SurfaceFlinger.cpp revision c1d359d42b753fcc2426d66a0f782f7c300893bc
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayDevice.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mExternalDisplaySurface(EGL_NO_SURFACE) 99{ 100 ALOGI("SurfaceFlinger is starting"); 101 102 // debugging stuff... 103 char value[PROPERTY_VALUE_MAX]; 104 105 property_get("debug.sf.showupdates", value, "0"); 106 mDebugRegion = atoi(value); 107 108 property_get("debug.sf.ddms", value, "0"); 109 mDebugDDMS = atoi(value); 110 if (mDebugDDMS) { 111 DdmConnection::start(getServiceName()); 112 } 113 114 ALOGI_IF(mDebugRegion, "showupdates enabled"); 115 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 116} 117 118void SurfaceFlinger::onFirstRef() 119{ 120 mEventQueue.init(this); 121 122 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 123 124 // Wait for the main thread to be done with its initialization 125 mReadyToRunBarrier.wait(); 126} 127 128 129SurfaceFlinger::~SurfaceFlinger() 130{ 131 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 132 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 133 eglTerminate(display); 134} 135 136void SurfaceFlinger::binderDied(const wp<IBinder>& who) 137{ 138 // the window manager died on us. prepare its eulogy. 139 140 // reset screen orientation 141 Vector<ComposerState> state; 142 Vector<DisplayState> displays; 143 DisplayState d; 144 d.orientation = eOrientationDefault; 145 displays.add(d); 146 setTransactionState(state, displays, 0); 147 148 // restart the boot-animation 149 startBootAnim(); 150} 151 152sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 153{ 154 sp<ISurfaceComposerClient> bclient; 155 sp<Client> client(new Client(this)); 156 status_t err = client->initCheck(); 157 if (err == NO_ERROR) { 158 bclient = client; 159 } 160 return bclient; 161} 162 163sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 164{ 165 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 166 return gba; 167} 168 169void SurfaceFlinger::bootFinished() 170{ 171 const nsecs_t now = systemTime(); 172 const nsecs_t duration = now - mBootTime; 173 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 174 mBootFinished = true; 175 176 // wait patiently for the window manager death 177 const String16 name("window"); 178 sp<IBinder> window(defaultServiceManager()->getService(name)); 179 if (window != 0) { 180 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 181 } 182 183 // stop boot animation 184 // formerly we would just kill the process, but we now ask it to exit so it 185 // can choose where to stop the animation. 186 property_set("service.bootanim.exit", "1"); 187} 188 189void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 190 class MessageDestroyGLTexture : public MessageBase { 191 GLuint texture; 192 public: 193 MessageDestroyGLTexture(GLuint texture) 194 : texture(texture) { 195 } 196 virtual bool handler() { 197 glDeleteTextures(1, &texture); 198 return true; 199 } 200 }; 201 postMessageAsync(new MessageDestroyGLTexture(texture)); 202} 203 204status_t SurfaceFlinger::selectConfigForPixelFormat( 205 EGLDisplay dpy, 206 EGLint const* attrs, 207 PixelFormat format, 208 EGLConfig* outConfig) 209{ 210 EGLConfig config = NULL; 211 EGLint numConfigs = -1, n=0; 212 eglGetConfigs(dpy, NULL, 0, &numConfigs); 213 EGLConfig* const configs = new EGLConfig[numConfigs]; 214 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 215 for (int i=0 ; i<n ; i++) { 216 EGLint nativeVisualId = 0; 217 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 218 if (nativeVisualId>0 && format == nativeVisualId) { 219 *outConfig = configs[i]; 220 delete [] configs; 221 return NO_ERROR; 222 } 223 } 224 delete [] configs; 225 return NAME_NOT_FOUND; 226} 227 228EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 229 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 230 // it is to be used with WIFI displays 231 EGLConfig config; 232 EGLint dummy; 233 status_t err; 234 EGLint attribs[] = { 235 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 236 EGL_RECORDABLE_ANDROID, EGL_TRUE, 237 EGL_NONE 238 }; 239 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 240 if (err) { 241 // maybe we failed because of EGL_RECORDABLE_ANDROID 242 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 243 attribs[2] = EGL_NONE; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 } 246 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 247 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 248 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 249 } 250 return config; 251} 252 253EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 254 // Also create our EGLContext 255 EGLint contextAttributes[] = { 256#ifdef EGL_IMG_context_priority 257#ifdef HAS_CONTEXT_PRIORITY 258#warning "using EGL_IMG_context_priority" 259 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 260#endif 261#endif 262 EGL_NONE, EGL_NONE 263 }; 264 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 265 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 266 return ctxt; 267} 268 269void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 270 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 271 if (!result) { 272 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 273 exit(0); 274 } 275 276 GLExtensions& extensions(GLExtensions::getInstance()); 277 extensions.initWithGLStrings( 278 glGetString(GL_VENDOR), 279 glGetString(GL_RENDERER), 280 glGetString(GL_VERSION), 281 glGetString(GL_EXTENSIONS), 282 eglQueryString(display, EGL_VENDOR), 283 eglQueryString(display, EGL_VERSION), 284 eglQueryString(display, EGL_EXTENSIONS)); 285 286 EGLint w, h; 287 eglQuerySurface(display, surface, EGL_WIDTH, &w); 288 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 289 290 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 291 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 292 293 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 294 glPixelStorei(GL_PACK_ALIGNMENT, 4); 295 glEnableClientState(GL_VERTEX_ARRAY); 296 glShadeModel(GL_FLAT); 297 glDisable(GL_DITHER); 298 glDisable(GL_CULL_FACE); 299 300 struct pack565 { 301 inline uint16_t operator() (int r, int g, int b) const { 302 return (r<<11)|(g<<5)|b; 303 } 304 } pack565; 305 306 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 307 glGenTextures(1, &mProtectedTexName); 308 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 309 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 310 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 311 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 312 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 313 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 314 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 315 316 glViewport(0, 0, w, h); 317 glMatrixMode(GL_PROJECTION); 318 glLoadIdentity(); 319 // put the origin in the left-bottom corner 320 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 321 322 // print some debugging info 323 EGLint r,g,b,a; 324 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 325 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 326 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 327 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 328 ALOGI("EGL informations:"); 329 ALOGI("vendor : %s", extensions.getEglVendor()); 330 ALOGI("version : %s", extensions.getEglVersion()); 331 ALOGI("extensions: %s", extensions.getEglExtension()); 332 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 333 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 334 ALOGI("OpenGL ES informations:"); 335 ALOGI("vendor : %s", extensions.getVendor()); 336 ALOGI("renderer : %s", extensions.getRenderer()); 337 ALOGI("version : %s", extensions.getVersion()); 338 ALOGI("extensions: %s", extensions.getExtension()); 339 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 340 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 341} 342 343status_t SurfaceFlinger::readyToRun() 344{ 345 ALOGI( "SurfaceFlinger's main thread ready to run. " 346 "Initializing graphics H/W..."); 347 348 // initialize EGL 349 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 350 eglInitialize(mEGLDisplay, NULL, NULL); 351 352 // Initialize the main display 353 // create native window to main display 354 sp<FramebufferSurface> anw = FramebufferSurface::create(); 355 ANativeWindow* const window = anw.get(); 356 if (!window) { 357 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 358 exit(0); 359 } 360 361 // initialize the config and context 362 int format; 363 window->query(window, NATIVE_WINDOW_FORMAT, &format); 364 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 365 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 366 367 // initialize our main display hardware 368 mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState()); 369 DisplayDevice hw(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig); 370 mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw); 371 372 // initialize OpenGL ES 373 EGLSurface surface = hw.getEGLSurface(); 374 initializeGL(mEGLDisplay, surface); 375 376 // start the EventThread 377 mEventThread = new EventThread(this); 378 mEventQueue.setEventThread(mEventThread); 379 380 // initialize the H/W composer 381 mHwc = new HWComposer(this, 382 *static_cast<HWComposer::EventHandler *>(this), 383 hw.getRefreshPeriod()); 384 385 // initialize our drawing state 386 mDrawingState = mCurrentState; 387 388 // We're now ready to accept clients... 389 mReadyToRunBarrier.open(); 390 391 // start boot animation 392 startBootAnim(); 393 394 return NO_ERROR; 395} 396 397void SurfaceFlinger::startBootAnim() { 398 // start boot animation 399 property_set("service.bootanim.exit", "0"); 400 property_set("ctl.start", "bootanim"); 401} 402 403uint32_t SurfaceFlinger::getMaxTextureSize() const { 404 return mMaxTextureSize; 405} 406 407uint32_t SurfaceFlinger::getMaxViewportDims() const { 408 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 409 mMaxViewportDims[0] : mMaxViewportDims[1]; 410} 411 412// ---------------------------------------------------------------------------- 413 414bool SurfaceFlinger::authenticateSurfaceTexture( 415 const sp<ISurfaceTexture>& surfaceTexture) const { 416 Mutex::Autolock _l(mStateLock); 417 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 418 419 // Check the visible layer list for the ISurface 420 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 421 size_t count = currentLayers.size(); 422 for (size_t i=0 ; i<count ; i++) { 423 const sp<LayerBase>& layer(currentLayers[i]); 424 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 425 if (lbc != NULL) { 426 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 427 if (lbcBinder == surfaceTextureBinder) { 428 return true; 429 } 430 } 431 } 432 433 // Check the layers in the purgatory. This check is here so that if a 434 // SurfaceTexture gets destroyed before all the clients are done using it, 435 // the error will not be reported as "surface XYZ is not authenticated", but 436 // will instead fail later on when the client tries to use the surface, 437 // which should be reported as "surface XYZ returned an -ENODEV". The 438 // purgatorized layers are no less authentic than the visible ones, so this 439 // should not cause any harm. 440 size_t purgatorySize = mLayerPurgatory.size(); 441 for (size_t i=0 ; i<purgatorySize ; i++) { 442 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 443 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 444 if (lbc != NULL) { 445 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 446 if (lbcBinder == surfaceTextureBinder) { 447 return true; 448 } 449 } 450 } 451 452 return false; 453} 454 455status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 456 if (uint32_t(dpy) >= 2) { 457 return BAD_INDEX; 458 } 459 const DisplayDevice& hw(getDefaultDisplayDevice()); 460 return hw.getInfo(info); 461} 462 463// ---------------------------------------------------------------------------- 464 465sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 466 return mEventThread->createEventConnection(); 467} 468 469void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 470 const DisplayDevice& hw(getDefaultDisplayDevice()); 471 EGLSurface result = EGL_NO_SURFACE; 472 EGLSurface old_surface = EGL_NO_SURFACE; 473 sp<SurfaceTextureClient> stc; 474 475 if (display != NULL) { 476 stc = new SurfaceTextureClient(display); 477 result = eglCreateWindowSurface(mEGLDisplay, 478 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 479 ALOGE_IF(result == EGL_NO_SURFACE, 480 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 481 display.get()); 482 } 483 484 { // scope for the lock 485 Mutex::Autolock _l(mStateLock); 486 old_surface = mExternalDisplaySurface; 487 mExternalDisplayNativeWindow = stc; 488 mExternalDisplaySurface = result; 489 ALOGD("mExternalDisplaySurface = %p", result); 490 } 491 492 if (old_surface != EGL_NO_SURFACE) { 493 // Note: EGL allows to destroy an object while its current 494 // it will fail to become current next time though. 495 eglDestroySurface(mEGLDisplay, old_surface); 496 } 497} 498 499EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 500 Mutex::Autolock _l(mStateLock); 501 return mExternalDisplaySurface; 502} 503 504// ---------------------------------------------------------------------------- 505 506void SurfaceFlinger::waitForEvent() { 507 mEventQueue.waitMessage(); 508} 509 510void SurfaceFlinger::signalTransaction() { 511 mEventQueue.invalidate(); 512} 513 514void SurfaceFlinger::signalLayerUpdate() { 515 mEventQueue.invalidate(); 516} 517 518void SurfaceFlinger::signalRefresh() { 519 mEventQueue.refresh(); 520} 521 522status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 523 nsecs_t reltime, uint32_t flags) { 524 return mEventQueue.postMessage(msg, reltime); 525} 526 527status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 528 nsecs_t reltime, uint32_t flags) { 529 status_t res = mEventQueue.postMessage(msg, reltime); 530 if (res == NO_ERROR) { 531 msg->wait(); 532 } 533 return res; 534} 535 536bool SurfaceFlinger::threadLoop() { 537 waitForEvent(); 538 return true; 539} 540 541void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 542 mEventThread->onVSyncReceived(dpy, timestamp); 543} 544 545void SurfaceFlinger::eventControl(int event, int enabled) { 546 getHwComposer().eventControl(event, enabled); 547} 548 549void SurfaceFlinger::onMessageReceived(int32_t what) { 550 ATRACE_CALL(); 551 switch (what) { 552 case MessageQueue::INVALIDATE: 553 handleMessageTransaction(); 554 handleMessageInvalidate(); 555 signalRefresh(); 556 break; 557 case MessageQueue::REFRESH: 558 handleMessageRefresh(); 559 break; 560 } 561} 562 563void SurfaceFlinger::handleMessageTransaction() { 564 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 565 uint32_t transactionFlags = peekTransactionFlags(mask); 566 if (transactionFlags) { 567 handleTransaction(transactionFlags); 568 } 569} 570 571void SurfaceFlinger::handleMessageInvalidate() { 572 handlePageFlip(); 573} 574 575void SurfaceFlinger::handleMessageRefresh() { 576 handleRefresh(); 577 578 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 579 mVisibleRegionsDirty = false; 580 invalidateHwcGeometry(); 581 582 /* 583 * rebuild the visible layer list per screen 584 */ 585 586 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 587 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 588 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 589 Region opaqueRegion; 590 Region dirtyRegion; 591 computeVisibleRegions(currentLayers, 592 hw.getLayerStack(), dirtyRegion, opaqueRegion); 593 hw.dirtyRegion.orSelf(dirtyRegion); 594 595 Vector< sp<LayerBase> > layersSortedByZ; 596 const size_t count = currentLayers.size(); 597 for (size_t i=0 ; i<count ; i++) { 598 const Layer::State& s(currentLayers[i]->drawingState()); 599 if (s.layerStack == hw.getLayerStack()) { 600 if (!currentLayers[i]->visibleRegion.isEmpty()) { 601 layersSortedByZ.add(currentLayers[i]); 602 } 603 } 604 } 605 hw.setVisibleLayersSortedByZ(layersSortedByZ); 606 hw.undefinedRegion.set(hw.getBounds()); 607 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 608 } 609 } 610 611 HWComposer& hwc(getHwComposer()); 612 if (hwc.initCheck() == NO_ERROR) { 613 // build the h/w work list 614 const bool workListsDirty = mHwWorkListDirty; 615 mHwWorkListDirty = false; 616 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 617 const DisplayDevice& hw(mDisplays[dpy]); 618 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 619 const size_t count = currentLayers.size(); 620 621 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 622 623 HWComposer::LayerListIterator cur = hwc.begin(); 624 const HWComposer::LayerListIterator end = hwc.end(); 625 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 626 const sp<LayerBase>& layer(currentLayers[i]); 627 628 if (CC_UNLIKELY(workListsDirty)) { 629 layer->setGeometry(hw, *cur); 630 if (mDebugDisableHWC || mDebugRegion) { 631 cur->setSkip(true); 632 } 633 } 634 635 /* 636 * update the per-frame h/w composer data for each layer 637 * and build the transparent region of the FB 638 */ 639 layer->setPerFrameData(hw, *cur); 640 } 641 } 642 status_t err = hwc.prepare(); 643 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 644 } 645 646 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 647 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 648 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 649 650 // transform the dirty region into this screen's coordinate space 651 const Transform& planeTransform(hw.getTransform()); 652 Region dirtyRegion; 653 if (repaintEverything) { 654 dirtyRegion.set(hw.bounds()); 655 } else { 656 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 657 dirtyRegion.andSelf(hw.bounds()); 658 } 659 hw.dirtyRegion.clear(); 660 661 if (!dirtyRegion.isEmpty()) { 662 if (hw.canDraw()) { 663 // repaint the framebuffer (if needed) 664 handleRepaint(hw, dirtyRegion); 665 } 666 } 667 // inform the h/w that we're done compositing 668 hw.compositionComplete(); 669 } 670 671 postFramebuffer(); 672 673 674#if 1 675 // render to the external display if we have one 676 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 677 if (externalDisplaySurface != EGL_NO_SURFACE) { 678 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 679 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 680 externalDisplaySurface, externalDisplaySurface, 681 eglGetCurrentContext()); 682 683 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 684 685 if (success) { 686 // redraw the screen entirely... 687 glDisable(GL_TEXTURE_EXTERNAL_OES); 688 glDisable(GL_TEXTURE_2D); 689 glClearColor(0,0,0,1); 690 glClear(GL_COLOR_BUFFER_BIT); 691 glMatrixMode(GL_MODELVIEW); 692 glLoadIdentity(); 693 694 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 695 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 696 const size_t count = layers.size(); 697 for (size_t i=0 ; i<count ; ++i) { 698 const sp<LayerBase>& layer(layers[i]); 699 layer->draw(hw); 700 } 701 702 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 703 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 704 705 hw.compositionComplete(); 706 } 707 708 success = eglMakeCurrent(eglGetCurrentDisplay(), 709 cur, cur, eglGetCurrentContext()); 710 711 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 712 } 713#endif 714 715} 716 717void SurfaceFlinger::postFramebuffer() 718{ 719 ATRACE_CALL(); 720 721 const nsecs_t now = systemTime(); 722 mDebugInSwapBuffers = now; 723 724 HWComposer& hwc(getHwComposer()); 725 726 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 727 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 728 if (hwc.initCheck() == NO_ERROR) { 729 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 730 const size_t count = currentLayers.size(); 731 HWComposer::LayerListIterator cur = hwc.begin(); 732 const HWComposer::LayerListIterator end = hwc.end(); 733 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 734 const sp<LayerBase>& layer(currentLayers[i]); 735 layer->setAcquireFence(hw, *cur); 736 } 737 } 738 hw.flip(hw.swapRegion); 739 hw.swapRegion.clear(); 740 } 741 742 if (hwc.initCheck() == NO_ERROR) { 743 // FIXME: eventually commit() won't take arguments 744 hwc.commit(mEGLDisplay, getDefaultDisplayDevice().getEGLSurface()); 745 } 746 747 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 748 const DisplayDevice& hw(mDisplays[dpy]); 749 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 750 const size_t count = currentLayers.size(); 751 if (hwc.initCheck() == NO_ERROR) { 752 HWComposer::LayerListIterator cur = hwc.begin(); 753 const HWComposer::LayerListIterator end = hwc.end(); 754 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 755 currentLayers[i]->onLayerDisplayed(hw, &*cur); 756 } 757 } else { 758 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 759 for (size_t i = 0; i < count; i++) { 760 currentLayers[i]->onLayerDisplayed(hw, NULL); 761 } 762 } 763 764 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 765 } 766 767 mLastSwapBufferTime = systemTime() - now; 768 mDebugInSwapBuffers = 0; 769} 770 771void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 772{ 773 ATRACE_CALL(); 774 775 Mutex::Autolock _l(mStateLock); 776 const nsecs_t now = systemTime(); 777 mDebugInTransaction = now; 778 779 // Here we're guaranteed that some transaction flags are set 780 // so we can call handleTransactionLocked() unconditionally. 781 // We call getTransactionFlags(), which will also clear the flags, 782 // with mStateLock held to guarantee that mCurrentState won't change 783 // until the transaction is committed. 784 785 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 786 transactionFlags = getTransactionFlags(mask); 787 handleTransactionLocked(transactionFlags); 788 789 mLastTransactionTime = systemTime() - now; 790 mDebugInTransaction = 0; 791 invalidateHwcGeometry(); 792 // here the transaction has been committed 793} 794 795void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 796{ 797 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 798 const size_t count = currentLayers.size(); 799 800 /* 801 * Traversal of the children 802 * (perform the transaction for each of them if needed) 803 */ 804 805 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 806 if (layersNeedTransaction) { 807 for (size_t i=0 ; i<count ; i++) { 808 const sp<LayerBase>& layer = currentLayers[i]; 809 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 810 if (!trFlags) continue; 811 812 const uint32_t flags = layer->doTransaction(0); 813 if (flags & Layer::eVisibleRegion) 814 mVisibleRegionsDirty = true; 815 } 816 } 817 818 /* 819 * Perform our own transaction if needed 820 */ 821 822 if (transactionFlags & eTransactionNeeded) { 823 // here we take advantage of Vector's copy-on-write semantics to 824 // improve performance by skipping the transaction entirely when 825 // know that the lists are identical 826 const KeyedVector<int32_t, DisplayDeviceState>& curr(mCurrentState.displays); 827 const KeyedVector<int32_t, DisplayDeviceState>& draw(mDrawingState.displays); 828 if (!curr.isIdenticalTo(draw)) { 829 mVisibleRegionsDirty = true; 830 const size_t cc = curr.size(); 831 const size_t dc = draw.size(); 832 833 // find the displays that were removed 834 // (ie: in drawing state but not in current state) 835 // also handle displays that changed 836 // (ie: displays that are in both lists) 837 for (size_t i=0 ; i<dc ; i++) { 838 if (curr.indexOfKey(draw[i].id) < 0) { 839 // in drawing state but not in current state 840 if (draw[i].id != DisplayDevice::DISPLAY_ID_MAIN) { 841 mDisplays.editValueFor(draw[i].id).terminate(); 842 mDisplays.removeItem(draw[i].id); 843 } else { 844 ALOGW("trying to remove the main display"); 845 } 846 } else { 847 // this display is in both lists. see if something changed. 848 const DisplayDeviceState& state(curr[i]); 849 if (state.layerStack != draw[i].layerStack) { 850 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 851 //disp.setLayerStack(state.layerStack); 852 } 853 if (curr[i].orientation != draw[i].orientation) { 854 DisplayDevice& disp(mDisplays.editValueFor(state.id)); 855 disp.setOrientation(state.orientation); 856 } 857 } 858 } 859 860 // find displays that were added 861 // (ie: in current state but not in drawing state) 862 for (size_t i=0 ; i<cc ; i++) { 863 if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) { 864 // FIXME: we need to pass the surface here 865 DisplayDevice disp(this, curr[i].id, 0, mEGLConfig); 866 mDisplays.add(curr[i].id, disp); 867 } 868 } 869 } 870 871 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 872 // layers have been added 873 mVisibleRegionsDirty = true; 874 } 875 876 // some layers might have been removed, so 877 // we need to update the regions they're exposing. 878 if (mLayersRemoved) { 879 mLayersRemoved = false; 880 mVisibleRegionsDirty = true; 881 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 882 const size_t count = previousLayers.size(); 883 for (size_t i=0 ; i<count ; i++) { 884 const sp<LayerBase>& layer(previousLayers[i]); 885 if (currentLayers.indexOf(layer) < 0) { 886 // this layer is not visible anymore 887 // TODO: we could traverse the tree from front to back and 888 // compute the actual visible region 889 // TODO: we could cache the transformed region 890 Layer::State front(layer->drawingState()); 891 Region visibleReg = front.transform.transform( 892 Region(Rect(front.active.w, front.active.h))); 893 invalidateLayerStack(front.layerStack, visibleReg); 894 } 895 } 896 } 897 } 898 899 commitTransaction(); 900} 901 902void SurfaceFlinger::commitTransaction() 903{ 904 if (!mLayersPendingRemoval.isEmpty()) { 905 // Notify removed layers now that they can't be drawn from 906 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 907 mLayersPendingRemoval[i]->onRemoved(); 908 } 909 mLayersPendingRemoval.clear(); 910 } 911 912 mDrawingState = mCurrentState; 913 mTransationPending = false; 914 mTransactionCV.broadcast(); 915} 916 917void SurfaceFlinger::computeVisibleRegions( 918 const LayerVector& currentLayers, uint32_t layerStack, 919 Region& outDirtyRegion, Region& outOpaqueRegion) 920{ 921 ATRACE_CALL(); 922 923 Region aboveOpaqueLayers; 924 Region aboveCoveredLayers; 925 Region dirty; 926 927 outDirtyRegion.clear(); 928 929 size_t i = currentLayers.size(); 930 while (i--) { 931 const sp<LayerBase>& layer = currentLayers[i]; 932 933 // start with the whole surface at its current location 934 const Layer::State& s(layer->drawingState()); 935 936 // only consider the layers on the given later stack 937 if (s.layerStack != layerStack) 938 continue; 939 940 /* 941 * opaqueRegion: area of a surface that is fully opaque. 942 */ 943 Region opaqueRegion; 944 945 /* 946 * visibleRegion: area of a surface that is visible on screen 947 * and not fully transparent. This is essentially the layer's 948 * footprint minus the opaque regions above it. 949 * Areas covered by a translucent surface are considered visible. 950 */ 951 Region visibleRegion; 952 953 /* 954 * coveredRegion: area of a surface that is covered by all 955 * visible regions above it (which includes the translucent areas). 956 */ 957 Region coveredRegion; 958 959 960 // handle hidden surfaces by setting the visible region to empty 961 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 962 const bool translucent = !layer->isOpaque(); 963 Rect bounds(layer->computeBounds()); 964 visibleRegion.set(bounds); 965 if (!visibleRegion.isEmpty()) { 966 // Remove the transparent area from the visible region 967 if (translucent) { 968 Region transparentRegionScreen; 969 const Transform tr(s.transform); 970 if (tr.transformed()) { 971 if (tr.preserveRects()) { 972 // transform the transparent region 973 transparentRegionScreen = tr.transform(s.transparentRegion); 974 } else { 975 // transformation too complex, can't do the 976 // transparent region optimization. 977 transparentRegionScreen.clear(); 978 } 979 } else { 980 transparentRegionScreen = s.transparentRegion; 981 } 982 visibleRegion.subtractSelf(transparentRegionScreen); 983 } 984 985 // compute the opaque region 986 const int32_t layerOrientation = s.transform.getOrientation(); 987 if (s.alpha==255 && !translucent && 988 ((layerOrientation & Transform::ROT_INVALID) == false)) { 989 // the opaque region is the layer's footprint 990 opaqueRegion = visibleRegion; 991 } 992 } 993 } 994 995 // Clip the covered region to the visible region 996 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 997 998 // Update aboveCoveredLayers for next (lower) layer 999 aboveCoveredLayers.orSelf(visibleRegion); 1000 1001 // subtract the opaque region covered by the layers above us 1002 visibleRegion.subtractSelf(aboveOpaqueLayers); 1003 1004 // compute this layer's dirty region 1005 if (layer->contentDirty) { 1006 // we need to invalidate the whole region 1007 dirty = visibleRegion; 1008 // as well, as the old visible region 1009 dirty.orSelf(layer->visibleRegion); 1010 layer->contentDirty = false; 1011 } else { 1012 /* compute the exposed region: 1013 * the exposed region consists of two components: 1014 * 1) what's VISIBLE now and was COVERED before 1015 * 2) what's EXPOSED now less what was EXPOSED before 1016 * 1017 * note that (1) is conservative, we start with the whole 1018 * visible region but only keep what used to be covered by 1019 * something -- which mean it may have been exposed. 1020 * 1021 * (2) handles areas that were not covered by anything but got 1022 * exposed because of a resize. 1023 */ 1024 const Region newExposed = visibleRegion - coveredRegion; 1025 const Region oldVisibleRegion = layer->visibleRegion; 1026 const Region oldCoveredRegion = layer->coveredRegion; 1027 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1028 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1029 } 1030 dirty.subtractSelf(aboveOpaqueLayers); 1031 1032 // accumulate to the screen dirty region 1033 outDirtyRegion.orSelf(dirty); 1034 1035 // Update aboveOpaqueLayers for next (lower) layer 1036 aboveOpaqueLayers.orSelf(opaqueRegion); 1037 1038 // Store the visible region is screen space 1039 layer->setVisibleRegion(visibleRegion); 1040 layer->setCoveredRegion(coveredRegion); 1041 } 1042 1043 outOpaqueRegion = aboveOpaqueLayers; 1044} 1045 1046void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1047 const Region& dirty) { 1048 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1049 DisplayDevice& hw(mDisplays.editValueAt(dpy)); 1050 if (hw.getLayerStack() == layerStack) { 1051 hw.dirtyRegion.orSelf(dirty); 1052 } 1053 } 1054} 1055 1056void SurfaceFlinger::handlePageFlip() 1057{ 1058 ATRACE_CALL(); 1059 Region dirtyRegion; 1060 1061 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1062 1063 bool visibleRegions = false; 1064 const size_t count = currentLayers.size(); 1065 sp<LayerBase> const* layers = currentLayers.array(); 1066 for (size_t i=0 ; i<count ; i++) { 1067 const sp<LayerBase>& layer(layers[i]); 1068 const Region dirty(layer->latchBuffer(visibleRegions)); 1069 Layer::State s(layer->drawingState()); 1070 invalidateLayerStack(s.layerStack, dirty); 1071 } 1072 1073 mVisibleRegionsDirty |= visibleRegions; 1074} 1075 1076void SurfaceFlinger::invalidateHwcGeometry() 1077{ 1078 mHwWorkListDirty = true; 1079} 1080 1081void SurfaceFlinger::handleRefresh() 1082{ 1083 bool needInvalidate = false; 1084 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1085 const size_t count = currentLayers.size(); 1086 for (size_t i=0 ; i<count ; i++) { 1087 const sp<LayerBase>& layer(currentLayers[i]); 1088 if (layer->onPreComposition()) { 1089 needInvalidate = true; 1090 } 1091 } 1092 if (needInvalidate) { 1093 signalLayerUpdate(); 1094 } 1095} 1096 1097void SurfaceFlinger::handleRepaint(const DisplayDevice& hw, 1098 const Region& inDirtyRegion) 1099{ 1100 ATRACE_CALL(); 1101 1102 Region dirtyRegion(inDirtyRegion); 1103 1104 // compute the invalid region 1105 hw.swapRegion.orSelf(dirtyRegion); 1106 1107 if (CC_UNLIKELY(mDebugRegion)) { 1108 debugFlashRegions(hw, dirtyRegion); 1109 } 1110 1111 uint32_t flags = hw.getFlags(); 1112 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1113 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1114 // takes a rectangle, we must make sure to update that whole 1115 // rectangle in that case 1116 dirtyRegion.set(hw.swapRegion.bounds()); 1117 } else { 1118 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1119 // We need to redraw the rectangle that will be updated 1120 // (pushed to the framebuffer). 1121 // This is needed because PARTIAL_UPDATES only takes one 1122 // rectangle instead of a region (see DisplayDevice::flip()) 1123 dirtyRegion.set(hw.swapRegion.bounds()); 1124 } else { 1125 // we need to redraw everything (the whole screen) 1126 dirtyRegion.set(hw.bounds()); 1127 hw.swapRegion = dirtyRegion; 1128 } 1129 } 1130 1131 composeSurfaces(hw, dirtyRegion); 1132 1133 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1134 const size_t count = currentLayers.size(); 1135 for (size_t i=0 ; i<count ; i++) { 1136 currentLayers[i]->onPostComposition(); 1137 } 1138 1139 // update the swap region and clear the dirty region 1140 hw.swapRegion.orSelf(dirtyRegion); 1141} 1142 1143void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirty) 1144{ 1145 HWComposer& hwc(getHwComposer()); 1146 HWComposer::LayerListIterator cur = hwc.begin(); 1147 const HWComposer::LayerListIterator end = hwc.end(); 1148 1149 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1150 if (cur==end || fbLayerCount) { 1151 1152 DisplayDevice::makeCurrent(hw, mEGLContext); 1153 1154 // set the frame buffer 1155 glMatrixMode(GL_MODELVIEW); 1156 glLoadIdentity(); 1157 1158 // Never touch the framebuffer if we don't have any framebuffer layers 1159 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1160 // when using overlays, we assume a fully transparent framebuffer 1161 // NOTE: we could reduce how much we need to clear, for instance 1162 // remove where there are opaque FB layers. however, on some 1163 // GPUs doing a "clean slate" glClear might be more efficient. 1164 // We'll revisit later if needed. 1165 glClearColor(0, 0, 0, 0); 1166 glClear(GL_COLOR_BUFFER_BIT); 1167 } else { 1168 const Region region(hw.undefinedRegion.intersect(dirty)); 1169 // screen is already cleared here 1170 if (!region.isEmpty()) { 1171 // can happen with SurfaceView 1172 drawWormhole(region); 1173 } 1174 } 1175 1176 /* 1177 * and then, render the layers targeted at the framebuffer 1178 */ 1179 1180 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1181 const size_t count = layers.size(); 1182 const Transform& tr = hw.getTransform(); 1183 for (size_t i=0 ; i<count ; ++i) { 1184 const sp<LayerBase>& layer(layers[i]); 1185 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1186 if (!clip.isEmpty()) { 1187 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1188 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1189 && layer->isOpaque()) { 1190 // never clear the very first layer since we're 1191 // guaranteed the FB is already cleared 1192 layer->clearWithOpenGL(hw, clip); 1193 } 1194 ++cur; 1195 continue; 1196 } 1197 // render the layer 1198 layer->draw(hw, clip); 1199 } 1200 if (cur != end) { 1201 ++cur; 1202 } 1203 } 1204 } 1205} 1206 1207void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw, 1208 const Region& dirtyRegion) 1209{ 1210 const uint32_t flags = hw.getFlags(); 1211 const int32_t height = hw.getHeight(); 1212 if (hw.swapRegion.isEmpty()) { 1213 return; 1214 } 1215 1216 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1217 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1218 dirtyRegion.bounds() : hw.bounds()); 1219 composeSurfaces(hw, repaint); 1220 } 1221 1222 glDisable(GL_TEXTURE_EXTERNAL_OES); 1223 glDisable(GL_TEXTURE_2D); 1224 glDisable(GL_BLEND); 1225 1226 static int toggle = 0; 1227 toggle = 1 - toggle; 1228 if (toggle) { 1229 glColor4f(1, 0, 1, 1); 1230 } else { 1231 glColor4f(1, 1, 0, 1); 1232 } 1233 1234 Region::const_iterator it = dirtyRegion.begin(); 1235 Region::const_iterator const end = dirtyRegion.end(); 1236 while (it != end) { 1237 const Rect& r = *it++; 1238 GLfloat vertices[][2] = { 1239 { r.left, height - r.top }, 1240 { r.left, height - r.bottom }, 1241 { r.right, height - r.bottom }, 1242 { r.right, height - r.top } 1243 }; 1244 glVertexPointer(2, GL_FLOAT, 0, vertices); 1245 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1246 } 1247 1248 hw.flip(hw.swapRegion); 1249 1250 if (mDebugRegion > 1) 1251 usleep(mDebugRegion * 1000); 1252} 1253 1254void SurfaceFlinger::drawWormhole(const Region& region) const 1255{ 1256 glDisable(GL_TEXTURE_EXTERNAL_OES); 1257 glDisable(GL_TEXTURE_2D); 1258 glDisable(GL_BLEND); 1259 glColor4f(0,0,0,0); 1260 1261 GLfloat vertices[4][2]; 1262 glVertexPointer(2, GL_FLOAT, 0, vertices); 1263 Region::const_iterator it = region.begin(); 1264 Region::const_iterator const end = region.end(); 1265 while (it != end) { 1266 const Rect& r = *it++; 1267 vertices[0][0] = r.left; 1268 vertices[0][1] = r.top; 1269 vertices[1][0] = r.right; 1270 vertices[1][1] = r.top; 1271 vertices[2][0] = r.right; 1272 vertices[2][1] = r.bottom; 1273 vertices[3][0] = r.left; 1274 vertices[3][1] = r.bottom; 1275 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1276 } 1277} 1278 1279ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1280 const sp<LayerBaseClient>& lbc) 1281{ 1282 // attach this layer to the client 1283 size_t name = client->attachLayer(lbc); 1284 1285 // add this layer to the current state list 1286 Mutex::Autolock _l(mStateLock); 1287 mCurrentState.layersSortedByZ.add(lbc); 1288 1289 return ssize_t(name); 1290} 1291 1292status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1293{ 1294 Mutex::Autolock _l(mStateLock); 1295 status_t err = purgatorizeLayer_l(layer); 1296 if (err == NO_ERROR) 1297 setTransactionFlags(eTransactionNeeded); 1298 return err; 1299} 1300 1301status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1302{ 1303 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1304 if (index >= 0) { 1305 mLayersRemoved = true; 1306 return NO_ERROR; 1307 } 1308 return status_t(index); 1309} 1310 1311status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1312{ 1313 // First add the layer to the purgatory list, which makes sure it won't 1314 // go away, then remove it from the main list (through a transaction). 1315 ssize_t err = removeLayer_l(layerBase); 1316 if (err >= 0) { 1317 mLayerPurgatory.add(layerBase); 1318 } 1319 1320 mLayersPendingRemoval.push(layerBase); 1321 1322 // it's possible that we don't find a layer, because it might 1323 // have been destroyed already -- this is not technically an error 1324 // from the user because there is a race between Client::destroySurface(), 1325 // ~Client() and ~ISurface(). 1326 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1327} 1328 1329uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1330{ 1331 return android_atomic_release_load(&mTransactionFlags); 1332} 1333 1334uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1335{ 1336 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1337} 1338 1339uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1340{ 1341 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1342 if ((old & flags)==0) { // wake the server up 1343 signalTransaction(); 1344 } 1345 return old; 1346} 1347 1348 1349void SurfaceFlinger::setTransactionState( 1350 const Vector<ComposerState>& state, 1351 const Vector<DisplayState>& displays, 1352 uint32_t flags) 1353{ 1354 Mutex::Autolock _l(mStateLock); 1355 1356 int orientation = eOrientationUnchanged; 1357 if (displays.size()) { 1358 // TODO: handle all displays 1359 orientation = displays[0].orientation; 1360 } 1361 1362 uint32_t transactionFlags = 0; 1363 // FIXME: don't hardcode display id here 1364 if (mCurrentState.displays.valueFor(0).orientation != orientation) { 1365 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1366 mCurrentState.displays.editValueFor(0).orientation = orientation; 1367 transactionFlags |= eTransactionNeeded; 1368 } else if (orientation != eOrientationUnchanged) { 1369 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1370 orientation); 1371 } 1372 } 1373 1374 const size_t count = state.size(); 1375 for (size_t i=0 ; i<count ; i++) { 1376 const ComposerState& s(state[i]); 1377 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1378 transactionFlags |= setClientStateLocked(client, s.state); 1379 } 1380 1381 if (transactionFlags) { 1382 // this triggers the transaction 1383 setTransactionFlags(transactionFlags); 1384 1385 // if this is a synchronous transaction, wait for it to take effect 1386 // before returning. 1387 if (flags & eSynchronous) { 1388 mTransationPending = true; 1389 } 1390 while (mTransationPending) { 1391 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1392 if (CC_UNLIKELY(err != NO_ERROR)) { 1393 // just in case something goes wrong in SF, return to the 1394 // called after a few seconds. 1395 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1396 mTransationPending = false; 1397 break; 1398 } 1399 } 1400 } 1401} 1402 1403sp<ISurface> SurfaceFlinger::createLayer( 1404 ISurfaceComposerClient::surface_data_t* params, 1405 const String8& name, 1406 const sp<Client>& client, 1407 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1408 uint32_t flags) 1409{ 1410 sp<LayerBaseClient> layer; 1411 sp<ISurface> surfaceHandle; 1412 1413 if (int32_t(w|h) < 0) { 1414 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1415 int(w), int(h)); 1416 return surfaceHandle; 1417 } 1418 1419 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1420 switch (flags & eFXSurfaceMask) { 1421 case eFXSurfaceNormal: 1422 layer = createNormalLayer(client, d, w, h, flags, format); 1423 break; 1424 case eFXSurfaceBlur: 1425 // for now we treat Blur as Dim, until we can implement it 1426 // efficiently. 1427 case eFXSurfaceDim: 1428 layer = createDimLayer(client, d, w, h, flags); 1429 break; 1430 case eFXSurfaceScreenshot: 1431 layer = createScreenshotLayer(client, d, w, h, flags); 1432 break; 1433 } 1434 1435 if (layer != 0) { 1436 layer->initStates(w, h, flags); 1437 layer->setName(name); 1438 ssize_t token = addClientLayer(client, layer); 1439 surfaceHandle = layer->getSurface(); 1440 if (surfaceHandle != 0) { 1441 params->token = token; 1442 params->identity = layer->getIdentity(); 1443 } 1444 setTransactionFlags(eTransactionNeeded); 1445 } 1446 1447 return surfaceHandle; 1448} 1449 1450sp<Layer> SurfaceFlinger::createNormalLayer( 1451 const sp<Client>& client, DisplayID display, 1452 uint32_t w, uint32_t h, uint32_t flags, 1453 PixelFormat& format) 1454{ 1455 // initialize the surfaces 1456 switch (format) { 1457 case PIXEL_FORMAT_TRANSPARENT: 1458 case PIXEL_FORMAT_TRANSLUCENT: 1459 format = PIXEL_FORMAT_RGBA_8888; 1460 break; 1461 case PIXEL_FORMAT_OPAQUE: 1462#ifdef NO_RGBX_8888 1463 format = PIXEL_FORMAT_RGB_565; 1464#else 1465 format = PIXEL_FORMAT_RGBX_8888; 1466#endif 1467 break; 1468 } 1469 1470#ifdef NO_RGBX_8888 1471 if (format == PIXEL_FORMAT_RGBX_8888) 1472 format = PIXEL_FORMAT_RGBA_8888; 1473#endif 1474 1475 sp<Layer> layer = new Layer(this, display, client); 1476 status_t err = layer->setBuffers(w, h, format, flags); 1477 if (CC_LIKELY(err != NO_ERROR)) { 1478 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1479 layer.clear(); 1480 } 1481 return layer; 1482} 1483 1484sp<LayerDim> SurfaceFlinger::createDimLayer( 1485 const sp<Client>& client, DisplayID display, 1486 uint32_t w, uint32_t h, uint32_t flags) 1487{ 1488 sp<LayerDim> layer = new LayerDim(this, display, client); 1489 return layer; 1490} 1491 1492sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1493 const sp<Client>& client, DisplayID display, 1494 uint32_t w, uint32_t h, uint32_t flags) 1495{ 1496 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1497 return layer; 1498} 1499 1500status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1501{ 1502 /* 1503 * called by the window manager, when a surface should be marked for 1504 * destruction. 1505 * 1506 * The surface is removed from the current and drawing lists, but placed 1507 * in the purgatory queue, so it's not destroyed right-away (we need 1508 * to wait for all client's references to go away first). 1509 */ 1510 1511 status_t err = NAME_NOT_FOUND; 1512 Mutex::Autolock _l(mStateLock); 1513 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1514 1515 if (layer != 0) { 1516 err = purgatorizeLayer_l(layer); 1517 if (err == NO_ERROR) { 1518 setTransactionFlags(eTransactionNeeded); 1519 } 1520 } 1521 return err; 1522} 1523 1524status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1525{ 1526 // called by ~ISurface() when all references are gone 1527 status_t err = NO_ERROR; 1528 sp<LayerBaseClient> l(layer.promote()); 1529 if (l != NULL) { 1530 Mutex::Autolock _l(mStateLock); 1531 err = removeLayer_l(l); 1532 if (err == NAME_NOT_FOUND) { 1533 // The surface wasn't in the current list, which means it was 1534 // removed already, which means it is in the purgatory, 1535 // and need to be removed from there. 1536 ssize_t idx = mLayerPurgatory.remove(l); 1537 ALOGE_IF(idx < 0, 1538 "layer=%p is not in the purgatory list", l.get()); 1539 } 1540 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1541 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1542 } 1543 return err; 1544} 1545 1546uint32_t SurfaceFlinger::setClientStateLocked( 1547 const sp<Client>& client, 1548 const layer_state_t& s) 1549{ 1550 uint32_t flags = 0; 1551 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1552 if (layer != 0) { 1553 const uint32_t what = s.what; 1554 if (what & ePositionChanged) { 1555 if (layer->setPosition(s.x, s.y)) 1556 flags |= eTraversalNeeded; 1557 } 1558 if (what & eLayerChanged) { 1559 // NOTE: index needs to be calculated before we update the state 1560 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1561 if (layer->setLayer(s.z)) { 1562 mCurrentState.layersSortedByZ.removeAt(idx); 1563 mCurrentState.layersSortedByZ.add(layer); 1564 // we need traversal (state changed) 1565 // AND transaction (list changed) 1566 flags |= eTransactionNeeded|eTraversalNeeded; 1567 } 1568 } 1569 if (what & eSizeChanged) { 1570 if (layer->setSize(s.w, s.h)) { 1571 flags |= eTraversalNeeded; 1572 } 1573 } 1574 if (what & eAlphaChanged) { 1575 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1576 flags |= eTraversalNeeded; 1577 } 1578 if (what & eMatrixChanged) { 1579 if (layer->setMatrix(s.matrix)) 1580 flags |= eTraversalNeeded; 1581 } 1582 if (what & eTransparentRegionChanged) { 1583 if (layer->setTransparentRegionHint(s.transparentRegion)) 1584 flags |= eTraversalNeeded; 1585 } 1586 if (what & eVisibilityChanged) { 1587 if (layer->setFlags(s.flags, s.mask)) 1588 flags |= eTraversalNeeded; 1589 } 1590 if (what & eCropChanged) { 1591 if (layer->setCrop(s.crop)) 1592 flags |= eTraversalNeeded; 1593 } 1594 if (what & eLayerStackChanged) { 1595 // NOTE: index needs to be calculated before we update the state 1596 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1597 if (layer->setLayerStack(s.layerStack)) { 1598 mCurrentState.layersSortedByZ.removeAt(idx); 1599 mCurrentState.layersSortedByZ.add(layer); 1600 // we need traversal (state changed) 1601 // AND transaction (list changed) 1602 flags |= eTransactionNeeded|eTraversalNeeded; 1603 } 1604 } 1605 } 1606 return flags; 1607} 1608 1609// --------------------------------------------------------------------------- 1610 1611void SurfaceFlinger::onScreenAcquired() { 1612 ALOGD("Screen about to return, flinger = %p", this); 1613 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1614 getHwComposer().acquire(); 1615 hw.acquireScreen(); 1616 mEventThread->onScreenAcquired(); 1617} 1618 1619void SurfaceFlinger::onScreenReleased() { 1620 ALOGD("About to give-up screen, flinger = %p", this); 1621 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1622 if (hw.isScreenAcquired()) { 1623 mEventThread->onScreenReleased(); 1624 hw.releaseScreen(); 1625 getHwComposer().release(); 1626 // from this point on, SF will stop drawing 1627 } 1628} 1629 1630void SurfaceFlinger::unblank() { 1631 class MessageScreenAcquired : public MessageBase { 1632 SurfaceFlinger* flinger; 1633 public: 1634 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1635 virtual bool handler() { 1636 flinger->onScreenAcquired(); 1637 return true; 1638 } 1639 }; 1640 sp<MessageBase> msg = new MessageScreenAcquired(this); 1641 postMessageSync(msg); 1642} 1643 1644void SurfaceFlinger::blank() { 1645 class MessageScreenReleased : public MessageBase { 1646 SurfaceFlinger* flinger; 1647 public: 1648 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1649 virtual bool handler() { 1650 flinger->onScreenReleased(); 1651 return true; 1652 } 1653 }; 1654 sp<MessageBase> msg = new MessageScreenReleased(this); 1655 postMessageSync(msg); 1656} 1657 1658// --------------------------------------------------------------------------- 1659 1660status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1661{ 1662 const size_t SIZE = 4096; 1663 char buffer[SIZE]; 1664 String8 result; 1665 1666 if (!PermissionCache::checkCallingPermission(sDump)) { 1667 snprintf(buffer, SIZE, "Permission Denial: " 1668 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1669 IPCThreadState::self()->getCallingPid(), 1670 IPCThreadState::self()->getCallingUid()); 1671 result.append(buffer); 1672 } else { 1673 // Try to get the main lock, but don't insist if we can't 1674 // (this would indicate SF is stuck, but we want to be able to 1675 // print something in dumpsys). 1676 int retry = 3; 1677 while (mStateLock.tryLock()<0 && --retry>=0) { 1678 usleep(1000000); 1679 } 1680 const bool locked(retry >= 0); 1681 if (!locked) { 1682 snprintf(buffer, SIZE, 1683 "SurfaceFlinger appears to be unresponsive, " 1684 "dumping anyways (no locks held)\n"); 1685 result.append(buffer); 1686 } 1687 1688 bool dumpAll = true; 1689 size_t index = 0; 1690 size_t numArgs = args.size(); 1691 if (numArgs) { 1692 if ((index < numArgs) && 1693 (args[index] == String16("--list"))) { 1694 index++; 1695 listLayersLocked(args, index, result, buffer, SIZE); 1696 dumpAll = false; 1697 } 1698 1699 if ((index < numArgs) && 1700 (args[index] == String16("--latency"))) { 1701 index++; 1702 dumpStatsLocked(args, index, result, buffer, SIZE); 1703 dumpAll = false; 1704 } 1705 1706 if ((index < numArgs) && 1707 (args[index] == String16("--latency-clear"))) { 1708 index++; 1709 clearStatsLocked(args, index, result, buffer, SIZE); 1710 dumpAll = false; 1711 } 1712 } 1713 1714 if (dumpAll) { 1715 dumpAllLocked(result, buffer, SIZE); 1716 } 1717 1718 if (locked) { 1719 mStateLock.unlock(); 1720 } 1721 } 1722 write(fd, result.string(), result.size()); 1723 return NO_ERROR; 1724} 1725 1726void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1727 String8& result, char* buffer, size_t SIZE) const 1728{ 1729 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1730 const size_t count = currentLayers.size(); 1731 for (size_t i=0 ; i<count ; i++) { 1732 const sp<LayerBase>& layer(currentLayers[i]); 1733 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1734 result.append(buffer); 1735 } 1736} 1737 1738void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1739 String8& result, char* buffer, size_t SIZE) const 1740{ 1741 String8 name; 1742 if (index < args.size()) { 1743 name = String8(args[index]); 1744 index++; 1745 } 1746 1747 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1748 const size_t count = currentLayers.size(); 1749 for (size_t i=0 ; i<count ; i++) { 1750 const sp<LayerBase>& layer(currentLayers[i]); 1751 if (name.isEmpty()) { 1752 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1753 result.append(buffer); 1754 } 1755 if (name.isEmpty() || (name == layer->getName())) { 1756 layer->dumpStats(result, buffer, SIZE); 1757 } 1758 } 1759} 1760 1761void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1762 String8& result, char* buffer, size_t SIZE) const 1763{ 1764 String8 name; 1765 if (index < args.size()) { 1766 name = String8(args[index]); 1767 index++; 1768 } 1769 1770 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1771 const size_t count = currentLayers.size(); 1772 for (size_t i=0 ; i<count ; i++) { 1773 const sp<LayerBase>& layer(currentLayers[i]); 1774 if (name.isEmpty() || (name == layer->getName())) { 1775 layer->clearStats(); 1776 } 1777 } 1778} 1779 1780void SurfaceFlinger::dumpAllLocked( 1781 String8& result, char* buffer, size_t SIZE) const 1782{ 1783 // figure out if we're stuck somewhere 1784 const nsecs_t now = systemTime(); 1785 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1786 const nsecs_t inTransaction(mDebugInTransaction); 1787 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1788 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1789 1790 /* 1791 * Dump the visible layer list 1792 */ 1793 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1794 const size_t count = currentLayers.size(); 1795 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1796 result.append(buffer); 1797 for (size_t i=0 ; i<count ; i++) { 1798 const sp<LayerBase>& layer(currentLayers[i]); 1799 layer->dump(result, buffer, SIZE); 1800 } 1801 1802 /* 1803 * Dump the layers in the purgatory 1804 */ 1805 1806 const size_t purgatorySize = mLayerPurgatory.size(); 1807 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1808 result.append(buffer); 1809 for (size_t i=0 ; i<purgatorySize ; i++) { 1810 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1811 layer->shortDump(result, buffer, SIZE); 1812 } 1813 1814 /* 1815 * Dump SurfaceFlinger global state 1816 */ 1817 1818 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1819 result.append(buffer); 1820 1821 const DisplayDevice& hw(getDefaultDisplayDevice()); 1822 const GLExtensions& extensions(GLExtensions::getInstance()); 1823 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1824 extensions.getVendor(), 1825 extensions.getRenderer(), 1826 extensions.getVersion()); 1827 result.append(buffer); 1828 1829 snprintf(buffer, SIZE, "EGL : %s\n", 1830 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1831 result.append(buffer); 1832 1833 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1834 result.append(buffer); 1835 1836 hw.undefinedRegion.dump(result, "undefinedRegion"); 1837 snprintf(buffer, SIZE, 1838 " orientation=%d, canDraw=%d\n", 1839 hw.getOrientation(), hw.canDraw()); 1840 result.append(buffer); 1841 snprintf(buffer, SIZE, 1842 " last eglSwapBuffers() time: %f us\n" 1843 " last transaction time : %f us\n" 1844 " transaction-flags : %08x\n" 1845 " refresh-rate : %f fps\n" 1846 " x-dpi : %f\n" 1847 " y-dpi : %f\n" 1848 " density : %f\n", 1849 mLastSwapBufferTime/1000.0, 1850 mLastTransactionTime/1000.0, 1851 mTransactionFlags, 1852 hw.getRefreshRate(), 1853 hw.getDpiX(), 1854 hw.getDpiY(), 1855 hw.getDensity()); 1856 result.append(buffer); 1857 1858 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1859 inSwapBuffersDuration/1000.0); 1860 result.append(buffer); 1861 1862 snprintf(buffer, SIZE, " transaction time: %f us\n", 1863 inTransactionDuration/1000.0); 1864 result.append(buffer); 1865 1866 /* 1867 * VSYNC state 1868 */ 1869 mEventThread->dump(result, buffer, SIZE); 1870 1871 /* 1872 * Dump HWComposer state 1873 */ 1874 HWComposer& hwc(getHwComposer()); 1875 snprintf(buffer, SIZE, "h/w composer state:\n"); 1876 result.append(buffer); 1877 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1878 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1879 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1880 result.append(buffer); 1881 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1882 1883 /* 1884 * Dump gralloc state 1885 */ 1886 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1887 alloc.dump(result); 1888 hw.dump(result); 1889} 1890 1891status_t SurfaceFlinger::onTransact( 1892 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1893{ 1894 switch (code) { 1895 case CREATE_CONNECTION: 1896 case SET_TRANSACTION_STATE: 1897 case SET_ORIENTATION: 1898 case BOOT_FINISHED: 1899 case BLANK: 1900 case UNBLANK: 1901 { 1902 // codes that require permission check 1903 IPCThreadState* ipc = IPCThreadState::self(); 1904 const int pid = ipc->getCallingPid(); 1905 const int uid = ipc->getCallingUid(); 1906 if ((uid != AID_GRAPHICS) && 1907 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1908 ALOGE("Permission Denial: " 1909 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1910 return PERMISSION_DENIED; 1911 } 1912 break; 1913 } 1914 case CAPTURE_SCREEN: 1915 { 1916 // codes that require permission check 1917 IPCThreadState* ipc = IPCThreadState::self(); 1918 const int pid = ipc->getCallingPid(); 1919 const int uid = ipc->getCallingUid(); 1920 if ((uid != AID_GRAPHICS) && 1921 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1922 ALOGE("Permission Denial: " 1923 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1924 return PERMISSION_DENIED; 1925 } 1926 break; 1927 } 1928 } 1929 1930 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1931 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1932 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1933 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1934 IPCThreadState* ipc = IPCThreadState::self(); 1935 const int pid = ipc->getCallingPid(); 1936 const int uid = ipc->getCallingUid(); 1937 ALOGE("Permission Denial: " 1938 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1939 return PERMISSION_DENIED; 1940 } 1941 int n; 1942 switch (code) { 1943 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1944 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1945 return NO_ERROR; 1946 case 1002: // SHOW_UPDATES 1947 n = data.readInt32(); 1948 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1949 invalidateHwcGeometry(); 1950 repaintEverything(); 1951 return NO_ERROR; 1952 case 1004:{ // repaint everything 1953 repaintEverything(); 1954 return NO_ERROR; 1955 } 1956 case 1005:{ // force transaction 1957 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1958 return NO_ERROR; 1959 } 1960 case 1006:{ // send empty update 1961 signalRefresh(); 1962 return NO_ERROR; 1963 } 1964 case 1008: // toggle use of hw composer 1965 n = data.readInt32(); 1966 mDebugDisableHWC = n ? 1 : 0; 1967 invalidateHwcGeometry(); 1968 repaintEverything(); 1969 return NO_ERROR; 1970 case 1009: // toggle use of transform hint 1971 n = data.readInt32(); 1972 mDebugDisableTransformHint = n ? 1 : 0; 1973 invalidateHwcGeometry(); 1974 repaintEverything(); 1975 return NO_ERROR; 1976 case 1010: // interrogate. 1977 reply->writeInt32(0); 1978 reply->writeInt32(0); 1979 reply->writeInt32(mDebugRegion); 1980 reply->writeInt32(0); 1981 reply->writeInt32(mDebugDisableHWC); 1982 return NO_ERROR; 1983 case 1013: { 1984 Mutex::Autolock _l(mStateLock); 1985 const DisplayDevice& hw(getDefaultDisplayDevice()); 1986 reply->writeInt32(hw.getPageFlipCount()); 1987 } 1988 return NO_ERROR; 1989 } 1990 } 1991 return err; 1992} 1993 1994void SurfaceFlinger::repaintEverything() { 1995 android_atomic_or(1, &mRepaintEverything); 1996 signalTransaction(); 1997} 1998 1999// --------------------------------------------------------------------------- 2000 2001status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 2002 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2003{ 2004 Mutex::Autolock _l(mStateLock); 2005 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 2006} 2007 2008status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 2009 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2010{ 2011 ATRACE_CALL(); 2012 2013 if (!GLExtensions::getInstance().haveFramebufferObject()) 2014 return INVALID_OPERATION; 2015 2016 // get screen geometry 2017 const DisplayDevice& hw(getDisplayDevice(dpy)); 2018 const uint32_t hw_w = hw.getWidth(); 2019 const uint32_t hw_h = hw.getHeight(); 2020 GLfloat u = 1; 2021 GLfloat v = 1; 2022 2023 // make sure to clear all GL error flags 2024 while ( glGetError() != GL_NO_ERROR ) ; 2025 2026 // create a FBO 2027 GLuint name, tname; 2028 glGenTextures(1, &tname); 2029 glBindTexture(GL_TEXTURE_2D, tname); 2030 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2031 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2032 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2033 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2034 if (glGetError() != GL_NO_ERROR) { 2035 while ( glGetError() != GL_NO_ERROR ) ; 2036 GLint tw = (2 << (31 - clz(hw_w))); 2037 GLint th = (2 << (31 - clz(hw_h))); 2038 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2039 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2040 u = GLfloat(hw_w) / tw; 2041 v = GLfloat(hw_h) / th; 2042 } 2043 glGenFramebuffersOES(1, &name); 2044 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2045 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2046 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2047 2048 // redraw the screen entirely... 2049 glDisable(GL_TEXTURE_EXTERNAL_OES); 2050 glDisable(GL_TEXTURE_2D); 2051 glClearColor(0,0,0,1); 2052 glClear(GL_COLOR_BUFFER_BIT); 2053 glMatrixMode(GL_MODELVIEW); 2054 glLoadIdentity(); 2055 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2056 const size_t count = layers.size(); 2057 for (size_t i=0 ; i<count ; ++i) { 2058 const sp<LayerBase>& layer(layers[i]); 2059 layer->draw(hw); 2060 } 2061 2062 hw.compositionComplete(); 2063 2064 // back to main framebuffer 2065 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2066 glDeleteFramebuffersOES(1, &name); 2067 2068 *textureName = tname; 2069 *uOut = u; 2070 *vOut = v; 2071 return NO_ERROR; 2072} 2073 2074// --------------------------------------------------------------------------- 2075 2076status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2077 sp<IMemoryHeap>* heap, 2078 uint32_t* w, uint32_t* h, PixelFormat* f, 2079 uint32_t sw, uint32_t sh, 2080 uint32_t minLayerZ, uint32_t maxLayerZ) 2081{ 2082 ATRACE_CALL(); 2083 2084 status_t result = PERMISSION_DENIED; 2085 2086 // only one display supported for now 2087 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2088 return BAD_VALUE; 2089 } 2090 2091 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2092 return INVALID_OPERATION; 2093 } 2094 2095 // get screen geometry 2096 const DisplayDevice& hw(getDisplayDevice(dpy)); 2097 const uint32_t hw_w = hw.getWidth(); 2098 const uint32_t hw_h = hw.getHeight(); 2099 2100 // if we have secure windows on this display, never allow the screen capture 2101 if (hw.getSecureLayerVisible()) { 2102 return PERMISSION_DENIED; 2103 } 2104 2105 if ((sw > hw_w) || (sh > hw_h)) { 2106 return BAD_VALUE; 2107 } 2108 2109 sw = (!sw) ? hw_w : sw; 2110 sh = (!sh) ? hw_h : sh; 2111 const size_t size = sw * sh * 4; 2112 const bool filtering = sw != hw_w || sh != hw_h; 2113 2114 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2115 // sw, sh, minLayerZ, maxLayerZ); 2116 2117 // make sure to clear all GL error flags 2118 while ( glGetError() != GL_NO_ERROR ) ; 2119 2120 // create a FBO 2121 GLuint name, tname; 2122 glGenRenderbuffersOES(1, &tname); 2123 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2124 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2125 2126 glGenFramebuffersOES(1, &name); 2127 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2128 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2129 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2130 2131 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2132 2133 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2134 2135 // invert everything, b/c glReadPixel() below will invert the FB 2136 glViewport(0, 0, sw, sh); 2137 glMatrixMode(GL_PROJECTION); 2138 glPushMatrix(); 2139 glLoadIdentity(); 2140 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2141 glMatrixMode(GL_MODELVIEW); 2142 2143 // redraw the screen entirely... 2144 glClearColor(0,0,0,1); 2145 glClear(GL_COLOR_BUFFER_BIT); 2146 2147 const LayerVector& layers(mDrawingState.layersSortedByZ); 2148 const size_t count = layers.size(); 2149 for (size_t i=0 ; i<count ; ++i) { 2150 const sp<LayerBase>& layer(layers[i]); 2151 const uint32_t flags = layer->drawingState().flags; 2152 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2153 const uint32_t z = layer->drawingState().z; 2154 if (z >= minLayerZ && z <= maxLayerZ) { 2155 if (filtering) layer->setFiltering(true); 2156 layer->draw(hw); 2157 if (filtering) layer->setFiltering(false); 2158 } 2159 } 2160 } 2161 2162 // check for errors and return screen capture 2163 if (glGetError() != GL_NO_ERROR) { 2164 // error while rendering 2165 result = INVALID_OPERATION; 2166 } else { 2167 // allocate shared memory large enough to hold the 2168 // screen capture 2169 sp<MemoryHeapBase> base( 2170 new MemoryHeapBase(size, 0, "screen-capture") ); 2171 void* const ptr = base->getBase(); 2172 if (ptr) { 2173 // capture the screen with glReadPixels() 2174 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2175 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2176 if (glGetError() == GL_NO_ERROR) { 2177 *heap = base; 2178 *w = sw; 2179 *h = sh; 2180 *f = PIXEL_FORMAT_RGBA_8888; 2181 result = NO_ERROR; 2182 } 2183 } else { 2184 result = NO_MEMORY; 2185 } 2186 } 2187 glViewport(0, 0, hw_w, hw_h); 2188 glMatrixMode(GL_PROJECTION); 2189 glPopMatrix(); 2190 glMatrixMode(GL_MODELVIEW); 2191 } else { 2192 result = BAD_VALUE; 2193 } 2194 2195 // release FBO resources 2196 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2197 glDeleteRenderbuffersOES(1, &tname); 2198 glDeleteFramebuffersOES(1, &name); 2199 2200 hw.compositionComplete(); 2201 2202 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2203 2204 return result; 2205} 2206 2207 2208status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2209 sp<IMemoryHeap>* heap, 2210 uint32_t* width, uint32_t* height, PixelFormat* format, 2211 uint32_t sw, uint32_t sh, 2212 uint32_t minLayerZ, uint32_t maxLayerZ) 2213{ 2214 // only one display supported for now 2215 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2216 return BAD_VALUE; 2217 2218 if (!GLExtensions::getInstance().haveFramebufferObject()) 2219 return INVALID_OPERATION; 2220 2221 class MessageCaptureScreen : public MessageBase { 2222 SurfaceFlinger* flinger; 2223 DisplayID dpy; 2224 sp<IMemoryHeap>* heap; 2225 uint32_t* w; 2226 uint32_t* h; 2227 PixelFormat* f; 2228 uint32_t sw; 2229 uint32_t sh; 2230 uint32_t minLayerZ; 2231 uint32_t maxLayerZ; 2232 status_t result; 2233 public: 2234 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2235 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2236 uint32_t sw, uint32_t sh, 2237 uint32_t minLayerZ, uint32_t maxLayerZ) 2238 : flinger(flinger), dpy(dpy), 2239 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2240 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2241 result(PERMISSION_DENIED) 2242 { 2243 } 2244 status_t getResult() const { 2245 return result; 2246 } 2247 virtual bool handler() { 2248 Mutex::Autolock _l(flinger->mStateLock); 2249 result = flinger->captureScreenImplLocked(dpy, 2250 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2251 return true; 2252 } 2253 }; 2254 2255 sp<MessageBase> msg = new MessageCaptureScreen(this, 2256 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2257 status_t res = postMessageSync(msg); 2258 if (res == NO_ERROR) { 2259 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2260 } 2261 return res; 2262} 2263 2264// --------------------------------------------------------------------------- 2265 2266SurfaceFlinger::LayerVector::LayerVector() { 2267} 2268 2269SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2270 : SortedVector<sp<LayerBase> >(rhs) { 2271} 2272 2273int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2274 const void* rhs) const 2275{ 2276 // sort layers per layer-stack, then by z-order and finally by sequence 2277 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2278 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2279 2280 uint32_t ls = l->currentState().layerStack; 2281 uint32_t rs = r->currentState().layerStack; 2282 if (ls != rs) 2283 return ls - rs; 2284 2285 uint32_t lz = l->currentState().z; 2286 uint32_t rz = r->currentState().z; 2287 if (lz != rz) 2288 return lz - rz; 2289 2290 return l->sequence - r->sequence; 2291} 2292 2293// --------------------------------------------------------------------------- 2294 2295SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2296 : id(DisplayDevice::DISPLAY_ID_MAIN), layerStack(0), orientation(0) { 2297} 2298 2299// --------------------------------------------------------------------------- 2300 2301GraphicBufferAlloc::GraphicBufferAlloc() {} 2302 2303GraphicBufferAlloc::~GraphicBufferAlloc() {} 2304 2305sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2306 PixelFormat format, uint32_t usage, status_t* error) { 2307 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2308 status_t err = graphicBuffer->initCheck(); 2309 *error = err; 2310 if (err != 0 || graphicBuffer->handle == 0) { 2311 if (err == NO_MEMORY) { 2312 GraphicBuffer::dumpAllocationsToSystemLog(); 2313 } 2314 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2315 "failed (%s), handle=%p", 2316 w, h, strerror(-err), graphicBuffer->handle); 2317 return 0; 2318 } 2319 return graphicBuffer; 2320} 2321 2322// --------------------------------------------------------------------------- 2323 2324}; // namespace android 2325