SurfaceFlinger.cpp revision f20a32415d055336bc6016fa2de36d126db32746
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35
36#include <utils/String8.h>
37#include <utils/String16.h>
38#include <utils/StopWatch.h>
39
40#include <ui/GraphicBufferAllocator.h>
41#include <ui/GraphicLog.h>
42#include <ui/PixelFormat.h>
43
44#include <pixelflinger/pixelflinger.h>
45#include <GLES/gl.h>
46
47#include "clz.h"
48#include "GLExtensions.h"
49#include "Layer.h"
50#include "LayerDim.h"
51#include "SurfaceFlinger.h"
52
53#include "DisplayHardware/DisplayHardware.h"
54#include "DisplayHardware/HWComposer.h"
55
56/* ideally AID_GRAPHICS would be in a semi-public header
57 * or there would be a way to map a user/group name to its id
58 */
59#ifndef AID_GRAPHICS
60#define AID_GRAPHICS 1003
61#endif
62
63#define DISPLAY_COUNT       1
64
65namespace android {
66// ---------------------------------------------------------------------------
67
68SurfaceFlinger::SurfaceFlinger()
69    :   BnSurfaceComposer(), Thread(false),
70        mTransactionFlags(0),
71        mTransactionCount(0),
72        mResizeTransationPending(false),
73        mLayersRemoved(false),
74        mBootTime(systemTime()),
75        mHardwareTest("android.permission.HARDWARE_TEST"),
76        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
77        mReadFramebuffer("android.permission.READ_FRAME_BUFFER"),
78        mDump("android.permission.DUMP"),
79        mVisibleRegionsDirty(false),
80        mHwWorkListDirty(false),
81        mDeferReleaseConsole(false),
82        mFreezeDisplay(false),
83        mElectronBeamAnimationMode(0),
84        mFreezeCount(0),
85        mFreezeDisplayTime(0),
86        mDebugRegion(0),
87        mDebugBackground(0),
88        mDebugDisableHWC(0),
89        mDebugInSwapBuffers(0),
90        mLastSwapBufferTime(0),
91        mDebugInTransaction(0),
92        mLastTransactionTime(0),
93        mBootFinished(false),
94        mConsoleSignals(0),
95        mSecureFrameBuffer(0)
96{
97    init();
98}
99
100void SurfaceFlinger::init()
101{
102    LOGI("SurfaceFlinger is starting");
103
104    // debugging stuff...
105    char value[PROPERTY_VALUE_MAX];
106    property_get("debug.sf.showupdates", value, "0");
107    mDebugRegion = atoi(value);
108    property_get("debug.sf.showbackground", value, "0");
109    mDebugBackground = atoi(value);
110
111    LOGI_IF(mDebugRegion,       "showupdates enabled");
112    LOGI_IF(mDebugBackground,   "showbackground enabled");
113}
114
115SurfaceFlinger::~SurfaceFlinger()
116{
117    glDeleteTextures(1, &mWormholeTexName);
118}
119
120sp<IMemoryHeap> SurfaceFlinger::getCblk() const
121{
122    return mServerHeap;
123}
124
125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
126{
127    sp<ISurfaceComposerClient> bclient;
128    sp<Client> client(new Client(this));
129    status_t err = client->initCheck();
130    if (err == NO_ERROR) {
131        bclient = client;
132    }
133    return bclient;
134}
135
136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
137{
138    sp<ISurfaceComposerClient> bclient;
139    sp<UserClient> client(new UserClient(this));
140    status_t err = client->initCheck();
141    if (err == NO_ERROR) {
142        bclient = client;
143    }
144    return bclient;
145}
146
147sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
148{
149    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
150    return gba;
151}
152
153const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
154{
155    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
156    const GraphicPlane& plane(mGraphicPlanes[dpy]);
157    return plane;
158}
159
160GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
161{
162    return const_cast<GraphicPlane&>(
163        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
164}
165
166void SurfaceFlinger::bootFinished()
167{
168    const nsecs_t now = systemTime();
169    const nsecs_t duration = now - mBootTime;
170    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
171    mBootFinished = true;
172    property_set("ctl.stop", "bootanim");
173}
174
175void SurfaceFlinger::onFirstRef()
176{
177    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
178
179    // Wait for the main thread to be done with its initialization
180    mReadyToRunBarrier.wait();
181}
182
183static inline uint16_t pack565(int r, int g, int b) {
184    return (r<<11)|(g<<5)|b;
185}
186
187status_t SurfaceFlinger::readyToRun()
188{
189    LOGI(   "SurfaceFlinger's main thread ready to run. "
190            "Initializing graphics H/W...");
191
192    // we only support one display currently
193    int dpy = 0;
194
195    {
196        // initialize the main display
197        GraphicPlane& plane(graphicPlane(dpy));
198        DisplayHardware* const hw = new DisplayHardware(this, dpy);
199        plane.setDisplayHardware(hw);
200    }
201
202    // create the shared control-block
203    mServerHeap = new MemoryHeapBase(4096,
204            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
205    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
206
207    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
208    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
209
210    new(mServerCblk) surface_flinger_cblk_t;
211
212    // initialize primary screen
213    // (other display should be initialized in the same manner, but
214    // asynchronously, as they could come and go. None of this is supported
215    // yet).
216    const GraphicPlane& plane(graphicPlane(dpy));
217    const DisplayHardware& hw = plane.displayHardware();
218    const uint32_t w = hw.getWidth();
219    const uint32_t h = hw.getHeight();
220    const uint32_t f = hw.getFormat();
221    hw.makeCurrent();
222
223    // initialize the shared control block
224    mServerCblk->connected |= 1<<dpy;
225    display_cblk_t* dcblk = mServerCblk->displays + dpy;
226    memset(dcblk, 0, sizeof(display_cblk_t));
227    dcblk->w            = plane.getWidth();
228    dcblk->h            = plane.getHeight();
229    dcblk->format       = f;
230    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
231    dcblk->xdpi         = hw.getDpiX();
232    dcblk->ydpi         = hw.getDpiY();
233    dcblk->fps          = hw.getRefreshRate();
234    dcblk->density      = hw.getDensity();
235
236    // Initialize OpenGL|ES
237    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
238    glPixelStorei(GL_PACK_ALIGNMENT, 4);
239    glEnableClientState(GL_VERTEX_ARRAY);
240    glEnable(GL_SCISSOR_TEST);
241    glShadeModel(GL_FLAT);
242    glDisable(GL_DITHER);
243    glDisable(GL_CULL_FACE);
244
245    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
246    const uint16_t g1 = pack565(0x17,0x2f,0x17);
247    const uint16_t textureData[4] = { g0, g1, g1, g0 };
248    glGenTextures(1, &mWormholeTexName);
249    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
250    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
251    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
252    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
253    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
254    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
255            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
256
257    glViewport(0, 0, w, h);
258    glMatrixMode(GL_PROJECTION);
259    glLoadIdentity();
260    glOrthof(0, w, h, 0, 0, 1);
261
262   LayerDim::initDimmer(this, w, h);
263
264    mReadyToRunBarrier.open();
265
266    /*
267     *  We're now ready to accept clients...
268     */
269
270    // start boot animation
271    property_set("ctl.start", "bootanim");
272
273    return NO_ERROR;
274}
275
276// ----------------------------------------------------------------------------
277#if 0
278#pragma mark -
279#pragma mark Events Handler
280#endif
281
282void SurfaceFlinger::waitForEvent()
283{
284    while (true) {
285        nsecs_t timeout = -1;
286        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
287        if (UNLIKELY(isFrozen())) {
288            // wait 5 seconds
289            const nsecs_t now = systemTime();
290            if (mFreezeDisplayTime == 0) {
291                mFreezeDisplayTime = now;
292            }
293            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
294            timeout = waitTime>0 ? waitTime : 0;
295        }
296
297        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
298
299        // see if we timed out
300        if (isFrozen()) {
301            const nsecs_t now = systemTime();
302            nsecs_t frozenTime = (now - mFreezeDisplayTime);
303            if (frozenTime >= freezeDisplayTimeout) {
304                // we timed out and are still frozen
305                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
306                        mFreezeDisplay, mFreezeCount);
307                mFreezeDisplayTime = 0;
308                mFreezeCount = 0;
309                mFreezeDisplay = false;
310            }
311        }
312
313        if (msg != 0) {
314            switch (msg->what) {
315                case MessageQueue::INVALIDATE:
316                    // invalidate message, just return to the main loop
317                    return;
318            }
319        }
320    }
321}
322
323void SurfaceFlinger::signalEvent() {
324    mEventQueue.invalidate();
325}
326
327void SurfaceFlinger::signal() const {
328    // this is the IPC call
329    const_cast<SurfaceFlinger*>(this)->signalEvent();
330}
331
332status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
333        nsecs_t reltime, uint32_t flags)
334{
335    return mEventQueue.postMessage(msg, reltime, flags);
336}
337
338status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
339        nsecs_t reltime, uint32_t flags)
340{
341    status_t res = mEventQueue.postMessage(msg, reltime, flags);
342    if (res == NO_ERROR) {
343        msg->wait();
344    }
345    return res;
346}
347
348// ----------------------------------------------------------------------------
349#if 0
350#pragma mark -
351#pragma mark Main loop
352#endif
353
354bool SurfaceFlinger::threadLoop()
355{
356    waitForEvent();
357
358    // check for transactions
359    if (UNLIKELY(mConsoleSignals)) {
360        handleConsoleEvents();
361    }
362
363    if (LIKELY(mTransactionCount == 0)) {
364        // if we're in a global transaction, don't do anything.
365        const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
366        uint32_t transactionFlags = getTransactionFlags(mask);
367        if (LIKELY(transactionFlags)) {
368            handleTransaction(transactionFlags);
369        }
370    }
371
372    // post surfaces (if needed)
373    handlePageFlip();
374
375    if (UNLIKELY(mHwWorkListDirty)) {
376        // build the h/w work list
377        handleWorkList();
378    }
379
380    const DisplayHardware& hw(graphicPlane(0).displayHardware());
381    if (LIKELY(hw.canDraw() && !isFrozen())) {
382        // repaint the framebuffer (if needed)
383
384        const int index = hw.getCurrentBufferIndex();
385        GraphicLog& logger(GraphicLog::getInstance());
386
387        logger.log(GraphicLog::SF_REPAINT, index);
388        handleRepaint();
389
390        // inform the h/w that we're done compositing
391        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
392        hw.compositionComplete();
393
394        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
395        postFramebuffer();
396
397        logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index);
398        unlockClients();
399
400        logger.log(GraphicLog::SF_REPAINT_DONE, index);
401    } else {
402        // pretend we did the post
403        hw.compositionComplete();
404        unlockClients();
405        usleep(16667); // 60 fps period
406    }
407    return true;
408}
409
410void SurfaceFlinger::postFramebuffer()
411{
412    if (!mInvalidRegion.isEmpty()) {
413        const DisplayHardware& hw(graphicPlane(0).displayHardware());
414        const nsecs_t now = systemTime();
415        mDebugInSwapBuffers = now;
416        hw.flip(mInvalidRegion);
417        mLastSwapBufferTime = systemTime() - now;
418        mDebugInSwapBuffers = 0;
419        mInvalidRegion.clear();
420    }
421}
422
423void SurfaceFlinger::handleConsoleEvents()
424{
425    // something to do with the console
426    const DisplayHardware& hw = graphicPlane(0).displayHardware();
427
428    int what = android_atomic_and(0, &mConsoleSignals);
429    if (what & eConsoleAcquired) {
430        hw.acquireScreen();
431        // this is a temporary work-around, eventually this should be called
432        // by the power-manager
433        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
434    }
435
436    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
437        // We got the release signal before the acquire signal
438        mDeferReleaseConsole = false;
439        hw.releaseScreen();
440    }
441
442    if (what & eConsoleReleased) {
443        if (hw.isScreenAcquired()) {
444            hw.releaseScreen();
445        } else {
446            mDeferReleaseConsole = true;
447        }
448    }
449
450    mDirtyRegion.set(hw.bounds());
451}
452
453void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
454{
455    Vector< sp<LayerBase> > ditchedLayers;
456
457    /*
458     * Perform and commit the transaction
459     */
460
461    { // scope for the lock
462        Mutex::Autolock _l(mStateLock);
463        const nsecs_t now = systemTime();
464        mDebugInTransaction = now;
465        handleTransactionLocked(transactionFlags, ditchedLayers);
466        mLastTransactionTime = systemTime() - now;
467        mDebugInTransaction = 0;
468        invalidateHwcGeometry();
469        // here the transaction has been committed
470    }
471
472    /*
473     * Clean-up all layers that went away
474     * (do this without the lock held)
475     */
476
477    const size_t count = ditchedLayers.size();
478    for (size_t i=0 ; i<count ; i++) {
479        if (ditchedLayers[i] != 0) {
480            //LOGD("ditching layer %p", ditchedLayers[i].get());
481            ditchedLayers[i]->ditch();
482        }
483    }
484}
485
486void SurfaceFlinger::handleTransactionLocked(
487        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
488{
489    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
490    const size_t count = currentLayers.size();
491
492    /*
493     * Traversal of the children
494     * (perform the transaction for each of them if needed)
495     */
496
497    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
498    if (layersNeedTransaction) {
499        for (size_t i=0 ; i<count ; i++) {
500            const sp<LayerBase>& layer = currentLayers[i];
501            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
502            if (!trFlags) continue;
503
504            const uint32_t flags = layer->doTransaction(0);
505            if (flags & Layer::eVisibleRegion)
506                mVisibleRegionsDirty = true;
507        }
508    }
509
510    /*
511     * Perform our own transaction if needed
512     */
513
514    if (transactionFlags & eTransactionNeeded) {
515        if (mCurrentState.orientation != mDrawingState.orientation) {
516            // the orientation has changed, recompute all visible regions
517            // and invalidate everything.
518
519            const int dpy = 0;
520            const int orientation = mCurrentState.orientation;
521            const uint32_t type = mCurrentState.orientationType;
522            GraphicPlane& plane(graphicPlane(dpy));
523            plane.setOrientation(orientation);
524
525            // update the shared control block
526            const DisplayHardware& hw(plane.displayHardware());
527            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
528            dcblk->orientation = orientation;
529            dcblk->w = plane.getWidth();
530            dcblk->h = plane.getHeight();
531
532            mVisibleRegionsDirty = true;
533            mDirtyRegion.set(hw.bounds());
534        }
535
536        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
537            // freezing or unfreezing the display -> trigger animation if needed
538            mFreezeDisplay = mCurrentState.freezeDisplay;
539            if (mFreezeDisplay)
540                 mFreezeDisplayTime = 0;
541        }
542
543        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
544            // layers have been added
545            mVisibleRegionsDirty = true;
546        }
547
548        // some layers might have been removed, so
549        // we need to update the regions they're exposing.
550        if (mLayersRemoved) {
551            mLayersRemoved = false;
552            mVisibleRegionsDirty = true;
553            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
554            const size_t count = previousLayers.size();
555            for (size_t i=0 ; i<count ; i++) {
556                const sp<LayerBase>& layer(previousLayers[i]);
557                if (currentLayers.indexOf( layer ) < 0) {
558                    // this layer is not visible anymore
559                    ditchedLayers.add(layer);
560                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
561                }
562            }
563        }
564    }
565
566    commitTransaction();
567}
568
569sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
570{
571    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
572}
573
574void SurfaceFlinger::computeVisibleRegions(
575    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
576{
577    const GraphicPlane& plane(graphicPlane(0));
578    const Transform& planeTransform(plane.transform());
579    const DisplayHardware& hw(plane.displayHardware());
580    const Region screenRegion(hw.bounds());
581
582    Region aboveOpaqueLayers;
583    Region aboveCoveredLayers;
584    Region dirty;
585
586    bool secureFrameBuffer = false;
587
588    size_t i = currentLayers.size();
589    while (i--) {
590        const sp<LayerBase>& layer = currentLayers[i];
591        layer->validateVisibility(planeTransform);
592
593        // start with the whole surface at its current location
594        const Layer::State& s(layer->drawingState());
595
596        /*
597         * opaqueRegion: area of a surface that is fully opaque.
598         */
599        Region opaqueRegion;
600
601        /*
602         * visibleRegion: area of a surface that is visible on screen
603         * and not fully transparent. This is essentially the layer's
604         * footprint minus the opaque regions above it.
605         * Areas covered by a translucent surface are considered visible.
606         */
607        Region visibleRegion;
608
609        /*
610         * coveredRegion: area of a surface that is covered by all
611         * visible regions above it (which includes the translucent areas).
612         */
613        Region coveredRegion;
614
615
616        // handle hidden surfaces by setting the visible region to empty
617        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
618            const bool translucent = layer->needsBlending();
619            const Rect bounds(layer->visibleBounds());
620            visibleRegion.set(bounds);
621            visibleRegion.andSelf(screenRegion);
622            if (!visibleRegion.isEmpty()) {
623                // Remove the transparent area from the visible region
624                if (translucent) {
625                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
626                }
627
628                // compute the opaque region
629                const int32_t layerOrientation = layer->getOrientation();
630                if (s.alpha==255 && !translucent &&
631                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
632                    // the opaque region is the layer's footprint
633                    opaqueRegion = visibleRegion;
634                }
635            }
636        }
637
638        // Clip the covered region to the visible region
639        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
640
641        // Update aboveCoveredLayers for next (lower) layer
642        aboveCoveredLayers.orSelf(visibleRegion);
643
644        // subtract the opaque region covered by the layers above us
645        visibleRegion.subtractSelf(aboveOpaqueLayers);
646
647        // compute this layer's dirty region
648        if (layer->contentDirty) {
649            // we need to invalidate the whole region
650            dirty = visibleRegion;
651            // as well, as the old visible region
652            dirty.orSelf(layer->visibleRegionScreen);
653            layer->contentDirty = false;
654        } else {
655            /* compute the exposed region:
656             *   the exposed region consists of two components:
657             *   1) what's VISIBLE now and was COVERED before
658             *   2) what's EXPOSED now less what was EXPOSED before
659             *
660             * note that (1) is conservative, we start with the whole
661             * visible region but only keep what used to be covered by
662             * something -- which mean it may have been exposed.
663             *
664             * (2) handles areas that were not covered by anything but got
665             * exposed because of a resize.
666             */
667            const Region newExposed = visibleRegion - coveredRegion;
668            const Region oldVisibleRegion = layer->visibleRegionScreen;
669            const Region oldCoveredRegion = layer->coveredRegionScreen;
670            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
671            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
672        }
673        dirty.subtractSelf(aboveOpaqueLayers);
674
675        // accumulate to the screen dirty region
676        dirtyRegion.orSelf(dirty);
677
678        // Update aboveOpaqueLayers for next (lower) layer
679        aboveOpaqueLayers.orSelf(opaqueRegion);
680
681        // Store the visible region is screen space
682        layer->setVisibleRegion(visibleRegion);
683        layer->setCoveredRegion(coveredRegion);
684
685        // If a secure layer is partially visible, lock-down the screen!
686        if (layer->isSecure() && !visibleRegion.isEmpty()) {
687            secureFrameBuffer = true;
688        }
689    }
690
691    // invalidate the areas where a layer was removed
692    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
693    mDirtyRegionRemovedLayer.clear();
694
695    mSecureFrameBuffer = secureFrameBuffer;
696    opaqueRegion = aboveOpaqueLayers;
697}
698
699
700void SurfaceFlinger::commitTransaction()
701{
702    mDrawingState = mCurrentState;
703    mResizeTransationPending = false;
704    mTransactionCV.broadcast();
705}
706
707void SurfaceFlinger::handlePageFlip()
708{
709    bool visibleRegions = mVisibleRegionsDirty;
710    LayerVector& currentLayers(
711            const_cast<LayerVector&>(mDrawingState.layersSortedByZ));
712    visibleRegions |= lockPageFlip(currentLayers);
713
714        const DisplayHardware& hw = graphicPlane(0).displayHardware();
715        const Region screenRegion(hw.bounds());
716        if (visibleRegions) {
717            Region opaqueRegion;
718            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
719
720            /*
721             *  rebuild the visible layer list
722             */
723            mVisibleLayersSortedByZ.clear();
724            const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
725            size_t count = currentLayers.size();
726            mVisibleLayersSortedByZ.setCapacity(count);
727            for (size_t i=0 ; i<count ; i++) {
728                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
729                    mVisibleLayersSortedByZ.add(currentLayers[i]);
730            }
731
732            mWormholeRegion = screenRegion.subtract(opaqueRegion);
733            mVisibleRegionsDirty = false;
734            invalidateHwcGeometry();
735        }
736
737    unlockPageFlip(currentLayers);
738    mDirtyRegion.andSelf(screenRegion);
739}
740
741void SurfaceFlinger::invalidateHwcGeometry()
742{
743    mHwWorkListDirty = true;
744}
745
746bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
747{
748    bool recomputeVisibleRegions = false;
749    size_t count = currentLayers.size();
750    sp<LayerBase> const* layers = currentLayers.array();
751    for (size_t i=0 ; i<count ; i++) {
752        const sp<LayerBase>& layer(layers[i]);
753        layer->lockPageFlip(recomputeVisibleRegions);
754    }
755    return recomputeVisibleRegions;
756}
757
758void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
759{
760    const GraphicPlane& plane(graphicPlane(0));
761    const Transform& planeTransform(plane.transform());
762    size_t count = currentLayers.size();
763    sp<LayerBase> const* layers = currentLayers.array();
764    for (size_t i=0 ; i<count ; i++) {
765        const sp<LayerBase>& layer(layers[i]);
766        layer->unlockPageFlip(planeTransform, mDirtyRegion);
767    }
768}
769
770void SurfaceFlinger::handleWorkList()
771{
772    mHwWorkListDirty = false;
773    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
774    if (hwc.initCheck() == NO_ERROR) {
775        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
776        const size_t count = currentLayers.size();
777        hwc.createWorkList(count);
778        hwc_layer_t* const cur(hwc.getLayers());
779        for (size_t i=0 ; cur && i<count ; i++) {
780            currentLayers[i]->setGeometry(&cur[i]);
781            if (mDebugDisableHWC) {
782                cur[i].compositionType = HWC_FRAMEBUFFER;
783                cur[i].flags |= HWC_SKIP_LAYER;
784            }
785        }
786    }
787}
788
789void SurfaceFlinger::handleRepaint()
790{
791    // compute the invalid region
792    mInvalidRegion.orSelf(mDirtyRegion);
793
794    if (UNLIKELY(mDebugRegion)) {
795        debugFlashRegions();
796    }
797
798    // set the frame buffer
799    const DisplayHardware& hw(graphicPlane(0).displayHardware());
800    glMatrixMode(GL_MODELVIEW);
801    glLoadIdentity();
802
803    uint32_t flags = hw.getFlags();
804    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
805        (flags & DisplayHardware::BUFFER_PRESERVED))
806    {
807        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
808        // takes a rectangle, we must make sure to update that whole
809        // rectangle in that case
810        if (flags & DisplayHardware::SWAP_RECTANGLE) {
811            // TODO: we really should be able to pass a region to
812            // SWAP_RECTANGLE so that we don't have to redraw all this.
813            mDirtyRegion.set(mInvalidRegion.bounds());
814        } else {
815            // in the BUFFER_PRESERVED case, obviously, we can update only
816            // what's needed and nothing more.
817            // NOTE: this is NOT a common case, as preserving the backbuffer
818            // is costly and usually involves copying the whole update back.
819        }
820    } else {
821        if (flags & DisplayHardware::PARTIAL_UPDATES) {
822            // We need to redraw the rectangle that will be updated
823            // (pushed to the framebuffer).
824            // This is needed because PARTIAL_UPDATES only takes one
825            // rectangle instead of a region (see DisplayHardware::flip())
826            mDirtyRegion.set(mInvalidRegion.bounds());
827        } else {
828            // we need to redraw everything (the whole screen)
829            mDirtyRegion.set(hw.bounds());
830            mInvalidRegion = mDirtyRegion;
831        }
832    }
833
834    // compose all surfaces
835    composeSurfaces(mDirtyRegion);
836
837    // clear the dirty regions
838    mDirtyRegion.clear();
839}
840
841void SurfaceFlinger::composeSurfaces(const Region& dirty)
842{
843    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
844        // should never happen unless the window manager has a bug
845        // draw something...
846        drawWormhole();
847    }
848
849    status_t err = NO_ERROR;
850    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
851    size_t count = layers.size();
852
853    const DisplayHardware& hw(graphicPlane(0).displayHardware());
854    HWComposer& hwc(hw.getHwComposer());
855    hwc_layer_t* const cur(hwc.getLayers());
856
857    LOGE_IF(cur && hwc.getNumLayers() != count,
858            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
859            hwc.getNumLayers(), count);
860
861    // just to be extra-safe, use the smallest count
862    if (hwc.initCheck() == NO_ERROR) {
863        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
864    }
865
866    /*
867     *  update the per-frame h/w composer data for each layer
868     *  and build the transparent region of the FB
869     */
870    Region transparent;
871    if (cur) {
872        for (size_t i=0 ; i<count ; i++) {
873            const sp<LayerBase>& layer(layers[i]);
874            layer->setPerFrameData(&cur[i]);
875        }
876        err = hwc.prepare();
877        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
878
879        if (err == NO_ERROR) {
880            for (size_t i=0 ; i<count ; i++) {
881                if (cur[i].hints & HWC_HINT_CLEAR_FB) {
882                    const sp<LayerBase>& layer(layers[i]);
883                    if (!(layer->needsBlending())) {
884                        transparent.orSelf(layer->visibleRegionScreen);
885                    }
886                }
887            }
888
889            /*
890             *  clear the area of the FB that need to be transparent
891             */
892            transparent.andSelf(dirty);
893            if (!transparent.isEmpty()) {
894                glClearColor(0,0,0,0);
895                Region::const_iterator it = transparent.begin();
896                Region::const_iterator const end = transparent.end();
897                const int32_t height = hw.getHeight();
898                while (it != end) {
899                    const Rect& r(*it++);
900                    const GLint sy = height - (r.top + r.height());
901                    glScissor(r.left, sy, r.width(), r.height());
902                    glClear(GL_COLOR_BUFFER_BIT);
903                }
904            }
905        }
906    }
907
908
909    /*
910     * and then, render the layers targeted at the framebuffer
911     */
912    for (size_t i=0 ; i<count ; i++) {
913        if (cur) {
914            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
915                !(cur[i].flags & HWC_SKIP_LAYER)) {
916                // skip layers handled by the HAL
917                continue;
918            }
919        }
920
921        const sp<LayerBase>& layer(layers[i]);
922        const Region clip(dirty.intersect(layer->visibleRegionScreen));
923        if (!clip.isEmpty()) {
924            layer->draw(clip);
925        }
926    }
927}
928
929void SurfaceFlinger::unlockClients()
930{
931    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
932    const size_t count = drawingLayers.size();
933    sp<LayerBase> const* const layers = drawingLayers.array();
934    for (size_t i=0 ; i<count ; ++i) {
935        const sp<LayerBase>& layer = layers[i];
936        layer->finishPageFlip();
937    }
938}
939
940void SurfaceFlinger::debugFlashRegions()
941{
942    const DisplayHardware& hw(graphicPlane(0).displayHardware());
943    const uint32_t flags = hw.getFlags();
944
945    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
946            (flags & DisplayHardware::BUFFER_PRESERVED))) {
947        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
948                mDirtyRegion.bounds() : hw.bounds());
949        composeSurfaces(repaint);
950    }
951
952    TextureManager::deactivateTextures();
953
954    glDisable(GL_BLEND);
955    glDisable(GL_DITHER);
956    glDisable(GL_SCISSOR_TEST);
957
958    static int toggle = 0;
959    toggle = 1 - toggle;
960    if (toggle) {
961        glColor4f(1, 0, 1, 1);
962    } else {
963        glColor4f(1, 1, 0, 1);
964    }
965
966    Region::const_iterator it = mDirtyRegion.begin();
967    Region::const_iterator const end = mDirtyRegion.end();
968    while (it != end) {
969        const Rect& r = *it++;
970        GLfloat vertices[][2] = {
971                { r.left,  r.top },
972                { r.left,  r.bottom },
973                { r.right, r.bottom },
974                { r.right, r.top }
975        };
976        glVertexPointer(2, GL_FLOAT, 0, vertices);
977        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
978    }
979
980    if (mInvalidRegion.isEmpty()) {
981        mDirtyRegion.dump("mDirtyRegion");
982        mInvalidRegion.dump("mInvalidRegion");
983    }
984    hw.flip(mInvalidRegion);
985
986    if (mDebugRegion > 1)
987        usleep(mDebugRegion * 1000);
988
989    glEnable(GL_SCISSOR_TEST);
990    //mDirtyRegion.dump("mDirtyRegion");
991}
992
993void SurfaceFlinger::drawWormhole() const
994{
995    const Region region(mWormholeRegion.intersect(mDirtyRegion));
996    if (region.isEmpty())
997        return;
998
999    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1000    const int32_t width = hw.getWidth();
1001    const int32_t height = hw.getHeight();
1002
1003    glDisable(GL_BLEND);
1004    glDisable(GL_DITHER);
1005
1006    if (LIKELY(!mDebugBackground)) {
1007        glClearColor(0,0,0,0);
1008        Region::const_iterator it = region.begin();
1009        Region::const_iterator const end = region.end();
1010        while (it != end) {
1011            const Rect& r = *it++;
1012            const GLint sy = height - (r.top + r.height());
1013            glScissor(r.left, sy, r.width(), r.height());
1014            glClear(GL_COLOR_BUFFER_BIT);
1015        }
1016    } else {
1017        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1018                { width, height }, { 0, height }  };
1019        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1020        glVertexPointer(2, GL_SHORT, 0, vertices);
1021        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1022        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1023#if defined(GL_OES_EGL_image_external)
1024        if (GLExtensions::getInstance().haveTextureExternal()) {
1025            glDisable(GL_TEXTURE_EXTERNAL_OES);
1026        }
1027#endif
1028        glEnable(GL_TEXTURE_2D);
1029        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1030        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1031        glMatrixMode(GL_TEXTURE);
1032        glLoadIdentity();
1033        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1034        Region::const_iterator it = region.begin();
1035        Region::const_iterator const end = region.end();
1036        while (it != end) {
1037            const Rect& r = *it++;
1038            const GLint sy = height - (r.top + r.height());
1039            glScissor(r.left, sy, r.width(), r.height());
1040            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1041        }
1042        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1043        glLoadIdentity();
1044        glMatrixMode(GL_MODELVIEW);
1045    }
1046}
1047
1048void SurfaceFlinger::debugShowFPS() const
1049{
1050    static int mFrameCount;
1051    static int mLastFrameCount = 0;
1052    static nsecs_t mLastFpsTime = 0;
1053    static float mFps = 0;
1054    mFrameCount++;
1055    nsecs_t now = systemTime();
1056    nsecs_t diff = now - mLastFpsTime;
1057    if (diff > ms2ns(250)) {
1058        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1059        mLastFpsTime = now;
1060        mLastFrameCount = mFrameCount;
1061    }
1062    // XXX: mFPS has the value we want
1063 }
1064
1065status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1066{
1067    Mutex::Autolock _l(mStateLock);
1068    addLayer_l(layer);
1069    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1070    return NO_ERROR;
1071}
1072
1073status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1074{
1075    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1076    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1077}
1078
1079ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1080        const sp<LayerBaseClient>& lbc)
1081{
1082    Mutex::Autolock _l(mStateLock);
1083
1084    // attach this layer to the client
1085    ssize_t name = client->attachLayer(lbc);
1086
1087    // add this layer to the current state list
1088    addLayer_l(lbc);
1089
1090    return name;
1091}
1092
1093status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1094{
1095    Mutex::Autolock _l(mStateLock);
1096    status_t err = purgatorizeLayer_l(layer);
1097    if (err == NO_ERROR)
1098        setTransactionFlags(eTransactionNeeded);
1099    return err;
1100}
1101
1102status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1103{
1104    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1105    if (lbc != 0) {
1106        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
1107    }
1108    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1109    if (index >= 0) {
1110        mLayersRemoved = true;
1111        return NO_ERROR;
1112    }
1113    return status_t(index);
1114}
1115
1116status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1117{
1118    // First add the layer to the purgatory list, which makes sure it won't
1119    // go away, then remove it from the main list (through a transaction).
1120    ssize_t err = removeLayer_l(layerBase);
1121    if (err >= 0) {
1122        mLayerPurgatory.add(layerBase);
1123    }
1124
1125    layerBase->onRemoved();
1126
1127    // it's possible that we don't find a layer, because it might
1128    // have been destroyed already -- this is not technically an error
1129    // from the user because there is a race between Client::destroySurface(),
1130    // ~Client() and ~ISurface().
1131    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1132}
1133
1134status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1135{
1136    layer->forceVisibilityTransaction();
1137    setTransactionFlags(eTraversalNeeded);
1138    return NO_ERROR;
1139}
1140
1141uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1142{
1143    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1144}
1145
1146uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1147{
1148    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1149    if ((old & flags)==0) { // wake the server up
1150        signalEvent();
1151    }
1152    return old;
1153}
1154
1155void SurfaceFlinger::openGlobalTransaction()
1156{
1157    android_atomic_inc(&mTransactionCount);
1158}
1159
1160void SurfaceFlinger::closeGlobalTransaction()
1161{
1162    if (android_atomic_dec(&mTransactionCount) == 1) {
1163        signalEvent();
1164
1165        // if there is a transaction with a resize, wait for it to
1166        // take effect before returning.
1167        Mutex::Autolock _l(mStateLock);
1168        while (mResizeTransationPending) {
1169            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1170            if (CC_UNLIKELY(err != NO_ERROR)) {
1171                // just in case something goes wrong in SF, return to the
1172                // called after a few seconds.
1173                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1174                mResizeTransationPending = false;
1175                break;
1176            }
1177        }
1178    }
1179}
1180
1181status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1182{
1183    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1184        return BAD_VALUE;
1185
1186    Mutex::Autolock _l(mStateLock);
1187    mCurrentState.freezeDisplay = 1;
1188    setTransactionFlags(eTransactionNeeded);
1189
1190    // flags is intended to communicate some sort of animation behavior
1191    // (for instance fading)
1192    return NO_ERROR;
1193}
1194
1195status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1196{
1197    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1198        return BAD_VALUE;
1199
1200    Mutex::Autolock _l(mStateLock);
1201    mCurrentState.freezeDisplay = 0;
1202    setTransactionFlags(eTransactionNeeded);
1203
1204    // flags is intended to communicate some sort of animation behavior
1205    // (for instance fading)
1206    return NO_ERROR;
1207}
1208
1209int SurfaceFlinger::setOrientation(DisplayID dpy,
1210        int orientation, uint32_t flags)
1211{
1212    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1213        return BAD_VALUE;
1214
1215    Mutex::Autolock _l(mStateLock);
1216    if (mCurrentState.orientation != orientation) {
1217        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1218            mCurrentState.orientationType = flags;
1219            mCurrentState.orientation = orientation;
1220            setTransactionFlags(eTransactionNeeded);
1221            mTransactionCV.wait(mStateLock);
1222        } else {
1223            orientation = BAD_VALUE;
1224        }
1225    }
1226    return orientation;
1227}
1228
1229sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
1230        const String8& name, ISurfaceComposerClient::surface_data_t* params,
1231        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1232        uint32_t flags)
1233{
1234    sp<LayerBaseClient> layer;
1235    sp<LayerBaseClient::Surface> surfaceHandle;
1236
1237    if (int32_t(w|h) < 0) {
1238        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1239                int(w), int(h));
1240        return surfaceHandle;
1241    }
1242
1243    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1244    sp<Layer> normalLayer;
1245    switch (flags & eFXSurfaceMask) {
1246        case eFXSurfaceNormal:
1247            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1248            layer = normalLayer;
1249            break;
1250        case eFXSurfaceBlur:
1251            // for now we treat Blur as Dim, until we can implement it
1252            // efficiently.
1253        case eFXSurfaceDim:
1254            layer = createDimSurface(client, d, w, h, flags);
1255            break;
1256    }
1257
1258    if (layer != 0) {
1259        layer->initStates(w, h, flags);
1260        layer->setName(name);
1261        ssize_t token = addClientLayer(client, layer);
1262
1263        surfaceHandle = layer->getSurface();
1264        if (surfaceHandle != 0) {
1265            params->token = token;
1266            params->identity = surfaceHandle->getIdentity();
1267            params->width = w;
1268            params->height = h;
1269            params->format = format;
1270            if (normalLayer != 0) {
1271                Mutex::Autolock _l(mStateLock);
1272                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
1273            }
1274        }
1275
1276        setTransactionFlags(eTransactionNeeded);
1277    }
1278
1279    return surfaceHandle;
1280}
1281
1282sp<Layer> SurfaceFlinger::createNormalSurface(
1283        const sp<Client>& client, DisplayID display,
1284        uint32_t w, uint32_t h, uint32_t flags,
1285        PixelFormat& format)
1286{
1287    // initialize the surfaces
1288    switch (format) { // TODO: take h/w into account
1289    case PIXEL_FORMAT_TRANSPARENT:
1290    case PIXEL_FORMAT_TRANSLUCENT:
1291        format = PIXEL_FORMAT_RGBA_8888;
1292        break;
1293    case PIXEL_FORMAT_OPAQUE:
1294#ifdef NO_RGBX_8888
1295        format = PIXEL_FORMAT_RGB_565;
1296#else
1297        format = PIXEL_FORMAT_RGBX_8888;
1298#endif
1299        break;
1300    }
1301
1302#ifdef NO_RGBX_8888
1303    if (format == PIXEL_FORMAT_RGBX_8888)
1304        format = PIXEL_FORMAT_RGBA_8888;
1305#endif
1306
1307    sp<Layer> layer = new Layer(this, display, client);
1308    status_t err = layer->setBuffers(w, h, format, flags);
1309    if (LIKELY(err != NO_ERROR)) {
1310        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1311        layer.clear();
1312    }
1313    return layer;
1314}
1315
1316sp<LayerDim> SurfaceFlinger::createDimSurface(
1317        const sp<Client>& client, DisplayID display,
1318        uint32_t w, uint32_t h, uint32_t flags)
1319{
1320    sp<LayerDim> layer = new LayerDim(this, display, client);
1321    layer->initStates(w, h, flags);
1322    return layer;
1323}
1324
1325status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1326{
1327    /*
1328     * called by the window manager, when a surface should be marked for
1329     * destruction.
1330     *
1331     * The surface is removed from the current and drawing lists, but placed
1332     * in the purgatory queue, so it's not destroyed right-away (we need
1333     * to wait for all client's references to go away first).
1334     */
1335
1336    status_t err = NAME_NOT_FOUND;
1337    Mutex::Autolock _l(mStateLock);
1338    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1339    if (layer != 0) {
1340        err = purgatorizeLayer_l(layer);
1341        if (err == NO_ERROR) {
1342            setTransactionFlags(eTransactionNeeded);
1343        }
1344    }
1345    return err;
1346}
1347
1348status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
1349{
1350    // called by ~ISurface() when all references are gone
1351
1352    class MessageDestroySurface : public MessageBase {
1353        SurfaceFlinger* flinger;
1354        sp<LayerBaseClient> layer;
1355    public:
1356        MessageDestroySurface(
1357                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
1358            : flinger(flinger), layer(layer) { }
1359        virtual bool handler() {
1360            sp<LayerBaseClient> l(layer);
1361            layer.clear(); // clear it outside of the lock;
1362            Mutex::Autolock _l(flinger->mStateLock);
1363            /*
1364             * remove the layer from the current list -- chances are that it's
1365             * not in the list anyway, because it should have been removed
1366             * already upon request of the client (eg: window manager).
1367             * However, a buggy client could have not done that.
1368             * Since we know we don't have any more clients, we don't need
1369             * to use the purgatory.
1370             */
1371            status_t err = flinger->removeLayer_l(l);
1372            if (err == NAME_NOT_FOUND) {
1373                // The surface wasn't in the current list, which means it was
1374                // removed already, which means it is in the purgatory,
1375                // and need to be removed from there.
1376                // This needs to happen from the main thread since its dtor
1377                // must run from there (b/c of OpenGL ES). Additionally, we
1378                // can't really acquire our internal lock from
1379                // destroySurface() -- see postMessage() below.
1380                ssize_t idx = flinger->mLayerPurgatory.remove(l);
1381                LOGE_IF(idx < 0,
1382                        "layer=%p is not in the purgatory list", l.get());
1383            }
1384
1385            LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1386                    "error removing layer=%p (%s)", l.get(), strerror(-err));
1387            return true;
1388        }
1389    };
1390
1391    postMessageAsync( new MessageDestroySurface(this, layer) );
1392    return NO_ERROR;
1393}
1394
1395status_t SurfaceFlinger::setClientState(
1396        const sp<Client>& client,
1397        int32_t count,
1398        const layer_state_t* states)
1399{
1400    Mutex::Autolock _l(mStateLock);
1401    uint32_t flags = 0;
1402    for (int i=0 ; i<count ; i++) {
1403        const layer_state_t& s(states[i]);
1404        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1405        if (layer != 0) {
1406            const uint32_t what = s.what;
1407            if (what & ePositionChanged) {
1408                if (layer->setPosition(s.x, s.y))
1409                    flags |= eTraversalNeeded;
1410            }
1411            if (what & eLayerChanged) {
1412                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1413                if (layer->setLayer(s.z)) {
1414                    mCurrentState.layersSortedByZ.removeAt(idx);
1415                    mCurrentState.layersSortedByZ.add(layer);
1416                    // we need traversal (state changed)
1417                    // AND transaction (list changed)
1418                    flags |= eTransactionNeeded|eTraversalNeeded;
1419                }
1420            }
1421            if (what & eSizeChanged) {
1422                if (layer->setSize(s.w, s.h)) {
1423                    flags |= eTraversalNeeded;
1424                    mResizeTransationPending = true;
1425                }
1426            }
1427            if (what & eAlphaChanged) {
1428                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1429                    flags |= eTraversalNeeded;
1430            }
1431            if (what & eMatrixChanged) {
1432                if (layer->setMatrix(s.matrix))
1433                    flags |= eTraversalNeeded;
1434            }
1435            if (what & eTransparentRegionChanged) {
1436                if (layer->setTransparentRegionHint(s.transparentRegion))
1437                    flags |= eTraversalNeeded;
1438            }
1439            if (what & eVisibilityChanged) {
1440                if (layer->setFlags(s.flags, s.mask))
1441                    flags |= eTraversalNeeded;
1442            }
1443        }
1444    }
1445    if (flags) {
1446        setTransactionFlags(flags);
1447    }
1448    return NO_ERROR;
1449}
1450
1451void SurfaceFlinger::screenReleased(int dpy)
1452{
1453    // this may be called by a signal handler, we can't do too much in here
1454    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1455    signalEvent();
1456}
1457
1458void SurfaceFlinger::screenAcquired(int dpy)
1459{
1460    // this may be called by a signal handler, we can't do too much in here
1461    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1462    signalEvent();
1463}
1464
1465status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1466{
1467    const size_t SIZE = 4096;
1468    char buffer[SIZE];
1469    String8 result;
1470    if (!mDump.checkCalling()) {
1471        snprintf(buffer, SIZE, "Permission Denial: "
1472                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1473                IPCThreadState::self()->getCallingPid(),
1474                IPCThreadState::self()->getCallingUid());
1475        result.append(buffer);
1476    } else {
1477
1478        // figure out if we're stuck somewhere
1479        const nsecs_t now = systemTime();
1480        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1481        const nsecs_t inTransaction(mDebugInTransaction);
1482        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1483        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1484
1485        // Try to get the main lock, but don't insist if we can't
1486        // (this would indicate SF is stuck, but we want to be able to
1487        // print something in dumpsys).
1488        int retry = 3;
1489        while (mStateLock.tryLock()<0 && --retry>=0) {
1490            usleep(1000000);
1491        }
1492        const bool locked(retry >= 0);
1493        if (!locked) {
1494            snprintf(buffer, SIZE,
1495                    "SurfaceFlinger appears to be unresponsive, "
1496                    "dumping anyways (no locks held)\n");
1497            result.append(buffer);
1498        }
1499
1500        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1501        const size_t count = currentLayers.size();
1502        for (size_t i=0 ; i<count ; i++) {
1503            const sp<LayerBase>& layer(currentLayers[i]);
1504            layer->dump(result, buffer, SIZE);
1505            const Layer::State& s(layer->drawingState());
1506            s.transparentRegion.dump(result, "transparentRegion");
1507            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1508            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1509        }
1510
1511        mWormholeRegion.dump(result, "WormholeRegion");
1512        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1513        snprintf(buffer, SIZE,
1514                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1515                mFreezeDisplay?"yes":"no", mFreezeCount,
1516                mCurrentState.orientation, hw.canDraw());
1517        result.append(buffer);
1518        snprintf(buffer, SIZE,
1519                "  last eglSwapBuffers() time: %f us\n"
1520                "  last transaction time     : %f us\n",
1521                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1522        result.append(buffer);
1523
1524        if (inSwapBuffersDuration || !locked) {
1525            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1526                    inSwapBuffersDuration/1000.0);
1527            result.append(buffer);
1528        }
1529
1530        if (inTransactionDuration || !locked) {
1531            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1532                    inTransactionDuration/1000.0);
1533            result.append(buffer);
1534        }
1535
1536        HWComposer& hwc(hw.getHwComposer());
1537        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1538                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1539                mDebugDisableHWC ? "disabled" : "enabled");
1540        result.append(buffer);
1541        hwc.dump(result, buffer, SIZE);
1542
1543        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1544        alloc.dump(result);
1545        hw.dump(result);
1546
1547        if (locked) {
1548            mStateLock.unlock();
1549        }
1550    }
1551    write(fd, result.string(), result.size());
1552    return NO_ERROR;
1553}
1554
1555status_t SurfaceFlinger::onTransact(
1556    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1557{
1558    switch (code) {
1559        case CREATE_CONNECTION:
1560        case OPEN_GLOBAL_TRANSACTION:
1561        case CLOSE_GLOBAL_TRANSACTION:
1562        case SET_ORIENTATION:
1563        case FREEZE_DISPLAY:
1564        case UNFREEZE_DISPLAY:
1565        case BOOT_FINISHED:
1566        case TURN_ELECTRON_BEAM_OFF:
1567        case TURN_ELECTRON_BEAM_ON:
1568        {
1569            // codes that require permission check
1570            IPCThreadState* ipc = IPCThreadState::self();
1571            const int pid = ipc->getCallingPid();
1572            const int uid = ipc->getCallingUid();
1573            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
1574                LOGE("Permission Denial: "
1575                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1576                return PERMISSION_DENIED;
1577            }
1578            break;
1579        }
1580        case CAPTURE_SCREEN:
1581        {
1582            // codes that require permission check
1583            IPCThreadState* ipc = IPCThreadState::self();
1584            const int pid = ipc->getCallingPid();
1585            const int uid = ipc->getCallingUid();
1586            if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
1587                LOGE("Permission Denial: "
1588                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1589                return PERMISSION_DENIED;
1590            }
1591            break;
1592        }
1593    }
1594
1595    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1596    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1597        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1598        if (UNLIKELY(!mHardwareTest.checkCalling())) {
1599            IPCThreadState* ipc = IPCThreadState::self();
1600            const int pid = ipc->getCallingPid();
1601            const int uid = ipc->getCallingUid();
1602            LOGE("Permission Denial: "
1603                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1604            return PERMISSION_DENIED;
1605        }
1606        int n;
1607        switch (code) {
1608            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1609            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1610                return NO_ERROR;
1611            case 1002:  // SHOW_UPDATES
1612                n = data.readInt32();
1613                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1614                return NO_ERROR;
1615            case 1003:  // SHOW_BACKGROUND
1616                n = data.readInt32();
1617                mDebugBackground = n ? 1 : 0;
1618                return NO_ERROR;
1619            case 1008:  // toggle use of hw composer
1620                n = data.readInt32();
1621                mDebugDisableHWC = n ? 1 : 0;
1622                invalidateHwcGeometry();
1623                // fall-through...
1624            case 1004:{ // repaint everything
1625                Mutex::Autolock _l(mStateLock);
1626                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1627                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1628                signalEvent();
1629                return NO_ERROR;
1630            }
1631            case 1005:{ // force transaction
1632                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1633                return NO_ERROR;
1634            }
1635            case 1006:{ // enable/disable GraphicLog
1636                int enabled = data.readInt32();
1637                GraphicLog::getInstance().setEnabled(enabled);
1638                return NO_ERROR;
1639            }
1640            case 1007: // set mFreezeCount
1641                mFreezeCount = data.readInt32();
1642                mFreezeDisplayTime = 0;
1643                return NO_ERROR;
1644            case 1010:  // interrogate.
1645                reply->writeInt32(0);
1646                reply->writeInt32(0);
1647                reply->writeInt32(mDebugRegion);
1648                reply->writeInt32(mDebugBackground);
1649                return NO_ERROR;
1650            case 1013: {
1651                Mutex::Autolock _l(mStateLock);
1652                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1653                reply->writeInt32(hw.getPageFlipCount());
1654            }
1655            return NO_ERROR;
1656        }
1657    }
1658    return err;
1659}
1660
1661// ---------------------------------------------------------------------------
1662
1663status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1664        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1665{
1666    if (!GLExtensions::getInstance().haveFramebufferObject())
1667        return INVALID_OPERATION;
1668
1669    // get screen geometry
1670    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1671    const uint32_t hw_w = hw.getWidth();
1672    const uint32_t hw_h = hw.getHeight();
1673    GLfloat u = 1;
1674    GLfloat v = 1;
1675
1676    // make sure to clear all GL error flags
1677    while ( glGetError() != GL_NO_ERROR ) ;
1678
1679    // create a FBO
1680    GLuint name, tname;
1681    glGenTextures(1, &tname);
1682    glBindTexture(GL_TEXTURE_2D, tname);
1683    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1684            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1685    if (glGetError() != GL_NO_ERROR) {
1686        while ( glGetError() != GL_NO_ERROR ) ;
1687        GLint tw = (2 << (31 - clz(hw_w)));
1688        GLint th = (2 << (31 - clz(hw_h)));
1689        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1690                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1691        u = GLfloat(hw_w) / tw;
1692        v = GLfloat(hw_h) / th;
1693    }
1694    glGenFramebuffersOES(1, &name);
1695    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1696    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1697            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1698
1699    // redraw the screen entirely...
1700    glClearColor(0,0,0,1);
1701    glClear(GL_COLOR_BUFFER_BIT);
1702    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1703    const size_t count = layers.size();
1704    for (size_t i=0 ; i<count ; ++i) {
1705        const sp<LayerBase>& layer(layers[i]);
1706        layer->drawForSreenShot();
1707    }
1708
1709    // back to main framebuffer
1710    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1711    glDisable(GL_SCISSOR_TEST);
1712    glDeleteFramebuffersOES(1, &name);
1713
1714    *textureName = tname;
1715    *uOut = u;
1716    *vOut = v;
1717    return NO_ERROR;
1718}
1719
1720// ---------------------------------------------------------------------------
1721
1722status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1723{
1724    status_t result = PERMISSION_DENIED;
1725
1726    if (!GLExtensions::getInstance().haveFramebufferObject())
1727        return INVALID_OPERATION;
1728
1729    // get screen geometry
1730    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1731    const uint32_t hw_w = hw.getWidth();
1732    const uint32_t hw_h = hw.getHeight();
1733    const Region screenBounds(hw.bounds());
1734
1735    GLfloat u, v;
1736    GLuint tname;
1737    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1738    if (result != NO_ERROR) {
1739        return result;
1740    }
1741
1742    GLfloat vtx[8];
1743    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1744    glEnable(GL_TEXTURE_2D);
1745    glBindTexture(GL_TEXTURE_2D, tname);
1746    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1747    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1748    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1749    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1750    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1751    glVertexPointer(2, GL_FLOAT, 0, vtx);
1752
1753    class s_curve_interpolator {
1754        const float nbFrames, s, v;
1755    public:
1756        s_curve_interpolator(int nbFrames, float s)
1757        : nbFrames(1.0f / (nbFrames-1)), s(s),
1758          v(1.0f + expf(-s + 0.5f*s)) {
1759        }
1760        float operator()(int f) {
1761            const float x = f * nbFrames;
1762            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1763        }
1764    };
1765
1766    class v_stretch {
1767        const GLfloat hw_w, hw_h;
1768    public:
1769        v_stretch(uint32_t hw_w, uint32_t hw_h)
1770        : hw_w(hw_w), hw_h(hw_h) {
1771        }
1772        void operator()(GLfloat* vtx, float v) {
1773            const GLfloat w = hw_w + (hw_w * v);
1774            const GLfloat h = hw_h - (hw_h * v);
1775            const GLfloat x = (hw_w - w) * 0.5f;
1776            const GLfloat y = (hw_h - h) * 0.5f;
1777            vtx[0] = x;         vtx[1] = y;
1778            vtx[2] = x;         vtx[3] = y + h;
1779            vtx[4] = x + w;     vtx[5] = y + h;
1780            vtx[6] = x + w;     vtx[7] = y;
1781        }
1782    };
1783
1784    class h_stretch {
1785        const GLfloat hw_w, hw_h;
1786    public:
1787        h_stretch(uint32_t hw_w, uint32_t hw_h)
1788        : hw_w(hw_w), hw_h(hw_h) {
1789        }
1790        void operator()(GLfloat* vtx, float v) {
1791            const GLfloat w = hw_w - (hw_w * v);
1792            const GLfloat h = 1.0f;
1793            const GLfloat x = (hw_w - w) * 0.5f;
1794            const GLfloat y = (hw_h - h) * 0.5f;
1795            vtx[0] = x;         vtx[1] = y;
1796            vtx[2] = x;         vtx[3] = y + h;
1797            vtx[4] = x + w;     vtx[5] = y + h;
1798            vtx[6] = x + w;     vtx[7] = y;
1799        }
1800    };
1801
1802    // the full animation is 24 frames
1803    const int nbFrames = 12;
1804    s_curve_interpolator itr(nbFrames, 7.5f);
1805    s_curve_interpolator itg(nbFrames, 8.0f);
1806    s_curve_interpolator itb(nbFrames, 8.5f);
1807
1808    v_stretch vverts(hw_w, hw_h);
1809    glEnable(GL_BLEND);
1810    glBlendFunc(GL_ONE, GL_ONE);
1811    for (int i=0 ; i<nbFrames ; i++) {
1812        float x, y, w, h;
1813        const float vr = itr(i);
1814        const float vg = itg(i);
1815        const float vb = itb(i);
1816
1817        // clear screen
1818        glColorMask(1,1,1,1);
1819        glClear(GL_COLOR_BUFFER_BIT);
1820        glEnable(GL_TEXTURE_2D);
1821
1822        // draw the red plane
1823        vverts(vtx, vr);
1824        glColorMask(1,0,0,1);
1825        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1826
1827        // draw the green plane
1828        vverts(vtx, vg);
1829        glColorMask(0,1,0,1);
1830        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1831
1832        // draw the blue plane
1833        vverts(vtx, vb);
1834        glColorMask(0,0,1,1);
1835        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1836
1837        // draw the white highlight (we use the last vertices)
1838        glDisable(GL_TEXTURE_2D);
1839        glColorMask(1,1,1,1);
1840        glColor4f(vg, vg, vg, 1);
1841        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1842        hw.flip(screenBounds);
1843    }
1844
1845    h_stretch hverts(hw_w, hw_h);
1846    glDisable(GL_BLEND);
1847    glDisable(GL_TEXTURE_2D);
1848    glColorMask(1,1,1,1);
1849    for (int i=0 ; i<nbFrames ; i++) {
1850        const float v = itg(i);
1851        hverts(vtx, v);
1852        glClear(GL_COLOR_BUFFER_BIT);
1853        glColor4f(1-v, 1-v, 1-v, 1);
1854        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1855        hw.flip(screenBounds);
1856    }
1857
1858    glColorMask(1,1,1,1);
1859    glEnable(GL_SCISSOR_TEST);
1860    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1861    glDeleteTextures(1, &tname);
1862    return NO_ERROR;
1863}
1864
1865status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1866{
1867    status_t result = PERMISSION_DENIED;
1868
1869    if (!GLExtensions::getInstance().haveFramebufferObject())
1870        return INVALID_OPERATION;
1871
1872
1873    // get screen geometry
1874    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1875    const uint32_t hw_w = hw.getWidth();
1876    const uint32_t hw_h = hw.getHeight();
1877    const Region screenBounds(hw.bounds());
1878
1879    GLfloat u, v;
1880    GLuint tname;
1881    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1882    if (result != NO_ERROR) {
1883        return result;
1884    }
1885
1886    // back to main framebuffer
1887    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1888    glDisable(GL_SCISSOR_TEST);
1889
1890    GLfloat vtx[8];
1891    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1892    glEnable(GL_TEXTURE_2D);
1893    glBindTexture(GL_TEXTURE_2D, tname);
1894    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1895    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1896    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1897    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1898    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1899    glVertexPointer(2, GL_FLOAT, 0, vtx);
1900
1901    class s_curve_interpolator {
1902        const float nbFrames, s, v;
1903    public:
1904        s_curve_interpolator(int nbFrames, float s)
1905        : nbFrames(1.0f / (nbFrames-1)), s(s),
1906          v(1.0f + expf(-s + 0.5f*s)) {
1907        }
1908        float operator()(int f) {
1909            const float x = f * nbFrames;
1910            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1911        }
1912    };
1913
1914    class v_stretch {
1915        const GLfloat hw_w, hw_h;
1916    public:
1917        v_stretch(uint32_t hw_w, uint32_t hw_h)
1918        : hw_w(hw_w), hw_h(hw_h) {
1919        }
1920        void operator()(GLfloat* vtx, float v) {
1921            const GLfloat w = hw_w + (hw_w * v);
1922            const GLfloat h = hw_h - (hw_h * v);
1923            const GLfloat x = (hw_w - w) * 0.5f;
1924            const GLfloat y = (hw_h - h) * 0.5f;
1925            vtx[0] = x;         vtx[1] = y;
1926            vtx[2] = x;         vtx[3] = y + h;
1927            vtx[4] = x + w;     vtx[5] = y + h;
1928            vtx[6] = x + w;     vtx[7] = y;
1929        }
1930    };
1931
1932    class h_stretch {
1933        const GLfloat hw_w, hw_h;
1934    public:
1935        h_stretch(uint32_t hw_w, uint32_t hw_h)
1936        : hw_w(hw_w), hw_h(hw_h) {
1937        }
1938        void operator()(GLfloat* vtx, float v) {
1939            const GLfloat w = hw_w - (hw_w * v);
1940            const GLfloat h = 1.0f;
1941            const GLfloat x = (hw_w - w) * 0.5f;
1942            const GLfloat y = (hw_h - h) * 0.5f;
1943            vtx[0] = x;         vtx[1] = y;
1944            vtx[2] = x;         vtx[3] = y + h;
1945            vtx[4] = x + w;     vtx[5] = y + h;
1946            vtx[6] = x + w;     vtx[7] = y;
1947        }
1948    };
1949
1950    // the full animation is 12 frames
1951    int nbFrames = 8;
1952    s_curve_interpolator itr(nbFrames, 7.5f);
1953    s_curve_interpolator itg(nbFrames, 8.0f);
1954    s_curve_interpolator itb(nbFrames, 8.5f);
1955
1956    h_stretch hverts(hw_w, hw_h);
1957    glDisable(GL_BLEND);
1958    glDisable(GL_TEXTURE_2D);
1959    glColorMask(1,1,1,1);
1960    for (int i=nbFrames-1 ; i>=0 ; i--) {
1961        const float v = itg(i);
1962        hverts(vtx, v);
1963        glClear(GL_COLOR_BUFFER_BIT);
1964        glColor4f(1-v, 1-v, 1-v, 1);
1965        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1966        hw.flip(screenBounds);
1967    }
1968
1969    nbFrames = 4;
1970    v_stretch vverts(hw_w, hw_h);
1971    glEnable(GL_BLEND);
1972    glBlendFunc(GL_ONE, GL_ONE);
1973    for (int i=nbFrames-1 ; i>=0 ; i--) {
1974        float x, y, w, h;
1975        const float vr = itr(i);
1976        const float vg = itg(i);
1977        const float vb = itb(i);
1978
1979        // clear screen
1980        glColorMask(1,1,1,1);
1981        glClear(GL_COLOR_BUFFER_BIT);
1982        glEnable(GL_TEXTURE_2D);
1983
1984        // draw the red plane
1985        vverts(vtx, vr);
1986        glColorMask(1,0,0,1);
1987        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1988
1989        // draw the green plane
1990        vverts(vtx, vg);
1991        glColorMask(0,1,0,1);
1992        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1993
1994        // draw the blue plane
1995        vverts(vtx, vb);
1996        glColorMask(0,0,1,1);
1997        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1998
1999        hw.flip(screenBounds);
2000    }
2001
2002    glColorMask(1,1,1,1);
2003    glEnable(GL_SCISSOR_TEST);
2004    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2005    glDeleteTextures(1, &tname);
2006
2007    return NO_ERROR;
2008}
2009
2010// ---------------------------------------------------------------------------
2011
2012status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2013{
2014    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2015    if (!hw.canDraw()) {
2016        // we're already off
2017        return NO_ERROR;
2018    }
2019    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2020        electronBeamOffAnimationImplLocked();
2021    }
2022
2023    // always clear the whole screen at the end of the animation
2024    glClearColor(0,0,0,1);
2025    glDisable(GL_SCISSOR_TEST);
2026    glClear(GL_COLOR_BUFFER_BIT);
2027    glEnable(GL_SCISSOR_TEST);
2028    hw.flip( Region(hw.bounds()) );
2029
2030    hw.setCanDraw(false);
2031    return NO_ERROR;
2032}
2033
2034status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2035{
2036    class MessageTurnElectronBeamOff : public MessageBase {
2037        SurfaceFlinger* flinger;
2038        int32_t mode;
2039        status_t result;
2040    public:
2041        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2042            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2043        }
2044        status_t getResult() const {
2045            return result;
2046        }
2047        virtual bool handler() {
2048            Mutex::Autolock _l(flinger->mStateLock);
2049            result = flinger->turnElectronBeamOffImplLocked(mode);
2050            return true;
2051        }
2052    };
2053
2054    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2055    status_t res = postMessageSync(msg);
2056    if (res == NO_ERROR) {
2057        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2058
2059        // work-around: when the power-manager calls us we activate the
2060        // animation. eventually, the "on" animation will be called
2061        // by the power-manager itself
2062        mElectronBeamAnimationMode = mode;
2063    }
2064    return res;
2065}
2066
2067// ---------------------------------------------------------------------------
2068
2069status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2070{
2071    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2072    if (hw.canDraw()) {
2073        // we're already on
2074        return NO_ERROR;
2075    }
2076    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2077        electronBeamOnAnimationImplLocked();
2078    }
2079    hw.setCanDraw(true);
2080
2081    // make sure to redraw the whole screen when the animation is done
2082    mDirtyRegion.set(hw.bounds());
2083    signalEvent();
2084
2085    return NO_ERROR;
2086}
2087
2088status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2089{
2090    class MessageTurnElectronBeamOn : public MessageBase {
2091        SurfaceFlinger* flinger;
2092        int32_t mode;
2093        status_t result;
2094    public:
2095        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2096            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2097        }
2098        status_t getResult() const {
2099            return result;
2100        }
2101        virtual bool handler() {
2102            Mutex::Autolock _l(flinger->mStateLock);
2103            result = flinger->turnElectronBeamOnImplLocked(mode);
2104            return true;
2105        }
2106    };
2107
2108    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2109    return NO_ERROR;
2110}
2111
2112// ---------------------------------------------------------------------------
2113
2114status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2115        sp<IMemoryHeap>* heap,
2116        uint32_t* w, uint32_t* h, PixelFormat* f,
2117        uint32_t sw, uint32_t sh,
2118        uint32_t minLayerZ, uint32_t maxLayerZ)
2119{
2120    status_t result = PERMISSION_DENIED;
2121
2122    // only one display supported for now
2123    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2124        return BAD_VALUE;
2125
2126    if (!GLExtensions::getInstance().haveFramebufferObject())
2127        return INVALID_OPERATION;
2128
2129    // get screen geometry
2130    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2131    const uint32_t hw_w = hw.getWidth();
2132    const uint32_t hw_h = hw.getHeight();
2133
2134    if ((sw > hw_w) || (sh > hw_h))
2135        return BAD_VALUE;
2136
2137    sw = (!sw) ? hw_w : sw;
2138    sh = (!sh) ? hw_h : sh;
2139    const size_t size = sw * sh * 4;
2140
2141    LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2142            sw, sh, minLayerZ, maxLayerZ);
2143
2144    // make sure to clear all GL error flags
2145    while ( glGetError() != GL_NO_ERROR ) ;
2146
2147    // create a FBO
2148    GLuint name, tname;
2149    glGenRenderbuffersOES(1, &tname);
2150    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2151    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2152    glGenFramebuffersOES(1, &name);
2153    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2154    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2155            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2156
2157    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2158
2159    LOGD("screenshot: FBO created, status=0x%x", status);
2160
2161    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2162
2163        // invert everything, b/c glReadPixel() below will invert the FB
2164        glViewport(0, 0, sw, sh);
2165        glScissor(0, 0, sw, sh);
2166        glMatrixMode(GL_PROJECTION);
2167        glPushMatrix();
2168        glLoadIdentity();
2169        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2170        glMatrixMode(GL_MODELVIEW);
2171
2172        // redraw the screen entirely...
2173        glClearColor(0,0,0,1);
2174        glClear(GL_COLOR_BUFFER_BIT);
2175
2176        LOGD("screenshot: glClear() issued");
2177
2178        const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2179        const size_t count = layers.size();
2180        for (size_t i=0 ; i<count ; ++i) {
2181            const sp<LayerBase>& layer(layers[i]);
2182            const uint32_t z = layer->drawingState().z;
2183            if (z >= minLayerZ && z <= maxLayerZ) {
2184                layer->drawForSreenShot();
2185            }
2186        }
2187
2188        LOGD("screenshot: All layers rendered");
2189
2190        // XXX: this is needed on tegra
2191        glScissor(0, 0, sw, sh);
2192
2193        // check for errors and return screen capture
2194        if (glGetError() != GL_NO_ERROR) {
2195            // error while rendering
2196            result = INVALID_OPERATION;
2197        } else {
2198            // allocate shared memory large enough to hold the
2199            // screen capture
2200            sp<MemoryHeapBase> base(
2201                    new MemoryHeapBase(size, 0, "screen-capture") );
2202            void* const ptr = base->getBase();
2203            if (ptr) {
2204
2205                LOGD("screenshot: about to call glReadPixels(0,0,%d,%d,...,%p)",
2206                        sw, sh, ptr);
2207
2208                // capture the screen with glReadPixels()
2209                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2210                if (glGetError() == GL_NO_ERROR) {
2211                    *heap = base;
2212                    *w = sw;
2213                    *h = sh;
2214                    *f = PIXEL_FORMAT_RGBA_8888;
2215                    result = NO_ERROR;
2216                }
2217            } else {
2218                result = NO_MEMORY;
2219            }
2220
2221            LOGD("screenshot: glReadPixels() returned %s", strerror(result));
2222
2223        }
2224        glEnable(GL_SCISSOR_TEST);
2225        glViewport(0, 0, hw_w, hw_h);
2226        glMatrixMode(GL_PROJECTION);
2227        glPopMatrix();
2228        glMatrixMode(GL_MODELVIEW);
2229    } else {
2230        result = BAD_VALUE;
2231    }
2232
2233    LOGD("screenshot: about to release FBO resources");
2234
2235    // release FBO resources
2236    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2237    glDeleteRenderbuffersOES(1, &tname);
2238    glDeleteFramebuffersOES(1, &name);
2239
2240    LOGD("screenshot: about to call compositionComplete()");
2241
2242    hw.compositionComplete();
2243
2244    LOGD("screenshot: result = %s", strerror(result));
2245
2246    return result;
2247}
2248
2249
2250status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2251        sp<IMemoryHeap>* heap,
2252        uint32_t* width, uint32_t* height, PixelFormat* format,
2253        uint32_t sw, uint32_t sh,
2254        uint32_t minLayerZ, uint32_t maxLayerZ)
2255{
2256    // only one display supported for now
2257    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2258        return BAD_VALUE;
2259
2260    if (!GLExtensions::getInstance().haveFramebufferObject())
2261        return INVALID_OPERATION;
2262
2263    class MessageCaptureScreen : public MessageBase {
2264        SurfaceFlinger* flinger;
2265        DisplayID dpy;
2266        sp<IMemoryHeap>* heap;
2267        uint32_t* w;
2268        uint32_t* h;
2269        PixelFormat* f;
2270        uint32_t sw;
2271        uint32_t sh;
2272        uint32_t minLayerZ;
2273        uint32_t maxLayerZ;
2274        status_t result;
2275    public:
2276        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2277                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2278                uint32_t sw, uint32_t sh,
2279                uint32_t minLayerZ, uint32_t maxLayerZ)
2280            : flinger(flinger), dpy(dpy),
2281              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2282              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2283              result(PERMISSION_DENIED)
2284        {
2285        }
2286        status_t getResult() const {
2287            return result;
2288        }
2289        virtual bool handler() {
2290            Mutex::Autolock _l(flinger->mStateLock);
2291
2292            // if we have secure windows, never allow the screen capture
2293            if (flinger->mSecureFrameBuffer)
2294                return true;
2295
2296            result = flinger->captureScreenImplLocked(dpy,
2297                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2298
2299            return true;
2300        }
2301    };
2302
2303    sp<MessageBase> msg = new MessageCaptureScreen(this,
2304            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2305    status_t res = postMessageSync(msg);
2306    if (res == NO_ERROR) {
2307        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2308    }
2309    return res;
2310}
2311
2312// ---------------------------------------------------------------------------
2313
2314sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2315{
2316    sp<Layer> result;
2317    Mutex::Autolock _l(mStateLock);
2318    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2319    return result;
2320}
2321
2322// ---------------------------------------------------------------------------
2323
2324Client::Client(const sp<SurfaceFlinger>& flinger)
2325    : mFlinger(flinger), mNameGenerator(1)
2326{
2327}
2328
2329Client::~Client()
2330{
2331    const size_t count = mLayers.size();
2332    for (size_t i=0 ; i<count ; i++) {
2333        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2334        if (layer != 0) {
2335            mFlinger->removeLayer(layer);
2336        }
2337    }
2338}
2339
2340status_t Client::initCheck() const {
2341    return NO_ERROR;
2342}
2343
2344ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2345{
2346    int32_t name = android_atomic_inc(&mNameGenerator);
2347    mLayers.add(name, layer);
2348    return name;
2349}
2350
2351void Client::detachLayer(const LayerBaseClient* layer)
2352{
2353    // we do a linear search here, because this doesn't happen often
2354    const size_t count = mLayers.size();
2355    for (size_t i=0 ; i<count ; i++) {
2356        if (mLayers.valueAt(i) == layer) {
2357            mLayers.removeItemsAt(i, 1);
2358            break;
2359        }
2360    }
2361}
2362sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
2363    sp<LayerBaseClient> lbc;
2364    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
2365    if (layer != 0) {
2366        lbc = layer.promote();
2367        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2368    }
2369    return lbc;
2370}
2371
2372sp<IMemoryHeap> Client::getControlBlock() const {
2373    return 0;
2374}
2375ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
2376    return -1;
2377}
2378sp<ISurface> Client::createSurface(
2379        ISurfaceComposerClient::surface_data_t* params, int pid,
2380        const String8& name,
2381        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2382        uint32_t flags)
2383{
2384    return mFlinger->createSurface(this, pid, name, params,
2385            display, w, h, format, flags);
2386}
2387status_t Client::destroySurface(SurfaceID sid) {
2388    return mFlinger->removeSurface(this, sid);
2389}
2390status_t Client::setState(int32_t count, const layer_state_t* states) {
2391    return mFlinger->setClientState(this, count, states);
2392}
2393
2394// ---------------------------------------------------------------------------
2395
2396UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
2397    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
2398{
2399    const int pgsize = getpagesize();
2400    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
2401
2402    mCblkHeap = new MemoryHeapBase(cblksize, 0,
2403            "SurfaceFlinger Client control-block");
2404
2405    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
2406    if (ctrlblk) { // construct the shared structure in-place.
2407        new(ctrlblk) SharedClient;
2408    }
2409}
2410
2411UserClient::~UserClient()
2412{
2413    if (ctrlblk) {
2414        ctrlblk->~SharedClient();  // destroy our shared-structure.
2415    }
2416
2417    /*
2418     * When a UserClient dies, it's unclear what to do exactly.
2419     * We could go ahead and destroy all surfaces linked to that client
2420     * however, it wouldn't be fair to the main Client
2421     * (usually the the window-manager), which might want to re-target
2422     * the layer to another UserClient.
2423     * I think the best is to do nothing, or not much; in most cases the
2424     * WM itself will go ahead and clean things up when it detects a client of
2425     * his has died.
2426     * The remaining question is what to display? currently we keep
2427     * just keep the current buffer.
2428     */
2429}
2430
2431status_t UserClient::initCheck() const {
2432    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
2433}
2434
2435void UserClient::detachLayer(const Layer* layer)
2436{
2437    int32_t name = layer->getToken();
2438    if (name >= 0) {
2439        int32_t mask = 1LU<<name;
2440        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
2441            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
2442        }
2443    }
2444}
2445
2446sp<IMemoryHeap> UserClient::getControlBlock() const {
2447    return mCblkHeap;
2448}
2449
2450ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
2451{
2452    int32_t name = NAME_NOT_FOUND;
2453    sp<Layer> layer(mFlinger->getLayer(sur));
2454    if (layer == 0) {
2455        return name;
2456    }
2457
2458    // if this layer already has a token, just return it
2459    name = layer->getToken();
2460    if ((name >= 0) && (layer->getClient() == this)) {
2461        return name;
2462    }
2463
2464    name = 0;
2465    do {
2466        int32_t mask = 1LU<<name;
2467        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
2468            // we found and locked that name
2469            status_t err = layer->setToken(
2470                    const_cast<UserClient*>(this), ctrlblk, name);
2471            if (err != NO_ERROR) {
2472                // free the name
2473                android_atomic_and(~mask, &mBitmap);
2474                name = err;
2475            }
2476            break;
2477        }
2478        if (++name > 31)
2479            name = NO_MEMORY;
2480    } while(name >= 0);
2481
2482    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
2483    //        sur->asBinder().get(), name, this, mBitmap);
2484    return name;
2485}
2486
2487sp<ISurface> UserClient::createSurface(
2488        ISurfaceComposerClient::surface_data_t* params, int pid,
2489        const String8& name,
2490        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2491        uint32_t flags) {
2492    return 0;
2493}
2494status_t UserClient::destroySurface(SurfaceID sid) {
2495    return INVALID_OPERATION;
2496}
2497status_t UserClient::setState(int32_t count, const layer_state_t* states) {
2498    return INVALID_OPERATION;
2499}
2500
2501// ---------------------------------------------------------------------------
2502
2503GraphicBufferAlloc::GraphicBufferAlloc() {}
2504
2505GraphicBufferAlloc::~GraphicBufferAlloc() {}
2506
2507sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2508        PixelFormat format, uint32_t usage) {
2509    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2510    status_t err = graphicBuffer->initCheck();
2511    if (err != 0) {
2512        LOGE("createGraphicBuffer: init check failed: %d", err);
2513        return 0;
2514    } else if (graphicBuffer->handle == 0) {
2515        LOGE("createGraphicBuffer: unable to create GraphicBuffer");
2516        return 0;
2517    }
2518    Mutex::Autolock _l(mLock);
2519    mBuffers.add(graphicBuffer);
2520    return graphicBuffer;
2521}
2522
2523void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) {
2524    Mutex::Autolock _l(mLock);
2525    if (0 <= bufIdx && bufIdx < mBuffers.size()) {
2526        sp<GraphicBuffer> b(mBuffers[bufIdx]);
2527        mBuffers.clear();
2528        mBuffers.add(b);
2529    } else {
2530        mBuffers.clear();
2531    }
2532}
2533
2534// ---------------------------------------------------------------------------
2535
2536GraphicPlane::GraphicPlane()
2537    : mHw(0)
2538{
2539}
2540
2541GraphicPlane::~GraphicPlane() {
2542    delete mHw;
2543}
2544
2545bool GraphicPlane::initialized() const {
2546    return mHw ? true : false;
2547}
2548
2549int GraphicPlane::getWidth() const {
2550    return mWidth;
2551}
2552
2553int GraphicPlane::getHeight() const {
2554    return mHeight;
2555}
2556
2557void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2558{
2559    mHw = hw;
2560
2561    // initialize the display orientation transform.
2562    // it's a constant that should come from the display driver.
2563    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2564    char property[PROPERTY_VALUE_MAX];
2565    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2566        //displayOrientation
2567        switch (atoi(property)) {
2568        case 90:
2569            displayOrientation = ISurfaceComposer::eOrientation90;
2570            break;
2571        case 270:
2572            displayOrientation = ISurfaceComposer::eOrientation270;
2573            break;
2574        }
2575    }
2576
2577    const float w = hw->getWidth();
2578    const float h = hw->getHeight();
2579    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2580            &mDisplayTransform);
2581    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2582        mDisplayWidth = h;
2583        mDisplayHeight = w;
2584    } else {
2585        mDisplayWidth = w;
2586        mDisplayHeight = h;
2587    }
2588
2589    setOrientation(ISurfaceComposer::eOrientationDefault);
2590}
2591
2592status_t GraphicPlane::orientationToTransfrom(
2593        int orientation, int w, int h, Transform* tr)
2594{
2595    uint32_t flags = 0;
2596    switch (orientation) {
2597    case ISurfaceComposer::eOrientationDefault:
2598        flags = Transform::ROT_0;
2599        break;
2600    case ISurfaceComposer::eOrientation90:
2601        flags = Transform::ROT_90;
2602        break;
2603    case ISurfaceComposer::eOrientation180:
2604        flags = Transform::ROT_180;
2605        break;
2606    case ISurfaceComposer::eOrientation270:
2607        flags = Transform::ROT_270;
2608        break;
2609    default:
2610        return BAD_VALUE;
2611    }
2612    tr->set(flags, w, h);
2613    return NO_ERROR;
2614}
2615
2616status_t GraphicPlane::setOrientation(int orientation)
2617{
2618    // If the rotation can be handled in hardware, this is where
2619    // the magic should happen.
2620
2621    const DisplayHardware& hw(displayHardware());
2622    const float w = mDisplayWidth;
2623    const float h = mDisplayHeight;
2624    mWidth = int(w);
2625    mHeight = int(h);
2626
2627    Transform orientationTransform;
2628    GraphicPlane::orientationToTransfrom(orientation, w, h,
2629            &orientationTransform);
2630    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2631        mWidth = int(h);
2632        mHeight = int(w);
2633    }
2634
2635    mOrientation = orientation;
2636    mGlobalTransform = mDisplayTransform * orientationTransform;
2637    return NO_ERROR;
2638}
2639
2640const DisplayHardware& GraphicPlane::displayHardware() const {
2641    return *mHw;
2642}
2643
2644DisplayHardware& GraphicPlane::editDisplayHardware() {
2645    return *mHw;
2646}
2647
2648const Transform& GraphicPlane::transform() const {
2649    return mGlobalTransform;
2650}
2651
2652EGLDisplay GraphicPlane::getEGLDisplay() const {
2653    return mHw->getEGLDisplay();
2654}
2655
2656// ---------------------------------------------------------------------------
2657
2658}; // namespace android
2659