SurfaceFlinger.cpp revision f15a83f5814219c167f87cb8aaea622fc8493499
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdlib.h> 20#include <stdio.h> 21#include <stdint.h> 22#include <unistd.h> 23#include <fcntl.h> 24#include <errno.h> 25#include <math.h> 26#include <limits.h> 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <sys/ioctl.h> 30 31#include <cutils/log.h> 32#include <cutils/properties.h> 33 34#include <binder/IPCThreadState.h> 35#include <binder/IServiceManager.h> 36#include <binder/MemoryHeapBase.h> 37#include <binder/PermissionCache.h> 38 39#include <gui/IDisplayEventConnection.h> 40 41#include <utils/String8.h> 42#include <utils/String16.h> 43#include <utils/StopWatch.h> 44#include <utils/Trace.h> 45 46#include <ui/GraphicBufferAllocator.h> 47#include <ui/PixelFormat.h> 48 49#include <GLES/gl.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "EventThread.h" 54#include "GLExtensions.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/android_filesystem_config.h> 64#include <private/gui/SharedBufferStack.h> 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugDDMS(0), 91 mDebugDisableHWC(0), 92 mDebugDisableTransformHint(0), 93 mDebugInSwapBuffers(0), 94 mLastSwapBufferTime(0), 95 mDebugInTransaction(0), 96 mLastTransactionTime(0), 97 mBootFinished(false), 98 mSecureFrameBuffer(0) 99{ 100 init(); 101} 102 103void SurfaceFlinger::init() 104{ 105 ALOGI("SurfaceFlinger is starting"); 106 107 // debugging stuff... 108 char value[PROPERTY_VALUE_MAX]; 109 110 property_get("debug.sf.showupdates", value, "0"); 111 mDebugRegion = atoi(value); 112 113#ifdef DDMS_DEBUGGING 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 DdmConnection::start(getServiceName()); 118 } 119#endif 120 121 ALOGI_IF(mDebugRegion, "showupdates enabled"); 122 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 123} 124 125void SurfaceFlinger::onFirstRef() 126{ 127 mEventQueue.init(this); 128 129 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 130 131 // Wait for the main thread to be done with its initialization 132 mReadyToRunBarrier.wait(); 133} 134 135 136SurfaceFlinger::~SurfaceFlinger() 137{ 138 glDeleteTextures(1, &mWormholeTexName); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // reset screen orientation 146 Vector<ComposerState> state; 147 setTransactionState(state, eOrientationDefault, 0); 148 149 // restart the boot-animation 150 property_set("ctl.start", "bootanim"); 151} 152 153sp<IMemoryHeap> SurfaceFlinger::getCblk() const 154{ 155 return mServerHeap; 156} 157 158sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 159{ 160 sp<ISurfaceComposerClient> bclient; 161 sp<Client> client(new Client(this)); 162 status_t err = client->initCheck(); 163 if (err == NO_ERROR) { 164 bclient = client; 165 } 166 return bclient; 167} 168 169sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 170{ 171 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 172 return gba; 173} 174 175const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 176{ 177 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 178 const GraphicPlane& plane(mGraphicPlanes[dpy]); 179 return plane; 180} 181 182GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 183{ 184 return const_cast<GraphicPlane&>( 185 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 186} 187 188void SurfaceFlinger::bootFinished() 189{ 190 const nsecs_t now = systemTime(); 191 const nsecs_t duration = now - mBootTime; 192 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 193 mBootFinished = true; 194 195 // wait patiently for the window manager death 196 const String16 name("window"); 197 sp<IBinder> window(defaultServiceManager()->getService(name)); 198 if (window != 0) { 199 window->linkToDeath(this); 200 } 201 202 // stop boot animation 203 property_set("ctl.stop", "bootanim"); 204} 205 206static inline uint16_t pack565(int r, int g, int b) { 207 return (r<<11)|(g<<5)|b; 208} 209 210status_t SurfaceFlinger::readyToRun() 211{ 212 ALOGI( "SurfaceFlinger's main thread ready to run. " 213 "Initializing graphics H/W..."); 214 215 // we only support one display currently 216 int dpy = 0; 217 218 { 219 // initialize the main display 220 GraphicPlane& plane(graphicPlane(dpy)); 221 DisplayHardware* const hw = new DisplayHardware(this, dpy); 222 plane.setDisplayHardware(hw); 223 } 224 225 // create the shared control-block 226 mServerHeap = new MemoryHeapBase(4096, 227 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 228 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 229 230 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 231 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 232 233 new(mServerCblk) surface_flinger_cblk_t; 234 235 // initialize primary screen 236 // (other display should be initialized in the same manner, but 237 // asynchronously, as they could come and go. None of this is supported 238 // yet). 239 const GraphicPlane& plane(graphicPlane(dpy)); 240 const DisplayHardware& hw = plane.displayHardware(); 241 const uint32_t w = hw.getWidth(); 242 const uint32_t h = hw.getHeight(); 243 const uint32_t f = hw.getFormat(); 244 hw.makeCurrent(); 245 246 // initialize the shared control block 247 mServerCblk->connected |= 1<<dpy; 248 display_cblk_t* dcblk = mServerCblk->displays + dpy; 249 memset(dcblk, 0, sizeof(display_cblk_t)); 250 dcblk->w = plane.getWidth(); 251 dcblk->h = plane.getHeight(); 252 dcblk->format = f; 253 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 254 dcblk->xdpi = hw.getDpiX(); 255 dcblk->ydpi = hw.getDpiY(); 256 dcblk->fps = hw.getRefreshRate(); 257 dcblk->density = hw.getDensity(); 258 259 // Initialize OpenGL|ES 260 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 261 glPixelStorei(GL_PACK_ALIGNMENT, 4); 262 glEnableClientState(GL_VERTEX_ARRAY); 263 glShadeModel(GL_FLAT); 264 glDisable(GL_DITHER); 265 glDisable(GL_CULL_FACE); 266 267 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 268 const uint16_t g1 = pack565(0x17,0x2f,0x17); 269 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 270 glGenTextures(1, &mWormholeTexName); 271 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 272 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 273 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 274 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 275 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 276 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 277 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 278 279 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 280 glGenTextures(1, &mProtectedTexName); 281 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 283 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 284 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 285 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 286 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 287 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 288 289 glViewport(0, 0, w, h); 290 glMatrixMode(GL_PROJECTION); 291 glLoadIdentity(); 292 // put the origin in the left-bottom corner 293 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 294 295 296 // start the EventThread 297 mEventThread = new EventThread(this); 298 mEventQueue.setEventThread(mEventThread); 299 hw.startSleepManagement(); 300 301 /* 302 * We're now ready to accept clients... 303 */ 304 305 mReadyToRunBarrier.open(); 306 307 // start boot animation 308 property_set("ctl.start", "bootanim"); 309 310 return NO_ERROR; 311} 312 313// ---------------------------------------------------------------------------- 314 315bool SurfaceFlinger::authenticateSurfaceTexture( 316 const sp<ISurfaceTexture>& surfaceTexture) const { 317 Mutex::Autolock _l(mStateLock); 318 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 319 320 // Check the visible layer list for the ISurface 321 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 322 size_t count = currentLayers.size(); 323 for (size_t i=0 ; i<count ; i++) { 324 const sp<LayerBase>& layer(currentLayers[i]); 325 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 326 if (lbc != NULL) { 327 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 328 if (lbcBinder == surfaceTextureBinder) { 329 return true; 330 } 331 } 332 } 333 334 // Check the layers in the purgatory. This check is here so that if a 335 // SurfaceTexture gets destroyed before all the clients are done using it, 336 // the error will not be reported as "surface XYZ is not authenticated", but 337 // will instead fail later on when the client tries to use the surface, 338 // which should be reported as "surface XYZ returned an -ENODEV". The 339 // purgatorized layers are no less authentic than the visible ones, so this 340 // should not cause any harm. 341 size_t purgatorySize = mLayerPurgatory.size(); 342 for (size_t i=0 ; i<purgatorySize ; i++) { 343 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 344 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 345 if (lbc != NULL) { 346 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 347 if (lbcBinder == surfaceTextureBinder) { 348 return true; 349 } 350 } 351 } 352 353 return false; 354} 355 356// ---------------------------------------------------------------------------- 357 358sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 359 return mEventThread->createEventConnection(); 360} 361 362// ---------------------------------------------------------------------------- 363 364void SurfaceFlinger::waitForEvent() { 365 mEventQueue.waitMessage(); 366} 367 368void SurfaceFlinger::signalTransaction() { 369 mEventQueue.invalidate(); 370} 371 372void SurfaceFlinger::signalLayerUpdate() { 373 mEventQueue.invalidate(); 374} 375 376void SurfaceFlinger::signalRefresh() { 377 mEventQueue.refresh(); 378} 379 380status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 381 nsecs_t reltime, uint32_t flags) { 382 return mEventQueue.postMessage(msg, reltime); 383} 384 385status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 386 nsecs_t reltime, uint32_t flags) { 387 status_t res = mEventQueue.postMessage(msg, reltime); 388 if (res == NO_ERROR) { 389 msg->wait(); 390 } 391 return res; 392} 393 394bool SurfaceFlinger::threadLoop() 395{ 396 waitForEvent(); 397 return true; 398} 399 400void SurfaceFlinger::onMessageReceived(int32_t what) 401{ 402 ATRACE_CALL(); 403 switch (what) { 404 case MessageQueue::REFRESH: { 405// case MessageQueue::INVALIDATE: { 406 // if we're in a global transaction, don't do anything. 407 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 408 uint32_t transactionFlags = peekTransactionFlags(mask); 409 if (CC_UNLIKELY(transactionFlags)) { 410 handleTransaction(transactionFlags); 411 } 412 413 // post surfaces (if needed) 414 handlePageFlip(); 415 416// signalRefresh(); 417// 418// } break; 419// 420// case MessageQueue::REFRESH: { 421 422 handleRefresh(); 423 424 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 425 426// if (mDirtyRegion.isEmpty()) { 427// return; 428// } 429 430 if (CC_UNLIKELY(mHwWorkListDirty)) { 431 // build the h/w work list 432 handleWorkList(); 433 } 434 435 if (CC_LIKELY(hw.canDraw())) { 436 // repaint the framebuffer (if needed) 437 handleRepaint(); 438 // inform the h/w that we're done compositing 439 hw.compositionComplete(); 440 postFramebuffer(); 441 } else { 442 // pretend we did the post 443 hw.compositionComplete(); 444 } 445 446 } break; 447 } 448} 449 450void SurfaceFlinger::postFramebuffer() 451{ 452 ATRACE_CALL(); 453 // mSwapRegion can be empty here is some cases, for instance if a hidden 454 // or fully transparent window is updating. 455 // in that case, we need to flip anyways to not risk a deadlock with 456 // h/w composer. 457 458 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 459 const nsecs_t now = systemTime(); 460 mDebugInSwapBuffers = now; 461 hw.flip(mSwapRegion); 462 463 size_t numLayers = mVisibleLayersSortedByZ.size(); 464 for (size_t i = 0; i < numLayers; i++) { 465 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 466 } 467 468 mLastSwapBufferTime = systemTime() - now; 469 mDebugInSwapBuffers = 0; 470 mSwapRegion.clear(); 471} 472 473void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 474{ 475 ATRACE_CALL(); 476 477 Mutex::Autolock _l(mStateLock); 478 const nsecs_t now = systemTime(); 479 mDebugInTransaction = now; 480 481 // Here we're guaranteed that some transaction flags are set 482 // so we can call handleTransactionLocked() unconditionally. 483 // We call getTransactionFlags(), which will also clear the flags, 484 // with mStateLock held to guarantee that mCurrentState won't change 485 // until the transaction is committed. 486 487 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 488 transactionFlags = getTransactionFlags(mask); 489 handleTransactionLocked(transactionFlags); 490 491 mLastTransactionTime = systemTime() - now; 492 mDebugInTransaction = 0; 493 invalidateHwcGeometry(); 494 // here the transaction has been committed 495} 496 497void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 498{ 499 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 500 const size_t count = currentLayers.size(); 501 502 /* 503 * Traversal of the children 504 * (perform the transaction for each of them if needed) 505 */ 506 507 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 508 if (layersNeedTransaction) { 509 for (size_t i=0 ; i<count ; i++) { 510 const sp<LayerBase>& layer = currentLayers[i]; 511 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 512 if (!trFlags) continue; 513 514 const uint32_t flags = layer->doTransaction(0); 515 if (flags & Layer::eVisibleRegion) 516 mVisibleRegionsDirty = true; 517 } 518 } 519 520 /* 521 * Perform our own transaction if needed 522 */ 523 524 if (transactionFlags & eTransactionNeeded) { 525 if (mCurrentState.orientation != mDrawingState.orientation) { 526 // the orientation has changed, recompute all visible regions 527 // and invalidate everything. 528 529 const int dpy = 0; 530 const int orientation = mCurrentState.orientation; 531 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 532 GraphicPlane& plane(graphicPlane(dpy)); 533 plane.setOrientation(orientation); 534 535 // update the shared control block 536 const DisplayHardware& hw(plane.displayHardware()); 537 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 538 dcblk->orientation = orientation; 539 dcblk->w = plane.getWidth(); 540 dcblk->h = plane.getHeight(); 541 542 mVisibleRegionsDirty = true; 543 mDirtyRegion.set(hw.bounds()); 544 } 545 546 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 547 // layers have been added 548 mVisibleRegionsDirty = true; 549 } 550 551 // some layers might have been removed, so 552 // we need to update the regions they're exposing. 553 if (mLayersRemoved) { 554 mLayersRemoved = false; 555 mVisibleRegionsDirty = true; 556 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 557 const size_t count = previousLayers.size(); 558 for (size_t i=0 ; i<count ; i++) { 559 const sp<LayerBase>& layer(previousLayers[i]); 560 if (currentLayers.indexOf( layer ) < 0) { 561 // this layer is not visible anymore 562 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 563 } 564 } 565 } 566 } 567 568 commitTransaction(); 569} 570 571void SurfaceFlinger::computeVisibleRegions( 572 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 573{ 574 ATRACE_CALL(); 575 576 const GraphicPlane& plane(graphicPlane(0)); 577 const Transform& planeTransform(plane.transform()); 578 const DisplayHardware& hw(plane.displayHardware()); 579 const Region screenRegion(hw.bounds()); 580 581 Region aboveOpaqueLayers; 582 Region aboveCoveredLayers; 583 Region dirty; 584 585 bool secureFrameBuffer = false; 586 587 size_t i = currentLayers.size(); 588 while (i--) { 589 const sp<LayerBase>& layer = currentLayers[i]; 590 layer->validateVisibility(planeTransform); 591 592 // start with the whole surface at its current location 593 const Layer::State& s(layer->drawingState()); 594 595 /* 596 * opaqueRegion: area of a surface that is fully opaque. 597 */ 598 Region opaqueRegion; 599 600 /* 601 * visibleRegion: area of a surface that is visible on screen 602 * and not fully transparent. This is essentially the layer's 603 * footprint minus the opaque regions above it. 604 * Areas covered by a translucent surface are considered visible. 605 */ 606 Region visibleRegion; 607 608 /* 609 * coveredRegion: area of a surface that is covered by all 610 * visible regions above it (which includes the translucent areas). 611 */ 612 Region coveredRegion; 613 614 615 // handle hidden surfaces by setting the visible region to empty 616 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 617 const bool translucent = !layer->isOpaque(); 618 const Rect bounds(layer->visibleBounds()); 619 visibleRegion.set(bounds); 620 visibleRegion.andSelf(screenRegion); 621 if (!visibleRegion.isEmpty()) { 622 // Remove the transparent area from the visible region 623 if (translucent) { 624 visibleRegion.subtractSelf(layer->transparentRegionScreen); 625 } 626 627 // compute the opaque region 628 const int32_t layerOrientation = layer->getOrientation(); 629 if (s.alpha==255 && !translucent && 630 ((layerOrientation & Transform::ROT_INVALID) == false)) { 631 // the opaque region is the layer's footprint 632 opaqueRegion = visibleRegion; 633 } 634 } 635 } 636 637 // Clip the covered region to the visible region 638 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 639 640 // Update aboveCoveredLayers for next (lower) layer 641 aboveCoveredLayers.orSelf(visibleRegion); 642 643 // subtract the opaque region covered by the layers above us 644 visibleRegion.subtractSelf(aboveOpaqueLayers); 645 646 // compute this layer's dirty region 647 if (layer->contentDirty) { 648 // we need to invalidate the whole region 649 dirty = visibleRegion; 650 // as well, as the old visible region 651 dirty.orSelf(layer->visibleRegionScreen); 652 layer->contentDirty = false; 653 } else { 654 /* compute the exposed region: 655 * the exposed region consists of two components: 656 * 1) what's VISIBLE now and was COVERED before 657 * 2) what's EXPOSED now less what was EXPOSED before 658 * 659 * note that (1) is conservative, we start with the whole 660 * visible region but only keep what used to be covered by 661 * something -- which mean it may have been exposed. 662 * 663 * (2) handles areas that were not covered by anything but got 664 * exposed because of a resize. 665 */ 666 const Region newExposed = visibleRegion - coveredRegion; 667 const Region oldVisibleRegion = layer->visibleRegionScreen; 668 const Region oldCoveredRegion = layer->coveredRegionScreen; 669 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 670 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 671 } 672 dirty.subtractSelf(aboveOpaqueLayers); 673 674 // accumulate to the screen dirty region 675 dirtyRegion.orSelf(dirty); 676 677 // Update aboveOpaqueLayers for next (lower) layer 678 aboveOpaqueLayers.orSelf(opaqueRegion); 679 680 // Store the visible region is screen space 681 layer->setVisibleRegion(visibleRegion); 682 layer->setCoveredRegion(coveredRegion); 683 684 // If a secure layer is partially visible, lock-down the screen! 685 if (layer->isSecure() && !visibleRegion.isEmpty()) { 686 secureFrameBuffer = true; 687 } 688 } 689 690 // invalidate the areas where a layer was removed 691 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 692 mDirtyRegionRemovedLayer.clear(); 693 694 mSecureFrameBuffer = secureFrameBuffer; 695 opaqueRegion = aboveOpaqueLayers; 696} 697 698 699void SurfaceFlinger::commitTransaction() 700{ 701 if (!mLayersPendingRemoval.isEmpty()) { 702 // Notify removed layers now that they can't be drawn from 703 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 704 mLayersPendingRemoval[i]->onRemoved(); 705 } 706 mLayersPendingRemoval.clear(); 707 } 708 709 mDrawingState = mCurrentState; 710 mTransationPending = false; 711 mTransactionCV.broadcast(); 712} 713 714void SurfaceFlinger::handlePageFlip() 715{ 716 ATRACE_CALL(); 717 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 718 const Region screenRegion(hw.bounds()); 719 720 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 721 const bool visibleRegions = lockPageFlip(currentLayers); 722 723 if (visibleRegions || mVisibleRegionsDirty) { 724 Region opaqueRegion; 725 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 726 727 /* 728 * rebuild the visible layer list 729 */ 730 const size_t count = currentLayers.size(); 731 mVisibleLayersSortedByZ.clear(); 732 mVisibleLayersSortedByZ.setCapacity(count); 733 for (size_t i=0 ; i<count ; i++) { 734 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 735 mVisibleLayersSortedByZ.add(currentLayers[i]); 736 } 737 738 mWormholeRegion = screenRegion.subtract(opaqueRegion); 739 mVisibleRegionsDirty = false; 740 invalidateHwcGeometry(); 741 } 742 743 unlockPageFlip(currentLayers); 744 745 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 746 mDirtyRegion.andSelf(screenRegion); 747} 748 749void SurfaceFlinger::invalidateHwcGeometry() 750{ 751 mHwWorkListDirty = true; 752} 753 754bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 755{ 756 bool recomputeVisibleRegions = false; 757 size_t count = currentLayers.size(); 758 sp<LayerBase> const* layers = currentLayers.array(); 759 for (size_t i=0 ; i<count ; i++) { 760 const sp<LayerBase>& layer(layers[i]); 761 layer->lockPageFlip(recomputeVisibleRegions); 762 } 763 return recomputeVisibleRegions; 764} 765 766void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 767{ 768 const GraphicPlane& plane(graphicPlane(0)); 769 const Transform& planeTransform(plane.transform()); 770 const size_t count = currentLayers.size(); 771 sp<LayerBase> const* layers = currentLayers.array(); 772 for (size_t i=0 ; i<count ; i++) { 773 const sp<LayerBase>& layer(layers[i]); 774 layer->unlockPageFlip(planeTransform, mDirtyRegion); 775 } 776} 777 778void SurfaceFlinger::handleRefresh() 779{ 780 bool needInvalidate = false; 781 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 782 const size_t count = currentLayers.size(); 783 for (size_t i=0 ; i<count ; i++) { 784 const sp<LayerBase>& layer(currentLayers[i]); 785 if (layer->onPreComposition()) { 786 needInvalidate = true; 787 } 788 } 789 if (needInvalidate) { 790 signalLayerUpdate(); 791 } 792} 793 794 795void SurfaceFlinger::handleWorkList() 796{ 797 mHwWorkListDirty = false; 798 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 799 if (hwc.initCheck() == NO_ERROR) { 800 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 801 const size_t count = currentLayers.size(); 802 hwc.createWorkList(count); 803 hwc_layer_t* const cur(hwc.getLayers()); 804 for (size_t i=0 ; cur && i<count ; i++) { 805 currentLayers[i]->setGeometry(&cur[i]); 806 if (mDebugDisableHWC || mDebugRegion) { 807 cur[i].compositionType = HWC_FRAMEBUFFER; 808 cur[i].flags |= HWC_SKIP_LAYER; 809 } 810 } 811 } 812} 813 814void SurfaceFlinger::handleRepaint() 815{ 816 ATRACE_CALL(); 817 818 // compute the invalid region 819 mSwapRegion.orSelf(mDirtyRegion); 820 821 if (CC_UNLIKELY(mDebugRegion)) { 822 debugFlashRegions(); 823 } 824 825 // set the frame buffer 826 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 827 glMatrixMode(GL_MODELVIEW); 828 glLoadIdentity(); 829 830 uint32_t flags = hw.getFlags(); 831 if (flags & DisplayHardware::SWAP_RECTANGLE) { 832 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 833 // takes a rectangle, we must make sure to update that whole 834 // rectangle in that case 835 mDirtyRegion.set(mSwapRegion.bounds()); 836 } else { 837 if (flags & DisplayHardware::PARTIAL_UPDATES) { 838 // We need to redraw the rectangle that will be updated 839 // (pushed to the framebuffer). 840 // This is needed because PARTIAL_UPDATES only takes one 841 // rectangle instead of a region (see DisplayHardware::flip()) 842 mDirtyRegion.set(mSwapRegion.bounds()); 843 } else { 844 // we need to redraw everything (the whole screen) 845 mDirtyRegion.set(hw.bounds()); 846 mSwapRegion = mDirtyRegion; 847 } 848 } 849 850 setupHardwareComposer(); 851 composeSurfaces(mDirtyRegion); 852 853 // update the swap region and clear the dirty region 854 mSwapRegion.orSelf(mDirtyRegion); 855 mDirtyRegion.clear(); 856} 857 858void SurfaceFlinger::setupHardwareComposer() 859{ 860 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 861 HWComposer& hwc(hw.getHwComposer()); 862 hwc_layer_t* const cur(hwc.getLayers()); 863 if (!cur) { 864 return; 865 } 866 867 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 868 size_t count = layers.size(); 869 870 ALOGE_IF(hwc.getNumLayers() != count, 871 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 872 hwc.getNumLayers(), count); 873 874 // just to be extra-safe, use the smallest count 875 if (hwc.initCheck() == NO_ERROR) { 876 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 877 } 878 879 /* 880 * update the per-frame h/w composer data for each layer 881 * and build the transparent region of the FB 882 */ 883 for (size_t i=0 ; i<count ; i++) { 884 const sp<LayerBase>& layer(layers[i]); 885 layer->setPerFrameData(&cur[i]); 886 } 887 status_t err = hwc.prepare(); 888 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 889} 890 891void SurfaceFlinger::composeSurfaces(const Region& dirty) 892{ 893 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 894 HWComposer& hwc(hw.getHwComposer()); 895 hwc_layer_t* const cur(hwc.getLayers()); 896 897 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 898 if (!cur || fbLayerCount) { 899 // Never touch the framebuffer if we don't have any framebuffer layers 900 901 if (hwc.getLayerCount(HWC_OVERLAY)) { 902 // when using overlays, we assume a fully transparent framebuffer 903 // NOTE: we could reduce how much we need to clear, for instance 904 // remove where there are opaque FB layers. however, on some 905 // GPUs doing a "clean slate" glClear might be more efficient. 906 // We'll revisit later if needed. 907 glClearColor(0, 0, 0, 0); 908 glClear(GL_COLOR_BUFFER_BIT); 909 } else { 910 // screen is already cleared here 911 if (!mWormholeRegion.isEmpty()) { 912 // can happen with SurfaceView 913 drawWormhole(); 914 } 915 } 916 917 /* 918 * and then, render the layers targeted at the framebuffer 919 */ 920 921 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 922 const size_t count = layers.size(); 923 924 for (size_t i=0 ; i<count ; i++) { 925 const sp<LayerBase>& layer(layers[i]); 926 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 927 if (!clip.isEmpty()) { 928 if (cur && (cur[i].compositionType == HWC_OVERLAY)) { 929 if (i && (cur[i].hints & HWC_HINT_CLEAR_FB) 930 && layer->isOpaque()) { 931 // never clear the very first layer since we're 932 // guaranteed the FB is already cleared 933 layer->clearWithOpenGL(clip); 934 } 935 continue; 936 } 937 // render the layer 938 layer->draw(clip); 939 } 940 } 941 } 942} 943 944void SurfaceFlinger::debugFlashRegions() 945{ 946 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 947 const uint32_t flags = hw.getFlags(); 948 const int32_t height = hw.getHeight(); 949 if (mSwapRegion.isEmpty()) { 950 return; 951 } 952 953 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 954 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 955 mDirtyRegion.bounds() : hw.bounds()); 956 composeSurfaces(repaint); 957 } 958 959 glDisable(GL_TEXTURE_EXTERNAL_OES); 960 glDisable(GL_TEXTURE_2D); 961 glDisable(GL_BLEND); 962 glDisable(GL_SCISSOR_TEST); 963 964 static int toggle = 0; 965 toggle = 1 - toggle; 966 if (toggle) { 967 glColor4f(1, 0, 1, 1); 968 } else { 969 glColor4f(1, 1, 0, 1); 970 } 971 972 Region::const_iterator it = mDirtyRegion.begin(); 973 Region::const_iterator const end = mDirtyRegion.end(); 974 while (it != end) { 975 const Rect& r = *it++; 976 GLfloat vertices[][2] = { 977 { r.left, height - r.top }, 978 { r.left, height - r.bottom }, 979 { r.right, height - r.bottom }, 980 { r.right, height - r.top } 981 }; 982 glVertexPointer(2, GL_FLOAT, 0, vertices); 983 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 984 } 985 986 hw.flip(mSwapRegion); 987 988 if (mDebugRegion > 1) 989 usleep(mDebugRegion * 1000); 990} 991 992void SurfaceFlinger::drawWormhole() const 993{ 994 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 995 if (region.isEmpty()) 996 return; 997 998 glDisable(GL_TEXTURE_EXTERNAL_OES); 999 glDisable(GL_TEXTURE_2D); 1000 glDisable(GL_BLEND); 1001 glColor4f(0,0,0,0); 1002 1003 GLfloat vertices[4][2]; 1004 glVertexPointer(2, GL_FLOAT, 0, vertices); 1005 Region::const_iterator it = region.begin(); 1006 Region::const_iterator const end = region.end(); 1007 while (it != end) { 1008 const Rect& r = *it++; 1009 vertices[0][0] = r.left; 1010 vertices[0][1] = r.top; 1011 vertices[1][0] = r.right; 1012 vertices[1][1] = r.top; 1013 vertices[2][0] = r.right; 1014 vertices[2][1] = r.bottom; 1015 vertices[3][0] = r.left; 1016 vertices[3][1] = r.bottom; 1017 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1018 } 1019} 1020 1021status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1022{ 1023 Mutex::Autolock _l(mStateLock); 1024 addLayer_l(layer); 1025 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1026 return NO_ERROR; 1027} 1028 1029status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1030{ 1031 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1032 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1033} 1034 1035ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1036 const sp<LayerBaseClient>& lbc) 1037{ 1038 // attach this layer to the client 1039 size_t name = client->attachLayer(lbc); 1040 1041 Mutex::Autolock _l(mStateLock); 1042 1043 // add this layer to the current state list 1044 addLayer_l(lbc); 1045 1046 return ssize_t(name); 1047} 1048 1049status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1050{ 1051 Mutex::Autolock _l(mStateLock); 1052 status_t err = purgatorizeLayer_l(layer); 1053 if (err == NO_ERROR) 1054 setTransactionFlags(eTransactionNeeded); 1055 return err; 1056} 1057 1058status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1059{ 1060 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1061 if (lbc != 0) { 1062 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1063 } 1064 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1065 if (index >= 0) { 1066 mLayersRemoved = true; 1067 return NO_ERROR; 1068 } 1069 return status_t(index); 1070} 1071 1072status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1073{ 1074 // First add the layer to the purgatory list, which makes sure it won't 1075 // go away, then remove it from the main list (through a transaction). 1076 ssize_t err = removeLayer_l(layerBase); 1077 if (err >= 0) { 1078 mLayerPurgatory.add(layerBase); 1079 } 1080 1081 mLayersPendingRemoval.push(layerBase); 1082 1083 // it's possible that we don't find a layer, because it might 1084 // have been destroyed already -- this is not technically an error 1085 // from the user because there is a race between Client::destroySurface(), 1086 // ~Client() and ~ISurface(). 1087 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1088} 1089 1090status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1091{ 1092 layer->forceVisibilityTransaction(); 1093 setTransactionFlags(eTraversalNeeded); 1094 return NO_ERROR; 1095} 1096 1097uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1098{ 1099 return android_atomic_release_load(&mTransactionFlags); 1100} 1101 1102uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1103{ 1104 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1105} 1106 1107uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1108{ 1109 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1110 if ((old & flags)==0) { // wake the server up 1111 signalTransaction(); 1112 } 1113 return old; 1114} 1115 1116 1117void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1118 int orientation, uint32_t flags) { 1119 Mutex::Autolock _l(mStateLock); 1120 1121 uint32_t transactionFlags = 0; 1122 if (mCurrentState.orientation != orientation) { 1123 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1124 mCurrentState.orientation = orientation; 1125 transactionFlags |= eTransactionNeeded; 1126 } else if (orientation != eOrientationUnchanged) { 1127 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1128 orientation); 1129 } 1130 } 1131 1132 const size_t count = state.size(); 1133 for (size_t i=0 ; i<count ; i++) { 1134 const ComposerState& s(state[i]); 1135 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1136 transactionFlags |= setClientStateLocked(client, s.state); 1137 } 1138 1139 if (transactionFlags) { 1140 // this triggers the transaction 1141 setTransactionFlags(transactionFlags); 1142 1143 // if this is a synchronous transaction, wait for it to take effect 1144 // before returning. 1145 if (flags & eSynchronous) { 1146 mTransationPending = true; 1147 } 1148 while (mTransationPending) { 1149 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1150 if (CC_UNLIKELY(err != NO_ERROR)) { 1151 // just in case something goes wrong in SF, return to the 1152 // called after a few seconds. 1153 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1154 mTransationPending = false; 1155 break; 1156 } 1157 } 1158 } 1159} 1160 1161sp<ISurface> SurfaceFlinger::createSurface( 1162 ISurfaceComposerClient::surface_data_t* params, 1163 const String8& name, 1164 const sp<Client>& client, 1165 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1166 uint32_t flags) 1167{ 1168 sp<LayerBaseClient> layer; 1169 sp<ISurface> surfaceHandle; 1170 1171 if (int32_t(w|h) < 0) { 1172 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1173 int(w), int(h)); 1174 return surfaceHandle; 1175 } 1176 1177 //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); 1178 sp<Layer> normalLayer; 1179 switch (flags & eFXSurfaceMask) { 1180 case eFXSurfaceNormal: 1181 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1182 layer = normalLayer; 1183 break; 1184 case eFXSurfaceBlur: 1185 // for now we treat Blur as Dim, until we can implement it 1186 // efficiently. 1187 case eFXSurfaceDim: 1188 layer = createDimSurface(client, d, w, h, flags); 1189 break; 1190 case eFXSurfaceScreenshot: 1191 layer = createScreenshotSurface(client, d, w, h, flags); 1192 break; 1193 } 1194 1195 if (layer != 0) { 1196 layer->initStates(w, h, flags); 1197 layer->setName(name); 1198 ssize_t token = addClientLayer(client, layer); 1199 1200 surfaceHandle = layer->getSurface(); 1201 if (surfaceHandle != 0) { 1202 params->token = token; 1203 params->identity = layer->getIdentity(); 1204 if (normalLayer != 0) { 1205 Mutex::Autolock _l(mStateLock); 1206 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1207 } 1208 } 1209 1210 setTransactionFlags(eTransactionNeeded); 1211 } 1212 1213 return surfaceHandle; 1214} 1215 1216sp<Layer> SurfaceFlinger::createNormalSurface( 1217 const sp<Client>& client, DisplayID display, 1218 uint32_t w, uint32_t h, uint32_t flags, 1219 PixelFormat& format) 1220{ 1221 // initialize the surfaces 1222 switch (format) { // TODO: take h/w into account 1223 case PIXEL_FORMAT_TRANSPARENT: 1224 case PIXEL_FORMAT_TRANSLUCENT: 1225 format = PIXEL_FORMAT_RGBA_8888; 1226 break; 1227 case PIXEL_FORMAT_OPAQUE: 1228#ifdef NO_RGBX_8888 1229 format = PIXEL_FORMAT_RGB_565; 1230#else 1231 format = PIXEL_FORMAT_RGBX_8888; 1232#endif 1233 break; 1234 } 1235 1236#ifdef NO_RGBX_8888 1237 if (format == PIXEL_FORMAT_RGBX_8888) 1238 format = PIXEL_FORMAT_RGBA_8888; 1239#endif 1240 1241 sp<Layer> layer = new Layer(this, display, client); 1242 status_t err = layer->setBuffers(w, h, format, flags); 1243 if (CC_LIKELY(err != NO_ERROR)) { 1244 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1245 layer.clear(); 1246 } 1247 return layer; 1248} 1249 1250sp<LayerDim> SurfaceFlinger::createDimSurface( 1251 const sp<Client>& client, DisplayID display, 1252 uint32_t w, uint32_t h, uint32_t flags) 1253{ 1254 sp<LayerDim> layer = new LayerDim(this, display, client); 1255 return layer; 1256} 1257 1258sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1259 const sp<Client>& client, DisplayID display, 1260 uint32_t w, uint32_t h, uint32_t flags) 1261{ 1262 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1263 return layer; 1264} 1265 1266status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1267{ 1268 /* 1269 * called by the window manager, when a surface should be marked for 1270 * destruction. 1271 * 1272 * The surface is removed from the current and drawing lists, but placed 1273 * in the purgatory queue, so it's not destroyed right-away (we need 1274 * to wait for all client's references to go away first). 1275 */ 1276 1277 status_t err = NAME_NOT_FOUND; 1278 Mutex::Autolock _l(mStateLock); 1279 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1280 1281 if (layer != 0) { 1282 err = purgatorizeLayer_l(layer); 1283 if (err == NO_ERROR) { 1284 setTransactionFlags(eTransactionNeeded); 1285 } 1286 } 1287 return err; 1288} 1289 1290status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1291{ 1292 // called by ~ISurface() when all references are gone 1293 status_t err = NO_ERROR; 1294 sp<LayerBaseClient> l(layer.promote()); 1295 if (l != NULL) { 1296 Mutex::Autolock _l(mStateLock); 1297 err = removeLayer_l(l); 1298 if (err == NAME_NOT_FOUND) { 1299 // The surface wasn't in the current list, which means it was 1300 // removed already, which means it is in the purgatory, 1301 // and need to be removed from there. 1302 ssize_t idx = mLayerPurgatory.remove(l); 1303 ALOGE_IF(idx < 0, 1304 "layer=%p is not in the purgatory list", l.get()); 1305 } 1306 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1307 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1308 } 1309 return err; 1310} 1311 1312uint32_t SurfaceFlinger::setClientStateLocked( 1313 const sp<Client>& client, 1314 const layer_state_t& s) 1315{ 1316 uint32_t flags = 0; 1317 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1318 if (layer != 0) { 1319 const uint32_t what = s.what; 1320 if (what & ePositionChanged) { 1321 if (layer->setPosition(s.x, s.y)) 1322 flags |= eTraversalNeeded; 1323 } 1324 if (what & eLayerChanged) { 1325 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1326 if (layer->setLayer(s.z)) { 1327 mCurrentState.layersSortedByZ.removeAt(idx); 1328 mCurrentState.layersSortedByZ.add(layer); 1329 // we need traversal (state changed) 1330 // AND transaction (list changed) 1331 flags |= eTransactionNeeded|eTraversalNeeded; 1332 } 1333 } 1334 if (what & eSizeChanged) { 1335 if (layer->setSize(s.w, s.h)) { 1336 flags |= eTraversalNeeded; 1337 } 1338 } 1339 if (what & eAlphaChanged) { 1340 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1341 flags |= eTraversalNeeded; 1342 } 1343 if (what & eMatrixChanged) { 1344 if (layer->setMatrix(s.matrix)) 1345 flags |= eTraversalNeeded; 1346 } 1347 if (what & eTransparentRegionChanged) { 1348 if (layer->setTransparentRegionHint(s.transparentRegion)) 1349 flags |= eTraversalNeeded; 1350 } 1351 if (what & eVisibilityChanged) { 1352 if (layer->setFlags(s.flags, s.mask)) 1353 flags |= eTraversalNeeded; 1354 } 1355 if (what & eCropChanged) { 1356 if (layer->setCrop(s.crop)) 1357 flags |= eTraversalNeeded; 1358 } 1359 } 1360 return flags; 1361} 1362 1363// --------------------------------------------------------------------------- 1364 1365void SurfaceFlinger::onScreenAcquired() { 1366 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1367 hw.acquireScreen(); 1368 mEventThread->onScreenAcquired(); 1369 // this is a temporary work-around, eventually this should be called 1370 // by the power-manager 1371 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1372 // from this point on, SF will process updates again 1373 repaintEverything(); 1374} 1375 1376void SurfaceFlinger::onScreenReleased() { 1377 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1378 if (hw.isScreenAcquired()) { 1379 mEventThread->onScreenReleased(); 1380 hw.releaseScreen(); 1381 // from this point on, SF will stop drawing 1382 } 1383} 1384 1385void SurfaceFlinger::screenAcquired() { 1386 class MessageScreenAcquired : public MessageBase { 1387 SurfaceFlinger* flinger; 1388 public: 1389 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1390 virtual bool handler() { 1391 flinger->onScreenAcquired(); 1392 return true; 1393 } 1394 }; 1395 sp<MessageBase> msg = new MessageScreenAcquired(this); 1396 postMessageSync(msg); 1397} 1398 1399void SurfaceFlinger::screenReleased() { 1400 class MessageScreenReleased : public MessageBase { 1401 SurfaceFlinger* flinger; 1402 public: 1403 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1404 virtual bool handler() { 1405 flinger->onScreenReleased(); 1406 return true; 1407 } 1408 }; 1409 sp<MessageBase> msg = new MessageScreenReleased(this); 1410 postMessageSync(msg); 1411} 1412 1413// --------------------------------------------------------------------------- 1414 1415status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1416{ 1417 const size_t SIZE = 4096; 1418 char buffer[SIZE]; 1419 String8 result; 1420 1421 if (!PermissionCache::checkCallingPermission(sDump)) { 1422 snprintf(buffer, SIZE, "Permission Denial: " 1423 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1424 IPCThreadState::self()->getCallingPid(), 1425 IPCThreadState::self()->getCallingUid()); 1426 result.append(buffer); 1427 } else { 1428 // Try to get the main lock, but don't insist if we can't 1429 // (this would indicate SF is stuck, but we want to be able to 1430 // print something in dumpsys). 1431 int retry = 3; 1432 while (mStateLock.tryLock()<0 && --retry>=0) { 1433 usleep(1000000); 1434 } 1435 const bool locked(retry >= 0); 1436 if (!locked) { 1437 snprintf(buffer, SIZE, 1438 "SurfaceFlinger appears to be unresponsive, " 1439 "dumping anyways (no locks held)\n"); 1440 result.append(buffer); 1441 } 1442 1443 bool dumpAll = true; 1444 size_t index = 0; 1445 size_t numArgs = args.size(); 1446 if (numArgs) { 1447 if ((index < numArgs) && 1448 (args[index] == String16("--list"))) { 1449 index++; 1450 listLayersLocked(args, index, result, buffer, SIZE); 1451 dumpAll = false; 1452 } 1453 1454 if ((index < numArgs) && 1455 (args[index] == String16("--latency"))) { 1456 index++; 1457 dumpStatsLocked(args, index, result, buffer, SIZE); 1458 dumpAll = false; 1459 } 1460 1461 if ((index < numArgs) && 1462 (args[index] == String16("--latency-clear"))) { 1463 index++; 1464 clearStatsLocked(args, index, result, buffer, SIZE); 1465 dumpAll = false; 1466 } 1467 } 1468 1469 if (dumpAll) { 1470 dumpAllLocked(result, buffer, SIZE); 1471 } 1472 1473 if (locked) { 1474 mStateLock.unlock(); 1475 } 1476 } 1477 write(fd, result.string(), result.size()); 1478 return NO_ERROR; 1479} 1480 1481void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1482 String8& result, char* buffer, size_t SIZE) const 1483{ 1484 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1485 const size_t count = currentLayers.size(); 1486 for (size_t i=0 ; i<count ; i++) { 1487 const sp<LayerBase>& layer(currentLayers[i]); 1488 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1489 result.append(buffer); 1490 } 1491} 1492 1493void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1494 String8& result, char* buffer, size_t SIZE) const 1495{ 1496 String8 name; 1497 if (index < args.size()) { 1498 name = String8(args[index]); 1499 index++; 1500 } 1501 1502 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1503 const size_t count = currentLayers.size(); 1504 for (size_t i=0 ; i<count ; i++) { 1505 const sp<LayerBase>& layer(currentLayers[i]); 1506 if (name.isEmpty()) { 1507 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1508 result.append(buffer); 1509 } 1510 if (name.isEmpty() || (name == layer->getName())) { 1511 layer->dumpStats(result, buffer, SIZE); 1512 } 1513 } 1514} 1515 1516void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1517 String8& result, char* buffer, size_t SIZE) const 1518{ 1519 String8 name; 1520 if (index < args.size()) { 1521 name = String8(args[index]); 1522 index++; 1523 } 1524 1525 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1526 const size_t count = currentLayers.size(); 1527 for (size_t i=0 ; i<count ; i++) { 1528 const sp<LayerBase>& layer(currentLayers[i]); 1529 if (name.isEmpty() || (name == layer->getName())) { 1530 layer->clearStats(); 1531 } 1532 } 1533} 1534 1535void SurfaceFlinger::dumpAllLocked( 1536 String8& result, char* buffer, size_t SIZE) const 1537{ 1538 // figure out if we're stuck somewhere 1539 const nsecs_t now = systemTime(); 1540 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1541 const nsecs_t inTransaction(mDebugInTransaction); 1542 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1543 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1544 1545 /* 1546 * Dump the visible layer list 1547 */ 1548 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1549 const size_t count = currentLayers.size(); 1550 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1551 result.append(buffer); 1552 for (size_t i=0 ; i<count ; i++) { 1553 const sp<LayerBase>& layer(currentLayers[i]); 1554 layer->dump(result, buffer, SIZE); 1555 } 1556 1557 /* 1558 * Dump the layers in the purgatory 1559 */ 1560 1561 const size_t purgatorySize = mLayerPurgatory.size(); 1562 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1563 result.append(buffer); 1564 for (size_t i=0 ; i<purgatorySize ; i++) { 1565 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1566 layer->shortDump(result, buffer, SIZE); 1567 } 1568 1569 /* 1570 * Dump SurfaceFlinger global state 1571 */ 1572 1573 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1574 result.append(buffer); 1575 1576 const GLExtensions& extensions(GLExtensions::getInstance()); 1577 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1578 extensions.getVendor(), 1579 extensions.getRenderer(), 1580 extensions.getVersion()); 1581 result.append(buffer); 1582 1583 snprintf(buffer, SIZE, "EGL : %s\n", 1584 eglQueryString(graphicPlane(0).getEGLDisplay(), 1585 EGL_VERSION_HW_ANDROID)); 1586 result.append(buffer); 1587 1588 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1589 result.append(buffer); 1590 1591 mWormholeRegion.dump(result, "WormholeRegion"); 1592 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1593 snprintf(buffer, SIZE, 1594 " orientation=%d, canDraw=%d\n", 1595 mCurrentState.orientation, hw.canDraw()); 1596 result.append(buffer); 1597 snprintf(buffer, SIZE, 1598 " last eglSwapBuffers() time: %f us\n" 1599 " last transaction time : %f us\n" 1600 " transaction-flags : %08x\n" 1601 " refresh-rate : %f fps\n" 1602 " x-dpi : %f\n" 1603 " y-dpi : %f\n" 1604 " density : %f\n", 1605 mLastSwapBufferTime/1000.0, 1606 mLastTransactionTime/1000.0, 1607 mTransactionFlags, 1608 hw.getRefreshRate(), 1609 hw.getDpiX(), 1610 hw.getDpiY(), 1611 hw.getDensity()); 1612 result.append(buffer); 1613 1614 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1615 inSwapBuffersDuration/1000.0); 1616 result.append(buffer); 1617 1618 snprintf(buffer, SIZE, " transaction time: %f us\n", 1619 inTransactionDuration/1000.0); 1620 result.append(buffer); 1621 1622 /* 1623 * VSYNC state 1624 */ 1625 mEventThread->dump(result, buffer, SIZE); 1626 1627 /* 1628 * Dump HWComposer state 1629 */ 1630 HWComposer& hwc(hw.getHwComposer()); 1631 snprintf(buffer, SIZE, "h/w composer state:\n"); 1632 result.append(buffer); 1633 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1634 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1635 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1636 result.append(buffer); 1637 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1638 1639 /* 1640 * Dump gralloc state 1641 */ 1642 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1643 alloc.dump(result); 1644 hw.dump(result); 1645} 1646 1647status_t SurfaceFlinger::onTransact( 1648 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1649{ 1650 switch (code) { 1651 case CREATE_CONNECTION: 1652 case SET_TRANSACTION_STATE: 1653 case SET_ORIENTATION: 1654 case BOOT_FINISHED: 1655 case TURN_ELECTRON_BEAM_OFF: 1656 case TURN_ELECTRON_BEAM_ON: 1657 { 1658 // codes that require permission check 1659 IPCThreadState* ipc = IPCThreadState::self(); 1660 const int pid = ipc->getCallingPid(); 1661 const int uid = ipc->getCallingUid(); 1662 if ((uid != AID_GRAPHICS) && 1663 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1664 ALOGE("Permission Denial: " 1665 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1666 return PERMISSION_DENIED; 1667 } 1668 break; 1669 } 1670 case CAPTURE_SCREEN: 1671 { 1672 // codes that require permission check 1673 IPCThreadState* ipc = IPCThreadState::self(); 1674 const int pid = ipc->getCallingPid(); 1675 const int uid = ipc->getCallingUid(); 1676 if ((uid != AID_GRAPHICS) && 1677 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1678 ALOGE("Permission Denial: " 1679 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1680 return PERMISSION_DENIED; 1681 } 1682 break; 1683 } 1684 } 1685 1686 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1687 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1688 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1689 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1690 IPCThreadState* ipc = IPCThreadState::self(); 1691 const int pid = ipc->getCallingPid(); 1692 const int uid = ipc->getCallingUid(); 1693 ALOGE("Permission Denial: " 1694 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1695 return PERMISSION_DENIED; 1696 } 1697 int n; 1698 switch (code) { 1699 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1700 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1701 return NO_ERROR; 1702 case 1002: // SHOW_UPDATES 1703 n = data.readInt32(); 1704 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1705 invalidateHwcGeometry(); 1706 repaintEverything(); 1707 return NO_ERROR; 1708 case 1004:{ // repaint everything 1709 repaintEverything(); 1710 return NO_ERROR; 1711 } 1712 case 1005:{ // force transaction 1713 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1714 return NO_ERROR; 1715 } 1716 case 1006:{ // send empty update 1717 signalRefresh(); 1718 return NO_ERROR; 1719 } 1720 case 1008: // toggle use of hw composer 1721 n = data.readInt32(); 1722 mDebugDisableHWC = n ? 1 : 0; 1723 invalidateHwcGeometry(); 1724 repaintEverything(); 1725 return NO_ERROR; 1726 case 1009: // toggle use of transform hint 1727 n = data.readInt32(); 1728 mDebugDisableTransformHint = n ? 1 : 0; 1729 invalidateHwcGeometry(); 1730 repaintEverything(); 1731 return NO_ERROR; 1732 case 1010: // interrogate. 1733 reply->writeInt32(0); 1734 reply->writeInt32(0); 1735 reply->writeInt32(mDebugRegion); 1736 reply->writeInt32(0); 1737 reply->writeInt32(mDebugDisableHWC); 1738 return NO_ERROR; 1739 case 1013: { 1740 Mutex::Autolock _l(mStateLock); 1741 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1742 reply->writeInt32(hw.getPageFlipCount()); 1743 } 1744 return NO_ERROR; 1745 } 1746 } 1747 return err; 1748} 1749 1750void SurfaceFlinger::repaintEverything() { 1751 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1752 const Rect bounds(hw.getBounds()); 1753 setInvalidateRegion(Region(bounds)); 1754 signalTransaction(); 1755} 1756 1757void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1758 Mutex::Autolock _l(mInvalidateLock); 1759 mInvalidateRegion = reg; 1760} 1761 1762Region SurfaceFlinger::getAndClearInvalidateRegion() { 1763 Mutex::Autolock _l(mInvalidateLock); 1764 Region reg(mInvalidateRegion); 1765 mInvalidateRegion.clear(); 1766 return reg; 1767} 1768 1769// --------------------------------------------------------------------------- 1770 1771status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1772 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1773{ 1774 Mutex::Autolock _l(mStateLock); 1775 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1776} 1777 1778status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1779 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1780{ 1781 ATRACE_CALL(); 1782 1783 if (!GLExtensions::getInstance().haveFramebufferObject()) 1784 return INVALID_OPERATION; 1785 1786 // get screen geometry 1787 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1788 const uint32_t hw_w = hw.getWidth(); 1789 const uint32_t hw_h = hw.getHeight(); 1790 GLfloat u = 1; 1791 GLfloat v = 1; 1792 1793 // make sure to clear all GL error flags 1794 while ( glGetError() != GL_NO_ERROR ) ; 1795 1796 // create a FBO 1797 GLuint name, tname; 1798 glGenTextures(1, &tname); 1799 glBindTexture(GL_TEXTURE_2D, tname); 1800 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1801 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1802 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1803 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1804 if (glGetError() != GL_NO_ERROR) { 1805 while ( glGetError() != GL_NO_ERROR ) ; 1806 GLint tw = (2 << (31 - clz(hw_w))); 1807 GLint th = (2 << (31 - clz(hw_h))); 1808 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1809 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1810 u = GLfloat(hw_w) / tw; 1811 v = GLfloat(hw_h) / th; 1812 } 1813 glGenFramebuffersOES(1, &name); 1814 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1815 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1816 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1817 1818 // redraw the screen entirely... 1819 glDisable(GL_TEXTURE_EXTERNAL_OES); 1820 glDisable(GL_TEXTURE_2D); 1821 glDisable(GL_SCISSOR_TEST); 1822 glClearColor(0,0,0,1); 1823 glClear(GL_COLOR_BUFFER_BIT); 1824 glMatrixMode(GL_MODELVIEW); 1825 glLoadIdentity(); 1826 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1827 const size_t count = layers.size(); 1828 for (size_t i=0 ; i<count ; ++i) { 1829 const sp<LayerBase>& layer(layers[i]); 1830 layer->drawForSreenShot(); 1831 } 1832 1833 hw.compositionComplete(); 1834 1835 // back to main framebuffer 1836 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1837 glDisable(GL_SCISSOR_TEST); 1838 glDeleteFramebuffersOES(1, &name); 1839 1840 *textureName = tname; 1841 *uOut = u; 1842 *vOut = v; 1843 return NO_ERROR; 1844} 1845 1846// --------------------------------------------------------------------------- 1847 1848status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1849{ 1850 // get screen geometry 1851 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1852 const uint32_t hw_w = hw.getWidth(); 1853 const uint32_t hw_h = hw.getHeight(); 1854 const Region screenBounds(hw.getBounds()); 1855 1856 GLfloat u, v; 1857 GLuint tname; 1858 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1859 if (result != NO_ERROR) { 1860 return result; 1861 } 1862 1863 GLfloat vtx[8]; 1864 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1865 glBindTexture(GL_TEXTURE_2D, tname); 1866 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1867 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1868 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1869 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1870 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1871 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1872 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1873 glVertexPointer(2, GL_FLOAT, 0, vtx); 1874 1875 /* 1876 * Texture coordinate mapping 1877 * 1878 * u 1879 * 1 +----------+---+ 1880 * | | | | image is inverted 1881 * | V | | w.r.t. the texture 1882 * 1-v +----------+ | coordinates 1883 * | | 1884 * | | 1885 * | | 1886 * 0 +--------------+ 1887 * 0 1 1888 * 1889 */ 1890 1891 class s_curve_interpolator { 1892 const float nbFrames, s, v; 1893 public: 1894 s_curve_interpolator(int nbFrames, float s) 1895 : nbFrames(1.0f / (nbFrames-1)), s(s), 1896 v(1.0f + expf(-s + 0.5f*s)) { 1897 } 1898 float operator()(int f) { 1899 const float x = f * nbFrames; 1900 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1901 } 1902 }; 1903 1904 class v_stretch { 1905 const GLfloat hw_w, hw_h; 1906 public: 1907 v_stretch(uint32_t hw_w, uint32_t hw_h) 1908 : hw_w(hw_w), hw_h(hw_h) { 1909 } 1910 void operator()(GLfloat* vtx, float v) { 1911 const GLfloat w = hw_w + (hw_w * v); 1912 const GLfloat h = hw_h - (hw_h * v); 1913 const GLfloat x = (hw_w - w) * 0.5f; 1914 const GLfloat y = (hw_h - h) * 0.5f; 1915 vtx[0] = x; vtx[1] = y; 1916 vtx[2] = x; vtx[3] = y + h; 1917 vtx[4] = x + w; vtx[5] = y + h; 1918 vtx[6] = x + w; vtx[7] = y; 1919 } 1920 }; 1921 1922 class h_stretch { 1923 const GLfloat hw_w, hw_h; 1924 public: 1925 h_stretch(uint32_t hw_w, uint32_t hw_h) 1926 : hw_w(hw_w), hw_h(hw_h) { 1927 } 1928 void operator()(GLfloat* vtx, float v) { 1929 const GLfloat w = hw_w - (hw_w * v); 1930 const GLfloat h = 1.0f; 1931 const GLfloat x = (hw_w - w) * 0.5f; 1932 const GLfloat y = (hw_h - h) * 0.5f; 1933 vtx[0] = x; vtx[1] = y; 1934 vtx[2] = x; vtx[3] = y + h; 1935 vtx[4] = x + w; vtx[5] = y + h; 1936 vtx[6] = x + w; vtx[7] = y; 1937 } 1938 }; 1939 1940 // the full animation is 24 frames 1941 char value[PROPERTY_VALUE_MAX]; 1942 property_get("debug.sf.electron_frames", value, "24"); 1943 int nbFrames = (atoi(value) + 1) >> 1; 1944 if (nbFrames <= 0) // just in case 1945 nbFrames = 24; 1946 1947 s_curve_interpolator itr(nbFrames, 7.5f); 1948 s_curve_interpolator itg(nbFrames, 8.0f); 1949 s_curve_interpolator itb(nbFrames, 8.5f); 1950 1951 v_stretch vverts(hw_w, hw_h); 1952 1953 glMatrixMode(GL_TEXTURE); 1954 glLoadIdentity(); 1955 glMatrixMode(GL_MODELVIEW); 1956 glLoadIdentity(); 1957 1958 glEnable(GL_BLEND); 1959 glBlendFunc(GL_ONE, GL_ONE); 1960 for (int i=0 ; i<nbFrames ; i++) { 1961 float x, y, w, h; 1962 const float vr = itr(i); 1963 const float vg = itg(i); 1964 const float vb = itb(i); 1965 1966 // clear screen 1967 glColorMask(1,1,1,1); 1968 glClear(GL_COLOR_BUFFER_BIT); 1969 glEnable(GL_TEXTURE_2D); 1970 1971 // draw the red plane 1972 vverts(vtx, vr); 1973 glColorMask(1,0,0,1); 1974 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1975 1976 // draw the green plane 1977 vverts(vtx, vg); 1978 glColorMask(0,1,0,1); 1979 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1980 1981 // draw the blue plane 1982 vverts(vtx, vb); 1983 glColorMask(0,0,1,1); 1984 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1985 1986 // draw the white highlight (we use the last vertices) 1987 glDisable(GL_TEXTURE_2D); 1988 glColorMask(1,1,1,1); 1989 glColor4f(vg, vg, vg, 1); 1990 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1991 hw.flip(screenBounds); 1992 } 1993 1994 h_stretch hverts(hw_w, hw_h); 1995 glDisable(GL_BLEND); 1996 glDisable(GL_TEXTURE_2D); 1997 glColorMask(1,1,1,1); 1998 for (int i=0 ; i<nbFrames ; i++) { 1999 const float v = itg(i); 2000 hverts(vtx, v); 2001 glClear(GL_COLOR_BUFFER_BIT); 2002 glColor4f(1-v, 1-v, 1-v, 1); 2003 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2004 hw.flip(screenBounds); 2005 } 2006 2007 glColorMask(1,1,1,1); 2008 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2009 glDeleteTextures(1, &tname); 2010 glDisable(GL_TEXTURE_2D); 2011 glDisable(GL_BLEND); 2012 glDisable(GL_SCISSOR_TEST); 2013 return NO_ERROR; 2014} 2015 2016status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2017{ 2018 status_t result = PERMISSION_DENIED; 2019 2020 if (!GLExtensions::getInstance().haveFramebufferObject()) 2021 return INVALID_OPERATION; 2022 2023 2024 // get screen geometry 2025 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2026 const uint32_t hw_w = hw.getWidth(); 2027 const uint32_t hw_h = hw.getHeight(); 2028 const Region screenBounds(hw.bounds()); 2029 2030 GLfloat u, v; 2031 GLuint tname; 2032 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2033 if (result != NO_ERROR) { 2034 return result; 2035 } 2036 2037 GLfloat vtx[8]; 2038 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2039 glBindTexture(GL_TEXTURE_2D, tname); 2040 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2041 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2042 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2043 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2044 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2045 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2046 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2047 glVertexPointer(2, GL_FLOAT, 0, vtx); 2048 2049 class s_curve_interpolator { 2050 const float nbFrames, s, v; 2051 public: 2052 s_curve_interpolator(int nbFrames, float s) 2053 : nbFrames(1.0f / (nbFrames-1)), s(s), 2054 v(1.0f + expf(-s + 0.5f*s)) { 2055 } 2056 float operator()(int f) { 2057 const float x = f * nbFrames; 2058 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2059 } 2060 }; 2061 2062 class v_stretch { 2063 const GLfloat hw_w, hw_h; 2064 public: 2065 v_stretch(uint32_t hw_w, uint32_t hw_h) 2066 : hw_w(hw_w), hw_h(hw_h) { 2067 } 2068 void operator()(GLfloat* vtx, float v) { 2069 const GLfloat w = hw_w + (hw_w * v); 2070 const GLfloat h = hw_h - (hw_h * v); 2071 const GLfloat x = (hw_w - w) * 0.5f; 2072 const GLfloat y = (hw_h - h) * 0.5f; 2073 vtx[0] = x; vtx[1] = y; 2074 vtx[2] = x; vtx[3] = y + h; 2075 vtx[4] = x + w; vtx[5] = y + h; 2076 vtx[6] = x + w; vtx[7] = y; 2077 } 2078 }; 2079 2080 class h_stretch { 2081 const GLfloat hw_w, hw_h; 2082 public: 2083 h_stretch(uint32_t hw_w, uint32_t hw_h) 2084 : hw_w(hw_w), hw_h(hw_h) { 2085 } 2086 void operator()(GLfloat* vtx, float v) { 2087 const GLfloat w = hw_w - (hw_w * v); 2088 const GLfloat h = 1.0f; 2089 const GLfloat x = (hw_w - w) * 0.5f; 2090 const GLfloat y = (hw_h - h) * 0.5f; 2091 vtx[0] = x; vtx[1] = y; 2092 vtx[2] = x; vtx[3] = y + h; 2093 vtx[4] = x + w; vtx[5] = y + h; 2094 vtx[6] = x + w; vtx[7] = y; 2095 } 2096 }; 2097 2098 // the full animation is 12 frames 2099 int nbFrames = 8; 2100 s_curve_interpolator itr(nbFrames, 7.5f); 2101 s_curve_interpolator itg(nbFrames, 8.0f); 2102 s_curve_interpolator itb(nbFrames, 8.5f); 2103 2104 h_stretch hverts(hw_w, hw_h); 2105 glDisable(GL_BLEND); 2106 glDisable(GL_TEXTURE_2D); 2107 glColorMask(1,1,1,1); 2108 for (int i=nbFrames-1 ; i>=0 ; i--) { 2109 const float v = itg(i); 2110 hverts(vtx, v); 2111 glClear(GL_COLOR_BUFFER_BIT); 2112 glColor4f(1-v, 1-v, 1-v, 1); 2113 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2114 hw.flip(screenBounds); 2115 } 2116 2117 nbFrames = 4; 2118 v_stretch vverts(hw_w, hw_h); 2119 glEnable(GL_BLEND); 2120 glBlendFunc(GL_ONE, GL_ONE); 2121 for (int i=nbFrames-1 ; i>=0 ; i--) { 2122 float x, y, w, h; 2123 const float vr = itr(i); 2124 const float vg = itg(i); 2125 const float vb = itb(i); 2126 2127 // clear screen 2128 glColorMask(1,1,1,1); 2129 glClear(GL_COLOR_BUFFER_BIT); 2130 glEnable(GL_TEXTURE_2D); 2131 2132 // draw the red plane 2133 vverts(vtx, vr); 2134 glColorMask(1,0,0,1); 2135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2136 2137 // draw the green plane 2138 vverts(vtx, vg); 2139 glColorMask(0,1,0,1); 2140 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2141 2142 // draw the blue plane 2143 vverts(vtx, vb); 2144 glColorMask(0,0,1,1); 2145 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2146 2147 hw.flip(screenBounds); 2148 } 2149 2150 glColorMask(1,1,1,1); 2151 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2152 glDeleteTextures(1, &tname); 2153 glDisable(GL_TEXTURE_2D); 2154 glDisable(GL_BLEND); 2155 glDisable(GL_SCISSOR_TEST); 2156 2157 return NO_ERROR; 2158} 2159 2160// --------------------------------------------------------------------------- 2161 2162status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2163{ 2164 ATRACE_CALL(); 2165 2166 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2167 if (!hw.canDraw()) { 2168 // we're already off 2169 return NO_ERROR; 2170 } 2171 2172 // turn off hwc while we're doing the animation 2173 hw.getHwComposer().disable(); 2174 // and make sure to turn it back on (if needed) next time we compose 2175 invalidateHwcGeometry(); 2176 2177 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2178 electronBeamOffAnimationImplLocked(); 2179 } 2180 2181 // always clear the whole screen at the end of the animation 2182 glClearColor(0,0,0,1); 2183 glDisable(GL_SCISSOR_TEST); 2184 glClear(GL_COLOR_BUFFER_BIT); 2185 hw.flip( Region(hw.bounds()) ); 2186 2187 return NO_ERROR; 2188} 2189 2190status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2191{ 2192 class MessageTurnElectronBeamOff : public MessageBase { 2193 SurfaceFlinger* flinger; 2194 int32_t mode; 2195 status_t result; 2196 public: 2197 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2198 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2199 } 2200 status_t getResult() const { 2201 return result; 2202 } 2203 virtual bool handler() { 2204 Mutex::Autolock _l(flinger->mStateLock); 2205 result = flinger->turnElectronBeamOffImplLocked(mode); 2206 return true; 2207 } 2208 }; 2209 2210 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2211 status_t res = postMessageSync(msg); 2212 if (res == NO_ERROR) { 2213 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2214 2215 // work-around: when the power-manager calls us we activate the 2216 // animation. eventually, the "on" animation will be called 2217 // by the power-manager itself 2218 mElectronBeamAnimationMode = mode; 2219 } 2220 return res; 2221} 2222 2223// --------------------------------------------------------------------------- 2224 2225status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2226{ 2227 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2228 if (hw.canDraw()) { 2229 // we're already on 2230 return NO_ERROR; 2231 } 2232 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2233 electronBeamOnAnimationImplLocked(); 2234 } 2235 2236 // make sure to redraw the whole screen when the animation is done 2237 mDirtyRegion.set(hw.bounds()); 2238 signalTransaction(); 2239 2240 return NO_ERROR; 2241} 2242 2243status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2244{ 2245 class MessageTurnElectronBeamOn : public MessageBase { 2246 SurfaceFlinger* flinger; 2247 int32_t mode; 2248 status_t result; 2249 public: 2250 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2251 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2252 } 2253 status_t getResult() const { 2254 return result; 2255 } 2256 virtual bool handler() { 2257 Mutex::Autolock _l(flinger->mStateLock); 2258 result = flinger->turnElectronBeamOnImplLocked(mode); 2259 return true; 2260 } 2261 }; 2262 2263 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2264 return NO_ERROR; 2265} 2266 2267// --------------------------------------------------------------------------- 2268 2269status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2270 sp<IMemoryHeap>* heap, 2271 uint32_t* w, uint32_t* h, PixelFormat* f, 2272 uint32_t sw, uint32_t sh, 2273 uint32_t minLayerZ, uint32_t maxLayerZ) 2274{ 2275 ATRACE_CALL(); 2276 2277 status_t result = PERMISSION_DENIED; 2278 2279 // only one display supported for now 2280 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2281 return BAD_VALUE; 2282 2283 if (!GLExtensions::getInstance().haveFramebufferObject()) 2284 return INVALID_OPERATION; 2285 2286 // get screen geometry 2287 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2288 const uint32_t hw_w = hw.getWidth(); 2289 const uint32_t hw_h = hw.getHeight(); 2290 2291 if ((sw > hw_w) || (sh > hw_h)) 2292 return BAD_VALUE; 2293 2294 sw = (!sw) ? hw_w : sw; 2295 sh = (!sh) ? hw_h : sh; 2296 const size_t size = sw * sh * 4; 2297 2298 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2299 // sw, sh, minLayerZ, maxLayerZ); 2300 2301 // make sure to clear all GL error flags 2302 while ( glGetError() != GL_NO_ERROR ) ; 2303 2304 // create a FBO 2305 GLuint name, tname; 2306 glGenRenderbuffersOES(1, &tname); 2307 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2308 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2309 2310 glGenFramebuffersOES(1, &name); 2311 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2312 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2313 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2314 2315 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2316 2317 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2318 2319 // invert everything, b/c glReadPixel() below will invert the FB 2320 glViewport(0, 0, sw, sh); 2321 glScissor(0, 0, sw, sh); 2322 glMatrixMode(GL_PROJECTION); 2323 glPushMatrix(); 2324 glLoadIdentity(); 2325 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2326 glMatrixMode(GL_MODELVIEW); 2327 2328 // redraw the screen entirely... 2329 glClearColor(0,0,0,1); 2330 glClear(GL_COLOR_BUFFER_BIT); 2331 2332 const LayerVector& layers(mDrawingState.layersSortedByZ); 2333 const size_t count = layers.size(); 2334 for (size_t i=0 ; i<count ; ++i) { 2335 const sp<LayerBase>& layer(layers[i]); 2336 const uint32_t flags = layer->drawingState().flags; 2337 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2338 const uint32_t z = layer->drawingState().z; 2339 if (z >= minLayerZ && z <= maxLayerZ) { 2340 layer->drawForSreenShot(); 2341 } 2342 } 2343 } 2344 2345 // XXX: this is needed on tegra 2346 glEnable(GL_SCISSOR_TEST); 2347 glScissor(0, 0, sw, sh); 2348 2349 // check for errors and return screen capture 2350 if (glGetError() != GL_NO_ERROR) { 2351 // error while rendering 2352 result = INVALID_OPERATION; 2353 } else { 2354 // allocate shared memory large enough to hold the 2355 // screen capture 2356 sp<MemoryHeapBase> base( 2357 new MemoryHeapBase(size, 0, "screen-capture") ); 2358 void* const ptr = base->getBase(); 2359 if (ptr) { 2360 // capture the screen with glReadPixels() 2361 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2362 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2363 if (glGetError() == GL_NO_ERROR) { 2364 *heap = base; 2365 *w = sw; 2366 *h = sh; 2367 *f = PIXEL_FORMAT_RGBA_8888; 2368 result = NO_ERROR; 2369 } 2370 } else { 2371 result = NO_MEMORY; 2372 } 2373 } 2374 glDisable(GL_SCISSOR_TEST); 2375 glViewport(0, 0, hw_w, hw_h); 2376 glMatrixMode(GL_PROJECTION); 2377 glPopMatrix(); 2378 glMatrixMode(GL_MODELVIEW); 2379 } else { 2380 result = BAD_VALUE; 2381 } 2382 2383 // release FBO resources 2384 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2385 glDeleteRenderbuffersOES(1, &tname); 2386 glDeleteFramebuffersOES(1, &name); 2387 2388 hw.compositionComplete(); 2389 2390 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2391 2392 return result; 2393} 2394 2395 2396status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2397 sp<IMemoryHeap>* heap, 2398 uint32_t* width, uint32_t* height, PixelFormat* format, 2399 uint32_t sw, uint32_t sh, 2400 uint32_t minLayerZ, uint32_t maxLayerZ) 2401{ 2402 // only one display supported for now 2403 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2404 return BAD_VALUE; 2405 2406 if (!GLExtensions::getInstance().haveFramebufferObject()) 2407 return INVALID_OPERATION; 2408 2409 class MessageCaptureScreen : public MessageBase { 2410 SurfaceFlinger* flinger; 2411 DisplayID dpy; 2412 sp<IMemoryHeap>* heap; 2413 uint32_t* w; 2414 uint32_t* h; 2415 PixelFormat* f; 2416 uint32_t sw; 2417 uint32_t sh; 2418 uint32_t minLayerZ; 2419 uint32_t maxLayerZ; 2420 status_t result; 2421 public: 2422 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2423 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2424 uint32_t sw, uint32_t sh, 2425 uint32_t minLayerZ, uint32_t maxLayerZ) 2426 : flinger(flinger), dpy(dpy), 2427 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2428 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2429 result(PERMISSION_DENIED) 2430 { 2431 } 2432 status_t getResult() const { 2433 return result; 2434 } 2435 virtual bool handler() { 2436 Mutex::Autolock _l(flinger->mStateLock); 2437 2438 // if we have secure windows, never allow the screen capture 2439 if (flinger->mSecureFrameBuffer) 2440 return true; 2441 2442 result = flinger->captureScreenImplLocked(dpy, 2443 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2444 2445 return true; 2446 } 2447 }; 2448 2449 sp<MessageBase> msg = new MessageCaptureScreen(this, 2450 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2451 status_t res = postMessageSync(msg); 2452 if (res == NO_ERROR) { 2453 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2454 } 2455 return res; 2456} 2457 2458// --------------------------------------------------------------------------- 2459 2460sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2461{ 2462 sp<Layer> result; 2463 Mutex::Autolock _l(mStateLock); 2464 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2465 return result; 2466} 2467 2468// --------------------------------------------------------------------------- 2469 2470Client::Client(const sp<SurfaceFlinger>& flinger) 2471 : mFlinger(flinger), mNameGenerator(1) 2472{ 2473} 2474 2475Client::~Client() 2476{ 2477 const size_t count = mLayers.size(); 2478 for (size_t i=0 ; i<count ; i++) { 2479 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2480 if (layer != 0) { 2481 mFlinger->removeLayer(layer); 2482 } 2483 } 2484} 2485 2486status_t Client::initCheck() const { 2487 return NO_ERROR; 2488} 2489 2490size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2491{ 2492 Mutex::Autolock _l(mLock); 2493 size_t name = mNameGenerator++; 2494 mLayers.add(name, layer); 2495 return name; 2496} 2497 2498void Client::detachLayer(const LayerBaseClient* layer) 2499{ 2500 Mutex::Autolock _l(mLock); 2501 // we do a linear search here, because this doesn't happen often 2502 const size_t count = mLayers.size(); 2503 for (size_t i=0 ; i<count ; i++) { 2504 if (mLayers.valueAt(i) == layer) { 2505 mLayers.removeItemsAt(i, 1); 2506 break; 2507 } 2508 } 2509} 2510sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2511{ 2512 Mutex::Autolock _l(mLock); 2513 sp<LayerBaseClient> lbc; 2514 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2515 if (layer != 0) { 2516 lbc = layer.promote(); 2517 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2518 } 2519 return lbc; 2520} 2521 2522 2523status_t Client::onTransact( 2524 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2525{ 2526 // these must be checked 2527 IPCThreadState* ipc = IPCThreadState::self(); 2528 const int pid = ipc->getCallingPid(); 2529 const int uid = ipc->getCallingUid(); 2530 const int self_pid = getpid(); 2531 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2532 // we're called from a different process, do the real check 2533 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2534 { 2535 ALOGE("Permission Denial: " 2536 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2537 return PERMISSION_DENIED; 2538 } 2539 } 2540 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2541} 2542 2543 2544sp<ISurface> Client::createSurface( 2545 ISurfaceComposerClient::surface_data_t* params, 2546 const String8& name, 2547 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2548 uint32_t flags) 2549{ 2550 /* 2551 * createSurface must be called from the GL thread so that it can 2552 * have access to the GL context. 2553 */ 2554 2555 class MessageCreateSurface : public MessageBase { 2556 sp<ISurface> result; 2557 SurfaceFlinger* flinger; 2558 ISurfaceComposerClient::surface_data_t* params; 2559 Client* client; 2560 const String8& name; 2561 DisplayID display; 2562 uint32_t w, h; 2563 PixelFormat format; 2564 uint32_t flags; 2565 public: 2566 MessageCreateSurface(SurfaceFlinger* flinger, 2567 ISurfaceComposerClient::surface_data_t* params, 2568 const String8& name, Client* client, 2569 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2570 uint32_t flags) 2571 : flinger(flinger), params(params), client(client), name(name), 2572 display(display), w(w), h(h), format(format), flags(flags) 2573 { 2574 } 2575 sp<ISurface> getResult() const { return result; } 2576 virtual bool handler() { 2577 result = flinger->createSurface(params, name, client, 2578 display, w, h, format, flags); 2579 return true; 2580 } 2581 }; 2582 2583 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2584 params, name, this, display, w, h, format, flags); 2585 mFlinger->postMessageSync(msg); 2586 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2587} 2588status_t Client::destroySurface(SurfaceID sid) { 2589 return mFlinger->removeSurface(this, sid); 2590} 2591 2592// --------------------------------------------------------------------------- 2593 2594GraphicBufferAlloc::GraphicBufferAlloc() {} 2595 2596GraphicBufferAlloc::~GraphicBufferAlloc() {} 2597 2598sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2599 PixelFormat format, uint32_t usage, status_t* error) { 2600 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2601 status_t err = graphicBuffer->initCheck(); 2602 *error = err; 2603 if (err != 0 || graphicBuffer->handle == 0) { 2604 if (err == NO_MEMORY) { 2605 GraphicBuffer::dumpAllocationsToSystemLog(); 2606 } 2607 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2608 "failed (%s), handle=%p", 2609 w, h, strerror(-err), graphicBuffer->handle); 2610 return 0; 2611 } 2612 return graphicBuffer; 2613} 2614 2615// --------------------------------------------------------------------------- 2616 2617GraphicPlane::GraphicPlane() 2618 : mHw(0) 2619{ 2620} 2621 2622GraphicPlane::~GraphicPlane() { 2623 delete mHw; 2624} 2625 2626bool GraphicPlane::initialized() const { 2627 return mHw ? true : false; 2628} 2629 2630int GraphicPlane::getWidth() const { 2631 return mWidth; 2632} 2633 2634int GraphicPlane::getHeight() const { 2635 return mHeight; 2636} 2637 2638void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2639{ 2640 mHw = hw; 2641 2642 // initialize the display orientation transform. 2643 // it's a constant that should come from the display driver. 2644 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2645 char property[PROPERTY_VALUE_MAX]; 2646 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2647 //displayOrientation 2648 switch (atoi(property)) { 2649 case 90: 2650 displayOrientation = ISurfaceComposer::eOrientation90; 2651 break; 2652 case 270: 2653 displayOrientation = ISurfaceComposer::eOrientation270; 2654 break; 2655 } 2656 } 2657 2658 const float w = hw->getWidth(); 2659 const float h = hw->getHeight(); 2660 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2661 &mDisplayTransform); 2662 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2663 mDisplayWidth = h; 2664 mDisplayHeight = w; 2665 } else { 2666 mDisplayWidth = w; 2667 mDisplayHeight = h; 2668 } 2669 2670 setOrientation(ISurfaceComposer::eOrientationDefault); 2671} 2672 2673status_t GraphicPlane::orientationToTransfrom( 2674 int orientation, int w, int h, Transform* tr) 2675{ 2676 uint32_t flags = 0; 2677 switch (orientation) { 2678 case ISurfaceComposer::eOrientationDefault: 2679 flags = Transform::ROT_0; 2680 break; 2681 case ISurfaceComposer::eOrientation90: 2682 flags = Transform::ROT_90; 2683 break; 2684 case ISurfaceComposer::eOrientation180: 2685 flags = Transform::ROT_180; 2686 break; 2687 case ISurfaceComposer::eOrientation270: 2688 flags = Transform::ROT_270; 2689 break; 2690 default: 2691 return BAD_VALUE; 2692 } 2693 tr->set(flags, w, h); 2694 return NO_ERROR; 2695} 2696 2697status_t GraphicPlane::setOrientation(int orientation) 2698{ 2699 // If the rotation can be handled in hardware, this is where 2700 // the magic should happen. 2701 2702 const DisplayHardware& hw(displayHardware()); 2703 const float w = mDisplayWidth; 2704 const float h = mDisplayHeight; 2705 mWidth = int(w); 2706 mHeight = int(h); 2707 2708 Transform orientationTransform; 2709 GraphicPlane::orientationToTransfrom(orientation, w, h, 2710 &orientationTransform); 2711 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2712 mWidth = int(h); 2713 mHeight = int(w); 2714 } 2715 2716 mOrientation = orientation; 2717 mGlobalTransform = mDisplayTransform * orientationTransform; 2718 return NO_ERROR; 2719} 2720 2721const DisplayHardware& GraphicPlane::displayHardware() const { 2722 return *mHw; 2723} 2724 2725DisplayHardware& GraphicPlane::editDisplayHardware() { 2726 return *mHw; 2727} 2728 2729const Transform& GraphicPlane::transform() const { 2730 return mGlobalTransform; 2731} 2732 2733EGLDisplay GraphicPlane::getEGLDisplay() const { 2734 return mHw->getEGLDisplay(); 2735} 2736 2737// --------------------------------------------------------------------------- 2738 2739}; // namespace android 2740