SurfaceFlinger.cpp revision a7f0373533e590fdca1400f90e6657ebb2dd5f17
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerBlur.h"
51#include "LayerBuffer.h"
52#include "LayerDim.h"
53#include "SurfaceFlinger.h"
54
55#include "DisplayHardware/DisplayHardware.h"
56
57/* ideally AID_GRAPHICS would be in a semi-public header
58 * or there would be a way to map a user/group name to its id
59 */
60#ifndef AID_GRAPHICS
61#define AID_GRAPHICS 1003
62#endif
63
64#define DISPLAY_COUNT       1
65
66namespace android {
67// ---------------------------------------------------------------------------
68
69SurfaceFlinger::SurfaceFlinger()
70    :   BnSurfaceComposer(), Thread(false),
71        mTransactionFlags(0),
72        mTransactionCount(0),
73        mResizeTransationPending(false),
74        mLayersRemoved(false),
75        mBootTime(systemTime()),
76        mHardwareTest("android.permission.HARDWARE_TEST"),
77        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
78        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
79        mDump("android.permission.DUMP"),
80        mVisibleRegionsDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimation(false),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugInSwapBuffers(0),
89        mLastSwapBufferTime(0),
90        mDebugInTransaction(0),
91        mLastTransactionTime(0),
92        mBootFinished(false),
93        mConsoleSignals(0),
94        mSecureFrameBuffer(0)
95{
96    init();
97}
98
99void SurfaceFlinger::init()
100{
101    LOGI("SurfaceFlinger is starting");
102
103    // debugging stuff...
104    char value[PROPERTY_VALUE_MAX];
105    property_get("debug.sf.showupdates", value, "0");
106    mDebugRegion = atoi(value);
107    property_get("debug.sf.showbackground", value, "0");
108    mDebugBackground = atoi(value);
109
110    LOGI_IF(mDebugRegion,       "showupdates enabled");
111    LOGI_IF(mDebugBackground,   "showbackground enabled");
112}
113
114SurfaceFlinger::~SurfaceFlinger()
115{
116    glDeleteTextures(1, &mWormholeTexName);
117}
118
119overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
120{
121    return graphicPlane(0).displayHardware().getOverlayEngine();
122}
123
124sp<IMemoryHeap> SurfaceFlinger::getCblk() const
125{
126    return mServerHeap;
127}
128
129sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
130{
131    sp<ISurfaceComposerClient> bclient;
132    sp<Client> client(new Client(this));
133    status_t err = client->initCheck();
134    if (err == NO_ERROR) {
135        bclient = client;
136    }
137    return bclient;
138}
139
140sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
141{
142    sp<ISurfaceComposerClient> bclient;
143    sp<UserClient> client(new UserClient(this));
144    status_t err = client->initCheck();
145    if (err == NO_ERROR) {
146        bclient = client;
147    }
148    return bclient;
149}
150
151
152const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
153{
154    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
155    const GraphicPlane& plane(mGraphicPlanes[dpy]);
156    return plane;
157}
158
159GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
160{
161    return const_cast<GraphicPlane&>(
162        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
163}
164
165void SurfaceFlinger::bootFinished()
166{
167    const nsecs_t now = systemTime();
168    const nsecs_t duration = now - mBootTime;
169    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
170    mBootFinished = true;
171    property_set("ctl.stop", "bootanim");
172}
173
174void SurfaceFlinger::onFirstRef()
175{
176    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
177
178    // Wait for the main thread to be done with its initialization
179    mReadyToRunBarrier.wait();
180}
181
182static inline uint16_t pack565(int r, int g, int b) {
183    return (r<<11)|(g<<5)|b;
184}
185
186status_t SurfaceFlinger::readyToRun()
187{
188    LOGI(   "SurfaceFlinger's main thread ready to run. "
189            "Initializing graphics H/W...");
190
191    // we only support one display currently
192    int dpy = 0;
193
194    {
195        // initialize the main display
196        GraphicPlane& plane(graphicPlane(dpy));
197        DisplayHardware* const hw = new DisplayHardware(this, dpy);
198        plane.setDisplayHardware(hw);
199    }
200
201    // create the shared control-block
202    mServerHeap = new MemoryHeapBase(4096,
203            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
204    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
205
206    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
207    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
208
209    new(mServerCblk) surface_flinger_cblk_t;
210
211    // initialize primary screen
212    // (other display should be initialized in the same manner, but
213    // asynchronously, as they could come and go. None of this is supported
214    // yet).
215    const GraphicPlane& plane(graphicPlane(dpy));
216    const DisplayHardware& hw = plane.displayHardware();
217    const uint32_t w = hw.getWidth();
218    const uint32_t h = hw.getHeight();
219    const uint32_t f = hw.getFormat();
220    hw.makeCurrent();
221
222    // initialize the shared control block
223    mServerCblk->connected |= 1<<dpy;
224    display_cblk_t* dcblk = mServerCblk->displays + dpy;
225    memset(dcblk, 0, sizeof(display_cblk_t));
226    dcblk->w            = plane.getWidth();
227    dcblk->h            = plane.getHeight();
228    dcblk->format       = f;
229    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
230    dcblk->xdpi         = hw.getDpiX();
231    dcblk->ydpi         = hw.getDpiY();
232    dcblk->fps          = hw.getRefreshRate();
233    dcblk->density      = hw.getDensity();
234
235    // Initialize OpenGL|ES
236    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
237    glPixelStorei(GL_PACK_ALIGNMENT, 4);
238    glEnableClientState(GL_VERTEX_ARRAY);
239    glEnable(GL_SCISSOR_TEST);
240    glShadeModel(GL_FLAT);
241    glDisable(GL_DITHER);
242    glDisable(GL_CULL_FACE);
243
244    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
245    const uint16_t g1 = pack565(0x17,0x2f,0x17);
246    const uint16_t textureData[4] = { g0, g1, g1, g0 };
247    glGenTextures(1, &mWormholeTexName);
248    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
249    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
252    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
253    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
254            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
255
256    glViewport(0, 0, w, h);
257    glMatrixMode(GL_PROJECTION);
258    glLoadIdentity();
259    glOrthof(0, w, h, 0, 0, 1);
260
261   LayerDim::initDimmer(this, w, h);
262
263    mReadyToRunBarrier.open();
264
265    /*
266     *  We're now ready to accept clients...
267     */
268
269    // start boot animation
270    property_set("ctl.start", "bootanim");
271
272    return NO_ERROR;
273}
274
275// ----------------------------------------------------------------------------
276#if 0
277#pragma mark -
278#pragma mark Events Handler
279#endif
280
281void SurfaceFlinger::waitForEvent()
282{
283    while (true) {
284        nsecs_t timeout = -1;
285        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
286        if (UNLIKELY(isFrozen())) {
287            // wait 5 seconds
288            const nsecs_t now = systemTime();
289            if (mFreezeDisplayTime == 0) {
290                mFreezeDisplayTime = now;
291            }
292            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
293            timeout = waitTime>0 ? waitTime : 0;
294        }
295
296        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
297
298        // see if we timed out
299        if (isFrozen()) {
300            const nsecs_t now = systemTime();
301            nsecs_t frozenTime = (now - mFreezeDisplayTime);
302            if (frozenTime >= freezeDisplayTimeout) {
303                // we timed out and are still frozen
304                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
305                        mFreezeDisplay, mFreezeCount);
306                mFreezeDisplayTime = 0;
307                mFreezeCount = 0;
308                mFreezeDisplay = false;
309            }
310        }
311
312        if (msg != 0) {
313            switch (msg->what) {
314                case MessageQueue::INVALIDATE:
315                    // invalidate message, just return to the main loop
316                    return;
317            }
318        }
319    }
320}
321
322void SurfaceFlinger::signalEvent() {
323    mEventQueue.invalidate();
324}
325
326void SurfaceFlinger::signal() const {
327    // this is the IPC call
328    const_cast<SurfaceFlinger*>(this)->signalEvent();
329}
330
331status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
332        nsecs_t reltime, uint32_t flags)
333{
334    return mEventQueue.postMessage(msg, reltime, flags);
335}
336
337status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
338        nsecs_t reltime, uint32_t flags)
339{
340    status_t res = mEventQueue.postMessage(msg, reltime, flags);
341    if (res == NO_ERROR) {
342        msg->wait();
343    }
344    return res;
345}
346
347// ----------------------------------------------------------------------------
348#if 0
349#pragma mark -
350#pragma mark Main loop
351#endif
352
353bool SurfaceFlinger::threadLoop()
354{
355    waitForEvent();
356
357    // check for transactions
358    if (UNLIKELY(mConsoleSignals)) {
359        handleConsoleEvents();
360    }
361
362    if (LIKELY(mTransactionCount == 0)) {
363        // if we're in a global transaction, don't do anything.
364        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
365        uint32_t transactionFlags = getTransactionFlags(mask);
366        if (LIKELY(transactionFlags)) {
367            handleTransaction(transactionFlags);
368        }
369    }
370
371    // post surfaces (if needed)
372    handlePageFlip();
373
374    const DisplayHardware& hw(graphicPlane(0).displayHardware());
375    if (LIKELY(hw.canDraw() && !isFrozen())) {
376        // repaint the framebuffer (if needed)
377
378        const int index = hw.getCurrentBufferIndex();
379        GraphicLog& logger(GraphicLog::getInstance());
380
381        logger.log(GraphicLog::SF_REPAINT, index);
382        handleRepaint();
383
384        // inform the h/w that we're done compositing
385        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
386        hw.compositionComplete();
387
388        // release the clients before we flip ('cause flip might block)
389        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
390        unlockClients();
391
392        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
393        postFramebuffer();
394
395        logger.log(GraphicLog::SF_REPAINT_DONE, index);
396    } else {
397        // pretend we did the post
398        unlockClients();
399        usleep(16667); // 60 fps period
400    }
401    return true;
402}
403
404void SurfaceFlinger::postFramebuffer()
405{
406    if (!mInvalidRegion.isEmpty()) {
407        const DisplayHardware& hw(graphicPlane(0).displayHardware());
408        const nsecs_t now = systemTime();
409        mDebugInSwapBuffers = now;
410        hw.flip(mInvalidRegion);
411        mLastSwapBufferTime = systemTime() - now;
412        mDebugInSwapBuffers = 0;
413        mInvalidRegion.clear();
414    }
415}
416
417void SurfaceFlinger::handleConsoleEvents()
418{
419    // something to do with the console
420    const DisplayHardware& hw = graphicPlane(0).displayHardware();
421
422    int what = android_atomic_and(0, &mConsoleSignals);
423    if (what & eConsoleAcquired) {
424        hw.acquireScreen();
425        // this is a temporary work-around, eventually this should be called
426        // by the power-manager
427        if (mElectronBeamAnimation)
428            SurfaceFlinger::turnElectronBeamOn(0);
429    }
430
431    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
432        // We got the release signal before the acquire signal
433        mDeferReleaseConsole = false;
434        hw.releaseScreen();
435    }
436
437    if (what & eConsoleReleased) {
438        if (hw.isScreenAcquired()) {
439            hw.releaseScreen();
440        } else {
441            mDeferReleaseConsole = true;
442        }
443    }
444
445    mDirtyRegion.set(hw.bounds());
446}
447
448void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
449{
450    Vector< sp<LayerBase> > ditchedLayers;
451
452    /*
453     * Perform and commit the transaction
454     */
455
456    { // scope for the lock
457        Mutex::Autolock _l(mStateLock);
458        const nsecs_t now = systemTime();
459        mDebugInTransaction = now;
460        handleTransactionLocked(transactionFlags, ditchedLayers);
461        mLastTransactionTime = systemTime() - now;
462        mDebugInTransaction = 0;
463        // here the transaction has been committed
464    }
465
466    /*
467     * Clean-up all layers that went away
468     * (do this without the lock held)
469     */
470    const size_t count = ditchedLayers.size();
471    for (size_t i=0 ; i<count ; i++) {
472        if (ditchedLayers[i] != 0) {
473            //LOGD("ditching layer %p", ditchedLayers[i].get());
474            ditchedLayers[i]->ditch();
475        }
476    }
477}
478
479void SurfaceFlinger::handleTransactionLocked(
480        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
481{
482    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
483    const size_t count = currentLayers.size();
484
485    /*
486     * Traversal of the children
487     * (perform the transaction for each of them if needed)
488     */
489
490    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
491    if (layersNeedTransaction) {
492        for (size_t i=0 ; i<count ; i++) {
493            const sp<LayerBase>& layer = currentLayers[i];
494            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
495            if (!trFlags) continue;
496
497            const uint32_t flags = layer->doTransaction(0);
498            if (flags & Layer::eVisibleRegion)
499                mVisibleRegionsDirty = true;
500        }
501    }
502
503    /*
504     * Perform our own transaction if needed
505     */
506
507    if (transactionFlags & eTransactionNeeded) {
508        if (mCurrentState.orientation != mDrawingState.orientation) {
509            // the orientation has changed, recompute all visible regions
510            // and invalidate everything.
511
512            const int dpy = 0;
513            const int orientation = mCurrentState.orientation;
514            const uint32_t type = mCurrentState.orientationType;
515            GraphicPlane& plane(graphicPlane(dpy));
516            plane.setOrientation(orientation);
517
518            // update the shared control block
519            const DisplayHardware& hw(plane.displayHardware());
520            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
521            dcblk->orientation = orientation;
522            dcblk->w = plane.getWidth();
523            dcblk->h = plane.getHeight();
524
525            mVisibleRegionsDirty = true;
526            mDirtyRegion.set(hw.bounds());
527        }
528
529        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
530            // freezing or unfreezing the display -> trigger animation if needed
531            mFreezeDisplay = mCurrentState.freezeDisplay;
532            if (mFreezeDisplay)
533                 mFreezeDisplayTime = 0;
534        }
535
536        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
537            // layers have been added
538            mVisibleRegionsDirty = true;
539        }
540
541        // some layers might have been removed, so
542        // we need to update the regions they're exposing.
543        if (mLayersRemoved) {
544            mLayersRemoved = false;
545            mVisibleRegionsDirty = true;
546            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
547            const size_t count = previousLayers.size();
548            for (size_t i=0 ; i<count ; i++) {
549                const sp<LayerBase>& layer(previousLayers[i]);
550                if (currentLayers.indexOf( layer ) < 0) {
551                    // this layer is not visible anymore
552                    ditchedLayers.add(layer);
553                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
554                }
555            }
556        }
557    }
558
559    commitTransaction();
560}
561
562sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
563{
564    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
565}
566
567void SurfaceFlinger::computeVisibleRegions(
568    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
569{
570    const GraphicPlane& plane(graphicPlane(0));
571    const Transform& planeTransform(plane.transform());
572    const DisplayHardware& hw(plane.displayHardware());
573    const Region screenRegion(hw.bounds());
574
575    Region aboveOpaqueLayers;
576    Region aboveCoveredLayers;
577    Region dirty;
578
579    bool secureFrameBuffer = false;
580
581    size_t i = currentLayers.size();
582    while (i--) {
583        const sp<LayerBase>& layer = currentLayers[i];
584        layer->validateVisibility(planeTransform);
585
586        // start with the whole surface at its current location
587        const Layer::State& s(layer->drawingState());
588
589        /*
590         * opaqueRegion: area of a surface that is fully opaque.
591         */
592        Region opaqueRegion;
593
594        /*
595         * visibleRegion: area of a surface that is visible on screen
596         * and not fully transparent. This is essentially the layer's
597         * footprint minus the opaque regions above it.
598         * Areas covered by a translucent surface are considered visible.
599         */
600        Region visibleRegion;
601
602        /*
603         * coveredRegion: area of a surface that is covered by all
604         * visible regions above it (which includes the translucent areas).
605         */
606        Region coveredRegion;
607
608
609        // handle hidden surfaces by setting the visible region to empty
610        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
611            const bool translucent = layer->needsBlending();
612            const Rect bounds(layer->visibleBounds());
613            visibleRegion.set(bounds);
614            visibleRegion.andSelf(screenRegion);
615            if (!visibleRegion.isEmpty()) {
616                // Remove the transparent area from the visible region
617                if (translucent) {
618                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
619                }
620
621                // compute the opaque region
622                const int32_t layerOrientation = layer->getOrientation();
623                if (s.alpha==255 && !translucent &&
624                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
625                    // the opaque region is the layer's footprint
626                    opaqueRegion = visibleRegion;
627                }
628            }
629        }
630
631        // Clip the covered region to the visible region
632        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
633
634        // Update aboveCoveredLayers for next (lower) layer
635        aboveCoveredLayers.orSelf(visibleRegion);
636
637        // subtract the opaque region covered by the layers above us
638        visibleRegion.subtractSelf(aboveOpaqueLayers);
639
640        // compute this layer's dirty region
641        if (layer->contentDirty) {
642            // we need to invalidate the whole region
643            dirty = visibleRegion;
644            // as well, as the old visible region
645            dirty.orSelf(layer->visibleRegionScreen);
646            layer->contentDirty = false;
647        } else {
648            /* compute the exposed region:
649             *   the exposed region consists of two components:
650             *   1) what's VISIBLE now and was COVERED before
651             *   2) what's EXPOSED now less what was EXPOSED before
652             *
653             * note that (1) is conservative, we start with the whole
654             * visible region but only keep what used to be covered by
655             * something -- which mean it may have been exposed.
656             *
657             * (2) handles areas that were not covered by anything but got
658             * exposed because of a resize.
659             */
660            const Region newExposed = visibleRegion - coveredRegion;
661            const Region oldVisibleRegion = layer->visibleRegionScreen;
662            const Region oldCoveredRegion = layer->coveredRegionScreen;
663            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
664            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
665        }
666        dirty.subtractSelf(aboveOpaqueLayers);
667
668        // accumulate to the screen dirty region
669        dirtyRegion.orSelf(dirty);
670
671        // Update aboveOpaqueLayers for next (lower) layer
672        aboveOpaqueLayers.orSelf(opaqueRegion);
673
674        // Store the visible region is screen space
675        layer->setVisibleRegion(visibleRegion);
676        layer->setCoveredRegion(coveredRegion);
677
678        // If a secure layer is partially visible, lock-down the screen!
679        if (layer->isSecure() && !visibleRegion.isEmpty()) {
680            secureFrameBuffer = true;
681        }
682    }
683
684    // invalidate the areas where a layer was removed
685    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
686    mDirtyRegionRemovedLayer.clear();
687
688    mSecureFrameBuffer = secureFrameBuffer;
689    opaqueRegion = aboveOpaqueLayers;
690}
691
692
693void SurfaceFlinger::commitTransaction()
694{
695    mDrawingState = mCurrentState;
696    mResizeTransationPending = false;
697    mTransactionCV.broadcast();
698}
699
700void SurfaceFlinger::handlePageFlip()
701{
702    bool visibleRegions = mVisibleRegionsDirty;
703    LayerVector& currentLayers = const_cast<LayerVector&>(
704            mDrawingState.layersSortedByZ);
705    visibleRegions |= lockPageFlip(currentLayers);
706
707        const DisplayHardware& hw = graphicPlane(0).displayHardware();
708        const Region screenRegion(hw.bounds());
709        if (visibleRegions) {
710            Region opaqueRegion;
711            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
712
713            /*
714             *  rebuild the visible layer list
715             */
716            mVisibleLayersSortedByZ.clear();
717            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
718            size_t count = currentLayers.size();
719            mVisibleLayersSortedByZ.setCapacity(count);
720            for (size_t i=0 ; i<count ; i++) {
721                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
722                    mVisibleLayersSortedByZ.add(currentLayers[i]);
723            }
724
725            mWormholeRegion = screenRegion.subtract(opaqueRegion);
726            mVisibleRegionsDirty = false;
727        }
728
729    unlockPageFlip(currentLayers);
730    mDirtyRegion.andSelf(screenRegion);
731}
732
733bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
734{
735    bool recomputeVisibleRegions = false;
736    size_t count = currentLayers.size();
737    sp<LayerBase> const* layers = currentLayers.array();
738    for (size_t i=0 ; i<count ; i++) {
739        const sp<LayerBase>& layer(layers[i]);
740        layer->lockPageFlip(recomputeVisibleRegions);
741    }
742    return recomputeVisibleRegions;
743}
744
745void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
746{
747    const GraphicPlane& plane(graphicPlane(0));
748    const Transform& planeTransform(plane.transform());
749    size_t count = currentLayers.size();
750    sp<LayerBase> const* layers = currentLayers.array();
751    for (size_t i=0 ; i<count ; i++) {
752        const sp<LayerBase>& layer(layers[i]);
753        layer->unlockPageFlip(planeTransform, mDirtyRegion);
754    }
755}
756
757
758void SurfaceFlinger::handleRepaint()
759{
760    // compute the invalid region
761    mInvalidRegion.orSelf(mDirtyRegion);
762    if (mInvalidRegion.isEmpty()) {
763        // nothing to do
764        return;
765    }
766
767    if (UNLIKELY(mDebugRegion)) {
768        debugFlashRegions();
769    }
770
771    // set the frame buffer
772    const DisplayHardware& hw(graphicPlane(0).displayHardware());
773    glMatrixMode(GL_MODELVIEW);
774    glLoadIdentity();
775
776    uint32_t flags = hw.getFlags();
777    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
778        (flags & DisplayHardware::BUFFER_PRESERVED))
779    {
780        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
781        // takes a rectangle, we must make sure to update that whole
782        // rectangle in that case
783        if (flags & DisplayHardware::SWAP_RECTANGLE) {
784            // TODO: we really should be able to pass a region to
785            // SWAP_RECTANGLE so that we don't have to redraw all this.
786            mDirtyRegion.set(mInvalidRegion.bounds());
787        } else {
788            // in the BUFFER_PRESERVED case, obviously, we can update only
789            // what's needed and nothing more.
790            // NOTE: this is NOT a common case, as preserving the backbuffer
791            // is costly and usually involves copying the whole update back.
792        }
793    } else {
794        if (flags & DisplayHardware::PARTIAL_UPDATES) {
795            // We need to redraw the rectangle that will be updated
796            // (pushed to the framebuffer).
797            // This is needed because PARTIAL_UPDATES only takes one
798            // rectangle instead of a region (see DisplayHardware::flip())
799            mDirtyRegion.set(mInvalidRegion.bounds());
800        } else {
801            // we need to redraw everything (the whole screen)
802            mDirtyRegion.set(hw.bounds());
803            mInvalidRegion = mDirtyRegion;
804        }
805    }
806
807    // compose all surfaces
808    composeSurfaces(mDirtyRegion);
809
810    // clear the dirty regions
811    mDirtyRegion.clear();
812}
813
814void SurfaceFlinger::composeSurfaces(const Region& dirty)
815{
816    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
817        // should never happen unless the window manager has a bug
818        // draw something...
819        drawWormhole();
820    }
821    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
822    const size_t count = layers.size();
823    for (size_t i=0 ; i<count ; ++i) {
824        const sp<LayerBase>& layer(layers[i]);
825        const Region clip(dirty.intersect(layer->visibleRegionScreen));
826        if (!clip.isEmpty()) {
827            layer->draw(clip);
828        }
829    }
830}
831
832void SurfaceFlinger::unlockClients()
833{
834    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
835    const size_t count = drawingLayers.size();
836    sp<LayerBase> const* const layers = drawingLayers.array();
837    for (size_t i=0 ; i<count ; ++i) {
838        const sp<LayerBase>& layer = layers[i];
839        layer->finishPageFlip();
840    }
841}
842
843void SurfaceFlinger::debugFlashRegions()
844{
845    const DisplayHardware& hw(graphicPlane(0).displayHardware());
846    const uint32_t flags = hw.getFlags();
847
848    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
849            (flags & DisplayHardware::BUFFER_PRESERVED))) {
850        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
851                mDirtyRegion.bounds() : hw.bounds());
852        composeSurfaces(repaint);
853    }
854
855    TextureManager::deactivateTextures();
856
857    glDisable(GL_BLEND);
858    glDisable(GL_DITHER);
859    glDisable(GL_SCISSOR_TEST);
860
861    static int toggle = 0;
862    toggle = 1 - toggle;
863    if (toggle) {
864        glColor4f(1, 0, 1, 1);
865    } else {
866        glColor4f(1, 1, 0, 1);
867    }
868
869    Region::const_iterator it = mDirtyRegion.begin();
870    Region::const_iterator const end = mDirtyRegion.end();
871    while (it != end) {
872        const Rect& r = *it++;
873        GLfloat vertices[][2] = {
874                { r.left,  r.top },
875                { r.left,  r.bottom },
876                { r.right, r.bottom },
877                { r.right, r.top }
878        };
879        glVertexPointer(2, GL_FLOAT, 0, vertices);
880        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
881    }
882
883    if (mInvalidRegion.isEmpty()) {
884        mDirtyRegion.dump("mDirtyRegion");
885        mInvalidRegion.dump("mInvalidRegion");
886    }
887    hw.flip(mInvalidRegion);
888
889    if (mDebugRegion > 1)
890        usleep(mDebugRegion * 1000);
891
892    glEnable(GL_SCISSOR_TEST);
893    //mDirtyRegion.dump("mDirtyRegion");
894}
895
896void SurfaceFlinger::drawWormhole() const
897{
898    const Region region(mWormholeRegion.intersect(mDirtyRegion));
899    if (region.isEmpty())
900        return;
901
902    const DisplayHardware& hw(graphicPlane(0).displayHardware());
903    const int32_t width = hw.getWidth();
904    const int32_t height = hw.getHeight();
905
906    glDisable(GL_BLEND);
907    glDisable(GL_DITHER);
908
909    if (LIKELY(!mDebugBackground)) {
910        glClearColor(0,0,0,0);
911        Region::const_iterator it = region.begin();
912        Region::const_iterator const end = region.end();
913        while (it != end) {
914            const Rect& r = *it++;
915            const GLint sy = height - (r.top + r.height());
916            glScissor(r.left, sy, r.width(), r.height());
917            glClear(GL_COLOR_BUFFER_BIT);
918        }
919    } else {
920        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
921                { width, height }, { 0, height }  };
922        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
923        glVertexPointer(2, GL_SHORT, 0, vertices);
924        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
925        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
926#if defined(GL_OES_EGL_image_external)
927        if (GLExtensions::getInstance().haveTextureExternal()) {
928            glDisable(GL_TEXTURE_EXTERNAL_OES);
929        }
930#endif
931        glEnable(GL_TEXTURE_2D);
932        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
933        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
934        glMatrixMode(GL_TEXTURE);
935        glLoadIdentity();
936        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
937        Region::const_iterator it = region.begin();
938        Region::const_iterator const end = region.end();
939        while (it != end) {
940            const Rect& r = *it++;
941            const GLint sy = height - (r.top + r.height());
942            glScissor(r.left, sy, r.width(), r.height());
943            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
944        }
945        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
946    }
947}
948
949void SurfaceFlinger::debugShowFPS() const
950{
951    static int mFrameCount;
952    static int mLastFrameCount = 0;
953    static nsecs_t mLastFpsTime = 0;
954    static float mFps = 0;
955    mFrameCount++;
956    nsecs_t now = systemTime();
957    nsecs_t diff = now - mLastFpsTime;
958    if (diff > ms2ns(250)) {
959        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
960        mLastFpsTime = now;
961        mLastFrameCount = mFrameCount;
962    }
963    // XXX: mFPS has the value we want
964 }
965
966status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
967{
968    Mutex::Autolock _l(mStateLock);
969    addLayer_l(layer);
970    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
971    return NO_ERROR;
972}
973
974status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
975{
976    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
977    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
978}
979
980ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
981        const sp<LayerBaseClient>& lbc)
982{
983    Mutex::Autolock _l(mStateLock);
984
985    // attach this layer to the client
986    ssize_t name = client->attachLayer(lbc);
987
988    // add this layer to the current state list
989    addLayer_l(lbc);
990
991    return name;
992}
993
994status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
995{
996    Mutex::Autolock _l(mStateLock);
997    status_t err = purgatorizeLayer_l(layer);
998    if (err == NO_ERROR)
999        setTransactionFlags(eTransactionNeeded);
1000    return err;
1001}
1002
1003status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1004{
1005    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1006    if (lbc != 0) {
1007        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1008    }
1009    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1010    if (index >= 0) {
1011        mLayersRemoved = true;
1012        return NO_ERROR;
1013    }
1014    return status_t(index);
1015}
1016
1017status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1018{
1019    // remove the layer from the main list (through a transaction).
1020    ssize_t err = removeLayer_l(layerBase);
1021
1022    layerBase->onRemoved();
1023
1024    // it's possible that we don't find a layer, because it might
1025    // have been destroyed already -- this is not technically an error
1026    // from the user because there is a race between Client::destroySurface(),
1027    // ~Client() and ~ISurface().
1028    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1029}
1030
1031status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1032{
1033    layer->forceVisibilityTransaction();
1034    setTransactionFlags(eTraversalNeeded);
1035    return NO_ERROR;
1036}
1037
1038uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1039{
1040    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1041}
1042
1043uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1044{
1045    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1046    if ((old & flags)==0) { // wake the server up
1047        signalEvent();
1048    }
1049    return old;
1050}
1051
1052void SurfaceFlinger::openGlobalTransaction()
1053{
1054    android_atomic_inc(&mTransactionCount);
1055}
1056
1057void SurfaceFlinger::closeGlobalTransaction()
1058{
1059    if (android_atomic_dec(&mTransactionCount) == 1) {
1060        signalEvent();
1061
1062        // if there is a transaction with a resize, wait for it to
1063        // take effect before returning.
1064        Mutex::Autolock _l(mStateLock);
1065        while (mResizeTransationPending) {
1066            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1067            if (CC_UNLIKELY(err != NO_ERROR)) {
1068                // just in case something goes wrong in SF, return to the
1069                // called after a few seconds.
1070                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1071                mResizeTransationPending = false;
1072                break;
1073            }
1074        }
1075    }
1076}
1077
1078status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1079{
1080    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1081        return BAD_VALUE;
1082
1083    Mutex::Autolock _l(mStateLock);
1084    mCurrentState.freezeDisplay = 1;
1085    setTransactionFlags(eTransactionNeeded);
1086
1087    // flags is intended to communicate some sort of animation behavior
1088    // (for instance fading)
1089    return NO_ERROR;
1090}
1091
1092status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1093{
1094    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1095        return BAD_VALUE;
1096
1097    Mutex::Autolock _l(mStateLock);
1098    mCurrentState.freezeDisplay = 0;
1099    setTransactionFlags(eTransactionNeeded);
1100
1101    // flags is intended to communicate some sort of animation behavior
1102    // (for instance fading)
1103    return NO_ERROR;
1104}
1105
1106int SurfaceFlinger::setOrientation(DisplayID dpy,
1107        int orientation, uint32_t flags)
1108{
1109    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1110        return BAD_VALUE;
1111
1112    Mutex::Autolock _l(mStateLock);
1113    if (mCurrentState.orientation != orientation) {
1114        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1115            mCurrentState.orientationType = flags;
1116            mCurrentState.orientation = orientation;
1117            setTransactionFlags(eTransactionNeeded);
1118            mTransactionCV.wait(mStateLock);
1119        } else {
1120            orientation = BAD_VALUE;
1121        }
1122    }
1123    return orientation;
1124}
1125
1126sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1127        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1128        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1129        uint32_t flags)
1130{
1131    sp<LayerBaseClient> layer;
1132    sp<LayerBaseClient::Surface> surfaceHandle;
1133
1134    if (int32_t(w|h) < 0) {
1135        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1136                int(w), int(h));
1137        return surfaceHandle;
1138    }
1139
1140    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1141    sp<Layer> normalLayer;
1142    switch (flags & eFXSurfaceMask) {
1143        case eFXSurfaceNormal:
1144            if (UNLIKELY(flags & ePushBuffers)) {
1145                layer = createPushBuffersSurface(client, d, w, h, flags);
1146            } else {
1147                normalLayer = createNormalSurface(client, d, w, h, flags, format);
1148                layer = normalLayer;
1149            }
1150            break;
1151        case eFXSurfaceBlur:
1152            layer = createBlurSurface(client, d, w, h, flags);
1153            break;
1154        case eFXSurfaceDim:
1155            layer = createDimSurface(client, d, w, h, flags);
1156            break;
1157    }
1158
1159    if (layer != 0) {
1160        layer->initStates(w, h, flags);
1161        layer->setName(name);
1162        ssize_t token = addClientLayer(client, layer);
1163
1164        surfaceHandle = layer->getSurface();
1165        if (surfaceHandle != 0) {
1166            params->token = token;
1167            params->identity = surfaceHandle->getIdentity();
1168            params->width = w;
1169            params->height = h;
1170            params->format = format;
1171            if (normalLayer != 0) {
1172                Mutex::Autolock _l(mStateLock);
1173                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1174            }
1175        }
1176
1177        setTransactionFlags(eTransactionNeeded);
1178    }
1179
1180    return surfaceHandle;
1181}
1182
1183sp<Layer> SurfaceFlinger::createNormalSurface(
1184        const sp<Client>& client, DisplayID display,
1185        uint32_t w, uint32_t h, uint32_t flags,
1186        PixelFormat& format)
1187{
1188    // initialize the surfaces
1189    switch (format) { // TODO: take h/w into account
1190    case PIXEL_FORMAT_TRANSPARENT:
1191    case PIXEL_FORMAT_TRANSLUCENT:
1192        format = PIXEL_FORMAT_RGBA_8888;
1193        break;
1194    case PIXEL_FORMAT_OPAQUE:
1195#ifdef NO_RGBX_8888
1196        format = PIXEL_FORMAT_RGB_565;
1197#else
1198        format = PIXEL_FORMAT_RGBX_8888;
1199#endif
1200        break;
1201    }
1202
1203#ifdef NO_RGBX_8888
1204    if (format == PIXEL_FORMAT_RGBX_8888)
1205        format = PIXEL_FORMAT_RGBA_8888;
1206#endif
1207
1208    sp<Layer> layer = new Layer(this, display, client);
1209    status_t err = layer->setBuffers(w, h, format, flags);
1210    if (LIKELY(err != NO_ERROR)) {
1211        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1212        layer.clear();
1213    }
1214    return layer;
1215}
1216
1217sp<LayerBlur> SurfaceFlinger::createBlurSurface(
1218        const sp<Client>& client, DisplayID display,
1219        uint32_t w, uint32_t h, uint32_t flags)
1220{
1221    sp<LayerBlur> layer = new LayerBlur(this, display, client);
1222    layer->initStates(w, h, flags);
1223    return layer;
1224}
1225
1226sp<LayerDim> SurfaceFlinger::createDimSurface(
1227        const sp<Client>& client, DisplayID display,
1228        uint32_t w, uint32_t h, uint32_t flags)
1229{
1230    sp<LayerDim> layer = new LayerDim(this, display, client);
1231    layer->initStates(w, h, flags);
1232    return layer;
1233}
1234
1235sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
1236        const sp<Client>& client, DisplayID display,
1237        uint32_t w, uint32_t h, uint32_t flags)
1238{
1239    sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
1240    layer->initStates(w, h, flags);
1241    return layer;
1242}
1243
1244status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1245{
1246    /*
1247     * called by the window manager, when a surface should be marked for
1248     * destruction.
1249     *
1250     * The surface is removed from the current and drawing lists, but placed
1251     * in the purgatory queue, so it's not destroyed right-away (we need
1252     * to wait for all client's references to go away first).
1253     */
1254
1255    status_t err = NAME_NOT_FOUND;
1256    Mutex::Autolock _l(mStateLock);
1257    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1258    if (layer != 0) {
1259        err = purgatorizeLayer_l(layer);
1260        if (err == NO_ERROR) {
1261            setTransactionFlags(eTransactionNeeded);
1262        }
1263    }
1264    return err;
1265}
1266
1267status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1268{
1269    // called by ~ISurface() when all references are gone
1270
1271    class MessageDestroySurface : public MessageBase {
1272        SurfaceFlinger* flinger;
1273        sp<LayerBaseClient> layer;
1274    public:
1275        MessageDestroySurface(
1276                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1277            : flinger(flinger), layer(layer) { }
1278        virtual bool handler() {
1279            sp<LayerBaseClient> l(layer);
1280            layer.clear(); // clear it outside of the lock;
1281            Mutex::Autolock _l(flinger->mStateLock);
1282            /*
1283             * remove the layer from the current list -- chances are that it's
1284             * not in the list anyway, because it should have been removed
1285             * already upon request of the client (eg: window manager).
1286             * However, a buggy client could have not done that.
1287             * Since we know we don't have any more clients, we don't need
1288             * to use the purgatory.
1289             */
1290            status_t err = flinger->removeLayer_l(l);
1291            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1292                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1293            return true;
1294        }
1295    };
1296
1297    postMessageAsync( new MessageDestroySurface(this, layer) );
1298    return NO_ERROR;
1299}
1300
1301status_t SurfaceFlinger::setClientState(
1302        const sp<Client>& client,
1303        int32_t count,
1304        const layer_state_t* states)
1305{
1306    Mutex::Autolock _l(mStateLock);
1307    uint32_t flags = 0;
1308    for (int i=0 ; i<count ; i++) {
1309        const layer_state_t& s(states[i]);
1310        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1311        if (layer != 0) {
1312            const uint32_t what = s.what;
1313            if (what & ePositionChanged) {
1314                if (layer->setPosition(s.x, s.y))
1315                    flags |= eTraversalNeeded;
1316            }
1317            if (what & eLayerChanged) {
1318                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1319                if (layer->setLayer(s.z)) {
1320                    mCurrentState.layersSortedByZ.removeAt(idx);
1321                    mCurrentState.layersSortedByZ.add(layer);
1322                    // we need traversal (state changed)
1323                    // AND transaction (list changed)
1324                    flags |= eTransactionNeeded|eTraversalNeeded;
1325                }
1326            }
1327            if (what & eSizeChanged) {
1328                if (layer->setSize(s.w, s.h)) {
1329                    flags |= eTraversalNeeded;
1330                    mResizeTransationPending = true;
1331                }
1332            }
1333            if (what & eAlphaChanged) {
1334                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1335                    flags |= eTraversalNeeded;
1336            }
1337            if (what & eMatrixChanged) {
1338                if (layer->setMatrix(s.matrix))
1339                    flags |= eTraversalNeeded;
1340            }
1341            if (what & eTransparentRegionChanged) {
1342                if (layer->setTransparentRegionHint(s.transparentRegion))
1343                    flags |= eTraversalNeeded;
1344            }
1345            if (what & eVisibilityChanged) {
1346                if (layer->setFlags(s.flags, s.mask))
1347                    flags |= eTraversalNeeded;
1348            }
1349        }
1350    }
1351    if (flags) {
1352        setTransactionFlags(flags);
1353    }
1354    return NO_ERROR;
1355}
1356
1357void SurfaceFlinger::screenReleased(int dpy)
1358{
1359    // this may be called by a signal handler, we can't do too much in here
1360    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1361    signalEvent();
1362}
1363
1364void SurfaceFlinger::screenAcquired(int dpy)
1365{
1366    // this may be called by a signal handler, we can't do too much in here
1367    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1368    signalEvent();
1369}
1370
1371status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1372{
1373    const size_t SIZE = 1024;
1374    char buffer[SIZE];
1375    String8 result;
1376    if (!mDump.checkCalling()) {
1377        snprintf(buffer, SIZE, "Permission Denial: "
1378                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1379                IPCThreadState::self()->getCallingPid(),
1380                IPCThreadState::self()->getCallingUid());
1381        result.append(buffer);
1382    } else {
1383
1384        // figure out if we're stuck somewhere
1385        const nsecs_t now = systemTime();
1386        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1387        const nsecs_t inTransaction(mDebugInTransaction);
1388        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1389        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1390
1391        // Try to get the main lock, but don't insist if we can't
1392        // (this would indicate SF is stuck, but we want to be able to
1393        // print something in dumpsys).
1394        int retry = 3;
1395        while (mStateLock.tryLock()<0 && --retry>=0) {
1396            usleep(1000000);
1397        }
1398        const bool locked(retry >= 0);
1399        if (!locked) {
1400            snprintf(buffer, SIZE,
1401                    "SurfaceFlinger appears to be unresponsive, "
1402                    "dumping anyways (no locks held)\n");
1403            result.append(buffer);
1404        }
1405
1406        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1407        const size_t count = currentLayers.size();
1408        for (size_t i=0 ; i<count ; i++) {
1409            const sp<LayerBase>& layer(currentLayers[i]);
1410            layer->dump(result, buffer, SIZE);
1411            const Layer::State& s(layer->drawingState());
1412            s.transparentRegion.dump(result, "transparentRegion");
1413            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1414            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1415        }
1416
1417        mWormholeRegion.dump(result, "WormholeRegion");
1418        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1419        snprintf(buffer, SIZE,
1420                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1421                mFreezeDisplay?"yes":"no", mFreezeCount,
1422                mCurrentState.orientation, hw.canDraw());
1423        result.append(buffer);
1424        snprintf(buffer, SIZE,
1425                "  last eglSwapBuffers() time: %f us\n"
1426                "  last transaction time     : %f us\n",
1427                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1428        result.append(buffer);
1429
1430        if (inSwapBuffersDuration || !locked) {
1431            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1432                    inSwapBuffersDuration/1000.0);
1433            result.append(buffer);
1434        }
1435
1436        if (inTransactionDuration || !locked) {
1437            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1438                    inTransactionDuration/1000.0);
1439            result.append(buffer);
1440        }
1441
1442        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1443        alloc.dump(result);
1444
1445        if (locked) {
1446            mStateLock.unlock();
1447        }
1448    }
1449    write(fd, result.string(), result.size());
1450    return NO_ERROR;
1451}
1452
1453status_t SurfaceFlinger::onTransact(
1454    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1455{
1456    switch (code) {
1457        case CREATE_CONNECTION:
1458        case OPEN_GLOBAL_TRANSACTION:
1459        case CLOSE_GLOBAL_TRANSACTION:
1460        case SET_ORIENTATION:
1461        case FREEZE_DISPLAY:
1462        case UNFREEZE_DISPLAY:
1463        case BOOT_FINISHED:
1464        case TURN_ELECTRON_BEAM_OFF:
1465        case TURN_ELECTRON_BEAM_ON:
1466        {
1467            // codes that require permission check
1468            IPCThreadState* ipc = IPCThreadState::self();
1469            const int pid = ipc->getCallingPid();
1470            const int uid = ipc->getCallingUid();
1471            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1472                LOGE("Permission Denial: "
1473                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1474                return PERMISSION_DENIED;
1475            }
1476            break;
1477        }
1478        case CAPTURE_SCREEN:
1479        {
1480            // codes that require permission check
1481            IPCThreadState* ipc = IPCThreadState::self();
1482            const int pid = ipc->getCallingPid();
1483            const int uid = ipc->getCallingUid();
1484            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1485                LOGE("Permission Denial: "
1486                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1487                return PERMISSION_DENIED;
1488            }
1489            break;
1490        }
1491    }
1492
1493    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1494    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1495        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1496        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1497            IPCThreadState* ipc = IPCThreadState::self();
1498            const int pid = ipc->getCallingPid();
1499            const int uid = ipc->getCallingUid();
1500            LOGE("Permission Denial: "
1501                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1502            return PERMISSION_DENIED;
1503        }
1504        int n;
1505        switch (code) {
1506            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1507            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1508                return NO_ERROR;
1509            case 1002:  // SHOW_UPDATES
1510                n = data.readInt32();
1511                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1512                return NO_ERROR;
1513            case 1003:  // SHOW_BACKGROUND
1514                n = data.readInt32();
1515                mDebugBackground = n ? 1 : 0;
1516                return NO_ERROR;
1517            case 1004:{ // repaint everything
1518                Mutex::Autolock _l(mStateLock);
1519                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1520                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1521                signalEvent();
1522                return NO_ERROR;
1523            }
1524            case 1005:{ // force transaction
1525                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1526                return NO_ERROR;
1527            }
1528            case 1006:{ // enable/disable GraphicLog
1529                int enabled = data.readInt32();
1530                GraphicLog::getInstance().setEnabled(enabled);
1531                return NO_ERROR;
1532            }
1533            case 1007: // set mFreezeCount
1534                mFreezeCount = data.readInt32();
1535                mFreezeDisplayTime = 0;
1536                return NO_ERROR;
1537            case 1010:  // interrogate.
1538                reply->writeInt32(0);
1539                reply->writeInt32(0);
1540                reply->writeInt32(mDebugRegion);
1541                reply->writeInt32(mDebugBackground);
1542                return NO_ERROR;
1543            case 1013: {
1544                Mutex::Autolock _l(mStateLock);
1545                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1546                reply->writeInt32(hw.getPageFlipCount());
1547            }
1548            return NO_ERROR;
1549        }
1550    }
1551    return err;
1552}
1553
1554// ---------------------------------------------------------------------------
1555
1556status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1557        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1558{
1559    if (!GLExtensions::getInstance().haveFramebufferObject())
1560        return INVALID_OPERATION;
1561
1562    // get screen geometry
1563    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1564    const uint32_t hw_w = hw.getWidth();
1565    const uint32_t hw_h = hw.getHeight();
1566    GLfloat u = 1;
1567    GLfloat v = 1;
1568
1569    // make sure to clear all GL error flags
1570    while ( glGetError() != GL_NO_ERROR ) ;
1571
1572    // create a FBO
1573    GLuint name, tname;
1574    glGenTextures(1, &tname);
1575    glBindTexture(GL_TEXTURE_2D, tname);
1576    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1577            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1578    if (glGetError() != GL_NO_ERROR) {
1579        while ( glGetError() != GL_NO_ERROR ) ;
1580        GLint tw = (2 << (31 - clz(hw_w)));
1581        GLint th = (2 << (31 - clz(hw_h)));
1582        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1583                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1584        u = GLfloat(hw_w) / tw;
1585        v = GLfloat(hw_h) / th;
1586    }
1587    glGenFramebuffersOES(1, &name);
1588    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1589    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1590            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1591
1592    // redraw the screen entirely...
1593    glClearColor(0,0,0,1);
1594    glClear(GL_COLOR_BUFFER_BIT);
1595    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1596    const size_t count = layers.size();
1597    for (size_t i=0 ; i<count ; ++i) {
1598        const sp<LayerBase>& layer(layers[i]);
1599        layer->drawForSreenShot();
1600    }
1601
1602    // back to main framebuffer
1603    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1604    glDisable(GL_SCISSOR_TEST);
1605    glDeleteFramebuffersOES(1, &name);
1606
1607    *textureName = tname;
1608    *uOut = u;
1609    *vOut = v;
1610    return NO_ERROR;
1611}
1612
1613// ---------------------------------------------------------------------------
1614
1615status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1616{
1617    status_t result = PERMISSION_DENIED;
1618
1619    if (!GLExtensions::getInstance().haveFramebufferObject())
1620        return INVALID_OPERATION;
1621
1622    // get screen geometry
1623    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1624    const uint32_t hw_w = hw.getWidth();
1625    const uint32_t hw_h = hw.getHeight();
1626    const Region screenBounds(hw.bounds());
1627
1628    GLfloat u, v;
1629    GLuint tname;
1630    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1631    if (result != NO_ERROR) {
1632        return result;
1633    }
1634
1635    GLfloat vtx[8];
1636    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1637    glEnable(GL_TEXTURE_2D);
1638    glBindTexture(GL_TEXTURE_2D, tname);
1639    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1640    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1641    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1642    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1643    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1644    glVertexPointer(2, GL_FLOAT, 0, vtx);
1645
1646    class s_curve_interpolator {
1647        const float nbFrames, s, v;
1648    public:
1649        s_curve_interpolator(int nbFrames, float s)
1650        : nbFrames(1.0f / (nbFrames-1)), s(s),
1651          v(1.0f + expf(-s + 0.5f*s)) {
1652        }
1653        float operator()(int f) {
1654            const float x = f * nbFrames;
1655            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1656        }
1657    };
1658
1659    class v_stretch {
1660        const GLfloat hw_w, hw_h;
1661    public:
1662        v_stretch(uint32_t hw_w, uint32_t hw_h)
1663        : hw_w(hw_w), hw_h(hw_h) {
1664        }
1665        void operator()(GLfloat* vtx, float v) {
1666            const GLfloat w = hw_w + (hw_w * v);
1667            const GLfloat h = hw_h - (hw_h * v);
1668            const GLfloat x = (hw_w - w) * 0.5f;
1669            const GLfloat y = (hw_h - h) * 0.5f;
1670            vtx[0] = x;         vtx[1] = y;
1671            vtx[2] = x;         vtx[3] = y + h;
1672            vtx[4] = x + w;     vtx[5] = y + h;
1673            vtx[6] = x + w;     vtx[7] = y;
1674        }
1675    };
1676
1677    class h_stretch {
1678        const GLfloat hw_w, hw_h;
1679    public:
1680        h_stretch(uint32_t hw_w, uint32_t hw_h)
1681        : hw_w(hw_w), hw_h(hw_h) {
1682        }
1683        void operator()(GLfloat* vtx, float v) {
1684            const GLfloat w = hw_w - (hw_w * v);
1685            const GLfloat h = 1.0f;
1686            const GLfloat x = (hw_w - w) * 0.5f;
1687            const GLfloat y = (hw_h - h) * 0.5f;
1688            vtx[0] = x;         vtx[1] = y;
1689            vtx[2] = x;         vtx[3] = y + h;
1690            vtx[4] = x + w;     vtx[5] = y + h;
1691            vtx[6] = x + w;     vtx[7] = y;
1692        }
1693    };
1694
1695    // the full animation is 24 frames
1696    const int nbFrames = 12;
1697    s_curve_interpolator itr(nbFrames, 7.5f);
1698    s_curve_interpolator itg(nbFrames, 8.0f);
1699    s_curve_interpolator itb(nbFrames, 8.5f);
1700
1701    v_stretch vverts(hw_w, hw_h);
1702    glEnable(GL_BLEND);
1703    glBlendFunc(GL_ONE, GL_ONE);
1704    for (int i=0 ; i<nbFrames ; i++) {
1705        float x, y, w, h;
1706        const float vr = itr(i);
1707        const float vg = itg(i);
1708        const float vb = itb(i);
1709
1710        // clear screen
1711        glColorMask(1,1,1,1);
1712        glClear(GL_COLOR_BUFFER_BIT);
1713        glEnable(GL_TEXTURE_2D);
1714
1715        // draw the red plane
1716        vverts(vtx, vr);
1717        glColorMask(1,0,0,1);
1718        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1719
1720        // draw the green plane
1721        vverts(vtx, vg);
1722        glColorMask(0,1,0,1);
1723        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1724
1725        // draw the blue plane
1726        vverts(vtx, vb);
1727        glColorMask(0,0,1,1);
1728        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1729
1730        // draw the white highlight (we use the last vertices)
1731        glDisable(GL_TEXTURE_2D);
1732        glColorMask(1,1,1,1);
1733        glColor4f(vg, vg, vg, 1);
1734        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1735        hw.flip(screenBounds);
1736    }
1737
1738    h_stretch hverts(hw_w, hw_h);
1739    glDisable(GL_BLEND);
1740    glDisable(GL_TEXTURE_2D);
1741    glColorMask(1,1,1,1);
1742    for (int i=0 ; i<nbFrames ; i++) {
1743        const float v = itg(i);
1744        hverts(vtx, v);
1745        glClear(GL_COLOR_BUFFER_BIT);
1746        glColor4f(1-v, 1-v, 1-v, 1);
1747        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1748        hw.flip(screenBounds);
1749    }
1750
1751    glColorMask(1,1,1,1);
1752    glEnable(GL_SCISSOR_TEST);
1753    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1754    glDeleteTextures(1, &tname);
1755    return NO_ERROR;
1756}
1757
1758status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1759{
1760    status_t result = PERMISSION_DENIED;
1761
1762    if (!GLExtensions::getInstance().haveFramebufferObject())
1763        return INVALID_OPERATION;
1764
1765
1766    // get screen geometry
1767    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1768    const uint32_t hw_w = hw.getWidth();
1769    const uint32_t hw_h = hw.getHeight();
1770    const Region screenBounds(hw.bounds());
1771
1772    GLfloat u, v;
1773    GLuint tname;
1774    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1775    if (result != NO_ERROR) {
1776        return result;
1777    }
1778
1779    // back to main framebuffer
1780    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1781    glDisable(GL_SCISSOR_TEST);
1782
1783    GLfloat vtx[8];
1784    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1785    glEnable(GL_TEXTURE_2D);
1786    glBindTexture(GL_TEXTURE_2D, tname);
1787    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1788    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1789    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1790    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1791    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1792    glVertexPointer(2, GL_FLOAT, 0, vtx);
1793
1794    class s_curve_interpolator {
1795        const float nbFrames, s, v;
1796    public:
1797        s_curve_interpolator(int nbFrames, float s)
1798        : nbFrames(1.0f / (nbFrames-1)), s(s),
1799          v(1.0f + expf(-s + 0.5f*s)) {
1800        }
1801        float operator()(int f) {
1802            const float x = f * nbFrames;
1803            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1804        }
1805    };
1806
1807    class v_stretch {
1808        const GLfloat hw_w, hw_h;
1809    public:
1810        v_stretch(uint32_t hw_w, uint32_t hw_h)
1811        : hw_w(hw_w), hw_h(hw_h) {
1812        }
1813        void operator()(GLfloat* vtx, float v) {
1814            const GLfloat w = hw_w + (hw_w * v);
1815            const GLfloat h = hw_h - (hw_h * v);
1816            const GLfloat x = (hw_w - w) * 0.5f;
1817            const GLfloat y = (hw_h - h) * 0.5f;
1818            vtx[0] = x;         vtx[1] = y;
1819            vtx[2] = x;         vtx[3] = y + h;
1820            vtx[4] = x + w;     vtx[5] = y + h;
1821            vtx[6] = x + w;     vtx[7] = y;
1822        }
1823    };
1824
1825    class h_stretch {
1826        const GLfloat hw_w, hw_h;
1827    public:
1828        h_stretch(uint32_t hw_w, uint32_t hw_h)
1829        : hw_w(hw_w), hw_h(hw_h) {
1830        }
1831        void operator()(GLfloat* vtx, float v) {
1832            const GLfloat w = hw_w - (hw_w * v);
1833            const GLfloat h = 1.0f;
1834            const GLfloat x = (hw_w - w) * 0.5f;
1835            const GLfloat y = (hw_h - h) * 0.5f;
1836            vtx[0] = x;         vtx[1] = y;
1837            vtx[2] = x;         vtx[3] = y + h;
1838            vtx[4] = x + w;     vtx[5] = y + h;
1839            vtx[6] = x + w;     vtx[7] = y;
1840        }
1841    };
1842
1843    // the full animation is 24 frames
1844    const int nbFrames = 12;
1845    s_curve_interpolator itr(nbFrames, 7.5f);
1846    s_curve_interpolator itg(nbFrames, 8.0f);
1847    s_curve_interpolator itb(nbFrames, 8.5f);
1848
1849    h_stretch hverts(hw_w, hw_h);
1850    glDisable(GL_BLEND);
1851    glDisable(GL_TEXTURE_2D);
1852    glColorMask(1,1,1,1);
1853    for (int i=nbFrames-1 ; i>=0 ; i--) {
1854        const float v = itg(i);
1855        hverts(vtx, v);
1856        glClear(GL_COLOR_BUFFER_BIT);
1857        glColor4f(1-v, 1-v, 1-v, 1);
1858        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1859        hw.flip(screenBounds);
1860    }
1861
1862    v_stretch vverts(hw_w, hw_h);
1863    glEnable(GL_BLEND);
1864    glBlendFunc(GL_ONE, GL_ONE);
1865    for (int i=nbFrames-1 ; i>=0 ; i--) {
1866        float x, y, w, h;
1867        const float vr = itr(i);
1868        const float vg = itg(i);
1869        const float vb = itb(i);
1870
1871        // clear screen
1872        glColorMask(1,1,1,1);
1873        glClear(GL_COLOR_BUFFER_BIT);
1874        glEnable(GL_TEXTURE_2D);
1875
1876        // draw the red plane
1877        vverts(vtx, vr);
1878        glColorMask(1,0,0,1);
1879        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1880
1881        // draw the green plane
1882        vverts(vtx, vg);
1883        glColorMask(0,1,0,1);
1884        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1885
1886        // draw the blue plane
1887        vverts(vtx, vb);
1888        glColorMask(0,0,1,1);
1889        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1890
1891        hw.flip(screenBounds);
1892    }
1893
1894    glColorMask(1,1,1,1);
1895    glEnable(GL_SCISSOR_TEST);
1896    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1897    glDeleteTextures(1, &tname);
1898
1899    return NO_ERROR;
1900}
1901
1902// ---------------------------------------------------------------------------
1903
1904status_t SurfaceFlinger::turnElectronBeamOffImplLocked()
1905{
1906    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1907    if (!hw.canDraw()) {
1908        // we're already off
1909        return NO_ERROR;
1910    }
1911    electronBeamOffAnimationImplLocked();
1912    hw.setCanDraw(false);
1913    return NO_ERROR;
1914}
1915
1916status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
1917{
1918    class MessageTurnElectronBeamOff : public MessageBase {
1919        SurfaceFlinger* flinger;
1920        status_t result;
1921    public:
1922        MessageTurnElectronBeamOff(SurfaceFlinger* flinger)
1923            : flinger(flinger), result(PERMISSION_DENIED) {
1924        }
1925        status_t getResult() const {
1926            return result;
1927        }
1928        virtual bool handler() {
1929            Mutex::Autolock _l(flinger->mStateLock);
1930            result = flinger->turnElectronBeamOffImplLocked();
1931            return true;
1932        }
1933    };
1934
1935    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this);
1936    status_t res = postMessageSync(msg);
1937    if (res == NO_ERROR) {
1938        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
1939
1940        // work-around: when the power-manager calls us we activate the
1941        // animation. eventually, the "on" animation will be called
1942        // by the power-manager itself
1943        mElectronBeamAnimation = true;
1944    }
1945    return res;
1946}
1947
1948// ---------------------------------------------------------------------------
1949
1950status_t SurfaceFlinger::turnElectronBeamOnImplLocked()
1951{
1952    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1953    if (hw.canDraw()) {
1954        // we're already on
1955        return NO_ERROR;
1956    }
1957    electronBeamOnAnimationImplLocked();
1958    hw.setCanDraw(true);
1959
1960    // make sure to redraw the whole screen when the animation is done
1961    mDirtyRegion.set(hw.bounds());
1962    signalEvent();
1963
1964    return NO_ERROR;
1965}
1966
1967status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
1968{
1969    class MessageTurnElectronBeamOn : public MessageBase {
1970        SurfaceFlinger* flinger;
1971        status_t result;
1972    public:
1973        MessageTurnElectronBeamOn(SurfaceFlinger* flinger)
1974            : flinger(flinger), result(PERMISSION_DENIED) {
1975        }
1976        status_t getResult() const {
1977            return result;
1978        }
1979        virtual bool handler() {
1980            Mutex::Autolock _l(flinger->mStateLock);
1981            result = flinger->turnElectronBeamOnImplLocked();
1982            return true;
1983        }
1984    };
1985
1986    postMessageAsync( new MessageTurnElectronBeamOn(this) );
1987    return NO_ERROR;
1988}
1989
1990// ---------------------------------------------------------------------------
1991
1992status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
1993        sp<IMemoryHeap>* heap,
1994        uint32_t* w, uint32_t* h, PixelFormat* f,
1995        uint32_t sw, uint32_t sh)
1996{
1997    status_t result = PERMISSION_DENIED;
1998
1999    // only one display supported for now
2000    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2001        return BAD_VALUE;
2002
2003    if (!GLExtensions::getInstance().haveFramebufferObject())
2004        return INVALID_OPERATION;
2005
2006    // get screen geometry
2007    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2008    const uint32_t hw_w = hw.getWidth();
2009    const uint32_t hw_h = hw.getHeight();
2010
2011    if ((sw > hw_w) || (sh > hw_h))
2012        return BAD_VALUE;
2013
2014    sw = (!sw) ? hw_w : sw;
2015    sh = (!sh) ? hw_h : sh;
2016    const size_t size = sw * sh * 4;
2017
2018    // make sure to clear all GL error flags
2019    while ( glGetError() != GL_NO_ERROR ) ;
2020
2021    // create a FBO
2022    GLuint name, tname;
2023    glGenRenderbuffersOES(1, &tname);
2024    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2025    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2026    glGenFramebuffersOES(1, &name);
2027    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2028    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2029            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2030
2031    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2032    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2033
2034        // invert everything, b/c glReadPixel() below will invert the FB
2035        glViewport(0, 0, sw, sh);
2036        glMatrixMode(GL_PROJECTION);
2037        glPushMatrix();
2038        glLoadIdentity();
2039        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2040        glMatrixMode(GL_MODELVIEW);
2041
2042        // redraw the screen entirely...
2043        glClearColor(0,0,0,1);
2044        glClear(GL_COLOR_BUFFER_BIT);
2045        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2046        const size_t count = layers.size();
2047        for (size_t i=0 ; i<count ; ++i) {
2048            const sp<LayerBase>& layer(layers[i]);
2049            layer->drawForSreenShot();
2050        }
2051
2052        // XXX: this is needed on tegra
2053        glScissor(0, 0, sw, sh);
2054
2055        // check for errors and return screen capture
2056        if (glGetError() != GL_NO_ERROR) {
2057            // error while rendering
2058            result = INVALID_OPERATION;
2059        } else {
2060            // allocate shared memory large enough to hold the
2061            // screen capture
2062            sp<MemoryHeapBase> base(
2063                    new MemoryHeapBase(size, 0, "screen-capture") );
2064            void* const ptr = base->getBase();
2065            if (ptr) {
2066                // capture the screen with glReadPixels()
2067                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2068                if (glGetError() == GL_NO_ERROR) {
2069                    *heap = base;
2070                    *w = sw;
2071                    *h = sh;
2072                    *f = PIXEL_FORMAT_RGBA_8888;
2073                    result = NO_ERROR;
2074                }
2075            } else {
2076                result = NO_MEMORY;
2077            }
2078        }
2079
2080        glEnable(GL_SCISSOR_TEST);
2081        glViewport(0, 0, hw_w, hw_h);
2082        glMatrixMode(GL_PROJECTION);
2083        glPopMatrix();
2084        glMatrixMode(GL_MODELVIEW);
2085
2086
2087    } else {
2088        result = BAD_VALUE;
2089    }
2090
2091    // release FBO resources
2092    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2093    glDeleteRenderbuffersOES(1, &tname);
2094    glDeleteFramebuffersOES(1, &name);
2095    return result;
2096}
2097
2098
2099status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2100        sp<IMemoryHeap>* heap,
2101        uint32_t* width, uint32_t* height, PixelFormat* format,
2102        uint32_t sw, uint32_t sh)
2103{
2104    // only one display supported for now
2105    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2106        return BAD_VALUE;
2107
2108    if (!GLExtensions::getInstance().haveFramebufferObject())
2109        return INVALID_OPERATION;
2110
2111    class MessageCaptureScreen : public MessageBase {
2112        SurfaceFlinger* flinger;
2113        DisplayID dpy;
2114        sp<IMemoryHeap>* heap;
2115        uint32_t* w;
2116        uint32_t* h;
2117        PixelFormat* f;
2118        uint32_t sw;
2119        uint32_t sh;
2120        status_t result;
2121    public:
2122        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2123                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2124                uint32_t sw, uint32_t sh)
2125            : flinger(flinger), dpy(dpy),
2126              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED)
2127        {
2128        }
2129        status_t getResult() const {
2130            return result;
2131        }
2132        virtual bool handler() {
2133            Mutex::Autolock _l(flinger->mStateLock);
2134
2135            // if we have secure windows, never allow the screen capture
2136            if (flinger->mSecureFrameBuffer)
2137                return true;
2138
2139            result = flinger->captureScreenImplLocked(dpy,
2140                    heap, w, h, f, sw, sh);
2141
2142            return true;
2143        }
2144    };
2145
2146    sp<MessageBase> msg = new MessageCaptureScreen(this,
2147            dpy, heap, width, height, format, sw, sh);
2148    status_t res = postMessageSync(msg);
2149    if (res == NO_ERROR) {
2150        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2151    }
2152    return res;
2153}
2154
2155// ---------------------------------------------------------------------------
2156
2157sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2158{
2159    sp<Layer> result;
2160    Mutex::Autolock _l(mStateLock);
2161    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2162    return result;
2163}
2164
2165// ---------------------------------------------------------------------------
2166
2167Client::Client(const sp<SurfaceFlinger>& flinger)
2168    : mFlinger(flinger), mNameGenerator(1)
2169{
2170}
2171
2172Client::~Client()
2173{
2174    const size_t count = mLayers.size();
2175    for (size_t i=0 ; i<count ; i++) {
2176        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2177        if (layer != 0) {
2178            mFlinger->removeLayer(layer);
2179        }
2180    }
2181}
2182
2183status_t Client::initCheck() const {
2184    return NO_ERROR;
2185}
2186
2187ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2188{
2189    int32_t name = android_atomic_inc(&mNameGenerator);
2190    mLayers.add(name, layer);
2191    return name;
2192}
2193
2194void Client::detachLayer(const LayerBaseClient* layer)
2195{
2196    // we do a linear search here, because this doesn't happen often
2197    const size_t count = mLayers.size();
2198    for (size_t i=0 ; i<count ; i++) {
2199        if (mLayers.valueAt(i) == layer) {
2200            mLayers.removeItemsAt(i, 1);
2201            break;
2202        }
2203    }
2204}
2205sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2206    sp<LayerBaseClient> lbc;
2207    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2208    if (layer != 0) {
2209        lbc = layer.promote();
2210        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2211    }
2212    return lbc;
2213}
2214
2215sp<IMemoryHeap> Client::getControlBlock() const {
2216    return 0;
2217}
2218ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2219    return -1;
2220}
2221sp<ISurface> Client::createSurface(
2222        ISurfaceComposerClient::surface_data_t* params, int pid,
2223        const String8& name,
2224        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2225        uint32_t flags)
2226{
2227    return mFlinger->createSurface(this, pid, name, params,
2228            display, w, h, format, flags);
2229}
2230status_t Client::destroySurface(SurfaceID sid) {
2231    return mFlinger->removeSurface(this, sid);
2232}
2233status_t Client::setState(int32_t count, const layer_state_t* states) {
2234    return mFlinger->setClientState(this, count, states);
2235}
2236
2237// ---------------------------------------------------------------------------
2238
2239UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2240    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2241{
2242    const int pgsize = getpagesize();
2243    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2244
2245    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2246            "SurfaceFlinger Client control-block");
2247
2248    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2249    if (ctrlblk) { // construct the shared structure in-place.
2250        new(ctrlblk) SharedClient;
2251    }
2252}
2253
2254UserClient::~UserClient()
2255{
2256    if (ctrlblk) {
2257        ctrlblk->~SharedClient();  // destroy our shared-structure.
2258    }
2259
2260    /*
2261     * When a UserClient dies, it's unclear what to do exactly.
2262     * We could go ahead and destroy all surfaces linked to that client
2263     * however, it wouldn't be fair to the main Client
2264     * (usually the the window-manager), which might want to re-target
2265     * the layer to another UserClient.
2266     * I think the best is to do nothing, or not much; in most cases the
2267     * WM itself will go ahead and clean things up when it detects a client of
2268     * his has died.
2269     * The remaining question is what to display? currently we keep
2270     * just keep the current buffer.
2271     */
2272}
2273
2274status_t UserClient::initCheck() const {
2275    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2276}
2277
2278void UserClient::detachLayer(const Layer* layer)
2279{
2280    int32_t name = layer->getToken();
2281    if (name >= 0) {
2282        int32_t mask = 1LU<<name;
2283        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2284            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2285        }
2286    }
2287}
2288
2289sp<IMemoryHeap> UserClient::getControlBlock() const {
2290    return mCblkHeap;
2291}
2292
2293ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2294{
2295    int32_t name = NAME_NOT_FOUND;
2296    sp<Layer> layer(mFlinger->getLayer(sur));
2297    if (layer == 0) return name;
2298
2299    // if this layer already has a token, just return it
2300    name = layer->getToken();
2301    if ((name >= 0) && (layer->getClient() == this))
2302        return name;
2303
2304    name = 0;
2305    do {
2306        int32_t mask = 1LU<<name;
2307        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2308            // we found and locked that name
2309            status_t err = layer->setToken(
2310                    const_cast<UserClient*>(this), ctrlblk, name);
2311            if (err != NO_ERROR) {
2312                // free the name
2313                android_atomic_and(~mask, &mBitmap);
2314                name = err;
2315            }
2316            break;
2317        }
2318        if (++name > 31)
2319            name = NO_MEMORY;
2320    } while(name >= 0);
2321
2322    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2323    //        sur->asBinder().get(), name, this, mBitmap);
2324    return name;
2325}
2326
2327sp<ISurface> UserClient::createSurface(
2328        ISurfaceComposerClient::surface_data_t* params, int pid,
2329        const String8& name,
2330        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2331        uint32_t flags) {
2332    return 0;
2333}
2334status_t UserClient::destroySurface(SurfaceID sid) {
2335    return INVALID_OPERATION;
2336}
2337status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2338    return INVALID_OPERATION;
2339}
2340
2341// ---------------------------------------------------------------------------
2342
2343GraphicPlane::GraphicPlane()
2344    : mHw(0)
2345{
2346}
2347
2348GraphicPlane::~GraphicPlane() {
2349    delete mHw;
2350}
2351
2352bool GraphicPlane::initialized() const {
2353    return mHw ? true : false;
2354}
2355
2356int GraphicPlane::getWidth() const {
2357    return mWidth;
2358}
2359
2360int GraphicPlane::getHeight() const {
2361    return mHeight;
2362}
2363
2364void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2365{
2366    mHw = hw;
2367
2368    // initialize the display orientation transform.
2369    // it's a constant that should come from the display driver.
2370    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2371    char property[PROPERTY_VALUE_MAX];
2372    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2373        //displayOrientation
2374        switch (atoi(property)) {
2375        case 90:
2376            displayOrientation = ISurfaceComposer::eOrientation90;
2377            break;
2378        case 270:
2379            displayOrientation = ISurfaceComposer::eOrientation270;
2380            break;
2381        }
2382    }
2383
2384    const float w = hw->getWidth();
2385    const float h = hw->getHeight();
2386    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2387            &mDisplayTransform);
2388    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2389        mDisplayWidth = h;
2390        mDisplayHeight = w;
2391    } else {
2392        mDisplayWidth = w;
2393        mDisplayHeight = h;
2394    }
2395
2396    setOrientation(ISurfaceComposer::eOrientationDefault);
2397}
2398
2399status_t GraphicPlane::orientationToTransfrom(
2400        int orientation, int w, int h, Transform* tr)
2401{
2402    uint32_t flags = 0;
2403    switch (orientation) {
2404    case ISurfaceComposer::eOrientationDefault:
2405        flags = Transform::ROT_0;
2406        break;
2407    case ISurfaceComposer::eOrientation90:
2408        flags = Transform::ROT_90;
2409        break;
2410    case ISurfaceComposer::eOrientation180:
2411        flags = Transform::ROT_180;
2412        break;
2413    case ISurfaceComposer::eOrientation270:
2414        flags = Transform::ROT_270;
2415        break;
2416    default:
2417        return BAD_VALUE;
2418    }
2419    tr->set(flags, w, h);
2420    return NO_ERROR;
2421}
2422
2423status_t GraphicPlane::setOrientation(int orientation)
2424{
2425    // If the rotation can be handled in hardware, this is where
2426    // the magic should happen.
2427
2428    const DisplayHardware& hw(displayHardware());
2429    const float w = mDisplayWidth;
2430    const float h = mDisplayHeight;
2431    mWidth = int(w);
2432    mHeight = int(h);
2433
2434    Transform orientationTransform;
2435    GraphicPlane::orientationToTransfrom(orientation, w, h,
2436            &orientationTransform);
2437    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2438        mWidth = int(h);
2439        mHeight = int(w);
2440    }
2441
2442    mOrientation = orientation;
2443    mGlobalTransform = mDisplayTransform * orientationTransform;
2444    return NO_ERROR;
2445}
2446
2447const DisplayHardware& GraphicPlane::displayHardware() const {
2448    return *mHw;
2449}
2450
2451DisplayHardware& GraphicPlane::editDisplayHardware() {
2452    return *mHw;
2453}
2454
2455const Transform& GraphicPlane::transform() const {
2456    return mGlobalTransform;
2457}
2458
2459EGLDisplay GraphicPlane::getEGLDisplay() const {
2460    return mHw->getEGLDisplay();
2461}
2462
2463// ---------------------------------------------------------------------------
2464
2465}; // namespace android
2466