SurfaceFlinger.cpp revision c492e67810814bf86301abffe1d31598b775cf45
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "DdmConnection.h" 51#include "Layer.h" 52#include "LayerDim.h" 53#include "SurfaceFlinger.h" 54 55#include "DisplayHardware/DisplayHardware.h" 56#include "DisplayHardware/HWComposer.h" 57 58#include <private/surfaceflinger/SharedBufferStack.h> 59 60/* ideally AID_GRAPHICS would be in a semi-public header 61 * or there would be a way to map a user/group name to its id 62 */ 63#ifndef AID_GRAPHICS 64#define AID_GRAPHICS 1003 65#endif 66 67#define DISPLAY_COUNT 1 68 69namespace android { 70// --------------------------------------------------------------------------- 71 72const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 75const String16 sDump("android.permission.DUMP"); 76 77// --------------------------------------------------------------------------- 78 79SurfaceFlinger::SurfaceFlinger() 80 : BnSurfaceComposer(), Thread(false), 81 mTransactionFlags(0), 82 mResizeTransationPending(false), 83 mLayersRemoved(false), 84 mBootTime(systemTime()), 85 mVisibleRegionsDirty(false), 86 mHwWorkListDirty(false), 87 mFreezeDisplay(false), 88 mElectronBeamAnimationMode(0), 89 mFreezeCount(0), 90 mFreezeDisplayTime(0), 91 mDebugRegion(0), 92 mDebugBackground(0), 93 mDebugDDMS(0), 94 mDebugDisableHWC(0), 95 mDebugDisableTransformHint(0), 96 mDebugInSwapBuffers(0), 97 mLastSwapBufferTime(0), 98 mDebugInTransaction(0), 99 mLastTransactionTime(0), 100 mBootFinished(false), 101 mConsoleSignals(0), 102 mSecureFrameBuffer(0) 103{ 104 init(); 105} 106 107void SurfaceFlinger::init() 108{ 109 LOGI("SurfaceFlinger is starting"); 110 111 // debugging stuff... 112 char value[PROPERTY_VALUE_MAX]; 113 114 property_get("debug.sf.showupdates", value, "0"); 115 mDebugRegion = atoi(value); 116 117 property_get("debug.sf.showbackground", value, "0"); 118 mDebugBackground = atoi(value); 119 120 property_get("debug.sf.ddms", value, "0"); 121 mDebugDDMS = atoi(value); 122 if (mDebugDDMS) { 123 DdmConnection::start(getServiceName()); 124 } 125 126 LOGI_IF(mDebugRegion, "showupdates enabled"); 127 LOGI_IF(mDebugBackground, "showbackground enabled"); 128 LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 129} 130 131SurfaceFlinger::~SurfaceFlinger() 132{ 133 glDeleteTextures(1, &mWormholeTexName); 134} 135 136sp<IMemoryHeap> SurfaceFlinger::getCblk() const 137{ 138 return mServerHeap; 139} 140 141sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 142{ 143 sp<ISurfaceComposerClient> bclient; 144 sp<Client> client(new Client(this)); 145 status_t err = client->initCheck(); 146 if (err == NO_ERROR) { 147 bclient = client; 148 } 149 return bclient; 150} 151 152sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 153{ 154 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 155 return gba; 156} 157 158const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 159{ 160 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 161 const GraphicPlane& plane(mGraphicPlanes[dpy]); 162 return plane; 163} 164 165GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 166{ 167 return const_cast<GraphicPlane&>( 168 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 169} 170 171void SurfaceFlinger::bootFinished() 172{ 173 const nsecs_t now = systemTime(); 174 const nsecs_t duration = now - mBootTime; 175 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 176 mBootFinished = true; 177 178 // wait patiently for the window manager death 179 const String16 name("window"); 180 sp<IBinder> window(defaultServiceManager()->getService(name)); 181 if (window != 0) { 182 window->linkToDeath(this); 183 } 184 185 // stop boot animation 186 property_set("ctl.stop", "bootanim"); 187} 188 189void SurfaceFlinger::binderDied(const wp<IBinder>& who) 190{ 191 // the window manager died on us. prepare its eulogy. 192 193 // unfreeze the screen in case it was... frozen 194 mFreezeDisplayTime = 0; 195 mFreezeCount = 0; 196 mFreezeDisplay = false; 197 198 // reset screen orientation 199 setOrientation(0, eOrientationDefault, 0); 200 201 // restart the boot-animation 202 property_set("ctl.start", "bootanim"); 203} 204 205void SurfaceFlinger::onFirstRef() 206{ 207 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 208 209 // Wait for the main thread to be done with its initialization 210 mReadyToRunBarrier.wait(); 211} 212 213static inline uint16_t pack565(int r, int g, int b) { 214 return (r<<11)|(g<<5)|b; 215} 216 217status_t SurfaceFlinger::readyToRun() 218{ 219 LOGI( "SurfaceFlinger's main thread ready to run. " 220 "Initializing graphics H/W..."); 221 222 // we only support one display currently 223 int dpy = 0; 224 225 { 226 // initialize the main display 227 GraphicPlane& plane(graphicPlane(dpy)); 228 DisplayHardware* const hw = new DisplayHardware(this, dpy); 229 plane.setDisplayHardware(hw); 230 } 231 232 // create the shared control-block 233 mServerHeap = new MemoryHeapBase(4096, 234 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 235 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 236 237 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 238 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 239 240 new(mServerCblk) surface_flinger_cblk_t; 241 242 // initialize primary screen 243 // (other display should be initialized in the same manner, but 244 // asynchronously, as they could come and go. None of this is supported 245 // yet). 246 const GraphicPlane& plane(graphicPlane(dpy)); 247 const DisplayHardware& hw = plane.displayHardware(); 248 const uint32_t w = hw.getWidth(); 249 const uint32_t h = hw.getHeight(); 250 const uint32_t f = hw.getFormat(); 251 hw.makeCurrent(); 252 253 // initialize the shared control block 254 mServerCblk->connected |= 1<<dpy; 255 display_cblk_t* dcblk = mServerCblk->displays + dpy; 256 memset(dcblk, 0, sizeof(display_cblk_t)); 257 dcblk->w = plane.getWidth(); 258 dcblk->h = plane.getHeight(); 259 dcblk->format = f; 260 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 261 dcblk->xdpi = hw.getDpiX(); 262 dcblk->ydpi = hw.getDpiY(); 263 dcblk->fps = hw.getRefreshRate(); 264 dcblk->density = hw.getDensity(); 265 266 // Initialize OpenGL|ES 267 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 268 glPixelStorei(GL_PACK_ALIGNMENT, 4); 269 glEnableClientState(GL_VERTEX_ARRAY); 270 glEnable(GL_SCISSOR_TEST); 271 glShadeModel(GL_FLAT); 272 glDisable(GL_DITHER); 273 glDisable(GL_CULL_FACE); 274 275 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 276 const uint16_t g1 = pack565(0x17,0x2f,0x17); 277 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 278 glGenTextures(1, &mWormholeTexName); 279 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 284 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 285 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 286 287 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 288 glGenTextures(1, &mProtectedTexName); 289 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 290 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 291 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 292 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 293 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 295 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 296 297 glViewport(0, 0, w, h); 298 glMatrixMode(GL_PROJECTION); 299 glLoadIdentity(); 300 // put the origin in the left-bottom corner 301 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 302 303 mReadyToRunBarrier.open(); 304 305 /* 306 * We're now ready to accept clients... 307 */ 308 309 // start boot animation 310 property_set("ctl.start", "bootanim"); 311 312 return NO_ERROR; 313} 314 315// ---------------------------------------------------------------------------- 316#if 0 317#pragma mark - 318#pragma mark Events Handler 319#endif 320 321void SurfaceFlinger::waitForEvent() 322{ 323 while (true) { 324 nsecs_t timeout = -1; 325 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 326 if (UNLIKELY(isFrozen())) { 327 // wait 5 seconds 328 const nsecs_t now = systemTime(); 329 if (mFreezeDisplayTime == 0) { 330 mFreezeDisplayTime = now; 331 } 332 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 333 timeout = waitTime>0 ? waitTime : 0; 334 } 335 336 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 337 338 // see if we timed out 339 if (isFrozen()) { 340 const nsecs_t now = systemTime(); 341 nsecs_t frozenTime = (now - mFreezeDisplayTime); 342 if (frozenTime >= freezeDisplayTimeout) { 343 // we timed out and are still frozen 344 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 345 mFreezeDisplay, mFreezeCount); 346 mFreezeDisplayTime = 0; 347 mFreezeCount = 0; 348 mFreezeDisplay = false; 349 } 350 } 351 352 if (msg != 0) { 353 switch (msg->what) { 354 case MessageQueue::INVALIDATE: 355 // invalidate message, just return to the main loop 356 return; 357 } 358 } 359 } 360} 361 362void SurfaceFlinger::signalEvent() { 363 mEventQueue.invalidate(); 364} 365 366bool SurfaceFlinger::authenticateSurfaceTexture( 367 const sp<ISurfaceTexture>& surfaceTexture) const { 368 Mutex::Autolock _l(mStateLock); 369 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 370 371 // Check the visible layer list for the ISurface 372 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 373 size_t count = currentLayers.size(); 374 for (size_t i=0 ; i<count ; i++) { 375 const sp<LayerBase>& layer(currentLayers[i]); 376 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 377 if (lbc != NULL) { 378 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 379 if (lbcBinder == surfaceTextureBinder) { 380 return true; 381 } 382 } 383 } 384 385 // Check the layers in the purgatory. This check is here so that if a 386 // SurfaceTexture gets destroyed before all the clients are done using it, 387 // the error will not be reported as "surface XYZ is not authenticated", but 388 // will instead fail later on when the client tries to use the surface, 389 // which should be reported as "surface XYZ returned an -ENODEV". The 390 // purgatorized layers are no less authentic than the visible ones, so this 391 // should not cause any harm. 392 size_t purgatorySize = mLayerPurgatory.size(); 393 for (size_t i=0 ; i<purgatorySize ; i++) { 394 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 395 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 396 if (lbc != NULL) { 397 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 398 if (lbcBinder == surfaceTextureBinder) { 399 return true; 400 } 401 } 402 } 403 404 return false; 405} 406 407status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 408 nsecs_t reltime, uint32_t flags) 409{ 410 return mEventQueue.postMessage(msg, reltime, flags); 411} 412 413status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 414 nsecs_t reltime, uint32_t flags) 415{ 416 status_t res = mEventQueue.postMessage(msg, reltime, flags); 417 if (res == NO_ERROR) { 418 msg->wait(); 419 } 420 return res; 421} 422 423// ---------------------------------------------------------------------------- 424#if 0 425#pragma mark - 426#pragma mark Main loop 427#endif 428 429bool SurfaceFlinger::threadLoop() 430{ 431 waitForEvent(); 432 433 // check for transactions 434 if (UNLIKELY(mConsoleSignals)) { 435 handleConsoleEvents(); 436 } 437 438 // if we're in a global transaction, don't do anything. 439 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 440 uint32_t transactionFlags = peekTransactionFlags(mask); 441 if (UNLIKELY(transactionFlags)) { 442 handleTransaction(transactionFlags); 443 } 444 445 // post surfaces (if needed) 446 handlePageFlip(); 447 448 if (UNLIKELY(mHwWorkListDirty)) { 449 // build the h/w work list 450 handleWorkList(); 451 } 452 453 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 454 if (LIKELY(hw.canDraw())) { 455 // repaint the framebuffer (if needed) 456 457 const int index = hw.getCurrentBufferIndex(); 458 GraphicLog& logger(GraphicLog::getInstance()); 459 460 logger.log(GraphicLog::SF_REPAINT, index); 461 handleRepaint(); 462 463 // inform the h/w that we're done compositing 464 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 465 hw.compositionComplete(); 466 467 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 468 postFramebuffer(); 469 470 logger.log(GraphicLog::SF_REPAINT_DONE, index); 471 } else { 472 // pretend we did the post 473 hw.compositionComplete(); 474 usleep(16667); // 60 fps period 475 } 476 return true; 477} 478 479void SurfaceFlinger::postFramebuffer() 480{ 481 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 482 const nsecs_t now = systemTime(); 483 mDebugInSwapBuffers = now; 484 hw.flip(mSwapRegion); 485 mLastSwapBufferTime = systemTime() - now; 486 mDebugInSwapBuffers = 0; 487 mSwapRegion.clear(); 488} 489 490void SurfaceFlinger::handleConsoleEvents() 491{ 492 // something to do with the console 493 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 494 495 int what = android_atomic_and(0, &mConsoleSignals); 496 if (what & eConsoleAcquired) { 497 hw.acquireScreen(); 498 // this is a temporary work-around, eventually this should be called 499 // by the power-manager 500 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 501 } 502 503 if (what & eConsoleReleased) { 504 if (hw.isScreenAcquired()) { 505 hw.releaseScreen(); 506 } 507 } 508 509 mDirtyRegion.set(hw.bounds()); 510} 511 512void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 513{ 514 Mutex::Autolock _l(mStateLock); 515 const nsecs_t now = systemTime(); 516 mDebugInTransaction = now; 517 518 // Here we're guaranteed that some transaction flags are set 519 // so we can call handleTransactionLocked() unconditionally. 520 // We call getTransactionFlags(), which will also clear the flags, 521 // with mStateLock held to guarantee that mCurrentState won't change 522 // until the transaction is committed. 523 524 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 525 transactionFlags = getTransactionFlags(mask); 526 handleTransactionLocked(transactionFlags); 527 528 mLastTransactionTime = systemTime() - now; 529 mDebugInTransaction = 0; 530 invalidateHwcGeometry(); 531 // here the transaction has been committed 532} 533 534void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 535{ 536 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 537 const size_t count = currentLayers.size(); 538 539 /* 540 * Traversal of the children 541 * (perform the transaction for each of them if needed) 542 */ 543 544 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 545 if (layersNeedTransaction) { 546 for (size_t i=0 ; i<count ; i++) { 547 const sp<LayerBase>& layer = currentLayers[i]; 548 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 549 if (!trFlags) continue; 550 551 const uint32_t flags = layer->doTransaction(0); 552 if (flags & Layer::eVisibleRegion) 553 mVisibleRegionsDirty = true; 554 } 555 } 556 557 /* 558 * Perform our own transaction if needed 559 */ 560 561 if (transactionFlags & eTransactionNeeded) { 562 if (mCurrentState.orientation != mDrawingState.orientation) { 563 // the orientation has changed, recompute all visible regions 564 // and invalidate everything. 565 566 const int dpy = 0; 567 const int orientation = mCurrentState.orientation; 568 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 569 GraphicPlane& plane(graphicPlane(dpy)); 570 plane.setOrientation(orientation); 571 572 // update the shared control block 573 const DisplayHardware& hw(plane.displayHardware()); 574 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 575 dcblk->orientation = orientation; 576 dcblk->w = plane.getWidth(); 577 dcblk->h = plane.getHeight(); 578 579 mVisibleRegionsDirty = true; 580 mDirtyRegion.set(hw.bounds()); 581 } 582 583 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 584 // freezing or unfreezing the display -> trigger animation if needed 585 mFreezeDisplay = mCurrentState.freezeDisplay; 586 if (mFreezeDisplay) 587 mFreezeDisplayTime = 0; 588 } 589 590 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 591 // layers have been added 592 mVisibleRegionsDirty = true; 593 } 594 595 // some layers might have been removed, so 596 // we need to update the regions they're exposing. 597 if (mLayersRemoved) { 598 mLayersRemoved = false; 599 mVisibleRegionsDirty = true; 600 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 601 const size_t count = previousLayers.size(); 602 for (size_t i=0 ; i<count ; i++) { 603 const sp<LayerBase>& layer(previousLayers[i]); 604 if (currentLayers.indexOf( layer ) < 0) { 605 // this layer is not visible anymore 606 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 607 } 608 } 609 } 610 } 611 612 commitTransaction(); 613} 614 615sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 616{ 617 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 618} 619 620void SurfaceFlinger::computeVisibleRegions( 621 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 622{ 623 const GraphicPlane& plane(graphicPlane(0)); 624 const Transform& planeTransform(plane.transform()); 625 const DisplayHardware& hw(plane.displayHardware()); 626 const Region screenRegion(hw.bounds()); 627 628 Region aboveOpaqueLayers; 629 Region aboveCoveredLayers; 630 Region dirty; 631 632 bool secureFrameBuffer = false; 633 634 size_t i = currentLayers.size(); 635 while (i--) { 636 const sp<LayerBase>& layer = currentLayers[i]; 637 layer->validateVisibility(planeTransform); 638 639 // start with the whole surface at its current location 640 const Layer::State& s(layer->drawingState()); 641 642 /* 643 * opaqueRegion: area of a surface that is fully opaque. 644 */ 645 Region opaqueRegion; 646 647 /* 648 * visibleRegion: area of a surface that is visible on screen 649 * and not fully transparent. This is essentially the layer's 650 * footprint minus the opaque regions above it. 651 * Areas covered by a translucent surface are considered visible. 652 */ 653 Region visibleRegion; 654 655 /* 656 * coveredRegion: area of a surface that is covered by all 657 * visible regions above it (which includes the translucent areas). 658 */ 659 Region coveredRegion; 660 661 662 // handle hidden surfaces by setting the visible region to empty 663 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 664 const bool translucent = !layer->isOpaque(); 665 const Rect bounds(layer->visibleBounds()); 666 visibleRegion.set(bounds); 667 visibleRegion.andSelf(screenRegion); 668 if (!visibleRegion.isEmpty()) { 669 // Remove the transparent area from the visible region 670 if (translucent) { 671 visibleRegion.subtractSelf(layer->transparentRegionScreen); 672 } 673 674 // compute the opaque region 675 const int32_t layerOrientation = layer->getOrientation(); 676 if (s.alpha==255 && !translucent && 677 ((layerOrientation & Transform::ROT_INVALID) == false)) { 678 // the opaque region is the layer's footprint 679 opaqueRegion = visibleRegion; 680 } 681 } 682 } 683 684 // Clip the covered region to the visible region 685 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 686 687 // Update aboveCoveredLayers for next (lower) layer 688 aboveCoveredLayers.orSelf(visibleRegion); 689 690 // subtract the opaque region covered by the layers above us 691 visibleRegion.subtractSelf(aboveOpaqueLayers); 692 693 // compute this layer's dirty region 694 if (layer->contentDirty) { 695 // we need to invalidate the whole region 696 dirty = visibleRegion; 697 // as well, as the old visible region 698 dirty.orSelf(layer->visibleRegionScreen); 699 layer->contentDirty = false; 700 } else { 701 /* compute the exposed region: 702 * the exposed region consists of two components: 703 * 1) what's VISIBLE now and was COVERED before 704 * 2) what's EXPOSED now less what was EXPOSED before 705 * 706 * note that (1) is conservative, we start with the whole 707 * visible region but only keep what used to be covered by 708 * something -- which mean it may have been exposed. 709 * 710 * (2) handles areas that were not covered by anything but got 711 * exposed because of a resize. 712 */ 713 const Region newExposed = visibleRegion - coveredRegion; 714 const Region oldVisibleRegion = layer->visibleRegionScreen; 715 const Region oldCoveredRegion = layer->coveredRegionScreen; 716 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 717 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 718 } 719 dirty.subtractSelf(aboveOpaqueLayers); 720 721 // accumulate to the screen dirty region 722 dirtyRegion.orSelf(dirty); 723 724 // Update aboveOpaqueLayers for next (lower) layer 725 aboveOpaqueLayers.orSelf(opaqueRegion); 726 727 // Store the visible region is screen space 728 layer->setVisibleRegion(visibleRegion); 729 layer->setCoveredRegion(coveredRegion); 730 731 // If a secure layer is partially visible, lock-down the screen! 732 if (layer->isSecure() && !visibleRegion.isEmpty()) { 733 secureFrameBuffer = true; 734 } 735 } 736 737 // invalidate the areas where a layer was removed 738 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 739 mDirtyRegionRemovedLayer.clear(); 740 741 mSecureFrameBuffer = secureFrameBuffer; 742 opaqueRegion = aboveOpaqueLayers; 743} 744 745 746void SurfaceFlinger::commitTransaction() 747{ 748 mDrawingState = mCurrentState; 749 mResizeTransationPending = false; 750 mTransactionCV.broadcast(); 751} 752 753void SurfaceFlinger::handlePageFlip() 754{ 755 bool visibleRegions = mVisibleRegionsDirty; 756 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 757 visibleRegions |= lockPageFlip(currentLayers); 758 759 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 760 const Region screenRegion(hw.bounds()); 761 if (visibleRegions) { 762 Region opaqueRegion; 763 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 764 765 /* 766 * rebuild the visible layer list 767 */ 768 const size_t count = currentLayers.size(); 769 mVisibleLayersSortedByZ.clear(); 770 mVisibleLayersSortedByZ.setCapacity(count); 771 for (size_t i=0 ; i<count ; i++) { 772 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 773 mVisibleLayersSortedByZ.add(currentLayers[i]); 774 } 775 776 mWormholeRegion = screenRegion.subtract(opaqueRegion); 777 mVisibleRegionsDirty = false; 778 invalidateHwcGeometry(); 779 } 780 781 unlockPageFlip(currentLayers); 782 mDirtyRegion.andSelf(screenRegion); 783} 784 785void SurfaceFlinger::invalidateHwcGeometry() 786{ 787 mHwWorkListDirty = true; 788} 789 790bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 791{ 792 bool recomputeVisibleRegions = false; 793 size_t count = currentLayers.size(); 794 sp<LayerBase> const* layers = currentLayers.array(); 795 for (size_t i=0 ; i<count ; i++) { 796 const sp<LayerBase>& layer(layers[i]); 797 layer->lockPageFlip(recomputeVisibleRegions); 798 } 799 return recomputeVisibleRegions; 800} 801 802void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 803{ 804 const GraphicPlane& plane(graphicPlane(0)); 805 const Transform& planeTransform(plane.transform()); 806 size_t count = currentLayers.size(); 807 sp<LayerBase> const* layers = currentLayers.array(); 808 for (size_t i=0 ; i<count ; i++) { 809 const sp<LayerBase>& layer(layers[i]); 810 layer->unlockPageFlip(planeTransform, mDirtyRegion); 811 } 812} 813 814void SurfaceFlinger::handleWorkList() 815{ 816 mHwWorkListDirty = false; 817 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 818 if (hwc.initCheck() == NO_ERROR) { 819 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 820 const size_t count = currentLayers.size(); 821 hwc.createWorkList(count); 822 hwc_layer_t* const cur(hwc.getLayers()); 823 for (size_t i=0 ; cur && i<count ; i++) { 824 currentLayers[i]->setGeometry(&cur[i]); 825 if (mDebugDisableHWC || mDebugRegion) { 826 cur[i].compositionType = HWC_FRAMEBUFFER; 827 cur[i].flags |= HWC_SKIP_LAYER; 828 } 829 } 830 } 831} 832 833void SurfaceFlinger::handleRepaint() 834{ 835 // compute the invalid region 836 mSwapRegion.orSelf(mDirtyRegion); 837 838 if (UNLIKELY(mDebugRegion)) { 839 debugFlashRegions(); 840 } 841 842 // set the frame buffer 843 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 844 glMatrixMode(GL_MODELVIEW); 845 glLoadIdentity(); 846 847 uint32_t flags = hw.getFlags(); 848 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 849 (flags & DisplayHardware::BUFFER_PRESERVED)) 850 { 851 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 852 // takes a rectangle, we must make sure to update that whole 853 // rectangle in that case 854 if (flags & DisplayHardware::SWAP_RECTANGLE) { 855 // TODO: we really should be able to pass a region to 856 // SWAP_RECTANGLE so that we don't have to redraw all this. 857 mDirtyRegion.set(mSwapRegion.bounds()); 858 } else { 859 // in the BUFFER_PRESERVED case, obviously, we can update only 860 // what's needed and nothing more. 861 // NOTE: this is NOT a common case, as preserving the backbuffer 862 // is costly and usually involves copying the whole update back. 863 } 864 } else { 865 if (flags & DisplayHardware::PARTIAL_UPDATES) { 866 // We need to redraw the rectangle that will be updated 867 // (pushed to the framebuffer). 868 // This is needed because PARTIAL_UPDATES only takes one 869 // rectangle instead of a region (see DisplayHardware::flip()) 870 mDirtyRegion.set(mSwapRegion.bounds()); 871 } else { 872 // we need to redraw everything (the whole screen) 873 mDirtyRegion.set(hw.bounds()); 874 mSwapRegion = mDirtyRegion; 875 } 876 } 877 878 setupHardwareComposer(mDirtyRegion); 879 composeSurfaces(mDirtyRegion); 880 881 // update the swap region and clear the dirty region 882 mSwapRegion.orSelf(mDirtyRegion); 883 mDirtyRegion.clear(); 884} 885 886void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) 887{ 888 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 889 HWComposer& hwc(hw.getHwComposer()); 890 hwc_layer_t* const cur(hwc.getLayers()); 891 if (!cur) { 892 return; 893 } 894 895 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 896 size_t count = layers.size(); 897 898 LOGE_IF(hwc.getNumLayers() != count, 899 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 900 hwc.getNumLayers(), count); 901 902 // just to be extra-safe, use the smallest count 903 if (hwc.initCheck() == NO_ERROR) { 904 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 905 } 906 907 /* 908 * update the per-frame h/w composer data for each layer 909 * and build the transparent region of the FB 910 */ 911 for (size_t i=0 ; i<count ; i++) { 912 const sp<LayerBase>& layer(layers[i]); 913 layer->setPerFrameData(&cur[i]); 914 } 915 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 916 status_t err = hwc.prepare(); 917 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 918 919 if (err == NO_ERROR) { 920 // what's happening here is tricky. 921 // we want to clear all the layers with the CLEAR_FB flags 922 // that are opaque. 923 // however, since some GPU are efficient at preserving 924 // the backbuffer, we want to take advantage of that so we do the 925 // clear only in the dirty region (other areas will be preserved 926 // on those GPUs). 927 // NOTE: on non backbuffer preserving GPU, the dirty region 928 // has already been expanded as needed, so the code is correct 929 // there too. 930 // 931 // However, the content of the framebuffer cannot be trusted when 932 // we switch to/from FB/OVERLAY, in which case we need to 933 // expand the dirty region to those areas too. 934 // 935 // Note also that there is a special case when switching from 936 // "no layers in FB" to "some layers in FB", where we need to redraw 937 // the entire FB, since some areas might contain uninitialized 938 // data. 939 // 940 // Also we want to make sure to not clear areas that belong to 941 // layers above that won't redraw (we would just erasing them), 942 // that is, we can't erase anything outside the dirty region. 943 944 Region transparent; 945 946 if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { 947 transparent.set(hw.getBounds()); 948 dirtyInOut = transparent; 949 } else { 950 for (size_t i=0 ; i<count ; i++) { 951 const sp<LayerBase>& layer(layers[i]); 952 if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { 953 transparent.orSelf(layer->visibleRegionScreen); 954 } 955 bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); 956 if (isOverlay != layer->isOverlay()) { 957 // we transitioned to/from overlay, so add this layer 958 // to the dirty region so the framebuffer can be either 959 // cleared or redrawn. 960 dirtyInOut.orSelf(layer->visibleRegionScreen); 961 } 962 layer->setOverlay(isOverlay); 963 } 964 // don't erase stuff outside the dirty region 965 transparent.andSelf(dirtyInOut); 966 } 967 968 /* 969 * clear the area of the FB that need to be transparent 970 */ 971 if (!transparent.isEmpty()) { 972 glClearColor(0,0,0,0); 973 Region::const_iterator it = transparent.begin(); 974 Region::const_iterator const end = transparent.end(); 975 const int32_t height = hw.getHeight(); 976 while (it != end) { 977 const Rect& r(*it++); 978 const GLint sy = height - (r.top + r.height()); 979 glScissor(r.left, sy, r.width(), r.height()); 980 glClear(GL_COLOR_BUFFER_BIT); 981 } 982 } 983 } 984} 985 986void SurfaceFlinger::composeSurfaces(const Region& dirty) 987{ 988 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 989 HWComposer& hwc(hw.getHwComposer()); 990 991 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 992 if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) { 993 // should never happen unless the window manager has a bug 994 // draw something... 995 drawWormhole(); 996 } 997 998 /* 999 * and then, render the layers targeted at the framebuffer 1000 */ 1001 hwc_layer_t* const cur(hwc.getLayers()); 1002 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1003 size_t count = layers.size(); 1004 for (size_t i=0 ; i<count ; i++) { 1005 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 1006 continue; 1007 } 1008 const sp<LayerBase>& layer(layers[i]); 1009 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 1010 if (!clip.isEmpty()) { 1011 layer->draw(clip); 1012 } 1013 } 1014} 1015 1016void SurfaceFlinger::debugFlashRegions() 1017{ 1018 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1019 const uint32_t flags = hw.getFlags(); 1020 const int32_t height = hw.getHeight(); 1021 if (mSwapRegion.isEmpty()) { 1022 return; 1023 } 1024 1025 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 1026 (flags & DisplayHardware::BUFFER_PRESERVED))) { 1027 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 1028 mDirtyRegion.bounds() : hw.bounds()); 1029 composeSurfaces(repaint); 1030 } 1031 1032 glDisable(GL_TEXTURE_EXTERNAL_OES); 1033 glDisable(GL_TEXTURE_2D); 1034 glDisable(GL_BLEND); 1035 glDisable(GL_SCISSOR_TEST); 1036 1037 static int toggle = 0; 1038 toggle = 1 - toggle; 1039 if (toggle) { 1040 glColor4f(1, 0, 1, 1); 1041 } else { 1042 glColor4f(1, 1, 0, 1); 1043 } 1044 1045 Region::const_iterator it = mDirtyRegion.begin(); 1046 Region::const_iterator const end = mDirtyRegion.end(); 1047 while (it != end) { 1048 const Rect& r = *it++; 1049 GLfloat vertices[][2] = { 1050 { r.left, height - r.top }, 1051 { r.left, height - r.bottom }, 1052 { r.right, height - r.bottom }, 1053 { r.right, height - r.top } 1054 }; 1055 glVertexPointer(2, GL_FLOAT, 0, vertices); 1056 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1057 } 1058 1059 hw.flip(mSwapRegion); 1060 1061 if (mDebugRegion > 1) 1062 usleep(mDebugRegion * 1000); 1063 1064 glEnable(GL_SCISSOR_TEST); 1065} 1066 1067void SurfaceFlinger::drawWormhole() const 1068{ 1069 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1070 if (region.isEmpty()) 1071 return; 1072 1073 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1074 const int32_t width = hw.getWidth(); 1075 const int32_t height = hw.getHeight(); 1076 1077 if (LIKELY(!mDebugBackground)) { 1078 glClearColor(0,0,0,0); 1079 Region::const_iterator it = region.begin(); 1080 Region::const_iterator const end = region.end(); 1081 while (it != end) { 1082 const Rect& r = *it++; 1083 const GLint sy = height - (r.top + r.height()); 1084 glScissor(r.left, sy, r.width(), r.height()); 1085 glClear(GL_COLOR_BUFFER_BIT); 1086 } 1087 } else { 1088 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1089 { width, height }, { 0, height } }; 1090 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1091 1092 glVertexPointer(2, GL_SHORT, 0, vertices); 1093 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1094 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1095 1096 glDisable(GL_TEXTURE_EXTERNAL_OES); 1097 glEnable(GL_TEXTURE_2D); 1098 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1099 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1100 glMatrixMode(GL_TEXTURE); 1101 glLoadIdentity(); 1102 1103 glDisable(GL_BLEND); 1104 1105 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1106 Region::const_iterator it = region.begin(); 1107 Region::const_iterator const end = region.end(); 1108 while (it != end) { 1109 const Rect& r = *it++; 1110 const GLint sy = height - (r.top + r.height()); 1111 glScissor(r.left, sy, r.width(), r.height()); 1112 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1113 } 1114 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1115 glDisable(GL_TEXTURE_2D); 1116 glLoadIdentity(); 1117 glMatrixMode(GL_MODELVIEW); 1118 } 1119} 1120 1121void SurfaceFlinger::debugShowFPS() const 1122{ 1123 static int mFrameCount; 1124 static int mLastFrameCount = 0; 1125 static nsecs_t mLastFpsTime = 0; 1126 static float mFps = 0; 1127 mFrameCount++; 1128 nsecs_t now = systemTime(); 1129 nsecs_t diff = now - mLastFpsTime; 1130 if (diff > ms2ns(250)) { 1131 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1132 mLastFpsTime = now; 1133 mLastFrameCount = mFrameCount; 1134 } 1135 // XXX: mFPS has the value we want 1136 } 1137 1138status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1139{ 1140 Mutex::Autolock _l(mStateLock); 1141 addLayer_l(layer); 1142 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1143 return NO_ERROR; 1144} 1145 1146status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1147{ 1148 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1149 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1150} 1151 1152ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1153 const sp<LayerBaseClient>& lbc) 1154{ 1155 // attach this layer to the client 1156 size_t name = client->attachLayer(lbc); 1157 1158 Mutex::Autolock _l(mStateLock); 1159 1160 // add this layer to the current state list 1161 addLayer_l(lbc); 1162 1163 return ssize_t(name); 1164} 1165 1166status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1167{ 1168 Mutex::Autolock _l(mStateLock); 1169 status_t err = purgatorizeLayer_l(layer); 1170 if (err == NO_ERROR) 1171 setTransactionFlags(eTransactionNeeded); 1172 return err; 1173} 1174 1175status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1176{ 1177 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1178 if (lbc != 0) { 1179 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1180 } 1181 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1182 if (index >= 0) { 1183 mLayersRemoved = true; 1184 return NO_ERROR; 1185 } 1186 return status_t(index); 1187} 1188 1189status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1190{ 1191 // First add the layer to the purgatory list, which makes sure it won't 1192 // go away, then remove it from the main list (through a transaction). 1193 ssize_t err = removeLayer_l(layerBase); 1194 if (err >= 0) { 1195 mLayerPurgatory.add(layerBase); 1196 } 1197 1198 layerBase->onRemoved(); 1199 1200 // it's possible that we don't find a layer, because it might 1201 // have been destroyed already -- this is not technically an error 1202 // from the user because there is a race between Client::destroySurface(), 1203 // ~Client() and ~ISurface(). 1204 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1205} 1206 1207status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1208{ 1209 layer->forceVisibilityTransaction(); 1210 setTransactionFlags(eTraversalNeeded); 1211 return NO_ERROR; 1212} 1213 1214uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1215{ 1216 return android_atomic_release_load(&mTransactionFlags); 1217} 1218 1219uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1220{ 1221 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1222} 1223 1224uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1225{ 1226 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1227 if ((old & flags)==0) { // wake the server up 1228 signalEvent(); 1229 } 1230 return old; 1231} 1232 1233 1234void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1235 int orientation) { 1236 Mutex::Autolock _l(mStateLock); 1237 1238 uint32_t flags = 0; 1239 if (mCurrentState.orientation != orientation) { 1240 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1241 mCurrentState.orientation = orientation; 1242 flags |= eTransactionNeeded; 1243 mResizeTransationPending = true; 1244 } else if (orientation != eOrientationUnchanged) { 1245 LOGW("setTransactionState: ignoring unrecognized orientation: %d", 1246 orientation); 1247 } 1248 } 1249 1250 const size_t count = state.size(); 1251 for (size_t i=0 ; i<count ; i++) { 1252 const ComposerState& s(state[i]); 1253 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1254 flags |= setClientStateLocked(client, s.state); 1255 } 1256 if (flags) { 1257 setTransactionFlags(flags); 1258 } 1259 1260 signalEvent(); 1261 1262 // if there is a transaction with a resize, wait for it to 1263 // take effect before returning. 1264 while (mResizeTransationPending) { 1265 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1266 if (CC_UNLIKELY(err != NO_ERROR)) { 1267 // just in case something goes wrong in SF, return to the 1268 // called after a few seconds. 1269 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1270 mResizeTransationPending = false; 1271 break; 1272 } 1273 } 1274} 1275 1276status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1277{ 1278 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1279 return BAD_VALUE; 1280 1281 Mutex::Autolock _l(mStateLock); 1282 mCurrentState.freezeDisplay = 1; 1283 setTransactionFlags(eTransactionNeeded); 1284 1285 // flags is intended to communicate some sort of animation behavior 1286 // (for instance fading) 1287 return NO_ERROR; 1288} 1289 1290status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1291{ 1292 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1293 return BAD_VALUE; 1294 1295 Mutex::Autolock _l(mStateLock); 1296 mCurrentState.freezeDisplay = 0; 1297 setTransactionFlags(eTransactionNeeded); 1298 1299 // flags is intended to communicate some sort of animation behavior 1300 // (for instance fading) 1301 return NO_ERROR; 1302} 1303 1304int SurfaceFlinger::setOrientation(DisplayID dpy, 1305 int orientation, uint32_t flags) 1306{ 1307 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1308 return BAD_VALUE; 1309 1310 Mutex::Autolock _l(mStateLock); 1311 if (mCurrentState.orientation != orientation) { 1312 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1313 mCurrentState.orientationFlags = flags; 1314 mCurrentState.orientation = orientation; 1315 setTransactionFlags(eTransactionNeeded); 1316 mTransactionCV.wait(mStateLock); 1317 } else { 1318 orientation = BAD_VALUE; 1319 } 1320 } 1321 return orientation; 1322} 1323 1324sp<ISurface> SurfaceFlinger::createSurface( 1325 ISurfaceComposerClient::surface_data_t* params, 1326 const String8& name, 1327 const sp<Client>& client, 1328 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1329 uint32_t flags) 1330{ 1331 sp<LayerBaseClient> layer; 1332 sp<ISurface> surfaceHandle; 1333 1334 if (int32_t(w|h) < 0) { 1335 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1336 int(w), int(h)); 1337 return surfaceHandle; 1338 } 1339 1340 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1341 sp<Layer> normalLayer; 1342 switch (flags & eFXSurfaceMask) { 1343 case eFXSurfaceNormal: 1344 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1345 layer = normalLayer; 1346 break; 1347 case eFXSurfaceBlur: 1348 // for now we treat Blur as Dim, until we can implement it 1349 // efficiently. 1350 case eFXSurfaceDim: 1351 layer = createDimSurface(client, d, w, h, flags); 1352 break; 1353 } 1354 1355 if (layer != 0) { 1356 layer->initStates(w, h, flags); 1357 layer->setName(name); 1358 ssize_t token = addClientLayer(client, layer); 1359 1360 surfaceHandle = layer->getSurface(); 1361 if (surfaceHandle != 0) { 1362 params->token = token; 1363 params->identity = layer->getIdentity(); 1364 if (normalLayer != 0) { 1365 Mutex::Autolock _l(mStateLock); 1366 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1367 } 1368 } 1369 1370 setTransactionFlags(eTransactionNeeded); 1371 } 1372 1373 return surfaceHandle; 1374} 1375 1376sp<Layer> SurfaceFlinger::createNormalSurface( 1377 const sp<Client>& client, DisplayID display, 1378 uint32_t w, uint32_t h, uint32_t flags, 1379 PixelFormat& format) 1380{ 1381 // initialize the surfaces 1382 switch (format) { // TODO: take h/w into account 1383 case PIXEL_FORMAT_TRANSPARENT: 1384 case PIXEL_FORMAT_TRANSLUCENT: 1385 format = PIXEL_FORMAT_RGBA_8888; 1386 break; 1387 case PIXEL_FORMAT_OPAQUE: 1388#ifdef NO_RGBX_8888 1389 format = PIXEL_FORMAT_RGB_565; 1390#else 1391 format = PIXEL_FORMAT_RGBX_8888; 1392#endif 1393 break; 1394 } 1395 1396#ifdef NO_RGBX_8888 1397 if (format == PIXEL_FORMAT_RGBX_8888) 1398 format = PIXEL_FORMAT_RGBA_8888; 1399#endif 1400 1401 sp<Layer> layer = new Layer(this, display, client); 1402 status_t err = layer->setBuffers(w, h, format, flags); 1403 if (LIKELY(err != NO_ERROR)) { 1404 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1405 layer.clear(); 1406 } 1407 return layer; 1408} 1409 1410sp<LayerDim> SurfaceFlinger::createDimSurface( 1411 const sp<Client>& client, DisplayID display, 1412 uint32_t w, uint32_t h, uint32_t flags) 1413{ 1414 sp<LayerDim> layer = new LayerDim(this, display, client); 1415 layer->initStates(w, h, flags); 1416 return layer; 1417} 1418 1419status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1420{ 1421 /* 1422 * called by the window manager, when a surface should be marked for 1423 * destruction. 1424 * 1425 * The surface is removed from the current and drawing lists, but placed 1426 * in the purgatory queue, so it's not destroyed right-away (we need 1427 * to wait for all client's references to go away first). 1428 */ 1429 1430 status_t err = NAME_NOT_FOUND; 1431 Mutex::Autolock _l(mStateLock); 1432 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1433 if (layer != 0) { 1434 err = purgatorizeLayer_l(layer); 1435 if (err == NO_ERROR) { 1436 setTransactionFlags(eTransactionNeeded); 1437 } 1438 } 1439 return err; 1440} 1441 1442status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1443{ 1444 // called by ~ISurface() when all references are gone 1445 status_t err = NO_ERROR; 1446 sp<LayerBaseClient> l(layer.promote()); 1447 if (l != NULL) { 1448 Mutex::Autolock _l(mStateLock); 1449 err = removeLayer_l(l); 1450 if (err == NAME_NOT_FOUND) { 1451 // The surface wasn't in the current list, which means it was 1452 // removed already, which means it is in the purgatory, 1453 // and need to be removed from there. 1454 ssize_t idx = mLayerPurgatory.remove(l); 1455 LOGE_IF(idx < 0, 1456 "layer=%p is not in the purgatory list", l.get()); 1457 } 1458 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1459 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1460 } 1461 return err; 1462} 1463 1464uint32_t SurfaceFlinger::setClientStateLocked( 1465 const sp<Client>& client, 1466 const layer_state_t& s) 1467{ 1468 uint32_t flags = 0; 1469 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1470 if (layer != 0) { 1471 const uint32_t what = s.what; 1472 if (what & ePositionChanged) { 1473 if (layer->setPosition(s.x, s.y)) 1474 flags |= eTraversalNeeded; 1475 } 1476 if (what & eLayerChanged) { 1477 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1478 if (layer->setLayer(s.z)) { 1479 mCurrentState.layersSortedByZ.removeAt(idx); 1480 mCurrentState.layersSortedByZ.add(layer); 1481 // we need traversal (state changed) 1482 // AND transaction (list changed) 1483 flags |= eTransactionNeeded|eTraversalNeeded; 1484 } 1485 } 1486 if (what & eSizeChanged) { 1487 if (layer->setSize(s.w, s.h)) { 1488 flags |= eTraversalNeeded; 1489 mResizeTransationPending = true; 1490 } 1491 } 1492 if (what & eAlphaChanged) { 1493 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1494 flags |= eTraversalNeeded; 1495 } 1496 if (what & eMatrixChanged) { 1497 if (layer->setMatrix(s.matrix)) 1498 flags |= eTraversalNeeded; 1499 } 1500 if (what & eTransparentRegionChanged) { 1501 if (layer->setTransparentRegionHint(s.transparentRegion)) 1502 flags |= eTraversalNeeded; 1503 } 1504 if (what & eVisibilityChanged) { 1505 if (layer->setFlags(s.flags, s.mask)) 1506 flags |= eTraversalNeeded; 1507 } 1508 } 1509 return flags; 1510} 1511 1512void SurfaceFlinger::screenReleased(int dpy) 1513{ 1514 // this may be called by a signal handler, we can't do too much in here 1515 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1516 signalEvent(); 1517} 1518 1519void SurfaceFlinger::screenAcquired(int dpy) 1520{ 1521 // this may be called by a signal handler, we can't do too much in here 1522 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1523 signalEvent(); 1524} 1525 1526status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1527{ 1528 const size_t SIZE = 4096; 1529 char buffer[SIZE]; 1530 String8 result; 1531 1532 if (!PermissionCache::checkCallingPermission(sDump)) { 1533 snprintf(buffer, SIZE, "Permission Denial: " 1534 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1535 IPCThreadState::self()->getCallingPid(), 1536 IPCThreadState::self()->getCallingUid()); 1537 result.append(buffer); 1538 } else { 1539 1540 // figure out if we're stuck somewhere 1541 const nsecs_t now = systemTime(); 1542 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1543 const nsecs_t inTransaction(mDebugInTransaction); 1544 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1545 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1546 1547 // Try to get the main lock, but don't insist if we can't 1548 // (this would indicate SF is stuck, but we want to be able to 1549 // print something in dumpsys). 1550 int retry = 3; 1551 while (mStateLock.tryLock()<0 && --retry>=0) { 1552 usleep(1000000); 1553 } 1554 const bool locked(retry >= 0); 1555 if (!locked) { 1556 snprintf(buffer, SIZE, 1557 "SurfaceFlinger appears to be unresponsive, " 1558 "dumping anyways (no locks held)\n"); 1559 result.append(buffer); 1560 } 1561 1562 /* 1563 * Dump the visible layer list 1564 */ 1565 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1566 const size_t count = currentLayers.size(); 1567 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1568 result.append(buffer); 1569 for (size_t i=0 ; i<count ; i++) { 1570 const sp<LayerBase>& layer(currentLayers[i]); 1571 layer->dump(result, buffer, SIZE); 1572 const Layer::State& s(layer->drawingState()); 1573 s.transparentRegion.dump(result, "transparentRegion"); 1574 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1575 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1576 } 1577 1578 /* 1579 * Dump the layers in the purgatory 1580 */ 1581 1582 const size_t purgatorySize = mLayerPurgatory.size(); 1583 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1584 result.append(buffer); 1585 for (size_t i=0 ; i<purgatorySize ; i++) { 1586 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1587 layer->shortDump(result, buffer, SIZE); 1588 } 1589 1590 /* 1591 * Dump SurfaceFlinger global state 1592 */ 1593 1594 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1595 result.append(buffer); 1596 1597 const GLExtensions& extensions(GLExtensions::getInstance()); 1598 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1599 extensions.getVendor(), 1600 extensions.getRenderer(), 1601 extensions.getVersion()); 1602 result.append(buffer); 1603 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1604 result.append(buffer); 1605 1606 mWormholeRegion.dump(result, "WormholeRegion"); 1607 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1608 snprintf(buffer, SIZE, 1609 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1610 mFreezeDisplay?"yes":"no", mFreezeCount, 1611 mCurrentState.orientation, hw.canDraw()); 1612 result.append(buffer); 1613 snprintf(buffer, SIZE, 1614 " last eglSwapBuffers() time: %f us\n" 1615 " last transaction time : %f us\n", 1616 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1617 result.append(buffer); 1618 1619 if (inSwapBuffersDuration || !locked) { 1620 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1621 inSwapBuffersDuration/1000.0); 1622 result.append(buffer); 1623 } 1624 1625 if (inTransactionDuration || !locked) { 1626 snprintf(buffer, SIZE, " transaction time: %f us\n", 1627 inTransactionDuration/1000.0); 1628 result.append(buffer); 1629 } 1630 1631 /* 1632 * Dump HWComposer state 1633 */ 1634 HWComposer& hwc(hw.getHwComposer()); 1635 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1636 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1637 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1638 result.append(buffer); 1639 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1640 1641 /* 1642 * Dump gralloc state 1643 */ 1644 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1645 alloc.dump(result); 1646 hw.dump(result); 1647 1648 if (locked) { 1649 mStateLock.unlock(); 1650 } 1651 } 1652 write(fd, result.string(), result.size()); 1653 return NO_ERROR; 1654} 1655 1656status_t SurfaceFlinger::onTransact( 1657 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1658{ 1659 switch (code) { 1660 case CREATE_CONNECTION: 1661 case SET_TRANSACTION_STATE: 1662 case SET_ORIENTATION: 1663 case FREEZE_DISPLAY: 1664 case UNFREEZE_DISPLAY: 1665 case BOOT_FINISHED: 1666 case TURN_ELECTRON_BEAM_OFF: 1667 case TURN_ELECTRON_BEAM_ON: 1668 { 1669 // codes that require permission check 1670 IPCThreadState* ipc = IPCThreadState::self(); 1671 const int pid = ipc->getCallingPid(); 1672 const int uid = ipc->getCallingUid(); 1673 if ((uid != AID_GRAPHICS) && 1674 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1675 LOGE("Permission Denial: " 1676 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1677 return PERMISSION_DENIED; 1678 } 1679 break; 1680 } 1681 case CAPTURE_SCREEN: 1682 { 1683 // codes that require permission check 1684 IPCThreadState* ipc = IPCThreadState::self(); 1685 const int pid = ipc->getCallingPid(); 1686 const int uid = ipc->getCallingUid(); 1687 if ((uid != AID_GRAPHICS) && 1688 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1689 LOGE("Permission Denial: " 1690 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1691 return PERMISSION_DENIED; 1692 } 1693 break; 1694 } 1695 } 1696 1697 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1698 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1699 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1700 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1701 IPCThreadState* ipc = IPCThreadState::self(); 1702 const int pid = ipc->getCallingPid(); 1703 const int uid = ipc->getCallingUid(); 1704 LOGE("Permission Denial: " 1705 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1706 return PERMISSION_DENIED; 1707 } 1708 int n; 1709 switch (code) { 1710 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1711 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1712 return NO_ERROR; 1713 case 1002: // SHOW_UPDATES 1714 n = data.readInt32(); 1715 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1716 invalidateHwcGeometry(); 1717 repaintEverything(); 1718 return NO_ERROR; 1719 case 1003: // SHOW_BACKGROUND 1720 n = data.readInt32(); 1721 mDebugBackground = n ? 1 : 0; 1722 return NO_ERROR; 1723 case 1004:{ // repaint everything 1724 repaintEverything(); 1725 return NO_ERROR; 1726 } 1727 case 1005:{ // force transaction 1728 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1729 return NO_ERROR; 1730 } 1731 case 1006:{ // enable/disable GraphicLog 1732 int enabled = data.readInt32(); 1733 GraphicLog::getInstance().setEnabled(enabled); 1734 return NO_ERROR; 1735 } 1736 case 1007: // set mFreezeCount 1737 mFreezeCount = data.readInt32(); 1738 mFreezeDisplayTime = 0; 1739 return NO_ERROR; 1740 case 1008: // toggle use of hw composer 1741 n = data.readInt32(); 1742 mDebugDisableHWC = n ? 1 : 0; 1743 invalidateHwcGeometry(); 1744 repaintEverything(); 1745 return NO_ERROR; 1746 case 1009: // toggle use of transform hint 1747 n = data.readInt32(); 1748 mDebugDisableTransformHint = n ? 1 : 0; 1749 invalidateHwcGeometry(); 1750 repaintEverything(); 1751 return NO_ERROR; 1752 case 1010: // interrogate. 1753 reply->writeInt32(0); 1754 reply->writeInt32(0); 1755 reply->writeInt32(mDebugRegion); 1756 reply->writeInt32(mDebugBackground); 1757 return NO_ERROR; 1758 case 1013: { 1759 Mutex::Autolock _l(mStateLock); 1760 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1761 reply->writeInt32(hw.getPageFlipCount()); 1762 } 1763 return NO_ERROR; 1764 } 1765 } 1766 return err; 1767} 1768 1769void SurfaceFlinger::repaintEverything() { 1770 Mutex::Autolock _l(mStateLock); 1771 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1772 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1773 signalEvent(); 1774} 1775 1776// --------------------------------------------------------------------------- 1777 1778status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1779 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1780{ 1781 if (!GLExtensions::getInstance().haveFramebufferObject()) 1782 return INVALID_OPERATION; 1783 1784 // get screen geometry 1785 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1786 const uint32_t hw_w = hw.getWidth(); 1787 const uint32_t hw_h = hw.getHeight(); 1788 GLfloat u = 1; 1789 GLfloat v = 1; 1790 1791 // make sure to clear all GL error flags 1792 while ( glGetError() != GL_NO_ERROR ) ; 1793 1794 // create a FBO 1795 GLuint name, tname; 1796 glGenTextures(1, &tname); 1797 glBindTexture(GL_TEXTURE_2D, tname); 1798 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1799 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1800 if (glGetError() != GL_NO_ERROR) { 1801 while ( glGetError() != GL_NO_ERROR ) ; 1802 GLint tw = (2 << (31 - clz(hw_w))); 1803 GLint th = (2 << (31 - clz(hw_h))); 1804 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1805 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1806 u = GLfloat(hw_w) / tw; 1807 v = GLfloat(hw_h) / th; 1808 } 1809 glGenFramebuffersOES(1, &name); 1810 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1811 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1812 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1813 1814 // redraw the screen entirely... 1815 glDisable(GL_TEXTURE_EXTERNAL_OES); 1816 glDisable(GL_TEXTURE_2D); 1817 glClearColor(0,0,0,1); 1818 glClear(GL_COLOR_BUFFER_BIT); 1819 glMatrixMode(GL_MODELVIEW); 1820 glLoadIdentity(); 1821 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1822 const size_t count = layers.size(); 1823 for (size_t i=0 ; i<count ; ++i) { 1824 const sp<LayerBase>& layer(layers[i]); 1825 layer->drawForSreenShot(); 1826 } 1827 1828 // back to main framebuffer 1829 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1830 glDisable(GL_SCISSOR_TEST); 1831 glDeleteFramebuffersOES(1, &name); 1832 1833 *textureName = tname; 1834 *uOut = u; 1835 *vOut = v; 1836 return NO_ERROR; 1837} 1838 1839// --------------------------------------------------------------------------- 1840 1841status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1842{ 1843 status_t result = PERMISSION_DENIED; 1844 1845 if (!GLExtensions::getInstance().haveFramebufferObject()) 1846 return INVALID_OPERATION; 1847 1848 // get screen geometry 1849 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1850 const uint32_t hw_w = hw.getWidth(); 1851 const uint32_t hw_h = hw.getHeight(); 1852 const Region screenBounds(hw.getBounds()); 1853 1854 GLfloat u, v; 1855 GLuint tname; 1856 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1857 if (result != NO_ERROR) { 1858 return result; 1859 } 1860 1861 GLfloat vtx[8]; 1862 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1863 glBindTexture(GL_TEXTURE_2D, tname); 1864 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1866 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1867 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1868 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1869 glVertexPointer(2, GL_FLOAT, 0, vtx); 1870 1871 /* 1872 * Texture coordinate mapping 1873 * 1874 * u 1875 * 1 +----------+---+ 1876 * | | | | image is inverted 1877 * | V | | w.r.t. the texture 1878 * 1-v +----------+ | coordinates 1879 * | | 1880 * | | 1881 * | | 1882 * 0 +--------------+ 1883 * 0 1 1884 * 1885 */ 1886 1887 class s_curve_interpolator { 1888 const float nbFrames, s, v; 1889 public: 1890 s_curve_interpolator(int nbFrames, float s) 1891 : nbFrames(1.0f / (nbFrames-1)), s(s), 1892 v(1.0f + expf(-s + 0.5f*s)) { 1893 } 1894 float operator()(int f) { 1895 const float x = f * nbFrames; 1896 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1897 } 1898 }; 1899 1900 class v_stretch { 1901 const GLfloat hw_w, hw_h; 1902 public: 1903 v_stretch(uint32_t hw_w, uint32_t hw_h) 1904 : hw_w(hw_w), hw_h(hw_h) { 1905 } 1906 void operator()(GLfloat* vtx, float v) { 1907 const GLfloat w = hw_w + (hw_w * v); 1908 const GLfloat h = hw_h - (hw_h * v); 1909 const GLfloat x = (hw_w - w) * 0.5f; 1910 const GLfloat y = (hw_h - h) * 0.5f; 1911 vtx[0] = x; vtx[1] = y; 1912 vtx[2] = x; vtx[3] = y + h; 1913 vtx[4] = x + w; vtx[5] = y + h; 1914 vtx[6] = x + w; vtx[7] = y; 1915 } 1916 }; 1917 1918 class h_stretch { 1919 const GLfloat hw_w, hw_h; 1920 public: 1921 h_stretch(uint32_t hw_w, uint32_t hw_h) 1922 : hw_w(hw_w), hw_h(hw_h) { 1923 } 1924 void operator()(GLfloat* vtx, float v) { 1925 const GLfloat w = hw_w - (hw_w * v); 1926 const GLfloat h = 1.0f; 1927 const GLfloat x = (hw_w - w) * 0.5f; 1928 const GLfloat y = (hw_h - h) * 0.5f; 1929 vtx[0] = x; vtx[1] = y; 1930 vtx[2] = x; vtx[3] = y + h; 1931 vtx[4] = x + w; vtx[5] = y + h; 1932 vtx[6] = x + w; vtx[7] = y; 1933 } 1934 }; 1935 1936 // the full animation is 24 frames 1937 char value[PROPERTY_VALUE_MAX]; 1938 property_get("debug.sf.electron_frames", value, "24"); 1939 int nbFrames = (atoi(value) + 1) >> 1; 1940 if (nbFrames <= 0) // just in case 1941 nbFrames = 24; 1942 1943 s_curve_interpolator itr(nbFrames, 7.5f); 1944 s_curve_interpolator itg(nbFrames, 8.0f); 1945 s_curve_interpolator itb(nbFrames, 8.5f); 1946 1947 v_stretch vverts(hw_w, hw_h); 1948 1949 glMatrixMode(GL_TEXTURE); 1950 glLoadIdentity(); 1951 glMatrixMode(GL_MODELVIEW); 1952 glLoadIdentity(); 1953 1954 glEnable(GL_BLEND); 1955 glBlendFunc(GL_ONE, GL_ONE); 1956 for (int i=0 ; i<nbFrames ; i++) { 1957 float x, y, w, h; 1958 const float vr = itr(i); 1959 const float vg = itg(i); 1960 const float vb = itb(i); 1961 1962 // clear screen 1963 glColorMask(1,1,1,1); 1964 glClear(GL_COLOR_BUFFER_BIT); 1965 glEnable(GL_TEXTURE_2D); 1966 1967 // draw the red plane 1968 vverts(vtx, vr); 1969 glColorMask(1,0,0,1); 1970 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1971 1972 // draw the green plane 1973 vverts(vtx, vg); 1974 glColorMask(0,1,0,1); 1975 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1976 1977 // draw the blue plane 1978 vverts(vtx, vb); 1979 glColorMask(0,0,1,1); 1980 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1981 1982 // draw the white highlight (we use the last vertices) 1983 glDisable(GL_TEXTURE_2D); 1984 glColorMask(1,1,1,1); 1985 glColor4f(vg, vg, vg, 1); 1986 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1987 hw.flip(screenBounds); 1988 } 1989 1990 h_stretch hverts(hw_w, hw_h); 1991 glDisable(GL_BLEND); 1992 glDisable(GL_TEXTURE_2D); 1993 glColorMask(1,1,1,1); 1994 for (int i=0 ; i<nbFrames ; i++) { 1995 const float v = itg(i); 1996 hverts(vtx, v); 1997 glClear(GL_COLOR_BUFFER_BIT); 1998 glColor4f(1-v, 1-v, 1-v, 1); 1999 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2000 hw.flip(screenBounds); 2001 } 2002 2003 glColorMask(1,1,1,1); 2004 glEnable(GL_SCISSOR_TEST); 2005 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2006 glDeleteTextures(1, &tname); 2007 glDisable(GL_TEXTURE_2D); 2008 glDisable(GL_BLEND); 2009 return NO_ERROR; 2010} 2011 2012status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2013{ 2014 status_t result = PERMISSION_DENIED; 2015 2016 if (!GLExtensions::getInstance().haveFramebufferObject()) 2017 return INVALID_OPERATION; 2018 2019 2020 // get screen geometry 2021 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2022 const uint32_t hw_w = hw.getWidth(); 2023 const uint32_t hw_h = hw.getHeight(); 2024 const Region screenBounds(hw.bounds()); 2025 2026 GLfloat u, v; 2027 GLuint tname; 2028 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2029 if (result != NO_ERROR) { 2030 return result; 2031 } 2032 2033 // back to main framebuffer 2034 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2035 glDisable(GL_SCISSOR_TEST); 2036 2037 GLfloat vtx[8]; 2038 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2039 glBindTexture(GL_TEXTURE_2D, tname); 2040 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2041 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2042 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2043 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2044 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2045 glVertexPointer(2, GL_FLOAT, 0, vtx); 2046 2047 class s_curve_interpolator { 2048 const float nbFrames, s, v; 2049 public: 2050 s_curve_interpolator(int nbFrames, float s) 2051 : nbFrames(1.0f / (nbFrames-1)), s(s), 2052 v(1.0f + expf(-s + 0.5f*s)) { 2053 } 2054 float operator()(int f) { 2055 const float x = f * nbFrames; 2056 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2057 } 2058 }; 2059 2060 class v_stretch { 2061 const GLfloat hw_w, hw_h; 2062 public: 2063 v_stretch(uint32_t hw_w, uint32_t hw_h) 2064 : hw_w(hw_w), hw_h(hw_h) { 2065 } 2066 void operator()(GLfloat* vtx, float v) { 2067 const GLfloat w = hw_w + (hw_w * v); 2068 const GLfloat h = hw_h - (hw_h * v); 2069 const GLfloat x = (hw_w - w) * 0.5f; 2070 const GLfloat y = (hw_h - h) * 0.5f; 2071 vtx[0] = x; vtx[1] = y; 2072 vtx[2] = x; vtx[3] = y + h; 2073 vtx[4] = x + w; vtx[5] = y + h; 2074 vtx[6] = x + w; vtx[7] = y; 2075 } 2076 }; 2077 2078 class h_stretch { 2079 const GLfloat hw_w, hw_h; 2080 public: 2081 h_stretch(uint32_t hw_w, uint32_t hw_h) 2082 : hw_w(hw_w), hw_h(hw_h) { 2083 } 2084 void operator()(GLfloat* vtx, float v) { 2085 const GLfloat w = hw_w - (hw_w * v); 2086 const GLfloat h = 1.0f; 2087 const GLfloat x = (hw_w - w) * 0.5f; 2088 const GLfloat y = (hw_h - h) * 0.5f; 2089 vtx[0] = x; vtx[1] = y; 2090 vtx[2] = x; vtx[3] = y + h; 2091 vtx[4] = x + w; vtx[5] = y + h; 2092 vtx[6] = x + w; vtx[7] = y; 2093 } 2094 }; 2095 2096 // the full animation is 12 frames 2097 int nbFrames = 8; 2098 s_curve_interpolator itr(nbFrames, 7.5f); 2099 s_curve_interpolator itg(nbFrames, 8.0f); 2100 s_curve_interpolator itb(nbFrames, 8.5f); 2101 2102 h_stretch hverts(hw_w, hw_h); 2103 glDisable(GL_BLEND); 2104 glDisable(GL_TEXTURE_2D); 2105 glColorMask(1,1,1,1); 2106 for (int i=nbFrames-1 ; i>=0 ; i--) { 2107 const float v = itg(i); 2108 hverts(vtx, v); 2109 glClear(GL_COLOR_BUFFER_BIT); 2110 glColor4f(1-v, 1-v, 1-v, 1); 2111 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2112 hw.flip(screenBounds); 2113 } 2114 2115 nbFrames = 4; 2116 v_stretch vverts(hw_w, hw_h); 2117 glEnable(GL_BLEND); 2118 glBlendFunc(GL_ONE, GL_ONE); 2119 for (int i=nbFrames-1 ; i>=0 ; i--) { 2120 float x, y, w, h; 2121 const float vr = itr(i); 2122 const float vg = itg(i); 2123 const float vb = itb(i); 2124 2125 // clear screen 2126 glColorMask(1,1,1,1); 2127 glClear(GL_COLOR_BUFFER_BIT); 2128 glEnable(GL_TEXTURE_2D); 2129 2130 // draw the red plane 2131 vverts(vtx, vr); 2132 glColorMask(1,0,0,1); 2133 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2134 2135 // draw the green plane 2136 vverts(vtx, vg); 2137 glColorMask(0,1,0,1); 2138 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2139 2140 // draw the blue plane 2141 vverts(vtx, vb); 2142 glColorMask(0,0,1,1); 2143 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2144 2145 hw.flip(screenBounds); 2146 } 2147 2148 glColorMask(1,1,1,1); 2149 glEnable(GL_SCISSOR_TEST); 2150 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2151 glDeleteTextures(1, &tname); 2152 glDisable(GL_TEXTURE_2D); 2153 glDisable(GL_BLEND); 2154 2155 return NO_ERROR; 2156} 2157 2158// --------------------------------------------------------------------------- 2159 2160status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2161{ 2162 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2163 if (!hw.canDraw()) { 2164 // we're already off 2165 return NO_ERROR; 2166 } 2167 2168 // turn off hwc while we're doing the animation 2169 hw.getHwComposer().disable(); 2170 // and make sure to turn it back on (if needed) next time we compose 2171 invalidateHwcGeometry(); 2172 2173 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2174 electronBeamOffAnimationImplLocked(); 2175 } 2176 2177 // always clear the whole screen at the end of the animation 2178 glClearColor(0,0,0,1); 2179 glDisable(GL_SCISSOR_TEST); 2180 glClear(GL_COLOR_BUFFER_BIT); 2181 glEnable(GL_SCISSOR_TEST); 2182 hw.flip( Region(hw.bounds()) ); 2183 2184 return NO_ERROR; 2185} 2186 2187status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2188{ 2189 class MessageTurnElectronBeamOff : public MessageBase { 2190 SurfaceFlinger* flinger; 2191 int32_t mode; 2192 status_t result; 2193 public: 2194 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2195 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2196 } 2197 status_t getResult() const { 2198 return result; 2199 } 2200 virtual bool handler() { 2201 Mutex::Autolock _l(flinger->mStateLock); 2202 result = flinger->turnElectronBeamOffImplLocked(mode); 2203 return true; 2204 } 2205 }; 2206 2207 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2208 status_t res = postMessageSync(msg); 2209 if (res == NO_ERROR) { 2210 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2211 2212 // work-around: when the power-manager calls us we activate the 2213 // animation. eventually, the "on" animation will be called 2214 // by the power-manager itself 2215 mElectronBeamAnimationMode = mode; 2216 } 2217 return res; 2218} 2219 2220// --------------------------------------------------------------------------- 2221 2222status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2223{ 2224 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2225 if (hw.canDraw()) { 2226 // we're already on 2227 return NO_ERROR; 2228 } 2229 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2230 electronBeamOnAnimationImplLocked(); 2231 } 2232 2233 // make sure to redraw the whole screen when the animation is done 2234 mDirtyRegion.set(hw.bounds()); 2235 signalEvent(); 2236 2237 return NO_ERROR; 2238} 2239 2240status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2241{ 2242 class MessageTurnElectronBeamOn : public MessageBase { 2243 SurfaceFlinger* flinger; 2244 int32_t mode; 2245 status_t result; 2246 public: 2247 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2248 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2249 } 2250 status_t getResult() const { 2251 return result; 2252 } 2253 virtual bool handler() { 2254 Mutex::Autolock _l(flinger->mStateLock); 2255 result = flinger->turnElectronBeamOnImplLocked(mode); 2256 return true; 2257 } 2258 }; 2259 2260 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2261 return NO_ERROR; 2262} 2263 2264// --------------------------------------------------------------------------- 2265 2266status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2267 sp<IMemoryHeap>* heap, 2268 uint32_t* w, uint32_t* h, PixelFormat* f, 2269 uint32_t sw, uint32_t sh, 2270 uint32_t minLayerZ, uint32_t maxLayerZ) 2271{ 2272 status_t result = PERMISSION_DENIED; 2273 2274 // only one display supported for now 2275 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2276 return BAD_VALUE; 2277 2278 if (!GLExtensions::getInstance().haveFramebufferObject()) 2279 return INVALID_OPERATION; 2280 2281 // get screen geometry 2282 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2283 const uint32_t hw_w = hw.getWidth(); 2284 const uint32_t hw_h = hw.getHeight(); 2285 2286 if ((sw > hw_w) || (sh > hw_h)) 2287 return BAD_VALUE; 2288 2289 sw = (!sw) ? hw_w : sw; 2290 sh = (!sh) ? hw_h : sh; 2291 const size_t size = sw * sh * 4; 2292 2293 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2294 // sw, sh, minLayerZ, maxLayerZ); 2295 2296 // make sure to clear all GL error flags 2297 while ( glGetError() != GL_NO_ERROR ) ; 2298 2299 // create a FBO 2300 GLuint name, tname; 2301 glGenRenderbuffersOES(1, &tname); 2302 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2303 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2304 glGenFramebuffersOES(1, &name); 2305 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2306 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2307 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2308 2309 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2310 2311 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2312 2313 // invert everything, b/c glReadPixel() below will invert the FB 2314 glViewport(0, 0, sw, sh); 2315 glScissor(0, 0, sw, sh); 2316 glEnable(GL_SCISSOR_TEST); 2317 glMatrixMode(GL_PROJECTION); 2318 glPushMatrix(); 2319 glLoadIdentity(); 2320 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2321 glMatrixMode(GL_MODELVIEW); 2322 2323 // redraw the screen entirely... 2324 glClearColor(0,0,0,1); 2325 glClear(GL_COLOR_BUFFER_BIT); 2326 2327 const LayerVector& layers(mDrawingState.layersSortedByZ); 2328 const size_t count = layers.size(); 2329 for (size_t i=0 ; i<count ; ++i) { 2330 const sp<LayerBase>& layer(layers[i]); 2331 const uint32_t flags = layer->drawingState().flags; 2332 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2333 const uint32_t z = layer->drawingState().z; 2334 if (z >= minLayerZ && z <= maxLayerZ) { 2335 layer->drawForSreenShot(); 2336 } 2337 } 2338 } 2339 2340 // XXX: this is needed on tegra 2341 glEnable(GL_SCISSOR_TEST); 2342 glScissor(0, 0, sw, sh); 2343 2344 // check for errors and return screen capture 2345 if (glGetError() != GL_NO_ERROR) { 2346 // error while rendering 2347 result = INVALID_OPERATION; 2348 } else { 2349 // allocate shared memory large enough to hold the 2350 // screen capture 2351 sp<MemoryHeapBase> base( 2352 new MemoryHeapBase(size, 0, "screen-capture") ); 2353 void* const ptr = base->getBase(); 2354 if (ptr) { 2355 // capture the screen with glReadPixels() 2356 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2357 if (glGetError() == GL_NO_ERROR) { 2358 *heap = base; 2359 *w = sw; 2360 *h = sh; 2361 *f = PIXEL_FORMAT_RGBA_8888; 2362 result = NO_ERROR; 2363 } 2364 } else { 2365 result = NO_MEMORY; 2366 } 2367 } 2368 glEnable(GL_SCISSOR_TEST); 2369 glViewport(0, 0, hw_w, hw_h); 2370 glMatrixMode(GL_PROJECTION); 2371 glPopMatrix(); 2372 glMatrixMode(GL_MODELVIEW); 2373 } else { 2374 result = BAD_VALUE; 2375 } 2376 2377 // release FBO resources 2378 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2379 glDeleteRenderbuffersOES(1, &tname); 2380 glDeleteFramebuffersOES(1, &name); 2381 2382 hw.compositionComplete(); 2383 2384 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2385 2386 return result; 2387} 2388 2389 2390status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2391 sp<IMemoryHeap>* heap, 2392 uint32_t* width, uint32_t* height, PixelFormat* format, 2393 uint32_t sw, uint32_t sh, 2394 uint32_t minLayerZ, uint32_t maxLayerZ) 2395{ 2396 // only one display supported for now 2397 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2398 return BAD_VALUE; 2399 2400 if (!GLExtensions::getInstance().haveFramebufferObject()) 2401 return INVALID_OPERATION; 2402 2403 class MessageCaptureScreen : public MessageBase { 2404 SurfaceFlinger* flinger; 2405 DisplayID dpy; 2406 sp<IMemoryHeap>* heap; 2407 uint32_t* w; 2408 uint32_t* h; 2409 PixelFormat* f; 2410 uint32_t sw; 2411 uint32_t sh; 2412 uint32_t minLayerZ; 2413 uint32_t maxLayerZ; 2414 status_t result; 2415 public: 2416 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2417 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2418 uint32_t sw, uint32_t sh, 2419 uint32_t minLayerZ, uint32_t maxLayerZ) 2420 : flinger(flinger), dpy(dpy), 2421 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2422 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2423 result(PERMISSION_DENIED) 2424 { 2425 } 2426 status_t getResult() const { 2427 return result; 2428 } 2429 virtual bool handler() { 2430 Mutex::Autolock _l(flinger->mStateLock); 2431 2432 // if we have secure windows, never allow the screen capture 2433 if (flinger->mSecureFrameBuffer) 2434 return true; 2435 2436 result = flinger->captureScreenImplLocked(dpy, 2437 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2438 2439 return true; 2440 } 2441 }; 2442 2443 sp<MessageBase> msg = new MessageCaptureScreen(this, 2444 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2445 status_t res = postMessageSync(msg); 2446 if (res == NO_ERROR) { 2447 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2448 } 2449 return res; 2450} 2451 2452// --------------------------------------------------------------------------- 2453 2454sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2455{ 2456 sp<Layer> result; 2457 Mutex::Autolock _l(mStateLock); 2458 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2459 return result; 2460} 2461 2462// --------------------------------------------------------------------------- 2463 2464Client::Client(const sp<SurfaceFlinger>& flinger) 2465 : mFlinger(flinger), mNameGenerator(1) 2466{ 2467} 2468 2469Client::~Client() 2470{ 2471 const size_t count = mLayers.size(); 2472 for (size_t i=0 ; i<count ; i++) { 2473 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2474 if (layer != 0) { 2475 mFlinger->removeLayer(layer); 2476 } 2477 } 2478} 2479 2480status_t Client::initCheck() const { 2481 return NO_ERROR; 2482} 2483 2484size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2485{ 2486 Mutex::Autolock _l(mLock); 2487 size_t name = mNameGenerator++; 2488 mLayers.add(name, layer); 2489 return name; 2490} 2491 2492void Client::detachLayer(const LayerBaseClient* layer) 2493{ 2494 Mutex::Autolock _l(mLock); 2495 // we do a linear search here, because this doesn't happen often 2496 const size_t count = mLayers.size(); 2497 for (size_t i=0 ; i<count ; i++) { 2498 if (mLayers.valueAt(i) == layer) { 2499 mLayers.removeItemsAt(i, 1); 2500 break; 2501 } 2502 } 2503} 2504sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2505{ 2506 Mutex::Autolock _l(mLock); 2507 sp<LayerBaseClient> lbc; 2508 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2509 if (layer != 0) { 2510 lbc = layer.promote(); 2511 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2512 } 2513 return lbc; 2514} 2515 2516 2517status_t Client::onTransact( 2518 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2519{ 2520 // these must be checked 2521 IPCThreadState* ipc = IPCThreadState::self(); 2522 const int pid = ipc->getCallingPid(); 2523 const int uid = ipc->getCallingUid(); 2524 const int self_pid = getpid(); 2525 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2526 // we're called from a different process, do the real check 2527 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2528 { 2529 LOGE("Permission Denial: " 2530 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2531 return PERMISSION_DENIED; 2532 } 2533 } 2534 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2535} 2536 2537 2538sp<ISurface> Client::createSurface( 2539 ISurfaceComposerClient::surface_data_t* params, 2540 const String8& name, 2541 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2542 uint32_t flags) 2543{ 2544 /* 2545 * createSurface must be called from the GL thread so that it can 2546 * have access to the GL context. 2547 */ 2548 2549 class MessageCreateSurface : public MessageBase { 2550 sp<ISurface> result; 2551 SurfaceFlinger* flinger; 2552 ISurfaceComposerClient::surface_data_t* params; 2553 Client* client; 2554 const String8& name; 2555 DisplayID display; 2556 uint32_t w, h; 2557 PixelFormat format; 2558 uint32_t flags; 2559 public: 2560 MessageCreateSurface(SurfaceFlinger* flinger, 2561 ISurfaceComposerClient::surface_data_t* params, 2562 const String8& name, Client* client, 2563 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2564 uint32_t flags) 2565 : flinger(flinger), params(params), client(client), name(name), 2566 display(display), w(w), h(h), format(format), flags(flags) 2567 { 2568 } 2569 sp<ISurface> getResult() const { return result; } 2570 virtual bool handler() { 2571 result = flinger->createSurface(params, name, client, 2572 display, w, h, format, flags); 2573 return true; 2574 } 2575 }; 2576 2577 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2578 params, name, this, display, w, h, format, flags); 2579 mFlinger->postMessageSync(msg); 2580 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2581} 2582status_t Client::destroySurface(SurfaceID sid) { 2583 return mFlinger->removeSurface(this, sid); 2584} 2585 2586// --------------------------------------------------------------------------- 2587 2588GraphicBufferAlloc::GraphicBufferAlloc() {} 2589 2590GraphicBufferAlloc::~GraphicBufferAlloc() {} 2591 2592sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2593 PixelFormat format, uint32_t usage, status_t* error) { 2594 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2595 status_t err = graphicBuffer->initCheck(); 2596 *error = err; 2597 if (err != 0 || graphicBuffer->handle == 0) { 2598 if (err == NO_MEMORY) { 2599 GraphicBuffer::dumpAllocationsToSystemLog(); 2600 } 2601 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2602 "failed (%s), handle=%p", 2603 w, h, strerror(-err), graphicBuffer->handle); 2604 return 0; 2605 } 2606 return graphicBuffer; 2607} 2608 2609// --------------------------------------------------------------------------- 2610 2611GraphicPlane::GraphicPlane() 2612 : mHw(0) 2613{ 2614} 2615 2616GraphicPlane::~GraphicPlane() { 2617 delete mHw; 2618} 2619 2620bool GraphicPlane::initialized() const { 2621 return mHw ? true : false; 2622} 2623 2624int GraphicPlane::getWidth() const { 2625 return mWidth; 2626} 2627 2628int GraphicPlane::getHeight() const { 2629 return mHeight; 2630} 2631 2632void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2633{ 2634 mHw = hw; 2635 2636 // initialize the display orientation transform. 2637 // it's a constant that should come from the display driver. 2638 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2639 char property[PROPERTY_VALUE_MAX]; 2640 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2641 //displayOrientation 2642 switch (atoi(property)) { 2643 case 90: 2644 displayOrientation = ISurfaceComposer::eOrientation90; 2645 break; 2646 case 270: 2647 displayOrientation = ISurfaceComposer::eOrientation270; 2648 break; 2649 } 2650 } 2651 2652 const float w = hw->getWidth(); 2653 const float h = hw->getHeight(); 2654 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2655 &mDisplayTransform); 2656 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2657 mDisplayWidth = h; 2658 mDisplayHeight = w; 2659 } else { 2660 mDisplayWidth = w; 2661 mDisplayHeight = h; 2662 } 2663 2664 setOrientation(ISurfaceComposer::eOrientationDefault); 2665} 2666 2667status_t GraphicPlane::orientationToTransfrom( 2668 int orientation, int w, int h, Transform* tr) 2669{ 2670 uint32_t flags = 0; 2671 switch (orientation) { 2672 case ISurfaceComposer::eOrientationDefault: 2673 flags = Transform::ROT_0; 2674 break; 2675 case ISurfaceComposer::eOrientation90: 2676 flags = Transform::ROT_90; 2677 break; 2678 case ISurfaceComposer::eOrientation180: 2679 flags = Transform::ROT_180; 2680 break; 2681 case ISurfaceComposer::eOrientation270: 2682 flags = Transform::ROT_270; 2683 break; 2684 default: 2685 return BAD_VALUE; 2686 } 2687 tr->set(flags, w, h); 2688 return NO_ERROR; 2689} 2690 2691status_t GraphicPlane::setOrientation(int orientation) 2692{ 2693 // If the rotation can be handled in hardware, this is where 2694 // the magic should happen. 2695 2696 const DisplayHardware& hw(displayHardware()); 2697 const float w = mDisplayWidth; 2698 const float h = mDisplayHeight; 2699 mWidth = int(w); 2700 mHeight = int(h); 2701 2702 Transform orientationTransform; 2703 GraphicPlane::orientationToTransfrom(orientation, w, h, 2704 &orientationTransform); 2705 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2706 mWidth = int(h); 2707 mHeight = int(w); 2708 } 2709 2710 mOrientation = orientation; 2711 mGlobalTransform = mDisplayTransform * orientationTransform; 2712 return NO_ERROR; 2713} 2714 2715const DisplayHardware& GraphicPlane::displayHardware() const { 2716 return *mHw; 2717} 2718 2719DisplayHardware& GraphicPlane::editDisplayHardware() { 2720 return *mHw; 2721} 2722 2723const Transform& GraphicPlane::transform() const { 2724 return mGlobalTransform; 2725} 2726 2727EGLDisplay GraphicPlane::getEGLDisplay() const { 2728 return mHw->getEGLDisplay(); 2729} 2730 2731// --------------------------------------------------------------------------- 2732 2733}; // namespace android 2734