SurfaceFlinger.cpp revision ebeb7095961e09f5cff0c7cf2c04fa4770b2e033
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerDim.h"
51#include "SurfaceFlinger.h"
52
53#include "DisplayHardware/DisplayHardware.h"
54#include "DisplayHardware/HWComposer.h"
55
56/* ideally AID_GRAPHICS would be in a semi-public header
57 * or there would be a way to map a user/group name to its id
58 */
59#ifndef AID_GRAPHICS
60#define AID_GRAPHICS 1003
61#endif
62
63#define DISPLAY_COUNT       1
64
65namespace android {
66// ---------------------------------------------------------------------------
67
68SurfaceFlinger::SurfaceFlinger()
69    :   BnSurfaceComposer(), Thread(false),
70        mTransactionFlags(0),
71        mTransactionCount(0),
72        mResizeTransationPending(false),
73        mLayersRemoved(false),
74        mBootTime(systemTime()),
75        mHardwareTest("android.permission.HARDWARE_TEST"),
76        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
77        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimationMode(0),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugDisableHWC(0),
89        mDebugInSwapBuffers(0),
90        mLastSwapBufferTime(0),
91        mDebugInTransaction(0),
92        mLastTransactionTime(0),
93        mBootFinished(false),
94        mConsoleSignals(0),
95        mSecureFrameBuffer(0)
96{
97    init();
98}
99
100void SurfaceFlinger::init()
101{
102    LOGI("SurfaceFlinger is starting");
103
104    // debugging stuff...
105    char value[PROPERTY_VALUE_MAX];
106    property_get("debug.sf.showupdates", value, "0");
107    mDebugRegion = atoi(value);
108    property_get("debug.sf.showbackground", value, "0");
109    mDebugBackground = atoi(value);
110
111    LOGI_IF(mDebugRegion,       "showupdates enabled");
112    LOGI_IF(mDebugBackground,   "showbackground enabled");
113}
114
115SurfaceFlinger::~SurfaceFlinger()
116{
117    glDeleteTextures(1, &mWormholeTexName);
118}
119
120sp<IMemoryHeap> SurfaceFlinger::getCblk() const
121{
122    return mServerHeap;
123}
124
125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
126{
127    sp<ISurfaceComposerClient> bclient;
128    sp<Client> client(new Client(this));
129    status_t err = client->initCheck();
130    if (err == NO_ERROR) {
131        bclient = client;
132    }
133    return bclient;
134}
135
136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
137{
138    sp<ISurfaceComposerClient> bclient;
139    sp<UserClient> client(new UserClient(this));
140    status_t err = client->initCheck();
141    if (err == NO_ERROR) {
142        bclient = client;
143    }
144    return bclient;
145}
146
147
148const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
149{
150    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
151    const GraphicPlane& plane(mGraphicPlanes[dpy]);
152    return plane;
153}
154
155GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
156{
157    return const_cast<GraphicPlane&>(
158        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
159}
160
161void SurfaceFlinger::bootFinished()
162{
163    const nsecs_t now = systemTime();
164    const nsecs_t duration = now - mBootTime;
165    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
166    mBootFinished = true;
167    property_set("ctl.stop", "bootanim");
168}
169
170void SurfaceFlinger::onFirstRef()
171{
172    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
173
174    // Wait for the main thread to be done with its initialization
175    mReadyToRunBarrier.wait();
176}
177
178static inline uint16_t pack565(int r, int g, int b) {
179    return (r<<11)|(g<<5)|b;
180}
181
182status_t SurfaceFlinger::readyToRun()
183{
184    LOGI(   "SurfaceFlinger's main thread ready to run. "
185            "Initializing graphics H/W...");
186
187    // we only support one display currently
188    int dpy = 0;
189
190    {
191        // initialize the main display
192        GraphicPlane& plane(graphicPlane(dpy));
193        DisplayHardware* const hw = new DisplayHardware(this, dpy);
194        plane.setDisplayHardware(hw);
195    }
196
197    // create the shared control-block
198    mServerHeap = new MemoryHeapBase(4096,
199            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
200    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
201
202    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
203    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
204
205    new(mServerCblk) surface_flinger_cblk_t;
206
207    // initialize primary screen
208    // (other display should be initialized in the same manner, but
209    // asynchronously, as they could come and go. None of this is supported
210    // yet).
211    const GraphicPlane& plane(graphicPlane(dpy));
212    const DisplayHardware& hw = plane.displayHardware();
213    const uint32_t w = hw.getWidth();
214    const uint32_t h = hw.getHeight();
215    const uint32_t f = hw.getFormat();
216    hw.makeCurrent();
217
218    // initialize the shared control block
219    mServerCblk->connected |= 1<<dpy;
220    display_cblk_t* dcblk = mServerCblk->displays + dpy;
221    memset(dcblk, 0, sizeof(display_cblk_t));
222    dcblk->w            = plane.getWidth();
223    dcblk->h            = plane.getHeight();
224    dcblk->format       = f;
225    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
226    dcblk->xdpi         = hw.getDpiX();
227    dcblk->ydpi         = hw.getDpiY();
228    dcblk->fps          = hw.getRefreshRate();
229    dcblk->density      = hw.getDensity();
230
231    // Initialize OpenGL|ES
232    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
233    glPixelStorei(GL_PACK_ALIGNMENT, 4);
234    glEnableClientState(GL_VERTEX_ARRAY);
235    glEnable(GL_SCISSOR_TEST);
236    glShadeModel(GL_FLAT);
237    glDisable(GL_DITHER);
238    glDisable(GL_CULL_FACE);
239
240    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
241    const uint16_t g1 = pack565(0x17,0x2f,0x17);
242    const uint16_t textureData[4] = { g0, g1, g1, g0 };
243    glGenTextures(1, &mWormholeTexName);
244    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
245    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
246    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
247    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
248    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
249    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
250            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
251
252    glViewport(0, 0, w, h);
253    glMatrixMode(GL_PROJECTION);
254    glLoadIdentity();
255    glOrthof(0, w, h, 0, 0, 1);
256
257   LayerDim::initDimmer(this, w, h);
258
259    mReadyToRunBarrier.open();
260
261    /*
262     *  We're now ready to accept clients...
263     */
264
265    // start boot animation
266    property_set("ctl.start", "bootanim");
267
268    return NO_ERROR;
269}
270
271// ----------------------------------------------------------------------------
272#if 0
273#pragma mark -
274#pragma mark Events Handler
275#endif
276
277void SurfaceFlinger::waitForEvent()
278{
279    while (true) {
280        nsecs_t timeout = -1;
281        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
282        if (UNLIKELY(isFrozen())) {
283            // wait 5 seconds
284            const nsecs_t now = systemTime();
285            if (mFreezeDisplayTime == 0) {
286                mFreezeDisplayTime = now;
287            }
288            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
289            timeout = waitTime>0 ? waitTime : 0;
290        }
291
292        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
293
294        // see if we timed out
295        if (isFrozen()) {
296            const nsecs_t now = systemTime();
297            nsecs_t frozenTime = (now - mFreezeDisplayTime);
298            if (frozenTime >= freezeDisplayTimeout) {
299                // we timed out and are still frozen
300                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
301                        mFreezeDisplay, mFreezeCount);
302                mFreezeDisplayTime = 0;
303                mFreezeCount = 0;
304                mFreezeDisplay = false;
305            }
306        }
307
308        if (msg != 0) {
309            switch (msg->what) {
310                case MessageQueue::INVALIDATE:
311                    // invalidate message, just return to the main loop
312                    return;
313            }
314        }
315    }
316}
317
318void SurfaceFlinger::signalEvent() {
319    mEventQueue.invalidate();
320}
321
322void SurfaceFlinger::signal() const {
323    // this is the IPC call
324    const_cast<SurfaceFlinger*>(this)->signalEvent();
325}
326
327status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
328        nsecs_t reltime, uint32_t flags)
329{
330    return mEventQueue.postMessage(msg, reltime, flags);
331}
332
333status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
334        nsecs_t reltime, uint32_t flags)
335{
336    status_t res = mEventQueue.postMessage(msg, reltime, flags);
337    if (res == NO_ERROR) {
338        msg->wait();
339    }
340    return res;
341}
342
343// ----------------------------------------------------------------------------
344#if 0
345#pragma mark -
346#pragma mark Main loop
347#endif
348
349bool SurfaceFlinger::threadLoop()
350{
351    waitForEvent();
352
353    // check for transactions
354    if (UNLIKELY(mConsoleSignals)) {
355        handleConsoleEvents();
356    }
357
358    if (LIKELY(mTransactionCount == 0)) {
359        // if we're in a global transaction, don't do anything.
360        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
361        uint32_t transactionFlags = getTransactionFlags(mask);
362        if (LIKELY(transactionFlags)) {
363            handleTransaction(transactionFlags);
364        }
365    }
366
367    // post surfaces (if needed)
368    handlePageFlip();
369
370    if (UNLIKELY(mHwWorkListDirty)) {
371        // build the h/w work list
372        handleWorkList();
373    }
374
375    const DisplayHardware& hw(graphicPlane(0).displayHardware());
376    if (LIKELY(hw.canDraw() && !isFrozen())) {
377        // repaint the framebuffer (if needed)
378
379        const int index = hw.getCurrentBufferIndex();
380        GraphicLog& logger(GraphicLog::getInstance());
381
382        logger.log(GraphicLog::SF_REPAINT, index);
383        handleRepaint();
384
385        // inform the h/w that we're done compositing
386        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
387        hw.compositionComplete();
388
389        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
390        postFramebuffer();
391
392        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
393        unlockClients();
394
395        logger.log(GraphicLog::SF_REPAINT_DONE, index);
396    } else {
397        // pretend we did the post
398        unlockClients();
399        usleep(16667); // 60 fps period
400    }
401    return true;
402}
403
404void SurfaceFlinger::postFramebuffer()
405{
406    if (!mInvalidRegion.isEmpty()) {
407        const DisplayHardware& hw(graphicPlane(0).displayHardware());
408        const nsecs_t now = systemTime();
409        mDebugInSwapBuffers = now;
410        hw.flip(mInvalidRegion);
411        mLastSwapBufferTime = systemTime() - now;
412        mDebugInSwapBuffers = 0;
413        mInvalidRegion.clear();
414    }
415}
416
417void SurfaceFlinger::handleConsoleEvents()
418{
419    // something to do with the console
420    const DisplayHardware& hw = graphicPlane(0).displayHardware();
421
422    int what = android_atomic_and(0, &mConsoleSignals);
423    if (what & eConsoleAcquired) {
424        hw.acquireScreen();
425        // this is a temporary work-around, eventually this should be called
426        // by the power-manager
427        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
428    }
429
430    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
431        // We got the release signal before the acquire signal
432        mDeferReleaseConsole = false;
433        hw.releaseScreen();
434    }
435
436    if (what & eConsoleReleased) {
437        if (hw.isScreenAcquired()) {
438            hw.releaseScreen();
439        } else {
440            mDeferReleaseConsole = true;
441        }
442    }
443
444    mDirtyRegion.set(hw.bounds());
445}
446
447void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
448{
449    Vector< sp<LayerBase> > ditchedLayers;
450
451    /*
452     * Perform and commit the transaction
453     */
454
455    { // scope for the lock
456        Mutex::Autolock _l(mStateLock);
457        const nsecs_t now = systemTime();
458        mDebugInTransaction = now;
459        handleTransactionLocked(transactionFlags, ditchedLayers);
460        mLastTransactionTime = systemTime() - now;
461        mDebugInTransaction = 0;
462        mHwWorkListDirty = true;
463        // here the transaction has been committed
464    }
465
466    /*
467     * Clean-up all layers that went away
468     * (do this without the lock held)
469     */
470
471    const size_t count = ditchedLayers.size();
472    for (size_t i=0 ; i<count ; i++) {
473        if (ditchedLayers[i] != 0) {
474            //LOGD("ditching layer %p", ditchedLayers[i].get());
475            ditchedLayers[i]->ditch();
476        }
477    }
478}
479
480void SurfaceFlinger::handleTransactionLocked(
481        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
482{
483    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
484    const size_t count = currentLayers.size();
485
486    /*
487     * Traversal of the children
488     * (perform the transaction for each of them if needed)
489     */
490
491    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
492    if (layersNeedTransaction) {
493        for (size_t i=0 ; i<count ; i++) {
494            const sp<LayerBase>& layer = currentLayers[i];
495            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
496            if (!trFlags) continue;
497
498            const uint32_t flags = layer->doTransaction(0);
499            if (flags & Layer::eVisibleRegion)
500                mVisibleRegionsDirty = true;
501        }
502    }
503
504    /*
505     * Perform our own transaction if needed
506     */
507
508    if (transactionFlags & eTransactionNeeded) {
509        if (mCurrentState.orientation != mDrawingState.orientation) {
510            // the orientation has changed, recompute all visible regions
511            // and invalidate everything.
512
513            const int dpy = 0;
514            const int orientation = mCurrentState.orientation;
515            const uint32_t type = mCurrentState.orientationType;
516            GraphicPlane& plane(graphicPlane(dpy));
517            plane.setOrientation(orientation);
518
519            // update the shared control block
520            const DisplayHardware& hw(plane.displayHardware());
521            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
522            dcblk->orientation = orientation;
523            dcblk->w = plane.getWidth();
524            dcblk->h = plane.getHeight();
525
526            mVisibleRegionsDirty = true;
527            mDirtyRegion.set(hw.bounds());
528        }
529
530        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
531            // freezing or unfreezing the display -> trigger animation if needed
532            mFreezeDisplay = mCurrentState.freezeDisplay;
533            if (mFreezeDisplay)
534                 mFreezeDisplayTime = 0;
535        }
536
537        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
538            // layers have been added
539            mVisibleRegionsDirty = true;
540        }
541
542        // some layers might have been removed, so
543        // we need to update the regions they're exposing.
544        if (mLayersRemoved) {
545            mLayersRemoved = false;
546            mVisibleRegionsDirty = true;
547            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
548            const size_t count = previousLayers.size();
549            for (size_t i=0 ; i<count ; i++) {
550                const sp<LayerBase>& layer(previousLayers[i]);
551                if (currentLayers.indexOf( layer ) < 0) {
552                    // this layer is not visible anymore
553                    ditchedLayers.add(layer);
554                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
555                }
556            }
557        }
558    }
559
560    commitTransaction();
561}
562
563sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
564{
565    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
566}
567
568void SurfaceFlinger::computeVisibleRegions(
569    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
570{
571    const GraphicPlane& plane(graphicPlane(0));
572    const Transform& planeTransform(plane.transform());
573    const DisplayHardware& hw(plane.displayHardware());
574    const Region screenRegion(hw.bounds());
575
576    Region aboveOpaqueLayers;
577    Region aboveCoveredLayers;
578    Region dirty;
579
580    bool secureFrameBuffer = false;
581
582    size_t i = currentLayers.size();
583    while (i--) {
584        const sp<LayerBase>& layer = currentLayers[i];
585        layer->validateVisibility(planeTransform);
586
587        // start with the whole surface at its current location
588        const Layer::State& s(layer->drawingState());
589
590        /*
591         * opaqueRegion: area of a surface that is fully opaque.
592         */
593        Region opaqueRegion;
594
595        /*
596         * visibleRegion: area of a surface that is visible on screen
597         * and not fully transparent. This is essentially the layer's
598         * footprint minus the opaque regions above it.
599         * Areas covered by a translucent surface are considered visible.
600         */
601        Region visibleRegion;
602
603        /*
604         * coveredRegion: area of a surface that is covered by all
605         * visible regions above it (which includes the translucent areas).
606         */
607        Region coveredRegion;
608
609
610        // handle hidden surfaces by setting the visible region to empty
611        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
612            const bool translucent = layer->needsBlending();
613            const Rect bounds(layer->visibleBounds());
614            visibleRegion.set(bounds);
615            visibleRegion.andSelf(screenRegion);
616            if (!visibleRegion.isEmpty()) {
617                // Remove the transparent area from the visible region
618                if (translucent) {
619                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
620                }
621
622                // compute the opaque region
623                const int32_t layerOrientation = layer->getOrientation();
624                if (s.alpha==255 && !translucent &&
625                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
626                    // the opaque region is the layer's footprint
627                    opaqueRegion = visibleRegion;
628                }
629            }
630        }
631
632        // Clip the covered region to the visible region
633        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
634
635        // Update aboveCoveredLayers for next (lower) layer
636        aboveCoveredLayers.orSelf(visibleRegion);
637
638        // subtract the opaque region covered by the layers above us
639        visibleRegion.subtractSelf(aboveOpaqueLayers);
640
641        // compute this layer's dirty region
642        if (layer->contentDirty) {
643            // we need to invalidate the whole region
644            dirty = visibleRegion;
645            // as well, as the old visible region
646            dirty.orSelf(layer->visibleRegionScreen);
647            layer->contentDirty = false;
648        } else {
649            /* compute the exposed region:
650             *   the exposed region consists of two components:
651             *   1) what's VISIBLE now and was COVERED before
652             *   2) what's EXPOSED now less what was EXPOSED before
653             *
654             * note that (1) is conservative, we start with the whole
655             * visible region but only keep what used to be covered by
656             * something -- which mean it may have been exposed.
657             *
658             * (2) handles areas that were not covered by anything but got
659             * exposed because of a resize.
660             */
661            const Region newExposed = visibleRegion - coveredRegion;
662            const Region oldVisibleRegion = layer->visibleRegionScreen;
663            const Region oldCoveredRegion = layer->coveredRegionScreen;
664            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
665            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
666        }
667        dirty.subtractSelf(aboveOpaqueLayers);
668
669        // accumulate to the screen dirty region
670        dirtyRegion.orSelf(dirty);
671
672        // Update aboveOpaqueLayers for next (lower) layer
673        aboveOpaqueLayers.orSelf(opaqueRegion);
674
675        // Store the visible region is screen space
676        layer->setVisibleRegion(visibleRegion);
677        layer->setCoveredRegion(coveredRegion);
678
679        // If a secure layer is partially visible, lock-down the screen!
680        if (layer->isSecure() && !visibleRegion.isEmpty()) {
681            secureFrameBuffer = true;
682        }
683    }
684
685    // invalidate the areas where a layer was removed
686    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
687    mDirtyRegionRemovedLayer.clear();
688
689    mSecureFrameBuffer = secureFrameBuffer;
690    opaqueRegion = aboveOpaqueLayers;
691}
692
693
694void SurfaceFlinger::commitTransaction()
695{
696    mDrawingState = mCurrentState;
697    mResizeTransationPending = false;
698    mTransactionCV.broadcast();
699}
700
701void SurfaceFlinger::handlePageFlip()
702{
703    bool visibleRegions = mVisibleRegionsDirty;
704    LayerVector& currentLayers(
705            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
706    visibleRegions |= lockPageFlip(currentLayers);
707
708        const DisplayHardware& hw = graphicPlane(0).displayHardware();
709        const Region screenRegion(hw.bounds());
710        if (visibleRegions) {
711            Region opaqueRegion;
712            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
713
714            /*
715             *  rebuild the visible layer list
716             */
717            mVisibleLayersSortedByZ.clear();
718            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
719            size_t count = currentLayers.size();
720            mVisibleLayersSortedByZ.setCapacity(count);
721            for (size_t i=0 ; i<count ; i++) {
722                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
723                    mVisibleLayersSortedByZ.add(currentLayers[i]);
724            }
725
726            mWormholeRegion = screenRegion.subtract(opaqueRegion);
727            mVisibleRegionsDirty = false;
728            mHwWorkListDirty = true;
729        }
730
731    unlockPageFlip(currentLayers);
732    mDirtyRegion.andSelf(screenRegion);
733}
734
735bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
736{
737    bool recomputeVisibleRegions = false;
738    size_t count = currentLayers.size();
739    sp<LayerBase> const* layers = currentLayers.array();
740    for (size_t i=0 ; i<count ; i++) {
741        const sp<LayerBase>& layer(layers[i]);
742        layer->lockPageFlip(recomputeVisibleRegions);
743    }
744    return recomputeVisibleRegions;
745}
746
747void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
748{
749    const GraphicPlane& plane(graphicPlane(0));
750    const Transform& planeTransform(plane.transform());
751    size_t count = currentLayers.size();
752    sp<LayerBase> const* layers = currentLayers.array();
753    for (size_t i=0 ; i<count ; i++) {
754        const sp<LayerBase>& layer(layers[i]);
755        layer->unlockPageFlip(planeTransform, mDirtyRegion);
756    }
757}
758
759void SurfaceFlinger::handleWorkList()
760{
761    mHwWorkListDirty = false;
762    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
763    if (hwc.initCheck() == NO_ERROR) {
764        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
765        const size_t count = currentLayers.size();
766        hwc.createWorkList(count);
767        hwc_layer_t* const cur(hwc.getLayers());
768        for (size_t i=0 ; cur && i<count ; i++) {
769            currentLayers[i]->setGeometry(&cur[i]);
770            if (mDebugDisableHWC) {
771                cur[i].compositionType = HWC_FRAMEBUFFER;
772                cur[i].flags |= HWC_SKIP_LAYER;
773            }
774        }
775    }
776}
777
778void SurfaceFlinger::handleRepaint()
779{
780    // compute the invalid region
781    mInvalidRegion.orSelf(mDirtyRegion);
782
783    if (UNLIKELY(mDebugRegion)) {
784        debugFlashRegions();
785    }
786
787    // set the frame buffer
788    const DisplayHardware& hw(graphicPlane(0).displayHardware());
789    glMatrixMode(GL_MODELVIEW);
790    glLoadIdentity();
791
792    uint32_t flags = hw.getFlags();
793    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
794        (flags & DisplayHardware::BUFFER_PRESERVED))
795    {
796        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
797        // takes a rectangle, we must make sure to update that whole
798        // rectangle in that case
799        if (flags & DisplayHardware::SWAP_RECTANGLE) {
800            // TODO: we really should be able to pass a region to
801            // SWAP_RECTANGLE so that we don't have to redraw all this.
802            mDirtyRegion.set(mInvalidRegion.bounds());
803        } else {
804            // in the BUFFER_PRESERVED case, obviously, we can update only
805            // what's needed and nothing more.
806            // NOTE: this is NOT a common case, as preserving the backbuffer
807            // is costly and usually involves copying the whole update back.
808        }
809    } else {
810        if (flags & DisplayHardware::PARTIAL_UPDATES) {
811            // We need to redraw the rectangle that will be updated
812            // (pushed to the framebuffer).
813            // This is needed because PARTIAL_UPDATES only takes one
814            // rectangle instead of a region (see DisplayHardware::flip())
815            mDirtyRegion.set(mInvalidRegion.bounds());
816        } else {
817            // we need to redraw everything (the whole screen)
818            mDirtyRegion.set(hw.bounds());
819            mInvalidRegion = mDirtyRegion;
820        }
821    }
822
823    // compose all surfaces
824    composeSurfaces(mDirtyRegion);
825
826    // clear the dirty regions
827    mDirtyRegion.clear();
828}
829
830void SurfaceFlinger::composeSurfaces(const Region& dirty)
831{
832    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
833        // should never happen unless the window manager has a bug
834        // draw something...
835        drawWormhole();
836    }
837
838    status_t err = NO_ERROR;
839    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
840    size_t count = layers.size();
841
842    const DisplayHardware& hw(graphicPlane(0).displayHardware());
843    HWComposer& hwc(hw.getHwComposer());
844    hwc_layer_t* const cur(hwc.getLayers());
845
846    LOGE_IF(cur && hwc.getNumLayers() != count,
847            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
848            hwc.getNumLayers(), count);
849
850    // just to be extra-safe, use the smallest count
851    if (hwc.initCheck() == NO_ERROR) {
852        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
853    }
854
855    /*
856     *  update the per-frame h/w composer data for each layer
857     *  and build the transparent region of the FB
858     */
859    Region transparent;
860    if (cur) {
861        for (size_t i=0 ; i<count ; i++) {
862            const sp<LayerBase>& layer(layers[i]);
863            layer->setPerFrameData(&cur[i]);
864            if (cur[i].hints & HWC_HINT_CLEAR_FB) {
865                if (!(layer->needsBlending())) {
866                    transparent.orSelf(layer->visibleRegionScreen);
867                }
868            }
869        }
870        err = hwc.prepare();
871        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
872    }
873
874    /*
875     *  clear the area of the FB that need to be transparent
876     */
877    transparent.andSelf(dirty);
878    if (!transparent.isEmpty()) {
879        glClearColor(0,0,0,0);
880        Region::const_iterator it = transparent.begin();
881        Region::const_iterator const end = transparent.end();
882        const int32_t height = hw.getHeight();
883        while (it != end) {
884            const Rect& r(*it++);
885            const GLint sy = height - (r.top + r.height());
886            glScissor(r.left, sy, r.width(), r.height());
887            glClear(GL_COLOR_BUFFER_BIT);
888        }
889    }
890
891
892    /*
893     * and then, render the layers targeted at the framebuffer
894     */
895    for (size_t i=0 ; i<count ; i++) {
896        if (cur) {
897            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
898                !(cur[i].flags & HWC_SKIP_LAYER)) {
899                // skip layers handled by the HAL
900                continue;
901            }
902        }
903
904        const sp<LayerBase>& layer(layers[i]);
905        const Region clip(dirty.intersect(layer->visibleRegionScreen));
906        if (!clip.isEmpty()) {
907            layer->draw(clip);
908        }
909    }
910}
911
912void SurfaceFlinger::unlockClients()
913{
914    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
915    const size_t count = drawingLayers.size();
916    sp<LayerBase> const* const layers = drawingLayers.array();
917    for (size_t i=0 ; i<count ; ++i) {
918        const sp<LayerBase>& layer = layers[i];
919        layer->finishPageFlip();
920    }
921}
922
923void SurfaceFlinger::debugFlashRegions()
924{
925    const DisplayHardware& hw(graphicPlane(0).displayHardware());
926    const uint32_t flags = hw.getFlags();
927
928    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
929            (flags & DisplayHardware::BUFFER_PRESERVED))) {
930        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
931                mDirtyRegion.bounds() : hw.bounds());
932        composeSurfaces(repaint);
933    }
934
935    TextureManager::deactivateTextures();
936
937    glDisable(GL_BLEND);
938    glDisable(GL_DITHER);
939    glDisable(GL_SCISSOR_TEST);
940
941    static int toggle = 0;
942    toggle = 1 - toggle;
943    if (toggle) {
944        glColor4f(1, 0, 1, 1);
945    } else {
946        glColor4f(1, 1, 0, 1);
947    }
948
949    Region::const_iterator it = mDirtyRegion.begin();
950    Region::const_iterator const end = mDirtyRegion.end();
951    while (it != end) {
952        const Rect& r = *it++;
953        GLfloat vertices[][2] = {
954                { r.left,  r.top },
955                { r.left,  r.bottom },
956                { r.right, r.bottom },
957                { r.right, r.top }
958        };
959        glVertexPointer(2, GL_FLOAT, 0, vertices);
960        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
961    }
962
963    if (mInvalidRegion.isEmpty()) {
964        mDirtyRegion.dump("mDirtyRegion");
965        mInvalidRegion.dump("mInvalidRegion");
966    }
967    hw.flip(mInvalidRegion);
968
969    if (mDebugRegion > 1)
970        usleep(mDebugRegion * 1000);
971
972    glEnable(GL_SCISSOR_TEST);
973    //mDirtyRegion.dump("mDirtyRegion");
974}
975
976void SurfaceFlinger::drawWormhole() const
977{
978    const Region region(mWormholeRegion.intersect(mDirtyRegion));
979    if (region.isEmpty())
980        return;
981
982    const DisplayHardware& hw(graphicPlane(0).displayHardware());
983    const int32_t width = hw.getWidth();
984    const int32_t height = hw.getHeight();
985
986    glDisable(GL_BLEND);
987    glDisable(GL_DITHER);
988
989    if (LIKELY(!mDebugBackground)) {
990        glClearColor(0,0,0,0);
991        Region::const_iterator it = region.begin();
992        Region::const_iterator const end = region.end();
993        while (it != end) {
994            const Rect& r = *it++;
995            const GLint sy = height - (r.top + r.height());
996            glScissor(r.left, sy, r.width(), r.height());
997            glClear(GL_COLOR_BUFFER_BIT);
998        }
999    } else {
1000        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1001                { width, height }, { 0, height }  };
1002        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1003        glVertexPointer(2, GL_SHORT, 0, vertices);
1004        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1005        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1006#if defined(GL_OES_EGL_image_external)
1007        if (GLExtensions::getInstance().haveTextureExternal()) {
1008            glDisable(GL_TEXTURE_EXTERNAL_OES);
1009        }
1010#endif
1011        glEnable(GL_TEXTURE_2D);
1012        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1013        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1014        glMatrixMode(GL_TEXTURE);
1015        glLoadIdentity();
1016        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1017        Region::const_iterator it = region.begin();
1018        Region::const_iterator const end = region.end();
1019        while (it != end) {
1020            const Rect& r = *it++;
1021            const GLint sy = height - (r.top + r.height());
1022            glScissor(r.left, sy, r.width(), r.height());
1023            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1024        }
1025        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1026        glLoadIdentity();
1027        glMatrixMode(GL_MODELVIEW);
1028    }
1029}
1030
1031void SurfaceFlinger::debugShowFPS() const
1032{
1033    static int mFrameCount;
1034    static int mLastFrameCount = 0;
1035    static nsecs_t mLastFpsTime = 0;
1036    static float mFps = 0;
1037    mFrameCount++;
1038    nsecs_t now = systemTime();
1039    nsecs_t diff = now - mLastFpsTime;
1040    if (diff > ms2ns(250)) {
1041        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1042        mLastFpsTime = now;
1043        mLastFrameCount = mFrameCount;
1044    }
1045    // XXX: mFPS has the value we want
1046 }
1047
1048status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1049{
1050    Mutex::Autolock _l(mStateLock);
1051    addLayer_l(layer);
1052    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1053    return NO_ERROR;
1054}
1055
1056status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1057{
1058    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1059    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1060}
1061
1062ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1063        const sp<LayerBaseClient>& lbc)
1064{
1065    Mutex::Autolock _l(mStateLock);
1066
1067    // attach this layer to the client
1068    ssize_t name = client->attachLayer(lbc);
1069
1070    // add this layer to the current state list
1071    addLayer_l(lbc);
1072
1073    return name;
1074}
1075
1076status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1077{
1078    Mutex::Autolock _l(mStateLock);
1079    status_t err = purgatorizeLayer_l(layer);
1080    if (err == NO_ERROR)
1081        setTransactionFlags(eTransactionNeeded);
1082    return err;
1083}
1084
1085status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1086{
1087    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1088    if (lbc != 0) {
1089        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1090    }
1091    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1092    if (index >= 0) {
1093        mLayersRemoved = true;
1094        return NO_ERROR;
1095    }
1096    return status_t(index);
1097}
1098
1099status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1100{
1101    // remove the layer from the main list (through a transaction).
1102    ssize_t err = removeLayer_l(layerBase);
1103
1104    layerBase->onRemoved();
1105
1106    // it's possible that we don't find a layer, because it might
1107    // have been destroyed already -- this is not technically an error
1108    // from the user because there is a race between Client::destroySurface(),
1109    // ~Client() and ~ISurface().
1110    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1111}
1112
1113status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1114{
1115    layer->forceVisibilityTransaction();
1116    setTransactionFlags(eTraversalNeeded);
1117    return NO_ERROR;
1118}
1119
1120uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1121{
1122    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1123}
1124
1125uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1126{
1127    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1128    if ((old & flags)==0) { // wake the server up
1129        signalEvent();
1130    }
1131    return old;
1132}
1133
1134void SurfaceFlinger::openGlobalTransaction()
1135{
1136    android_atomic_inc(&mTransactionCount);
1137}
1138
1139void SurfaceFlinger::closeGlobalTransaction()
1140{
1141    if (android_atomic_dec(&mTransactionCount) == 1) {
1142        signalEvent();
1143
1144        // if there is a transaction with a resize, wait for it to
1145        // take effect before returning.
1146        Mutex::Autolock _l(mStateLock);
1147        while (mResizeTransationPending) {
1148            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1149            if (CC_UNLIKELY(err != NO_ERROR)) {
1150                // just in case something goes wrong in SF, return to the
1151                // called after a few seconds.
1152                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1153                mResizeTransationPending = false;
1154                break;
1155            }
1156        }
1157    }
1158}
1159
1160status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1161{
1162    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1163        return BAD_VALUE;
1164
1165    Mutex::Autolock _l(mStateLock);
1166    mCurrentState.freezeDisplay = 1;
1167    setTransactionFlags(eTransactionNeeded);
1168
1169    // flags is intended to communicate some sort of animation behavior
1170    // (for instance fading)
1171    return NO_ERROR;
1172}
1173
1174status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1175{
1176    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1177        return BAD_VALUE;
1178
1179    Mutex::Autolock _l(mStateLock);
1180    mCurrentState.freezeDisplay = 0;
1181    setTransactionFlags(eTransactionNeeded);
1182
1183    // flags is intended to communicate some sort of animation behavior
1184    // (for instance fading)
1185    return NO_ERROR;
1186}
1187
1188int SurfaceFlinger::setOrientation(DisplayID dpy,
1189        int orientation, uint32_t flags)
1190{
1191    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1192        return BAD_VALUE;
1193
1194    Mutex::Autolock _l(mStateLock);
1195    if (mCurrentState.orientation != orientation) {
1196        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1197            mCurrentState.orientationType = flags;
1198            mCurrentState.orientation = orientation;
1199            setTransactionFlags(eTransactionNeeded);
1200            mTransactionCV.wait(mStateLock);
1201        } else {
1202            orientation = BAD_VALUE;
1203        }
1204    }
1205    return orientation;
1206}
1207
1208sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1209        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1210        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1211        uint32_t flags)
1212{
1213    sp<LayerBaseClient> layer;
1214    sp<LayerBaseClient::Surface> surfaceHandle;
1215
1216    if (int32_t(w|h) < 0) {
1217        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1218                int(w), int(h));
1219        return surfaceHandle;
1220    }
1221
1222    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1223    sp<Layer> normalLayer;
1224    switch (flags & eFXSurfaceMask) {
1225        case eFXSurfaceNormal:
1226            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1227            layer = normalLayer;
1228            break;
1229        case eFXSurfaceBlur:
1230            // for now we treat Blur as Dim, until we can implement it
1231            // efficiently.
1232        case eFXSurfaceDim:
1233            layer = createDimSurface(client, d, w, h, flags);
1234            break;
1235    }
1236
1237    if (layer != 0) {
1238        layer->initStates(w, h, flags);
1239        layer->setName(name);
1240        ssize_t token = addClientLayer(client, layer);
1241
1242        surfaceHandle = layer->getSurface();
1243        if (surfaceHandle != 0) {
1244            params->token = token;
1245            params->identity = surfaceHandle->getIdentity();
1246            params->width = w;
1247            params->height = h;
1248            params->format = format;
1249            if (normalLayer != 0) {
1250                Mutex::Autolock _l(mStateLock);
1251                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1252            }
1253        }
1254
1255        setTransactionFlags(eTransactionNeeded);
1256    }
1257
1258    return surfaceHandle;
1259}
1260
1261sp<Layer> SurfaceFlinger::createNormalSurface(
1262        const sp<Client>& client, DisplayID display,
1263        uint32_t w, uint32_t h, uint32_t flags,
1264        PixelFormat& format)
1265{
1266    // initialize the surfaces
1267    switch (format) { // TODO: take h/w into account
1268    case PIXEL_FORMAT_TRANSPARENT:
1269    case PIXEL_FORMAT_TRANSLUCENT:
1270        format = PIXEL_FORMAT_RGBA_8888;
1271        break;
1272    case PIXEL_FORMAT_OPAQUE:
1273#ifdef NO_RGBX_8888
1274        format = PIXEL_FORMAT_RGB_565;
1275#else
1276        format = PIXEL_FORMAT_RGBX_8888;
1277#endif
1278        break;
1279    }
1280
1281#ifdef NO_RGBX_8888
1282    if (format == PIXEL_FORMAT_RGBX_8888)
1283        format = PIXEL_FORMAT_RGBA_8888;
1284#endif
1285
1286    sp<Layer> layer = new Layer(this, display, client);
1287    status_t err = layer->setBuffers(w, h, format, flags);
1288    if (LIKELY(err != NO_ERROR)) {
1289        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1290        layer.clear();
1291    }
1292    return layer;
1293}
1294
1295sp<LayerDim> SurfaceFlinger::createDimSurface(
1296        const sp<Client>& client, DisplayID display,
1297        uint32_t w, uint32_t h, uint32_t flags)
1298{
1299    sp<LayerDim> layer = new LayerDim(this, display, client);
1300    layer->initStates(w, h, flags);
1301    return layer;
1302}
1303
1304status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1305{
1306    /*
1307     * called by the window manager, when a surface should be marked for
1308     * destruction.
1309     *
1310     * The surface is removed from the current and drawing lists, but placed
1311     * in the purgatory queue, so it's not destroyed right-away (we need
1312     * to wait for all client's references to go away first).
1313     */
1314
1315    status_t err = NAME_NOT_FOUND;
1316    Mutex::Autolock _l(mStateLock);
1317    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1318    if (layer != 0) {
1319        err = purgatorizeLayer_l(layer);
1320        if (err == NO_ERROR) {
1321            setTransactionFlags(eTransactionNeeded);
1322        }
1323    }
1324    return err;
1325}
1326
1327status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1328{
1329    // called by ~ISurface() when all references are gone
1330
1331    class MessageDestroySurface : public MessageBase {
1332        SurfaceFlinger* flinger;
1333        sp<LayerBaseClient> layer;
1334    public:
1335        MessageDestroySurface(
1336                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1337            : flinger(flinger), layer(layer) { }
1338        virtual bool handler() {
1339            sp<LayerBaseClient> l(layer);
1340            layer.clear(); // clear it outside of the lock;
1341            Mutex::Autolock _l(flinger->mStateLock);
1342            /*
1343             * remove the layer from the current list -- chances are that it's
1344             * not in the list anyway, because it should have been removed
1345             * already upon request of the client (eg: window manager).
1346             * However, a buggy client could have not done that.
1347             * Since we know we don't have any more clients, we don't need
1348             * to use the purgatory.
1349             */
1350            status_t err = flinger->removeLayer_l(l);
1351            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1352                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1353            return true;
1354        }
1355    };
1356
1357    postMessageAsync( new MessageDestroySurface(this, layer) );
1358    return NO_ERROR;
1359}
1360
1361status_t SurfaceFlinger::setClientState(
1362        const sp<Client>& client,
1363        int32_t count,
1364        const layer_state_t* states)
1365{
1366    Mutex::Autolock _l(mStateLock);
1367    uint32_t flags = 0;
1368    for (int i=0 ; i<count ; i++) {
1369        const layer_state_t& s(states[i]);
1370        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1371        if (layer != 0) {
1372            const uint32_t what = s.what;
1373            if (what & ePositionChanged) {
1374                if (layer->setPosition(s.x, s.y))
1375                    flags |= eTraversalNeeded;
1376            }
1377            if (what & eLayerChanged) {
1378                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1379                if (layer->setLayer(s.z)) {
1380                    mCurrentState.layersSortedByZ.removeAt(idx);
1381                    mCurrentState.layersSortedByZ.add(layer);
1382                    // we need traversal (state changed)
1383                    // AND transaction (list changed)
1384                    flags |= eTransactionNeeded|eTraversalNeeded;
1385                }
1386            }
1387            if (what & eSizeChanged) {
1388                if (layer->setSize(s.w, s.h)) {
1389                    flags |= eTraversalNeeded;
1390                    mResizeTransationPending = true;
1391                }
1392            }
1393            if (what & eAlphaChanged) {
1394                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1395                    flags |= eTraversalNeeded;
1396            }
1397            if (what & eMatrixChanged) {
1398                if (layer->setMatrix(s.matrix))
1399                    flags |= eTraversalNeeded;
1400            }
1401            if (what & eTransparentRegionChanged) {
1402                if (layer->setTransparentRegionHint(s.transparentRegion))
1403                    flags |= eTraversalNeeded;
1404            }
1405            if (what & eVisibilityChanged) {
1406                if (layer->setFlags(s.flags, s.mask))
1407                    flags |= eTraversalNeeded;
1408            }
1409        }
1410    }
1411    if (flags) {
1412        setTransactionFlags(flags);
1413    }
1414    return NO_ERROR;
1415}
1416
1417void SurfaceFlinger::screenReleased(int dpy)
1418{
1419    // this may be called by a signal handler, we can't do too much in here
1420    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1421    signalEvent();
1422}
1423
1424void SurfaceFlinger::screenAcquired(int dpy)
1425{
1426    // this may be called by a signal handler, we can't do too much in here
1427    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1428    signalEvent();
1429}
1430
1431status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1432{
1433    const size_t SIZE = 4096;
1434    char buffer[SIZE];
1435    String8 result;
1436    if (!mDump.checkCalling()) {
1437        snprintf(buffer, SIZE, "Permission Denial: "
1438                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1439                IPCThreadState::self()->getCallingPid(),
1440                IPCThreadState::self()->getCallingUid());
1441        result.append(buffer);
1442    } else {
1443
1444        // figure out if we're stuck somewhere
1445        const nsecs_t now = systemTime();
1446        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1447        const nsecs_t inTransaction(mDebugInTransaction);
1448        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1449        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1450
1451        // Try to get the main lock, but don't insist if we can't
1452        // (this would indicate SF is stuck, but we want to be able to
1453        // print something in dumpsys).
1454        int retry = 3;
1455        while (mStateLock.tryLock()<0 && --retry>=0) {
1456            usleep(1000000);
1457        }
1458        const bool locked(retry >= 0);
1459        if (!locked) {
1460            snprintf(buffer, SIZE,
1461                    "SurfaceFlinger appears to be unresponsive, "
1462                    "dumping anyways (no locks held)\n");
1463            result.append(buffer);
1464        }
1465
1466        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1467        const size_t count = currentLayers.size();
1468        for (size_t i=0 ; i<count ; i++) {
1469            const sp<LayerBase>& layer(currentLayers[i]);
1470            layer->dump(result, buffer, SIZE);
1471            const Layer::State& s(layer->drawingState());
1472            s.transparentRegion.dump(result, "transparentRegion");
1473            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1474            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1475        }
1476
1477        mWormholeRegion.dump(result, "WormholeRegion");
1478        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1479        snprintf(buffer, SIZE,
1480                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1481                mFreezeDisplay?"yes":"no", mFreezeCount,
1482                mCurrentState.orientation, hw.canDraw());
1483        result.append(buffer);
1484        snprintf(buffer, SIZE,
1485                "  last eglSwapBuffers() time: %f us\n"
1486                "  last transaction time     : %f us\n",
1487                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1488        result.append(buffer);
1489
1490        if (inSwapBuffersDuration || !locked) {
1491            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1492                    inSwapBuffersDuration/1000.0);
1493            result.append(buffer);
1494        }
1495
1496        if (inTransactionDuration || !locked) {
1497            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1498                    inTransactionDuration/1000.0);
1499            result.append(buffer);
1500        }
1501
1502        HWComposer& hwc(hw.getHwComposer());
1503        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1504                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1505                mDebugDisableHWC ? "disabled" : "enabled");
1506        result.append(buffer);
1507        hwc.dump(result, buffer, SIZE);
1508
1509        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1510        alloc.dump(result);
1511        hw.dump(result);
1512
1513        if (locked) {
1514            mStateLock.unlock();
1515        }
1516    }
1517    write(fd, result.string(), result.size());
1518    return NO_ERROR;
1519}
1520
1521status_t SurfaceFlinger::onTransact(
1522    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1523{
1524    switch (code) {
1525        case CREATE_CONNECTION:
1526        case OPEN_GLOBAL_TRANSACTION:
1527        case CLOSE_GLOBAL_TRANSACTION:
1528        case SET_ORIENTATION:
1529        case FREEZE_DISPLAY:
1530        case UNFREEZE_DISPLAY:
1531        case BOOT_FINISHED:
1532        case TURN_ELECTRON_BEAM_OFF:
1533        case TURN_ELECTRON_BEAM_ON:
1534        {
1535            // codes that require permission check
1536            IPCThreadState* ipc = IPCThreadState::self();
1537            const int pid = ipc->getCallingPid();
1538            const int uid = ipc->getCallingUid();
1539            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1540                LOGE("Permission Denial: "
1541                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1542                return PERMISSION_DENIED;
1543            }
1544            break;
1545        }
1546        case CAPTURE_SCREEN:
1547        {
1548            // codes that require permission check
1549            IPCThreadState* ipc = IPCThreadState::self();
1550            const int pid = ipc->getCallingPid();
1551            const int uid = ipc->getCallingUid();
1552            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1553                LOGE("Permission Denial: "
1554                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1555                return PERMISSION_DENIED;
1556            }
1557            break;
1558        }
1559    }
1560
1561    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1562    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1563        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1564        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1565            IPCThreadState* ipc = IPCThreadState::self();
1566            const int pid = ipc->getCallingPid();
1567            const int uid = ipc->getCallingUid();
1568            LOGE("Permission Denial: "
1569                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1570            return PERMISSION_DENIED;
1571        }
1572        int n;
1573        switch (code) {
1574            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1575            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1576                return NO_ERROR;
1577            case 1002:  // SHOW_UPDATES
1578                n = data.readInt32();
1579                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1580                return NO_ERROR;
1581            case 1003:  // SHOW_BACKGROUND
1582                n = data.readInt32();
1583                mDebugBackground = n ? 1 : 0;
1584                return NO_ERROR;
1585            case 1008:  // toggle use of hw composer
1586                n = data.readInt32();
1587                mDebugDisableHWC = n ? 1 : 0;
1588                mHwWorkListDirty = true;
1589                // fall-through...
1590            case 1004:{ // repaint everything
1591                Mutex::Autolock _l(mStateLock);
1592                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1593                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1594                signalEvent();
1595                return NO_ERROR;
1596            }
1597            case 1005:{ // force transaction
1598                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1599                return NO_ERROR;
1600            }
1601            case 1006:{ // enable/disable GraphicLog
1602                int enabled = data.readInt32();
1603                GraphicLog::getInstance().setEnabled(enabled);
1604                return NO_ERROR;
1605            }
1606            case 1007: // set mFreezeCount
1607                mFreezeCount = data.readInt32();
1608                mFreezeDisplayTime = 0;
1609                return NO_ERROR;
1610            case 1010:  // interrogate.
1611                reply->writeInt32(0);
1612                reply->writeInt32(0);
1613                reply->writeInt32(mDebugRegion);
1614                reply->writeInt32(mDebugBackground);
1615                return NO_ERROR;
1616            case 1013: {
1617                Mutex::Autolock _l(mStateLock);
1618                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1619                reply->writeInt32(hw.getPageFlipCount());
1620            }
1621            return NO_ERROR;
1622        }
1623    }
1624    return err;
1625}
1626
1627// ---------------------------------------------------------------------------
1628
1629status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1630        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1631{
1632    if (!GLExtensions::getInstance().haveFramebufferObject())
1633        return INVALID_OPERATION;
1634
1635    // get screen geometry
1636    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1637    const uint32_t hw_w = hw.getWidth();
1638    const uint32_t hw_h = hw.getHeight();
1639    GLfloat u = 1;
1640    GLfloat v = 1;
1641
1642    // make sure to clear all GL error flags
1643    while ( glGetError() != GL_NO_ERROR ) ;
1644
1645    // create a FBO
1646    GLuint name, tname;
1647    glGenTextures(1, &tname);
1648    glBindTexture(GL_TEXTURE_2D, tname);
1649    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1650            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1651    if (glGetError() != GL_NO_ERROR) {
1652        while ( glGetError() != GL_NO_ERROR ) ;
1653        GLint tw = (2 << (31 - clz(hw_w)));
1654        GLint th = (2 << (31 - clz(hw_h)));
1655        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1656                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1657        u = GLfloat(hw_w) / tw;
1658        v = GLfloat(hw_h) / th;
1659    }
1660    glGenFramebuffersOES(1, &name);
1661    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1662    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1663            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1664
1665    // redraw the screen entirely...
1666    glClearColor(0,0,0,1);
1667    glClear(GL_COLOR_BUFFER_BIT);
1668    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1669    const size_t count = layers.size();
1670    for (size_t i=0 ; i<count ; ++i) {
1671        const sp<LayerBase>& layer(layers[i]);
1672        layer->drawForSreenShot();
1673    }
1674
1675    // back to main framebuffer
1676    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1677    glDisable(GL_SCISSOR_TEST);
1678    glDeleteFramebuffersOES(1, &name);
1679
1680    *textureName = tname;
1681    *uOut = u;
1682    *vOut = v;
1683    return NO_ERROR;
1684}
1685
1686// ---------------------------------------------------------------------------
1687
1688status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1689{
1690    status_t result = PERMISSION_DENIED;
1691
1692    if (!GLExtensions::getInstance().haveFramebufferObject())
1693        return INVALID_OPERATION;
1694
1695    // get screen geometry
1696    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1697    const uint32_t hw_w = hw.getWidth();
1698    const uint32_t hw_h = hw.getHeight();
1699    const Region screenBounds(hw.bounds());
1700
1701    GLfloat u, v;
1702    GLuint tname;
1703    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1704    if (result != NO_ERROR) {
1705        return result;
1706    }
1707
1708    GLfloat vtx[8];
1709    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1710    glEnable(GL_TEXTURE_2D);
1711    glBindTexture(GL_TEXTURE_2D, tname);
1712    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1713    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1714    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1715    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1716    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1717    glVertexPointer(2, GL_FLOAT, 0, vtx);
1718
1719    class s_curve_interpolator {
1720        const float nbFrames, s, v;
1721    public:
1722        s_curve_interpolator(int nbFrames, float s)
1723        : nbFrames(1.0f / (nbFrames-1)), s(s),
1724          v(1.0f + expf(-s + 0.5f*s)) {
1725        }
1726        float operator()(int f) {
1727            const float x = f * nbFrames;
1728            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1729        }
1730    };
1731
1732    class v_stretch {
1733        const GLfloat hw_w, hw_h;
1734    public:
1735        v_stretch(uint32_t hw_w, uint32_t hw_h)
1736        : hw_w(hw_w), hw_h(hw_h) {
1737        }
1738        void operator()(GLfloat* vtx, float v) {
1739            const GLfloat w = hw_w + (hw_w * v);
1740            const GLfloat h = hw_h - (hw_h * v);
1741            const GLfloat x = (hw_w - w) * 0.5f;
1742            const GLfloat y = (hw_h - h) * 0.5f;
1743            vtx[0] = x;         vtx[1] = y;
1744            vtx[2] = x;         vtx[3] = y + h;
1745            vtx[4] = x + w;     vtx[5] = y + h;
1746            vtx[6] = x + w;     vtx[7] = y;
1747        }
1748    };
1749
1750    class h_stretch {
1751        const GLfloat hw_w, hw_h;
1752    public:
1753        h_stretch(uint32_t hw_w, uint32_t hw_h)
1754        : hw_w(hw_w), hw_h(hw_h) {
1755        }
1756        void operator()(GLfloat* vtx, float v) {
1757            const GLfloat w = hw_w - (hw_w * v);
1758            const GLfloat h = 1.0f;
1759            const GLfloat x = (hw_w - w) * 0.5f;
1760            const GLfloat y = (hw_h - h) * 0.5f;
1761            vtx[0] = x;         vtx[1] = y;
1762            vtx[2] = x;         vtx[3] = y + h;
1763            vtx[4] = x + w;     vtx[5] = y + h;
1764            vtx[6] = x + w;     vtx[7] = y;
1765        }
1766    };
1767
1768    // the full animation is 24 frames
1769    const int nbFrames = 12;
1770    s_curve_interpolator itr(nbFrames, 7.5f);
1771    s_curve_interpolator itg(nbFrames, 8.0f);
1772    s_curve_interpolator itb(nbFrames, 8.5f);
1773
1774    v_stretch vverts(hw_w, hw_h);
1775    glEnable(GL_BLEND);
1776    glBlendFunc(GL_ONE, GL_ONE);
1777    for (int i=0 ; i<nbFrames ; i++) {
1778        float x, y, w, h;
1779        const float vr = itr(i);
1780        const float vg = itg(i);
1781        const float vb = itb(i);
1782
1783        // clear screen
1784        glColorMask(1,1,1,1);
1785        glClear(GL_COLOR_BUFFER_BIT);
1786        glEnable(GL_TEXTURE_2D);
1787
1788        // draw the red plane
1789        vverts(vtx, vr);
1790        glColorMask(1,0,0,1);
1791        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1792
1793        // draw the green plane
1794        vverts(vtx, vg);
1795        glColorMask(0,1,0,1);
1796        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1797
1798        // draw the blue plane
1799        vverts(vtx, vb);
1800        glColorMask(0,0,1,1);
1801        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1802
1803        // draw the white highlight (we use the last vertices)
1804        glDisable(GL_TEXTURE_2D);
1805        glColorMask(1,1,1,1);
1806        glColor4f(vg, vg, vg, 1);
1807        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1808        hw.flip(screenBounds);
1809    }
1810
1811    h_stretch hverts(hw_w, hw_h);
1812    glDisable(GL_BLEND);
1813    glDisable(GL_TEXTURE_2D);
1814    glColorMask(1,1,1,1);
1815    for (int i=0 ; i<nbFrames ; i++) {
1816        const float v = itg(i);
1817        hverts(vtx, v);
1818        glClear(GL_COLOR_BUFFER_BIT);
1819        glColor4f(1-v, 1-v, 1-v, 1);
1820        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1821        hw.flip(screenBounds);
1822    }
1823
1824    glColorMask(1,1,1,1);
1825    glEnable(GL_SCISSOR_TEST);
1826    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1827    glDeleteTextures(1, &tname);
1828    return NO_ERROR;
1829}
1830
1831status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1832{
1833    status_t result = PERMISSION_DENIED;
1834
1835    if (!GLExtensions::getInstance().haveFramebufferObject())
1836        return INVALID_OPERATION;
1837
1838
1839    // get screen geometry
1840    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1841    const uint32_t hw_w = hw.getWidth();
1842    const uint32_t hw_h = hw.getHeight();
1843    const Region screenBounds(hw.bounds());
1844
1845    GLfloat u, v;
1846    GLuint tname;
1847    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1848    if (result != NO_ERROR) {
1849        return result;
1850    }
1851
1852    // back to main framebuffer
1853    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1854    glDisable(GL_SCISSOR_TEST);
1855
1856    GLfloat vtx[8];
1857    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1858    glEnable(GL_TEXTURE_2D);
1859    glBindTexture(GL_TEXTURE_2D, tname);
1860    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1861    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1862    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1863    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1864    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1865    glVertexPointer(2, GL_FLOAT, 0, vtx);
1866
1867    class s_curve_interpolator {
1868        const float nbFrames, s, v;
1869    public:
1870        s_curve_interpolator(int nbFrames, float s)
1871        : nbFrames(1.0f / (nbFrames-1)), s(s),
1872          v(1.0f + expf(-s + 0.5f*s)) {
1873        }
1874        float operator()(int f) {
1875            const float x = f * nbFrames;
1876            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1877        }
1878    };
1879
1880    class v_stretch {
1881        const GLfloat hw_w, hw_h;
1882    public:
1883        v_stretch(uint32_t hw_w, uint32_t hw_h)
1884        : hw_w(hw_w), hw_h(hw_h) {
1885        }
1886        void operator()(GLfloat* vtx, float v) {
1887            const GLfloat w = hw_w + (hw_w * v);
1888            const GLfloat h = hw_h - (hw_h * v);
1889            const GLfloat x = (hw_w - w) * 0.5f;
1890            const GLfloat y = (hw_h - h) * 0.5f;
1891            vtx[0] = x;         vtx[1] = y;
1892            vtx[2] = x;         vtx[3] = y + h;
1893            vtx[4] = x + w;     vtx[5] = y + h;
1894            vtx[6] = x + w;     vtx[7] = y;
1895        }
1896    };
1897
1898    class h_stretch {
1899        const GLfloat hw_w, hw_h;
1900    public:
1901        h_stretch(uint32_t hw_w, uint32_t hw_h)
1902        : hw_w(hw_w), hw_h(hw_h) {
1903        }
1904        void operator()(GLfloat* vtx, float v) {
1905            const GLfloat w = hw_w - (hw_w * v);
1906            const GLfloat h = 1.0f;
1907            const GLfloat x = (hw_w - w) * 0.5f;
1908            const GLfloat y = (hw_h - h) * 0.5f;
1909            vtx[0] = x;         vtx[1] = y;
1910            vtx[2] = x;         vtx[3] = y + h;
1911            vtx[4] = x + w;     vtx[5] = y + h;
1912            vtx[6] = x + w;     vtx[7] = y;
1913        }
1914    };
1915
1916    // the full animation is 12 frames
1917    int nbFrames = 8;
1918    s_curve_interpolator itr(nbFrames, 7.5f);
1919    s_curve_interpolator itg(nbFrames, 8.0f);
1920    s_curve_interpolator itb(nbFrames, 8.5f);
1921
1922    h_stretch hverts(hw_w, hw_h);
1923    glDisable(GL_BLEND);
1924    glDisable(GL_TEXTURE_2D);
1925    glColorMask(1,1,1,1);
1926    for (int i=nbFrames-1 ; i>=0 ; i--) {
1927        const float v = itg(i);
1928        hverts(vtx, v);
1929        glClear(GL_COLOR_BUFFER_BIT);
1930        glColor4f(1-v, 1-v, 1-v, 1);
1931        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1932        hw.flip(screenBounds);
1933    }
1934
1935    nbFrames = 4;
1936    v_stretch vverts(hw_w, hw_h);
1937    glEnable(GL_BLEND);
1938    glBlendFunc(GL_ONE, GL_ONE);
1939    for (int i=nbFrames-1 ; i>=0 ; i--) {
1940        float x, y, w, h;
1941        const float vr = itr(i);
1942        const float vg = itg(i);
1943        const float vb = itb(i);
1944
1945        // clear screen
1946        glColorMask(1,1,1,1);
1947        glClear(GL_COLOR_BUFFER_BIT);
1948        glEnable(GL_TEXTURE_2D);
1949
1950        // draw the red plane
1951        vverts(vtx, vr);
1952        glColorMask(1,0,0,1);
1953        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1954
1955        // draw the green plane
1956        vverts(vtx, vg);
1957        glColorMask(0,1,0,1);
1958        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1959
1960        // draw the blue plane
1961        vverts(vtx, vb);
1962        glColorMask(0,0,1,1);
1963        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1964
1965        hw.flip(screenBounds);
1966    }
1967
1968    glColorMask(1,1,1,1);
1969    glEnable(GL_SCISSOR_TEST);
1970    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1971    glDeleteTextures(1, &tname);
1972
1973    return NO_ERROR;
1974}
1975
1976// ---------------------------------------------------------------------------
1977
1978status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
1979{
1980    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
1981    if (!hw.canDraw()) {
1982        // we're already off
1983        return NO_ERROR;
1984    }
1985    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
1986        electronBeamOffAnimationImplLocked();
1987    }
1988
1989    // always clear the whole screen at the end of the animation
1990    glClearColor(0,0,0,1);
1991    glDisable(GL_SCISSOR_TEST);
1992    glClear(GL_COLOR_BUFFER_BIT);
1993    glEnable(GL_SCISSOR_TEST);
1994    hw.flip( Region(hw.bounds()) );
1995
1996    hw.setCanDraw(false);
1997    return NO_ERROR;
1998}
1999
2000status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2001{
2002    class MessageTurnElectronBeamOff : public MessageBase {
2003        SurfaceFlinger* flinger;
2004        int32_t mode;
2005        status_t result;
2006    public:
2007        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2008            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2009        }
2010        status_t getResult() const {
2011            return result;
2012        }
2013        virtual bool handler() {
2014            Mutex::Autolock _l(flinger->mStateLock);
2015            result = flinger->turnElectronBeamOffImplLocked(mode);
2016            return true;
2017        }
2018    };
2019
2020    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2021    status_t res = postMessageSync(msg);
2022    if (res == NO_ERROR) {
2023        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2024
2025        // work-around: when the power-manager calls us we activate the
2026        // animation. eventually, the "on" animation will be called
2027        // by the power-manager itself
2028        mElectronBeamAnimationMode = mode;
2029    }
2030    return res;
2031}
2032
2033// ---------------------------------------------------------------------------
2034
2035status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2036{
2037    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2038    if (hw.canDraw()) {
2039        // we're already on
2040        return NO_ERROR;
2041    }
2042    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2043        electronBeamOnAnimationImplLocked();
2044    }
2045    hw.setCanDraw(true);
2046
2047    // make sure to redraw the whole screen when the animation is done
2048    mDirtyRegion.set(hw.bounds());
2049    signalEvent();
2050
2051    return NO_ERROR;
2052}
2053
2054status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2055{
2056    class MessageTurnElectronBeamOn : public MessageBase {
2057        SurfaceFlinger* flinger;
2058        int32_t mode;
2059        status_t result;
2060    public:
2061        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2062            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2063        }
2064        status_t getResult() const {
2065            return result;
2066        }
2067        virtual bool handler() {
2068            Mutex::Autolock _l(flinger->mStateLock);
2069            result = flinger->turnElectronBeamOnImplLocked(mode);
2070            return true;
2071        }
2072    };
2073
2074    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2075    return NO_ERROR;
2076}
2077
2078// ---------------------------------------------------------------------------
2079
2080status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2081        sp<IMemoryHeap>* heap,
2082        uint32_t* w, uint32_t* h, PixelFormat* f,
2083        uint32_t sw, uint32_t sh,
2084        uint32_t minLayerZ, uint32_t maxLayerZ)
2085{
2086    status_t result = PERMISSION_DENIED;
2087
2088    // only one display supported for now
2089    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2090        return BAD_VALUE;
2091
2092    if (!GLExtensions::getInstance().haveFramebufferObject())
2093        return INVALID_OPERATION;
2094
2095    // get screen geometry
2096    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2097    const uint32_t hw_w = hw.getWidth();
2098    const uint32_t hw_h = hw.getHeight();
2099
2100    if ((sw > hw_w) || (sh > hw_h))
2101        return BAD_VALUE;
2102
2103    sw = (!sw) ? hw_w : sw;
2104    sh = (!sh) ? hw_h : sh;
2105    const size_t size = sw * sh * 4;
2106
2107    // make sure to clear all GL error flags
2108    while ( glGetError() != GL_NO_ERROR ) ;
2109
2110    // create a FBO
2111    GLuint name, tname;
2112    glGenRenderbuffersOES(1, &tname);
2113    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2114    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2115    glGenFramebuffersOES(1, &name);
2116    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2117    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2118            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2119
2120    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2121    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2122
2123        // invert everything, b/c glReadPixel() below will invert the FB
2124        glViewport(0, 0, sw, sh);
2125        glMatrixMode(GL_PROJECTION);
2126        glPushMatrix();
2127        glLoadIdentity();
2128        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2129        glMatrixMode(GL_MODELVIEW);
2130
2131        // redraw the screen entirely...
2132        glClearColor(0,0,0,1);
2133        glClear(GL_COLOR_BUFFER_BIT);
2134        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2135        const size_t count = layers.size();
2136        for (size_t i=0 ; i<count ; ++i) {
2137            const sp<LayerBase>& layer(layers[i]);
2138            const uint32_t z = layer->drawingState().z;
2139            if (z >= minLayerZ && z <= maxLayerZ) {
2140                layer->drawForSreenShot();
2141            }
2142        }
2143
2144        // XXX: this is needed on tegra
2145        glScissor(0, 0, sw, sh);
2146
2147        // check for errors and return screen capture
2148        if (glGetError() != GL_NO_ERROR) {
2149            // error while rendering
2150            result = INVALID_OPERATION;
2151        } else {
2152            // allocate shared memory large enough to hold the
2153            // screen capture
2154            sp<MemoryHeapBase> base(
2155                    new MemoryHeapBase(size, 0, "screen-capture") );
2156            void* const ptr = base->getBase();
2157            if (ptr) {
2158                // capture the screen with glReadPixels()
2159                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2160                if (glGetError() == GL_NO_ERROR) {
2161                    *heap = base;
2162                    *w = sw;
2163                    *h = sh;
2164                    *f = PIXEL_FORMAT_RGBA_8888;
2165                    result = NO_ERROR;
2166                }
2167            } else {
2168                result = NO_MEMORY;
2169            }
2170        }
2171
2172        glEnable(GL_SCISSOR_TEST);
2173        glViewport(0, 0, hw_w, hw_h);
2174        glMatrixMode(GL_PROJECTION);
2175        glPopMatrix();
2176        glMatrixMode(GL_MODELVIEW);
2177
2178
2179    } else {
2180        result = BAD_VALUE;
2181    }
2182
2183    // release FBO resources
2184    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2185    glDeleteRenderbuffersOES(1, &tname);
2186    glDeleteFramebuffersOES(1, &name);
2187    return result;
2188}
2189
2190
2191status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2192        sp<IMemoryHeap>* heap,
2193        uint32_t* width, uint32_t* height, PixelFormat* format,
2194        uint32_t sw, uint32_t sh,
2195        uint32_t minLayerZ, uint32_t maxLayerZ)
2196{
2197    // only one display supported for now
2198    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2199        return BAD_VALUE;
2200
2201    if (!GLExtensions::getInstance().haveFramebufferObject())
2202        return INVALID_OPERATION;
2203
2204    class MessageCaptureScreen : public MessageBase {
2205        SurfaceFlinger* flinger;
2206        DisplayID dpy;
2207        sp<IMemoryHeap>* heap;
2208        uint32_t* w;
2209        uint32_t* h;
2210        PixelFormat* f;
2211        uint32_t sw;
2212        uint32_t sh;
2213        uint32_t minLayerZ;
2214        uint32_t maxLayerZ;
2215        status_t result;
2216    public:
2217        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2218                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2219                uint32_t sw, uint32_t sh,
2220                uint32_t minLayerZ, uint32_t maxLayerZ)
2221            : flinger(flinger), dpy(dpy),
2222              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2223              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2224              result(PERMISSION_DENIED)
2225        {
2226        }
2227        status_t getResult() const {
2228            return result;
2229        }
2230        virtual bool handler() {
2231            Mutex::Autolock _l(flinger->mStateLock);
2232
2233            // if we have secure windows, never allow the screen capture
2234            if (flinger->mSecureFrameBuffer)
2235                return true;
2236
2237            result = flinger->captureScreenImplLocked(dpy,
2238                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2239
2240            return true;
2241        }
2242    };
2243
2244    sp<MessageBase> msg = new MessageCaptureScreen(this,
2245            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2246    status_t res = postMessageSync(msg);
2247    if (res == NO_ERROR) {
2248        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2249    }
2250    return res;
2251}
2252
2253// ---------------------------------------------------------------------------
2254
2255sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2256{
2257    sp<Layer> result;
2258    Mutex::Autolock _l(mStateLock);
2259    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2260    return result;
2261}
2262
2263// ---------------------------------------------------------------------------
2264
2265Client::Client(const sp<SurfaceFlinger>& flinger)
2266    : mFlinger(flinger), mNameGenerator(1)
2267{
2268}
2269
2270Client::~Client()
2271{
2272    const size_t count = mLayers.size();
2273    for (size_t i=0 ; i<count ; i++) {
2274        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2275        if (layer != 0) {
2276            mFlinger->removeLayer(layer);
2277        }
2278    }
2279}
2280
2281status_t Client::initCheck() const {
2282    return NO_ERROR;
2283}
2284
2285ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2286{
2287    int32_t name = android_atomic_inc(&mNameGenerator);
2288    mLayers.add(name, layer);
2289    return name;
2290}
2291
2292void Client::detachLayer(const LayerBaseClient* layer)
2293{
2294    // we do a linear search here, because this doesn't happen often
2295    const size_t count = mLayers.size();
2296    for (size_t i=0 ; i<count ; i++) {
2297        if (mLayers.valueAt(i) == layer) {
2298            mLayers.removeItemsAt(i, 1);
2299            break;
2300        }
2301    }
2302}
2303sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2304    sp<LayerBaseClient> lbc;
2305    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2306    if (layer != 0) {
2307        lbc = layer.promote();
2308        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2309    }
2310    return lbc;
2311}
2312
2313sp<IMemoryHeap> Client::getControlBlock() const {
2314    return 0;
2315}
2316ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2317    return -1;
2318}
2319sp<ISurface> Client::createSurface(
2320        ISurfaceComposerClient::surface_data_t* params, int pid,
2321        const String8& name,
2322        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2323        uint32_t flags)
2324{
2325    return mFlinger->createSurface(this, pid, name, params,
2326            display, w, h, format, flags);
2327}
2328status_t Client::destroySurface(SurfaceID sid) {
2329    return mFlinger->removeSurface(this, sid);
2330}
2331status_t Client::setState(int32_t count, const layer_state_t* states) {
2332    return mFlinger->setClientState(this, count, states);
2333}
2334
2335// ---------------------------------------------------------------------------
2336
2337UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2338    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2339{
2340    const int pgsize = getpagesize();
2341    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2342
2343    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2344            "SurfaceFlinger Client control-block");
2345
2346    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2347    if (ctrlblk) { // construct the shared structure in-place.
2348        new(ctrlblk) SharedClient;
2349    }
2350}
2351
2352UserClient::~UserClient()
2353{
2354    if (ctrlblk) {
2355        ctrlblk->~SharedClient();  // destroy our shared-structure.
2356    }
2357
2358    /*
2359     * When a UserClient dies, it's unclear what to do exactly.
2360     * We could go ahead and destroy all surfaces linked to that client
2361     * however, it wouldn't be fair to the main Client
2362     * (usually the the window-manager), which might want to re-target
2363     * the layer to another UserClient.
2364     * I think the best is to do nothing, or not much; in most cases the
2365     * WM itself will go ahead and clean things up when it detects a client of
2366     * his has died.
2367     * The remaining question is what to display? currently we keep
2368     * just keep the current buffer.
2369     */
2370}
2371
2372status_t UserClient::initCheck() const {
2373    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2374}
2375
2376void UserClient::detachLayer(const Layer* layer)
2377{
2378    int32_t name = layer->getToken();
2379    if (name >= 0) {
2380        int32_t mask = 1LU<<name;
2381        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2382            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2383        }
2384    }
2385}
2386
2387sp<IMemoryHeap> UserClient::getControlBlock() const {
2388    return mCblkHeap;
2389}
2390
2391ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2392{
2393    int32_t name = NAME_NOT_FOUND;
2394    sp<Layer> layer(mFlinger->getLayer(sur));
2395    if (layer == 0) {
2396        return name;
2397    }
2398
2399    // if this layer already has a token, just return it
2400    name = layer->getToken();
2401    if ((name >= 0) && (layer->getClient() == this)) {
2402        return name;
2403    }
2404
2405    name = 0;
2406    do {
2407        int32_t mask = 1LU<<name;
2408        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2409            // we found and locked that name
2410            status_t err = layer->setToken(
2411                    const_cast<UserClient*>(this), ctrlblk, name);
2412            if (err != NO_ERROR) {
2413                // free the name
2414                android_atomic_and(~mask, &mBitmap);
2415                name = err;
2416            }
2417            break;
2418        }
2419        if (++name > 31)
2420            name = NO_MEMORY;
2421    } while(name >= 0);
2422
2423    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2424    //        sur->asBinder().get(), name, this, mBitmap);
2425    return name;
2426}
2427
2428sp<ISurface> UserClient::createSurface(
2429        ISurfaceComposerClient::surface_data_t* params, int pid,
2430        const String8& name,
2431        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2432        uint32_t flags) {
2433    return 0;
2434}
2435status_t UserClient::destroySurface(SurfaceID sid) {
2436    return INVALID_OPERATION;
2437}
2438status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2439    return INVALID_OPERATION;
2440}
2441
2442// ---------------------------------------------------------------------------
2443
2444GraphicPlane::GraphicPlane()
2445    : mHw(0)
2446{
2447}
2448
2449GraphicPlane::~GraphicPlane() {
2450    delete mHw;
2451}
2452
2453bool GraphicPlane::initialized() const {
2454    return mHw ? true : false;
2455}
2456
2457int GraphicPlane::getWidth() const {
2458    return mWidth;
2459}
2460
2461int GraphicPlane::getHeight() const {
2462    return mHeight;
2463}
2464
2465void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2466{
2467    mHw = hw;
2468
2469    // initialize the display orientation transform.
2470    // it's a constant that should come from the display driver.
2471    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2472    char property[PROPERTY_VALUE_MAX];
2473    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2474        //displayOrientation
2475        switch (atoi(property)) {
2476        case 90:
2477            displayOrientation = ISurfaceComposer::eOrientation90;
2478            break;
2479        case 270:
2480            displayOrientation = ISurfaceComposer::eOrientation270;
2481            break;
2482        }
2483    }
2484
2485    const float w = hw->getWidth();
2486    const float h = hw->getHeight();
2487    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2488            &mDisplayTransform);
2489    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2490        mDisplayWidth = h;
2491        mDisplayHeight = w;
2492    } else {
2493        mDisplayWidth = w;
2494        mDisplayHeight = h;
2495    }
2496
2497    setOrientation(ISurfaceComposer::eOrientationDefault);
2498}
2499
2500status_t GraphicPlane::orientationToTransfrom(
2501        int orientation, int w, int h, Transform* tr)
2502{
2503    uint32_t flags = 0;
2504    switch (orientation) {
2505    case ISurfaceComposer::eOrientationDefault:
2506        flags = Transform::ROT_0;
2507        break;
2508    case ISurfaceComposer::eOrientation90:
2509        flags = Transform::ROT_90;
2510        break;
2511    case ISurfaceComposer::eOrientation180:
2512        flags = Transform::ROT_180;
2513        break;
2514    case ISurfaceComposer::eOrientation270:
2515        flags = Transform::ROT_270;
2516        break;
2517    default:
2518        return BAD_VALUE;
2519    }
2520    tr->set(flags, w, h);
2521    return NO_ERROR;
2522}
2523
2524status_t GraphicPlane::setOrientation(int orientation)
2525{
2526    // If the rotation can be handled in hardware, this is where
2527    // the magic should happen.
2528
2529    const DisplayHardware& hw(displayHardware());
2530    const float w = mDisplayWidth;
2531    const float h = mDisplayHeight;
2532    mWidth = int(w);
2533    mHeight = int(h);
2534
2535    Transform orientationTransform;
2536    GraphicPlane::orientationToTransfrom(orientation, w, h,
2537            &orientationTransform);
2538    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2539        mWidth = int(h);
2540        mHeight = int(w);
2541    }
2542
2543    mOrientation = orientation;
2544    mGlobalTransform = mDisplayTransform * orientationTransform;
2545    return NO_ERROR;
2546}
2547
2548const DisplayHardware& GraphicPlane::displayHardware() const {
2549    return *mHw;
2550}
2551
2552DisplayHardware& GraphicPlane::editDisplayHardware() {
2553    return *mHw;
2554}
2555
2556const Transform& GraphicPlane::transform() const {
2557    return mGlobalTransform;
2558}
2559
2560EGLDisplay GraphicPlane::getEGLDisplay() const {
2561    return mHw->getEGLDisplay();
2562}
2563
2564// ---------------------------------------------------------------------------
2565
2566}; // namespace android
2567