SurfaceFlinger.cpp revision d1ad86f66b070eaf81f8bee41a2528d5da9363f1
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerDim.h"
51#include "SurfaceFlinger.h"
52
53#include "DisplayHardware/DisplayHardware.h"
54#include "DisplayHardware/HWComposer.h"
55
56/* ideally AID_GRAPHICS would be in a semi-public header
57 * or there would be a way to map a user/group name to its id
58 */
59#ifndef AID_GRAPHICS
60#define AID_GRAPHICS 1003
61#endif
62
63#define DISPLAY_COUNT       1
64
65namespace android {
66// ---------------------------------------------------------------------------
67
68SurfaceFlinger::SurfaceFlinger()
69    :   BnSurfaceComposer(), Thread(false),
70        mTransactionFlags(0),
71        mTransactionCount(0),
72        mResizeTransationPending(false),
73        mLayersRemoved(false),
74        mBootTime(systemTime()),
75        mHardwareTest("android.permission.HARDWARE_TEST"),
76        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
77        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimationMode(0),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugDisableHWC(0),
89        mDebugInSwapBuffers(0),
90        mLastSwapBufferTime(0),
91        mDebugInTransaction(0),
92        mLastTransactionTime(0),
93        mBootFinished(false),
94        mConsoleSignals(0),
95        mSecureFrameBuffer(0)
96{
97    init();
98}
99
100void SurfaceFlinger::init()
101{
102    LOGI("SurfaceFlinger is starting");
103
104    // debugging stuff...
105    char value[PROPERTY_VALUE_MAX];
106    property_get("debug.sf.showupdates", value, "0");
107    mDebugRegion = atoi(value);
108    property_get("debug.sf.showbackground", value, "0");
109    mDebugBackground = atoi(value);
110
111    LOGI_IF(mDebugRegion,       "showupdates enabled");
112    LOGI_IF(mDebugBackground,   "showbackground enabled");
113}
114
115SurfaceFlinger::~SurfaceFlinger()
116{
117    glDeleteTextures(1, &mWormholeTexName);
118}
119
120sp<IMemoryHeap> SurfaceFlinger::getCblk() const
121{
122    return mServerHeap;
123}
124
125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
126{
127    sp<ISurfaceComposerClient> bclient;
128    sp<Client> client(new Client(this));
129    status_t err = client->initCheck();
130    if (err == NO_ERROR) {
131        bclient = client;
132    }
133    return bclient;
134}
135
136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
137{
138    sp<ISurfaceComposerClient> bclient;
139    sp<UserClient> client(new UserClient(this));
140    status_t err = client->initCheck();
141    if (err == NO_ERROR) {
142        bclient = client;
143    }
144    return bclient;
145}
146
147sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
148{
149    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
150    return gba;
151}
152
153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
154{
155    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
156    const GraphicPlane& plane(mGraphicPlanes[dpy]);
157    return plane;
158}
159
160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
161{
162    return const_cast<GraphicPlane&>(
163        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
164}
165
166void SurfaceFlinger::bootFinished()
167{
168    const nsecs_t now = systemTime();
169    const nsecs_t duration = now - mBootTime;
170    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
171    mBootFinished = true;
172    property_set("ctl.stop", "bootanim");
173}
174
175void SurfaceFlinger::onFirstRef()
176{
177    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
178
179    // Wait for the main thread to be done with its initialization
180    mReadyToRunBarrier.wait();
181}
182
183static inline uint16_t pack565(int r, int g, int b) {
184    return (r<<11)|(g<<5)|b;
185}
186
187status_t SurfaceFlinger::readyToRun()
188{
189    LOGI(   "SurfaceFlinger's main thread ready to run. "
190            "Initializing graphics H/W...");
191
192    // we only support one display currently
193    int dpy = 0;
194
195    {
196        // initialize the main display
197        GraphicPlane& plane(graphicPlane(dpy));
198        DisplayHardware* const hw = new DisplayHardware(this, dpy);
199        plane.setDisplayHardware(hw);
200    }
201
202    // create the shared control-block
203    mServerHeap = new MemoryHeapBase(4096,
204            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
205    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
206
207    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
208    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
209
210    new(mServerCblk) surface_flinger_cblk_t;
211
212    // initialize primary screen
213    // (other display should be initialized in the same manner, but
214    // asynchronously, as they could come and go. None of this is supported
215    // yet).
216    const GraphicPlane& plane(graphicPlane(dpy));
217    const DisplayHardware& hw = plane.displayHardware();
218    const uint32_t w = hw.getWidth();
219    const uint32_t h = hw.getHeight();
220    const uint32_t f = hw.getFormat();
221    hw.makeCurrent();
222
223    // initialize the shared control block
224    mServerCblk->connected |= 1<<dpy;
225    display_cblk_t* dcblk = mServerCblk->displays + dpy;
226    memset(dcblk, 0, sizeof(display_cblk_t));
227    dcblk->w            = plane.getWidth();
228    dcblk->h            = plane.getHeight();
229    dcblk->format       = f;
230    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
231    dcblk->xdpi         = hw.getDpiX();
232    dcblk->ydpi         = hw.getDpiY();
233    dcblk->fps          = hw.getRefreshRate();
234    dcblk->density      = hw.getDensity();
235
236    // Initialize OpenGL|ES
237    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
238    glPixelStorei(GL_PACK_ALIGNMENT, 4);
239    glEnableClientState(GL_VERTEX_ARRAY);
240    glEnable(GL_SCISSOR_TEST);
241    glShadeModel(GL_FLAT);
242    glDisable(GL_DITHER);
243    glDisable(GL_CULL_FACE);
244
245    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
246    const uint16_t g1 = pack565(0x17,0x2f,0x17);
247    const uint16_t textureData[4] = { g0, g1, g1, g0 };
248    glGenTextures(1, &mWormholeTexName);
249    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
252    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
253    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
254    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
255            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
256
257    glViewport(0, 0, w, h);
258    glMatrixMode(GL_PROJECTION);
259    glLoadIdentity();
260    glOrthof(0, w, h, 0, 0, 1);
261
262    mReadyToRunBarrier.open();
263
264    /*
265     *  We're now ready to accept clients...
266     */
267
268    // start boot animation
269    property_set("ctl.start", "bootanim");
270
271    return NO_ERROR;
272}
273
274// ----------------------------------------------------------------------------
275#if 0
276#pragma mark -
277#pragma mark Events Handler
278#endif
279
280void SurfaceFlinger::waitForEvent()
281{
282    while (true) {
283        nsecs_t timeout = -1;
284        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
285        if (UNLIKELY(isFrozen())) {
286            // wait 5 seconds
287            const nsecs_t now = systemTime();
288            if (mFreezeDisplayTime == 0) {
289                mFreezeDisplayTime = now;
290            }
291            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
292            timeout = waitTime>0 ? waitTime : 0;
293        }
294
295        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
296
297        // see if we timed out
298        if (isFrozen()) {
299            const nsecs_t now = systemTime();
300            nsecs_t frozenTime = (now - mFreezeDisplayTime);
301            if (frozenTime >= freezeDisplayTimeout) {
302                // we timed out and are still frozen
303                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
304                        mFreezeDisplay, mFreezeCount);
305                mFreezeDisplayTime = 0;
306                mFreezeCount = 0;
307                mFreezeDisplay = false;
308            }
309        }
310
311        if (msg != 0) {
312            switch (msg->what) {
313                case MessageQueue::INVALIDATE:
314                    // invalidate message, just return to the main loop
315                    return;
316            }
317        }
318    }
319}
320
321void SurfaceFlinger::signalEvent() {
322    mEventQueue.invalidate();
323}
324
325void SurfaceFlinger::signal() const {
326    // this is the IPC call
327    const_cast<SurfaceFlinger*>(this)->signalEvent();
328}
329
330status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
331        nsecs_t reltime, uint32_t flags)
332{
333    return mEventQueue.postMessage(msg, reltime, flags);
334}
335
336status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
337        nsecs_t reltime, uint32_t flags)
338{
339    status_t res = mEventQueue.postMessage(msg, reltime, flags);
340    if (res == NO_ERROR) {
341        msg->wait();
342    }
343    return res;
344}
345
346// ----------------------------------------------------------------------------
347#if 0
348#pragma mark -
349#pragma mark Main loop
350#endif
351
352bool SurfaceFlinger::threadLoop()
353{
354    waitForEvent();
355
356    // check for transactions
357    if (UNLIKELY(mConsoleSignals)) {
358        handleConsoleEvents();
359    }
360
361    if (LIKELY(mTransactionCount == 0)) {
362        // if we're in a global transaction, don't do anything.
363        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
364        uint32_t transactionFlags = getTransactionFlags(mask);
365        if (LIKELY(transactionFlags)) {
366            handleTransaction(transactionFlags);
367        }
368    }
369
370    // post surfaces (if needed)
371    handlePageFlip();
372
373    if (UNLIKELY(mHwWorkListDirty)) {
374        // build the h/w work list
375        handleWorkList();
376    }
377
378    const DisplayHardware& hw(graphicPlane(0).displayHardware());
379    if (LIKELY(hw.canDraw() && !isFrozen())) {
380        // repaint the framebuffer (if needed)
381
382        const int index = hw.getCurrentBufferIndex();
383        GraphicLog& logger(GraphicLog::getInstance());
384
385        logger.log(GraphicLog::SF_REPAINT, index);
386        handleRepaint();
387
388        // inform the h/w that we're done compositing
389        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
390        hw.compositionComplete();
391
392        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
393        postFramebuffer();
394
395        logger.log(GraphicLog::SF_REPAINT_DONE, index);
396    } else {
397        // pretend we did the post
398        hw.compositionComplete();
399        usleep(16667); // 60 fps period
400    }
401    return true;
402}
403
404void SurfaceFlinger::postFramebuffer()
405{
406    if (!mInvalidRegion.isEmpty()) {
407        const DisplayHardware& hw(graphicPlane(0).displayHardware());
408        const nsecs_t now = systemTime();
409        mDebugInSwapBuffers = now;
410        hw.flip(mInvalidRegion);
411        mLastSwapBufferTime = systemTime() - now;
412        mDebugInSwapBuffers = 0;
413        mInvalidRegion.clear();
414    }
415}
416
417void SurfaceFlinger::handleConsoleEvents()
418{
419    // something to do with the console
420    const DisplayHardware& hw = graphicPlane(0).displayHardware();
421
422    int what = android_atomic_and(0, &mConsoleSignals);
423    if (what & eConsoleAcquired) {
424        hw.acquireScreen();
425        // this is a temporary work-around, eventually this should be called
426        // by the power-manager
427        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
428    }
429
430    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
431        // We got the release signal before the acquire signal
432        mDeferReleaseConsole = false;
433        hw.releaseScreen();
434    }
435
436    if (what & eConsoleReleased) {
437        if (hw.isScreenAcquired()) {
438            hw.releaseScreen();
439        } else {
440            mDeferReleaseConsole = true;
441        }
442    }
443
444    mDirtyRegion.set(hw.bounds());
445}
446
447void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
448{
449    Vector< sp<LayerBase> > ditchedLayers;
450
451    /*
452     * Perform and commit the transaction
453     */
454
455    { // scope for the lock
456        Mutex::Autolock _l(mStateLock);
457        const nsecs_t now = systemTime();
458        mDebugInTransaction = now;
459        handleTransactionLocked(transactionFlags, ditchedLayers);
460        mLastTransactionTime = systemTime() - now;
461        mDebugInTransaction = 0;
462        invalidateHwcGeometry();
463        // here the transaction has been committed
464    }
465
466    /*
467     * Clean-up all layers that went away
468     * (do this without the lock held)
469     */
470
471    const size_t count = ditchedLayers.size();
472    for (size_t i=0 ; i<count ; i++) {
473        if (ditchedLayers[i] != 0) {
474            //LOGD("ditching layer %p", ditchedLayers[i].get());
475            ditchedLayers[i]->ditch();
476        }
477    }
478}
479
480void SurfaceFlinger::handleTransactionLocked(
481        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
482{
483    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
484    const size_t count = currentLayers.size();
485
486    /*
487     * Traversal of the children
488     * (perform the transaction for each of them if needed)
489     */
490
491    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
492    if (layersNeedTransaction) {
493        for (size_t i=0 ; i<count ; i++) {
494            const sp<LayerBase>& layer = currentLayers[i];
495            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
496            if (!trFlags) continue;
497
498            const uint32_t flags = layer->doTransaction(0);
499            if (flags & Layer::eVisibleRegion)
500                mVisibleRegionsDirty = true;
501        }
502    }
503
504    /*
505     * Perform our own transaction if needed
506     */
507
508    if (transactionFlags & eTransactionNeeded) {
509        if (mCurrentState.orientation != mDrawingState.orientation) {
510            // the orientation has changed, recompute all visible regions
511            // and invalidate everything.
512
513            const int dpy = 0;
514            const int orientation = mCurrentState.orientation;
515            const uint32_t type = mCurrentState.orientationType;
516            GraphicPlane& plane(graphicPlane(dpy));
517            plane.setOrientation(orientation);
518
519            // update the shared control block
520            const DisplayHardware& hw(plane.displayHardware());
521            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
522            dcblk->orientation = orientation;
523            dcblk->w = plane.getWidth();
524            dcblk->h = plane.getHeight();
525
526            mVisibleRegionsDirty = true;
527            mDirtyRegion.set(hw.bounds());
528        }
529
530        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
531            // freezing or unfreezing the display -> trigger animation if needed
532            mFreezeDisplay = mCurrentState.freezeDisplay;
533            if (mFreezeDisplay)
534                 mFreezeDisplayTime = 0;
535        }
536
537        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
538            // layers have been added
539            mVisibleRegionsDirty = true;
540        }
541
542        // some layers might have been removed, so
543        // we need to update the regions they're exposing.
544        if (mLayersRemoved) {
545            mLayersRemoved = false;
546            mVisibleRegionsDirty = true;
547            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
548            const size_t count = previousLayers.size();
549            for (size_t i=0 ; i<count ; i++) {
550                const sp<LayerBase>& layer(previousLayers[i]);
551                if (currentLayers.indexOf( layer ) < 0) {
552                    // this layer is not visible anymore
553                    ditchedLayers.add(layer);
554                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
555                }
556            }
557        }
558    }
559
560    commitTransaction();
561}
562
563sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
564{
565    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
566}
567
568void SurfaceFlinger::computeVisibleRegions(
569    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
570{
571    const GraphicPlane& plane(graphicPlane(0));
572    const Transform& planeTransform(plane.transform());
573    const DisplayHardware& hw(plane.displayHardware());
574    const Region screenRegion(hw.bounds());
575
576    Region aboveOpaqueLayers;
577    Region aboveCoveredLayers;
578    Region dirty;
579
580    bool secureFrameBuffer = false;
581
582    size_t i = currentLayers.size();
583    while (i--) {
584        const sp<LayerBase>& layer = currentLayers[i];
585        layer->validateVisibility(planeTransform);
586
587        // start with the whole surface at its current location
588        const Layer::State& s(layer->drawingState());
589
590        /*
591         * opaqueRegion: area of a surface that is fully opaque.
592         */
593        Region opaqueRegion;
594
595        /*
596         * visibleRegion: area of a surface that is visible on screen
597         * and not fully transparent. This is essentially the layer's
598         * footprint minus the opaque regions above it.
599         * Areas covered by a translucent surface are considered visible.
600         */
601        Region visibleRegion;
602
603        /*
604         * coveredRegion: area of a surface that is covered by all
605         * visible regions above it (which includes the translucent areas).
606         */
607        Region coveredRegion;
608
609
610        // handle hidden surfaces by setting the visible region to empty
611        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
612            const bool translucent = layer->needsBlending();
613            const Rect bounds(layer->visibleBounds());
614            visibleRegion.set(bounds);
615            visibleRegion.andSelf(screenRegion);
616            if (!visibleRegion.isEmpty()) {
617                // Remove the transparent area from the visible region
618                if (translucent) {
619                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
620                }
621
622                // compute the opaque region
623                const int32_t layerOrientation = layer->getOrientation();
624                if (s.alpha==255 && !translucent &&
625                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
626                    // the opaque region is the layer's footprint
627                    opaqueRegion = visibleRegion;
628                }
629            }
630        }
631
632        // Clip the covered region to the visible region
633        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
634
635        // Update aboveCoveredLayers for next (lower) layer
636        aboveCoveredLayers.orSelf(visibleRegion);
637
638        // subtract the opaque region covered by the layers above us
639        visibleRegion.subtractSelf(aboveOpaqueLayers);
640
641        // compute this layer's dirty region
642        if (layer->contentDirty) {
643            // we need to invalidate the whole region
644            dirty = visibleRegion;
645            // as well, as the old visible region
646            dirty.orSelf(layer->visibleRegionScreen);
647            layer->contentDirty = false;
648        } else {
649            /* compute the exposed region:
650             *   the exposed region consists of two components:
651             *   1) what's VISIBLE now and was COVERED before
652             *   2) what's EXPOSED now less what was EXPOSED before
653             *
654             * note that (1) is conservative, we start with the whole
655             * visible region but only keep what used to be covered by
656             * something -- which mean it may have been exposed.
657             *
658             * (2) handles areas that were not covered by anything but got
659             * exposed because of a resize.
660             */
661            const Region newExposed = visibleRegion - coveredRegion;
662            const Region oldVisibleRegion = layer->visibleRegionScreen;
663            const Region oldCoveredRegion = layer->coveredRegionScreen;
664            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
665            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
666        }
667        dirty.subtractSelf(aboveOpaqueLayers);
668
669        // accumulate to the screen dirty region
670        dirtyRegion.orSelf(dirty);
671
672        // Update aboveOpaqueLayers for next (lower) layer
673        aboveOpaqueLayers.orSelf(opaqueRegion);
674
675        // Store the visible region is screen space
676        layer->setVisibleRegion(visibleRegion);
677        layer->setCoveredRegion(coveredRegion);
678
679        // If a secure layer is partially visible, lock-down the screen!
680        if (layer->isSecure() && !visibleRegion.isEmpty()) {
681            secureFrameBuffer = true;
682        }
683    }
684
685    // invalidate the areas where a layer was removed
686    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
687    mDirtyRegionRemovedLayer.clear();
688
689    mSecureFrameBuffer = secureFrameBuffer;
690    opaqueRegion = aboveOpaqueLayers;
691}
692
693
694void SurfaceFlinger::commitTransaction()
695{
696    mDrawingState = mCurrentState;
697    mResizeTransationPending = false;
698    mTransactionCV.broadcast();
699}
700
701void SurfaceFlinger::handlePageFlip()
702{
703    bool visibleRegions = mVisibleRegionsDirty;
704    LayerVector& currentLayers(
705            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
706    visibleRegions |= lockPageFlip(currentLayers);
707
708        const DisplayHardware& hw = graphicPlane(0).displayHardware();
709        const Region screenRegion(hw.bounds());
710        if (visibleRegions) {
711            Region opaqueRegion;
712            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
713
714            /*
715             *  rebuild the visible layer list
716             */
717            mVisibleLayersSortedByZ.clear();
718            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
719            size_t count = currentLayers.size();
720            mVisibleLayersSortedByZ.setCapacity(count);
721            for (size_t i=0 ; i<count ; i++) {
722                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
723                    mVisibleLayersSortedByZ.add(currentLayers[i]);
724            }
725
726            mWormholeRegion = screenRegion.subtract(opaqueRegion);
727            mVisibleRegionsDirty = false;
728            invalidateHwcGeometry();
729        }
730
731    unlockPageFlip(currentLayers);
732    mDirtyRegion.andSelf(screenRegion);
733}
734
735void SurfaceFlinger::invalidateHwcGeometry()
736{
737    mHwWorkListDirty = true;
738}
739
740bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
741{
742    bool recomputeVisibleRegions = false;
743    size_t count = currentLayers.size();
744    sp<LayerBase> const* layers = currentLayers.array();
745    for (size_t i=0 ; i<count ; i++) {
746        const sp<LayerBase>& layer(layers[i]);
747        layer->lockPageFlip(recomputeVisibleRegions);
748    }
749    return recomputeVisibleRegions;
750}
751
752void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
753{
754    const GraphicPlane& plane(graphicPlane(0));
755    const Transform& planeTransform(plane.transform());
756    size_t count = currentLayers.size();
757    sp<LayerBase> const* layers = currentLayers.array();
758    for (size_t i=0 ; i<count ; i++) {
759        const sp<LayerBase>& layer(layers[i]);
760        layer->unlockPageFlip(planeTransform, mDirtyRegion);
761    }
762}
763
764void SurfaceFlinger::handleWorkList()
765{
766    mHwWorkListDirty = false;
767    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
768    if (hwc.initCheck() == NO_ERROR) {
769        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
770        const size_t count = currentLayers.size();
771        hwc.createWorkList(count);
772        hwc_layer_t* const cur(hwc.getLayers());
773        for (size_t i=0 ; cur && i<count ; i++) {
774            currentLayers[i]->setGeometry(&cur[i]);
775            if (mDebugDisableHWC) {
776                cur[i].compositionType = HWC_FRAMEBUFFER;
777                cur[i].flags |= HWC_SKIP_LAYER;
778            }
779        }
780    }
781}
782
783void SurfaceFlinger::handleRepaint()
784{
785    // compute the invalid region
786    mInvalidRegion.orSelf(mDirtyRegion);
787
788    if (UNLIKELY(mDebugRegion)) {
789        debugFlashRegions();
790    }
791
792    // set the frame buffer
793    const DisplayHardware& hw(graphicPlane(0).displayHardware());
794    glMatrixMode(GL_MODELVIEW);
795    glLoadIdentity();
796
797    uint32_t flags = hw.getFlags();
798    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
799        (flags & DisplayHardware::BUFFER_PRESERVED))
800    {
801        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
802        // takes a rectangle, we must make sure to update that whole
803        // rectangle in that case
804        if (flags & DisplayHardware::SWAP_RECTANGLE) {
805            // TODO: we really should be able to pass a region to
806            // SWAP_RECTANGLE so that we don't have to redraw all this.
807            mDirtyRegion.set(mInvalidRegion.bounds());
808        } else {
809            // in the BUFFER_PRESERVED case, obviously, we can update only
810            // what's needed and nothing more.
811            // NOTE: this is NOT a common case, as preserving the backbuffer
812            // is costly and usually involves copying the whole update back.
813        }
814    } else {
815        if (flags & DisplayHardware::PARTIAL_UPDATES) {
816            // We need to redraw the rectangle that will be updated
817            // (pushed to the framebuffer).
818            // This is needed because PARTIAL_UPDATES only takes one
819            // rectangle instead of a region (see DisplayHardware::flip())
820            mDirtyRegion.set(mInvalidRegion.bounds());
821        } else {
822            // we need to redraw everything (the whole screen)
823            mDirtyRegion.set(hw.bounds());
824            mInvalidRegion = mDirtyRegion;
825        }
826    }
827
828    // compose all surfaces
829    composeSurfaces(mDirtyRegion);
830
831    // clear the dirty regions
832    mDirtyRegion.clear();
833}
834
835void SurfaceFlinger::composeSurfaces(const Region& dirty)
836{
837    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
838        // should never happen unless the window manager has a bug
839        // draw something...
840        drawWormhole();
841    }
842
843    status_t err = NO_ERROR;
844    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
845    size_t count = layers.size();
846
847    const DisplayHardware& hw(graphicPlane(0).displayHardware());
848    HWComposer& hwc(hw.getHwComposer());
849    hwc_layer_t* const cur(hwc.getLayers());
850
851    LOGE_IF(cur && hwc.getNumLayers() != count,
852            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
853            hwc.getNumLayers(), count);
854
855    // just to be extra-safe, use the smallest count
856    if (hwc.initCheck() == NO_ERROR) {
857        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
858    }
859
860    /*
861     *  update the per-frame h/w composer data for each layer
862     *  and build the transparent region of the FB
863     */
864    Region transparent;
865    if (cur) {
866        for (size_t i=0 ; i<count ; i++) {
867            const sp<LayerBase>& layer(layers[i]);
868            layer->setPerFrameData(&cur[i]);
869        }
870        err = hwc.prepare();
871        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
872
873        if (err == NO_ERROR) {
874            for (size_t i=0 ; i<count ; i++) {
875                if (cur[i].hints & HWC_HINT_CLEAR_FB) {
876                    const sp<LayerBase>& layer(layers[i]);
877                    if (!(layer->needsBlending())) {
878                        transparent.orSelf(layer->visibleRegionScreen);
879                    }
880                }
881            }
882
883            /*
884             *  clear the area of the FB that need to be transparent
885             */
886            transparent.andSelf(dirty);
887            if (!transparent.isEmpty()) {
888                glClearColor(0,0,0,0);
889                Region::const_iterator it = transparent.begin();
890                Region::const_iterator const end = transparent.end();
891                const int32_t height = hw.getHeight();
892                while (it != end) {
893                    const Rect& r(*it++);
894                    const GLint sy = height - (r.top + r.height());
895                    glScissor(r.left, sy, r.width(), r.height());
896                    glClear(GL_COLOR_BUFFER_BIT);
897                }
898            }
899        }
900    }
901
902
903    /*
904     * and then, render the layers targeted at the framebuffer
905     */
906    for (size_t i=0 ; i<count ; i++) {
907        if (cur) {
908            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
909                !(cur[i].flags & HWC_SKIP_LAYER)) {
910                // skip layers handled by the HAL
911                continue;
912            }
913        }
914
915        const sp<LayerBase>& layer(layers[i]);
916        const Region clip(dirty.intersect(layer->visibleRegionScreen));
917        if (!clip.isEmpty()) {
918            layer->draw(clip);
919        }
920    }
921}
922
923void SurfaceFlinger::debugFlashRegions()
924{
925    const DisplayHardware& hw(graphicPlane(0).displayHardware());
926    const uint32_t flags = hw.getFlags();
927
928    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
929            (flags & DisplayHardware::BUFFER_PRESERVED))) {
930        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
931                mDirtyRegion.bounds() : hw.bounds());
932        composeSurfaces(repaint);
933    }
934
935    TextureManager::deactivateTextures();
936
937    glDisable(GL_BLEND);
938    glDisable(GL_DITHER);
939    glDisable(GL_SCISSOR_TEST);
940
941    static int toggle = 0;
942    toggle = 1 - toggle;
943    if (toggle) {
944        glColor4f(1, 0, 1, 1);
945    } else {
946        glColor4f(1, 1, 0, 1);
947    }
948
949    Region::const_iterator it = mDirtyRegion.begin();
950    Region::const_iterator const end = mDirtyRegion.end();
951    while (it != end) {
952        const Rect& r = *it++;
953        GLfloat vertices[][2] = {
954                { r.left,  r.top },
955                { r.left,  r.bottom },
956                { r.right, r.bottom },
957                { r.right, r.top }
958        };
959        glVertexPointer(2, GL_FLOAT, 0, vertices);
960        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
961    }
962
963    if (mInvalidRegion.isEmpty()) {
964        mDirtyRegion.dump("mDirtyRegion");
965        mInvalidRegion.dump("mInvalidRegion");
966    }
967    hw.flip(mInvalidRegion);
968
969    if (mDebugRegion > 1)
970        usleep(mDebugRegion * 1000);
971
972    glEnable(GL_SCISSOR_TEST);
973    //mDirtyRegion.dump("mDirtyRegion");
974}
975
976void SurfaceFlinger::drawWormhole() const
977{
978    const Region region(mWormholeRegion.intersect(mDirtyRegion));
979    if (region.isEmpty())
980        return;
981
982    const DisplayHardware& hw(graphicPlane(0).displayHardware());
983    const int32_t width = hw.getWidth();
984    const int32_t height = hw.getHeight();
985
986    glDisable(GL_BLEND);
987    glDisable(GL_DITHER);
988
989    if (LIKELY(!mDebugBackground)) {
990        glClearColor(0,0,0,0);
991        Region::const_iterator it = region.begin();
992        Region::const_iterator const end = region.end();
993        while (it != end) {
994            const Rect& r = *it++;
995            const GLint sy = height - (r.top + r.height());
996            glScissor(r.left, sy, r.width(), r.height());
997            glClear(GL_COLOR_BUFFER_BIT);
998        }
999    } else {
1000        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1001                { width, height }, { 0, height }  };
1002        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1003        glVertexPointer(2, GL_SHORT, 0, vertices);
1004        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1005        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1006#if defined(GL_OES_EGL_image_external)
1007        if (GLExtensions::getInstance().haveTextureExternal()) {
1008            glDisable(GL_TEXTURE_EXTERNAL_OES);
1009        }
1010#endif
1011        glEnable(GL_TEXTURE_2D);
1012        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1013        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1014        glMatrixMode(GL_TEXTURE);
1015        glLoadIdentity();
1016        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1017        Region::const_iterator it = region.begin();
1018        Region::const_iterator const end = region.end();
1019        while (it != end) {
1020            const Rect& r = *it++;
1021            const GLint sy = height - (r.top + r.height());
1022            glScissor(r.left, sy, r.width(), r.height());
1023            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1024        }
1025        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1026        glLoadIdentity();
1027        glMatrixMode(GL_MODELVIEW);
1028    }
1029}
1030
1031void SurfaceFlinger::debugShowFPS() const
1032{
1033    static int mFrameCount;
1034    static int mLastFrameCount = 0;
1035    static nsecs_t mLastFpsTime = 0;
1036    static float mFps = 0;
1037    mFrameCount++;
1038    nsecs_t now = systemTime();
1039    nsecs_t diff = now - mLastFpsTime;
1040    if (diff > ms2ns(250)) {
1041        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1042        mLastFpsTime = now;
1043        mLastFrameCount = mFrameCount;
1044    }
1045    // XXX: mFPS has the value we want
1046 }
1047
1048status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1049{
1050    Mutex::Autolock _l(mStateLock);
1051    addLayer_l(layer);
1052    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1053    return NO_ERROR;
1054}
1055
1056status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1057{
1058    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1059    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1060}
1061
1062ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1063        const sp<LayerBaseClient>& lbc)
1064{
1065    Mutex::Autolock _l(mStateLock);
1066
1067    // attach this layer to the client
1068    ssize_t name = client->attachLayer(lbc);
1069
1070    // add this layer to the current state list
1071    addLayer_l(lbc);
1072
1073    return name;
1074}
1075
1076status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1077{
1078    Mutex::Autolock _l(mStateLock);
1079    status_t err = purgatorizeLayer_l(layer);
1080    if (err == NO_ERROR)
1081        setTransactionFlags(eTransactionNeeded);
1082    return err;
1083}
1084
1085status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1086{
1087    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1088    if (lbc != 0) {
1089        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1090    }
1091    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1092    if (index >= 0) {
1093        mLayersRemoved = true;
1094        return NO_ERROR;
1095    }
1096    return status_t(index);
1097}
1098
1099status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1100{
1101    // First add the layer to the purgatory list, which makes sure it won't
1102    // go away, then remove it from the main list (through a transaction).
1103    ssize_t err = removeLayer_l(layerBase);
1104    if (err >= 0) {
1105        mLayerPurgatory.add(layerBase);
1106    }
1107
1108    layerBase->onRemoved();
1109
1110    // it's possible that we don't find a layer, because it might
1111    // have been destroyed already -- this is not technically an error
1112    // from the user because there is a race between Client::destroySurface(),
1113    // ~Client() and ~ISurface().
1114    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1115}
1116
1117status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1118{
1119    layer->forceVisibilityTransaction();
1120    setTransactionFlags(eTraversalNeeded);
1121    return NO_ERROR;
1122}
1123
1124uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1125{
1126    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1127}
1128
1129uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1130{
1131    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1132    if ((old & flags)==0) { // wake the server up
1133        signalEvent();
1134    }
1135    return old;
1136}
1137
1138void SurfaceFlinger::openGlobalTransaction()
1139{
1140    android_atomic_inc(&mTransactionCount);
1141}
1142
1143void SurfaceFlinger::closeGlobalTransaction()
1144{
1145    if (android_atomic_dec(&mTransactionCount) == 1) {
1146        signalEvent();
1147
1148        // if there is a transaction with a resize, wait for it to
1149        // take effect before returning.
1150        Mutex::Autolock _l(mStateLock);
1151        while (mResizeTransationPending) {
1152            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1153            if (CC_UNLIKELY(err != NO_ERROR)) {
1154                // just in case something goes wrong in SF, return to the
1155                // called after a few seconds.
1156                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1157                mResizeTransationPending = false;
1158                break;
1159            }
1160        }
1161    }
1162}
1163
1164status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1165{
1166    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1167        return BAD_VALUE;
1168
1169    Mutex::Autolock _l(mStateLock);
1170    mCurrentState.freezeDisplay = 1;
1171    setTransactionFlags(eTransactionNeeded);
1172
1173    // flags is intended to communicate some sort of animation behavior
1174    // (for instance fading)
1175    return NO_ERROR;
1176}
1177
1178status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1179{
1180    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1181        return BAD_VALUE;
1182
1183    Mutex::Autolock _l(mStateLock);
1184    mCurrentState.freezeDisplay = 0;
1185    setTransactionFlags(eTransactionNeeded);
1186
1187    // flags is intended to communicate some sort of animation behavior
1188    // (for instance fading)
1189    return NO_ERROR;
1190}
1191
1192int SurfaceFlinger::setOrientation(DisplayID dpy,
1193        int orientation, uint32_t flags)
1194{
1195    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1196        return BAD_VALUE;
1197
1198    Mutex::Autolock _l(mStateLock);
1199    if (mCurrentState.orientation != orientation) {
1200        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1201            mCurrentState.orientationType = flags;
1202            mCurrentState.orientation = orientation;
1203            setTransactionFlags(eTransactionNeeded);
1204            mTransactionCV.wait(mStateLock);
1205        } else {
1206            orientation = BAD_VALUE;
1207        }
1208    }
1209    return orientation;
1210}
1211
1212sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1213        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1214        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1215        uint32_t flags)
1216{
1217    sp<LayerBaseClient> layer;
1218    sp<LayerBaseClient::Surface> surfaceHandle;
1219
1220    if (int32_t(w|h) < 0) {
1221        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1222                int(w), int(h));
1223        return surfaceHandle;
1224    }
1225
1226    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1227    sp<Layer> normalLayer;
1228    switch (flags & eFXSurfaceMask) {
1229        case eFXSurfaceNormal:
1230            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1231            layer = normalLayer;
1232            break;
1233        case eFXSurfaceBlur:
1234            // for now we treat Blur as Dim, until we can implement it
1235            // efficiently.
1236        case eFXSurfaceDim:
1237            layer = createDimSurface(client, d, w, h, flags);
1238            break;
1239    }
1240
1241    if (layer != 0) {
1242        layer->initStates(w, h, flags);
1243        layer->setName(name);
1244        ssize_t token = addClientLayer(client, layer);
1245
1246        surfaceHandle = layer->getSurface();
1247        if (surfaceHandle != 0) {
1248            params->token = token;
1249            params->identity = surfaceHandle->getIdentity();
1250            params->width = w;
1251            params->height = h;
1252            params->format = format;
1253            if (normalLayer != 0) {
1254                Mutex::Autolock _l(mStateLock);
1255                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1256            }
1257        }
1258
1259        setTransactionFlags(eTransactionNeeded);
1260    }
1261
1262    return surfaceHandle;
1263}
1264
1265sp<Layer> SurfaceFlinger::createNormalSurface(
1266        const sp<Client>& client, DisplayID display,
1267        uint32_t w, uint32_t h, uint32_t flags,
1268        PixelFormat& format)
1269{
1270    // initialize the surfaces
1271    switch (format) { // TODO: take h/w into account
1272    case PIXEL_FORMAT_TRANSPARENT:
1273    case PIXEL_FORMAT_TRANSLUCENT:
1274        format = PIXEL_FORMAT_RGBA_8888;
1275        break;
1276    case PIXEL_FORMAT_OPAQUE:
1277#ifdef NO_RGBX_8888
1278        format = PIXEL_FORMAT_RGB_565;
1279#else
1280        format = PIXEL_FORMAT_RGBX_8888;
1281#endif
1282        break;
1283    }
1284
1285#ifdef NO_RGBX_8888
1286    if (format == PIXEL_FORMAT_RGBX_8888)
1287        format = PIXEL_FORMAT_RGBA_8888;
1288#endif
1289
1290    sp<Layer> layer = new Layer(this, display, client);
1291    status_t err = layer->setBuffers(w, h, format, flags);
1292    if (LIKELY(err != NO_ERROR)) {
1293        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1294        layer.clear();
1295    }
1296    return layer;
1297}
1298
1299sp<LayerDim> SurfaceFlinger::createDimSurface(
1300        const sp<Client>& client, DisplayID display,
1301        uint32_t w, uint32_t h, uint32_t flags)
1302{
1303    sp<LayerDim> layer = new LayerDim(this, display, client);
1304    layer->initStates(w, h, flags);
1305    return layer;
1306}
1307
1308status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1309{
1310    /*
1311     * called by the window manager, when a surface should be marked for
1312     * destruction.
1313     *
1314     * The surface is removed from the current and drawing lists, but placed
1315     * in the purgatory queue, so it's not destroyed right-away (we need
1316     * to wait for all client's references to go away first).
1317     */
1318
1319    status_t err = NAME_NOT_FOUND;
1320    Mutex::Autolock _l(mStateLock);
1321    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1322    if (layer != 0) {
1323        err = purgatorizeLayer_l(layer);
1324        if (err == NO_ERROR) {
1325            setTransactionFlags(eTransactionNeeded);
1326        }
1327    }
1328    return err;
1329}
1330
1331status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1332{
1333    // called by ~ISurface() when all references are gone
1334
1335    class MessageDestroySurface : public MessageBase {
1336        SurfaceFlinger* flinger;
1337        sp<LayerBaseClient> layer;
1338    public:
1339        MessageDestroySurface(
1340                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1341            : flinger(flinger), layer(layer) { }
1342        virtual bool handler() {
1343            sp<LayerBaseClient> l(layer);
1344            layer.clear(); // clear it outside of the lock;
1345            Mutex::Autolock _l(flinger->mStateLock);
1346            /*
1347             * remove the layer from the current list -- chances are that it's
1348             * not in the list anyway, because it should have been removed
1349             * already upon request of the client (eg: window manager).
1350             * However, a buggy client could have not done that.
1351             * Since we know we don't have any more clients, we don't need
1352             * to use the purgatory.
1353             */
1354            status_t err = flinger->removeLayer_l(l);
1355            if (err == NAME_NOT_FOUND) {
1356                // The surface wasn't in the current list, which means it was
1357                // removed already, which means it is in the purgatory,
1358                // and need to be removed from there.
1359                // This needs to happen from the main thread since its dtor
1360                // must run from there (b/c of OpenGL ES). Additionally, we
1361                // can't really acquire our internal lock from
1362                // destroySurface() -- see postMessage() below.
1363                ssize_t idx = flinger->mLayerPurgatory.remove(l);
1364                LOGE_IF(idx < 0,
1365                        "layer=%p is not in the purgatory list", l.get());
1366            }
1367
1368            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1369                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1370            return true;
1371        }
1372    };
1373
1374    postMessageAsync( new MessageDestroySurface(this, layer) );
1375    return NO_ERROR;
1376}
1377
1378status_t SurfaceFlinger::setClientState(
1379        const sp<Client>& client,
1380        int32_t count,
1381        const layer_state_t* states)
1382{
1383    Mutex::Autolock _l(mStateLock);
1384    uint32_t flags = 0;
1385    for (int i=0 ; i<count ; i++) {
1386        const layer_state_t& s(states[i]);
1387        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1388        if (layer != 0) {
1389            const uint32_t what = s.what;
1390            if (what & ePositionChanged) {
1391                if (layer->setPosition(s.x, s.y))
1392                    flags |= eTraversalNeeded;
1393            }
1394            if (what & eLayerChanged) {
1395                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1396                if (layer->setLayer(s.z)) {
1397                    mCurrentState.layersSortedByZ.removeAt(idx);
1398                    mCurrentState.layersSortedByZ.add(layer);
1399                    // we need traversal (state changed)
1400                    // AND transaction (list changed)
1401                    flags |= eTransactionNeeded|eTraversalNeeded;
1402                }
1403            }
1404            if (what & eSizeChanged) {
1405                if (layer->setSize(s.w, s.h)) {
1406                    flags |= eTraversalNeeded;
1407                    mResizeTransationPending = true;
1408                }
1409            }
1410            if (what & eAlphaChanged) {
1411                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1412                    flags |= eTraversalNeeded;
1413            }
1414            if (what & eMatrixChanged) {
1415                if (layer->setMatrix(s.matrix))
1416                    flags |= eTraversalNeeded;
1417            }
1418            if (what & eTransparentRegionChanged) {
1419                if (layer->setTransparentRegionHint(s.transparentRegion))
1420                    flags |= eTraversalNeeded;
1421            }
1422            if (what & eVisibilityChanged) {
1423                if (layer->setFlags(s.flags, s.mask))
1424                    flags |= eTraversalNeeded;
1425            }
1426        }
1427    }
1428    if (flags) {
1429        setTransactionFlags(flags);
1430    }
1431    return NO_ERROR;
1432}
1433
1434void SurfaceFlinger::screenReleased(int dpy)
1435{
1436    // this may be called by a signal handler, we can't do too much in here
1437    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1438    signalEvent();
1439}
1440
1441void SurfaceFlinger::screenAcquired(int dpy)
1442{
1443    // this may be called by a signal handler, we can't do too much in here
1444    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1445    signalEvent();
1446}
1447
1448status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1449{
1450    const size_t SIZE = 4096;
1451    char buffer[SIZE];
1452    String8 result;
1453    if (!mDump.checkCalling()) {
1454        snprintf(buffer, SIZE, "Permission Denial: "
1455                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1456                IPCThreadState::self()->getCallingPid(),
1457                IPCThreadState::self()->getCallingUid());
1458        result.append(buffer);
1459    } else {
1460
1461        // figure out if we're stuck somewhere
1462        const nsecs_t now = systemTime();
1463        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1464        const nsecs_t inTransaction(mDebugInTransaction);
1465        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1466        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1467
1468        // Try to get the main lock, but don't insist if we can't
1469        // (this would indicate SF is stuck, but we want to be able to
1470        // print something in dumpsys).
1471        int retry = 3;
1472        while (mStateLock.tryLock()<0 && --retry>=0) {
1473            usleep(1000000);
1474        }
1475        const bool locked(retry >= 0);
1476        if (!locked) {
1477            snprintf(buffer, SIZE,
1478                    "SurfaceFlinger appears to be unresponsive, "
1479                    "dumping anyways (no locks held)\n");
1480            result.append(buffer);
1481        }
1482
1483        /*
1484         * Dump the visible layer list
1485         */
1486        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1487        const size_t count = currentLayers.size();
1488        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1489        result.append(buffer);
1490        for (size_t i=0 ; i<count ; i++) {
1491            const sp<LayerBase>& layer(currentLayers[i]);
1492            layer->dump(result, buffer, SIZE);
1493            const Layer::State& s(layer->drawingState());
1494            s.transparentRegion.dump(result, "transparentRegion");
1495            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1496            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1497        }
1498
1499        /*
1500         * Dump the layers in the purgatory
1501         */
1502
1503        const size_t purgatorySize =  mLayerPurgatory.size();
1504        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1505        result.append(buffer);
1506        for (size_t i=0 ; i<purgatorySize ; i++) {
1507            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1508            layer->shortDump(result, buffer, SIZE);
1509        }
1510
1511        /*
1512         * Dump SurfaceFlinger global state
1513         */
1514
1515        snprintf(buffer, SIZE, "SurfaceFlinger global state\n");
1516        result.append(buffer);
1517        mWormholeRegion.dump(result, "WormholeRegion");
1518        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1519        snprintf(buffer, SIZE,
1520                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1521                mFreezeDisplay?"yes":"no", mFreezeCount,
1522                mCurrentState.orientation, hw.canDraw());
1523        result.append(buffer);
1524        snprintf(buffer, SIZE,
1525                "  last eglSwapBuffers() time: %f us\n"
1526                "  last transaction time     : %f us\n",
1527                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1528        result.append(buffer);
1529
1530        if (inSwapBuffersDuration || !locked) {
1531            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1532                    inSwapBuffersDuration/1000.0);
1533            result.append(buffer);
1534        }
1535
1536        if (inTransactionDuration || !locked) {
1537            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1538                    inTransactionDuration/1000.0);
1539            result.append(buffer);
1540        }
1541
1542        /*
1543         * Dump HWComposer state
1544         */
1545        HWComposer& hwc(hw.getHwComposer());
1546        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1547                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1548                mDebugDisableHWC ? "disabled" : "enabled");
1549        result.append(buffer);
1550        hwc.dump(result, buffer, SIZE);
1551
1552        /*
1553         * Dump gralloc state
1554         */
1555        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1556        alloc.dump(result);
1557        hw.dump(result);
1558
1559        if (locked) {
1560            mStateLock.unlock();
1561        }
1562    }
1563    write(fd, result.string(), result.size());
1564    return NO_ERROR;
1565}
1566
1567status_t SurfaceFlinger::onTransact(
1568    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1569{
1570    switch (code) {
1571        case CREATE_CONNECTION:
1572        case OPEN_GLOBAL_TRANSACTION:
1573        case CLOSE_GLOBAL_TRANSACTION:
1574        case SET_ORIENTATION:
1575        case FREEZE_DISPLAY:
1576        case UNFREEZE_DISPLAY:
1577        case BOOT_FINISHED:
1578        case TURN_ELECTRON_BEAM_OFF:
1579        case TURN_ELECTRON_BEAM_ON:
1580        {
1581            // codes that require permission check
1582            IPCThreadState* ipc = IPCThreadState::self();
1583            const int pid = ipc->getCallingPid();
1584            const int uid = ipc->getCallingUid();
1585            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1586                LOGE("Permission Denial: "
1587                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1588                return PERMISSION_DENIED;
1589            }
1590            break;
1591        }
1592        case CAPTURE_SCREEN:
1593        {
1594            // codes that require permission check
1595            IPCThreadState* ipc = IPCThreadState::self();
1596            const int pid = ipc->getCallingPid();
1597            const int uid = ipc->getCallingUid();
1598            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1599                LOGE("Permission Denial: "
1600                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1601                return PERMISSION_DENIED;
1602            }
1603            break;
1604        }
1605    }
1606
1607    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1608    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1609        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1610        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1611            IPCThreadState* ipc = IPCThreadState::self();
1612            const int pid = ipc->getCallingPid();
1613            const int uid = ipc->getCallingUid();
1614            LOGE("Permission Denial: "
1615                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1616            return PERMISSION_DENIED;
1617        }
1618        int n;
1619        switch (code) {
1620            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1621            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1622                return NO_ERROR;
1623            case 1002:  // SHOW_UPDATES
1624                n = data.readInt32();
1625                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1626                return NO_ERROR;
1627            case 1003:  // SHOW_BACKGROUND
1628                n = data.readInt32();
1629                mDebugBackground = n ? 1 : 0;
1630                return NO_ERROR;
1631            case 1008:  // toggle use of hw composer
1632                n = data.readInt32();
1633                mDebugDisableHWC = n ? 1 : 0;
1634                invalidateHwcGeometry();
1635                // fall-through...
1636            case 1004:{ // repaint everything
1637                Mutex::Autolock _l(mStateLock);
1638                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1639                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1640                signalEvent();
1641                return NO_ERROR;
1642            }
1643            case 1005:{ // force transaction
1644                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1645                return NO_ERROR;
1646            }
1647            case 1006:{ // enable/disable GraphicLog
1648                int enabled = data.readInt32();
1649                GraphicLog::getInstance().setEnabled(enabled);
1650                return NO_ERROR;
1651            }
1652            case 1007: // set mFreezeCount
1653                mFreezeCount = data.readInt32();
1654                mFreezeDisplayTime = 0;
1655                return NO_ERROR;
1656            case 1010:  // interrogate.
1657                reply->writeInt32(0);
1658                reply->writeInt32(0);
1659                reply->writeInt32(mDebugRegion);
1660                reply->writeInt32(mDebugBackground);
1661                return NO_ERROR;
1662            case 1013: {
1663                Mutex::Autolock _l(mStateLock);
1664                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1665                reply->writeInt32(hw.getPageFlipCount());
1666            }
1667            return NO_ERROR;
1668        }
1669    }
1670    return err;
1671}
1672
1673// ---------------------------------------------------------------------------
1674
1675status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1676        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1677{
1678    if (!GLExtensions::getInstance().haveFramebufferObject())
1679        return INVALID_OPERATION;
1680
1681    // get screen geometry
1682    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1683    const uint32_t hw_w = hw.getWidth();
1684    const uint32_t hw_h = hw.getHeight();
1685    GLfloat u = 1;
1686    GLfloat v = 1;
1687
1688    // make sure to clear all GL error flags
1689    while ( glGetError() != GL_NO_ERROR ) ;
1690
1691    // create a FBO
1692    GLuint name, tname;
1693    glGenTextures(1, &tname);
1694    glBindTexture(GL_TEXTURE_2D, tname);
1695    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1696            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1697    if (glGetError() != GL_NO_ERROR) {
1698        while ( glGetError() != GL_NO_ERROR ) ;
1699        GLint tw = (2 << (31 - clz(hw_w)));
1700        GLint th = (2 << (31 - clz(hw_h)));
1701        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1702                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1703        u = GLfloat(hw_w) / tw;
1704        v = GLfloat(hw_h) / th;
1705    }
1706    glGenFramebuffersOES(1, &name);
1707    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1708    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1709            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1710
1711    // redraw the screen entirely...
1712    glClearColor(0,0,0,1);
1713    glClear(GL_COLOR_BUFFER_BIT);
1714    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1715    const size_t count = layers.size();
1716    for (size_t i=0 ; i<count ; ++i) {
1717        const sp<LayerBase>& layer(layers[i]);
1718        layer->drawForSreenShot();
1719    }
1720
1721    // back to main framebuffer
1722    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1723    glDisable(GL_SCISSOR_TEST);
1724    glDeleteFramebuffersOES(1, &name);
1725
1726    *textureName = tname;
1727    *uOut = u;
1728    *vOut = v;
1729    return NO_ERROR;
1730}
1731
1732// ---------------------------------------------------------------------------
1733
1734status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1735{
1736    status_t result = PERMISSION_DENIED;
1737
1738    if (!GLExtensions::getInstance().haveFramebufferObject())
1739        return INVALID_OPERATION;
1740
1741    // get screen geometry
1742    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1743    const uint32_t hw_w = hw.getWidth();
1744    const uint32_t hw_h = hw.getHeight();
1745    const Region screenBounds(hw.bounds());
1746
1747    GLfloat u, v;
1748    GLuint tname;
1749    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1750    if (result != NO_ERROR) {
1751        return result;
1752    }
1753
1754    GLfloat vtx[8];
1755    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1756    glEnable(GL_TEXTURE_2D);
1757    glBindTexture(GL_TEXTURE_2D, tname);
1758    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1760    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1761    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1762    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1763    glVertexPointer(2, GL_FLOAT, 0, vtx);
1764
1765    class s_curve_interpolator {
1766        const float nbFrames, s, v;
1767    public:
1768        s_curve_interpolator(int nbFrames, float s)
1769        : nbFrames(1.0f / (nbFrames-1)), s(s),
1770          v(1.0f + expf(-s + 0.5f*s)) {
1771        }
1772        float operator()(int f) {
1773            const float x = f * nbFrames;
1774            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1775        }
1776    };
1777
1778    class v_stretch {
1779        const GLfloat hw_w, hw_h;
1780    public:
1781        v_stretch(uint32_t hw_w, uint32_t hw_h)
1782        : hw_w(hw_w), hw_h(hw_h) {
1783        }
1784        void operator()(GLfloat* vtx, float v) {
1785            const GLfloat w = hw_w + (hw_w * v);
1786            const GLfloat h = hw_h - (hw_h * v);
1787            const GLfloat x = (hw_w - w) * 0.5f;
1788            const GLfloat y = (hw_h - h) * 0.5f;
1789            vtx[0] = x;         vtx[1] = y;
1790            vtx[2] = x;         vtx[3] = y + h;
1791            vtx[4] = x + w;     vtx[5] = y + h;
1792            vtx[6] = x + w;     vtx[7] = y;
1793        }
1794    };
1795
1796    class h_stretch {
1797        const GLfloat hw_w, hw_h;
1798    public:
1799        h_stretch(uint32_t hw_w, uint32_t hw_h)
1800        : hw_w(hw_w), hw_h(hw_h) {
1801        }
1802        void operator()(GLfloat* vtx, float v) {
1803            const GLfloat w = hw_w - (hw_w * v);
1804            const GLfloat h = 1.0f;
1805            const GLfloat x = (hw_w - w) * 0.5f;
1806            const GLfloat y = (hw_h - h) * 0.5f;
1807            vtx[0] = x;         vtx[1] = y;
1808            vtx[2] = x;         vtx[3] = y + h;
1809            vtx[4] = x + w;     vtx[5] = y + h;
1810            vtx[6] = x + w;     vtx[7] = y;
1811        }
1812    };
1813
1814    // the full animation is 24 frames
1815    const int nbFrames = 12;
1816    s_curve_interpolator itr(nbFrames, 7.5f);
1817    s_curve_interpolator itg(nbFrames, 8.0f);
1818    s_curve_interpolator itb(nbFrames, 8.5f);
1819
1820    v_stretch vverts(hw_w, hw_h);
1821    glEnable(GL_BLEND);
1822    glBlendFunc(GL_ONE, GL_ONE);
1823    for (int i=0 ; i<nbFrames ; i++) {
1824        float x, y, w, h;
1825        const float vr = itr(i);
1826        const float vg = itg(i);
1827        const float vb = itb(i);
1828
1829        // clear screen
1830        glColorMask(1,1,1,1);
1831        glClear(GL_COLOR_BUFFER_BIT);
1832        glEnable(GL_TEXTURE_2D);
1833
1834        // draw the red plane
1835        vverts(vtx, vr);
1836        glColorMask(1,0,0,1);
1837        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1838
1839        // draw the green plane
1840        vverts(vtx, vg);
1841        glColorMask(0,1,0,1);
1842        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1843
1844        // draw the blue plane
1845        vverts(vtx, vb);
1846        glColorMask(0,0,1,1);
1847        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1848
1849        // draw the white highlight (we use the last vertices)
1850        glDisable(GL_TEXTURE_2D);
1851        glColorMask(1,1,1,1);
1852        glColor4f(vg, vg, vg, 1);
1853        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1854        hw.flip(screenBounds);
1855    }
1856
1857    h_stretch hverts(hw_w, hw_h);
1858    glDisable(GL_BLEND);
1859    glDisable(GL_TEXTURE_2D);
1860    glColorMask(1,1,1,1);
1861    for (int i=0 ; i<nbFrames ; i++) {
1862        const float v = itg(i);
1863        hverts(vtx, v);
1864        glClear(GL_COLOR_BUFFER_BIT);
1865        glColor4f(1-v, 1-v, 1-v, 1);
1866        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1867        hw.flip(screenBounds);
1868    }
1869
1870    glColorMask(1,1,1,1);
1871    glEnable(GL_SCISSOR_TEST);
1872    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1873    glDeleteTextures(1, &tname);
1874    return NO_ERROR;
1875}
1876
1877status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1878{
1879    status_t result = PERMISSION_DENIED;
1880
1881    if (!GLExtensions::getInstance().haveFramebufferObject())
1882        return INVALID_OPERATION;
1883
1884
1885    // get screen geometry
1886    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1887    const uint32_t hw_w = hw.getWidth();
1888    const uint32_t hw_h = hw.getHeight();
1889    const Region screenBounds(hw.bounds());
1890
1891    GLfloat u, v;
1892    GLuint tname;
1893    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1894    if (result != NO_ERROR) {
1895        return result;
1896    }
1897
1898    // back to main framebuffer
1899    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1900    glDisable(GL_SCISSOR_TEST);
1901
1902    GLfloat vtx[8];
1903    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1904    glEnable(GL_TEXTURE_2D);
1905    glBindTexture(GL_TEXTURE_2D, tname);
1906    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1907    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1908    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1909    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1910    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1911    glVertexPointer(2, GL_FLOAT, 0, vtx);
1912
1913    class s_curve_interpolator {
1914        const float nbFrames, s, v;
1915    public:
1916        s_curve_interpolator(int nbFrames, float s)
1917        : nbFrames(1.0f / (nbFrames-1)), s(s),
1918          v(1.0f + expf(-s + 0.5f*s)) {
1919        }
1920        float operator()(int f) {
1921            const float x = f * nbFrames;
1922            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1923        }
1924    };
1925
1926    class v_stretch {
1927        const GLfloat hw_w, hw_h;
1928    public:
1929        v_stretch(uint32_t hw_w, uint32_t hw_h)
1930        : hw_w(hw_w), hw_h(hw_h) {
1931        }
1932        void operator()(GLfloat* vtx, float v) {
1933            const GLfloat w = hw_w + (hw_w * v);
1934            const GLfloat h = hw_h - (hw_h * v);
1935            const GLfloat x = (hw_w - w) * 0.5f;
1936            const GLfloat y = (hw_h - h) * 0.5f;
1937            vtx[0] = x;         vtx[1] = y;
1938            vtx[2] = x;         vtx[3] = y + h;
1939            vtx[4] = x + w;     vtx[5] = y + h;
1940            vtx[6] = x + w;     vtx[7] = y;
1941        }
1942    };
1943
1944    class h_stretch {
1945        const GLfloat hw_w, hw_h;
1946    public:
1947        h_stretch(uint32_t hw_w, uint32_t hw_h)
1948        : hw_w(hw_w), hw_h(hw_h) {
1949        }
1950        void operator()(GLfloat* vtx, float v) {
1951            const GLfloat w = hw_w - (hw_w * v);
1952            const GLfloat h = 1.0f;
1953            const GLfloat x = (hw_w - w) * 0.5f;
1954            const GLfloat y = (hw_h - h) * 0.5f;
1955            vtx[0] = x;         vtx[1] = y;
1956            vtx[2] = x;         vtx[3] = y + h;
1957            vtx[4] = x + w;     vtx[5] = y + h;
1958            vtx[6] = x + w;     vtx[7] = y;
1959        }
1960    };
1961
1962    // the full animation is 12 frames
1963    int nbFrames = 8;
1964    s_curve_interpolator itr(nbFrames, 7.5f);
1965    s_curve_interpolator itg(nbFrames, 8.0f);
1966    s_curve_interpolator itb(nbFrames, 8.5f);
1967
1968    h_stretch hverts(hw_w, hw_h);
1969    glDisable(GL_BLEND);
1970    glDisable(GL_TEXTURE_2D);
1971    glColorMask(1,1,1,1);
1972    for (int i=nbFrames-1 ; i>=0 ; i--) {
1973        const float v = itg(i);
1974        hverts(vtx, v);
1975        glClear(GL_COLOR_BUFFER_BIT);
1976        glColor4f(1-v, 1-v, 1-v, 1);
1977        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1978        hw.flip(screenBounds);
1979    }
1980
1981    nbFrames = 4;
1982    v_stretch vverts(hw_w, hw_h);
1983    glEnable(GL_BLEND);
1984    glBlendFunc(GL_ONE, GL_ONE);
1985    for (int i=nbFrames-1 ; i>=0 ; i--) {
1986        float x, y, w, h;
1987        const float vr = itr(i);
1988        const float vg = itg(i);
1989        const float vb = itb(i);
1990
1991        // clear screen
1992        glColorMask(1,1,1,1);
1993        glClear(GL_COLOR_BUFFER_BIT);
1994        glEnable(GL_TEXTURE_2D);
1995
1996        // draw the red plane
1997        vverts(vtx, vr);
1998        glColorMask(1,0,0,1);
1999        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2000
2001        // draw the green plane
2002        vverts(vtx, vg);
2003        glColorMask(0,1,0,1);
2004        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2005
2006        // draw the blue plane
2007        vverts(vtx, vb);
2008        glColorMask(0,0,1,1);
2009        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2010
2011        hw.flip(screenBounds);
2012    }
2013
2014    glColorMask(1,1,1,1);
2015    glEnable(GL_SCISSOR_TEST);
2016    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2017    glDeleteTextures(1, &tname);
2018
2019    return NO_ERROR;
2020}
2021
2022// ---------------------------------------------------------------------------
2023
2024status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2025{
2026    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2027    if (!hw.canDraw()) {
2028        // we're already off
2029        return NO_ERROR;
2030    }
2031    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2032        electronBeamOffAnimationImplLocked();
2033    }
2034
2035    // always clear the whole screen at the end of the animation
2036    glClearColor(0,0,0,1);
2037    glDisable(GL_SCISSOR_TEST);
2038    glClear(GL_COLOR_BUFFER_BIT);
2039    glEnable(GL_SCISSOR_TEST);
2040    hw.flip( Region(hw.bounds()) );
2041
2042    hw.setCanDraw(false);
2043    return NO_ERROR;
2044}
2045
2046status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2047{
2048    class MessageTurnElectronBeamOff : public MessageBase {
2049        SurfaceFlinger* flinger;
2050        int32_t mode;
2051        status_t result;
2052    public:
2053        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2054            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2055        }
2056        status_t getResult() const {
2057            return result;
2058        }
2059        virtual bool handler() {
2060            Mutex::Autolock _l(flinger->mStateLock);
2061            result = flinger->turnElectronBeamOffImplLocked(mode);
2062            return true;
2063        }
2064    };
2065
2066    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2067    status_t res = postMessageSync(msg);
2068    if (res == NO_ERROR) {
2069        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2070
2071        // work-around: when the power-manager calls us we activate the
2072        // animation. eventually, the "on" animation will be called
2073        // by the power-manager itself
2074        mElectronBeamAnimationMode = mode;
2075    }
2076    return res;
2077}
2078
2079// ---------------------------------------------------------------------------
2080
2081status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2082{
2083    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2084    if (hw.canDraw()) {
2085        // we're already on
2086        return NO_ERROR;
2087    }
2088    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2089        electronBeamOnAnimationImplLocked();
2090    }
2091    hw.setCanDraw(true);
2092
2093    // make sure to redraw the whole screen when the animation is done
2094    mDirtyRegion.set(hw.bounds());
2095    signalEvent();
2096
2097    return NO_ERROR;
2098}
2099
2100status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2101{
2102    class MessageTurnElectronBeamOn : public MessageBase {
2103        SurfaceFlinger* flinger;
2104        int32_t mode;
2105        status_t result;
2106    public:
2107        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2108            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2109        }
2110        status_t getResult() const {
2111            return result;
2112        }
2113        virtual bool handler() {
2114            Mutex::Autolock _l(flinger->mStateLock);
2115            result = flinger->turnElectronBeamOnImplLocked(mode);
2116            return true;
2117        }
2118    };
2119
2120    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2121    return NO_ERROR;
2122}
2123
2124// ---------------------------------------------------------------------------
2125
2126status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2127        sp<IMemoryHeap>* heap,
2128        uint32_t* w, uint32_t* h, PixelFormat* f,
2129        uint32_t sw, uint32_t sh,
2130        uint32_t minLayerZ, uint32_t maxLayerZ)
2131{
2132    status_t result = PERMISSION_DENIED;
2133
2134    // only one display supported for now
2135    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2136        return BAD_VALUE;
2137
2138    if (!GLExtensions::getInstance().haveFramebufferObject())
2139        return INVALID_OPERATION;
2140
2141    // get screen geometry
2142    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2143    const uint32_t hw_w = hw.getWidth();
2144    const uint32_t hw_h = hw.getHeight();
2145
2146    if ((sw > hw_w) || (sh > hw_h))
2147        return BAD_VALUE;
2148
2149    sw = (!sw) ? hw_w : sw;
2150    sh = (!sh) ? hw_h : sh;
2151    const size_t size = sw * sh * 4;
2152
2153    LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2154            sw, sh, minLayerZ, maxLayerZ);
2155
2156    // make sure to clear all GL error flags
2157    while ( glGetError() != GL_NO_ERROR ) ;
2158
2159    // create a FBO
2160    GLuint name, tname;
2161    glGenRenderbuffersOES(1, &tname);
2162    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2163    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2164    glGenFramebuffersOES(1, &name);
2165    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2166    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2167            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2168
2169    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2170
2171    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2172
2173        // invert everything, b/c glReadPixel() below will invert the FB
2174        glViewport(0, 0, sw, sh);
2175        glScissor(0, 0, sw, sh);
2176        glMatrixMode(GL_PROJECTION);
2177        glPushMatrix();
2178        glLoadIdentity();
2179        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2180        glMatrixMode(GL_MODELVIEW);
2181
2182        // redraw the screen entirely...
2183        glClearColor(0,0,0,1);
2184        glClear(GL_COLOR_BUFFER_BIT);
2185
2186        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2187        const size_t count = layers.size();
2188        for (size_t i=0 ; i<count ; ++i) {
2189            const sp<LayerBase>& layer(layers[i]);
2190            const uint32_t z = layer->drawingState().z;
2191            if (z >= minLayerZ && z <= maxLayerZ) {
2192                layer->drawForSreenShot();
2193            }
2194        }
2195
2196        // XXX: this is needed on tegra
2197        glScissor(0, 0, sw, sh);
2198
2199        // check for errors and return screen capture
2200        if (glGetError() != GL_NO_ERROR) {
2201            // error while rendering
2202            result = INVALID_OPERATION;
2203        } else {
2204            // allocate shared memory large enough to hold the
2205            // screen capture
2206            sp<MemoryHeapBase> base(
2207                    new MemoryHeapBase(size, 0, "screen-capture") );
2208            void* const ptr = base->getBase();
2209            if (ptr) {
2210                // capture the screen with glReadPixels()
2211                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2212                if (glGetError() == GL_NO_ERROR) {
2213                    *heap = base;
2214                    *w = sw;
2215                    *h = sh;
2216                    *f = PIXEL_FORMAT_RGBA_8888;
2217                    result = NO_ERROR;
2218                }
2219            } else {
2220                result = NO_MEMORY;
2221            }
2222        }
2223        glEnable(GL_SCISSOR_TEST);
2224        glViewport(0, 0, hw_w, hw_h);
2225        glMatrixMode(GL_PROJECTION);
2226        glPopMatrix();
2227        glMatrixMode(GL_MODELVIEW);
2228    } else {
2229        result = BAD_VALUE;
2230    }
2231
2232    // release FBO resources
2233    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2234    glDeleteRenderbuffersOES(1, &tname);
2235    glDeleteFramebuffersOES(1, &name);
2236
2237    hw.compositionComplete();
2238
2239    LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2240
2241    return result;
2242}
2243
2244
2245status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2246        sp<IMemoryHeap>* heap,
2247        uint32_t* width, uint32_t* height, PixelFormat* format,
2248        uint32_t sw, uint32_t sh,
2249        uint32_t minLayerZ, uint32_t maxLayerZ)
2250{
2251    // only one display supported for now
2252    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2253        return BAD_VALUE;
2254
2255    if (!GLExtensions::getInstance().haveFramebufferObject())
2256        return INVALID_OPERATION;
2257
2258    class MessageCaptureScreen : public MessageBase {
2259        SurfaceFlinger* flinger;
2260        DisplayID dpy;
2261        sp<IMemoryHeap>* heap;
2262        uint32_t* w;
2263        uint32_t* h;
2264        PixelFormat* f;
2265        uint32_t sw;
2266        uint32_t sh;
2267        uint32_t minLayerZ;
2268        uint32_t maxLayerZ;
2269        status_t result;
2270    public:
2271        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2272                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2273                uint32_t sw, uint32_t sh,
2274                uint32_t minLayerZ, uint32_t maxLayerZ)
2275            : flinger(flinger), dpy(dpy),
2276              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2277              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2278              result(PERMISSION_DENIED)
2279        {
2280        }
2281        status_t getResult() const {
2282            return result;
2283        }
2284        virtual bool handler() {
2285            Mutex::Autolock _l(flinger->mStateLock);
2286
2287            // if we have secure windows, never allow the screen capture
2288            if (flinger->mSecureFrameBuffer)
2289                return true;
2290
2291            result = flinger->captureScreenImplLocked(dpy,
2292                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2293
2294            return true;
2295        }
2296    };
2297
2298    sp<MessageBase> msg = new MessageCaptureScreen(this,
2299            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2300    status_t res = postMessageSync(msg);
2301    if (res == NO_ERROR) {
2302        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2303    }
2304    return res;
2305}
2306
2307// ---------------------------------------------------------------------------
2308
2309sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2310{
2311    sp<Layer> result;
2312    Mutex::Autolock _l(mStateLock);
2313    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2314    return result;
2315}
2316
2317// ---------------------------------------------------------------------------
2318
2319Client::Client(const sp<SurfaceFlinger>& flinger)
2320    : mFlinger(flinger), mNameGenerator(1)
2321{
2322}
2323
2324Client::~Client()
2325{
2326    const size_t count = mLayers.size();
2327    for (size_t i=0 ; i<count ; i++) {
2328        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2329        if (layer != 0) {
2330            mFlinger->removeLayer(layer);
2331        }
2332    }
2333}
2334
2335status_t Client::initCheck() const {
2336    return NO_ERROR;
2337}
2338
2339ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2340{
2341    int32_t name = android_atomic_inc(&mNameGenerator);
2342    mLayers.add(name, layer);
2343    return name;
2344}
2345
2346void Client::detachLayer(const LayerBaseClient* layer)
2347{
2348    // we do a linear search here, because this doesn't happen often
2349    const size_t count = mLayers.size();
2350    for (size_t i=0 ; i<count ; i++) {
2351        if (mLayers.valueAt(i) == layer) {
2352            mLayers.removeItemsAt(i, 1);
2353            break;
2354        }
2355    }
2356}
2357sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2358    sp<LayerBaseClient> lbc;
2359    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2360    if (layer != 0) {
2361        lbc = layer.promote();
2362        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2363    }
2364    return lbc;
2365}
2366
2367sp<IMemoryHeap> Client::getControlBlock() const {
2368    return 0;
2369}
2370ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2371    return -1;
2372}
2373sp<ISurface> Client::createSurface(
2374        ISurfaceComposerClient::surface_data_t* params, int pid,
2375        const String8& name,
2376        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2377        uint32_t flags)
2378{
2379    return mFlinger->createSurface(this, pid, name, params,
2380            display, w, h, format, flags);
2381}
2382status_t Client::destroySurface(SurfaceID sid) {
2383    return mFlinger->removeSurface(this, sid);
2384}
2385status_t Client::setState(int32_t count, const layer_state_t* states) {
2386    return mFlinger->setClientState(this, count, states);
2387}
2388
2389// ---------------------------------------------------------------------------
2390
2391UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2392    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2393{
2394    const int pgsize = getpagesize();
2395    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2396
2397    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2398            "SurfaceFlinger Client control-block");
2399
2400    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2401    if (ctrlblk) { // construct the shared structure in-place.
2402        new(ctrlblk) SharedClient;
2403    }
2404}
2405
2406UserClient::~UserClient()
2407{
2408    if (ctrlblk) {
2409        ctrlblk->~SharedClient();  // destroy our shared-structure.
2410    }
2411
2412    /*
2413     * When a UserClient dies, it's unclear what to do exactly.
2414     * We could go ahead and destroy all surfaces linked to that client
2415     * however, it wouldn't be fair to the main Client
2416     * (usually the the window-manager), which might want to re-target
2417     * the layer to another UserClient.
2418     * I think the best is to do nothing, or not much; in most cases the
2419     * WM itself will go ahead and clean things up when it detects a client of
2420     * his has died.
2421     * The remaining question is what to display? currently we keep
2422     * just keep the current buffer.
2423     */
2424}
2425
2426status_t UserClient::initCheck() const {
2427    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2428}
2429
2430void UserClient::detachLayer(const Layer* layer)
2431{
2432    int32_t name = layer->getToken();
2433    if (name >= 0) {
2434        int32_t mask = 1LU<<name;
2435        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2436            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2437        }
2438    }
2439}
2440
2441sp<IMemoryHeap> UserClient::getControlBlock() const {
2442    return mCblkHeap;
2443}
2444
2445ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2446{
2447    int32_t name = NAME_NOT_FOUND;
2448    sp<Layer> layer(mFlinger->getLayer(sur));
2449    if (layer == 0) {
2450        return name;
2451    }
2452
2453    // if this layer already has a token, just return it
2454    name = layer->getToken();
2455    if ((name >= 0) && (layer->getClient() == this)) {
2456        return name;
2457    }
2458
2459    name = 0;
2460    do {
2461        int32_t mask = 1LU<<name;
2462        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2463            // we found and locked that name
2464            status_t err = layer->setToken(
2465                    const_cast<UserClient*>(this), ctrlblk, name);
2466            if (err != NO_ERROR) {
2467                // free the name
2468                android_atomic_and(~mask, &mBitmap);
2469                name = err;
2470            }
2471            break;
2472        }
2473        if (++name >= SharedBufferStack::NUM_LAYERS_MAX)
2474            name = NO_MEMORY;
2475    } while(name >= 0);
2476
2477    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2478    //        sur->asBinder().get(), name, this, mBitmap);
2479    return name;
2480}
2481
2482sp<ISurface> UserClient::createSurface(
2483        ISurfaceComposerClient::surface_data_t* params, int pid,
2484        const String8& name,
2485        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2486        uint32_t flags) {
2487    return 0;
2488}
2489status_t UserClient::destroySurface(SurfaceID sid) {
2490    return INVALID_OPERATION;
2491}
2492status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2493    return INVALID_OPERATION;
2494}
2495
2496// ---------------------------------------------------------------------------
2497
2498GraphicBufferAlloc::GraphicBufferAlloc() {}
2499
2500GraphicBufferAlloc::~GraphicBufferAlloc() {}
2501
2502sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2503        PixelFormat format, uint32_t usage) {
2504    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2505    status_t err = graphicBuffer->initCheck();
2506    if (err != 0) {
2507        LOGE("createGraphicBuffer: init check failed: %d", err);
2508        return 0;
2509    } else if (graphicBuffer->handle == 0) {
2510        LOGE("createGraphicBuffer: unable to create GraphicBuffer");
2511        return 0;
2512    }
2513    Mutex::Autolock _l(mLock);
2514    mBuffers.add(graphicBuffer);
2515    return graphicBuffer;
2516}
2517
2518void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) {
2519    Mutex::Autolock _l(mLock);
2520    if (0 <= bufIdx && bufIdx < mBuffers.size()) {
2521        sp<GraphicBuffer> b(mBuffers[bufIdx]);
2522        mBuffers.clear();
2523        mBuffers.add(b);
2524    } else {
2525        mBuffers.clear();
2526    }
2527}
2528
2529// ---------------------------------------------------------------------------
2530
2531GraphicPlane::GraphicPlane()
2532    : mHw(0)
2533{
2534}
2535
2536GraphicPlane::~GraphicPlane() {
2537    delete mHw;
2538}
2539
2540bool GraphicPlane::initialized() const {
2541    return mHw ? true : false;
2542}
2543
2544int GraphicPlane::getWidth() const {
2545    return mWidth;
2546}
2547
2548int GraphicPlane::getHeight() const {
2549    return mHeight;
2550}
2551
2552void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2553{
2554    mHw = hw;
2555
2556    // initialize the display orientation transform.
2557    // it's a constant that should come from the display driver.
2558    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2559    char property[PROPERTY_VALUE_MAX];
2560    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2561        //displayOrientation
2562        switch (atoi(property)) {
2563        case 90:
2564            displayOrientation = ISurfaceComposer::eOrientation90;
2565            break;
2566        case 270:
2567            displayOrientation = ISurfaceComposer::eOrientation270;
2568            break;
2569        }
2570    }
2571
2572    const float w = hw->getWidth();
2573    const float h = hw->getHeight();
2574    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2575            &mDisplayTransform);
2576    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2577        mDisplayWidth = h;
2578        mDisplayHeight = w;
2579    } else {
2580        mDisplayWidth = w;
2581        mDisplayHeight = h;
2582    }
2583
2584    setOrientation(ISurfaceComposer::eOrientationDefault);
2585}
2586
2587status_t GraphicPlane::orientationToTransfrom(
2588        int orientation, int w, int h, Transform* tr)
2589{
2590    uint32_t flags = 0;
2591    switch (orientation) {
2592    case ISurfaceComposer::eOrientationDefault:
2593        flags = Transform::ROT_0;
2594        break;
2595    case ISurfaceComposer::eOrientation90:
2596        flags = Transform::ROT_90;
2597        break;
2598    case ISurfaceComposer::eOrientation180:
2599        flags = Transform::ROT_180;
2600        break;
2601    case ISurfaceComposer::eOrientation270:
2602        flags = Transform::ROT_270;
2603        break;
2604    default:
2605        return BAD_VALUE;
2606    }
2607    tr->set(flags, w, h);
2608    return NO_ERROR;
2609}
2610
2611status_t GraphicPlane::setOrientation(int orientation)
2612{
2613    // If the rotation can be handled in hardware, this is where
2614    // the magic should happen.
2615
2616    const DisplayHardware& hw(displayHardware());
2617    const float w = mDisplayWidth;
2618    const float h = mDisplayHeight;
2619    mWidth = int(w);
2620    mHeight = int(h);
2621
2622    Transform orientationTransform;
2623    GraphicPlane::orientationToTransfrom(orientation, w, h,
2624            &orientationTransform);
2625    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2626        mWidth = int(h);
2627        mHeight = int(w);
2628    }
2629
2630    mOrientation = orientation;
2631    mGlobalTransform = mDisplayTransform * orientationTransform;
2632    return NO_ERROR;
2633}
2634
2635const DisplayHardware& GraphicPlane::displayHardware() const {
2636    return *mHw;
2637}
2638
2639DisplayHardware& GraphicPlane::editDisplayHardware() {
2640    return *mHw;
2641}
2642
2643const Transform& GraphicPlane::transform() const {
2644    return mGlobalTransform;
2645}
2646
2647EGLDisplay GraphicPlane::getEGLDisplay() const {
2648    return mHw->getEGLDisplay();
2649}
2650
2651// ---------------------------------------------------------------------------
2652
2653}; // namespace android
2654