SurfaceFlinger.cpp revision cb55857bbde34a06c19dde3db5064d1717a0173e
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransationPending(false), 90 mLayersRemoved(false), 91 mRepaintEverything(0), 92 mBootTime(systemTime()), 93 mVisibleRegionsDirty(false), 94 mHwWorkListDirty(false), 95 mDebugRegion(0), 96 mDebugDDMS(0), 97 mDebugDisableHWC(0), 98 mDebugDisableTransformHint(0), 99 mDebugInSwapBuffers(0), 100 mLastSwapBufferTime(0), 101 mDebugInTransaction(0), 102 mLastTransactionTime(0), 103 mBootFinished(false) 104{ 105 ALOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 110 property_get("debug.sf.showupdates", value, "0"); 111 mDebugRegion = atoi(value); 112 113 property_get("debug.sf.ddms", value, "0"); 114 mDebugDDMS = atoi(value); 115 if (mDebugDDMS) { 116 if (!startDdmConnection()) { 117 // start failed, and DDMS debugging not enabled 118 mDebugDDMS = 0; 119 } 120 } 121 ALOGI_IF(mDebugRegion, "showupdates enabled"); 122 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 123} 124 125void SurfaceFlinger::onFirstRef() 126{ 127 mEventQueue.init(this); 128 129 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 130 131 // Wait for the main thread to be done with its initialization 132 mReadyToRunBarrier.wait(); 133} 134 135 136SurfaceFlinger::~SurfaceFlinger() 137{ 138 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 139 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 140 eglTerminate(display); 141} 142 143void SurfaceFlinger::binderDied(const wp<IBinder>& who) 144{ 145 // the window manager died on us. prepare its eulogy. 146 147 // restore initial conditions (default device unblank, etc) 148 initializeDisplays(); 149 150 // restart the boot-animation 151 startBootAnim(); 152} 153 154sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 155{ 156 sp<ISurfaceComposerClient> bclient; 157 sp<Client> client(new Client(this)); 158 status_t err = client->initCheck(); 159 if (err == NO_ERROR) { 160 bclient = client; 161 } 162 return bclient; 163} 164 165sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 166{ 167 class DisplayToken : public BBinder { 168 sp<SurfaceFlinger> flinger; 169 virtual ~DisplayToken() { 170 // no more references, this display must be terminated 171 Mutex::Autolock _l(flinger->mStateLock); 172 flinger->mCurrentState.displays.removeItem(this); 173 flinger->setTransactionFlags(eDisplayTransactionNeeded); 174 } 175 public: 176 DisplayToken(const sp<SurfaceFlinger>& flinger) 177 : flinger(flinger) { 178 } 179 }; 180 181 sp<BBinder> token = new DisplayToken(this); 182 183 Mutex::Autolock _l(mStateLock); 184 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 185 info.displayName = displayName; 186 mCurrentState.displays.add(token, info); 187 188 return token; 189} 190 191sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 192 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 193 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 194 return NULL; 195 } 196 return mDefaultDisplays[id]; 197} 198 199sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 200{ 201 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 202 return gba; 203} 204 205void SurfaceFlinger::bootFinished() 206{ 207 const nsecs_t now = systemTime(); 208 const nsecs_t duration = now - mBootTime; 209 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 210 mBootFinished = true; 211 212 // wait patiently for the window manager death 213 const String16 name("window"); 214 sp<IBinder> window(defaultServiceManager()->getService(name)); 215 if (window != 0) { 216 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 217 } 218 219 // stop boot animation 220 // formerly we would just kill the process, but we now ask it to exit so it 221 // can choose where to stop the animation. 222 property_set("service.bootanim.exit", "1"); 223} 224 225void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 226 class MessageDestroyGLTexture : public MessageBase { 227 GLuint texture; 228 public: 229 MessageDestroyGLTexture(GLuint texture) 230 : texture(texture) { 231 } 232 virtual bool handler() { 233 glDeleteTextures(1, &texture); 234 return true; 235 } 236 }; 237 postMessageAsync(new MessageDestroyGLTexture(texture)); 238} 239 240status_t SurfaceFlinger::selectConfigForAttribute( 241 EGLDisplay dpy, 242 EGLint const* attrs, 243 EGLint attribute, EGLint wanted, 244 EGLConfig* outConfig) 245{ 246 EGLConfig config = NULL; 247 EGLint numConfigs = -1, n=0; 248 eglGetConfigs(dpy, NULL, 0, &numConfigs); 249 EGLConfig* const configs = new EGLConfig[numConfigs]; 250 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 251 252 if (n) { 253 if (attribute != EGL_NONE) { 254 for (int i=0 ; i<n ; i++) { 255 EGLint value = 0; 256 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 257 if (wanted == value) { 258 *outConfig = configs[i]; 259 delete [] configs; 260 return NO_ERROR; 261 } 262 } 263 } else { 264 // just pick the first one 265 *outConfig = configs[0]; 266 delete [] configs; 267 return NO_ERROR; 268 } 269 } 270 delete [] configs; 271 return NAME_NOT_FOUND; 272} 273 274class EGLAttributeVector { 275 struct Attribute; 276 class Adder; 277 friend class Adder; 278 KeyedVector<Attribute, EGLint> mList; 279 struct Attribute { 280 Attribute() {}; 281 Attribute(EGLint v) : v(v) { } 282 EGLint v; 283 bool operator < (const Attribute& other) const { 284 // this places EGL_NONE at the end 285 EGLint lhs(v); 286 EGLint rhs(other.v); 287 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 288 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 289 return lhs < rhs; 290 } 291 }; 292 class Adder { 293 friend class EGLAttributeVector; 294 EGLAttributeVector& v; 295 EGLint attribute; 296 Adder(EGLAttributeVector& v, EGLint attribute) 297 : v(v), attribute(attribute) { 298 } 299 public: 300 void operator = (EGLint value) { 301 if (attribute != EGL_NONE) { 302 v.mList.add(attribute, value); 303 } 304 } 305 operator EGLint () const { return v.mList[attribute]; } 306 }; 307public: 308 EGLAttributeVector() { 309 mList.add(EGL_NONE, EGL_NONE); 310 } 311 void remove(EGLint attribute) { 312 if (attribute != EGL_NONE) { 313 mList.removeItem(attribute); 314 } 315 } 316 Adder operator [] (EGLint attribute) { 317 return Adder(*this, attribute); 318 } 319 EGLint operator [] (EGLint attribute) const { 320 return mList[attribute]; 321 } 322 // cast-operator to (EGLint const*) 323 operator EGLint const* () const { return &mList.keyAt(0).v; } 324}; 325 326EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 327 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 328 // it is to be used with WIFI displays 329 EGLConfig config; 330 EGLint dummy; 331 status_t err; 332 333 EGLAttributeVector attribs; 334 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 335 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 336 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 337 attribs[EGL_RED_SIZE] = 8; 338 attribs[EGL_GREEN_SIZE] = 8; 339 attribs[EGL_BLUE_SIZE] = 8; 340 341 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 342 if (!err) 343 goto success; 344 345 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 346 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 347 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 348 err = selectConfigForAttribute(display, attribs, 349 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 350 if (!err) 351 goto success; 352 353 // maybe we failed because of EGL_RECORDABLE_ANDROID 354 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 355 attribs.remove(EGL_RECORDABLE_ANDROID); 356 err = selectConfigForAttribute(display, attribs, 357 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 358 if (!err) 359 goto success; 360 361 // allow less than 24-bit color; the non-gpu-accelerated emulator only 362 // supports 16-bit color 363 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 364 attribs.remove(EGL_RED_SIZE); 365 attribs.remove(EGL_GREEN_SIZE); 366 attribs.remove(EGL_BLUE_SIZE); 367 err = selectConfigForAttribute(display, attribs, 368 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 369 if (!err) 370 goto success; 371 372 // this EGL is too lame for Android 373 ALOGE("no suitable EGLConfig found, giving up"); 374 375 return 0; 376 377success: 378 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 379 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 380 return config; 381} 382 383EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 384 // Also create our EGLContext 385 EGLint contextAttributes[] = { 386#ifdef EGL_IMG_context_priority 387#ifdef HAS_CONTEXT_PRIORITY 388#warning "using EGL_IMG_context_priority" 389 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 390#endif 391#endif 392 EGL_NONE, EGL_NONE 393 }; 394 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 395 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 396 return ctxt; 397} 398 399void SurfaceFlinger::initializeGL(EGLDisplay display) { 400 GLExtensions& extensions(GLExtensions::getInstance()); 401 extensions.initWithGLStrings( 402 glGetString(GL_VENDOR), 403 glGetString(GL_RENDERER), 404 glGetString(GL_VERSION), 405 glGetString(GL_EXTENSIONS), 406 eglQueryString(display, EGL_VENDOR), 407 eglQueryString(display, EGL_VERSION), 408 eglQueryString(display, EGL_EXTENSIONS)); 409 410 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 411 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 412 413 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 414 glPixelStorei(GL_PACK_ALIGNMENT, 4); 415 glEnableClientState(GL_VERTEX_ARRAY); 416 glShadeModel(GL_FLAT); 417 glDisable(GL_DITHER); 418 glDisable(GL_CULL_FACE); 419 420 struct pack565 { 421 inline uint16_t operator() (int r, int g, int b) const { 422 return (r<<11)|(g<<5)|b; 423 } 424 } pack565; 425 426 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 427 glGenTextures(1, &mProtectedTexName); 428 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 429 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 430 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 431 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 432 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 433 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 434 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 435 436 // print some debugging info 437 EGLint r,g,b,a; 438 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 439 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 440 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 441 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 442 ALOGI("EGL informations:"); 443 ALOGI("vendor : %s", extensions.getEglVendor()); 444 ALOGI("version : %s", extensions.getEglVersion()); 445 ALOGI("extensions: %s", extensions.getEglExtension()); 446 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 447 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 448 ALOGI("OpenGL ES informations:"); 449 ALOGI("vendor : %s", extensions.getVendor()); 450 ALOGI("renderer : %s", extensions.getRenderer()); 451 ALOGI("version : %s", extensions.getVersion()); 452 ALOGI("extensions: %s", extensions.getExtension()); 453 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 454 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 455} 456 457status_t SurfaceFlinger::readyToRun() 458{ 459 ALOGI( "SurfaceFlinger's main thread ready to run. " 460 "Initializing graphics H/W..."); 461 462 // initialize EGL for the default display 463 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 464 eglInitialize(mEGLDisplay, NULL, NULL); 465 466 // Initialize the H/W composer object. There may or may not be an 467 // actual hardware composer underneath. 468 mHwc = new HWComposer(this, 469 *static_cast<HWComposer::EventHandler *>(this)); 470 471 // initialize the config and context 472 EGLint format = mHwc->getVisualID(); 473 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 474 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 475 476 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 477 "couldn't create EGLContext"); 478 479 // initialize our non-virtual displays 480 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 481 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 482 mDefaultDisplays[i] = new BBinder(); 483 wp<IBinder> token = mDefaultDisplays[i]; 484 485 // set-up the displays that are already connected 486 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 487 mCurrentState.displays.add(token, DisplayDeviceState(type)); 488 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 489 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 490 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 491 sp<DisplayDevice> hw = new DisplayDevice(this, 492 type, token, stc, fbs, mEGLConfig); 493 if (i > DisplayDevice::DISPLAY_PRIMARY) { 494 // FIXME: currently we don't get blank/unblank requests 495 // for displays other than the main display, so we always 496 // assume a connected display is unblanked. 497 ALOGD("marking display %d as acquired/unblanked", i); 498 hw->acquireScreen(); 499 } 500 mDisplays.add(token, hw); 501 } 502 } 503 504 // we need a GL context current in a few places, when initializing 505 // OpenGL ES (see below), or creating a layer, 506 // or when a texture is (asynchronously) destroyed, and for that 507 // we need a valid surface, so it's convenient to use the main display 508 // for that. 509 sp<const DisplayDevice> hw = getDefaultDisplayDevice(); 510 511 // initialize OpenGL ES 512 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 513 initializeGL(mEGLDisplay); 514 515 // start the EventThread 516 mEventThread = new EventThread(this); 517 mEventQueue.setEventThread(mEventThread); 518 519 // initialize our drawing state 520 mDrawingState = mCurrentState; 521 522 523 // We're now ready to accept clients... 524 mReadyToRunBarrier.open(); 525 526 // set initial conditions (e.g. unblank default device) 527 initializeDisplays(); 528 529 // start boot animation 530 startBootAnim(); 531 532 return NO_ERROR; 533} 534 535int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 536 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 537 type : mHwc->allocateDisplayId(); 538} 539 540void SurfaceFlinger::startBootAnim() { 541 // start boot animation 542 property_set("service.bootanim.exit", "0"); 543 property_set("ctl.start", "bootanim"); 544} 545 546uint32_t SurfaceFlinger::getMaxTextureSize() const { 547 return mMaxTextureSize; 548} 549 550uint32_t SurfaceFlinger::getMaxViewportDims() const { 551 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 552 mMaxViewportDims[0] : mMaxViewportDims[1]; 553} 554 555// ---------------------------------------------------------------------------- 556 557bool SurfaceFlinger::authenticateSurfaceTexture( 558 const sp<ISurfaceTexture>& surfaceTexture) const { 559 Mutex::Autolock _l(mStateLock); 560 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 561 562 // Check the visible layer list for the ISurface 563 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 564 size_t count = currentLayers.size(); 565 for (size_t i=0 ; i<count ; i++) { 566 const sp<LayerBase>& layer(currentLayers[i]); 567 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 568 if (lbc != NULL) { 569 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 570 if (lbcBinder == surfaceTextureBinder) { 571 return true; 572 } 573 } 574 } 575 576 // Check the layers in the purgatory. This check is here so that if a 577 // SurfaceTexture gets destroyed before all the clients are done using it, 578 // the error will not be reported as "surface XYZ is not authenticated", but 579 // will instead fail later on when the client tries to use the surface, 580 // which should be reported as "surface XYZ returned an -ENODEV". The 581 // purgatorized layers are no less authentic than the visible ones, so this 582 // should not cause any harm. 583 size_t purgatorySize = mLayerPurgatory.size(); 584 for (size_t i=0 ; i<purgatorySize ; i++) { 585 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 586 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 587 if (lbc != NULL) { 588 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 589 if (lbcBinder == surfaceTextureBinder) { 590 return true; 591 } 592 } 593 } 594 595 return false; 596} 597 598status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 599 int32_t type = BAD_VALUE; 600 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 601 if (display == mDefaultDisplays[i]) { 602 type = i; 603 break; 604 } 605 } 606 607 if (type < 0) { 608 return type; 609 } 610 611 const HWComposer& hwc(getHwComposer()); 612 if (!hwc.isConnected(type)) { 613 return NAME_NOT_FOUND; 614 } 615 616 float xdpi = hwc.getDpiX(type); 617 float ydpi = hwc.getDpiY(type); 618 619 // TODO: Not sure if display density should handled by SF any longer 620 class Density { 621 static int getDensityFromProperty(char const* propName) { 622 char property[PROPERTY_VALUE_MAX]; 623 int density = 0; 624 if (property_get(propName, property, NULL) > 0) { 625 density = atoi(property); 626 } 627 return density; 628 } 629 public: 630 static int getEmuDensity() { 631 return getDensityFromProperty("qemu.sf.lcd_density"); } 632 static int getBuildDensity() { 633 return getDensityFromProperty("ro.sf.lcd_density"); } 634 }; 635 636 if (type == DisplayDevice::DISPLAY_PRIMARY) { 637 // The density of the device is provided by a build property 638 float density = Density::getBuildDensity() / 160.0f; 639 if (density == 0) { 640 // the build doesn't provide a density -- this is wrong! 641 // use xdpi instead 642 ALOGE("ro.sf.lcd_density must be defined as a build property"); 643 density = xdpi / 160.0f; 644 } 645 if (Density::getEmuDensity()) { 646 // if "qemu.sf.lcd_density" is specified, it overrides everything 647 xdpi = ydpi = density = Density::getEmuDensity(); 648 density /= 160.0f; 649 } 650 info->density = density; 651 652 // TODO: this needs to go away (currently needed only by webkit) 653 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 654 info->orientation = hw->getOrientation(); 655 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 656 } else { 657 // TODO: where should this value come from? 658 static const int TV_DENSITY = 213; 659 info->density = TV_DENSITY / 160.0f; 660 info->orientation = 0; 661 } 662 663 info->w = hwc.getWidth(type); 664 info->h = hwc.getHeight(type); 665 info->xdpi = xdpi; 666 info->ydpi = ydpi; 667 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 668 return NO_ERROR; 669} 670 671// ---------------------------------------------------------------------------- 672 673sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 674 return mEventThread->createEventConnection(); 675} 676 677void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 678 679 sp<IBinder> token; 680 { // scope for the lock 681 Mutex::Autolock _l(mStateLock); 682 token = mExtDisplayToken; 683 } 684 685 if (token == 0) { 686 token = createDisplay(String8("Display from connectDisplay")); 687 } 688 689 { // scope for the lock 690 Mutex::Autolock _l(mStateLock); 691 if (surface == 0) { 692 // release our current display. we're guarantee to have 693 // a reference to it (token), while we hold the lock 694 mExtDisplayToken = 0; 695 } else { 696 mExtDisplayToken = token; 697 } 698 699 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 700 info.surface = surface; 701 setTransactionFlags(eDisplayTransactionNeeded); 702 } 703} 704 705// ---------------------------------------------------------------------------- 706 707void SurfaceFlinger::waitForEvent() { 708 mEventQueue.waitMessage(); 709} 710 711void SurfaceFlinger::signalTransaction() { 712 mEventQueue.invalidate(); 713} 714 715void SurfaceFlinger::signalLayerUpdate() { 716 mEventQueue.invalidate(); 717} 718 719void SurfaceFlinger::signalRefresh() { 720 mEventQueue.refresh(); 721} 722 723status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 724 nsecs_t reltime, uint32_t flags) { 725 return mEventQueue.postMessage(msg, reltime); 726} 727 728status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 729 nsecs_t reltime, uint32_t flags) { 730 status_t res = mEventQueue.postMessage(msg, reltime); 731 if (res == NO_ERROR) { 732 msg->wait(); 733 } 734 return res; 735} 736 737bool SurfaceFlinger::threadLoop() { 738 waitForEvent(); 739 return true; 740} 741 742void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 743 if (mEventThread == NULL) { 744 // This is a temporary workaround for b/7145521. A non-null pointer 745 // does not mean EventThread has finished initializing, so this 746 // is not a correct fix. 747 ALOGW("WARNING: EventThread not started, ignoring vsync"); 748 return; 749 } 750 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 751 // we should only receive DisplayDevice::DisplayType from the vsync callback 752 mEventThread->onVSyncReceived(type, timestamp); 753 } 754} 755 756void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 757 if (mEventThread == NULL) { 758 // This is a temporary workaround for b/7145521. A non-null pointer 759 // does not mean EventThread has finished initializing, so this 760 // is not a correct fix. 761 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 762 return; 763 } 764 765 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 766 Mutex::Autolock _l(mStateLock); 767 if (connected == false) { 768 mCurrentState.displays.removeItem(mDefaultDisplays[type]); 769 } else { 770 DisplayDeviceState info((DisplayDevice::DisplayType)type); 771 mCurrentState.displays.add(mDefaultDisplays[type], info); 772 } 773 setTransactionFlags(eDisplayTransactionNeeded); 774 775 // we should only receive DisplayDevice::DisplayType from the vsync callback 776 mEventThread->onHotplugReceived(type, connected); 777 } 778} 779 780void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 781 getHwComposer().eventControl(disp, event, enabled); 782} 783 784void SurfaceFlinger::onMessageReceived(int32_t what) { 785 ATRACE_CALL(); 786 switch (what) { 787 case MessageQueue::INVALIDATE: 788 handleMessageTransaction(); 789 handleMessageInvalidate(); 790 signalRefresh(); 791 break; 792 case MessageQueue::REFRESH: 793 handleMessageRefresh(); 794 break; 795 } 796} 797 798void SurfaceFlinger::handleMessageTransaction() { 799 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 800 if (transactionFlags) { 801 handleTransaction(transactionFlags); 802 } 803} 804 805void SurfaceFlinger::handleMessageInvalidate() { 806 ATRACE_CALL(); 807 handlePageFlip(); 808} 809 810void SurfaceFlinger::handleMessageRefresh() { 811 ATRACE_CALL(); 812 preComposition(); 813 rebuildLayerStacks(); 814 setUpHWComposer(); 815 doDebugFlashRegions(); 816 doComposition(); 817 postComposition(); 818} 819 820void SurfaceFlinger::doDebugFlashRegions() 821{ 822 // is debugging enabled 823 if (CC_LIKELY(!mDebugRegion)) 824 return; 825 826 const bool repaintEverything = mRepaintEverything; 827 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 828 const sp<DisplayDevice>& hw(mDisplays[dpy]); 829 if (hw->canDraw()) { 830 // transform the dirty region into this screen's coordinate space 831 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 832 if (!dirtyRegion.isEmpty()) { 833 // redraw the whole screen 834 doComposeSurfaces(hw, Region(hw->bounds())); 835 836 // and draw the dirty region 837 glDisable(GL_TEXTURE_EXTERNAL_OES); 838 glDisable(GL_TEXTURE_2D); 839 glDisable(GL_BLEND); 840 glColor4f(1, 0, 1, 1); 841 const int32_t height = hw->getHeight(); 842 Region::const_iterator it = dirtyRegion.begin(); 843 Region::const_iterator const end = dirtyRegion.end(); 844 while (it != end) { 845 const Rect& r = *it++; 846 GLfloat vertices[][2] = { 847 { r.left, height - r.top }, 848 { r.left, height - r.bottom }, 849 { r.right, height - r.bottom }, 850 { r.right, height - r.top } 851 }; 852 glVertexPointer(2, GL_FLOAT, 0, vertices); 853 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 854 } 855 hw->compositionComplete(); 856 hw->swapBuffers(getHwComposer()); 857 } 858 } 859 } 860 861 postFramebuffer(); 862 863 if (mDebugRegion > 1) { 864 usleep(mDebugRegion * 1000); 865 } 866 867 HWComposer& hwc(getHwComposer()); 868 if (hwc.initCheck() == NO_ERROR) { 869 status_t err = hwc.prepare(); 870 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 871 } 872} 873 874void SurfaceFlinger::preComposition() 875{ 876 bool needExtraInvalidate = false; 877 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 878 const size_t count = currentLayers.size(); 879 for (size_t i=0 ; i<count ; i++) { 880 if (currentLayers[i]->onPreComposition()) { 881 needExtraInvalidate = true; 882 } 883 } 884 if (needExtraInvalidate) { 885 signalLayerUpdate(); 886 } 887} 888 889void SurfaceFlinger::postComposition() 890{ 891 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 892 const size_t count = currentLayers.size(); 893 for (size_t i=0 ; i<count ; i++) { 894 currentLayers[i]->onPostComposition(); 895 } 896} 897 898void SurfaceFlinger::rebuildLayerStacks() { 899 // rebuild the visible layer list per screen 900 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 901 ATRACE_CALL(); 902 mVisibleRegionsDirty = false; 903 invalidateHwcGeometry(); 904 905 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 906 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 907 Region opaqueRegion; 908 Region dirtyRegion; 909 Vector< sp<LayerBase> > layersSortedByZ; 910 const sp<DisplayDevice>& hw(mDisplays[dpy]); 911 const Transform& tr(hw->getTransform()); 912 const Rect bounds(hw->getBounds()); 913 if (hw->canDraw()) { 914 SurfaceFlinger::computeVisibleRegions(currentLayers, 915 hw->getLayerStack(), dirtyRegion, opaqueRegion); 916 917 const size_t count = currentLayers.size(); 918 for (size_t i=0 ; i<count ; i++) { 919 const sp<LayerBase>& layer(currentLayers[i]); 920 const Layer::State& s(layer->drawingState()); 921 if (s.layerStack == hw->getLayerStack()) { 922 Region drawRegion(tr.transform( 923 layer->visibleNonTransparentRegion)); 924 drawRegion.andSelf(bounds); 925 if (!drawRegion.isEmpty()) { 926 layersSortedByZ.add(layer); 927 } 928 } 929 } 930 } 931 hw->setVisibleLayersSortedByZ(layersSortedByZ); 932 hw->undefinedRegion.set(bounds); 933 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 934 hw->dirtyRegion.orSelf(dirtyRegion); 935 } 936 } 937} 938 939void SurfaceFlinger::setUpHWComposer() { 940 HWComposer& hwc(getHwComposer()); 941 if (hwc.initCheck() == NO_ERROR) { 942 // build the h/w work list 943 if (CC_UNLIKELY(mHwWorkListDirty)) { 944 mHwWorkListDirty = false; 945 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 946 sp<const DisplayDevice> hw(mDisplays[dpy]); 947 const int32_t id = hw->getHwcDisplayId(); 948 if (id >= 0) { 949 const Vector< sp<LayerBase> >& currentLayers( 950 hw->getVisibleLayersSortedByZ()); 951 const size_t count = currentLayers.size(); 952 if (hwc.createWorkList(id, count) == NO_ERROR) { 953 HWComposer::LayerListIterator cur = hwc.begin(id); 954 const HWComposer::LayerListIterator end = hwc.end(id); 955 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 956 const sp<LayerBase>& layer(currentLayers[i]); 957 layer->setGeometry(hw, *cur); 958 if (mDebugDisableHWC || mDebugRegion) { 959 cur->setSkip(true); 960 } 961 } 962 } 963 } 964 } 965 } 966 967 // set the per-frame data 968 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 969 sp<const DisplayDevice> hw(mDisplays[dpy]); 970 const int32_t id = hw->getHwcDisplayId(); 971 if (id >= 0) { 972 const Vector< sp<LayerBase> >& currentLayers( 973 hw->getVisibleLayersSortedByZ()); 974 const size_t count = currentLayers.size(); 975 HWComposer::LayerListIterator cur = hwc.begin(id); 976 const HWComposer::LayerListIterator end = hwc.end(id); 977 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 978 /* 979 * update the per-frame h/w composer data for each layer 980 * and build the transparent region of the FB 981 */ 982 const sp<LayerBase>& layer(currentLayers[i]); 983 layer->setPerFrameData(hw, *cur); 984 } 985 } 986 } 987 988 status_t err = hwc.prepare(); 989 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 990 } 991} 992 993void SurfaceFlinger::doComposition() { 994 ATRACE_CALL(); 995 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 996 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 997 const sp<DisplayDevice>& hw(mDisplays[dpy]); 998 if (hw->canDraw()) { 999 // transform the dirty region into this screen's coordinate space 1000 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 1001 if (!dirtyRegion.isEmpty()) { 1002 // repaint the framebuffer (if needed) 1003 doDisplayComposition(hw, dirtyRegion); 1004 } 1005 hw->dirtyRegion.clear(); 1006 hw->flip(hw->swapRegion); 1007 hw->swapRegion.clear(); 1008 } 1009 // inform the h/w that we're done compositing 1010 hw->compositionComplete(); 1011 } 1012 postFramebuffer(); 1013} 1014 1015void SurfaceFlinger::postFramebuffer() 1016{ 1017 ATRACE_CALL(); 1018 1019 const nsecs_t now = systemTime(); 1020 mDebugInSwapBuffers = now; 1021 1022 HWComposer& hwc(getHwComposer()); 1023 if (hwc.initCheck() == NO_ERROR) { 1024 if (!hwc.supportsFramebufferTarget()) { 1025 // EGL spec says: 1026 // "surface must be bound to the calling thread's current context, 1027 // for the current rendering API." 1028 DisplayDevice::makeCurrent(mEGLDisplay, 1029 getDefaultDisplayDevice(), mEGLContext); 1030 } 1031 hwc.commit(); 1032 } 1033 1034 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1035 sp<const DisplayDevice> hw(mDisplays[dpy]); 1036 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1037 hw->onSwapBuffersCompleted(hwc); 1038 const size_t count = currentLayers.size(); 1039 int32_t id = hw->getHwcDisplayId(); 1040 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1041 HWComposer::LayerListIterator cur = hwc.begin(id); 1042 const HWComposer::LayerListIterator end = hwc.end(id); 1043 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1044 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1045 } 1046 } else { 1047 for (size_t i = 0; i < count; i++) { 1048 currentLayers[i]->onLayerDisplayed(hw, NULL); 1049 } 1050 } 1051 } 1052 1053 mLastSwapBufferTime = systemTime() - now; 1054 mDebugInSwapBuffers = 0; 1055} 1056 1057void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1058{ 1059 ATRACE_CALL(); 1060 1061 Mutex::Autolock _l(mStateLock); 1062 const nsecs_t now = systemTime(); 1063 mDebugInTransaction = now; 1064 1065 // Here we're guaranteed that some transaction flags are set 1066 // so we can call handleTransactionLocked() unconditionally. 1067 // We call getTransactionFlags(), which will also clear the flags, 1068 // with mStateLock held to guarantee that mCurrentState won't change 1069 // until the transaction is committed. 1070 1071 transactionFlags = getTransactionFlags(eTransactionMask); 1072 handleTransactionLocked(transactionFlags); 1073 1074 mLastTransactionTime = systemTime() - now; 1075 mDebugInTransaction = 0; 1076 invalidateHwcGeometry(); 1077 // here the transaction has been committed 1078} 1079 1080void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1081{ 1082 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1083 const size_t count = currentLayers.size(); 1084 1085 /* 1086 * Traversal of the children 1087 * (perform the transaction for each of them if needed) 1088 */ 1089 1090 if (transactionFlags & eTraversalNeeded) { 1091 for (size_t i=0 ; i<count ; i++) { 1092 const sp<LayerBase>& layer = currentLayers[i]; 1093 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1094 if (!trFlags) continue; 1095 1096 const uint32_t flags = layer->doTransaction(0); 1097 if (flags & Layer::eVisibleRegion) 1098 mVisibleRegionsDirty = true; 1099 } 1100 } 1101 1102 /* 1103 * Perform display own transactions if needed 1104 */ 1105 1106 if (transactionFlags & eDisplayTransactionNeeded) { 1107 // here we take advantage of Vector's copy-on-write semantics to 1108 // improve performance by skipping the transaction entirely when 1109 // know that the lists are identical 1110 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1111 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1112 if (!curr.isIdenticalTo(draw)) { 1113 mVisibleRegionsDirty = true; 1114 const size_t cc = curr.size(); 1115 size_t dc = draw.size(); 1116 1117 // find the displays that were removed 1118 // (ie: in drawing state but not in current state) 1119 // also handle displays that changed 1120 // (ie: displays that are in both lists) 1121 for (size_t i=0 ; i<dc ; i++) { 1122 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1123 if (j < 0) { 1124 // in drawing state but not in current state 1125 if (!draw[i].isMainDisplay()) { 1126 // Call makeCurrent() on the primary display so we can 1127 // be sure that nothing associated with this display 1128 // is current. 1129 const sp<const DisplayDevice>& hw(getDefaultDisplayDevice()); 1130 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1131 mDisplays.removeItem(draw.keyAt(i)); 1132 getHwComposer().disconnectDisplay(draw[i].type); 1133 } else { 1134 ALOGW("trying to remove the main display"); 1135 } 1136 } else { 1137 // this display is in both lists. see if something changed. 1138 const DisplayDeviceState& state(curr[j]); 1139 const wp<IBinder>& display(curr.keyAt(j)); 1140 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1141 // changing the surface is like destroying and 1142 // recreating the DisplayDevice, so we just remove it 1143 // from the drawing state, so that it get re-added 1144 // below. 1145 mDisplays.removeItem(display); 1146 mDrawingState.displays.removeItemsAt(i); 1147 dc--; i--; 1148 // at this point we must loop to the next item 1149 continue; 1150 } 1151 1152 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1153 if (disp != NULL) { 1154 if (state.layerStack != draw[i].layerStack) { 1155 disp->setLayerStack(state.layerStack); 1156 } 1157 if ((state.orientation != draw[i].orientation) 1158 || (state.viewport != draw[i].viewport) 1159 || (state.frame != draw[i].frame)) 1160 { 1161 disp->setProjection(state.orientation, 1162 state.viewport, state.frame); 1163 } 1164 1165 // Walk through all the layers in currentLayers, 1166 // and update their transform hint. 1167 // 1168 // TODO: we could be much more clever about which 1169 // layers we touch and how often we do these updates 1170 // (e.g. only touch the layers associated with this 1171 // display, and only on a rotation). 1172 for (size_t i = 0; i < count; i++) { 1173 const sp<LayerBase>& layerBase = currentLayers[i]; 1174 layerBase->updateTransformHint(); 1175 } 1176 } 1177 } 1178 } 1179 1180 // find displays that were added 1181 // (ie: in current state but not in drawing state) 1182 for (size_t i=0 ; i<cc ; i++) { 1183 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1184 const DisplayDeviceState& state(curr[i]); 1185 1186 sp<FramebufferSurface> fbs; 1187 sp<SurfaceTextureClient> stc; 1188 if (!state.isVirtualDisplay()) { 1189 1190 ALOGE_IF(state.surface!=NULL, 1191 "adding a supported display, but rendering " 1192 "surface is provided (%p), ignoring it", 1193 state.surface.get()); 1194 1195 // for supported (by hwc) displays we provide our 1196 // own rendering surface 1197 fbs = new FramebufferSurface(*mHwc, state.type); 1198 stc = new SurfaceTextureClient( 1199 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1200 } else { 1201 if (state.surface != NULL) { 1202 stc = new SurfaceTextureClient(state.surface); 1203 } 1204 } 1205 1206 const wp<IBinder>& display(curr.keyAt(i)); 1207 if (stc != NULL) { 1208 sp<DisplayDevice> hw = new DisplayDevice(this, 1209 state.type, display, stc, fbs, mEGLConfig); 1210 hw->setLayerStack(state.layerStack); 1211 hw->setProjection(state.orientation, 1212 state.viewport, state.frame); 1213 hw->setDisplayName(state.displayName); 1214 mDisplays.add(display, hw); 1215 if (hw->getDisplayType() < DisplayDevice::NUM_DISPLAY_TYPES) { 1216 // notify the system that this display is now up 1217 // (note onScreenAcquired() is safe to call from 1218 // here because we're in the main thread) 1219 onScreenAcquired(hw); 1220 } 1221 } 1222 } 1223 } 1224 } 1225 } 1226 1227 /* 1228 * Perform our own transaction if needed 1229 */ 1230 1231 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1232 if (currentLayers.size() > previousLayers.size()) { 1233 // layers have been added 1234 mVisibleRegionsDirty = true; 1235 } 1236 1237 // some layers might have been removed, so 1238 // we need to update the regions they're exposing. 1239 if (mLayersRemoved) { 1240 mLayersRemoved = false; 1241 mVisibleRegionsDirty = true; 1242 const size_t count = previousLayers.size(); 1243 for (size_t i=0 ; i<count ; i++) { 1244 const sp<LayerBase>& layer(previousLayers[i]); 1245 if (currentLayers.indexOf(layer) < 0) { 1246 // this layer is not visible anymore 1247 // TODO: we could traverse the tree from front to back and 1248 // compute the actual visible region 1249 // TODO: we could cache the transformed region 1250 const Layer::State& s(layer->drawingState()); 1251 Region visibleReg = s.transform.transform( 1252 Region(Rect(s.active.w, s.active.h))); 1253 invalidateLayerStack(s.layerStack, visibleReg); 1254 } 1255 } 1256 } 1257 1258 commitTransaction(); 1259} 1260 1261void SurfaceFlinger::commitTransaction() 1262{ 1263 if (!mLayersPendingRemoval.isEmpty()) { 1264 // Notify removed layers now that they can't be drawn from 1265 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1266 mLayersPendingRemoval[i]->onRemoved(); 1267 } 1268 mLayersPendingRemoval.clear(); 1269 } 1270 1271 mDrawingState = mCurrentState; 1272 mTransationPending = false; 1273 mTransactionCV.broadcast(); 1274} 1275 1276void SurfaceFlinger::computeVisibleRegions( 1277 const LayerVector& currentLayers, uint32_t layerStack, 1278 Region& outDirtyRegion, Region& outOpaqueRegion) 1279{ 1280 ATRACE_CALL(); 1281 1282 Region aboveOpaqueLayers; 1283 Region aboveCoveredLayers; 1284 Region dirty; 1285 1286 outDirtyRegion.clear(); 1287 1288 size_t i = currentLayers.size(); 1289 while (i--) { 1290 const sp<LayerBase>& layer = currentLayers[i]; 1291 1292 // start with the whole surface at its current location 1293 const Layer::State& s(layer->drawingState()); 1294 1295 // only consider the layers on the given later stack 1296 if (s.layerStack != layerStack) 1297 continue; 1298 1299 /* 1300 * opaqueRegion: area of a surface that is fully opaque. 1301 */ 1302 Region opaqueRegion; 1303 1304 /* 1305 * visibleRegion: area of a surface that is visible on screen 1306 * and not fully transparent. This is essentially the layer's 1307 * footprint minus the opaque regions above it. 1308 * Areas covered by a translucent surface are considered visible. 1309 */ 1310 Region visibleRegion; 1311 1312 /* 1313 * coveredRegion: area of a surface that is covered by all 1314 * visible regions above it (which includes the translucent areas). 1315 */ 1316 Region coveredRegion; 1317 1318 /* 1319 * transparentRegion: area of a surface that is hinted to be completely 1320 * transparent. This is only used to tell when the layer has no visible 1321 * non-transparent regions and can be removed from the layer list. It 1322 * does not affect the visibleRegion of this layer or any layers 1323 * beneath it. The hint may not be correct if apps don't respect the 1324 * SurfaceView restrictions (which, sadly, some don't). 1325 */ 1326 Region transparentRegion; 1327 1328 1329 // handle hidden surfaces by setting the visible region to empty 1330 if (CC_LIKELY(layer->isVisible())) { 1331 const bool translucent = !layer->isOpaque(); 1332 Rect bounds(layer->computeBounds()); 1333 visibleRegion.set(bounds); 1334 if (!visibleRegion.isEmpty()) { 1335 // Remove the transparent area from the visible region 1336 if (translucent) { 1337 const Transform tr(s.transform); 1338 if (tr.transformed()) { 1339 if (tr.preserveRects()) { 1340 // transform the transparent region 1341 transparentRegion = tr.transform(s.transparentRegion); 1342 } else { 1343 // transformation too complex, can't do the 1344 // transparent region optimization. 1345 transparentRegion.clear(); 1346 } 1347 } else { 1348 transparentRegion = s.transparentRegion; 1349 } 1350 } 1351 1352 // compute the opaque region 1353 const int32_t layerOrientation = s.transform.getOrientation(); 1354 if (s.alpha==255 && !translucent && 1355 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1356 // the opaque region is the layer's footprint 1357 opaqueRegion = visibleRegion; 1358 } 1359 } 1360 } 1361 1362 // Clip the covered region to the visible region 1363 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1364 1365 // Update aboveCoveredLayers for next (lower) layer 1366 aboveCoveredLayers.orSelf(visibleRegion); 1367 1368 // subtract the opaque region covered by the layers above us 1369 visibleRegion.subtractSelf(aboveOpaqueLayers); 1370 1371 // compute this layer's dirty region 1372 if (layer->contentDirty) { 1373 // we need to invalidate the whole region 1374 dirty = visibleRegion; 1375 // as well, as the old visible region 1376 dirty.orSelf(layer->visibleRegion); 1377 layer->contentDirty = false; 1378 } else { 1379 /* compute the exposed region: 1380 * the exposed region consists of two components: 1381 * 1) what's VISIBLE now and was COVERED before 1382 * 2) what's EXPOSED now less what was EXPOSED before 1383 * 1384 * note that (1) is conservative, we start with the whole 1385 * visible region but only keep what used to be covered by 1386 * something -- which mean it may have been exposed. 1387 * 1388 * (2) handles areas that were not covered by anything but got 1389 * exposed because of a resize. 1390 */ 1391 const Region newExposed = visibleRegion - coveredRegion; 1392 const Region oldVisibleRegion = layer->visibleRegion; 1393 const Region oldCoveredRegion = layer->coveredRegion; 1394 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1395 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1396 } 1397 dirty.subtractSelf(aboveOpaqueLayers); 1398 1399 // accumulate to the screen dirty region 1400 outDirtyRegion.orSelf(dirty); 1401 1402 // Update aboveOpaqueLayers for next (lower) layer 1403 aboveOpaqueLayers.orSelf(opaqueRegion); 1404 1405 // Store the visible region in screen space 1406 layer->setVisibleRegion(visibleRegion); 1407 layer->setCoveredRegion(coveredRegion); 1408 layer->setVisibleNonTransparentRegion( 1409 visibleRegion.subtract(transparentRegion)); 1410 } 1411 1412 outOpaqueRegion = aboveOpaqueLayers; 1413} 1414 1415void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1416 const Region& dirty) { 1417 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1418 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1419 if (hw->getLayerStack() == layerStack) { 1420 hw->dirtyRegion.orSelf(dirty); 1421 } 1422 } 1423} 1424 1425void SurfaceFlinger::handlePageFlip() 1426{ 1427 Region dirtyRegion; 1428 1429 bool visibleRegions = false; 1430 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1431 const size_t count = currentLayers.size(); 1432 for (size_t i=0 ; i<count ; i++) { 1433 const sp<LayerBase>& layer(currentLayers[i]); 1434 const Region dirty(layer->latchBuffer(visibleRegions)); 1435 const Layer::State& s(layer->drawingState()); 1436 invalidateLayerStack(s.layerStack, dirty); 1437 } 1438 1439 mVisibleRegionsDirty |= visibleRegions; 1440} 1441 1442void SurfaceFlinger::invalidateHwcGeometry() 1443{ 1444 mHwWorkListDirty = true; 1445} 1446 1447 1448void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1449 const Region& inDirtyRegion) 1450{ 1451 Region dirtyRegion(inDirtyRegion); 1452 1453 // compute the invalid region 1454 hw->swapRegion.orSelf(dirtyRegion); 1455 1456 uint32_t flags = hw->getFlags(); 1457 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1458 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1459 // takes a rectangle, we must make sure to update that whole 1460 // rectangle in that case 1461 dirtyRegion.set(hw->swapRegion.bounds()); 1462 } else { 1463 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1464 // We need to redraw the rectangle that will be updated 1465 // (pushed to the framebuffer). 1466 // This is needed because PARTIAL_UPDATES only takes one 1467 // rectangle instead of a region (see DisplayDevice::flip()) 1468 dirtyRegion.set(hw->swapRegion.bounds()); 1469 } else { 1470 // we need to redraw everything (the whole screen) 1471 dirtyRegion.set(hw->bounds()); 1472 hw->swapRegion = dirtyRegion; 1473 } 1474 } 1475 1476 doComposeSurfaces(hw, dirtyRegion); 1477 1478 // update the swap region and clear the dirty region 1479 hw->swapRegion.orSelf(dirtyRegion); 1480 1481 // swap buffers (presentation) 1482 hw->swapBuffers(getHwComposer()); 1483} 1484 1485void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1486{ 1487 const int32_t id = hw->getHwcDisplayId(); 1488 HWComposer& hwc(getHwComposer()); 1489 HWComposer::LayerListIterator cur = hwc.begin(id); 1490 const HWComposer::LayerListIterator end = hwc.end(id); 1491 1492 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1493 if (hasGlesComposition) { 1494 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1495 1496 // set the frame buffer 1497 glMatrixMode(GL_MODELVIEW); 1498 glLoadIdentity(); 1499 1500 // Never touch the framebuffer if we don't have any framebuffer layers 1501 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1502 if (hasHwcComposition) { 1503 // when using overlays, we assume a fully transparent framebuffer 1504 // NOTE: we could reduce how much we need to clear, for instance 1505 // remove where there are opaque FB layers. however, on some 1506 // GPUs doing a "clean slate" glClear might be more efficient. 1507 // We'll revisit later if needed. 1508 glClearColor(0, 0, 0, 0); 1509 glClear(GL_COLOR_BUFFER_BIT); 1510 } else { 1511 const Region region(hw->undefinedRegion.intersect(dirty)); 1512 // screen is already cleared here 1513 if (!region.isEmpty()) { 1514 // can happen with SurfaceView 1515 drawWormhole(hw, region); 1516 } 1517 } 1518 } 1519 1520 /* 1521 * and then, render the layers targeted at the framebuffer 1522 */ 1523 1524 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1525 const size_t count = layers.size(); 1526 const Transform& tr = hw->getTransform(); 1527 if (cur != end) { 1528 // we're using h/w composer 1529 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1530 const sp<LayerBase>& layer(layers[i]); 1531 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1532 if (!clip.isEmpty()) { 1533 switch (cur->getCompositionType()) { 1534 case HWC_OVERLAY: { 1535 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1536 && i 1537 && layer->isOpaque() 1538 && hasGlesComposition) { 1539 // never clear the very first layer since we're 1540 // guaranteed the FB is already cleared 1541 layer->clearWithOpenGL(hw, clip); 1542 } 1543 break; 1544 } 1545 case HWC_FRAMEBUFFER: { 1546 layer->draw(hw, clip); 1547 break; 1548 } 1549 case HWC_FRAMEBUFFER_TARGET: { 1550 // this should not happen as the iterator shouldn't 1551 // let us get there. 1552 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1553 break; 1554 } 1555 } 1556 } 1557 layer->setAcquireFence(hw, *cur); 1558 } 1559 } else { 1560 // we're not using h/w composer 1561 for (size_t i=0 ; i<count ; ++i) { 1562 const sp<LayerBase>& layer(layers[i]); 1563 const Region clip(dirty.intersect( 1564 tr.transform(layer->visibleRegion))); 1565 if (!clip.isEmpty()) { 1566 layer->draw(hw, clip); 1567 } 1568 } 1569 } 1570} 1571 1572void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1573 const Region& region) const 1574{ 1575 glDisable(GL_TEXTURE_EXTERNAL_OES); 1576 glDisable(GL_TEXTURE_2D); 1577 glDisable(GL_BLEND); 1578 glColor4f(0,0,0,0); 1579 1580 const int32_t height = hw->getHeight(); 1581 Region::const_iterator it = region.begin(); 1582 Region::const_iterator const end = region.end(); 1583 while (it != end) { 1584 const Rect& r = *it++; 1585 GLfloat vertices[][2] = { 1586 { r.left, height - r.top }, 1587 { r.left, height - r.bottom }, 1588 { r.right, height - r.bottom }, 1589 { r.right, height - r.top } 1590 }; 1591 glVertexPointer(2, GL_FLOAT, 0, vertices); 1592 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1593 } 1594} 1595 1596ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1597 const sp<LayerBaseClient>& lbc) 1598{ 1599 // attach this layer to the client 1600 size_t name = client->attachLayer(lbc); 1601 1602 // add this layer to the current state list 1603 Mutex::Autolock _l(mStateLock); 1604 mCurrentState.layersSortedByZ.add(lbc); 1605 1606 return ssize_t(name); 1607} 1608 1609status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1610{ 1611 Mutex::Autolock _l(mStateLock); 1612 status_t err = purgatorizeLayer_l(layer); 1613 if (err == NO_ERROR) 1614 setTransactionFlags(eTransactionNeeded); 1615 return err; 1616} 1617 1618status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1619{ 1620 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1621 if (index >= 0) { 1622 mLayersRemoved = true; 1623 return NO_ERROR; 1624 } 1625 return status_t(index); 1626} 1627 1628status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1629{ 1630 // First add the layer to the purgatory list, which makes sure it won't 1631 // go away, then remove it from the main list (through a transaction). 1632 ssize_t err = removeLayer_l(layerBase); 1633 if (err >= 0) { 1634 mLayerPurgatory.add(layerBase); 1635 } 1636 1637 mLayersPendingRemoval.push(layerBase); 1638 1639 // it's possible that we don't find a layer, because it might 1640 // have been destroyed already -- this is not technically an error 1641 // from the user because there is a race between Client::destroySurface(), 1642 // ~Client() and ~ISurface(). 1643 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1644} 1645 1646uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1647{ 1648 return android_atomic_release_load(&mTransactionFlags); 1649} 1650 1651uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1652{ 1653 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1654} 1655 1656uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1657{ 1658 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1659 if ((old & flags)==0) { // wake the server up 1660 signalTransaction(); 1661 } 1662 return old; 1663} 1664 1665void SurfaceFlinger::setTransactionState( 1666 const Vector<ComposerState>& state, 1667 const Vector<DisplayState>& displays, 1668 uint32_t flags) 1669{ 1670 Mutex::Autolock _l(mStateLock); 1671 uint32_t transactionFlags = 0; 1672 1673 size_t count = displays.size(); 1674 for (size_t i=0 ; i<count ; i++) { 1675 const DisplayState& s(displays[i]); 1676 transactionFlags |= setDisplayStateLocked(s); 1677 } 1678 1679 count = state.size(); 1680 for (size_t i=0 ; i<count ; i++) { 1681 const ComposerState& s(state[i]); 1682 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1683 transactionFlags |= setClientStateLocked(client, s.state); 1684 } 1685 1686 if (transactionFlags) { 1687 // this triggers the transaction 1688 setTransactionFlags(transactionFlags); 1689 1690 // if this is a synchronous transaction, wait for it to take effect 1691 // before returning. 1692 if (flags & eSynchronous) { 1693 mTransationPending = true; 1694 } 1695 while (mTransationPending) { 1696 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1697 if (CC_UNLIKELY(err != NO_ERROR)) { 1698 // just in case something goes wrong in SF, return to the 1699 // called after a few seconds. 1700 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1701 mTransationPending = false; 1702 break; 1703 } 1704 } 1705 } 1706} 1707 1708uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1709{ 1710 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1711 if (dpyIdx < 0) 1712 return 0; 1713 1714 uint32_t flags = 0; 1715 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1716 if (disp.isValid()) { 1717 const uint32_t what = s.what; 1718 if (what & DisplayState::eSurfaceChanged) { 1719 if (disp.surface->asBinder() != s.surface->asBinder()) { 1720 disp.surface = s.surface; 1721 flags |= eDisplayTransactionNeeded; 1722 } 1723 } 1724 if (what & DisplayState::eLayerStackChanged) { 1725 if (disp.layerStack != s.layerStack) { 1726 disp.layerStack = s.layerStack; 1727 flags |= eDisplayTransactionNeeded; 1728 } 1729 } 1730 if (what & DisplayState::eDisplayProjectionChanged) { 1731 if (disp.orientation != s.orientation) { 1732 disp.orientation = s.orientation; 1733 flags |= eDisplayTransactionNeeded; 1734 } 1735 if (disp.frame != s.frame) { 1736 disp.frame = s.frame; 1737 flags |= eDisplayTransactionNeeded; 1738 } 1739 if (disp.viewport != s.viewport) { 1740 disp.viewport = s.viewport; 1741 flags |= eDisplayTransactionNeeded; 1742 } 1743 } 1744 } 1745 return flags; 1746} 1747 1748uint32_t SurfaceFlinger::setClientStateLocked( 1749 const sp<Client>& client, 1750 const layer_state_t& s) 1751{ 1752 uint32_t flags = 0; 1753 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1754 if (layer != 0) { 1755 const uint32_t what = s.what; 1756 if (what & layer_state_t::ePositionChanged) { 1757 if (layer->setPosition(s.x, s.y)) 1758 flags |= eTraversalNeeded; 1759 } 1760 if (what & layer_state_t::eLayerChanged) { 1761 // NOTE: index needs to be calculated before we update the state 1762 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1763 if (layer->setLayer(s.z)) { 1764 mCurrentState.layersSortedByZ.removeAt(idx); 1765 mCurrentState.layersSortedByZ.add(layer); 1766 // we need traversal (state changed) 1767 // AND transaction (list changed) 1768 flags |= eTransactionNeeded|eTraversalNeeded; 1769 } 1770 } 1771 if (what & layer_state_t::eSizeChanged) { 1772 if (layer->setSize(s.w, s.h)) { 1773 flags |= eTraversalNeeded; 1774 } 1775 } 1776 if (what & layer_state_t::eAlphaChanged) { 1777 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1778 flags |= eTraversalNeeded; 1779 } 1780 if (what & layer_state_t::eMatrixChanged) { 1781 if (layer->setMatrix(s.matrix)) 1782 flags |= eTraversalNeeded; 1783 } 1784 if (what & layer_state_t::eTransparentRegionChanged) { 1785 if (layer->setTransparentRegionHint(s.transparentRegion)) 1786 flags |= eTraversalNeeded; 1787 } 1788 if (what & layer_state_t::eVisibilityChanged) { 1789 if (layer->setFlags(s.flags, s.mask)) 1790 flags |= eTraversalNeeded; 1791 } 1792 if (what & layer_state_t::eCropChanged) { 1793 if (layer->setCrop(s.crop)) 1794 flags |= eTraversalNeeded; 1795 } 1796 if (what & layer_state_t::eLayerStackChanged) { 1797 // NOTE: index needs to be calculated before we update the state 1798 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1799 if (layer->setLayerStack(s.layerStack)) { 1800 mCurrentState.layersSortedByZ.removeAt(idx); 1801 mCurrentState.layersSortedByZ.add(layer); 1802 // we need traversal (state changed) 1803 // AND transaction (list changed) 1804 flags |= eTransactionNeeded|eTraversalNeeded; 1805 } 1806 } 1807 } 1808 return flags; 1809} 1810 1811sp<ISurface> SurfaceFlinger::createLayer( 1812 ISurfaceComposerClient::surface_data_t* params, 1813 const String8& name, 1814 const sp<Client>& client, 1815 uint32_t w, uint32_t h, PixelFormat format, 1816 uint32_t flags) 1817{ 1818 sp<LayerBaseClient> layer; 1819 sp<ISurface> surfaceHandle; 1820 1821 if (int32_t(w|h) < 0) { 1822 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1823 int(w), int(h)); 1824 return surfaceHandle; 1825 } 1826 1827 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1828 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1829 case ISurfaceComposerClient::eFXSurfaceNormal: 1830 layer = createNormalLayer(client, w, h, flags, format); 1831 break; 1832 case ISurfaceComposerClient::eFXSurfaceBlur: 1833 case ISurfaceComposerClient::eFXSurfaceDim: 1834 layer = createDimLayer(client, w, h, flags); 1835 break; 1836 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1837 layer = createScreenshotLayer(client, w, h, flags); 1838 break; 1839 } 1840 1841 if (layer != 0) { 1842 layer->initStates(w, h, flags); 1843 layer->setName(name); 1844 ssize_t token = addClientLayer(client, layer); 1845 surfaceHandle = layer->getSurface(); 1846 if (surfaceHandle != 0) { 1847 params->token = token; 1848 params->identity = layer->getIdentity(); 1849 } 1850 setTransactionFlags(eTransactionNeeded); 1851 } 1852 1853 return surfaceHandle; 1854} 1855 1856sp<Layer> SurfaceFlinger::createNormalLayer( 1857 const sp<Client>& client, 1858 uint32_t w, uint32_t h, uint32_t flags, 1859 PixelFormat& format) 1860{ 1861 // initialize the surfaces 1862 switch (format) { 1863 case PIXEL_FORMAT_TRANSPARENT: 1864 case PIXEL_FORMAT_TRANSLUCENT: 1865 format = PIXEL_FORMAT_RGBA_8888; 1866 break; 1867 case PIXEL_FORMAT_OPAQUE: 1868#ifdef NO_RGBX_8888 1869 format = PIXEL_FORMAT_RGB_565; 1870#else 1871 format = PIXEL_FORMAT_RGBX_8888; 1872#endif 1873 break; 1874 } 1875 1876#ifdef NO_RGBX_8888 1877 if (format == PIXEL_FORMAT_RGBX_8888) 1878 format = PIXEL_FORMAT_RGBA_8888; 1879#endif 1880 1881 sp<Layer> layer = new Layer(this, client); 1882 status_t err = layer->setBuffers(w, h, format, flags); 1883 if (CC_LIKELY(err != NO_ERROR)) { 1884 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1885 layer.clear(); 1886 } 1887 return layer; 1888} 1889 1890sp<LayerDim> SurfaceFlinger::createDimLayer( 1891 const sp<Client>& client, 1892 uint32_t w, uint32_t h, uint32_t flags) 1893{ 1894 sp<LayerDim> layer = new LayerDim(this, client); 1895 return layer; 1896} 1897 1898sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1899 const sp<Client>& client, 1900 uint32_t w, uint32_t h, uint32_t flags) 1901{ 1902 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1903 return layer; 1904} 1905 1906status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1907{ 1908 /* 1909 * called by the window manager, when a surface should be marked for 1910 * destruction. 1911 * 1912 * The surface is removed from the current and drawing lists, but placed 1913 * in the purgatory queue, so it's not destroyed right-away (we need 1914 * to wait for all client's references to go away first). 1915 */ 1916 1917 status_t err = NAME_NOT_FOUND; 1918 Mutex::Autolock _l(mStateLock); 1919 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1920 1921 if (layer != 0) { 1922 err = purgatorizeLayer_l(layer); 1923 if (err == NO_ERROR) { 1924 setTransactionFlags(eTransactionNeeded); 1925 } 1926 } 1927 return err; 1928} 1929 1930status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1931{ 1932 // called by ~ISurface() when all references are gone 1933 status_t err = NO_ERROR; 1934 sp<LayerBaseClient> l(layer.promote()); 1935 if (l != NULL) { 1936 Mutex::Autolock _l(mStateLock); 1937 err = removeLayer_l(l); 1938 if (err == NAME_NOT_FOUND) { 1939 // The surface wasn't in the current list, which means it was 1940 // removed already, which means it is in the purgatory, 1941 // and need to be removed from there. 1942 ssize_t idx = mLayerPurgatory.remove(l); 1943 ALOGE_IF(idx < 0, 1944 "layer=%p is not in the purgatory list", l.get()); 1945 } 1946 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1947 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1948 } 1949 return err; 1950} 1951 1952// --------------------------------------------------------------------------- 1953 1954void SurfaceFlinger::onInitializeDisplays() { 1955 // reset screen orientation 1956 Vector<ComposerState> state; 1957 Vector<DisplayState> displays; 1958 DisplayState d; 1959 d.what = DisplayState::eDisplayProjectionChanged; 1960 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1961 d.orientation = DisplayState::eOrientationDefault; 1962 d.frame.makeInvalid(); 1963 d.viewport.makeInvalid(); 1964 displays.add(d); 1965 setTransactionState(state, displays, 0); 1966 onScreenAcquired(getDefaultDisplayDevice()); 1967} 1968 1969void SurfaceFlinger::initializeDisplays() { 1970 class MessageScreenInitialized : public MessageBase { 1971 SurfaceFlinger* flinger; 1972 public: 1973 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1974 virtual bool handler() { 1975 flinger->onInitializeDisplays(); 1976 return true; 1977 } 1978 }; 1979 sp<MessageBase> msg = new MessageScreenInitialized(this); 1980 postMessageAsync(msg); // we may be called from main thread, use async message 1981} 1982 1983 1984void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1985 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 1986 if (hw->isScreenAcquired()) { 1987 // this is expected, e.g. when power manager wakes up during boot 1988 ALOGD(" screen was previously acquired"); 1989 return; 1990 } 1991 1992 hw->acquireScreen(); 1993 int32_t type = hw->getDisplayType(); 1994 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 1995 // built-in display, tell the HWC 1996 getHwComposer().acquire(type); 1997 1998 if (type == DisplayDevice::DISPLAY_PRIMARY) { 1999 // FIXME: eventthread only knows about the main display right now 2000 mEventThread->onScreenAcquired(); 2001 } 2002 } 2003 mVisibleRegionsDirty = true; 2004 repaintEverything(); 2005} 2006 2007void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2008 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2009 if (!hw->isScreenAcquired()) { 2010 ALOGD(" screen was previously released"); 2011 return; 2012 } 2013 2014 hw->releaseScreen(); 2015 int32_t type = hw->getDisplayType(); 2016 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2017 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2018 // FIXME: eventthread only knows about the main display right now 2019 mEventThread->onScreenReleased(); 2020 } 2021 2022 // built-in display, tell the HWC 2023 getHwComposer().release(type); 2024 } 2025 mVisibleRegionsDirty = true; 2026 // from this point on, SF will stop drawing on this display 2027} 2028 2029void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2030 class MessageScreenAcquired : public MessageBase { 2031 SurfaceFlinger* mFlinger; 2032 const sp<DisplayDevice>& mHw; 2033 public: 2034 MessageScreenAcquired(SurfaceFlinger* flinger, 2035 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2036 virtual bool handler() { 2037 mFlinger->onScreenAcquired(mHw); 2038 return true; 2039 } 2040 }; 2041 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2042 if (hw == NULL) { 2043 ALOGE("Attempt to unblank null display %p", display.get()); 2044 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2045 ALOGW("Attempt to unblank virtual display"); 2046 } else { 2047 sp<MessageBase> msg = new MessageScreenAcquired(this, hw); 2048 postMessageSync(msg); 2049 } 2050} 2051 2052void SurfaceFlinger::blank(const sp<IBinder>& display) { 2053 class MessageScreenReleased : public MessageBase { 2054 SurfaceFlinger* mFlinger; 2055 const sp<DisplayDevice>& mHw; 2056 public: 2057 MessageScreenReleased(SurfaceFlinger* flinger, 2058 const sp<DisplayDevice>& hw) : mFlinger(flinger), mHw(hw) { } 2059 virtual bool handler() { 2060 mFlinger->onScreenReleased(mHw); 2061 return true; 2062 } 2063 }; 2064 const sp<DisplayDevice>& hw = getDisplayDevice(display); 2065 if (hw == NULL) { 2066 ALOGE("Attempt to blank null display %p", display.get()); 2067 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2068 ALOGW("Attempt to blank virtual display"); 2069 } else { 2070 sp<MessageBase> msg = new MessageScreenReleased(this, hw); 2071 postMessageSync(msg); 2072 } 2073} 2074 2075// --------------------------------------------------------------------------- 2076 2077status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2078{ 2079 const size_t SIZE = 4096; 2080 char buffer[SIZE]; 2081 String8 result; 2082 2083 if (!PermissionCache::checkCallingPermission(sDump)) { 2084 snprintf(buffer, SIZE, "Permission Denial: " 2085 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2086 IPCThreadState::self()->getCallingPid(), 2087 IPCThreadState::self()->getCallingUid()); 2088 result.append(buffer); 2089 } else { 2090 // Try to get the main lock, but don't insist if we can't 2091 // (this would indicate SF is stuck, but we want to be able to 2092 // print something in dumpsys). 2093 int retry = 3; 2094 while (mStateLock.tryLock()<0 && --retry>=0) { 2095 usleep(1000000); 2096 } 2097 const bool locked(retry >= 0); 2098 if (!locked) { 2099 snprintf(buffer, SIZE, 2100 "SurfaceFlinger appears to be unresponsive, " 2101 "dumping anyways (no locks held)\n"); 2102 result.append(buffer); 2103 } 2104 2105 bool dumpAll = true; 2106 size_t index = 0; 2107 size_t numArgs = args.size(); 2108 if (numArgs) { 2109 if ((index < numArgs) && 2110 (args[index] == String16("--list"))) { 2111 index++; 2112 listLayersLocked(args, index, result, buffer, SIZE); 2113 dumpAll = false; 2114 } 2115 2116 if ((index < numArgs) && 2117 (args[index] == String16("--latency"))) { 2118 index++; 2119 dumpStatsLocked(args, index, result, buffer, SIZE); 2120 dumpAll = false; 2121 } 2122 2123 if ((index < numArgs) && 2124 (args[index] == String16("--latency-clear"))) { 2125 index++; 2126 clearStatsLocked(args, index, result, buffer, SIZE); 2127 dumpAll = false; 2128 } 2129 } 2130 2131 if (dumpAll) { 2132 dumpAllLocked(result, buffer, SIZE); 2133 } 2134 2135 if (locked) { 2136 mStateLock.unlock(); 2137 } 2138 } 2139 write(fd, result.string(), result.size()); 2140 return NO_ERROR; 2141} 2142 2143void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2144 String8& result, char* buffer, size_t SIZE) const 2145{ 2146 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2147 const size_t count = currentLayers.size(); 2148 for (size_t i=0 ; i<count ; i++) { 2149 const sp<LayerBase>& layer(currentLayers[i]); 2150 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2151 result.append(buffer); 2152 } 2153} 2154 2155void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2156 String8& result, char* buffer, size_t SIZE) const 2157{ 2158 String8 name; 2159 if (index < args.size()) { 2160 name = String8(args[index]); 2161 index++; 2162 } 2163 2164 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2165 const size_t count = currentLayers.size(); 2166 for (size_t i=0 ; i<count ; i++) { 2167 const sp<LayerBase>& layer(currentLayers[i]); 2168 if (name.isEmpty()) { 2169 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2170 result.append(buffer); 2171 } 2172 if (name.isEmpty() || (name == layer->getName())) { 2173 layer->dumpStats(result, buffer, SIZE); 2174 } 2175 } 2176} 2177 2178void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2179 String8& result, char* buffer, size_t SIZE) const 2180{ 2181 String8 name; 2182 if (index < args.size()) { 2183 name = String8(args[index]); 2184 index++; 2185 } 2186 2187 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2188 const size_t count = currentLayers.size(); 2189 for (size_t i=0 ; i<count ; i++) { 2190 const sp<LayerBase>& layer(currentLayers[i]); 2191 if (name.isEmpty() || (name == layer->getName())) { 2192 layer->clearStats(); 2193 } 2194 } 2195} 2196 2197/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2198{ 2199 static const char* config = 2200 " [sf" 2201#ifdef NO_RGBX_8888 2202 " NO_RGBX_8888" 2203#endif 2204#ifdef HAS_CONTEXT_PRIORITY 2205 " HAS_CONTEXT_PRIORITY" 2206#endif 2207#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2208 " NEVER_DEFAULT_TO_ASYNC_MODE" 2209#endif 2210#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2211 " TARGET_DISABLE_TRIPLE_BUFFERING" 2212#endif 2213 "]"; 2214 result.append(config); 2215} 2216 2217void SurfaceFlinger::dumpAllLocked( 2218 String8& result, char* buffer, size_t SIZE) const 2219{ 2220 // figure out if we're stuck somewhere 2221 const nsecs_t now = systemTime(); 2222 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2223 const nsecs_t inTransaction(mDebugInTransaction); 2224 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2225 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2226 2227 /* 2228 * Dump library configuration. 2229 */ 2230 result.append("Build configuration:"); 2231 appendSfConfigString(result); 2232 appendUiConfigString(result); 2233 appendGuiConfigString(result); 2234 result.append("\n"); 2235 2236 /* 2237 * Dump the visible layer list 2238 */ 2239 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2240 const size_t count = currentLayers.size(); 2241 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2242 result.append(buffer); 2243 for (size_t i=0 ; i<count ; i++) { 2244 const sp<LayerBase>& layer(currentLayers[i]); 2245 layer->dump(result, buffer, SIZE); 2246 } 2247 2248 /* 2249 * Dump the layers in the purgatory 2250 */ 2251 2252 const size_t purgatorySize = mLayerPurgatory.size(); 2253 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2254 result.append(buffer); 2255 for (size_t i=0 ; i<purgatorySize ; i++) { 2256 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2257 layer->shortDump(result, buffer, SIZE); 2258 } 2259 2260 /* 2261 * Dump Display state 2262 */ 2263 2264 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2265 result.append(buffer); 2266 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2267 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2268 hw->dump(result, buffer, SIZE); 2269 } 2270 2271 /* 2272 * Dump SurfaceFlinger global state 2273 */ 2274 2275 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2276 result.append(buffer); 2277 2278 HWComposer& hwc(getHwComposer()); 2279 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2280 const GLExtensions& extensions(GLExtensions::getInstance()); 2281 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2282 extensions.getVendor(), 2283 extensions.getRenderer(), 2284 extensions.getVersion()); 2285 result.append(buffer); 2286 2287 snprintf(buffer, SIZE, "EGL : %s\n", 2288 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2289 result.append(buffer); 2290 2291 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2292 result.append(buffer); 2293 2294 hw->undefinedRegion.dump(result, "undefinedRegion"); 2295 snprintf(buffer, SIZE, 2296 " orientation=%d, canDraw=%d\n", 2297 hw->getOrientation(), hw->canDraw()); 2298 result.append(buffer); 2299 snprintf(buffer, SIZE, 2300 " last eglSwapBuffers() time: %f us\n" 2301 " last transaction time : %f us\n" 2302 " transaction-flags : %08x\n" 2303 " refresh-rate : %f fps\n" 2304 " x-dpi : %f\n" 2305 " y-dpi : %f\n", 2306 mLastSwapBufferTime/1000.0, 2307 mLastTransactionTime/1000.0, 2308 mTransactionFlags, 2309 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2310 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2311 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2312 result.append(buffer); 2313 2314 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2315 inSwapBuffersDuration/1000.0); 2316 result.append(buffer); 2317 2318 snprintf(buffer, SIZE, " transaction time: %f us\n", 2319 inTransactionDuration/1000.0); 2320 result.append(buffer); 2321 2322 /* 2323 * VSYNC state 2324 */ 2325 mEventThread->dump(result, buffer, SIZE); 2326 2327 /* 2328 * Dump HWComposer state 2329 */ 2330 snprintf(buffer, SIZE, "h/w composer state:\n"); 2331 result.append(buffer); 2332 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2333 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2334 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2335 result.append(buffer); 2336 hwc.dump(result, buffer, SIZE); 2337 2338 /* 2339 * Dump gralloc state 2340 */ 2341 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2342 alloc.dump(result); 2343} 2344 2345const Vector< sp<LayerBase> >& 2346SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2347 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2348} 2349 2350bool SurfaceFlinger::startDdmConnection() 2351{ 2352 void* libddmconnection_dso = 2353 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2354 if (!libddmconnection_dso) { 2355 return false; 2356 } 2357 void (*DdmConnection_start)(const char* name); 2358 DdmConnection_start = 2359 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2360 if (!DdmConnection_start) { 2361 dlclose(libddmconnection_dso); 2362 return false; 2363 } 2364 (*DdmConnection_start)(getServiceName()); 2365 return true; 2366} 2367 2368status_t SurfaceFlinger::onTransact( 2369 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2370{ 2371 switch (code) { 2372 case CREATE_CONNECTION: 2373 case SET_TRANSACTION_STATE: 2374 case BOOT_FINISHED: 2375 case BLANK: 2376 case UNBLANK: 2377 { 2378 // codes that require permission check 2379 IPCThreadState* ipc = IPCThreadState::self(); 2380 const int pid = ipc->getCallingPid(); 2381 const int uid = ipc->getCallingUid(); 2382 if ((uid != AID_GRAPHICS) && 2383 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2384 ALOGE("Permission Denial: " 2385 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2386 return PERMISSION_DENIED; 2387 } 2388 break; 2389 } 2390 case CAPTURE_SCREEN: 2391 { 2392 // codes that require permission check 2393 IPCThreadState* ipc = IPCThreadState::self(); 2394 const int pid = ipc->getCallingPid(); 2395 const int uid = ipc->getCallingUid(); 2396 if ((uid != AID_GRAPHICS) && 2397 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2398 ALOGE("Permission Denial: " 2399 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2400 return PERMISSION_DENIED; 2401 } 2402 break; 2403 } 2404 } 2405 2406 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2407 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2408 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2409 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2410 IPCThreadState* ipc = IPCThreadState::self(); 2411 const int pid = ipc->getCallingPid(); 2412 const int uid = ipc->getCallingUid(); 2413 ALOGE("Permission Denial: " 2414 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2415 return PERMISSION_DENIED; 2416 } 2417 int n; 2418 switch (code) { 2419 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2420 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2421 return NO_ERROR; 2422 case 1002: // SHOW_UPDATES 2423 n = data.readInt32(); 2424 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2425 invalidateHwcGeometry(); 2426 repaintEverything(); 2427 return NO_ERROR; 2428 case 1004:{ // repaint everything 2429 repaintEverything(); 2430 return NO_ERROR; 2431 } 2432 case 1005:{ // force transaction 2433 setTransactionFlags( 2434 eTransactionNeeded| 2435 eDisplayTransactionNeeded| 2436 eTraversalNeeded); 2437 return NO_ERROR; 2438 } 2439 case 1006:{ // send empty update 2440 signalRefresh(); 2441 return NO_ERROR; 2442 } 2443 case 1008: // toggle use of hw composer 2444 n = data.readInt32(); 2445 mDebugDisableHWC = n ? 1 : 0; 2446 invalidateHwcGeometry(); 2447 repaintEverything(); 2448 return NO_ERROR; 2449 case 1009: // toggle use of transform hint 2450 n = data.readInt32(); 2451 mDebugDisableTransformHint = n ? 1 : 0; 2452 invalidateHwcGeometry(); 2453 repaintEverything(); 2454 return NO_ERROR; 2455 case 1010: // interrogate. 2456 reply->writeInt32(0); 2457 reply->writeInt32(0); 2458 reply->writeInt32(mDebugRegion); 2459 reply->writeInt32(0); 2460 reply->writeInt32(mDebugDisableHWC); 2461 return NO_ERROR; 2462 case 1013: { 2463 Mutex::Autolock _l(mStateLock); 2464 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2465 reply->writeInt32(hw->getPageFlipCount()); 2466 } 2467 return NO_ERROR; 2468 } 2469 } 2470 return err; 2471} 2472 2473void SurfaceFlinger::repaintEverything() { 2474 android_atomic_or(1, &mRepaintEverything); 2475 signalTransaction(); 2476} 2477 2478// --------------------------------------------------------------------------- 2479 2480status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2481 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2482{ 2483 Mutex::Autolock _l(mStateLock); 2484 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2485} 2486 2487status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2488 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2489{ 2490 ATRACE_CALL(); 2491 2492 if (!GLExtensions::getInstance().haveFramebufferObject()) 2493 return INVALID_OPERATION; 2494 2495 // get screen geometry 2496 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2497 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2498 const uint32_t hw_w = hw->getWidth(); 2499 const uint32_t hw_h = hw->getHeight(); 2500 GLfloat u = 1; 2501 GLfloat v = 1; 2502 2503 // make sure to clear all GL error flags 2504 while ( glGetError() != GL_NO_ERROR ) ; 2505 2506 // create a FBO 2507 GLuint name, tname; 2508 glGenTextures(1, &tname); 2509 glBindTexture(GL_TEXTURE_2D, tname); 2510 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2511 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2512 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2513 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2514 if (glGetError() != GL_NO_ERROR) { 2515 while ( glGetError() != GL_NO_ERROR ) ; 2516 GLint tw = (2 << (31 - clz(hw_w))); 2517 GLint th = (2 << (31 - clz(hw_h))); 2518 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2519 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2520 u = GLfloat(hw_w) / tw; 2521 v = GLfloat(hw_h) / th; 2522 } 2523 glGenFramebuffersOES(1, &name); 2524 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2525 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2526 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2527 2528 DisplayDevice::setViewportAndProjection(hw); 2529 2530 // redraw the screen entirely... 2531 glDisable(GL_TEXTURE_EXTERNAL_OES); 2532 glDisable(GL_TEXTURE_2D); 2533 glClearColor(0,0,0,1); 2534 glClear(GL_COLOR_BUFFER_BIT); 2535 glMatrixMode(GL_MODELVIEW); 2536 glLoadIdentity(); 2537 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2538 const size_t count = layers.size(); 2539 for (size_t i=0 ; i<count ; ++i) { 2540 const sp<LayerBase>& layer(layers[i]); 2541 layer->draw(hw); 2542 } 2543 2544 hw->compositionComplete(); 2545 2546 // back to main framebuffer 2547 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2548 glDeleteFramebuffersOES(1, &name); 2549 2550 *textureName = tname; 2551 *uOut = u; 2552 *vOut = v; 2553 return NO_ERROR; 2554} 2555 2556// --------------------------------------------------------------------------- 2557 2558status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2559 sp<IMemoryHeap>* heap, 2560 uint32_t* w, uint32_t* h, PixelFormat* f, 2561 uint32_t sw, uint32_t sh, 2562 uint32_t minLayerZ, uint32_t maxLayerZ) 2563{ 2564 ATRACE_CALL(); 2565 2566 status_t result = PERMISSION_DENIED; 2567 2568 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2569 return INVALID_OPERATION; 2570 } 2571 2572 // get screen geometry 2573 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2574 const uint32_t hw_w = hw->getWidth(); 2575 const uint32_t hw_h = hw->getHeight(); 2576 2577 // if we have secure windows on this display, never allow the screen capture 2578 if (hw->getSecureLayerVisible()) { 2579 ALOGW("FB is protected: PERMISSION_DENIED"); 2580 return PERMISSION_DENIED; 2581 } 2582 2583 if ((sw > hw_w) || (sh > hw_h)) { 2584 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2585 return BAD_VALUE; 2586 } 2587 2588 sw = (!sw) ? hw_w : sw; 2589 sh = (!sh) ? hw_h : sh; 2590 const size_t size = sw * sh * 4; 2591 const bool filtering = sw != hw_w || sh != hw_h; 2592 2593// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2594// sw, sh, minLayerZ, maxLayerZ); 2595 2596 // make sure to clear all GL error flags 2597 while ( glGetError() != GL_NO_ERROR ) ; 2598 2599 // create a FBO 2600 GLuint name, tname; 2601 glGenRenderbuffersOES(1, &tname); 2602 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2603 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2604 2605 glGenFramebuffersOES(1, &name); 2606 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2607 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2608 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2609 2610 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2611 2612 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2613 2614 // invert everything, b/c glReadPixel() below will invert the FB 2615 GLint viewport[4]; 2616 glGetIntegerv(GL_VIEWPORT, viewport); 2617 glViewport(0, 0, sw, sh); 2618 glMatrixMode(GL_PROJECTION); 2619 glPushMatrix(); 2620 glLoadIdentity(); 2621 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2622 glMatrixMode(GL_MODELVIEW); 2623 2624 // redraw the screen entirely... 2625 glClearColor(0,0,0,1); 2626 glClear(GL_COLOR_BUFFER_BIT); 2627 2628 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2629 const size_t count = layers.size(); 2630 for (size_t i=0 ; i<count ; ++i) { 2631 const sp<LayerBase>& layer(layers[i]); 2632 const uint32_t z = layer->drawingState().z; 2633 if (z >= minLayerZ && z <= maxLayerZ) { 2634 if (filtering) layer->setFiltering(true); 2635 layer->draw(hw); 2636 if (filtering) layer->setFiltering(false); 2637 } 2638 } 2639 2640 // check for errors and return screen capture 2641 if (glGetError() != GL_NO_ERROR) { 2642 // error while rendering 2643 result = INVALID_OPERATION; 2644 } else { 2645 // allocate shared memory large enough to hold the 2646 // screen capture 2647 sp<MemoryHeapBase> base( 2648 new MemoryHeapBase(size, 0, "screen-capture") ); 2649 void* const ptr = base->getBase(); 2650 if (ptr != MAP_FAILED) { 2651 // capture the screen with glReadPixels() 2652 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2653 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2654 if (glGetError() == GL_NO_ERROR) { 2655 *heap = base; 2656 *w = sw; 2657 *h = sh; 2658 *f = PIXEL_FORMAT_RGBA_8888; 2659 result = NO_ERROR; 2660 } 2661 } else { 2662 result = NO_MEMORY; 2663 } 2664 } 2665 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2666 glMatrixMode(GL_PROJECTION); 2667 glPopMatrix(); 2668 glMatrixMode(GL_MODELVIEW); 2669 } else { 2670 result = BAD_VALUE; 2671 } 2672 2673 // release FBO resources 2674 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2675 glDeleteRenderbuffersOES(1, &tname); 2676 glDeleteFramebuffersOES(1, &name); 2677 2678 hw->compositionComplete(); 2679 2680// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2681 2682 return result; 2683} 2684 2685 2686status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2687 sp<IMemoryHeap>* heap, 2688 uint32_t* width, uint32_t* height, PixelFormat* format, 2689 uint32_t sw, uint32_t sh, 2690 uint32_t minLayerZ, uint32_t maxLayerZ) 2691{ 2692 if (CC_UNLIKELY(display == 0)) 2693 return BAD_VALUE; 2694 2695 if (!GLExtensions::getInstance().haveFramebufferObject()) 2696 return INVALID_OPERATION; 2697 2698 class MessageCaptureScreen : public MessageBase { 2699 SurfaceFlinger* flinger; 2700 sp<IBinder> display; 2701 sp<IMemoryHeap>* heap; 2702 uint32_t* w; 2703 uint32_t* h; 2704 PixelFormat* f; 2705 uint32_t sw; 2706 uint32_t sh; 2707 uint32_t minLayerZ; 2708 uint32_t maxLayerZ; 2709 status_t result; 2710 public: 2711 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2712 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2713 uint32_t sw, uint32_t sh, 2714 uint32_t minLayerZ, uint32_t maxLayerZ) 2715 : flinger(flinger), display(display), 2716 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2717 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2718 result(PERMISSION_DENIED) 2719 { 2720 } 2721 status_t getResult() const { 2722 return result; 2723 } 2724 virtual bool handler() { 2725 Mutex::Autolock _l(flinger->mStateLock); 2726 result = flinger->captureScreenImplLocked(display, 2727 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2728 return true; 2729 } 2730 }; 2731 2732 sp<MessageBase> msg = new MessageCaptureScreen(this, 2733 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2734 status_t res = postMessageSync(msg); 2735 if (res == NO_ERROR) { 2736 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2737 } 2738 return res; 2739} 2740 2741// --------------------------------------------------------------------------- 2742 2743SurfaceFlinger::LayerVector::LayerVector() { 2744} 2745 2746SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2747 : SortedVector<sp<LayerBase> >(rhs) { 2748} 2749 2750int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2751 const void* rhs) const 2752{ 2753 // sort layers per layer-stack, then by z-order and finally by sequence 2754 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2755 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2756 2757 uint32_t ls = l->currentState().layerStack; 2758 uint32_t rs = r->currentState().layerStack; 2759 if (ls != rs) 2760 return ls - rs; 2761 2762 uint32_t lz = l->currentState().z; 2763 uint32_t rz = r->currentState().z; 2764 if (lz != rz) 2765 return lz - rz; 2766 2767 return l->sequence - r->sequence; 2768} 2769 2770// --------------------------------------------------------------------------- 2771 2772SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2773 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2774} 2775 2776SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2777 : type(type), layerStack(0), orientation(0) { 2778 viewport.makeInvalid(); 2779 frame.makeInvalid(); 2780} 2781 2782// --------------------------------------------------------------------------- 2783 2784}; // namespace android 2785