SurfaceFlinger.cpp revision da8d0a5c0cf9d41915d3b106cad4aaec3e767c11
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/String8.h> 47#include <utils/String16.h> 48#include <utils/StopWatch.h> 49#include <utils/Trace.h> 50 51#include <private/android_filesystem_config.h> 52 53#include "clz.h" 54#include "DdmConnection.h" 55#include "DisplayDevice.h" 56#include "Client.h" 57#include "EventThread.h" 58#include "GLExtensions.h" 59#include "Layer.h" 60#include "LayerDim.h" 61#include "LayerScreenshot.h" 62#include "SurfaceFlinger.h" 63 64#include "DisplayHardware/FramebufferSurface.h" 65#include "DisplayHardware/HWComposer.h" 66 67 68#define EGL_VERSION_HW_ANDROID 0x3143 69 70#define DISPLAY_COUNT 1 71 72namespace android { 73// --------------------------------------------------------------------------- 74 75const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 76const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 77const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 78const String16 sDump("android.permission.DUMP"); 79 80// --------------------------------------------------------------------------- 81 82SurfaceFlinger::SurfaceFlinger() 83 : BnSurfaceComposer(), Thread(false), 84 mTransactionFlags(0), 85 mTransationPending(false), 86 mLayersRemoved(false), 87 mRepaintEverything(0), 88 mBootTime(systemTime()), 89 mVisibleRegionsDirty(false), 90 mHwWorkListDirty(false), 91 mDebugRegion(0), 92 mDebugDDMS(0), 93 mDebugDisableHWC(0), 94 mDebugDisableTransformHint(0), 95 mDebugInSwapBuffers(0), 96 mLastSwapBufferTime(0), 97 mDebugInTransaction(0), 98 mLastTransactionTime(0), 99 mBootFinished(false) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109 property_get("debug.sf.ddms", value, "0"); 110 mDebugDDMS = atoi(value); 111 if (mDebugDDMS) { 112 if (!startDdmConnection()) { 113 // start failed, and DDMS debugging not enabled 114 mDebugDDMS = 0; 115 } 116 } 117 ALOGI_IF(mDebugRegion, "showupdates enabled"); 118 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 119} 120 121void SurfaceFlinger::onFirstRef() 122{ 123 mEventQueue.init(this); 124 125 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 126 127 // Wait for the main thread to be done with its initialization 128 mReadyToRunBarrier.wait(); 129} 130 131 132SurfaceFlinger::~SurfaceFlinger() 133{ 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 136 eglTerminate(display); 137} 138 139void SurfaceFlinger::binderDied(const wp<IBinder>& who) 140{ 141 // the window manager died on us. prepare its eulogy. 142 143 // restore initial conditions (default device unblank, etc) 144 initializeDisplays(); 145 146 // restart the boot-animation 147 startBootAnim(); 148} 149 150sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 151{ 152 sp<ISurfaceComposerClient> bclient; 153 sp<Client> client(new Client(this)); 154 status_t err = client->initCheck(); 155 if (err == NO_ERROR) { 156 bclient = client; 157 } 158 return bclient; 159} 160 161sp<IBinder> SurfaceFlinger::createDisplay() 162{ 163 class DisplayToken : public BBinder { 164 sp<SurfaceFlinger> flinger; 165 virtual ~DisplayToken() { 166 // no more references, this display must be terminated 167 Mutex::Autolock _l(flinger->mStateLock); 168 flinger->mCurrentState.displays.removeItem(this); 169 flinger->setTransactionFlags(eDisplayTransactionNeeded); 170 } 171 public: 172 DisplayToken(const sp<SurfaceFlinger>& flinger) 173 : flinger(flinger) { 174 } 175 }; 176 177 sp<BBinder> token = new DisplayToken(this); 178 179 Mutex::Autolock _l(mStateLock); 180 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 181 mCurrentState.displays.add(token, info); 182 183 return token; 184} 185 186sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 187 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 188 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 189 return NULL; 190 } 191 return mDefaultDisplays[id]; 192} 193 194sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 195{ 196 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 197 return gba; 198} 199 200void SurfaceFlinger::bootFinished() 201{ 202 const nsecs_t now = systemTime(); 203 const nsecs_t duration = now - mBootTime; 204 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 205 mBootFinished = true; 206 207 // wait patiently for the window manager death 208 const String16 name("window"); 209 sp<IBinder> window(defaultServiceManager()->getService(name)); 210 if (window != 0) { 211 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 212 } 213 214 // stop boot animation 215 // formerly we would just kill the process, but we now ask it to exit so it 216 // can choose where to stop the animation. 217 property_set("service.bootanim.exit", "1"); 218} 219 220void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 221 class MessageDestroyGLTexture : public MessageBase { 222 GLuint texture; 223 public: 224 MessageDestroyGLTexture(GLuint texture) 225 : texture(texture) { 226 } 227 virtual bool handler() { 228 glDeleteTextures(1, &texture); 229 return true; 230 } 231 }; 232 postMessageAsync(new MessageDestroyGLTexture(texture)); 233} 234 235status_t SurfaceFlinger::selectConfigForPixelFormat( 236 EGLDisplay dpy, 237 EGLint const* attrs, 238 PixelFormat format, 239 EGLConfig* outConfig) 240{ 241 EGLConfig config = NULL; 242 EGLint numConfigs = -1, n=0; 243 eglGetConfigs(dpy, NULL, 0, &numConfigs); 244 EGLConfig* const configs = new EGLConfig[numConfigs]; 245 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 246 for (int i=0 ; i<n ; i++) { 247 EGLint nativeVisualId = 0; 248 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 249 if (nativeVisualId>0 && format == nativeVisualId) { 250 *outConfig = configs[i]; 251 delete [] configs; 252 return NO_ERROR; 253 } 254 } 255 delete [] configs; 256 return NAME_NOT_FOUND; 257} 258 259EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 260 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 261 // it is to be used with WIFI displays 262 EGLConfig config; 263 EGLint dummy; 264 status_t err; 265 EGLint attribs[] = { 266 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 267 EGL_RECORDABLE_ANDROID, EGL_TRUE, 268 EGL_NONE 269 }; 270 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 271 if (err) { 272 // maybe we failed because of EGL_RECORDABLE_ANDROID 273 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 274 attribs[2] = EGL_NONE; 275 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 276 } 277 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 278 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 279 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 280 } 281 return config; 282} 283 284EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 285 // Also create our EGLContext 286 EGLint contextAttributes[] = { 287#ifdef EGL_IMG_context_priority 288#ifdef HAS_CONTEXT_PRIORITY 289#warning "using EGL_IMG_context_priority" 290 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 291#endif 292#endif 293 EGL_NONE, EGL_NONE 294 }; 295 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 296 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 297 return ctxt; 298} 299 300void SurfaceFlinger::initializeGL(EGLDisplay display, const sp<DisplayDevice>& hw) { 301 EGLBoolean result = DisplayDevice::makeCurrent(display, hw, mEGLContext); 302 if (!result) { 303 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 304 exit(0); 305 } 306 307 GLExtensions& extensions(GLExtensions::getInstance()); 308 extensions.initWithGLStrings( 309 glGetString(GL_VENDOR), 310 glGetString(GL_RENDERER), 311 glGetString(GL_VERSION), 312 glGetString(GL_EXTENSIONS), 313 eglQueryString(display, EGL_VENDOR), 314 eglQueryString(display, EGL_VERSION), 315 eglQueryString(display, EGL_EXTENSIONS)); 316 317 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 318 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 319 320 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 321 glPixelStorei(GL_PACK_ALIGNMENT, 4); 322 glEnableClientState(GL_VERTEX_ARRAY); 323 glShadeModel(GL_FLAT); 324 glDisable(GL_DITHER); 325 glDisable(GL_CULL_FACE); 326 327 struct pack565 { 328 inline uint16_t operator() (int r, int g, int b) const { 329 return (r<<11)|(g<<5)|b; 330 } 331 } pack565; 332 333 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 334 glGenTextures(1, &mProtectedTexName); 335 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 336 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 337 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 338 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 339 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 340 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 341 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 342 343 // print some debugging info 344 EGLint r,g,b,a; 345 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 346 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 347 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 348 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 349 ALOGI("EGL informations:"); 350 ALOGI("vendor : %s", extensions.getEglVendor()); 351 ALOGI("version : %s", extensions.getEglVersion()); 352 ALOGI("extensions: %s", extensions.getEglExtension()); 353 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 354 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 355 ALOGI("OpenGL ES informations:"); 356 ALOGI("vendor : %s", extensions.getVendor()); 357 ALOGI("renderer : %s", extensions.getRenderer()); 358 ALOGI("version : %s", extensions.getVersion()); 359 ALOGI("extensions: %s", extensions.getExtension()); 360 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 361 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 362} 363 364status_t SurfaceFlinger::readyToRun() 365{ 366 ALOGI( "SurfaceFlinger's main thread ready to run. " 367 "Initializing graphics H/W..."); 368 369 // initialize EGL 370 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 371 eglInitialize(mEGLDisplay, NULL, NULL); 372 373 // Initialize the main display 374 // create native window to main display 375 sp<FramebufferSurface> fbs = FramebufferSurface::create(); 376 if (fbs == NULL) { 377 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 378 exit(0); 379 } 380 381 sp<SurfaceTextureClient> stc(new SurfaceTextureClient( 382 static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue()))); 383 384 // initialize the config and context 385 int format; 386 ANativeWindow* const anw = stc.get(); 387 anw->query(anw, NATIVE_WINDOW_FORMAT, &format); 388 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 389 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 390 391 // initialize our main display hardware 392 393 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 394 mDefaultDisplays[i] = new BBinder(); 395 mCurrentState.displays.add(mDefaultDisplays[i], 396 DisplayDeviceState((DisplayDevice::DisplayType)i)); 397 } 398 sp<DisplayDevice> hw = new DisplayDevice(this, 399 DisplayDevice::DISPLAY_PRIMARY, 400 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 401 anw, fbs, mEGLConfig); 402 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 403 404 // initialize OpenGL ES 405 initializeGL(mEGLDisplay, hw); 406 407 // start the EventThread 408 mEventThread = new EventThread(this); 409 mEventQueue.setEventThread(mEventThread); 410 411 // initialize the H/W composer 412 mHwc = new HWComposer(this, 413 *static_cast<HWComposer::EventHandler *>(this), 414 fbs->getFbHal()); 415 416 // initialize our drawing state 417 mDrawingState = mCurrentState; 418 419 // We're now ready to accept clients... 420 mReadyToRunBarrier.open(); 421 422 // set initial conditions (e.g. unblank default device) 423 initializeDisplays(); 424 425 // start boot animation 426 startBootAnim(); 427 428 return NO_ERROR; 429} 430 431int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 432 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 433 type : mHwc->allocateDisplayId(); 434} 435 436void SurfaceFlinger::startBootAnim() { 437 // start boot animation 438 property_set("service.bootanim.exit", "0"); 439 property_set("ctl.start", "bootanim"); 440} 441 442uint32_t SurfaceFlinger::getMaxTextureSize() const { 443 return mMaxTextureSize; 444} 445 446uint32_t SurfaceFlinger::getMaxViewportDims() const { 447 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 448 mMaxViewportDims[0] : mMaxViewportDims[1]; 449} 450 451// ---------------------------------------------------------------------------- 452 453bool SurfaceFlinger::authenticateSurfaceTexture( 454 const sp<ISurfaceTexture>& surfaceTexture) const { 455 Mutex::Autolock _l(mStateLock); 456 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 457 458 // Check the visible layer list for the ISurface 459 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 460 size_t count = currentLayers.size(); 461 for (size_t i=0 ; i<count ; i++) { 462 const sp<LayerBase>& layer(currentLayers[i]); 463 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 464 if (lbc != NULL) { 465 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 466 if (lbcBinder == surfaceTextureBinder) { 467 return true; 468 } 469 } 470 } 471 472 // Check the layers in the purgatory. This check is here so that if a 473 // SurfaceTexture gets destroyed before all the clients are done using it, 474 // the error will not be reported as "surface XYZ is not authenticated", but 475 // will instead fail later on when the client tries to use the surface, 476 // which should be reported as "surface XYZ returned an -ENODEV". The 477 // purgatorized layers are no less authentic than the visible ones, so this 478 // should not cause any harm. 479 size_t purgatorySize = mLayerPurgatory.size(); 480 for (size_t i=0 ; i<purgatorySize ; i++) { 481 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 482 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 483 if (lbc != NULL) { 484 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 485 if (lbcBinder == surfaceTextureBinder) { 486 return true; 487 } 488 } 489 } 490 491 return false; 492} 493 494status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 495 // TODO: this is mostly here only for compatibility 496 // the display size is needed but the display metrics should come from elsewhere 497 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 498 // TODO: additional displays not yet supported 499 return BAD_INDEX; 500 } 501 502 const HWComposer& hwc(getHwComposer()); 503 float xdpi = hwc.getDpiX(); 504 float ydpi = hwc.getDpiY(); 505 506 // TODO: Not sure if display density should handled by SF any longer 507 class Density { 508 static int getDensityFromProperty(char const* propName) { 509 char property[PROPERTY_VALUE_MAX]; 510 int density = 0; 511 if (property_get(propName, property, NULL) > 0) { 512 density = atoi(property); 513 } 514 return density; 515 } 516 public: 517 static int getEmuDensity() { 518 return getDensityFromProperty("qemu.sf.lcd_density"); } 519 static int getBuildDensity() { 520 return getDensityFromProperty("ro.sf.lcd_density"); } 521 }; 522 // The density of the device is provided by a build property 523 float density = Density::getBuildDensity() / 160.0f; 524 if (density == 0) { 525 // the build doesn't provide a density -- this is wrong! 526 // use xdpi instead 527 ALOGE("ro.sf.lcd_density must be defined as a build property"); 528 density = xdpi / 160.0f; 529 } 530 if (Density::getEmuDensity()) { 531 // if "qemu.sf.lcd_density" is specified, it overrides everything 532 xdpi = ydpi = density = Density::getEmuDensity(); 533 density /= 160.0f; 534 } 535 536 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 537 info->w = hw->getWidth(); 538 info->h = hw->getHeight(); 539 info->xdpi = xdpi; 540 info->ydpi = ydpi; 541 info->fps = float(1e9 / hwc.getRefreshPeriod()); 542 info->density = density; 543 info->orientation = hw->getOrientation(); 544 // TODO: this needs to go away (currently needed only by webkit) 545 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 546 return NO_ERROR; 547} 548 549// ---------------------------------------------------------------------------- 550 551sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 552 return mEventThread->createEventConnection(); 553} 554 555void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 556 557 sp<IBinder> token; 558 { // scope for the lock 559 Mutex::Autolock _l(mStateLock); 560 token = mExtDisplayToken; 561 } 562 563 if (token == 0) { 564 token = createDisplay(); 565 } 566 567 { // scope for the lock 568 Mutex::Autolock _l(mStateLock); 569 if (surface == 0) { 570 // release our current display. we're guarantee to have 571 // a reference to it (token), while we hold the lock 572 mExtDisplayToken = 0; 573 } else { 574 mExtDisplayToken = token; 575 } 576 577 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 578 info.surface = surface; 579 setTransactionFlags(eDisplayTransactionNeeded); 580 } 581} 582 583// ---------------------------------------------------------------------------- 584 585void SurfaceFlinger::waitForEvent() { 586 mEventQueue.waitMessage(); 587} 588 589void SurfaceFlinger::signalTransaction() { 590 mEventQueue.invalidate(); 591} 592 593void SurfaceFlinger::signalLayerUpdate() { 594 mEventQueue.invalidate(); 595} 596 597void SurfaceFlinger::signalRefresh() { 598 mEventQueue.refresh(); 599} 600 601status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 602 nsecs_t reltime, uint32_t flags) { 603 return mEventQueue.postMessage(msg, reltime); 604} 605 606status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 607 nsecs_t reltime, uint32_t flags) { 608 status_t res = mEventQueue.postMessage(msg, reltime); 609 if (res == NO_ERROR) { 610 msg->wait(); 611 } 612 return res; 613} 614 615bool SurfaceFlinger::threadLoop() { 616 waitForEvent(); 617 return true; 618} 619 620void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 621 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 622 // we should only receive DisplayDevice::DisplayType from the vsync callback 623 const wp<IBinder>& token(mDefaultDisplays[type]); 624 mEventThread->onVSyncReceived(token, timestamp); 625 } 626} 627 628void SurfaceFlinger::eventControl(int event, int enabled) { 629 getHwComposer().eventControl(event, enabled); 630} 631 632void SurfaceFlinger::onMessageReceived(int32_t what) { 633 ATRACE_CALL(); 634 switch (what) { 635 case MessageQueue::INVALIDATE: 636 handleMessageTransaction(); 637 handleMessageInvalidate(); 638 signalRefresh(); 639 break; 640 case MessageQueue::REFRESH: 641 handleMessageRefresh(); 642 break; 643 } 644} 645 646void SurfaceFlinger::handleMessageTransaction() { 647 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 648 if (transactionFlags) { 649 handleTransaction(transactionFlags); 650 } 651} 652 653void SurfaceFlinger::handleMessageInvalidate() { 654 ATRACE_CALL(); 655 handlePageFlip(); 656} 657 658void SurfaceFlinger::handleMessageRefresh() { 659 ATRACE_CALL(); 660 preComposition(); 661 rebuildLayerStacks(); 662 setUpHWComposer(); 663 doDebugFlashRegions(); 664 doComposition(); 665 postComposition(); 666} 667 668void SurfaceFlinger::doDebugFlashRegions() 669{ 670 // is debugging enabled 671 if (CC_LIKELY(!mDebugRegion)) 672 return; 673 674 const bool repaintEverything = mRepaintEverything; 675 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 676 const sp<DisplayDevice>& hw(mDisplays[dpy]); 677 if (hw->canDraw()) { 678 // transform the dirty region into this screen's coordinate space 679 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 680 if (!dirtyRegion.isEmpty()) { 681 // redraw the whole screen 682 doComposeSurfaces(hw, Region(hw->bounds())); 683 684 // and draw the dirty region 685 glDisable(GL_TEXTURE_EXTERNAL_OES); 686 glDisable(GL_TEXTURE_2D); 687 glDisable(GL_BLEND); 688 glColor4f(1, 0, 1, 1); 689 const int32_t height = hw->getHeight(); 690 Region::const_iterator it = dirtyRegion.begin(); 691 Region::const_iterator const end = dirtyRegion.end(); 692 while (it != end) { 693 const Rect& r = *it++; 694 GLfloat vertices[][2] = { 695 { r.left, height - r.top }, 696 { r.left, height - r.bottom }, 697 { r.right, height - r.bottom }, 698 { r.right, height - r.top } 699 }; 700 glVertexPointer(2, GL_FLOAT, 0, vertices); 701 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 702 } 703 hw->compositionComplete(); 704 // FIXME 705 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { 706 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 707 } 708 } 709 } 710 } 711 712 postFramebuffer(); 713 714 if (mDebugRegion > 1) { 715 usleep(mDebugRegion * 1000); 716 } 717} 718 719void SurfaceFlinger::preComposition() 720{ 721 bool needExtraInvalidate = false; 722 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 723 const size_t count = currentLayers.size(); 724 for (size_t i=0 ; i<count ; i++) { 725 if (currentLayers[i]->onPreComposition()) { 726 needExtraInvalidate = true; 727 } 728 } 729 if (needExtraInvalidate) { 730 signalLayerUpdate(); 731 } 732} 733 734void SurfaceFlinger::postComposition() 735{ 736 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 737 const size_t count = currentLayers.size(); 738 for (size_t i=0 ; i<count ; i++) { 739 currentLayers[i]->onPostComposition(); 740 } 741} 742 743void SurfaceFlinger::rebuildLayerStacks() { 744 // rebuild the visible layer list per screen 745 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 746 ATRACE_CALL(); 747 mVisibleRegionsDirty = false; 748 invalidateHwcGeometry(); 749 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 750 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 751 const sp<DisplayDevice>& hw(mDisplays[dpy]); 752 const Transform& tr(hw->getTransform()); 753 const Rect bounds(hw->getBounds()); 754 755 Region opaqueRegion; 756 Region dirtyRegion; 757 computeVisibleRegions(currentLayers, 758 hw->getLayerStack(), dirtyRegion, opaqueRegion); 759 760 Vector< sp<LayerBase> > layersSortedByZ; 761 const size_t count = currentLayers.size(); 762 for (size_t i=0 ; i<count ; i++) { 763 const sp<LayerBase>& layer(currentLayers[i]); 764 const Layer::State& s(layer->drawingState()); 765 if (s.layerStack == hw->getLayerStack()) { 766 Region visibleRegion(tr.transform(layer->visibleRegion)); 767 visibleRegion.andSelf(bounds); 768 if (!visibleRegion.isEmpty()) { 769 layersSortedByZ.add(layer); 770 } 771 } 772 } 773 hw->setVisibleLayersSortedByZ(layersSortedByZ); 774 hw->undefinedRegion.set(bounds); 775 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 776 hw->dirtyRegion.orSelf(dirtyRegion); 777 } 778 } 779} 780 781void SurfaceFlinger::setUpHWComposer() { 782 HWComposer& hwc(getHwComposer()); 783 if (hwc.initCheck() == NO_ERROR) { 784 // build the h/w work list 785 const bool workListsDirty = mHwWorkListDirty; 786 mHwWorkListDirty = false; 787 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 788 sp<const DisplayDevice> hw(mDisplays[dpy]); 789 const int32_t id = hw->getHwcDisplayId(); 790 if (id >= 0) { 791 const Vector< sp<LayerBase> >& currentLayers( 792 hw->getVisibleLayersSortedByZ()); 793 const size_t count = currentLayers.size(); 794 if (hwc.createWorkList(id, count) >= 0) { 795 HWComposer::LayerListIterator cur = hwc.begin(id); 796 const HWComposer::LayerListIterator end = hwc.end(id); 797 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 798 const sp<LayerBase>& layer(currentLayers[i]); 799 800 if (CC_UNLIKELY(workListsDirty)) { 801 layer->setGeometry(hw, *cur); 802 if (mDebugDisableHWC || mDebugRegion) { 803 cur->setSkip(true); 804 } 805 } 806 807 /* 808 * update the per-frame h/w composer data for each layer 809 * and build the transparent region of the FB 810 */ 811 layer->setPerFrameData(hw, *cur); 812 } 813 } 814 } 815 } 816 status_t err = hwc.prepare(); 817 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 818 } 819} 820 821void SurfaceFlinger::doComposition() { 822 ATRACE_CALL(); 823 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 824 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 825 const sp<DisplayDevice>& hw(mDisplays[dpy]); 826 if (hw->canDraw()) { 827 // transform the dirty region into this screen's coordinate space 828 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 829 if (!dirtyRegion.isEmpty()) { 830 // repaint the framebuffer (if needed) 831 doDisplayComposition(hw, dirtyRegion); 832 } 833 hw->dirtyRegion.clear(); 834 hw->flip(hw->swapRegion); 835 hw->swapRegion.clear(); 836 } 837 // inform the h/w that we're done compositing 838 hw->compositionComplete(); 839 } 840 postFramebuffer(); 841} 842 843void SurfaceFlinger::postFramebuffer() 844{ 845 ATRACE_CALL(); 846 847 const nsecs_t now = systemTime(); 848 mDebugInSwapBuffers = now; 849 850 HWComposer& hwc(getHwComposer()); 851 if (hwc.initCheck() == NO_ERROR) { 852 // FIXME: EGL spec says: 853 // "surface must be bound to the calling thread's current context, 854 // for the current rendering API." 855 DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); 856 hwc.commit(); 857 } 858 859 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 860 sp<const DisplayDevice> hw(mDisplays[dpy]); 861 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 862 const size_t count = currentLayers.size(); 863 int32_t id = hw->getHwcDisplayId(); 864 if (id >=0 && hwc.initCheck() == NO_ERROR) { 865 HWComposer::LayerListIterator cur = hwc.begin(id); 866 const HWComposer::LayerListIterator end = hwc.end(id); 867 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 868 currentLayers[i]->onLayerDisplayed(hw, &*cur); 869 } 870 } else { 871 for (size_t i = 0; i < count; i++) { 872 currentLayers[i]->onLayerDisplayed(hw, NULL); 873 } 874 } 875 } 876 877 mLastSwapBufferTime = systemTime() - now; 878 mDebugInSwapBuffers = 0; 879} 880 881void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 882{ 883 ATRACE_CALL(); 884 885 Mutex::Autolock _l(mStateLock); 886 const nsecs_t now = systemTime(); 887 mDebugInTransaction = now; 888 889 // Here we're guaranteed that some transaction flags are set 890 // so we can call handleTransactionLocked() unconditionally. 891 // We call getTransactionFlags(), which will also clear the flags, 892 // with mStateLock held to guarantee that mCurrentState won't change 893 // until the transaction is committed. 894 895 transactionFlags = getTransactionFlags(eTransactionMask); 896 handleTransactionLocked(transactionFlags); 897 898 mLastTransactionTime = systemTime() - now; 899 mDebugInTransaction = 0; 900 invalidateHwcGeometry(); 901 // here the transaction has been committed 902} 903 904void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 905{ 906 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 907 const size_t count = currentLayers.size(); 908 909 /* 910 * Traversal of the children 911 * (perform the transaction for each of them if needed) 912 */ 913 914 if (transactionFlags & eTraversalNeeded) { 915 for (size_t i=0 ; i<count ; i++) { 916 const sp<LayerBase>& layer = currentLayers[i]; 917 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 918 if (!trFlags) continue; 919 920 const uint32_t flags = layer->doTransaction(0); 921 if (flags & Layer::eVisibleRegion) 922 mVisibleRegionsDirty = true; 923 } 924 } 925 926 /* 927 * Perform display own transactions if needed 928 */ 929 930 if (transactionFlags & eDisplayTransactionNeeded) { 931 // here we take advantage of Vector's copy-on-write semantics to 932 // improve performance by skipping the transaction entirely when 933 // know that the lists are identical 934 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 935 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 936 if (!curr.isIdenticalTo(draw)) { 937 mVisibleRegionsDirty = true; 938 const size_t cc = curr.size(); 939 size_t dc = draw.size(); 940 941 // find the displays that were removed 942 // (ie: in drawing state but not in current state) 943 // also handle displays that changed 944 // (ie: displays that are in both lists) 945 for (size_t i=0 ; i<dc ; i++) { 946 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 947 if (j < 0) { 948 // in drawing state but not in current state 949 if (!draw[i].isMainDisplay()) { 950 mDisplays.removeItem(draw.keyAt(i)); 951 } else { 952 ALOGW("trying to remove the main display"); 953 } 954 } else { 955 // this display is in both lists. see if something changed. 956 const DisplayDeviceState& state(curr[j]); 957 const wp<IBinder>& display(curr.keyAt(j)); 958 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 959 // changing the surface is like destroying and 960 // recreating the DisplayDevice, so we just remove it 961 // from the drawing state, so that it get re-added 962 // below. 963 mDisplays.removeItem(display); 964 mDrawingState.displays.removeItemsAt(i); 965 dc--; i--; 966 // at this point we must loop to the next item 967 continue; 968 } 969 970 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 971 if (disp != NULL) { 972 if (state.layerStack != draw[i].layerStack) { 973 disp->setLayerStack(state.layerStack); 974 } 975 if (state.orientation != draw[i].orientation) { 976 disp->setOrientation(state.orientation); 977 } 978 if (state.viewport != draw[i].viewport) { 979 disp->setViewport(state.viewport); 980 } 981 if (state.frame != draw[i].frame) { 982 disp->setFrame(state.frame); 983 } 984 } 985 } 986 } 987 988 // find displays that were added 989 // (ie: in current state but not in drawing state) 990 for (size_t i=0 ; i<cc ; i++) { 991 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 992 const DisplayDeviceState& state(curr[i]); 993 if (state.surface != NULL) { 994 sp<SurfaceTextureClient> stc( 995 new SurfaceTextureClient(state.surface)); 996 const wp<IBinder>& display(curr.keyAt(i)); 997 sp<DisplayDevice> disp = new DisplayDevice(this, 998 state.type, display, stc, 0, mEGLConfig); 999 disp->setLayerStack(state.layerStack); 1000 disp->setOrientation(state.orientation); 1001 disp->setViewport(state.viewport); 1002 disp->setFrame(state.frame); 1003 mDisplays.add(display, disp); 1004 } 1005 } 1006 } 1007 } 1008 } 1009 1010 /* 1011 * Perform our own transaction if needed 1012 */ 1013 1014 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1015 if (currentLayers.size() > previousLayers.size()) { 1016 // layers have been added 1017 mVisibleRegionsDirty = true; 1018 } 1019 1020 // some layers might have been removed, so 1021 // we need to update the regions they're exposing. 1022 if (mLayersRemoved) { 1023 mLayersRemoved = false; 1024 mVisibleRegionsDirty = true; 1025 const size_t count = previousLayers.size(); 1026 for (size_t i=0 ; i<count ; i++) { 1027 const sp<LayerBase>& layer(previousLayers[i]); 1028 if (currentLayers.indexOf(layer) < 0) { 1029 // this layer is not visible anymore 1030 // TODO: we could traverse the tree from front to back and 1031 // compute the actual visible region 1032 // TODO: we could cache the transformed region 1033 Layer::State front(layer->drawingState()); 1034 Region visibleReg = front.transform.transform( 1035 Region(Rect(front.active.w, front.active.h))); 1036 invalidateLayerStack(front.layerStack, visibleReg); 1037 } 1038 } 1039 } 1040 1041 commitTransaction(); 1042} 1043 1044void SurfaceFlinger::commitTransaction() 1045{ 1046 if (!mLayersPendingRemoval.isEmpty()) { 1047 // Notify removed layers now that they can't be drawn from 1048 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1049 mLayersPendingRemoval[i]->onRemoved(); 1050 } 1051 mLayersPendingRemoval.clear(); 1052 } 1053 1054 mDrawingState = mCurrentState; 1055 mTransationPending = false; 1056 mTransactionCV.broadcast(); 1057} 1058 1059void SurfaceFlinger::computeVisibleRegions( 1060 const LayerVector& currentLayers, uint32_t layerStack, 1061 Region& outDirtyRegion, Region& outOpaqueRegion) 1062{ 1063 ATRACE_CALL(); 1064 1065 Region aboveOpaqueLayers; 1066 Region aboveCoveredLayers; 1067 Region dirty; 1068 1069 outDirtyRegion.clear(); 1070 1071 size_t i = currentLayers.size(); 1072 while (i--) { 1073 const sp<LayerBase>& layer = currentLayers[i]; 1074 1075 // start with the whole surface at its current location 1076 const Layer::State& s(layer->drawingState()); 1077 1078 // only consider the layers on the given later stack 1079 if (s.layerStack != layerStack) 1080 continue; 1081 1082 /* 1083 * opaqueRegion: area of a surface that is fully opaque. 1084 */ 1085 Region opaqueRegion; 1086 1087 /* 1088 * visibleRegion: area of a surface that is visible on screen 1089 * and not fully transparent. This is essentially the layer's 1090 * footprint minus the opaque regions above it. 1091 * Areas covered by a translucent surface are considered visible. 1092 */ 1093 Region visibleRegion; 1094 1095 /* 1096 * coveredRegion: area of a surface that is covered by all 1097 * visible regions above it (which includes the translucent areas). 1098 */ 1099 Region coveredRegion; 1100 1101 1102 // handle hidden surfaces by setting the visible region to empty 1103 if (CC_LIKELY(!(s.flags & layer_state_t::eLayerHidden) && s.alpha)) { 1104 const bool translucent = !layer->isOpaque(); 1105 Rect bounds(layer->computeBounds()); 1106 visibleRegion.set(bounds); 1107 if (!visibleRegion.isEmpty()) { 1108 // Remove the transparent area from the visible region 1109 if (translucent) { 1110 Region transparentRegionScreen; 1111 const Transform tr(s.transform); 1112 if (tr.transformed()) { 1113 if (tr.preserveRects()) { 1114 // transform the transparent region 1115 transparentRegionScreen = tr.transform(s.transparentRegion); 1116 } else { 1117 // transformation too complex, can't do the 1118 // transparent region optimization. 1119 transparentRegionScreen.clear(); 1120 } 1121 } else { 1122 transparentRegionScreen = s.transparentRegion; 1123 } 1124 visibleRegion.subtractSelf(transparentRegionScreen); 1125 } 1126 1127 // compute the opaque region 1128 const int32_t layerOrientation = s.transform.getOrientation(); 1129 if (s.alpha==255 && !translucent && 1130 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1131 // the opaque region is the layer's footprint 1132 opaqueRegion = visibleRegion; 1133 } 1134 } 1135 } 1136 1137 // Clip the covered region to the visible region 1138 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1139 1140 // Update aboveCoveredLayers for next (lower) layer 1141 aboveCoveredLayers.orSelf(visibleRegion); 1142 1143 // subtract the opaque region covered by the layers above us 1144 visibleRegion.subtractSelf(aboveOpaqueLayers); 1145 1146 // compute this layer's dirty region 1147 if (layer->contentDirty) { 1148 // we need to invalidate the whole region 1149 dirty = visibleRegion; 1150 // as well, as the old visible region 1151 dirty.orSelf(layer->visibleRegion); 1152 layer->contentDirty = false; 1153 } else { 1154 /* compute the exposed region: 1155 * the exposed region consists of two components: 1156 * 1) what's VISIBLE now and was COVERED before 1157 * 2) what's EXPOSED now less what was EXPOSED before 1158 * 1159 * note that (1) is conservative, we start with the whole 1160 * visible region but only keep what used to be covered by 1161 * something -- which mean it may have been exposed. 1162 * 1163 * (2) handles areas that were not covered by anything but got 1164 * exposed because of a resize. 1165 */ 1166 const Region newExposed = visibleRegion - coveredRegion; 1167 const Region oldVisibleRegion = layer->visibleRegion; 1168 const Region oldCoveredRegion = layer->coveredRegion; 1169 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1170 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1171 } 1172 dirty.subtractSelf(aboveOpaqueLayers); 1173 1174 // accumulate to the screen dirty region 1175 outDirtyRegion.orSelf(dirty); 1176 1177 // Update aboveOpaqueLayers for next (lower) layer 1178 aboveOpaqueLayers.orSelf(opaqueRegion); 1179 1180 // Store the visible region is screen space 1181 layer->setVisibleRegion(visibleRegion); 1182 layer->setCoveredRegion(coveredRegion); 1183 } 1184 1185 outOpaqueRegion = aboveOpaqueLayers; 1186} 1187 1188void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1189 const Region& dirty) { 1190 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1191 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1192 if (hw->getLayerStack() == layerStack) { 1193 hw->dirtyRegion.orSelf(dirty); 1194 } 1195 } 1196} 1197 1198void SurfaceFlinger::handlePageFlip() 1199{ 1200 Region dirtyRegion; 1201 1202 bool visibleRegions = false; 1203 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1204 const size_t count = currentLayers.size(); 1205 for (size_t i=0 ; i<count ; i++) { 1206 const sp<LayerBase>& layer(currentLayers[i]); 1207 const Region dirty(layer->latchBuffer(visibleRegions)); 1208 Layer::State s(layer->drawingState()); 1209 invalidateLayerStack(s.layerStack, dirty); 1210 } 1211 1212 mVisibleRegionsDirty |= visibleRegions; 1213} 1214 1215void SurfaceFlinger::invalidateHwcGeometry() 1216{ 1217 mHwWorkListDirty = true; 1218} 1219 1220 1221void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1222 const Region& inDirtyRegion) 1223{ 1224 Region dirtyRegion(inDirtyRegion); 1225 1226 // compute the invalid region 1227 hw->swapRegion.orSelf(dirtyRegion); 1228 1229 uint32_t flags = hw->getFlags(); 1230 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1231 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1232 // takes a rectangle, we must make sure to update that whole 1233 // rectangle in that case 1234 dirtyRegion.set(hw->swapRegion.bounds()); 1235 } else { 1236 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1237 // We need to redraw the rectangle that will be updated 1238 // (pushed to the framebuffer). 1239 // This is needed because PARTIAL_UPDATES only takes one 1240 // rectangle instead of a region (see DisplayDevice::flip()) 1241 dirtyRegion.set(hw->swapRegion.bounds()); 1242 } else { 1243 // we need to redraw everything (the whole screen) 1244 dirtyRegion.set(hw->bounds()); 1245 hw->swapRegion = dirtyRegion; 1246 } 1247 } 1248 1249 doComposeSurfaces(hw, dirtyRegion); 1250 1251 // FIXME: we need to call eglSwapBuffers() on displays that have 1252 // GL composition and only on those. 1253 // however, currently hwc.commit() already does that for the main 1254 // display (if there is a hwc) and never for the other ones 1255 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL || 1256 getHwComposer().initCheck() != NO_ERROR) { 1257 // FIXME: EGL spec says: 1258 // "surface must be bound to the calling thread's current context, 1259 // for the current rendering API." 1260 eglSwapBuffers(mEGLDisplay, hw->getEGLSurface()); 1261 } 1262 1263 // update the swap region and clear the dirty region 1264 hw->swapRegion.orSelf(dirtyRegion); 1265} 1266 1267void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1268{ 1269 const int32_t id = hw->getHwcDisplayId(); 1270 HWComposer& hwc(getHwComposer()); 1271 HWComposer::LayerListIterator cur = hwc.begin(id); 1272 const HWComposer::LayerListIterator end = hwc.end(id); 1273 1274 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1275 if (hasGlesComposition) { 1276 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1277 1278 // set the frame buffer 1279 glMatrixMode(GL_MODELVIEW); 1280 glLoadIdentity(); 1281 1282 // Never touch the framebuffer if we don't have any framebuffer layers 1283 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1284 if (hasHwcComposition) { 1285 // when using overlays, we assume a fully transparent framebuffer 1286 // NOTE: we could reduce how much we need to clear, for instance 1287 // remove where there are opaque FB layers. however, on some 1288 // GPUs doing a "clean slate" glClear might be more efficient. 1289 // We'll revisit later if needed. 1290 glClearColor(0, 0, 0, 0); 1291 glClear(GL_COLOR_BUFFER_BIT); 1292 } else { 1293 const Region region(hw->undefinedRegion.intersect(dirty)); 1294 // screen is already cleared here 1295 if (!region.isEmpty()) { 1296 // can happen with SurfaceView 1297 drawWormhole(hw, region); 1298 } 1299 } 1300 } 1301 1302 /* 1303 * and then, render the layers targeted at the framebuffer 1304 */ 1305 1306 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1307 const size_t count = layers.size(); 1308 const Transform& tr = hw->getTransform(); 1309 if (cur != end) { 1310 // we're using h/w composer 1311 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1312 const sp<LayerBase>& layer(layers[i]); 1313 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1314 if (!clip.isEmpty()) { 1315 switch (cur->getCompositionType()) { 1316 case HWC_OVERLAY: { 1317 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1318 && i 1319 && layer->isOpaque() 1320 && hasGlesComposition) { 1321 // never clear the very first layer since we're 1322 // guaranteed the FB is already cleared 1323 layer->clearWithOpenGL(hw, clip); 1324 } 1325 break; 1326 } 1327 case HWC_FRAMEBUFFER: { 1328 layer->draw(hw, clip); 1329 break; 1330 } 1331 } 1332 } 1333 layer->setAcquireFence(hw, *cur); 1334 } 1335 } else { 1336 // we're not using h/w composer 1337 for (size_t i=0 ; i<count ; ++i) { 1338 const sp<LayerBase>& layer(layers[i]); 1339 const Region clip(dirty.intersect( 1340 tr.transform(layer->visibleRegion))); 1341 if (!clip.isEmpty()) { 1342 layer->draw(hw, clip); 1343 } 1344 } 1345 } 1346} 1347 1348void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1349 const Region& region) const 1350{ 1351 glDisable(GL_TEXTURE_EXTERNAL_OES); 1352 glDisable(GL_TEXTURE_2D); 1353 glDisable(GL_BLEND); 1354 glColor4f(0,0,0,0); 1355 1356 const int32_t height = hw->getHeight(); 1357 Region::const_iterator it = region.begin(); 1358 Region::const_iterator const end = region.end(); 1359 while (it != end) { 1360 const Rect& r = *it++; 1361 GLfloat vertices[][2] = { 1362 { r.left, height - r.top }, 1363 { r.left, height - r.bottom }, 1364 { r.right, height - r.bottom }, 1365 { r.right, height - r.top } 1366 }; 1367 glVertexPointer(2, GL_FLOAT, 0, vertices); 1368 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1369 } 1370} 1371 1372ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1373 const sp<LayerBaseClient>& lbc) 1374{ 1375 // attach this layer to the client 1376 size_t name = client->attachLayer(lbc); 1377 1378 // add this layer to the current state list 1379 Mutex::Autolock _l(mStateLock); 1380 mCurrentState.layersSortedByZ.add(lbc); 1381 1382 return ssize_t(name); 1383} 1384 1385status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1386{ 1387 Mutex::Autolock _l(mStateLock); 1388 status_t err = purgatorizeLayer_l(layer); 1389 if (err == NO_ERROR) 1390 setTransactionFlags(eTransactionNeeded); 1391 return err; 1392} 1393 1394status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1395{ 1396 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1397 if (index >= 0) { 1398 mLayersRemoved = true; 1399 return NO_ERROR; 1400 } 1401 return status_t(index); 1402} 1403 1404status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1405{ 1406 // First add the layer to the purgatory list, which makes sure it won't 1407 // go away, then remove it from the main list (through a transaction). 1408 ssize_t err = removeLayer_l(layerBase); 1409 if (err >= 0) { 1410 mLayerPurgatory.add(layerBase); 1411 } 1412 1413 mLayersPendingRemoval.push(layerBase); 1414 1415 // it's possible that we don't find a layer, because it might 1416 // have been destroyed already -- this is not technically an error 1417 // from the user because there is a race between Client::destroySurface(), 1418 // ~Client() and ~ISurface(). 1419 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1420} 1421 1422uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1423{ 1424 return android_atomic_release_load(&mTransactionFlags); 1425} 1426 1427uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1428{ 1429 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1430} 1431 1432uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1433{ 1434 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1435 if ((old & flags)==0) { // wake the server up 1436 signalTransaction(); 1437 } 1438 return old; 1439} 1440 1441void SurfaceFlinger::setTransactionState( 1442 const Vector<ComposerState>& state, 1443 const Vector<DisplayState>& displays, 1444 uint32_t flags) 1445{ 1446 Mutex::Autolock _l(mStateLock); 1447 uint32_t transactionFlags = 0; 1448 1449 size_t count = displays.size(); 1450 for (size_t i=0 ; i<count ; i++) { 1451 const DisplayState& s(displays[i]); 1452 transactionFlags |= setDisplayStateLocked(s); 1453 } 1454 1455 count = state.size(); 1456 for (size_t i=0 ; i<count ; i++) { 1457 const ComposerState& s(state[i]); 1458 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1459 transactionFlags |= setClientStateLocked(client, s.state); 1460 } 1461 1462 if (transactionFlags) { 1463 // this triggers the transaction 1464 setTransactionFlags(transactionFlags); 1465 1466 // if this is a synchronous transaction, wait for it to take effect 1467 // before returning. 1468 if (flags & eSynchronous) { 1469 mTransationPending = true; 1470 } 1471 while (mTransationPending) { 1472 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1473 if (CC_UNLIKELY(err != NO_ERROR)) { 1474 // just in case something goes wrong in SF, return to the 1475 // called after a few seconds. 1476 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1477 mTransationPending = false; 1478 break; 1479 } 1480 } 1481 } 1482} 1483 1484uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1485{ 1486 uint32_t flags = 0; 1487 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1488 if (disp.isValid()) { 1489 const uint32_t what = s.what; 1490 if (what & DisplayState::eSurfaceChanged) { 1491 if (disp.surface->asBinder() != s.surface->asBinder()) { 1492 disp.surface = s.surface; 1493 flags |= eDisplayTransactionNeeded; 1494 } 1495 } 1496 if (what & DisplayState::eLayerStackChanged) { 1497 if (disp.layerStack != s.layerStack) { 1498 disp.layerStack = s.layerStack; 1499 flags |= eDisplayTransactionNeeded; 1500 } 1501 } 1502 if (what & DisplayState::eOrientationChanged) { 1503 if (disp.orientation != s.orientation) { 1504 disp.orientation = s.orientation; 1505 flags |= eDisplayTransactionNeeded; 1506 } 1507 } 1508 if (what & DisplayState::eFrameChanged) { 1509 if (disp.frame != s.frame) { 1510 disp.frame = s.frame; 1511 flags |= eDisplayTransactionNeeded; 1512 } 1513 } 1514 if (what & DisplayState::eViewportChanged) { 1515 if (disp.viewport != s.viewport) { 1516 disp.viewport = s.viewport; 1517 flags |= eDisplayTransactionNeeded; 1518 } 1519 } 1520 } 1521 return flags; 1522} 1523 1524uint32_t SurfaceFlinger::setClientStateLocked( 1525 const sp<Client>& client, 1526 const layer_state_t& s) 1527{ 1528 uint32_t flags = 0; 1529 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1530 if (layer != 0) { 1531 const uint32_t what = s.what; 1532 if (what & layer_state_t::ePositionChanged) { 1533 if (layer->setPosition(s.x, s.y)) 1534 flags |= eTraversalNeeded; 1535 } 1536 if (what & layer_state_t::eLayerChanged) { 1537 // NOTE: index needs to be calculated before we update the state 1538 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1539 if (layer->setLayer(s.z)) { 1540 mCurrentState.layersSortedByZ.removeAt(idx); 1541 mCurrentState.layersSortedByZ.add(layer); 1542 // we need traversal (state changed) 1543 // AND transaction (list changed) 1544 flags |= eTransactionNeeded|eTraversalNeeded; 1545 } 1546 } 1547 if (what & layer_state_t::eSizeChanged) { 1548 if (layer->setSize(s.w, s.h)) { 1549 flags |= eTraversalNeeded; 1550 } 1551 } 1552 if (what & layer_state_t::eAlphaChanged) { 1553 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1554 flags |= eTraversalNeeded; 1555 } 1556 if (what & layer_state_t::eMatrixChanged) { 1557 if (layer->setMatrix(s.matrix)) 1558 flags |= eTraversalNeeded; 1559 } 1560 if (what & layer_state_t::eTransparentRegionChanged) { 1561 if (layer->setTransparentRegionHint(s.transparentRegion)) 1562 flags |= eTraversalNeeded; 1563 } 1564 if (what & layer_state_t::eVisibilityChanged) { 1565 if (layer->setFlags(s.flags, s.mask)) 1566 flags |= eTraversalNeeded; 1567 } 1568 if (what & layer_state_t::eCropChanged) { 1569 if (layer->setCrop(s.crop)) 1570 flags |= eTraversalNeeded; 1571 } 1572 if (what & layer_state_t::eLayerStackChanged) { 1573 // NOTE: index needs to be calculated before we update the state 1574 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1575 if (layer->setLayerStack(s.layerStack)) { 1576 mCurrentState.layersSortedByZ.removeAt(idx); 1577 mCurrentState.layersSortedByZ.add(layer); 1578 // we need traversal (state changed) 1579 // AND transaction (list changed) 1580 flags |= eTransactionNeeded|eTraversalNeeded; 1581 } 1582 } 1583 } 1584 return flags; 1585} 1586 1587sp<ISurface> SurfaceFlinger::createLayer( 1588 ISurfaceComposerClient::surface_data_t* params, 1589 const String8& name, 1590 const sp<Client>& client, 1591 uint32_t w, uint32_t h, PixelFormat format, 1592 uint32_t flags) 1593{ 1594 sp<LayerBaseClient> layer; 1595 sp<ISurface> surfaceHandle; 1596 1597 if (int32_t(w|h) < 0) { 1598 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1599 int(w), int(h)); 1600 return surfaceHandle; 1601 } 1602 1603 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1604 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1605 case ISurfaceComposerClient::eFXSurfaceNormal: 1606 layer = createNormalLayer(client, w, h, flags, format); 1607 break; 1608 case ISurfaceComposerClient::eFXSurfaceBlur: 1609 case ISurfaceComposerClient::eFXSurfaceDim: 1610 layer = createDimLayer(client, w, h, flags); 1611 break; 1612 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1613 layer = createScreenshotLayer(client, w, h, flags); 1614 break; 1615 } 1616 1617 if (layer != 0) { 1618 layer->initStates(w, h, flags); 1619 layer->setName(name); 1620 ssize_t token = addClientLayer(client, layer); 1621 surfaceHandle = layer->getSurface(); 1622 if (surfaceHandle != 0) { 1623 params->token = token; 1624 params->identity = layer->getIdentity(); 1625 } 1626 setTransactionFlags(eTransactionNeeded); 1627 } 1628 1629 return surfaceHandle; 1630} 1631 1632sp<Layer> SurfaceFlinger::createNormalLayer( 1633 const sp<Client>& client, 1634 uint32_t w, uint32_t h, uint32_t flags, 1635 PixelFormat& format) 1636{ 1637 // initialize the surfaces 1638 switch (format) { 1639 case PIXEL_FORMAT_TRANSPARENT: 1640 case PIXEL_FORMAT_TRANSLUCENT: 1641 format = PIXEL_FORMAT_RGBA_8888; 1642 break; 1643 case PIXEL_FORMAT_OPAQUE: 1644#ifdef NO_RGBX_8888 1645 format = PIXEL_FORMAT_RGB_565; 1646#else 1647 format = PIXEL_FORMAT_RGBX_8888; 1648#endif 1649 break; 1650 } 1651 1652#ifdef NO_RGBX_8888 1653 if (format == PIXEL_FORMAT_RGBX_8888) 1654 format = PIXEL_FORMAT_RGBA_8888; 1655#endif 1656 1657 sp<Layer> layer = new Layer(this, client); 1658 status_t err = layer->setBuffers(w, h, format, flags); 1659 if (CC_LIKELY(err != NO_ERROR)) { 1660 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1661 layer.clear(); 1662 } 1663 return layer; 1664} 1665 1666sp<LayerDim> SurfaceFlinger::createDimLayer( 1667 const sp<Client>& client, 1668 uint32_t w, uint32_t h, uint32_t flags) 1669{ 1670 sp<LayerDim> layer = new LayerDim(this, client); 1671 return layer; 1672} 1673 1674sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1675 const sp<Client>& client, 1676 uint32_t w, uint32_t h, uint32_t flags) 1677{ 1678 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1679 return layer; 1680} 1681 1682status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1683{ 1684 /* 1685 * called by the window manager, when a surface should be marked for 1686 * destruction. 1687 * 1688 * The surface is removed from the current and drawing lists, but placed 1689 * in the purgatory queue, so it's not destroyed right-away (we need 1690 * to wait for all client's references to go away first). 1691 */ 1692 1693 status_t err = NAME_NOT_FOUND; 1694 Mutex::Autolock _l(mStateLock); 1695 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1696 1697 if (layer != 0) { 1698 err = purgatorizeLayer_l(layer); 1699 if (err == NO_ERROR) { 1700 setTransactionFlags(eTransactionNeeded); 1701 } 1702 } 1703 return err; 1704} 1705 1706status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1707{ 1708 // called by ~ISurface() when all references are gone 1709 status_t err = NO_ERROR; 1710 sp<LayerBaseClient> l(layer.promote()); 1711 if (l != NULL) { 1712 Mutex::Autolock _l(mStateLock); 1713 err = removeLayer_l(l); 1714 if (err == NAME_NOT_FOUND) { 1715 // The surface wasn't in the current list, which means it was 1716 // removed already, which means it is in the purgatory, 1717 // and need to be removed from there. 1718 ssize_t idx = mLayerPurgatory.remove(l); 1719 ALOGE_IF(idx < 0, 1720 "layer=%p is not in the purgatory list", l.get()); 1721 } 1722 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1723 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1724 } 1725 return err; 1726} 1727 1728// --------------------------------------------------------------------------- 1729 1730void SurfaceFlinger::onInitializeDisplays() { 1731 // reset screen orientation 1732 Vector<ComposerState> state; 1733 Vector<DisplayState> displays; 1734 DisplayState d; 1735 d.what = DisplayState::eOrientationChanged; 1736 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1737 d.orientation = DisplayState::eOrientationDefault; 1738 displays.add(d); 1739 setTransactionState(state, displays, 0); 1740 1741 // XXX: this should init default device to "unblank" and all other devices to "blank" 1742 onScreenAcquired(); 1743} 1744 1745void SurfaceFlinger::initializeDisplays() { 1746 class MessageScreenInitialized : public MessageBase { 1747 SurfaceFlinger* flinger; 1748 public: 1749 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1750 virtual bool handler() { 1751 flinger->onInitializeDisplays(); 1752 return true; 1753 } 1754 }; 1755 sp<MessageBase> msg = new MessageScreenInitialized(this); 1756 postMessageAsync(msg); // we may be called from main thread, use async message 1757} 1758 1759 1760void SurfaceFlinger::onScreenAcquired() { 1761 ALOGD("Screen about to return, flinger = %p", this); 1762 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1763 getHwComposer().acquire(); 1764 hw->acquireScreen(); 1765 mEventThread->onScreenAcquired(); 1766 mVisibleRegionsDirty = true; 1767 repaintEverything(); 1768} 1769 1770void SurfaceFlinger::onScreenReleased() { 1771 ALOGD("About to give-up screen, flinger = %p", this); 1772 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1773 if (hw->isScreenAcquired()) { 1774 mEventThread->onScreenReleased(); 1775 hw->releaseScreen(); 1776 getHwComposer().release(); 1777 // from this point on, SF will stop drawing 1778 } 1779} 1780 1781void SurfaceFlinger::unblank() { 1782 class MessageScreenAcquired : public MessageBase { 1783 SurfaceFlinger* flinger; 1784 public: 1785 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1786 virtual bool handler() { 1787 flinger->onScreenAcquired(); 1788 return true; 1789 } 1790 }; 1791 sp<MessageBase> msg = new MessageScreenAcquired(this); 1792 postMessageSync(msg); 1793} 1794 1795void SurfaceFlinger::blank() { 1796 class MessageScreenReleased : public MessageBase { 1797 SurfaceFlinger* flinger; 1798 public: 1799 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1800 virtual bool handler() { 1801 flinger->onScreenReleased(); 1802 return true; 1803 } 1804 }; 1805 sp<MessageBase> msg = new MessageScreenReleased(this); 1806 postMessageSync(msg); 1807} 1808 1809// --------------------------------------------------------------------------- 1810 1811status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1812{ 1813 const size_t SIZE = 4096; 1814 char buffer[SIZE]; 1815 String8 result; 1816 1817 if (!PermissionCache::checkCallingPermission(sDump)) { 1818 snprintf(buffer, SIZE, "Permission Denial: " 1819 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1820 IPCThreadState::self()->getCallingPid(), 1821 IPCThreadState::self()->getCallingUid()); 1822 result.append(buffer); 1823 } else { 1824 // Try to get the main lock, but don't insist if we can't 1825 // (this would indicate SF is stuck, but we want to be able to 1826 // print something in dumpsys). 1827 int retry = 3; 1828 while (mStateLock.tryLock()<0 && --retry>=0) { 1829 usleep(1000000); 1830 } 1831 const bool locked(retry >= 0); 1832 if (!locked) { 1833 snprintf(buffer, SIZE, 1834 "SurfaceFlinger appears to be unresponsive, " 1835 "dumping anyways (no locks held)\n"); 1836 result.append(buffer); 1837 } 1838 1839 bool dumpAll = true; 1840 size_t index = 0; 1841 size_t numArgs = args.size(); 1842 if (numArgs) { 1843 if ((index < numArgs) && 1844 (args[index] == String16("--list"))) { 1845 index++; 1846 listLayersLocked(args, index, result, buffer, SIZE); 1847 dumpAll = false; 1848 } 1849 1850 if ((index < numArgs) && 1851 (args[index] == String16("--latency"))) { 1852 index++; 1853 dumpStatsLocked(args, index, result, buffer, SIZE); 1854 dumpAll = false; 1855 } 1856 1857 if ((index < numArgs) && 1858 (args[index] == String16("--latency-clear"))) { 1859 index++; 1860 clearStatsLocked(args, index, result, buffer, SIZE); 1861 dumpAll = false; 1862 } 1863 } 1864 1865 if (dumpAll) { 1866 dumpAllLocked(result, buffer, SIZE); 1867 } 1868 1869 if (locked) { 1870 mStateLock.unlock(); 1871 } 1872 } 1873 write(fd, result.string(), result.size()); 1874 return NO_ERROR; 1875} 1876 1877void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1878 String8& result, char* buffer, size_t SIZE) const 1879{ 1880 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1881 const size_t count = currentLayers.size(); 1882 for (size_t i=0 ; i<count ; i++) { 1883 const sp<LayerBase>& layer(currentLayers[i]); 1884 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1885 result.append(buffer); 1886 } 1887} 1888 1889void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1890 String8& result, char* buffer, size_t SIZE) const 1891{ 1892 String8 name; 1893 if (index < args.size()) { 1894 name = String8(args[index]); 1895 index++; 1896 } 1897 1898 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1899 const size_t count = currentLayers.size(); 1900 for (size_t i=0 ; i<count ; i++) { 1901 const sp<LayerBase>& layer(currentLayers[i]); 1902 if (name.isEmpty()) { 1903 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1904 result.append(buffer); 1905 } 1906 if (name.isEmpty() || (name == layer->getName())) { 1907 layer->dumpStats(result, buffer, SIZE); 1908 } 1909 } 1910} 1911 1912void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1913 String8& result, char* buffer, size_t SIZE) const 1914{ 1915 String8 name; 1916 if (index < args.size()) { 1917 name = String8(args[index]); 1918 index++; 1919 } 1920 1921 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1922 const size_t count = currentLayers.size(); 1923 for (size_t i=0 ; i<count ; i++) { 1924 const sp<LayerBase>& layer(currentLayers[i]); 1925 if (name.isEmpty() || (name == layer->getName())) { 1926 layer->clearStats(); 1927 } 1928 } 1929} 1930 1931void SurfaceFlinger::dumpAllLocked( 1932 String8& result, char* buffer, size_t SIZE) const 1933{ 1934 // figure out if we're stuck somewhere 1935 const nsecs_t now = systemTime(); 1936 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1937 const nsecs_t inTransaction(mDebugInTransaction); 1938 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1939 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1940 1941 /* 1942 * Dump the visible layer list 1943 */ 1944 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1945 const size_t count = currentLayers.size(); 1946 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1947 result.append(buffer); 1948 for (size_t i=0 ; i<count ; i++) { 1949 const sp<LayerBase>& layer(currentLayers[i]); 1950 layer->dump(result, buffer, SIZE); 1951 } 1952 1953 /* 1954 * Dump the layers in the purgatory 1955 */ 1956 1957 const size_t purgatorySize = mLayerPurgatory.size(); 1958 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1959 result.append(buffer); 1960 for (size_t i=0 ; i<purgatorySize ; i++) { 1961 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1962 layer->shortDump(result, buffer, SIZE); 1963 } 1964 1965 /* 1966 * Dump Display state 1967 */ 1968 1969 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1970 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 1971 snprintf(buffer, SIZE, 1972 "+ DisplayDevice[%u]\n" 1973 " id=%x, layerStack=%u, (%4dx%4d), orient=%2d (type=%08x), " 1974 "flips=%u, secure=%d, numLayers=%u, v:[%d,%d,%d,%d], f:[%d,%d,%d,%d]\n", 1975 dpy, 1976 hw->getDisplayType(), hw->getLayerStack(), 1977 hw->getWidth(), hw->getHeight(), 1978 hw->getOrientation(), hw->getTransform().getType(), 1979 hw->getPageFlipCount(), 1980 hw->getSecureLayerVisible(), 1981 hw->getVisibleLayersSortedByZ().size(), 1982 hw->getViewport().left, hw->getViewport().top, hw->getViewport().right, hw->getViewport().bottom, 1983 hw->getFrame().left, hw->getFrame().top, hw->getFrame().right, hw->getFrame().bottom); 1984 1985 result.append(buffer); 1986 } 1987 1988 /* 1989 * Dump SurfaceFlinger global state 1990 */ 1991 1992 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1993 result.append(buffer); 1994 1995 HWComposer& hwc(getHwComposer()); 1996 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1997 const GLExtensions& extensions(GLExtensions::getInstance()); 1998 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1999 extensions.getVendor(), 2000 extensions.getRenderer(), 2001 extensions.getVersion()); 2002 result.append(buffer); 2003 2004 snprintf(buffer, SIZE, "EGL : %s\n", 2005 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2006 result.append(buffer); 2007 2008 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2009 result.append(buffer); 2010 2011 hw->undefinedRegion.dump(result, "undefinedRegion"); 2012 snprintf(buffer, SIZE, 2013 " orientation=%d, canDraw=%d\n", 2014 hw->getOrientation(), hw->canDraw()); 2015 result.append(buffer); 2016 snprintf(buffer, SIZE, 2017 " last eglSwapBuffers() time: %f us\n" 2018 " last transaction time : %f us\n" 2019 " transaction-flags : %08x\n" 2020 " refresh-rate : %f fps\n" 2021 " x-dpi : %f\n" 2022 " y-dpi : %f\n", 2023 mLastSwapBufferTime/1000.0, 2024 mLastTransactionTime/1000.0, 2025 mTransactionFlags, 2026 1e9 / hwc.getRefreshPeriod(), 2027 hwc.getDpiX(), 2028 hwc.getDpiY()); 2029 result.append(buffer); 2030 2031 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2032 inSwapBuffersDuration/1000.0); 2033 result.append(buffer); 2034 2035 snprintf(buffer, SIZE, " transaction time: %f us\n", 2036 inTransactionDuration/1000.0); 2037 result.append(buffer); 2038 2039 /* 2040 * VSYNC state 2041 */ 2042 mEventThread->dump(result, buffer, SIZE); 2043 2044 /* 2045 * Dump HWComposer state 2046 */ 2047 snprintf(buffer, SIZE, "h/w composer state:\n"); 2048 result.append(buffer); 2049 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2050 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2051 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2052 result.append(buffer); 2053 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2054 2055 /* 2056 * Dump gralloc state 2057 */ 2058 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2059 alloc.dump(result); 2060 hw->dump(result); 2061} 2062 2063bool SurfaceFlinger::startDdmConnection() 2064{ 2065 void* libddmconnection_dso = 2066 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2067 if (!libddmconnection_dso) { 2068 return false; 2069 } 2070 void (*DdmConnection_start)(const char* name); 2071 DdmConnection_start = 2072 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2073 if (!DdmConnection_start) { 2074 dlclose(libddmconnection_dso); 2075 return false; 2076 } 2077 (*DdmConnection_start)(getServiceName()); 2078 return true; 2079} 2080 2081status_t SurfaceFlinger::onTransact( 2082 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2083{ 2084 switch (code) { 2085 case CREATE_CONNECTION: 2086 case SET_TRANSACTION_STATE: 2087 case BOOT_FINISHED: 2088 case BLANK: 2089 case UNBLANK: 2090 { 2091 // codes that require permission check 2092 IPCThreadState* ipc = IPCThreadState::self(); 2093 const int pid = ipc->getCallingPid(); 2094 const int uid = ipc->getCallingUid(); 2095 if ((uid != AID_GRAPHICS) && 2096 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2097 ALOGE("Permission Denial: " 2098 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2099 return PERMISSION_DENIED; 2100 } 2101 break; 2102 } 2103 case CAPTURE_SCREEN: 2104 { 2105 // codes that require permission check 2106 IPCThreadState* ipc = IPCThreadState::self(); 2107 const int pid = ipc->getCallingPid(); 2108 const int uid = ipc->getCallingUid(); 2109 if ((uid != AID_GRAPHICS) && 2110 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2111 ALOGE("Permission Denial: " 2112 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2113 return PERMISSION_DENIED; 2114 } 2115 break; 2116 } 2117 } 2118 2119 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2120 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2121 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2122 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2123 IPCThreadState* ipc = IPCThreadState::self(); 2124 const int pid = ipc->getCallingPid(); 2125 const int uid = ipc->getCallingUid(); 2126 ALOGE("Permission Denial: " 2127 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2128 return PERMISSION_DENIED; 2129 } 2130 int n; 2131 switch (code) { 2132 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2133 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2134 return NO_ERROR; 2135 case 1002: // SHOW_UPDATES 2136 n = data.readInt32(); 2137 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2138 invalidateHwcGeometry(); 2139 repaintEverything(); 2140 return NO_ERROR; 2141 case 1004:{ // repaint everything 2142 repaintEverything(); 2143 return NO_ERROR; 2144 } 2145 case 1005:{ // force transaction 2146 setTransactionFlags( 2147 eTransactionNeeded| 2148 eDisplayTransactionNeeded| 2149 eTraversalNeeded); 2150 return NO_ERROR; 2151 } 2152 case 1006:{ // send empty update 2153 signalRefresh(); 2154 return NO_ERROR; 2155 } 2156 case 1008: // toggle use of hw composer 2157 n = data.readInt32(); 2158 mDebugDisableHWC = n ? 1 : 0; 2159 invalidateHwcGeometry(); 2160 repaintEverything(); 2161 return NO_ERROR; 2162 case 1009: // toggle use of transform hint 2163 n = data.readInt32(); 2164 mDebugDisableTransformHint = n ? 1 : 0; 2165 invalidateHwcGeometry(); 2166 repaintEverything(); 2167 return NO_ERROR; 2168 case 1010: // interrogate. 2169 reply->writeInt32(0); 2170 reply->writeInt32(0); 2171 reply->writeInt32(mDebugRegion); 2172 reply->writeInt32(0); 2173 reply->writeInt32(mDebugDisableHWC); 2174 return NO_ERROR; 2175 case 1013: { 2176 Mutex::Autolock _l(mStateLock); 2177 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2178 reply->writeInt32(hw->getPageFlipCount()); 2179 } 2180 return NO_ERROR; 2181 } 2182 } 2183 return err; 2184} 2185 2186void SurfaceFlinger::repaintEverything() { 2187 android_atomic_or(1, &mRepaintEverything); 2188 signalTransaction(); 2189} 2190 2191// --------------------------------------------------------------------------- 2192 2193status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2194 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2195{ 2196 Mutex::Autolock _l(mStateLock); 2197 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2198} 2199 2200status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2201 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2202{ 2203 ATRACE_CALL(); 2204 2205 if (!GLExtensions::getInstance().haveFramebufferObject()) 2206 return INVALID_OPERATION; 2207 2208 // get screen geometry 2209 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2210 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2211 const uint32_t hw_w = hw->getWidth(); 2212 const uint32_t hw_h = hw->getHeight(); 2213 GLfloat u = 1; 2214 GLfloat v = 1; 2215 2216 // make sure to clear all GL error flags 2217 while ( glGetError() != GL_NO_ERROR ) ; 2218 2219 // create a FBO 2220 GLuint name, tname; 2221 glGenTextures(1, &tname); 2222 glBindTexture(GL_TEXTURE_2D, tname); 2223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2225 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2226 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2227 if (glGetError() != GL_NO_ERROR) { 2228 while ( glGetError() != GL_NO_ERROR ) ; 2229 GLint tw = (2 << (31 - clz(hw_w))); 2230 GLint th = (2 << (31 - clz(hw_h))); 2231 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2232 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2233 u = GLfloat(hw_w) / tw; 2234 v = GLfloat(hw_h) / th; 2235 } 2236 glGenFramebuffersOES(1, &name); 2237 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2238 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2239 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2240 2241 // redraw the screen entirely... 2242 glDisable(GL_TEXTURE_EXTERNAL_OES); 2243 glDisable(GL_TEXTURE_2D); 2244 glClearColor(0,0,0,1); 2245 glClear(GL_COLOR_BUFFER_BIT); 2246 glMatrixMode(GL_MODELVIEW); 2247 glLoadIdentity(); 2248 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2249 const size_t count = layers.size(); 2250 for (size_t i=0 ; i<count ; ++i) { 2251 const sp<LayerBase>& layer(layers[i]); 2252 layer->draw(hw); 2253 } 2254 2255 hw->compositionComplete(); 2256 2257 // back to main framebuffer 2258 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2259 glDeleteFramebuffersOES(1, &name); 2260 2261 *textureName = tname; 2262 *uOut = u; 2263 *vOut = v; 2264 return NO_ERROR; 2265} 2266 2267// --------------------------------------------------------------------------- 2268 2269status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2270 sp<IMemoryHeap>* heap, 2271 uint32_t* w, uint32_t* h, PixelFormat* f, 2272 uint32_t sw, uint32_t sh, 2273 uint32_t minLayerZ, uint32_t maxLayerZ) 2274{ 2275 ATRACE_CALL(); 2276 2277 status_t result = PERMISSION_DENIED; 2278 2279 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2280 return INVALID_OPERATION; 2281 } 2282 2283 // get screen geometry 2284 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2285 const uint32_t hw_w = hw->getWidth(); 2286 const uint32_t hw_h = hw->getHeight(); 2287 2288 // if we have secure windows on this display, never allow the screen capture 2289 if (hw->getSecureLayerVisible()) { 2290 ALOGW("FB is protected: PERMISSION_DENIED"); 2291 return PERMISSION_DENIED; 2292 } 2293 2294 if ((sw > hw_w) || (sh > hw_h)) { 2295 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2296 return BAD_VALUE; 2297 } 2298 2299 sw = (!sw) ? hw_w : sw; 2300 sh = (!sh) ? hw_h : sh; 2301 const size_t size = sw * sh * 4; 2302 const bool filtering = sw != hw_w || sh != hw_h; 2303 2304// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2305// sw, sh, minLayerZ, maxLayerZ); 2306 2307 // make sure to clear all GL error flags 2308 while ( glGetError() != GL_NO_ERROR ) ; 2309 2310 // create a FBO 2311 GLuint name, tname; 2312 glGenRenderbuffersOES(1, &tname); 2313 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2314 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2315 2316 glGenFramebuffersOES(1, &name); 2317 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2318 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2319 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2320 2321 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2322 2323 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2324 2325 // invert everything, b/c glReadPixel() below will invert the FB 2326 glViewport(0, 0, sw, sh); 2327 glMatrixMode(GL_PROJECTION); 2328 glPushMatrix(); 2329 glLoadIdentity(); 2330 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2331 glMatrixMode(GL_MODELVIEW); 2332 2333 // redraw the screen entirely... 2334 glClearColor(0,0,0,1); 2335 glClear(GL_COLOR_BUFFER_BIT); 2336 2337 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2338 const size_t count = layers.size(); 2339 for (size_t i=0 ; i<count ; ++i) { 2340 const sp<LayerBase>& layer(layers[i]); 2341 const uint32_t z = layer->drawingState().z; 2342 if (z >= minLayerZ && z <= maxLayerZ) { 2343 if (filtering) layer->setFiltering(true); 2344 layer->draw(hw); 2345 if (filtering) layer->setFiltering(false); 2346 } 2347 } 2348 2349 // check for errors and return screen capture 2350 if (glGetError() != GL_NO_ERROR) { 2351 // error while rendering 2352 result = INVALID_OPERATION; 2353 } else { 2354 // allocate shared memory large enough to hold the 2355 // screen capture 2356 sp<MemoryHeapBase> base( 2357 new MemoryHeapBase(size, 0, "screen-capture") ); 2358 void* const ptr = base->getBase(); 2359 if (ptr) { 2360 // capture the screen with glReadPixels() 2361 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2362 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2363 if (glGetError() == GL_NO_ERROR) { 2364 *heap = base; 2365 *w = sw; 2366 *h = sh; 2367 *f = PIXEL_FORMAT_RGBA_8888; 2368 result = NO_ERROR; 2369 } 2370 } else { 2371 result = NO_MEMORY; 2372 } 2373 } 2374 glViewport(0, 0, hw_w, hw_h); 2375 glMatrixMode(GL_PROJECTION); 2376 glPopMatrix(); 2377 glMatrixMode(GL_MODELVIEW); 2378 } else { 2379 result = BAD_VALUE; 2380 } 2381 2382 // release FBO resources 2383 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2384 glDeleteRenderbuffersOES(1, &tname); 2385 glDeleteFramebuffersOES(1, &name); 2386 2387 hw->compositionComplete(); 2388 2389// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2390 2391 return result; 2392} 2393 2394 2395status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2396 sp<IMemoryHeap>* heap, 2397 uint32_t* width, uint32_t* height, PixelFormat* format, 2398 uint32_t sw, uint32_t sh, 2399 uint32_t minLayerZ, uint32_t maxLayerZ) 2400{ 2401 if (CC_UNLIKELY(display == 0)) 2402 return BAD_VALUE; 2403 2404 if (!GLExtensions::getInstance().haveFramebufferObject()) 2405 return INVALID_OPERATION; 2406 2407 class MessageCaptureScreen : public MessageBase { 2408 SurfaceFlinger* flinger; 2409 sp<IBinder> display; 2410 sp<IMemoryHeap>* heap; 2411 uint32_t* w; 2412 uint32_t* h; 2413 PixelFormat* f; 2414 uint32_t sw; 2415 uint32_t sh; 2416 uint32_t minLayerZ; 2417 uint32_t maxLayerZ; 2418 status_t result; 2419 public: 2420 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2421 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2422 uint32_t sw, uint32_t sh, 2423 uint32_t minLayerZ, uint32_t maxLayerZ) 2424 : flinger(flinger), display(display), 2425 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2426 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2427 result(PERMISSION_DENIED) 2428 { 2429 } 2430 status_t getResult() const { 2431 return result; 2432 } 2433 virtual bool handler() { 2434 Mutex::Autolock _l(flinger->mStateLock); 2435 result = flinger->captureScreenImplLocked(display, 2436 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2437 return true; 2438 } 2439 }; 2440 2441 sp<MessageBase> msg = new MessageCaptureScreen(this, 2442 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2443 status_t res = postMessageSync(msg); 2444 if (res == NO_ERROR) { 2445 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2446 } 2447 return res; 2448} 2449 2450// --------------------------------------------------------------------------- 2451 2452SurfaceFlinger::LayerVector::LayerVector() { 2453} 2454 2455SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2456 : SortedVector<sp<LayerBase> >(rhs) { 2457} 2458 2459int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2460 const void* rhs) const 2461{ 2462 // sort layers per layer-stack, then by z-order and finally by sequence 2463 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2464 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2465 2466 uint32_t ls = l->currentState().layerStack; 2467 uint32_t rs = r->currentState().layerStack; 2468 if (ls != rs) 2469 return ls - rs; 2470 2471 uint32_t lz = l->currentState().z; 2472 uint32_t rz = r->currentState().z; 2473 if (lz != rz) 2474 return lz - rz; 2475 2476 return l->sequence - r->sequence; 2477} 2478 2479// --------------------------------------------------------------------------- 2480 2481SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2482 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2483} 2484 2485SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2486 : type(type), layerStack(0), orientation(0) { 2487 viewport.makeInvalid(); 2488 frame.makeInvalid(); 2489} 2490 2491// --------------------------------------------------------------------------- 2492 2493GraphicBufferAlloc::GraphicBufferAlloc() {} 2494 2495GraphicBufferAlloc::~GraphicBufferAlloc() {} 2496 2497sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2498 PixelFormat format, uint32_t usage, status_t* error) { 2499 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2500 status_t err = graphicBuffer->initCheck(); 2501 *error = err; 2502 if (err != 0 || graphicBuffer->handle == 0) { 2503 if (err == NO_MEMORY) { 2504 GraphicBuffer::dumpAllocationsToSystemLog(); 2505 } 2506 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2507 "failed (%s), handle=%p", 2508 w, h, strerror(-err), graphicBuffer->handle); 2509 return 0; 2510 } 2511 return graphicBuffer; 2512} 2513 2514// --------------------------------------------------------------------------- 2515 2516}; // namespace android 2517