flags); 360 if (res == NO_ERROR) { 361 msg->wait(); 362 } 363 return res; 364} 365 366// ---------------------------------------------------------------------------- 367#if 0 368#pragma mark - 369#pragma mark Main loop 370#endif 371 372bool SurfaceFlinger::threadLoop() 373{ 374 waitForEvent(); 375 376 // call Layer's destructor 377 handleDestroyLayers(); 378 379 // check for transactions 380 if (UNLIKELY(mConsoleSignals)) { 381 handleConsoleEvents(); 382 } 383 384 if (LIKELY(mTransactionCount == 0)) { 385 // if we're in a global transaction, don't do anything. 386 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 387 uint32_t transactionFlags = peekTransactionFlags(mask); 388 if (LIKELY(transactionFlags)) { 389 handleTransaction(transactionFlags); 390 } 391 } 392 393 // post surfaces (if needed) 394 handlePageFlip(); 395 396 if (UNLIKELY(mHwWorkListDirty)) { 397 // build the h/w work list 398 handleWorkList(); 399 } 400 401 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 402 if (LIKELY(hw.canDraw() && !isFrozen())) { 403 // repaint the framebuffer (if needed) 404 405 const int index = hw.getCurrentBufferIndex(); 406 GraphicLog& logger(GraphicLog::getInstance()); 407 408 logger.log(GraphicLog::SF_REPAINT, index); 409 handleRepaint(); 410 411 // inform the h/w that we're done compositing 412 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 413 hw.compositionComplete(); 414 415 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 416 postFramebuffer(); 417 418 logger.log(GraphicLog::SF_REPAINT_DONE, index); 419 } else { 420 // pretend we did the post 421 hw.compositionComplete(); 422 usleep(16667); // 60 fps period 423 } 424 return true; 425} 426 427void SurfaceFlinger::postFramebuffer() 428{ 429 if (!mInvalidRegion.isEmpty()) { 430 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 431 const nsecs_t now = systemTime(); 432 mDebugInSwapBuffers = now; 433 hw.flip(mInvalidRegion); 434 mLastSwapBufferTime = systemTime() - now; 435 mDebugInSwapBuffers = 0; 436 mInvalidRegion.clear(); 437 } 438} 439 440void SurfaceFlinger::handleConsoleEvents() 441{ 442 // something to do with the console 443 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 444 445 int what = android_atomic_and(0, &mConsoleSignals); 446 if (what & eConsoleAcquired) { 447 hw.acquireScreen(); 448 // this is a temporary work-around, eventually this should be called 449 // by the power-manager 450 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 451 } 452 453 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 454 // We got the release signal before the acquire signal 455 mDeferReleaseConsole = false; 456 hw.releaseScreen(); 457 } 458 459 if (what & eConsoleReleased) { 460 if (hw.isScreenAcquired()) { 461 hw.releaseScreen(); 462 } else { 463 mDeferReleaseConsole = true; 464 } 465 } 466 467 mDirtyRegion.set(hw.bounds()); 468} 469 470void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 471{ 472 Mutex::Autolock _l(mStateLock); 473 const nsecs_t now = systemTime(); 474 mDebugInTransaction = now; 475 476 // Here we're guaranteed that some transaction flags are set 477 // so we can call handleTransactionLocked() unconditionally. 478 // We call getTransactionFlags(), which will also clear the flags, 479 // with mStateLock held to guarantee that mCurrentState won't change 480 // until the transaction is committed. 481 482 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 483 transactionFlags = getTransactionFlags(mask); 484 handleTransactionLocked(transactionFlags); 485 486 mLastTransactionTime = systemTime() - now; 487 mDebugInTransaction = 0; 488 invalidateHwcGeometry(); 489 // here the transaction has been committed 490} 491 492void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 493{ 494 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 495 const size_t count = currentLayers.size(); 496 497 /* 498 * Traversal of the children 499 * (perform the transaction for each of them if needed) 500 */ 501 502 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 503 if (layersNeedTransaction) { 504 for (size_t i=0 ; i<count ; i++) { 505 const sp<LayerBase>& layer = currentLayers[i]; 506 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 507 if (!trFlags) continue; 508 509 const uint32_t flags = layer->doTransaction(0); 510 if (flags & Layer::eVisibleRegion) 511 mVisibleRegionsDirty = true; 512 } 513 } 514 515 /* 516 * Perform our own transaction if needed 517 */ 518 519 if (transactionFlags & eTransactionNeeded) { 520 if (mCurrentState.orientation != mDrawingState.orientation) { 521 // the orientation has changed, recompute all visible regions 522 // and invalidate everything. 523 524 const int dpy = 0; 525 const int orientation = mCurrentState.orientation; 526 const uint32_t type = mCurrentState.orientationType; 527 GraphicPlane& plane(graphicPlane(dpy)); 528 plane.setOrientation(orientation); 529 530 // update the shared control block 531 const DisplayHardware& hw(plane.displayHardware()); 532 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 533 dcblk->orientation = orientation; 534 dcblk->w = plane.getWidth(); 535 dcblk->h = plane.getHeight(); 536 537 mVisibleRegionsDirty = true; 538 mDirtyRegion.set(hw.bounds()); 539 } 540 541 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 542 // freezing or unfreezing the display -> trigger animation if needed 543 mFreezeDisplay = mCurrentState.freezeDisplay; 544 if (mFreezeDisplay) 545 mFreezeDisplayTime = 0; 546 } 547 548 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 549 // layers have been added 550 mVisibleRegionsDirty = true; 551 } 552 553 // some layers might have been removed, so 554 // we need to update the regions they're exposing. 555 if (mLayersRemoved) { 556 mLayersRemoved = false; 557 mVisibleRegionsDirty = true; 558 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 559 const size_t count = previousLayers.size(); 560 for (size_t i=0 ; i<count ; i++) { 561 const sp<LayerBase>& layer(previousLayers[i]); 562 if (currentLayers.indexOf( layer ) < 0) { 563 // this layer is not visible anymore 564 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 565 } 566 } 567 } 568 } 569 570 commitTransaction(); 571} 572 573void SurfaceFlinger::destroyLayer(LayerBase const* layer) 574{ 575 Mutex::Autolock _l(mDestroyedLayerLock); 576 mDestroyedLayers.add(layer); 577 signalEvent(); 578} 579 580void SurfaceFlinger::handleDestroyLayers() 581{ 582 Vector<LayerBase const *> destroyedLayers; 583 584 { // scope for the lock 585 Mutex::Autolock _l(mDestroyedLayerLock); 586 destroyedLayers = mDestroyedLayers; 587 mDestroyedLayers.clear(); 588 } 589 590 // call destructors without a lock held 591 const size_t count = destroyedLayers.size(); 592 for (size_t i=0 ; i<count ; i++) { 593 //LOGD("destroying %s", destroyedLayers[i]->getName().string()); 594 delete destroyedLayers[i]; 595 } 596} 597 598sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 599{ 600 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 601} 602 603void SurfaceFlinger::computeVisibleRegions( 604 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 605{ 606 const GraphicPlane& plane(graphicPlane(0)); 607 const Transform& planeTransform(plane.transform()); 608 const DisplayHardware& hw(plane.displayHardware()); 609 const Region screenRegion(hw.bounds()); 610 611 Region aboveOpaqueLayers; 612 Region aboveCoveredLayers; 613 Region dirty; 614 615 bool secureFrameBuffer = false; 616 617 size_t i = currentLayers.size(); 618 while (i--) { 619 const sp<LayerBase>& layer = currentLayers[i]; 620 layer->validateVisibility(planeTransform); 621 622 // start with the whole surface at its current location 623 const Layer::State& s(layer->drawingState()); 624 625 /* 626 * opaqueRegion: area of a surface that is fully opaque. 627 */ 628 Region opaqueRegion; 629 630 /* 631 * visibleRegion: area of a surface that is visible on screen 632 * and not fully transparent. This is essentially the layer's 633 * footprint minus the opaque regions above it. 634 * Areas covered by a translucent surface are considered visible. 635 */ 636 Region visibleRegion; 637 638 /* 639 * coveredRegion: area of a surface that is covered by all 640 * visible regions above it (which includes the translucent areas). 641 */ 642 Region coveredRegion; 643 644 645 // handle hidden surfaces by setting the visible region to empty 646 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 647 const bool translucent = !layer->isOpaque(); 648 const Rect bounds(layer->visibleBounds()); 649 visibleRegion.set(bounds); 650 visibleRegion.andSelf(screenRegion); 651 if (!visibleRegion.isEmpty()) { 652 // Remove the transparent area from the visible region 653 if (translucent) { 654 visibleRegion.subtractSelf(layer->transparentRegionScreen); 655 } 656 657 // compute the opaque region 658 const int32_t layerOrientation = layer->getOrientation(); 659 if (s.alpha==255 && !translucent && 660 ((layerOrientation & Transform::ROT_INVALID) == false)) { 661 // the opaque region is the layer's footprint 662 opaqueRegion = visibleRegion; 663 } 664 } 665 } 666 667 // Clip the covered region to the visible region 668 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 669 670 // Update aboveCoveredLayers for next (lower) layer 671 aboveCoveredLayers.orSelf(visibleRegion); 672 673 // subtract the opaque region covered by the layers above us 674 visibleRegion.subtractSelf(aboveOpaqueLayers); 675 676 // compute this layer's dirty region 677 if (layer->contentDirty) { 678 // we need to invalidate the whole region 679 dirty = visibleRegion; 680 // as well, as the old visible region 681 dirty.orSelf(layer->visibleRegionScreen); 682 layer->contentDirty = false; 683 } else { 684 /* compute the exposed region: 685 * the exposed region consists of two components: 686 * 1) what's VISIBLE now and was COVERED before 687 * 2) what's EXPOSED now less what was EXPOSED before 688 * 689 * note that (1) is conservative, we start with the whole 690 * visible region but only keep what used to be covered by 691 * something -- which mean it may have been exposed. 692 * 693 * (2) handles areas that were not covered by anything but got 694 * exposed because of a resize. 695 */ 696 const Region newExposed = visibleRegion - coveredRegion; 697 const Region oldVisibleRegion = layer->visibleRegionScreen; 698 const Region oldCoveredRegion = layer->coveredRegionScreen; 699 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 700 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 701 } 702 dirty.subtractSelf(aboveOpaqueLayers); 703 704 // accumulate to the screen dirty region 705 dirtyRegion.orSelf(dirty); 706 707 // Update aboveOpaqueLayers for next (lower) layer 708 aboveOpaqueLayers.orSelf(opaqueRegion); 709 710 // Store the visible region is screen space 711 layer->setVisibleRegion(visibleRegion); 712 layer->setCoveredRegion(coveredRegion); 713 714 // If a secure layer is partially visible, lock-down the screen! 715 if (layer->isSecure() && !visibleRegion.isEmpty()) { 716 secureFrameBuffer = true; 717 } 718 } 719 720 // invalidate the areas where a layer was removed 721 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 722 mDirtyRegionRemovedLayer.clear(); 723 724 mSecureFrameBuffer = secureFrameBuffer; 725 opaqueRegion = aboveOpaqueLayers; 726} 727 728 729void SurfaceFlinger::commitTransaction() 730{ 731 mDrawingState = mCurrentState; 732 mResizeTransationPending = false; 733 mTransactionCV.broadcast(); 734} 735 736void SurfaceFlinger::handlePageFlip() 737{ 738 bool visibleRegions = mVisibleRegionsDirty; 739 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 740 visibleRegions |= lockPageFlip(currentLayers); 741 742 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 743 const Region screenRegion(hw.bounds()); 744 if (visibleRegions) { 745 Region opaqueRegion; 746 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 747 748 /* 749 * rebuild the visible layer list 750 */ 751 const size_t count = currentLayers.size(); 752 mVisibleLayersSortedByZ.clear(); 753 mVisibleLayersSortedByZ.setCapacity(count); 754 for (size_t i=0 ; i<count ; i++) { 755 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 756 mVisibleLayersSortedByZ.add(currentLayers[i]); 757 } 758 759 mWormholeRegion = screenRegion.subtract(opaqueRegion); 760 mVisibleRegionsDirty = false; 761 invalidateHwcGeometry(); 762 } 763 764 unlockPageFlip(currentLayers); 765 mDirtyRegion.andSelf(screenRegion); 766} 767 768void SurfaceFlinger::invalidateHwcGeometry() 769{ 770 mHwWorkListDirty = true; 771} 772 773bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 774{ 775 bool recomputeVisibleRegions = false; 776 size_t count = currentLayers.size(); 777 sp<LayerBase> const* layers = currentLayers.array(); 778 for (size_t i=0 ; i<count ; i++) { 779 const sp<LayerBase>& layer(layers[i]); 780 layer->lockPageFlip(recomputeVisibleRegions); 781 } 782 return recomputeVisibleRegions; 783} 784 785void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 786{ 787 const GraphicPlane& plane(graphicPlane(0)); 788 const Transform& planeTransform(plane.transform()); 789 size_t count = currentLayers.size(); 790 sp<LayerBase> const* layers = currentLayers.array(); 791 for (size_t i=0 ; i<count ; i++) { 792 const sp<LayerBase>& layer(layers[i]); 793 layer->unlockPageFlip(planeTransform, mDirtyRegion); 794 } 795} 796 797void SurfaceFlinger::handleWorkList() 798{ 799 mHwWorkListDirty = false; 800 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 801 if (hwc.initCheck() == NO_ERROR) { 802 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 803 const size_t count = currentLayers.size(); 804 hwc.createWorkList(count); 805 hwc_layer_t* const cur(hwc.getLayers()); 806 for (size_t i=0 ; cur && i<count ; i++) { 807 currentLayers[i]->setGeometry(&cur[i]); 808 if (mDebugDisableHWC) { 809 cur[i].compositionType = HWC_FRAMEBUFFER; 810 cur[i].flags |= HWC_SKIP_LAYER; 811 } 812 } 813 } 814} 815 816void SurfaceFlinger::handleRepaint() 817{ 818 // compute the invalid region 819 mInvalidRegion.orSelf(mDirtyRegion); 820 821 if (UNLIKELY(mDebugRegion)) { 822 debugFlashRegions(); 823 } 824 825 // set the frame buffer 826 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 827 glMatrixMode(GL_MODELVIEW); 828 glLoadIdentity(); 829 830 uint32_t flags = hw.getFlags(); 831 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 832 (flags & DisplayHardware::BUFFER_PRESERVED)) 833 { 834 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 835 // takes a rectangle, we must make sure to update that whole 836 // rectangle in that case 837 if (flags & DisplayHardware::SWAP_RECTANGLE) { 838 // TODO: we really should be able to pass a region to 839 // SWAP_RECTANGLE so that we don't have to redraw all this. 840 mDirtyRegion.set(mInvalidRegion.bounds()); 841 } else { 842 // in the BUFFER_PRESERVED case, obviously, we can update only 843 // what's needed and nothing more. 844 // NOTE: this is NOT a common case, as preserving the backbuffer 845 // is costly and usually involves copying the whole update back. 846 } 847 } else { 848 if (flags & DisplayHardware::PARTIAL_UPDATES) { 849 // We need to redraw the rectangle that will be updated 850 // (pushed to the framebuffer). 851 // This is needed because PARTIAL_UPDATES only takes one 852 // rectangle instead of a region (see DisplayHardware::flip()) 853 mDirtyRegion.set(mInvalidRegion.bounds()); 854 } else { 855 // we need to redraw everything (the whole screen) 856 mDirtyRegion.set(hw.bounds()); 857 mInvalidRegion = mDirtyRegion; 858 } 859 } 860 861 // compose all surfaces 862 composeSurfaces(mDirtyRegion); 863 864 // clear the dirty regions 865 mDirtyRegion.clear(); 866} 867 868void SurfaceFlinger::composeSurfaces(const Region& dirty) 869{ 870 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 871 // should never happen unless the window manager has a bug 872 // draw something... 873 drawWormhole(); 874 } 875 876 status_t err = NO_ERROR; 877 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 878 size_t count = layers.size(); 879 880 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 881 HWComposer& hwc(hw.getHwComposer()); 882 hwc_layer_t* const cur(hwc.getLayers()); 883 884 LOGE_IF(cur && hwc.getNumLayers() != count, 885 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 886 hwc.getNumLayers(), count); 887 888 // just to be extra-safe, use the smallest count 889 if (hwc.initCheck() == NO_ERROR) { 890 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 891 } 892 893 /* 894 * update the per-frame h/w composer data for each layer 895 * and build the transparent region of the FB 896 */ 897 Region transparent; 898 if (cur) { 899 for (size_t i=0 ; i<count ; i++) { 900 const sp<LayerBase>& layer(layers[i]); 901 layer->setPerFrameData(&cur[i]); 902 } 903 err = hwc.prepare(); 904 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 905 906 if (err == NO_ERROR) { 907 for (size_t i=0 ; i<count ; i++) { 908 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 909 const sp<LayerBase>& layer(layers[i]); 910 if (layer->isOpaque()) { 911 transparent.orSelf(layer->visibleRegionScreen); 912 } 913 } 914 } 915 916 /* 917 * clear the area of the FB that need to be transparent 918 */ 919 transparent.andSelf(dirty); 920 if (!transparent.isEmpty()) { 921 glClearColor(0,0,0,0); 922 Region::const_iterator it = transparent.begin(); 923 Region::const_iterator const end = transparent.end(); 924 const int32_t height = hw.getHeight(); 925 while (it != end) { 926 const Rect& r(*it++); 927 const GLint sy = height - (r.top + r.height()); 928 glScissor(r.left, sy, r.width(), r.height()); 929 glClear(GL_COLOR_BUFFER_BIT); 930 } 931 } 932 } 933 } 934 935 936 /* 937 * and then, render the layers targeted at the framebuffer 938 */ 939 for (size_t i=0 ; i<count ; i++) { 940 if (cur) { 941 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 942 !(cur[i].flags & HWC_SKIP_LAYER)) { 943 // skip layers handled by the HAL 944 continue; 945 } 946 } 947 948 const sp<LayerBase>& layer(layers[i]); 949 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 950 if (!clip.isEmpty()) { 951 layer->draw(clip); 952 } 953 } 954} 955 956void SurfaceFlinger::debugFlashRegions() 957{ 958 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 959 const uint32_t flags = hw.getFlags(); 960 961 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 962 (flags & DisplayHardware::BUFFER_PRESERVED))) { 963 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 964 mDirtyRegion.bounds() : hw.bounds()); 965 composeSurfaces(repaint); 966 } 967 968 glDisable(GL_BLEND); 969 glDisable(GL_DITHER); 970 glDisable(GL_SCISSOR_TEST); 971 972 static int toggle = 0; 973 toggle = 1 - toggle; 974 if (toggle) { 975 glColor4f(1, 0, 1, 1); 976 } else { 977 glColor4f(1, 1, 0, 1); 978 } 979 980 Region::const_iterator it = mDirtyRegion.begin(); 981 Region::const_iterator const end = mDirtyRegion.end(); 982 while (it != end) { 983 const Rect& r = *it++; 984 GLfloat vertices[][2] = { 985 { r.left, r.top }, 986 { r.left, r.bottom }, 987 { r.right, r.bottom }, 988 { r.right, r.top } 989 }; 990 glVertexPointer(2, GL_FLOAT, 0, vertices); 991 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 992 } 993 994 if (mInvalidRegion.isEmpty()) { 995 mDirtyRegion.dump("mDirtyRegion"); 996 mInvalidRegion.dump("mInvalidRegion"); 997 } 998 hw.flip(mInvalidRegion); 999 1000 if (mDebugRegion > 1) 1001 usleep(mDebugRegion * 1000); 1002 1003 glEnable(GL_SCISSOR_TEST); 1004 //mDirtyRegion.dump("mDirtyRegion"); 1005} 1006 1007void SurfaceFlinger::drawWormhole() const 1008{ 1009 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1010 if (region.isEmpty()) 1011 return; 1012 1013 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1014 const int32_t width = hw.getWidth(); 1015 const int32_t height = hw.getHeight(); 1016 1017 glDisable(GL_BLEND); 1018 glDisable(GL_DITHER); 1019 1020 if (LIKELY(!mDebugBackground)) { 1021 glClearColor(0,0,0,0); 1022 Region::const_iterator it = region.begin(); 1023 Region::const_iterator const end = region.end(); 1024 while (it != end) { 1025 const Rect& r = *it++; 1026 const GLint sy = height - (r.top + r.height()); 1027 glScissor(r.left, sy, r.width(), r.height()); 1028 glClear(GL_COLOR_BUFFER_BIT); 1029 } 1030 } else { 1031 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1032 { width, height }, { 0, height } }; 1033 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1034 glVertexPointer(2, GL_SHORT, 0, vertices); 1035 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1036 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1037#if defined(GL_OES_EGL_image_external) 1038 if (GLExtensions::getInstance().haveTextureExternal()) { 1039 glDisable(GL_TEXTURE_EXTERNAL_OES); 1040 } 1041#endif 1042 glEnable(GL_TEXTURE_2D); 1043 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1044 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1045 glMatrixMode(GL_TEXTURE); 1046 glLoadIdentity(); 1047 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1048 Region::const_iterator it = region.begin(); 1049 Region::const_iterator const end = region.end(); 1050 while (it != end) { 1051 const Rect& r = *it++; 1052 const GLint sy = height - (r.top + r.height()); 1053 glScissor(r.left, sy, r.width(), r.height()); 1054 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1055 } 1056 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1057 glDisable(GL_TEXTURE_2D); 1058 glLoadIdentity(); 1059 glMatrixMode(GL_MODELVIEW); 1060 } 1061} 1062 1063void SurfaceFlinger::debugShowFPS() const 1064{ 1065 static int mFrameCount; 1066 static int mLastFrameCount = 0; 1067 static nsecs_t mLastFpsTime = 0; 1068 static float mFps = 0; 1069 mFrameCount++; 1070 nsecs_t now = systemTime(); 1071 nsecs_t diff = now - mLastFpsTime; 1072 if (diff > ms2ns(250)) { 1073 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1074 mLastFpsTime = now; 1075 mLastFrameCount = mFrameCount; 1076 } 1077 // XXX: mFPS has the value we want 1078 } 1079 1080status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1081{ 1082 Mutex::Autolock _l(mStateLock); 1083 addLayer_l(layer); 1084 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1085 return NO_ERROR; 1086} 1087 1088status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1089{ 1090 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1091 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1092} 1093 1094ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1095 const sp<LayerBaseClient>& lbc) 1096{ 1097 // attach this layer to the client 1098 size_t name = client->attachLayer(lbc); 1099 1100 Mutex::Autolock _l(mStateLock); 1101 1102 // add this layer to the current state list 1103 addLayer_l(lbc); 1104 1105 return ssize_t(name); 1106} 1107 1108status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1109{ 1110 Mutex::Autolock _l(mStateLock); 1111 status_t err = purgatorizeLayer_l(layer); 1112 if (err == NO_ERROR) 1113 setTransactionFlags(eTransactionNeeded); 1114 return err; 1115} 1116 1117status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1118{ 1119 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1120 if (lbc != 0) { 1121 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1122 } 1123 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1124 if (index >= 0) { 1125 mLayersRemoved = true; 1126 return NO_ERROR; 1127 } 1128 return status_t(index); 1129} 1130 1131status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1132{ 1133 // First add the layer to the purgatory list, which makes sure it won't 1134 // go away, then remove it from the main list (through a transaction). 1135 ssize_t err = removeLayer_l(layerBase); 1136 if (err >= 0) { 1137 mLayerPurgatory.add(layerBase); 1138 } 1139 1140 layerBase->onRemoved(); 1141 1142 // it's possible that we don't find a layer, because it might 1143 // have been destroyed already -- this is not technically an error 1144 // from the user because there is a race between Client::destroySurface(), 1145 // ~Client() and ~ISurface(). 1146 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1147} 1148 1149status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1150{ 1151 layer->forceVisibilityTransaction(); 1152 setTransactionFlags(eTraversalNeeded); 1153 return NO_ERROR; 1154} 1155 1156uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1157{ 1158 return android_atomic_release_load(&mTransactionFlags); 1159} 1160 1161uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1162{ 1163 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1164} 1165 1166uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1167{ 1168 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1169 if ((old & flags)==0) { // wake the server up 1170 signalEvent(); 1171 } 1172 return old; 1173} 1174 1175void SurfaceFlinger::openGlobalTransaction() 1176{ 1177 android_atomic_inc(&mTransactionCount); 1178} 1179 1180void SurfaceFlinger::closeGlobalTransaction() 1181{ 1182 if (android_atomic_dec(&mTransactionCount) == 1) { 1183 signalEvent(); 1184 1185 // if there is a transaction with a resize, wait for it to 1186 // take effect before returning. 1187 Mutex::Autolock _l(mStateLock); 1188 while (mResizeTransationPending) { 1189 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1190 if (CC_UNLIKELY(err != NO_ERROR)) { 1191 // just in case something goes wrong in SF, return to the 1192 // called after a few seconds. 1193 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1194 mResizeTransationPending = false; 1195 break; 1196 } 1197 } 1198 } 1199} 1200 1201status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1202{ 1203 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1204 return BAD_VALUE; 1205 1206 Mutex::Autolock _l(mStateLock); 1207 mCurrentState.freezeDisplay = 1; 1208 setTransactionFlags(eTransactionNeeded); 1209 1210 // flags is intended to communicate some sort of animation behavior 1211 // (for instance fading) 1212 return NO_ERROR; 1213} 1214 1215status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1216{ 1217 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1218 return BAD_VALUE; 1219 1220 Mutex::Autolock _l(mStateLock); 1221 mCurrentState.freezeDisplay = 0; 1222 setTransactionFlags(eTransactionNeeded); 1223 1224 // flags is intended to communicate some sort of animation behavior 1225 // (for instance fading) 1226 return NO_ERROR; 1227} 1228 1229int SurfaceFlinger::setOrientation(DisplayID dpy, 1230 int orientation, uint32_t flags) 1231{ 1232 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1233 return BAD_VALUE; 1234 1235 Mutex::Autolock _l(mStateLock); 1236 if (mCurrentState.orientation != orientation) { 1237 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1238 mCurrentState.orientationType = flags; 1239 mCurrentState.orientation = orientation; 1240 setTransactionFlags(eTransactionNeeded); 1241 mTransactionCV.wait(mStateLock); 1242 } else { 1243 orientation = BAD_VALUE; 1244 } 1245 } 1246 return orientation; 1247} 1248 1249sp<ISurface> SurfaceFlinger::createSurface( 1250 ISurfaceComposerClient::surface_data_t* params, 1251 const String8& name, 1252 const sp<Client>& client, 1253 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1254 uint32_t flags) 1255{ 1256 sp<LayerBaseClient> layer; 1257 sp<ISurface> surfaceHandle; 1258 1259 if (int32_t(w|h) < 0) { 1260 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1261 int(w), int(h)); 1262 return surfaceHandle; 1263 } 1264 1265 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1266 sp<Layer> normalLayer; 1267 switch (flags & eFXSurfaceMask) { 1268 case eFXSurfaceNormal: 1269 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1270 layer = normalLayer; 1271 break; 1272 case eFXSurfaceBlur: 1273 // for now we treat Blur as Dim, until we can implement it 1274 // efficiently. 1275 case eFXSurfaceDim: 1276 layer = createDimSurface(client, d, w, h, flags); 1277 break; 1278 } 1279 1280 if (layer != 0) { 1281 layer->initStates(w, h, flags); 1282 layer->setName(name); 1283 ssize_t token = addClientLayer(client, layer); 1284 1285 surfaceHandle = layer->getSurface(); 1286 if (surfaceHandle != 0) { 1287 params->token = token; 1288 params->identity = layer->getIdentity(); 1289 params->width = w; 1290 params->height = h; 1291 params->format = format; 1292 if (normalLayer != 0) { 1293 Mutex::Autolock _l(mStateLock); 1294 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1295 } 1296 } 1297 1298 setTransactionFlags(eTransactionNeeded); 1299 } 1300 1301 return surfaceHandle; 1302} 1303 1304sp<Layer> SurfaceFlinger::createNormalSurface( 1305 const sp<Client>& client, DisplayID display, 1306 uint32_t w, uint32_t h, uint32_t flags, 1307 PixelFormat& format) 1308{ 1309 // initialize the surfaces 1310 switch (format) { // TODO: take h/w into account 1311 case PIXEL_FORMAT_TRANSPARENT: 1312 case PIXEL_FORMAT_TRANSLUCENT: 1313 format = PIXEL_FORMAT_RGBA_8888; 1314 break; 1315 case PIXEL_FORMAT_OPAQUE: 1316#ifdef NO_RGBX_8888 1317 format = PIXEL_FORMAT_RGB_565; 1318#else 1319 format = PIXEL_FORMAT_RGBX_8888; 1320#endif 1321 break; 1322 } 1323 1324#ifdef NO_RGBX_8888 1325 if (format == PIXEL_FORMAT_RGBX_8888) 1326 format = PIXEL_FORMAT_RGBA_8888; 1327#endif 1328 1329 sp<Layer> layer = new Layer(this, display, client); 1330 status_t err = layer->setBuffers(w, h, format, flags); 1331 if (LIKELY(err != NO_ERROR)) { 1332 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1333 layer.clear(); 1334 } 1335 return layer; 1336} 1337 1338sp<LayerDim> SurfaceFlinger::createDimSurface( 1339 const sp<Client>& client, DisplayID display, 1340 uint32_t w, uint32_t h, uint32_t flags) 1341{ 1342 sp<LayerDim> layer = new LayerDim(this, display, client); 1343 layer->initStates(w, h, flags); 1344 return layer; 1345} 1346 1347status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1348{ 1349 /* 1350 * called by the window manager, when a surface should be marked for 1351 * destruction. 1352 * 1353 * The surface is removed from the current and drawing lists, but placed 1354 * in the purgatory queue, so it's not destroyed right-away (we need 1355 * to wait for all client's references to go away first). 1356 */ 1357 1358 status_t err = NAME_NOT_FOUND; 1359 Mutex::Autolock _l(mStateLock); 1360 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1361 if (layer != 0) { 1362 err = purgatorizeLayer_l(layer); 1363 if (err == NO_ERROR) { 1364 setTransactionFlags(eTransactionNeeded); 1365 } 1366 } 1367 return err; 1368} 1369 1370status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1371{ 1372 // called by ~ISurface() when all references are gone 1373 status_t err = NO_ERROR; 1374 sp<LayerBaseClient> l(layer.promote()); 1375 if (l != NULL) { 1376 Mutex::Autolock _l(mStateLock); 1377 err = removeLayer_l(l); 1378 if (err == NAME_NOT_FOUND) { 1379 // The surface wasn't in the current list, which means it was 1380 // removed already, which means it is in the purgatory, 1381 // and need to be removed from there. 1382 ssize_t idx = mLayerPurgatory.remove(l); 1383 LOGE_IF(idx < 0, 1384 "layer=%p is not in the purgatory list", l.get()); 1385 } 1386 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1387 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1388 } 1389 return err; 1390} 1391 1392status_t SurfaceFlinger::setClientState( 1393 const sp<Client>& client, 1394 int32_t count, 1395 const layer_state_t* states) 1396{ 1397 Mutex::Autolock _l(mStateLock); 1398 uint32_t flags = 0; 1399 for (int i=0 ; i<count ; i++) { 1400 const layer_state_t& s(states[i]); 1401 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1402 if (layer != 0) { 1403 const uint32_t what = s.what; 1404 if (what & ePositionChanged) { 1405 if (layer->setPosition(s.x, s.y)) 1406 flags |= eTraversalNeeded; 1407 } 1408 if (what & eLayerChanged) { 1409 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1410 if (layer->setLayer(s.z)) { 1411 mCurrentState.layersSortedByZ.removeAt(idx); 1412 mCurrentState.layersSortedByZ.add(layer); 1413 // we need traversal (state changed) 1414 // AND transaction (list changed) 1415 flags |= eTransactionNeeded|eTraversalNeeded; 1416 } 1417 } 1418 if (what & eSizeChanged) { 1419 if (layer->setSize(s.w, s.h)) { 1420 flags |= eTraversalNeeded; 1421 mResizeTransationPending = true; 1422 } 1423 } 1424 if (what & eAlphaChanged) { 1425 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1426 flags |= eTraversalNeeded; 1427 } 1428 if (what & eMatrixChanged) { 1429 if (layer->setMatrix(s.matrix)) 1430 flags |= eTraversalNeeded; 1431 } 1432 if (what & eTransparentRegionChanged) { 1433 if (layer->setTransparentRegionHint(s.transparentRegion)) 1434 flags |= eTraversalNeeded; 1435 } 1436 if (what & eVisibilityChanged) { 1437 if (layer->setFlags(s.flags, s.mask)) 1438 flags |= eTraversalNeeded; 1439 } 1440 } 1441 } 1442 if (flags) { 1443 setTransactionFlags(flags); 1444 } 1445 return NO_ERROR; 1446} 1447 1448void SurfaceFlinger::screenReleased(int dpy) 1449{ 1450 // this may be called by a signal handler, we can't do too much in here 1451 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1452 signalEvent(); 1453} 1454 1455void SurfaceFlinger::screenAcquired(int dpy) 1456{ 1457 // this may be called by a signal handler, we can't do too much in here 1458 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1459 signalEvent(); 1460} 1461 1462status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1463{ 1464 const size_t SIZE = 4096; 1465 char buffer[SIZE]; 1466 String8 result; 1467 if (!mDump.checkCalling()) { 1468 snprintf(buffer, SIZE, "Permission Denial: " 1469 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1470 IPCThreadState::self()->getCallingPid(), 1471 IPCThreadState::self()->getCallingUid()); 1472 result.append(buffer); 1473 } else { 1474 1475 // figure out if we're stuck somewhere 1476 const nsecs_t now = systemTime(); 1477 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1478 const nsecs_t inTransaction(mDebugInTransaction); 1479 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1480 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1481 1482 // Try to get the main lock, but don't insist if we can't 1483 // (this would indicate SF is stuck, but we want to be able to 1484 // print something in dumpsys). 1485 int retry = 3; 1486 while (mStateLock.tryLock()<0 && --retry>=0) { 1487 usleep(1000000); 1488 } 1489 const bool locked(retry >= 0); 1490 if (!locked) { 1491 snprintf(buffer, SIZE, 1492 "SurfaceFlinger appears to be unresponsive, " 1493 "dumping anyways (no locks held)\n"); 1494 result.append(buffer); 1495 } 1496 1497 /* 1498 * Dump the visible layer list 1499 */ 1500 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1501 const size_t count = currentLayers.size(); 1502 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1503 result.append(buffer); 1504 for (size_t i=0 ; i<count ; i++) { 1505 const sp<LayerBase>& layer(currentLayers[i]); 1506 layer->dump(result, buffer, SIZE); 1507 const Layer::State& s(layer->drawingState()); 1508 s.transparentRegion.dump(result, "transparentRegion"); 1509 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1510 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1511 } 1512 1513 /* 1514 * Dump the layers in the purgatory 1515 */ 1516 1517 const size_t purgatorySize = mLayerPurgatory.size(); 1518 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1519 result.append(buffer); 1520 for (size_t i=0 ; i<purgatorySize ; i++) { 1521 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1522 layer->shortDump(result, buffer, SIZE); 1523 } 1524 1525 /* 1526 * Dump SurfaceFlinger global state 1527 */ 1528 1529 snprintf(buffer, SIZE, "SurfaceFlinger global state\n"); 1530 result.append(buffer); 1531 mWormholeRegion.dump(result, "WormholeRegion"); 1532 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1533 snprintf(buffer, SIZE, 1534 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1535 mFreezeDisplay?"yes":"no", mFreezeCount, 1536 mCurrentState.orientation, hw.canDraw()); 1537 result.append(buffer); 1538 snprintf(buffer, SIZE, 1539 " last eglSwapBuffers() time: %f us\n" 1540 " last transaction time : %f us\n", 1541 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1542 result.append(buffer); 1543 1544 if (inSwapBuffersDuration || !locked) { 1545 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1546 inSwapBuffersDuration/1000.0); 1547 result.append(buffer); 1548 } 1549 1550 if (inTransactionDuration || !locked) { 1551 snprintf(buffer, SIZE, " transaction time: %f us\n", 1552 inTransactionDuration/1000.0); 1553 result.append(buffer); 1554 } 1555 1556 /* 1557 * Dump HWComposer state 1558 */ 1559 HWComposer& hwc(hw.getHwComposer()); 1560 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1561 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1562 mDebugDisableHWC ? "disabled" : "enabled"); 1563 result.append(buffer); 1564 hwc.dump(result, buffer, SIZE); 1565 1566 /* 1567 * Dump gralloc state 1568 */ 1569 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1570 alloc.dump(result); 1571 hw.dump(result); 1572 1573 if (locked) { 1574 mStateLock.unlock(); 1575 } 1576 } 1577 write(fd, result.string(), result.size()); 1578 return NO_ERROR; 1579} 1580 1581status_t SurfaceFlinger::onTransact( 1582 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1583{ 1584 switch (code) { 1585 case CREATE_CONNECTION: 1586 case OPEN_GLOBAL_TRANSACTION: 1587 case CLOSE_GLOBAL_TRANSACTION: 1588 case SET_ORIENTATION: 1589 case FREEZE_DISPLAY: 1590 case UNFREEZE_DISPLAY: 1591 case BOOT_FINISHED: 1592 case TURN_ELECTRON_BEAM_OFF: 1593 case TURN_ELECTRON_BEAM_ON: 1594 { 1595 // codes that require permission check 1596 IPCThreadState* ipc = IPCThreadState::self(); 1597 const int pid = ipc->getCallingPid(); 1598 const int uid = ipc->getCallingUid(); 1599 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1600 LOGE("Permission Denial: " 1601 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1602 return PERMISSION_DENIED; 1603 } 1604 break; 1605 } 1606 case CAPTURE_SCREEN: 1607 { 1608 // codes that require permission check 1609 IPCThreadState* ipc = IPCThreadState::self(); 1610 const int pid = ipc->getCallingPid(); 1611 const int uid = ipc->getCallingUid(); 1612 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1613 LOGE("Permission Denial: " 1614 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1615 return PERMISSION_DENIED; 1616 } 1617 break; 1618 } 1619 } 1620 1621 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1622 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1623 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1624 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1625 IPCThreadState* ipc = IPCThreadState::self(); 1626 const int pid = ipc->getCallingPid(); 1627 const int uid = ipc->getCallingUid(); 1628 LOGE("Permission Denial: " 1629 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1630 return PERMISSION_DENIED; 1631 } 1632 int n; 1633 switch (code) { 1634 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1635 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1636 return NO_ERROR; 1637 case 1002: // SHOW_UPDATES 1638 n = data.readInt32(); 1639 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1640 return NO_ERROR; 1641 case 1003: // SHOW_BACKGROUND 1642 n = data.readInt32(); 1643 mDebugBackground = n ? 1 : 0; 1644 return NO_ERROR; 1645 case 1008: // toggle use of hw composer 1646 n = data.readInt32(); 1647 mDebugDisableHWC = n ? 1 : 0; 1648 invalidateHwcGeometry(); 1649 // fall-through... 1650 case 1004:{ // repaint everything 1651 Mutex::Autolock _l(mStateLock); 1652 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1653 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1654 signalEvent(); 1655 return NO_ERROR; 1656 } 1657 case 1005:{ // force transaction 1658 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1659 return NO_ERROR; 1660 } 1661 case 1006:{ // enable/disable GraphicLog 1662 int enabled = data.readInt32(); 1663 GraphicLog::getInstance().setEnabled(enabled); 1664 return NO_ERROR; 1665 } 1666 case 1007: // set mFreezeCount 1667 mFreezeCount = data.readInt32(); 1668 mFreezeDisplayTime = 0; 1669 return NO_ERROR; 1670 case 1010: // interrogate. 1671 reply->writeInt32(0); 1672 reply->writeInt32(0); 1673 reply->writeInt32(mDebugRegion); 1674 reply->writeInt32(mDebugBackground); 1675 return NO_ERROR; 1676 case 1013: { 1677 Mutex::Autolock _l(mStateLock); 1678 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1679 reply->writeInt32(hw.getPageFlipCount()); 1680 } 1681 return NO_ERROR; 1682 } 1683 } 1684 return err; 1685} 1686 1687// --------------------------------------------------------------------------- 1688 1689status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1690 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1691{ 1692 if (!GLExtensions::getInstance().haveFramebufferObject()) 1693 return INVALID_OPERATION; 1694 1695 // get screen geometry 1696 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1697 const uint32_t hw_w = hw.getWidth(); 1698 const uint32_t hw_h = hw.getHeight(); 1699 GLfloat u = 1; 1700 GLfloat v = 1; 1701 1702 // make sure to clear all GL error flags 1703 while ( glGetError() != GL_NO_ERROR ) ; 1704 1705 // create a FBO 1706 GLuint name, tname; 1707 glGenTextures(1, &tname); 1708 glBindTexture(GL_TEXTURE_2D, tname); 1709 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1710 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1711 if (glGetError() != GL_NO_ERROR) { 1712 while ( glGetError() != GL_NO_ERROR ) ; 1713 GLint tw = (2 << (31 - clz(hw_w))); 1714 GLint th = (2 << (31 - clz(hw_h))); 1715 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1716 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1717 u = GLfloat(hw_w) / tw; 1718 v = GLfloat(hw_h) / th; 1719 } 1720 glGenFramebuffersOES(1, &name); 1721 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1722 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1723 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1724 1725 // redraw the screen entirely... 1726 glClearColor(0,0,0,1); 1727 glClear(GL_COLOR_BUFFER_BIT); 1728 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1729 const size_t count = layers.size(); 1730 for (size_t i=0 ; i<count ; ++i) { 1731 const sp<LayerBase>& layer(layers[i]); 1732 layer->drawForSreenShot(); 1733 } 1734 1735 // back to main framebuffer 1736 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1737 glDisable(GL_SCISSOR_TEST); 1738 glDeleteFramebuffersOES(1, &name); 1739 1740 *textureName = tname; 1741 *uOut = u; 1742 *vOut = v; 1743 return NO_ERROR; 1744} 1745 1746// --------------------------------------------------------------------------- 1747 1748status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1749{ 1750 status_t result = PERMISSION_DENIED; 1751 1752 if (!GLExtensions::getInstance().haveFramebufferObject()) 1753 return INVALID_OPERATION; 1754 1755 // get screen geometry 1756 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1757 const uint32_t hw_w = hw.getWidth(); 1758 const uint32_t hw_h = hw.getHeight(); 1759 const Region screenBounds(hw.bounds()); 1760 1761 GLfloat u, v; 1762 GLuint tname; 1763 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1764 if (result != NO_ERROR) { 1765 return result; 1766 } 1767 1768 GLfloat vtx[8]; 1769 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1770 glBindTexture(GL_TEXTURE_2D, tname); 1771 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1772 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1773 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1774 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1775 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1776 glVertexPointer(2, GL_FLOAT, 0, vtx); 1777 1778 class s_curve_interpolator { 1779 const float nbFrames, s, v; 1780 public: 1781 s_curve_interpolator(int nbFrames, float s) 1782 : nbFrames(1.0f / (nbFrames-1)), s(s), 1783 v(1.0f + expf(-s + 0.5f*s)) { 1784 } 1785 float operator()(int f) { 1786 const float x = f * nbFrames; 1787 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1788 } 1789 }; 1790 1791 class v_stretch { 1792 const GLfloat hw_w, hw_h; 1793 public: 1794 v_stretch(uint32_t hw_w, uint32_t hw_h) 1795 : hw_w(hw_w), hw_h(hw_h) { 1796 } 1797 void operator()(GLfloat* vtx, float v) { 1798 const GLfloat w = hw_w + (hw_w * v); 1799 const GLfloat h = hw_h - (hw_h * v); 1800 const GLfloat x = (hw_w - w) * 0.5f; 1801 const GLfloat y = (hw_h - h) * 0.5f; 1802 vtx[0] = x; vtx[1] = y; 1803 vtx[2] = x; vtx[3] = y + h; 1804 vtx[4] = x + w; vtx[5] = y + h; 1805 vtx[6] = x + w; vtx[7] = y; 1806 } 1807 }; 1808 1809 class h_stretch { 1810 const GLfloat hw_w, hw_h; 1811 public: 1812 h_stretch(uint32_t hw_w, uint32_t hw_h) 1813 : hw_w(hw_w), hw_h(hw_h) { 1814 } 1815 void operator()(GLfloat* vtx, float v) { 1816 const GLfloat w = hw_w - (hw_w * v); 1817 const GLfloat h = 1.0f; 1818 const GLfloat x = (hw_w - w) * 0.5f; 1819 const GLfloat y = (hw_h - h) * 0.5f; 1820 vtx[0] = x; vtx[1] = y; 1821 vtx[2] = x; vtx[3] = y + h; 1822 vtx[4] = x + w; vtx[5] = y + h; 1823 vtx[6] = x + w; vtx[7] = y; 1824 } 1825 }; 1826 1827 // the full animation is 24 frames 1828 const int nbFrames = 12; 1829 s_curve_interpolator itr(nbFrames, 7.5f); 1830 s_curve_interpolator itg(nbFrames, 8.0f); 1831 s_curve_interpolator itb(nbFrames, 8.5f); 1832 1833 v_stretch vverts(hw_w, hw_h); 1834 glEnable(GL_BLEND); 1835 glBlendFunc(GL_ONE, GL_ONE); 1836 for (int i=0 ; i<nbFrames ; i++) { 1837 float x, y, w, h; 1838 const float vr = itr(i); 1839 const float vg = itg(i); 1840 const float vb = itb(i); 1841 1842 // clear screen 1843 glColorMask(1,1,1,1); 1844 glClear(GL_COLOR_BUFFER_BIT); 1845 glEnable(GL_TEXTURE_2D); 1846 1847 // draw the red plane 1848 vverts(vtx, vr); 1849 glColorMask(1,0,0,1); 1850 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1851 1852 // draw the green plane 1853 vverts(vtx, vg); 1854 glColorMask(0,1,0,1); 1855 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1856 1857 // draw the blue plane 1858 vverts(vtx, vb); 1859 glColorMask(0,0,1,1); 1860 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1861 1862 // draw the white highlight (we use the last vertices) 1863 glDisable(GL_TEXTURE_2D); 1864 glColorMask(1,1,1,1); 1865 glColor4f(vg, vg, vg, 1); 1866 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1867 hw.flip(screenBounds); 1868 } 1869 1870 h_stretch hverts(hw_w, hw_h); 1871 glDisable(GL_BLEND); 1872 glDisable(GL_TEXTURE_2D); 1873 glColorMask(1,1,1,1); 1874 for (int i=0 ; i<nbFrames ; i++) { 1875 const float v = itg(i); 1876 hverts(vtx, v); 1877 glClear(GL_COLOR_BUFFER_BIT); 1878 glColor4f(1-v, 1-v, 1-v, 1); 1879 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1880 hw.flip(screenBounds); 1881 } 1882 1883 glColorMask(1,1,1,1); 1884 glEnable(GL_SCISSOR_TEST); 1885 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1886 glDeleteTextures(1, &tname); 1887 glDisable(GL_TEXTURE_2D); 1888 return NO_ERROR; 1889} 1890 1891status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1892{ 1893 status_t result = PERMISSION_DENIED; 1894 1895 if (!GLExtensions::getInstance().haveFramebufferObject()) 1896 return INVALID_OPERATION; 1897 1898 1899 // get screen geometry 1900 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1901 const uint32_t hw_w = hw.getWidth(); 1902 const uint32_t hw_h = hw.getHeight(); 1903 const Region screenBounds(hw.bounds()); 1904 1905 GLfloat u, v; 1906 GLuint tname; 1907 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1908 if (result != NO_ERROR) { 1909 return result; 1910 } 1911 1912 // back to main framebuffer 1913 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1914 glDisable(GL_SCISSOR_TEST); 1915 1916 GLfloat vtx[8]; 1917 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1918 glBindTexture(GL_TEXTURE_2D, tname); 1919 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1920 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1921 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1922 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1923 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1924 glVertexPointer(2, GL_FLOAT, 0, vtx); 1925 1926 class s_curve_interpolator { 1927 const float nbFrames, s, v; 1928 public: 1929 s_curve_interpolator(int nbFrames, float s) 1930 : nbFrames(1.0f / (nbFrames-1)), s(s), 1931 v(1.0f + expf(-s + 0.5f*s)) { 1932 } 1933 float operator()(int f) { 1934 const float x = f * nbFrames; 1935 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1936 } 1937 }; 1938 1939 class v_stretch { 1940 const GLfloat hw_w, hw_h; 1941 public: 1942 v_stretch(uint32_t hw_w, uint32_t hw_h) 1943 : hw_w(hw_w), hw_h(hw_h) { 1944 } 1945 void operator()(GLfloat* vtx, float v) { 1946 const GLfloat w = hw_w + (hw_w * v); 1947 const GLfloat h = hw_h - (hw_h * v); 1948 const GLfloat x = (hw_w - w) * 0.5f; 1949 const GLfloat y = (hw_h - h) * 0.5f; 1950 vtx[0] = x; vtx[1] = y; 1951 vtx[2] = x; vtx[3] = y + h; 1952 vtx[4] = x + w; vtx[5] = y + h; 1953 vtx[6] = x + w; vtx[7] = y; 1954 } 1955 }; 1956 1957 class h_stretch { 1958 const GLfloat hw_w, hw_h; 1959 public: 1960 h_stretch(uint32_t hw_w, uint32_t hw_h) 1961 : hw_w(hw_w), hw_h(hw_h) { 1962 } 1963 void operator()(GLfloat* vtx, float v) { 1964 const GLfloat w = hw_w - (hw_w * v); 1965 const GLfloat h = 1.0f; 1966 const GLfloat x = (hw_w - w) * 0.5f; 1967 const GLfloat y = (hw_h - h) * 0.5f; 1968 vtx[0] = x; vtx[1] = y; 1969 vtx[2] = x; vtx[3] = y + h; 1970 vtx[4] = x + w; vtx[5] = y + h; 1971 vtx[6] = x + w; vtx[7] = y; 1972 } 1973 }; 1974 1975 // the full animation is 12 frames 1976 int nbFrames = 8; 1977 s_curve_interpolator itr(nbFrames, 7.5f); 1978 s_curve_interpolator itg(nbFrames, 8.0f); 1979 s_curve_interpolator itb(nbFrames, 8.5f); 1980 1981 h_stretch hverts(hw_w, hw_h); 1982 glDisable(GL_BLEND); 1983 glDisable(GL_TEXTURE_2D); 1984 glColorMask(1,1,1,1); 1985 for (int i=nbFrames-1 ; i>=0 ; i--) { 1986 const float v = itg(i); 1987 hverts(vtx, v); 1988 glClear(GL_COLOR_BUFFER_BIT); 1989 glColor4f(1-v, 1-v, 1-v, 1); 1990 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1991 hw.flip(screenBounds); 1992 } 1993 1994 nbFrames = 4; 1995 v_stretch vverts(hw_w, hw_h); 1996 glEnable(GL_BLEND); 1997 glBlendFunc(GL_ONE, GL_ONE); 1998 for (int i=nbFrames-1 ; i>=0 ; i--) { 1999 float x, y, w, h; 2000 const float vr = itr(i); 2001 const float vg = itg(i); 2002 const float vb = itb(i); 2003 2004 // clear screen 2005 glColorMask(1,1,1,1); 2006 glClear(GL_COLOR_BUFFER_BIT); 2007 glEnable(GL_TEXTURE_2D); 2008 2009 // draw the red plane 2010 vverts(vtx, vr); 2011 glColorMask(1,0,0,1); 2012 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2013 2014 // draw the green plane 2015 vverts(vtx, vg); 2016 glColorMask(0,1,0,1); 2017 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2018 2019 // draw the blue plane 2020 vverts(vtx, vb); 2021 glColorMask(0,0,1,1); 2022 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2023 2024 hw.flip(screenBounds); 2025 } 2026 2027 glColorMask(1,1,1,1); 2028 glEnable(GL_SCISSOR_TEST); 2029 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2030 glDeleteTextures(1, &tname); 2031 glDisable(GL_TEXTURE_2D); 2032 2033 return NO_ERROR; 2034} 2035 2036// --------------------------------------------------------------------------- 2037 2038status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2039{ 2040 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2041 if (!hw.canDraw()) { 2042 // we're already off 2043 return NO_ERROR; 2044 } 2045 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2046 electronBeamOffAnimationImplLocked(); 2047 } 2048 2049 // always clear the whole screen at the end of the animation 2050 glClearColor(0,0,0,1); 2051 glDisable(GL_SCISSOR_TEST); 2052 glClear(GL_COLOR_BUFFER_BIT); 2053 glEnable(GL_SCISSOR_TEST); 2054 hw.flip( Region(hw.bounds()) ); 2055 2056 hw.setCanDraw(false); 2057 return NO_ERROR; 2058} 2059 2060status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2061{ 2062 class MessageTurnElectronBeamOff : public MessageBase { 2063 SurfaceFlinger* flinger; 2064 int32_t mode; 2065 status_t result; 2066 public: 2067 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2068 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2069 } 2070 status_t getResult() const { 2071 return result; 2072 } 2073 virtual bool handler() { 2074 Mutex::Autolock _l(flinger->mStateLock); 2075 result = flinger->turnElectronBeamOffImplLocked(mode); 2076 return true; 2077 } 2078 }; 2079 2080 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2081 status_t res = postMessageSync(msg); 2082 if (res == NO_ERROR) { 2083 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2084 2085 // work-around: when the power-manager calls us we activate the 2086 // animation. eventually, the "on" animation will be called 2087 // by the power-manager itself 2088 mElectronBeamAnimationMode = mode; 2089 } 2090 return res; 2091} 2092 2093// --------------------------------------------------------------------------- 2094 2095status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2096{ 2097 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2098 if (hw.canDraw()) { 2099 // we're already on 2100 return NO_ERROR; 2101 } 2102 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2103 electronBeamOnAnimationImplLocked(); 2104 } 2105 hw.setCanDraw(true); 2106 2107 // make sure to redraw the whole screen when the animation is done 2108 mDirtyRegion.set(hw.bounds()); 2109 signalEvent(); 2110 2111 return NO_ERROR; 2112} 2113 2114status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2115{ 2116 class MessageTurnElectronBeamOn : public MessageBase { 2117 SurfaceFlinger* flinger; 2118 int32_t mode; 2119 status_t result; 2120 public: 2121 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2122 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2123 } 2124 status_t getResult() const { 2125 return result; 2126 } 2127 virtual bool handler() { 2128 Mutex::Autolock _l(flinger->mStateLock); 2129 result = flinger->turnElectronBeamOnImplLocked(mode); 2130 return true; 2131 } 2132 }; 2133 2134 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2135 return NO_ERROR; 2136} 2137 2138// --------------------------------------------------------------------------- 2139 2140status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2141 sp<IMemoryHeap>* heap, 2142 uint32_t* w, uint32_t* h, PixelFormat* f, 2143 uint32_t sw, uint32_t sh, 2144 uint32_t minLayerZ, uint32_t maxLayerZ) 2145{ 2146 status_t result = PERMISSION_DENIED; 2147 2148 // only one display supported for now 2149 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2150 return BAD_VALUE; 2151 2152 // make sure none of the layers are protected 2153 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2154 const size_t count = layers.size(); 2155 for (size_t i=0 ; i<count ; ++i) { 2156 const sp<LayerBase>& layer(layers[i]); 2157 const uint32_t z = layer->drawingState().z; 2158 if (z >= minLayerZ && z <= maxLayerZ) { 2159 if (layer->isProtected()) { 2160 return INVALID_OPERATION; 2161 } 2162 } 2163 } 2164 2165 if (!GLExtensions::getInstance().haveFramebufferObject()) 2166 return INVALID_OPERATION; 2167 2168 // get screen geometry 2169 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2170 const uint32_t hw_w = hw.getWidth(); 2171 const uint32_t hw_h = hw.getHeight(); 2172 2173 if ((sw > hw_w) || (sh > hw_h)) 2174 return BAD_VALUE; 2175 2176 sw = (!sw) ? hw_w : sw; 2177 sh = (!sh) ? hw_h : sh; 2178 const size_t size = sw * sh * 4; 2179 2180 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2181 // sw, sh, minLayerZ, maxLayerZ); 2182 2183 // make sure to clear all GL error flags 2184 while ( glGetError() != GL_NO_ERROR ) ; 2185 2186 // create a FBO 2187 GLuint name, tname; 2188 glGenRenderbuffersOES(1, &tname); 2189 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2190 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2191 glGenFramebuffersOES(1, &name); 2192 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2193 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2194 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2195 2196 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2197 2198 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2199 2200 // invert everything, b/c glReadPixel() below will invert the FB 2201 glViewport(0, 0, sw, sh); 2202 glScissor(0, 0, sw, sh); 2203 glMatrixMode(GL_PROJECTION); 2204 glPushMatrix(); 2205 glLoadIdentity(); 2206 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2207 glMatrixMode(GL_MODELVIEW); 2208 2209 // redraw the screen entirely... 2210 glClearColor(0,0,0,1); 2211 glClear(GL_COLOR_BUFFER_BIT); 2212 2213 for (size_t i=0 ; i<count ; ++i) { 2214 const sp<LayerBase>& layer(layers[i]); 2215 const uint32_t z = layer->drawingState().z; 2216 if (z >= minLayerZ && z <= maxLayerZ) { 2217 layer->drawForSreenShot(); 2218 } 2219 } 2220 2221 // XXX: this is needed on tegra 2222 glScissor(0, 0, sw, sh); 2223 2224 // check for errors and return screen capture 2225 if (glGetError() != GL_NO_ERROR) { 2226 // error while rendering 2227 result = INVALID_OPERATION; 2228 } else { 2229 // allocate shared memory large enough to hold the 2230 // screen capture 2231 sp<MemoryHeapBase> base( 2232 new MemoryHeapBase(size, 0, "screen-capture") ); 2233 void* const ptr = base->getBase(); 2234 if (ptr) { 2235 // capture the screen with glReadPixels() 2236 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2237 if (glGetError() == GL_NO_ERROR) { 2238 *heap = base; 2239 *w = sw; 2240 *h = sh; 2241 *f = PIXEL_FORMAT_RGBA_8888; 2242 result = NO_ERROR; 2243 } 2244 } else { 2245 result = NO_MEMORY; 2246 } 2247 } 2248 glEnable(GL_SCISSOR_TEST); 2249 glViewport(0, 0, hw_w, hw_h); 2250 glMatrixMode(GL_PROJECTION); 2251 glPopMatrix(); 2252 glMatrixMode(GL_MODELVIEW); 2253 } else { 2254 result = BAD_VALUE; 2255 } 2256 2257 // release FBO resources 2258 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2259 glDeleteRenderbuffersOES(1, &tname); 2260 glDeleteFramebuffersOES(1, &name); 2261 2262 hw.compositionComplete(); 2263 2264 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2265 2266 return result; 2267} 2268 2269 2270status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2271 sp<IMemoryHeap>* heap, 2272 uint32_t* width, uint32_t* height, PixelFormat* format, 2273 uint32_t sw, uint32_t sh, 2274 uint32_t minLayerZ, uint32_t maxLayerZ) 2275{ 2276 // only one display supported for now 2277 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2278 return BAD_VALUE; 2279 2280 if (!GLExtensions::getInstance().haveFramebufferObject()) 2281 return INVALID_OPERATION; 2282 2283 class MessageCaptureScreen : public MessageBase { 2284 SurfaceFlinger* flinger; 2285 DisplayID dpy; 2286 sp<IMemoryHeap>* heap; 2287 uint32_t* w; 2288 uint32_t* h; 2289 PixelFormat* f; 2290 uint32_t sw; 2291 uint32_t sh; 2292 uint32_t minLayerZ; 2293 uint32_t maxLayerZ; 2294 status_t result; 2295 public: 2296 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2297 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2298 uint32_t sw, uint32_t sh, 2299 uint32_t minLayerZ, uint32_t maxLayerZ) 2300 : flinger(flinger), dpy(dpy), 2301 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2302 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2303 result(PERMISSION_DENIED) 2304 { 2305 } 2306 status_t getResult() const { 2307 return result; 2308 } 2309 virtual bool handler() { 2310 Mutex::Autolock _l(flinger->mStateLock); 2311 2312 // if we have secure windows, never allow the screen capture 2313 if (flinger->mSecureFrameBuffer) 2314 return true; 2315 2316 result = flinger->captureScreenImplLocked(dpy, 2317 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2318 2319 return true; 2320 } 2321 }; 2322 2323 sp<MessageBase> msg = new MessageCaptureScreen(this, 2324 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2325 status_t res = postMessageSync(msg); 2326 if (res == NO_ERROR) { 2327 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2328 } 2329 return res; 2330} 2331 2332// --------------------------------------------------------------------------- 2333 2334sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2335{ 2336 sp<Layer> result; 2337 Mutex::Autolock _l(mStateLock); 2338 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2339 return result; 2340} 2341 2342// --------------------------------------------------------------------------- 2343 2344Client::Client(const sp<SurfaceFlinger>& flinger) 2345 : mFlinger(flinger), mNameGenerator(1) 2346{ 2347} 2348 2349Client::~Client() 2350{ 2351 const size_t count = mLayers.size(); 2352 for (size_t i=0 ; i<count ; i++) { 2353 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2354 if (layer != 0) { 2355 mFlinger->removeLayer(layer); 2356 } 2357 } 2358} 2359 2360status_t Client::initCheck() const { 2361 return NO_ERROR; 2362} 2363 2364size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2365{ 2366 Mutex::Autolock _l(mLock); 2367 size_t name = mNameGenerator++; 2368 mLayers.add(name, layer); 2369 return name; 2370} 2371 2372void Client::detachLayer(const LayerBaseClient* layer) 2373{ 2374 Mutex::Autolock _l(mLock); 2375 // we do a linear search here, because this doesn't happen often 2376 const size_t count = mLayers.size(); 2377 for (size_t i=0 ; i<count ; i++) { 2378 if (mLayers.valueAt(i) == layer) { 2379 mLayers.removeItemsAt(i, 1); 2380 break; 2381 } 2382 } 2383} 2384sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2385{ 2386 Mutex::Autolock _l(mLock); 2387 sp<LayerBaseClient> lbc; 2388 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2389 if (layer != 0) { 2390 lbc = layer.promote(); 2391 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2392 } 2393 return lbc; 2394} 2395 2396 2397status_t Client::onTransact( 2398 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2399{ 2400 // these must be checked 2401 IPCThreadState* ipc = IPCThreadState::self(); 2402 const int pid = ipc->getCallingPid(); 2403 const int uid = ipc->getCallingUid(); 2404 const int self_pid = getpid(); 2405 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2406 // we're called from a different process, do the real check 2407 if (!checkCallingPermission( 2408 String16("android.permission.ACCESS_SURFACE_FLINGER"))) 2409 { 2410 LOGE("Permission Denial: " 2411 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2412 return PERMISSION_DENIED; 2413 } 2414 } 2415 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2416} 2417 2418 2419sp<ISurface> Client::createSurface( 2420 ISurfaceComposerClient::surface_data_t* params, 2421 const String8& name, 2422 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2423 uint32_t flags) 2424{ 2425 /* 2426 * createSurface must be called from the GL thread so that it can 2427 * have access to the GL context. 2428 */ 2429 2430 class MessageCreateSurface : public MessageBase { 2431 sp<ISurface> result; 2432 SurfaceFlinger* flinger; 2433 ISurfaceComposerClient::surface_data_t* params; 2434 Client* client; 2435 const String8& name; 2436 DisplayID display; 2437 uint32_t w, h; 2438 PixelFormat format; 2439 uint32_t flags; 2440 public: 2441 MessageCreateSurface(SurfaceFlinger* flinger, 2442 ISurfaceComposerClient::surface_data_t* params, 2443 const String8& name, Client* client, 2444 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2445 uint32_t flags) 2446 : flinger(flinger), params(params), client(client), name(name), 2447 display(display), w(w), h(h), format(format), flags(flags) 2448 { 2449 } 2450 sp<ISurface> getResult() const { return result; } 2451 virtual bool handler() { 2452 result = flinger->createSurface(params, name, client, 2453 display, w, h, format, flags); 2454 return true; 2455 } 2456 }; 2457 2458 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2459 params, name, this, display, w, h, format, flags); 2460 mFlinger->postMessageSync(msg); 2461 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2462} 2463status_t Client::destroySurface(SurfaceID sid) { 2464 return mFlinger->removeSurface(this, sid); 2465} 2466status_t Client::setState(int32_t count, const layer_state_t* states) { 2467 return mFlinger->setClientState(this, count, states); 2468} 2469 2470// --------------------------------------------------------------------------- 2471 2472GraphicBufferAlloc::GraphicBufferAlloc() {} 2473 2474GraphicBufferAlloc::~GraphicBufferAlloc() {} 2475 2476sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2477 PixelFormat format, uint32_t usage) { 2478 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2479 status_t err = graphicBuffer->initCheck(); 2480 if (err != 0 || graphicBuffer->handle == 0) { 2481 GraphicBuffer::dumpAllocationsToSystemLog(); 2482 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2483 "failed (%s), handle=%p", 2484 w, h, strerror(-err), graphicBuffer->handle); 2485 return 0; 2486 } 2487 return graphicBuffer; 2488} 2489 2490// --------------------------------------------------------------------------- 2491 2492GraphicPlane::GraphicPlane() 2493 : mHw(0) 2494{ 2495} 2496 2497GraphicPlane::~GraphicPlane() { 2498 delete mHw; 2499} 2500 2501bool GraphicPlane::initialized() const { 2502 return mHw ? true : false; 2503} 2504 2505int GraphicPlane::getWidth() const { 2506 return mWidth; 2507} 2508 2509int GraphicPlane::getHeight() const { 2510 return mHeight; 2511} 2512 2513void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2514{ 2515 mHw = hw; 2516 2517 // initialize the display orientation transform. 2518 // it's a constant that should come from the display driver. 2519 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2520 char property[PROPERTY_VALUE_MAX]; 2521 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2522 //displayOrientation 2523 switch (atoi(property)) { 2524 case 90: 2525 displayOrientation = ISurfaceComposer::eOrientation90; 2526 break; 2527 case 270: 2528 displayOrientation = ISurfaceComposer::eOrientation270; 2529 break; 2530 } 2531 } 2532 2533 const float w = hw->getWidth(); 2534 const float h = hw->getHeight(); 2535 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2536 &mDisplayTransform); 2537 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2538 mDisplayWidth = h; 2539 mDisplayHeight = w; 2540 } else { 2541 mDisplayWidth = w; 2542 mDisplayHeight = h; 2543 } 2544 2545 setOrientation(ISurfaceComposer::eOrientationDefault); 2546} 2547 2548status_t GraphicPlane::orientationToTransfrom( 2549 int orientation, int w, int h, Transform* tr) 2550{ 2551 uint32_t flags = 0; 2552 switch (orientation) { 2553 case ISurfaceComposer::eOrientationDefault: 2554 flags = Transform::ROT_0; 2555 break; 2556 case ISurfaceComposer::eOrientation90: 2557 flags = Transform::ROT_90; 2558 break; 2559 case ISurfaceComposer::eOrientation180: 2560 flags = Transform::ROT_180; 2561 break; 2562 case ISurfaceComposer::eOrientation270: 2563 flags = Transform::ROT_270; 2564 break; 2565 default: 2566 return BAD_VALUE; 2567 } 2568 tr->set(flags, w, h); 2569 return NO_ERROR; 2570} 2571 2572status_t GraphicPlane::setOrientation(int orientation) 2573{ 2574 // If the rotation can be handled in hardware, this is where 2575 // the magic should happen. 2576 2577 const DisplayHardware& hw(displayHardware()); 2578 const float w = mDisplayWidth; 2579 const float h = mDisplayHeight; 2580 mWidth = int(w); 2581 mHeight = int(h); 2582 2583 Transform orientationTransform; 2584 GraphicPlane::orientationToTransfrom(orientation, w, h, 2585 &orientationTransform); 2586 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2587 mWidth = int(h); 2588 mHeight = int(w); 2589 } 2590 2591 mOrientation = orientation; 2592 mGlobalTransform = mDisplayTransform * orientationTransform; 2593 return NO_ERROR; 2594} 2595 2596const DisplayHardware& GraphicPlane::displayHardware() const { 2597 return *mHw; 2598} 2599 2600DisplayHardware& GraphicPlane::editDisplayHardware() { 2601 return *mHw; 2602} 2603 2604const Transform& GraphicPlane::transform() const { 2605 return mGlobalTransform; 2606} 2607 2608EGLDisplay GraphicPlane::getEGLDisplay() const { 2609 return mHw->getEGLDisplay(); 2610} 2611 2612// --------------------------------------------------------------------------- 2613 2614}; // namespace android 2615