SurfaceFlinger.cpp revision cfb676f1aeb8648699bf23e987c3a752275519ca
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerBlur.h"
51#include "LayerBuffer.h"
52#include "LayerDim.h"
53#include "SurfaceFlinger.h"
54
55#include "DisplayHardware/DisplayHardware.h"
56
57/* ideally AID_GRAPHICS would be in a semi-public header
58 * or there would be a way to map a user/group name to its id
59 */
60#ifndef AID_GRAPHICS
61#define AID_GRAPHICS 1003
62#endif
63
64#ifdef USE_COMPOSITION_BYPASS
65#warning "using COMPOSITION_BYPASS"
66#endif
67
68#define DISPLAY_COUNT       1
69
70namespace android {
71// ---------------------------------------------------------------------------
72
73SurfaceFlinger::SurfaceFlinger()
74    :   BnSurfaceComposer(), Thread(false),
75        mTransactionFlags(0),
76        mTransactionCount(0),
77        mResizeTransationPending(false),
78        mLayersRemoved(false),
79        mBootTime(systemTime()),
80        mHardwareTest("android.permission.HARDWARE_TEST"),
81        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
82        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
83        mDump("android.permission.DUMP"),
84        mVisibleRegionsDirty(false),
85        mDeferReleaseConsole(false),
86        mFreezeDisplay(false),
87        mElectronBeamAnimationMode(0),
88        mFreezeCount(0),
89        mFreezeDisplayTime(0),
90        mDebugRegion(0),
91        mDebugBackground(0),
92        mDebugInSwapBuffers(0),
93        mLastSwapBufferTime(0),
94        mDebugInTransaction(0),
95        mLastTransactionTime(0),
96        mBootFinished(false),
97        mConsoleSignals(0),
98        mSecureFrameBuffer(0)
99{
100    init();
101}
102
103void SurfaceFlinger::init()
104{
105    LOGI("SurfaceFlinger is starting");
106
107    // debugging stuff...
108    char value[PROPERTY_VALUE_MAX];
109    property_get("debug.sf.showupdates", value, "0");
110    mDebugRegion = atoi(value);
111    property_get("debug.sf.showbackground", value, "0");
112    mDebugBackground = atoi(value);
113
114    LOGI_IF(mDebugRegion,       "showupdates enabled");
115    LOGI_IF(mDebugBackground,   "showbackground enabled");
116}
117
118SurfaceFlinger::~SurfaceFlinger()
119{
120    glDeleteTextures(1, &mWormholeTexName);
121}
122
123overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
124{
125    return graphicPlane(0).displayHardware().getOverlayEngine();
126}
127
128sp<IMemoryHeap> SurfaceFlinger::getCblk() const
129{
130    return mServerHeap;
131}
132
133sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
134{
135    sp<ISurfaceComposerClient> bclient;
136    sp<Client> client(new Client(this));
137    status_t err = client->initCheck();
138    if (err == NO_ERROR) {
139        bclient = client;
140    }
141    return bclient;
142}
143
144sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
145{
146    sp<ISurfaceComposerClient> bclient;
147    sp<UserClient> client(new UserClient(this));
148    status_t err = client->initCheck();
149    if (err == NO_ERROR) {
150        bclient = client;
151    }
152    return bclient;
153}
154
155
156const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
157{
158    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
159    const GraphicPlane& plane(mGraphicPlanes[dpy]);
160    return plane;
161}
162
163GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
164{
165    return const_cast<GraphicPlane&>(
166        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
167}
168
169void SurfaceFlinger::bootFinished()
170{
171    const nsecs_t now = systemTime();
172    const nsecs_t duration = now - mBootTime;
173    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
174    mBootFinished = true;
175    property_set("ctl.stop", "bootanim");
176}
177
178void SurfaceFlinger::onFirstRef()
179{
180    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
181
182    // Wait for the main thread to be done with its initialization
183    mReadyToRunBarrier.wait();
184}
185
186static inline uint16_t pack565(int r, int g, int b) {
187    return (r<<11)|(g<<5)|b;
188}
189
190status_t SurfaceFlinger::readyToRun()
191{
192    LOGI(   "SurfaceFlinger's main thread ready to run. "
193            "Initializing graphics H/W...");
194
195    // we only support one display currently
196    int dpy = 0;
197
198    {
199        // initialize the main display
200        GraphicPlane& plane(graphicPlane(dpy));
201        DisplayHardware* const hw = new DisplayHardware(this, dpy);
202        plane.setDisplayHardware(hw);
203    }
204
205    // create the shared control-block
206    mServerHeap = new MemoryHeapBase(4096,
207            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
208    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
209
210    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
211    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
212
213    new(mServerCblk) surface_flinger_cblk_t;
214
215    // initialize primary screen
216    // (other display should be initialized in the same manner, but
217    // asynchronously, as they could come and go. None of this is supported
218    // yet).
219    const GraphicPlane& plane(graphicPlane(dpy));
220    const DisplayHardware& hw = plane.displayHardware();
221    const uint32_t w = hw.getWidth();
222    const uint32_t h = hw.getHeight();
223    const uint32_t f = hw.getFormat();
224    hw.makeCurrent();
225
226    // initialize the shared control block
227    mServerCblk->connected |= 1<<dpy;
228    display_cblk_t* dcblk = mServerCblk->displays + dpy;
229    memset(dcblk, 0, sizeof(display_cblk_t));
230    dcblk->w            = plane.getWidth();
231    dcblk->h            = plane.getHeight();
232    dcblk->format       = f;
233    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
234    dcblk->xdpi         = hw.getDpiX();
235    dcblk->ydpi         = hw.getDpiY();
236    dcblk->fps          = hw.getRefreshRate();
237    dcblk->density      = hw.getDensity();
238
239    // Initialize OpenGL|ES
240    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
241    glPixelStorei(GL_PACK_ALIGNMENT, 4);
242    glEnableClientState(GL_VERTEX_ARRAY);
243    glEnable(GL_SCISSOR_TEST);
244    glShadeModel(GL_FLAT);
245    glDisable(GL_DITHER);
246    glDisable(GL_CULL_FACE);
247
248    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
249    const uint16_t g1 = pack565(0x17,0x2f,0x17);
250    const uint16_t textureData[4] = { g0, g1, g1, g0 };
251    glGenTextures(1, &mWormholeTexName);
252    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
253    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
254    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
255    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
256    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
257    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
258            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
259
260    glViewport(0, 0, w, h);
261    glMatrixMode(GL_PROJECTION);
262    glLoadIdentity();
263    glOrthof(0, w, h, 0, 0, 1);
264
265   LayerDim::initDimmer(this, w, h);
266
267    mReadyToRunBarrier.open();
268
269    /*
270     *  We're now ready to accept clients...
271     */
272
273    // start boot animation
274    property_set("ctl.start", "bootanim");
275
276    return NO_ERROR;
277}
278
279// ----------------------------------------------------------------------------
280#if 0
281#pragma mark -
282#pragma mark Events Handler
283#endif
284
285void SurfaceFlinger::waitForEvent()
286{
287    while (true) {
288        nsecs_t timeout = -1;
289        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
290        if (UNLIKELY(isFrozen())) {
291            // wait 5 seconds
292            const nsecs_t now = systemTime();
293            if (mFreezeDisplayTime == 0) {
294                mFreezeDisplayTime = now;
295            }
296            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
297            timeout = waitTime>0 ? waitTime : 0;
298        }
299
300        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
301
302        // see if we timed out
303        if (isFrozen()) {
304            const nsecs_t now = systemTime();
305            nsecs_t frozenTime = (now - mFreezeDisplayTime);
306            if (frozenTime >= freezeDisplayTimeout) {
307                // we timed out and are still frozen
308                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
309                        mFreezeDisplay, mFreezeCount);
310                mFreezeDisplayTime = 0;
311                mFreezeCount = 0;
312                mFreezeDisplay = false;
313            }
314        }
315
316        if (msg != 0) {
317            switch (msg->what) {
318                case MessageQueue::INVALIDATE:
319                    // invalidate message, just return to the main loop
320                    return;
321            }
322        }
323    }
324}
325
326void SurfaceFlinger::signalEvent() {
327    mEventQueue.invalidate();
328}
329
330void SurfaceFlinger::signal() const {
331    // this is the IPC call
332    const_cast<SurfaceFlinger*>(this)->signalEvent();
333}
334
335status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
336        nsecs_t reltime, uint32_t flags)
337{
338    return mEventQueue.postMessage(msg, reltime, flags);
339}
340
341status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
342        nsecs_t reltime, uint32_t flags)
343{
344    status_t res = mEventQueue.postMessage(msg, reltime, flags);
345    if (res == NO_ERROR) {
346        msg->wait();
347    }
348    return res;
349}
350
351// ----------------------------------------------------------------------------
352#if 0
353#pragma mark -
354#pragma mark Main loop
355#endif
356
357bool SurfaceFlinger::threadLoop()
358{
359    waitForEvent();
360
361    // check for transactions
362    if (UNLIKELY(mConsoleSignals)) {
363        handleConsoleEvents();
364    }
365
366    if (LIKELY(mTransactionCount == 0)) {
367        // if we're in a global transaction, don't do anything.
368        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
369        uint32_t transactionFlags = getTransactionFlags(mask);
370        if (LIKELY(transactionFlags)) {
371            handleTransaction(transactionFlags);
372        }
373    }
374
375    // post surfaces (if needed)
376    handlePageFlip();
377
378    const DisplayHardware& hw(graphicPlane(0).displayHardware());
379    if (LIKELY(hw.canDraw() && !isFrozen())) {
380
381#ifdef USE_COMPOSITION_BYPASS
382        if (handleBypassLayer()) {
383            unlockClients();
384            return true;
385        }
386#endif
387
388        // repaint the framebuffer (if needed)
389        const int index = hw.getCurrentBufferIndex();
390        GraphicLog& logger(GraphicLog::getInstance());
391
392        logger.log(GraphicLog::SF_REPAINT, index);
393        handleRepaint();
394
395        // inform the h/w that we're done compositing
396        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
397        hw.compositionComplete();
398
399        // release the clients before we flip ('cause flip might block)
400        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
401        unlockClients();
402
403        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
404        postFramebuffer();
405
406        logger.log(GraphicLog::SF_REPAINT_DONE, index);
407    } else {
408        // pretend we did the post
409        hw.compositionComplete();
410        unlockClients();
411        usleep(16667); // 60 fps period
412    }
413    return true;
414}
415
416bool SurfaceFlinger::handleBypassLayer()
417{
418    sp<Layer> bypassLayer(mBypassLayer.promote());
419    if (bypassLayer != 0) {
420        sp<GraphicBuffer> buffer(bypassLayer->getBypassBuffer());
421        if (buffer!=0 && (buffer->usage & GRALLOC_USAGE_HW_FB)) {
422            const DisplayHardware& hw(graphicPlane(0).displayHardware());
423            hw.postBypassBuffer(buffer->handle);
424            return true;
425        }
426    }
427    return false;
428}
429
430void SurfaceFlinger::postFramebuffer()
431{
432    if (!mInvalidRegion.isEmpty()) {
433        const DisplayHardware& hw(graphicPlane(0).displayHardware());
434        const nsecs_t now = systemTime();
435        mDebugInSwapBuffers = now;
436        hw.flip(mInvalidRegion);
437        mLastSwapBufferTime = systemTime() - now;
438        mDebugInSwapBuffers = 0;
439        mInvalidRegion.clear();
440    }
441}
442
443void SurfaceFlinger::handleConsoleEvents()
444{
445    // something to do with the console
446    const DisplayHardware& hw = graphicPlane(0).displayHardware();
447
448    int what = android_atomic_and(0, &mConsoleSignals);
449    if (what & eConsoleAcquired) {
450        hw.acquireScreen();
451        // this is a temporary work-around, eventually this should be called
452        // by the power-manager
453        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
454    }
455
456    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
457        // We got the release signal before the acquire signal
458        mDeferReleaseConsole = false;
459        hw.releaseScreen();
460    }
461
462    if (what & eConsoleReleased) {
463        if (hw.isScreenAcquired()) {
464            hw.releaseScreen();
465        } else {
466            mDeferReleaseConsole = true;
467        }
468    }
469
470    mDirtyRegion.set(hw.bounds());
471}
472
473void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
474{
475    Vector< sp<LayerBase> > ditchedLayers;
476
477    /*
478     * Perform and commit the transaction
479     */
480
481    { // scope for the lock
482        Mutex::Autolock _l(mStateLock);
483        const nsecs_t now = systemTime();
484        mDebugInTransaction = now;
485        handleTransactionLocked(transactionFlags, ditchedLayers);
486        mLastTransactionTime = systemTime() - now;
487        mDebugInTransaction = 0;
488        // here the transaction has been committed
489    }
490
491    /*
492     * Clean-up all layers that went away
493     * (do this without the lock held)
494     */
495    const size_t count = ditchedLayers.size();
496    for (size_t i=0 ; i<count ; i++) {
497        if (ditchedLayers[i] != 0) {
498            //LOGD("ditching layer %p", ditchedLayers[i].get());
499            ditchedLayers[i]->ditch();
500        }
501    }
502}
503
504void SurfaceFlinger::handleTransactionLocked(
505        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
506{
507    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
508    const size_t count = currentLayers.size();
509
510    /*
511     * Traversal of the children
512     * (perform the transaction for each of them if needed)
513     */
514
515    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
516    if (layersNeedTransaction) {
517        for (size_t i=0 ; i<count ; i++) {
518            const sp<LayerBase>& layer = currentLayers[i];
519            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
520            if (!trFlags) continue;
521
522            const uint32_t flags = layer->doTransaction(0);
523            if (flags & Layer::eVisibleRegion)
524                mVisibleRegionsDirty = true;
525        }
526    }
527
528    /*
529     * Perform our own transaction if needed
530     */
531
532    if (transactionFlags & eTransactionNeeded) {
533        if (mCurrentState.orientation != mDrawingState.orientation) {
534            // the orientation has changed, recompute all visible regions
535            // and invalidate everything.
536
537            const int dpy = 0;
538            const int orientation = mCurrentState.orientation;
539            const uint32_t type = mCurrentState.orientationType;
540            GraphicPlane& plane(graphicPlane(dpy));
541            plane.setOrientation(orientation);
542
543            // update the shared control block
544            const DisplayHardware& hw(plane.displayHardware());
545            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
546            dcblk->orientation = orientation;
547            dcblk->w = plane.getWidth();
548            dcblk->h = plane.getHeight();
549
550            mVisibleRegionsDirty = true;
551            mDirtyRegion.set(hw.bounds());
552        }
553
554        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
555            // freezing or unfreezing the display -> trigger animation if needed
556            mFreezeDisplay = mCurrentState.freezeDisplay;
557            if (mFreezeDisplay)
558                 mFreezeDisplayTime = 0;
559        }
560
561        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
562            // layers have been added
563            mVisibleRegionsDirty = true;
564        }
565
566        // some layers might have been removed, so
567        // we need to update the regions they're exposing.
568        if (mLayersRemoved) {
569            mLayersRemoved = false;
570            mVisibleRegionsDirty = true;
571            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
572            const size_t count = previousLayers.size();
573            for (size_t i=0 ; i<count ; i++) {
574                const sp<LayerBase>& layer(previousLayers[i]);
575                if (currentLayers.indexOf( layer ) < 0) {
576                    // this layer is not visible anymore
577                    ditchedLayers.add(layer);
578                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
579                }
580            }
581        }
582    }
583
584    commitTransaction();
585}
586
587sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
588{
589    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
590}
591
592void SurfaceFlinger::computeVisibleRegions(
593    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
594{
595    const GraphicPlane& plane(graphicPlane(0));
596    const Transform& planeTransform(plane.transform());
597    const DisplayHardware& hw(plane.displayHardware());
598    const Region screenRegion(hw.bounds());
599
600    Region aboveOpaqueLayers;
601    Region aboveCoveredLayers;
602    Region dirty;
603
604    bool secureFrameBuffer = false;
605
606    size_t i = currentLayers.size();
607    while (i--) {
608        const sp<LayerBase>& layer = currentLayers[i];
609        layer->validateVisibility(planeTransform);
610
611        // start with the whole surface at its current location
612        const Layer::State& s(layer->drawingState());
613
614        /*
615         * opaqueRegion: area of a surface that is fully opaque.
616         */
617        Region opaqueRegion;
618
619        /*
620         * visibleRegion: area of a surface that is visible on screen
621         * and not fully transparent. This is essentially the layer's
622         * footprint minus the opaque regions above it.
623         * Areas covered by a translucent surface are considered visible.
624         */
625        Region visibleRegion;
626
627        /*
628         * coveredRegion: area of a surface that is covered by all
629         * visible regions above it (which includes the translucent areas).
630         */
631        Region coveredRegion;
632
633
634        // handle hidden surfaces by setting the visible region to empty
635        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
636            const bool translucent = layer->needsBlending();
637            const Rect bounds(layer->visibleBounds());
638            visibleRegion.set(bounds);
639            visibleRegion.andSelf(screenRegion);
640            if (!visibleRegion.isEmpty()) {
641                // Remove the transparent area from the visible region
642                if (translucent) {
643                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
644                }
645
646                // compute the opaque region
647                const int32_t layerOrientation = layer->getOrientation();
648                if (s.alpha==255 && !translucent &&
649                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
650                    // the opaque region is the layer's footprint
651                    opaqueRegion = visibleRegion;
652                }
653            }
654        }
655
656        // Clip the covered region to the visible region
657        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
658
659        // Update aboveCoveredLayers for next (lower) layer
660        aboveCoveredLayers.orSelf(visibleRegion);
661
662        // subtract the opaque region covered by the layers above us
663        visibleRegion.subtractSelf(aboveOpaqueLayers);
664
665        // compute this layer's dirty region
666        if (layer->contentDirty) {
667            // we need to invalidate the whole region
668            dirty = visibleRegion;
669            // as well, as the old visible region
670            dirty.orSelf(layer->visibleRegionScreen);
671            layer->contentDirty = false;
672        } else {
673            /* compute the exposed region:
674             *   the exposed region consists of two components:
675             *   1) what's VISIBLE now and was COVERED before
676             *   2) what's EXPOSED now less what was EXPOSED before
677             *
678             * note that (1) is conservative, we start with the whole
679             * visible region but only keep what used to be covered by
680             * something -- which mean it may have been exposed.
681             *
682             * (2) handles areas that were not covered by anything but got
683             * exposed because of a resize.
684             */
685            const Region newExposed = visibleRegion - coveredRegion;
686            const Region oldVisibleRegion = layer->visibleRegionScreen;
687            const Region oldCoveredRegion = layer->coveredRegionScreen;
688            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
689            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
690        }
691        dirty.subtractSelf(aboveOpaqueLayers);
692
693        // accumulate to the screen dirty region
694        dirtyRegion.orSelf(dirty);
695
696        // Update aboveOpaqueLayers for next (lower) layer
697        aboveOpaqueLayers.orSelf(opaqueRegion);
698
699        // Store the visible region is screen space
700        layer->setVisibleRegion(visibleRegion);
701        layer->setCoveredRegion(coveredRegion);
702
703        // If a secure layer is partially visible, lock-down the screen!
704        if (layer->isSecure() && !visibleRegion.isEmpty()) {
705            secureFrameBuffer = true;
706        }
707    }
708
709    // invalidate the areas where a layer was removed
710    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
711    mDirtyRegionRemovedLayer.clear();
712
713    mSecureFrameBuffer = secureFrameBuffer;
714    opaqueRegion = aboveOpaqueLayers;
715}
716
717
718void SurfaceFlinger::commitTransaction()
719{
720    mDrawingState = mCurrentState;
721    mResizeTransationPending = false;
722    mTransactionCV.broadcast();
723}
724
725void SurfaceFlinger::setBypassLayer(const sp<LayerBase>& layer)
726{
727    // if this layer is already the bypass layer, do nothing
728    sp<Layer> cur(mBypassLayer.promote());
729    if (mBypassLayer == layer) {
730        if (cur != NULL) {
731            cur->updateBuffersOrientation();
732        }
733        return;
734    }
735
736    // clear the current bypass layer
737    mBypassLayer.clear();
738    if (cur != 0) {
739        cur->setBypass(false);
740        cur.clear();
741    }
742
743    // set new bypass layer
744    if (layer != 0) {
745        if (layer->setBypass(true)) {
746            mBypassLayer = static_cast<Layer*>(layer.get());
747        }
748    }
749}
750
751void SurfaceFlinger::handlePageFlip()
752{
753    bool visibleRegions = mVisibleRegionsDirty;
754    LayerVector& currentLayers = const_cast<LayerVector&>(
755            mDrawingState.layersSortedByZ);
756    visibleRegions |= lockPageFlip(currentLayers);
757
758        const DisplayHardware& hw = graphicPlane(0).displayHardware();
759        const Region screenRegion(hw.bounds());
760        if (visibleRegions) {
761            Region opaqueRegion;
762            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
763
764            /*
765             *  rebuild the visible layer list
766             */
767            mVisibleLayersSortedByZ.clear();
768            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
769            size_t count = currentLayers.size();
770            mVisibleLayersSortedByZ.setCapacity(count);
771            for (size_t i=0 ; i<count ; i++) {
772                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
773                    mVisibleLayersSortedByZ.add(currentLayers[i]);
774            }
775
776#ifdef USE_COMPOSITION_BYPASS
777            sp<LayerBase> bypassLayer;
778            const size_t numVisibleLayers = mVisibleLayersSortedByZ.size();
779            if (numVisibleLayers == 1) {
780                const sp<LayerBase>& candidate(mVisibleLayersSortedByZ[0]);
781                const Region& visibleRegion(candidate->visibleRegionScreen);
782                const Region reminder(screenRegion.subtract(visibleRegion));
783                if (reminder.isEmpty()) {
784                    // fullscreen candidate!
785                    bypassLayer = candidate;
786                }
787            }
788            setBypassLayer(bypassLayer);
789#endif
790
791            mWormholeRegion = screenRegion.subtract(opaqueRegion);
792            mVisibleRegionsDirty = false;
793        }
794
795    unlockPageFlip(currentLayers);
796    mDirtyRegion.andSelf(screenRegion);
797}
798
799bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
800{
801    bool recomputeVisibleRegions = false;
802    size_t count = currentLayers.size();
803    sp<LayerBase> const* layers = currentLayers.array();
804    for (size_t i=0 ; i<count ; i++) {
805        const sp<LayerBase>& layer(layers[i]);
806        layer->lockPageFlip(recomputeVisibleRegions);
807    }
808    return recomputeVisibleRegions;
809}
810
811void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
812{
813    const GraphicPlane& plane(graphicPlane(0));
814    const Transform& planeTransform(plane.transform());
815    size_t count = currentLayers.size();
816    sp<LayerBase> const* layers = currentLayers.array();
817    for (size_t i=0 ; i<count ; i++) {
818        const sp<LayerBase>& layer(layers[i]);
819        layer->unlockPageFlip(planeTransform, mDirtyRegion);
820    }
821}
822
823
824void SurfaceFlinger::handleRepaint()
825{
826    // compute the invalid region
827    mInvalidRegion.orSelf(mDirtyRegion);
828    if (mInvalidRegion.isEmpty()) {
829        // nothing to do
830        return;
831    }
832
833    if (UNLIKELY(mDebugRegion)) {
834        debugFlashRegions();
835    }
836
837    // set the frame buffer
838    const DisplayHardware& hw(graphicPlane(0).displayHardware());
839    glMatrixMode(GL_MODELVIEW);
840    glLoadIdentity();
841
842    uint32_t flags = hw.getFlags();
843    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
844        (flags & DisplayHardware::BUFFER_PRESERVED))
845    {
846        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
847        // takes a rectangle, we must make sure to update that whole
848        // rectangle in that case
849        if (flags & DisplayHardware::SWAP_RECTANGLE) {
850            // TODO: we really should be able to pass a region to
851            // SWAP_RECTANGLE so that we don't have to redraw all this.
852            mDirtyRegion.set(mInvalidRegion.bounds());
853        } else {
854            // in the BUFFER_PRESERVED case, obviously, we can update only
855            // what's needed and nothing more.
856            // NOTE: this is NOT a common case, as preserving the backbuffer
857            // is costly and usually involves copying the whole update back.
858        }
859    } else {
860        if (flags & DisplayHardware::PARTIAL_UPDATES) {
861            // We need to redraw the rectangle that will be updated
862            // (pushed to the framebuffer).
863            // This is needed because PARTIAL_UPDATES only takes one
864            // rectangle instead of a region (see DisplayHardware::flip())
865            mDirtyRegion.set(mInvalidRegion.bounds());
866        } else {
867            // we need to redraw everything (the whole screen)
868            mDirtyRegion.set(hw.bounds());
869            mInvalidRegion = mDirtyRegion;
870        }
871    }
872
873    // compose all surfaces
874    composeSurfaces(mDirtyRegion);
875
876    // clear the dirty regions
877    mDirtyRegion.clear();
878}
879
880void SurfaceFlinger::composeSurfaces(const Region& dirty)
881{
882    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
883        // should never happen unless the window manager has a bug
884        // draw something...
885        drawWormhole();
886    }
887    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
888    const size_t count = layers.size();
889    for (size_t i=0 ; i<count ; ++i) {
890        const sp<LayerBase>& layer(layers[i]);
891        const Region clip(dirty.intersect(layer->visibleRegionScreen));
892        if (!clip.isEmpty()) {
893            layer->draw(clip);
894        }
895    }
896}
897
898void SurfaceFlinger::unlockClients()
899{
900    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
901    const size_t count = drawingLayers.size();
902    sp<LayerBase> const* const layers = drawingLayers.array();
903    for (size_t i=0 ; i<count ; ++i) {
904        const sp<LayerBase>& layer = layers[i];
905        layer->finishPageFlip();
906    }
907}
908
909void SurfaceFlinger::debugFlashRegions()
910{
911    const DisplayHardware& hw(graphicPlane(0).displayHardware());
912    const uint32_t flags = hw.getFlags();
913
914    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
915            (flags & DisplayHardware::BUFFER_PRESERVED))) {
916        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
917                mDirtyRegion.bounds() : hw.bounds());
918        composeSurfaces(repaint);
919    }
920
921    TextureManager::deactivateTextures();
922
923    glDisable(GL_BLEND);
924    glDisable(GL_DITHER);
925    glDisable(GL_SCISSOR_TEST);
926
927    static int toggle = 0;
928    toggle = 1 - toggle;
929    if (toggle) {
930        glColor4f(1, 0, 1, 1);
931    } else {
932        glColor4f(1, 1, 0, 1);
933    }
934
935    Region::const_iterator it = mDirtyRegion.begin();
936    Region::const_iterator const end = mDirtyRegion.end();
937    while (it != end) {
938        const Rect& r = *it++;
939        GLfloat vertices[][2] = {
940                { r.left,  r.top },
941                { r.left,  r.bottom },
942                { r.right, r.bottom },
943                { r.right, r.top }
944        };
945        glVertexPointer(2, GL_FLOAT, 0, vertices);
946        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
947    }
948
949    if (mInvalidRegion.isEmpty()) {
950        mDirtyRegion.dump("mDirtyRegion");
951        mInvalidRegion.dump("mInvalidRegion");
952    }
953    hw.flip(mInvalidRegion);
954
955    if (mDebugRegion > 1)
956        usleep(mDebugRegion * 1000);
957
958    glEnable(GL_SCISSOR_TEST);
959    //mDirtyRegion.dump("mDirtyRegion");
960}
961
962void SurfaceFlinger::drawWormhole() const
963{
964    const Region region(mWormholeRegion.intersect(mDirtyRegion));
965    if (region.isEmpty())
966        return;
967
968    const DisplayHardware& hw(graphicPlane(0).displayHardware());
969    const int32_t width = hw.getWidth();
970    const int32_t height = hw.getHeight();
971
972    glDisable(GL_BLEND);
973    glDisable(GL_DITHER);
974
975    if (LIKELY(!mDebugBackground)) {
976        glClearColor(0,0,0,0);
977        Region::const_iterator it = region.begin();
978        Region::const_iterator const end = region.end();
979        while (it != end) {
980            const Rect& r = *it++;
981            const GLint sy = height - (r.top + r.height());
982            glScissor(r.left, sy, r.width(), r.height());
983            glClear(GL_COLOR_BUFFER_BIT);
984        }
985    } else {
986        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
987                { width, height }, { 0, height }  };
988        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
989        glVertexPointer(2, GL_SHORT, 0, vertices);
990        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
991        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
992#if defined(GL_OES_EGL_image_external)
993        if (GLExtensions::getInstance().haveTextureExternal()) {
994            glDisable(GL_TEXTURE_EXTERNAL_OES);
995        }
996#endif
997        glEnable(GL_TEXTURE_2D);
998        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
999        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1000        glMatrixMode(GL_TEXTURE);
1001        glLoadIdentity();
1002        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1003        Region::const_iterator it = region.begin();
1004        Region::const_iterator const end = region.end();
1005        while (it != end) {
1006            const Rect& r = *it++;
1007            const GLint sy = height - (r.top + r.height());
1008            glScissor(r.left, sy, r.width(), r.height());
1009            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1010        }
1011        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1012    }
1013}
1014
1015void SurfaceFlinger::debugShowFPS() const
1016{
1017    static int mFrameCount;
1018    static int mLastFrameCount = 0;
1019    static nsecs_t mLastFpsTime = 0;
1020    static float mFps = 0;
1021    mFrameCount++;
1022    nsecs_t now = systemTime();
1023    nsecs_t diff = now - mLastFpsTime;
1024    if (diff > ms2ns(250)) {
1025        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1026        mLastFpsTime = now;
1027        mLastFrameCount = mFrameCount;
1028    }
1029    // XXX: mFPS has the value we want
1030 }
1031
1032status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1033{
1034    Mutex::Autolock _l(mStateLock);
1035    addLayer_l(layer);
1036    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1037    return NO_ERROR;
1038}
1039
1040status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1041{
1042    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1043    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1044}
1045
1046ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1047        const sp<LayerBaseClient>& lbc)
1048{
1049    Mutex::Autolock _l(mStateLock);
1050
1051    // attach this layer to the client
1052    ssize_t name = client->attachLayer(lbc);
1053
1054    // add this layer to the current state list
1055    addLayer_l(lbc);
1056
1057    return name;
1058}
1059
1060status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1061{
1062    Mutex::Autolock _l(mStateLock);
1063    status_t err = purgatorizeLayer_l(layer);
1064    if (err == NO_ERROR)
1065        setTransactionFlags(eTransactionNeeded);
1066    return err;
1067}
1068
1069status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1070{
1071    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1072    if (lbc != 0) {
1073        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1074    }
1075    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1076    if (index >= 0) {
1077        mLayersRemoved = true;
1078        return NO_ERROR;
1079    }
1080    return status_t(index);
1081}
1082
1083status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1084{
1085    // remove the layer from the main list (through a transaction).
1086    ssize_t err = removeLayer_l(layerBase);
1087
1088    layerBase->onRemoved();
1089
1090    // it's possible that we don't find a layer, because it might
1091    // have been destroyed already -- this is not technically an error
1092    // from the user because there is a race between Client::destroySurface(),
1093    // ~Client() and ~ISurface().
1094    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1095}
1096
1097status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1098{
1099    layer->forceVisibilityTransaction();
1100    setTransactionFlags(eTraversalNeeded);
1101    return NO_ERROR;
1102}
1103
1104uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1105{
1106    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1107}
1108
1109uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1110{
1111    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1112    if ((old & flags)==0) { // wake the server up
1113        signalEvent();
1114    }
1115    return old;
1116}
1117
1118void SurfaceFlinger::openGlobalTransaction()
1119{
1120    android_atomic_inc(&mTransactionCount);
1121}
1122
1123void SurfaceFlinger::closeGlobalTransaction()
1124{
1125    if (android_atomic_dec(&mTransactionCount) == 1) {
1126        signalEvent();
1127
1128        // if there is a transaction with a resize, wait for it to
1129        // take effect before returning.
1130        Mutex::Autolock _l(mStateLock);
1131        while (mResizeTransationPending) {
1132            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1133            if (CC_UNLIKELY(err != NO_ERROR)) {
1134                // just in case something goes wrong in SF, return to the
1135                // called after a few seconds.
1136                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1137                mResizeTransationPending = false;
1138                break;
1139            }
1140        }
1141    }
1142}
1143
1144status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1145{
1146    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1147        return BAD_VALUE;
1148
1149    Mutex::Autolock _l(mStateLock);
1150    mCurrentState.freezeDisplay = 1;
1151    setTransactionFlags(eTransactionNeeded);
1152
1153    // flags is intended to communicate some sort of animation behavior
1154    // (for instance fading)
1155    return NO_ERROR;
1156}
1157
1158status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1159{
1160    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1161        return BAD_VALUE;
1162
1163    Mutex::Autolock _l(mStateLock);
1164    mCurrentState.freezeDisplay = 0;
1165    setTransactionFlags(eTransactionNeeded);
1166
1167    // flags is intended to communicate some sort of animation behavior
1168    // (for instance fading)
1169    return NO_ERROR;
1170}
1171
1172int SurfaceFlinger::setOrientation(DisplayID dpy,
1173        int orientation, uint32_t flags)
1174{
1175    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1176        return BAD_VALUE;
1177
1178    Mutex::Autolock _l(mStateLock);
1179    if (mCurrentState.orientation != orientation) {
1180        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1181            mCurrentState.orientationType = flags;
1182            mCurrentState.orientation = orientation;
1183            setTransactionFlags(eTransactionNeeded);
1184            mTransactionCV.wait(mStateLock);
1185        } else {
1186            orientation = BAD_VALUE;
1187        }
1188    }
1189    return orientation;
1190}
1191
1192sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1193        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1194        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1195        uint32_t flags)
1196{
1197    sp<LayerBaseClient> layer;
1198    sp<LayerBaseClient::Surface> surfaceHandle;
1199
1200    if (int32_t(w|h) < 0) {
1201        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1202                int(w), int(h));
1203        return surfaceHandle;
1204    }
1205
1206    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1207    sp<Layer> normalLayer;
1208    switch (flags & eFXSurfaceMask) {
1209        case eFXSurfaceNormal:
1210            if (UNLIKELY(flags & ePushBuffers)) {
1211                layer = createPushBuffersSurface(client, d, w, h, flags);
1212            } else {
1213                normalLayer = createNormalSurface(client, d, w, h, flags, format);
1214                layer = normalLayer;
1215            }
1216            break;
1217        case eFXSurfaceBlur:
1218            layer = createBlurSurface(client, d, w, h, flags);
1219            break;
1220        case eFXSurfaceDim:
1221            layer = createDimSurface(client, d, w, h, flags);
1222            break;
1223    }
1224
1225    if (layer != 0) {
1226        layer->initStates(w, h, flags);
1227        layer->setName(name);
1228        ssize_t token = addClientLayer(client, layer);
1229
1230        surfaceHandle = layer->getSurface();
1231        if (surfaceHandle != 0) {
1232            params->token = token;
1233            params->identity = surfaceHandle->getIdentity();
1234            params->width = w;
1235            params->height = h;
1236            params->format = format;
1237            if (normalLayer != 0) {
1238                Mutex::Autolock _l(mStateLock);
1239                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1240            }
1241        }
1242
1243        setTransactionFlags(eTransactionNeeded);
1244    }
1245
1246    return surfaceHandle;
1247}
1248
1249sp<Layer> SurfaceFlinger::createNormalSurface(
1250        const sp<Client>& client, DisplayID display,
1251        uint32_t w, uint32_t h, uint32_t flags,
1252        PixelFormat& format)
1253{
1254    // initialize the surfaces
1255    switch (format) { // TODO: take h/w into account
1256    case PIXEL_FORMAT_TRANSPARENT:
1257    case PIXEL_FORMAT_TRANSLUCENT:
1258        format = PIXEL_FORMAT_RGBA_8888;
1259        break;
1260    case PIXEL_FORMAT_OPAQUE:
1261#ifdef NO_RGBX_8888
1262        format = PIXEL_FORMAT_RGB_565;
1263#else
1264        format = PIXEL_FORMAT_RGBX_8888;
1265#endif
1266        break;
1267    }
1268
1269#ifdef NO_RGBX_8888
1270    if (format == PIXEL_FORMAT_RGBX_8888)
1271        format = PIXEL_FORMAT_RGBA_8888;
1272#endif
1273
1274    sp<Layer> layer = new Layer(this, display, client);
1275    status_t err = layer->setBuffers(w, h, format, flags);
1276    if (LIKELY(err != NO_ERROR)) {
1277        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1278        layer.clear();
1279    }
1280    return layer;
1281}
1282
1283sp<LayerBlur> SurfaceFlinger::createBlurSurface(
1284        const sp<Client>& client, DisplayID display,
1285        uint32_t w, uint32_t h, uint32_t flags)
1286{
1287    sp<LayerBlur> layer = new LayerBlur(this, display, client);
1288    layer->initStates(w, h, flags);
1289    return layer;
1290}
1291
1292sp<LayerDim> SurfaceFlinger::createDimSurface(
1293        const sp<Client>& client, DisplayID display,
1294        uint32_t w, uint32_t h, uint32_t flags)
1295{
1296    sp<LayerDim> layer = new LayerDim(this, display, client);
1297    layer->initStates(w, h, flags);
1298    return layer;
1299}
1300
1301sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
1302        const sp<Client>& client, DisplayID display,
1303        uint32_t w, uint32_t h, uint32_t flags)
1304{
1305    sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
1306    layer->initStates(w, h, flags);
1307    return layer;
1308}
1309
1310status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1311{
1312    /*
1313     * called by the window manager, when a surface should be marked for
1314     * destruction.
1315     *
1316     * The surface is removed from the current and drawing lists, but placed
1317     * in the purgatory queue, so it's not destroyed right-away (we need
1318     * to wait for all client's references to go away first).
1319     */
1320
1321    status_t err = NAME_NOT_FOUND;
1322    Mutex::Autolock _l(mStateLock);
1323    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1324    if (layer != 0) {
1325        err = purgatorizeLayer_l(layer);
1326        if (err == NO_ERROR) {
1327            setTransactionFlags(eTransactionNeeded);
1328        }
1329    }
1330    return err;
1331}
1332
1333status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1334{
1335    // called by ~ISurface() when all references are gone
1336
1337    class MessageDestroySurface : public MessageBase {
1338        SurfaceFlinger* flinger;
1339        sp<LayerBaseClient> layer;
1340    public:
1341        MessageDestroySurface(
1342                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1343            : flinger(flinger), layer(layer) { }
1344        virtual bool handler() {
1345            sp<LayerBaseClient> l(layer);
1346            layer.clear(); // clear it outside of the lock;
1347            Mutex::Autolock _l(flinger->mStateLock);
1348            /*
1349             * remove the layer from the current list -- chances are that it's
1350             * not in the list anyway, because it should have been removed
1351             * already upon request of the client (eg: window manager).
1352             * However, a buggy client could have not done that.
1353             * Since we know we don't have any more clients, we don't need
1354             * to use the purgatory.
1355             */
1356            status_t err = flinger->removeLayer_l(l);
1357            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1358                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1359            return true;
1360        }
1361    };
1362
1363    postMessageAsync( new MessageDestroySurface(this, layer) );
1364    return NO_ERROR;
1365}
1366
1367status_t SurfaceFlinger::setClientState(
1368        const sp<Client>& client,
1369        int32_t count,
1370        const layer_state_t* states)
1371{
1372    Mutex::Autolock _l(mStateLock);
1373    uint32_t flags = 0;
1374    for (int i=0 ; i<count ; i++) {
1375        const layer_state_t& s(states[i]);
1376        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1377        if (layer != 0) {
1378            const uint32_t what = s.what;
1379            if (what & ePositionChanged) {
1380                if (layer->setPosition(s.x, s.y))
1381                    flags |= eTraversalNeeded;
1382            }
1383            if (what & eLayerChanged) {
1384                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1385                if (layer->setLayer(s.z)) {
1386                    mCurrentState.layersSortedByZ.removeAt(idx);
1387                    mCurrentState.layersSortedByZ.add(layer);
1388                    // we need traversal (state changed)
1389                    // AND transaction (list changed)
1390                    flags |= eTransactionNeeded|eTraversalNeeded;
1391                }
1392            }
1393            if (what & eSizeChanged) {
1394                if (layer->setSize(s.w, s.h)) {
1395                    flags |= eTraversalNeeded;
1396                    mResizeTransationPending = true;
1397                }
1398            }
1399            if (what & eAlphaChanged) {
1400                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1401                    flags |= eTraversalNeeded;
1402            }
1403            if (what & eMatrixChanged) {
1404                if (layer->setMatrix(s.matrix))
1405                    flags |= eTraversalNeeded;
1406            }
1407            if (what & eTransparentRegionChanged) {
1408                if (layer->setTransparentRegionHint(s.transparentRegion))
1409                    flags |= eTraversalNeeded;
1410            }
1411            if (what & eVisibilityChanged) {
1412                if (layer->setFlags(s.flags, s.mask))
1413                    flags |= eTraversalNeeded;
1414            }
1415        }
1416    }
1417    if (flags) {
1418        setTransactionFlags(flags);
1419    }
1420    return NO_ERROR;
1421}
1422
1423void SurfaceFlinger::screenReleased(int dpy)
1424{
1425    // this may be called by a signal handler, we can't do too much in here
1426    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1427    signalEvent();
1428}
1429
1430void SurfaceFlinger::screenAcquired(int dpy)
1431{
1432    // this may be called by a signal handler, we can't do too much in here
1433    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1434    signalEvent();
1435}
1436
1437status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1438{
1439    const size_t SIZE = 1024;
1440    char buffer[SIZE];
1441    String8 result;
1442    if (!mDump.checkCalling()) {
1443        snprintf(buffer, SIZE, "Permission Denial: "
1444                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1445                IPCThreadState::self()->getCallingPid(),
1446                IPCThreadState::self()->getCallingUid());
1447        result.append(buffer);
1448    } else {
1449
1450        // figure out if we're stuck somewhere
1451        const nsecs_t now = systemTime();
1452        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1453        const nsecs_t inTransaction(mDebugInTransaction);
1454        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1455        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1456
1457        // Try to get the main lock, but don't insist if we can't
1458        // (this would indicate SF is stuck, but we want to be able to
1459        // print something in dumpsys).
1460        int retry = 3;
1461        while (mStateLock.tryLock()<0 && --retry>=0) {
1462            usleep(1000000);
1463        }
1464        const bool locked(retry >= 0);
1465        if (!locked) {
1466            snprintf(buffer, SIZE,
1467                    "SurfaceFlinger appears to be unresponsive, "
1468                    "dumping anyways (no locks held)\n");
1469            result.append(buffer);
1470        }
1471
1472        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1473        const size_t count = currentLayers.size();
1474        for (size_t i=0 ; i<count ; i++) {
1475            const sp<LayerBase>& layer(currentLayers[i]);
1476            layer->dump(result, buffer, SIZE);
1477            const Layer::State& s(layer->drawingState());
1478            s.transparentRegion.dump(result, "transparentRegion");
1479            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1480            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1481        }
1482
1483        mWormholeRegion.dump(result, "WormholeRegion");
1484        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1485        snprintf(buffer, SIZE,
1486                "  display frozen: %s, freezeCount=%d, orientation=%d, bypass=%p, canDraw=%d\n",
1487                mFreezeDisplay?"yes":"no", mFreezeCount,
1488                mCurrentState.orientation, mBypassLayer.unsafe_get(), hw.canDraw());
1489        result.append(buffer);
1490        snprintf(buffer, SIZE,
1491                "  last eglSwapBuffers() time: %f us\n"
1492                "  last transaction time     : %f us\n",
1493                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1494        result.append(buffer);
1495
1496        if (inSwapBuffersDuration || !locked) {
1497            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1498                    inSwapBuffersDuration/1000.0);
1499            result.append(buffer);
1500        }
1501
1502        if (inTransactionDuration || !locked) {
1503            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1504                    inTransactionDuration/1000.0);
1505            result.append(buffer);
1506        }
1507
1508        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1509        alloc.dump(result);
1510
1511        if (locked) {
1512            mStateLock.unlock();
1513        }
1514    }
1515    write(fd, result.string(), result.size());
1516    return NO_ERROR;
1517}
1518
1519status_t SurfaceFlinger::onTransact(
1520    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1521{
1522    switch (code) {
1523        case CREATE_CONNECTION:
1524        case OPEN_GLOBAL_TRANSACTION:
1525        case CLOSE_GLOBAL_TRANSACTION:
1526        case SET_ORIENTATION:
1527        case FREEZE_DISPLAY:
1528        case UNFREEZE_DISPLAY:
1529        case BOOT_FINISHED:
1530        case TURN_ELECTRON_BEAM_OFF:
1531        case TURN_ELECTRON_BEAM_ON:
1532        {
1533            // codes that require permission check
1534            IPCThreadState* ipc = IPCThreadState::self();
1535            const int pid = ipc->getCallingPid();
1536            const int uid = ipc->getCallingUid();
1537            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1538                LOGE("Permission Denial: "
1539                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1540                return PERMISSION_DENIED;
1541            }
1542            break;
1543        }
1544        case CAPTURE_SCREEN:
1545        {
1546            // codes that require permission check
1547            IPCThreadState* ipc = IPCThreadState::self();
1548            const int pid = ipc->getCallingPid();
1549            const int uid = ipc->getCallingUid();
1550            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1551                LOGE("Permission Denial: "
1552                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1553                return PERMISSION_DENIED;
1554            }
1555            break;
1556        }
1557    }
1558
1559    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1560    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1561        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1562        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1563            IPCThreadState* ipc = IPCThreadState::self();
1564            const int pid = ipc->getCallingPid();
1565            const int uid = ipc->getCallingUid();
1566            LOGE("Permission Denial: "
1567                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1568            return PERMISSION_DENIED;
1569        }
1570        int n;
1571        switch (code) {
1572            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1573            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1574                return NO_ERROR;
1575            case 1002:  // SHOW_UPDATES
1576                n = data.readInt32();
1577                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1578                return NO_ERROR;
1579            case 1003:  // SHOW_BACKGROUND
1580                n = data.readInt32();
1581                mDebugBackground = n ? 1 : 0;
1582                return NO_ERROR;
1583            case 1004:{ // repaint everything
1584                Mutex::Autolock _l(mStateLock);
1585                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1586                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1587                signalEvent();
1588                return NO_ERROR;
1589            }
1590            case 1005:{ // force transaction
1591                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1592                return NO_ERROR;
1593            }
1594            case 1006:{ // enable/disable GraphicLog
1595                int enabled = data.readInt32();
1596                GraphicLog::getInstance().setEnabled(enabled);
1597                return NO_ERROR;
1598            }
1599            case 1007: // set mFreezeCount
1600                mFreezeCount = data.readInt32();
1601                mFreezeDisplayTime = 0;
1602                return NO_ERROR;
1603            case 1010:  // interrogate.
1604                reply->writeInt32(0);
1605                reply->writeInt32(0);
1606                reply->writeInt32(mDebugRegion);
1607                reply->writeInt32(mDebugBackground);
1608                return NO_ERROR;
1609            case 1013: {
1610                Mutex::Autolock _l(mStateLock);
1611                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1612                reply->writeInt32(hw.getPageFlipCount());
1613            }
1614            return NO_ERROR;
1615        }
1616    }
1617    return err;
1618}
1619
1620// ---------------------------------------------------------------------------
1621
1622status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1623        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1624{
1625    if (!GLExtensions::getInstance().haveFramebufferObject())
1626        return INVALID_OPERATION;
1627
1628    // get screen geometry
1629    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1630    const uint32_t hw_w = hw.getWidth();
1631    const uint32_t hw_h = hw.getHeight();
1632    GLfloat u = 1;
1633    GLfloat v = 1;
1634
1635    // make sure to clear all GL error flags
1636    while ( glGetError() != GL_NO_ERROR ) ;
1637
1638    // create a FBO
1639    GLuint name, tname;
1640    glGenTextures(1, &tname);
1641    glBindTexture(GL_TEXTURE_2D, tname);
1642    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1643            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1644    if (glGetError() != GL_NO_ERROR) {
1645        while ( glGetError() != GL_NO_ERROR ) ;
1646        GLint tw = (2 << (31 - clz(hw_w)));
1647        GLint th = (2 << (31 - clz(hw_h)));
1648        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1649                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1650        u = GLfloat(hw_w) / tw;
1651        v = GLfloat(hw_h) / th;
1652    }
1653    glGenFramebuffersOES(1, &name);
1654    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1655    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1656            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1657
1658    // redraw the screen entirely...
1659    glClearColor(0,0,0,1);
1660    glClear(GL_COLOR_BUFFER_BIT);
1661    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1662    const size_t count = layers.size();
1663    for (size_t i=0 ; i<count ; ++i) {
1664        const sp<LayerBase>& layer(layers[i]);
1665        layer->drawForSreenShot();
1666    }
1667
1668    // back to main framebuffer
1669    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1670    glDisable(GL_SCISSOR_TEST);
1671    glDeleteFramebuffersOES(1, &name);
1672
1673    *textureName = tname;
1674    *uOut = u;
1675    *vOut = v;
1676    return NO_ERROR;
1677}
1678
1679// ---------------------------------------------------------------------------
1680
1681status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1682{
1683    status_t result = PERMISSION_DENIED;
1684
1685    if (!GLExtensions::getInstance().haveFramebufferObject())
1686        return INVALID_OPERATION;
1687
1688    // get screen geometry
1689    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1690    const uint32_t hw_w = hw.getWidth();
1691    const uint32_t hw_h = hw.getHeight();
1692    const Region screenBounds(hw.bounds());
1693
1694    GLfloat u, v;
1695    GLuint tname;
1696    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1697    if (result != NO_ERROR) {
1698        return result;
1699    }
1700
1701    GLfloat vtx[8];
1702    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1703    glEnable(GL_TEXTURE_2D);
1704    glBindTexture(GL_TEXTURE_2D, tname);
1705    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1706    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1707    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1708    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1709    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1710    glVertexPointer(2, GL_FLOAT, 0, vtx);
1711
1712    class s_curve_interpolator {
1713        const float nbFrames, s, v;
1714    public:
1715        s_curve_interpolator(int nbFrames, float s)
1716        : nbFrames(1.0f / (nbFrames-1)), s(s),
1717          v(1.0f + expf(-s + 0.5f*s)) {
1718        }
1719        float operator()(int f) {
1720            const float x = f * nbFrames;
1721            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1722        }
1723    };
1724
1725    class v_stretch {
1726        const GLfloat hw_w, hw_h;
1727    public:
1728        v_stretch(uint32_t hw_w, uint32_t hw_h)
1729        : hw_w(hw_w), hw_h(hw_h) {
1730        }
1731        void operator()(GLfloat* vtx, float v) {
1732            const GLfloat w = hw_w + (hw_w * v);
1733            const GLfloat h = hw_h - (hw_h * v);
1734            const GLfloat x = (hw_w - w) * 0.5f;
1735            const GLfloat y = (hw_h - h) * 0.5f;
1736            vtx[0] = x;         vtx[1] = y;
1737            vtx[2] = x;         vtx[3] = y + h;
1738            vtx[4] = x + w;     vtx[5] = y + h;
1739            vtx[6] = x + w;     vtx[7] = y;
1740        }
1741    };
1742
1743    class h_stretch {
1744        const GLfloat hw_w, hw_h;
1745    public:
1746        h_stretch(uint32_t hw_w, uint32_t hw_h)
1747        : hw_w(hw_w), hw_h(hw_h) {
1748        }
1749        void operator()(GLfloat* vtx, float v) {
1750            const GLfloat w = hw_w - (hw_w * v);
1751            const GLfloat h = 1.0f;
1752            const GLfloat x = (hw_w - w) * 0.5f;
1753            const GLfloat y = (hw_h - h) * 0.5f;
1754            vtx[0] = x;         vtx[1] = y;
1755            vtx[2] = x;         vtx[3] = y + h;
1756            vtx[4] = x + w;     vtx[5] = y + h;
1757            vtx[6] = x + w;     vtx[7] = y;
1758        }
1759    };
1760
1761    // the full animation is 24 frames
1762    const int nbFrames = 12;
1763    s_curve_interpolator itr(nbFrames, 7.5f);
1764    s_curve_interpolator itg(nbFrames, 8.0f);
1765    s_curve_interpolator itb(nbFrames, 8.5f);
1766
1767    v_stretch vverts(hw_w, hw_h);
1768    glEnable(GL_BLEND);
1769    glBlendFunc(GL_ONE, GL_ONE);
1770    for (int i=0 ; i<nbFrames ; i++) {
1771        float x, y, w, h;
1772        const float vr = itr(i);
1773        const float vg = itg(i);
1774        const float vb = itb(i);
1775
1776        // clear screen
1777        glColorMask(1,1,1,1);
1778        glClear(GL_COLOR_BUFFER_BIT);
1779        glEnable(GL_TEXTURE_2D);
1780
1781        // draw the red plane
1782        vverts(vtx, vr);
1783        glColorMask(1,0,0,1);
1784        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1785
1786        // draw the green plane
1787        vverts(vtx, vg);
1788        glColorMask(0,1,0,1);
1789        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1790
1791        // draw the blue plane
1792        vverts(vtx, vb);
1793        glColorMask(0,0,1,1);
1794        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1795
1796        // draw the white highlight (we use the last vertices)
1797        glDisable(GL_TEXTURE_2D);
1798        glColorMask(1,1,1,1);
1799        glColor4f(vg, vg, vg, 1);
1800        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1801        hw.flip(screenBounds);
1802    }
1803
1804    h_stretch hverts(hw_w, hw_h);
1805    glDisable(GL_BLEND);
1806    glDisable(GL_TEXTURE_2D);
1807    glColorMask(1,1,1,1);
1808    for (int i=0 ; i<nbFrames ; i++) {
1809        const float v = itg(i);
1810        hverts(vtx, v);
1811        glClear(GL_COLOR_BUFFER_BIT);
1812        glColor4f(1-v, 1-v, 1-v, 1);
1813        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1814        hw.flip(screenBounds);
1815    }
1816
1817    glColorMask(1,1,1,1);
1818    glEnable(GL_SCISSOR_TEST);
1819    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1820    glDeleteTextures(1, &tname);
1821    return NO_ERROR;
1822}
1823
1824status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1825{
1826    status_t result = PERMISSION_DENIED;
1827
1828    if (!GLExtensions::getInstance().haveFramebufferObject())
1829        return INVALID_OPERATION;
1830
1831
1832    // get screen geometry
1833    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1834    const uint32_t hw_w = hw.getWidth();
1835    const uint32_t hw_h = hw.getHeight();
1836    const Region screenBounds(hw.bounds());
1837
1838    GLfloat u, v;
1839    GLuint tname;
1840    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1841    if (result != NO_ERROR) {
1842        return result;
1843    }
1844
1845    // back to main framebuffer
1846    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1847    glDisable(GL_SCISSOR_TEST);
1848
1849    GLfloat vtx[8];
1850    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1851    glEnable(GL_TEXTURE_2D);
1852    glBindTexture(GL_TEXTURE_2D, tname);
1853    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1855    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1856    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1857    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1858    glVertexPointer(2, GL_FLOAT, 0, vtx);
1859
1860    class s_curve_interpolator {
1861        const float nbFrames, s, v;
1862    public:
1863        s_curve_interpolator(int nbFrames, float s)
1864        : nbFrames(1.0f / (nbFrames-1)), s(s),
1865          v(1.0f + expf(-s + 0.5f*s)) {
1866        }
1867        float operator()(int f) {
1868            const float x = f * nbFrames;
1869            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1870        }
1871    };
1872
1873    class v_stretch {
1874        const GLfloat hw_w, hw_h;
1875    public:
1876        v_stretch(uint32_t hw_w, uint32_t hw_h)
1877        : hw_w(hw_w), hw_h(hw_h) {
1878        }
1879        void operator()(GLfloat* vtx, float v) {
1880            const GLfloat w = hw_w + (hw_w * v);
1881            const GLfloat h = hw_h - (hw_h * v);
1882            const GLfloat x = (hw_w - w) * 0.5f;
1883            const GLfloat y = (hw_h - h) * 0.5f;
1884            vtx[0] = x;         vtx[1] = y;
1885            vtx[2] = x;         vtx[3] = y + h;
1886            vtx[4] = x + w;     vtx[5] = y + h;
1887            vtx[6] = x + w;     vtx[7] = y;
1888        }
1889    };
1890
1891    class h_stretch {
1892        const GLfloat hw_w, hw_h;
1893    public:
1894        h_stretch(uint32_t hw_w, uint32_t hw_h)
1895        : hw_w(hw_w), hw_h(hw_h) {
1896        }
1897        void operator()(GLfloat* vtx, float v) {
1898            const GLfloat w = hw_w - (hw_w * v);
1899            const GLfloat h = 1.0f;
1900            const GLfloat x = (hw_w - w) * 0.5f;
1901            const GLfloat y = (hw_h - h) * 0.5f;
1902            vtx[0] = x;         vtx[1] = y;
1903            vtx[2] = x;         vtx[3] = y + h;
1904            vtx[4] = x + w;     vtx[5] = y + h;
1905            vtx[6] = x + w;     vtx[7] = y;
1906        }
1907    };
1908
1909    // the full animation is 12 frames
1910    int nbFrames = 8;
1911    s_curve_interpolator itr(nbFrames, 7.5f);
1912    s_curve_interpolator itg(nbFrames, 8.0f);
1913    s_curve_interpolator itb(nbFrames, 8.5f);
1914
1915    h_stretch hverts(hw_w, hw_h);
1916    glDisable(GL_BLEND);
1917    glDisable(GL_TEXTURE_2D);
1918    glColorMask(1,1,1,1);
1919    for (int i=nbFrames-1 ; i>=0 ; i--) {
1920        const float v = itg(i);
1921        hverts(vtx, v);
1922        glClear(GL_COLOR_BUFFER_BIT);
1923        glColor4f(1-v, 1-v, 1-v, 1);
1924        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1925        hw.flip(screenBounds);
1926    }
1927
1928    nbFrames = 4;
1929    v_stretch vverts(hw_w, hw_h);
1930    glEnable(GL_BLEND);
1931    glBlendFunc(GL_ONE, GL_ONE);
1932    for (int i=nbFrames-1 ; i>=0 ; i--) {
1933        float x, y, w, h;
1934        const float vr = itr(i);
1935        const float vg = itg(i);
1936        const float vb = itb(i);
1937
1938        // clear screen
1939        glColorMask(1,1,1,1);
1940        glClear(GL_COLOR_BUFFER_BIT);
1941        glEnable(GL_TEXTURE_2D);
1942
1943        // draw the red plane
1944        vverts(vtx, vr);
1945        glColorMask(1,0,0,1);
1946        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1947
1948        // draw the green plane
1949        vverts(vtx, vg);
1950        glColorMask(0,1,0,1);
1951        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1952
1953        // draw the blue plane
1954        vverts(vtx, vb);
1955        glColorMask(0,0,1,1);
1956        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1957
1958        hw.flip(screenBounds);
1959    }
1960
1961    glColorMask(1,1,1,1);
1962    glEnable(GL_SCISSOR_TEST);
1963    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1964    glDeleteTextures(1, &tname);
1965
1966    return NO_ERROR;
1967}
1968
1969// ---------------------------------------------------------------------------
1970
1971status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
1972{
1973    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1974    if (!hw.canDraw()) {
1975        // we're already off
1976        return NO_ERROR;
1977    }
1978    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
1979        electronBeamOffAnimationImplLocked();
1980    }
1981
1982    // always clear the whole screen at the end of the animation
1983    glClearColor(0,0,0,1);
1984    glDisable(GL_SCISSOR_TEST);
1985    glClear(GL_COLOR_BUFFER_BIT);
1986    glEnable(GL_SCISSOR_TEST);
1987    hw.flip( Region(hw.bounds()) );
1988
1989    hw.setCanDraw(false);
1990    return NO_ERROR;
1991}
1992
1993status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
1994{
1995    class MessageTurnElectronBeamOff : public MessageBase {
1996        SurfaceFlinger* flinger;
1997        int32_t mode;
1998        status_t result;
1999    public:
2000        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2001            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2002        }
2003        status_t getResult() const {
2004            return result;
2005        }
2006        virtual bool handler() {
2007            Mutex::Autolock _l(flinger->mStateLock);
2008            result = flinger->turnElectronBeamOffImplLocked(mode);
2009            return true;
2010        }
2011    };
2012
2013    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2014    status_t res = postMessageSync(msg);
2015    if (res == NO_ERROR) {
2016        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2017
2018        // work-around: when the power-manager calls us we activate the
2019        // animation. eventually, the "on" animation will be called
2020        // by the power-manager itself
2021        mElectronBeamAnimationMode = mode;
2022    }
2023    return res;
2024}
2025
2026// ---------------------------------------------------------------------------
2027
2028status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2029{
2030    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2031    if (hw.canDraw()) {
2032        // we're already on
2033        return NO_ERROR;
2034    }
2035    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2036        electronBeamOnAnimationImplLocked();
2037    }
2038    hw.setCanDraw(true);
2039
2040    // make sure to redraw the whole screen when the animation is done
2041    mDirtyRegion.set(hw.bounds());
2042    signalEvent();
2043
2044    return NO_ERROR;
2045}
2046
2047status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2048{
2049    class MessageTurnElectronBeamOn : public MessageBase {
2050        SurfaceFlinger* flinger;
2051        int32_t mode;
2052        status_t result;
2053    public:
2054        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2055            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2056        }
2057        status_t getResult() const {
2058            return result;
2059        }
2060        virtual bool handler() {
2061            Mutex::Autolock _l(flinger->mStateLock);
2062            result = flinger->turnElectronBeamOnImplLocked(mode);
2063            return true;
2064        }
2065    };
2066
2067    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2068    return NO_ERROR;
2069}
2070
2071// ---------------------------------------------------------------------------
2072
2073status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2074        sp<IMemoryHeap>* heap,
2075        uint32_t* w, uint32_t* h, PixelFormat* f,
2076        uint32_t sw, uint32_t sh)
2077{
2078    status_t result = PERMISSION_DENIED;
2079
2080    // only one display supported for now
2081    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2082        return BAD_VALUE;
2083
2084    if (!GLExtensions::getInstance().haveFramebufferObject())
2085        return INVALID_OPERATION;
2086
2087    // get screen geometry
2088    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2089    const uint32_t hw_w = hw.getWidth();
2090    const uint32_t hw_h = hw.getHeight();
2091
2092    if ((sw > hw_w) || (sh > hw_h))
2093        return BAD_VALUE;
2094
2095    sw = (!sw) ? hw_w : sw;
2096    sh = (!sh) ? hw_h : sh;
2097    const size_t size = sw * sh * 4;
2098
2099    // make sure to clear all GL error flags
2100    while ( glGetError() != GL_NO_ERROR ) ;
2101
2102    // create a FBO
2103    GLuint name, tname;
2104    glGenRenderbuffersOES(1, &tname);
2105    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2106    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2107    glGenFramebuffersOES(1, &name);
2108    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2109    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2110            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2111
2112    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2113    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2114
2115        // invert everything, b/c glReadPixel() below will invert the FB
2116        glViewport(0, 0, sw, sh);
2117        glScissor(0, 0, sw, sh);
2118        glMatrixMode(GL_PROJECTION);
2119        glPushMatrix();
2120        glLoadIdentity();
2121        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2122        glMatrixMode(GL_MODELVIEW);
2123
2124        // redraw the screen entirely...
2125        glClearColor(0,0,0,1);
2126        glClear(GL_COLOR_BUFFER_BIT);
2127
2128        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2129        const size_t count = layers.size();
2130        for (size_t i=0 ; i<count ; ++i) {
2131            const sp<LayerBase>& layer(layers[i]);
2132            layer->drawForSreenShot();
2133        }
2134
2135        // XXX: this is needed on tegra
2136        glScissor(0, 0, sw, sh);
2137
2138        // check for errors and return screen capture
2139        if (glGetError() != GL_NO_ERROR) {
2140            // error while rendering
2141            result = INVALID_OPERATION;
2142        } else {
2143            // allocate shared memory large enough to hold the
2144            // screen capture
2145            sp<MemoryHeapBase> base(
2146                    new MemoryHeapBase(size, 0, "screen-capture") );
2147            void* const ptr = base->getBase();
2148            if (ptr) {
2149                // capture the screen with glReadPixels()
2150                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2151                if (glGetError() == GL_NO_ERROR) {
2152                    *heap = base;
2153                    *w = sw;
2154                    *h = sh;
2155                    *f = PIXEL_FORMAT_RGBA_8888;
2156                    result = NO_ERROR;
2157                }
2158            } else {
2159                result = NO_MEMORY;
2160            }
2161        }
2162        glEnable(GL_SCISSOR_TEST);
2163        glViewport(0, 0, hw_w, hw_h);
2164        glMatrixMode(GL_PROJECTION);
2165        glPopMatrix();
2166        glMatrixMode(GL_MODELVIEW);
2167
2168
2169    } else {
2170        result = BAD_VALUE;
2171    }
2172
2173    // release FBO resources
2174    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2175    glDeleteRenderbuffersOES(1, &tname);
2176    glDeleteFramebuffersOES(1, &name);
2177
2178    hw.compositionComplete();
2179
2180    return result;
2181}
2182
2183
2184status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2185        sp<IMemoryHeap>* heap,
2186        uint32_t* width, uint32_t* height, PixelFormat* format,
2187        uint32_t sw, uint32_t sh)
2188{
2189    // only one display supported for now
2190    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2191        return BAD_VALUE;
2192
2193    if (!GLExtensions::getInstance().haveFramebufferObject())
2194        return INVALID_OPERATION;
2195
2196    class MessageCaptureScreen : public MessageBase {
2197        SurfaceFlinger* flinger;
2198        DisplayID dpy;
2199        sp<IMemoryHeap>* heap;
2200        uint32_t* w;
2201        uint32_t* h;
2202        PixelFormat* f;
2203        uint32_t sw;
2204        uint32_t sh;
2205        status_t result;
2206    public:
2207        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2208                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2209                uint32_t sw, uint32_t sh)
2210            : flinger(flinger), dpy(dpy),
2211              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED)
2212        {
2213        }
2214        status_t getResult() const {
2215            return result;
2216        }
2217        virtual bool handler() {
2218            Mutex::Autolock _l(flinger->mStateLock);
2219
2220            // if we have secure windows, never allow the screen capture
2221            if (flinger->mSecureFrameBuffer)
2222                return true;
2223
2224            result = flinger->captureScreenImplLocked(dpy,
2225                    heap, w, h, f, sw, sh);
2226
2227            return true;
2228        }
2229    };
2230
2231    sp<MessageBase> msg = new MessageCaptureScreen(this,
2232            dpy, heap, width, height, format, sw, sh);
2233    status_t res = postMessageSync(msg);
2234    if (res == NO_ERROR) {
2235        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2236    }
2237    return res;
2238}
2239
2240// ---------------------------------------------------------------------------
2241
2242sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2243{
2244    sp<Layer> result;
2245    Mutex::Autolock _l(mStateLock);
2246    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2247    return result;
2248}
2249
2250// ---------------------------------------------------------------------------
2251
2252Client::Client(const sp<SurfaceFlinger>& flinger)
2253    : mFlinger(flinger), mNameGenerator(1)
2254{
2255}
2256
2257Client::~Client()
2258{
2259    const size_t count = mLayers.size();
2260    for (size_t i=0 ; i<count ; i++) {
2261        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2262        if (layer != 0) {
2263            mFlinger->removeLayer(layer);
2264        }
2265    }
2266}
2267
2268status_t Client::initCheck() const {
2269    return NO_ERROR;
2270}
2271
2272ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2273{
2274    int32_t name = android_atomic_inc(&mNameGenerator);
2275    mLayers.add(name, layer);
2276    return name;
2277}
2278
2279void Client::detachLayer(const LayerBaseClient* layer)
2280{
2281    // we do a linear search here, because this doesn't happen often
2282    const size_t count = mLayers.size();
2283    for (size_t i=0 ; i<count ; i++) {
2284        if (mLayers.valueAt(i) == layer) {
2285            mLayers.removeItemsAt(i, 1);
2286            break;
2287        }
2288    }
2289}
2290sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2291    sp<LayerBaseClient> lbc;
2292    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2293    if (layer != 0) {
2294        lbc = layer.promote();
2295        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2296    }
2297    return lbc;
2298}
2299
2300sp<IMemoryHeap> Client::getControlBlock() const {
2301    return 0;
2302}
2303ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2304    return -1;
2305}
2306sp<ISurface> Client::createSurface(
2307        ISurfaceComposerClient::surface_data_t* params, int pid,
2308        const String8& name,
2309        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2310        uint32_t flags)
2311{
2312    return mFlinger->createSurface(this, pid, name, params,
2313            display, w, h, format, flags);
2314}
2315status_t Client::destroySurface(SurfaceID sid) {
2316    return mFlinger->removeSurface(this, sid);
2317}
2318status_t Client::setState(int32_t count, const layer_state_t* states) {
2319    return mFlinger->setClientState(this, count, states);
2320}
2321
2322// ---------------------------------------------------------------------------
2323
2324UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2325    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2326{
2327    const int pgsize = getpagesize();
2328    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2329
2330    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2331            "SurfaceFlinger Client control-block");
2332
2333    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2334    if (ctrlblk) { // construct the shared structure in-place.
2335        new(ctrlblk) SharedClient;
2336    }
2337}
2338
2339UserClient::~UserClient()
2340{
2341    if (ctrlblk) {
2342        ctrlblk->~SharedClient();  // destroy our shared-structure.
2343    }
2344
2345    /*
2346     * When a UserClient dies, it's unclear what to do exactly.
2347     * We could go ahead and destroy all surfaces linked to that client
2348     * however, it wouldn't be fair to the main Client
2349     * (usually the the window-manager), which might want to re-target
2350     * the layer to another UserClient.
2351     * I think the best is to do nothing, or not much; in most cases the
2352     * WM itself will go ahead and clean things up when it detects a client of
2353     * his has died.
2354     * The remaining question is what to display? currently we keep
2355     * just keep the current buffer.
2356     */
2357}
2358
2359status_t UserClient::initCheck() const {
2360    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2361}
2362
2363void UserClient::detachLayer(const Layer* layer)
2364{
2365    int32_t name = layer->getToken();
2366    if (name >= 0) {
2367        int32_t mask = 1LU<<name;
2368        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2369            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2370        }
2371    }
2372}
2373
2374sp<IMemoryHeap> UserClient::getControlBlock() const {
2375    return mCblkHeap;
2376}
2377
2378ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2379{
2380    int32_t name = NAME_NOT_FOUND;
2381    sp<Layer> layer(mFlinger->getLayer(sur));
2382    if (layer == 0) return name;
2383
2384    // if this layer already has a token, just return it
2385    name = layer->getToken();
2386    if ((name >= 0) && (layer->getClient() == this))
2387        return name;
2388
2389    name = 0;
2390    do {
2391        int32_t mask = 1LU<<name;
2392        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2393            // we found and locked that name
2394            status_t err = layer->setToken(
2395                    const_cast<UserClient*>(this), ctrlblk, name);
2396            if (err != NO_ERROR) {
2397                // free the name
2398                android_atomic_and(~mask, &mBitmap);
2399                name = err;
2400            }
2401            break;
2402        }
2403        if (++name > 31)
2404            name = NO_MEMORY;
2405    } while(name >= 0);
2406
2407    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2408    //        sur->asBinder().get(), name, this, mBitmap);
2409    return name;
2410}
2411
2412sp<ISurface> UserClient::createSurface(
2413        ISurfaceComposerClient::surface_data_t* params, int pid,
2414        const String8& name,
2415        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2416        uint32_t flags) {
2417    return 0;
2418}
2419status_t UserClient::destroySurface(SurfaceID sid) {
2420    return INVALID_OPERATION;
2421}
2422status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2423    return INVALID_OPERATION;
2424}
2425
2426// ---------------------------------------------------------------------------
2427
2428GraphicPlane::GraphicPlane()
2429    : mHw(0)
2430{
2431}
2432
2433GraphicPlane::~GraphicPlane() {
2434    delete mHw;
2435}
2436
2437bool GraphicPlane::initialized() const {
2438    return mHw ? true : false;
2439}
2440
2441int GraphicPlane::getWidth() const {
2442    return mWidth;
2443}
2444
2445int GraphicPlane::getHeight() const {
2446    return mHeight;
2447}
2448
2449void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2450{
2451    mHw = hw;
2452
2453    // initialize the display orientation transform.
2454    // it's a constant that should come from the display driver.
2455    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2456    char property[PROPERTY_VALUE_MAX];
2457    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2458        //displayOrientation
2459        switch (atoi(property)) {
2460        case 90:
2461            displayOrientation = ISurfaceComposer::eOrientation90;
2462            break;
2463        case 270:
2464            displayOrientation = ISurfaceComposer::eOrientation270;
2465            break;
2466        }
2467    }
2468
2469    const float w = hw->getWidth();
2470    const float h = hw->getHeight();
2471    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2472            &mDisplayTransform);
2473    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2474        mDisplayWidth = h;
2475        mDisplayHeight = w;
2476    } else {
2477        mDisplayWidth = w;
2478        mDisplayHeight = h;
2479    }
2480
2481    setOrientation(ISurfaceComposer::eOrientationDefault);
2482}
2483
2484status_t GraphicPlane::orientationToTransfrom(
2485        int orientation, int w, int h, Transform* tr)
2486{
2487    uint32_t flags = 0;
2488    switch (orientation) {
2489    case ISurfaceComposer::eOrientationDefault:
2490        flags = Transform::ROT_0;
2491        break;
2492    case ISurfaceComposer::eOrientation90:
2493        flags = Transform::ROT_90;
2494        break;
2495    case ISurfaceComposer::eOrientation180:
2496        flags = Transform::ROT_180;
2497        break;
2498    case ISurfaceComposer::eOrientation270:
2499        flags = Transform::ROT_270;
2500        break;
2501    default:
2502        return BAD_VALUE;
2503    }
2504    tr->set(flags, w, h);
2505    return NO_ERROR;
2506}
2507
2508status_t GraphicPlane::setOrientation(int orientation)
2509{
2510    // If the rotation can be handled in hardware, this is where
2511    // the magic should happen.
2512
2513    const DisplayHardware& hw(displayHardware());
2514    const float w = mDisplayWidth;
2515    const float h = mDisplayHeight;
2516    mWidth = int(w);
2517    mHeight = int(h);
2518
2519    Transform orientationTransform;
2520    GraphicPlane::orientationToTransfrom(orientation, w, h,
2521            &orientationTransform);
2522    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2523        mWidth = int(h);
2524        mHeight = int(w);
2525    }
2526
2527    mOrientation = orientation;
2528    mGlobalTransform = mDisplayTransform * orientationTransform;
2529    return NO_ERROR;
2530}
2531
2532const DisplayHardware& GraphicPlane::displayHardware() const {
2533    return *mHw;
2534}
2535
2536DisplayHardware& GraphicPlane::editDisplayHardware() {
2537    return *mHw;
2538}
2539
2540const Transform& GraphicPlane::transform() const {
2541    return mGlobalTransform;
2542}
2543
2544EGLDisplay GraphicPlane::getEGLDisplay() const {
2545    return mHw->getEGLDisplay();
2546}
2547
2548// ---------------------------------------------------------------------------
2549
2550}; // namespace android
2551