SurfaceFlinger.cpp revision f21cffa7d707dad10b2974c58c91482f7ca689ac
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/IDisplayEventConnection.h> 41#include <gui/SurfaceTextureClient.h> 42 43#include <ui/GraphicBufferAllocator.h> 44#include <ui/PixelFormat.h> 45 46#include <utils/misc.h> 47#include <utils/String8.h> 48#include <utils/String16.h> 49#include <utils/StopWatch.h> 50#include <utils/Trace.h> 51 52#include <private/android_filesystem_config.h> 53 54#include "clz.h" 55#include "DdmConnection.h" 56#include "DisplayDevice.h" 57#include "Client.h" 58#include "EventThread.h" 59#include "GLExtensions.h" 60#include "Layer.h" 61#include "LayerDim.h" 62#include "LayerScreenshot.h" 63#include "SurfaceFlinger.h" 64 65#include "DisplayHardware/FramebufferSurface.h" 66#include "DisplayHardware/HWComposer.h" 67 68 69#define EGL_VERSION_HW_ANDROID 0x3143 70 71#define DISPLAY_COUNT 1 72 73namespace android { 74// --------------------------------------------------------------------------- 75 76const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 77const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 78const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 79const String16 sDump("android.permission.DUMP"); 80 81// --------------------------------------------------------------------------- 82 83SurfaceFlinger::SurfaceFlinger() 84 : BnSurfaceComposer(), Thread(false), 85 mTransactionFlags(0), 86 mTransationPending(false), 87 mLayersRemoved(false), 88 mRepaintEverything(0), 89 mBootTime(systemTime()), 90 mVisibleRegionsDirty(false), 91 mHwWorkListDirty(false), 92 mDebugRegion(0), 93 mDebugDDMS(0), 94 mDebugDisableHWC(0), 95 mDebugDisableTransformHint(0), 96 mDebugInSwapBuffers(0), 97 mLastSwapBufferTime(0), 98 mDebugInTransaction(0), 99 mLastTransactionTime(0), 100 mBootFinished(false) 101{ 102 ALOGI("SurfaceFlinger is starting"); 103 104 // debugging stuff... 105 char value[PROPERTY_VALUE_MAX]; 106 107 property_get("debug.sf.showupdates", value, "0"); 108 mDebugRegion = atoi(value); 109 110 property_get("debug.sf.ddms", value, "0"); 111 mDebugDDMS = atoi(value); 112 if (mDebugDDMS) { 113 if (!startDdmConnection()) { 114 // start failed, and DDMS debugging not enabled 115 mDebugDDMS = 0; 116 } 117 } 118 ALOGI_IF(mDebugRegion, "showupdates enabled"); 119 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 120} 121 122void SurfaceFlinger::onFirstRef() 123{ 124 mEventQueue.init(this); 125 126 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 127 128 // Wait for the main thread to be done with its initialization 129 mReadyToRunBarrier.wait(); 130} 131 132 133SurfaceFlinger::~SurfaceFlinger() 134{ 135 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 136 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 137 eglTerminate(display); 138} 139 140void SurfaceFlinger::binderDied(const wp<IBinder>& who) 141{ 142 // the window manager died on us. prepare its eulogy. 143 144 // restore initial conditions (default device unblank, etc) 145 initializeDisplays(); 146 147 // restart the boot-animation 148 startBootAnim(); 149} 150 151sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 152{ 153 sp<ISurfaceComposerClient> bclient; 154 sp<Client> client(new Client(this)); 155 status_t err = client->initCheck(); 156 if (err == NO_ERROR) { 157 bclient = client; 158 } 159 return bclient; 160} 161 162sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName) 163{ 164 class DisplayToken : public BBinder { 165 sp<SurfaceFlinger> flinger; 166 virtual ~DisplayToken() { 167 // no more references, this display must be terminated 168 Mutex::Autolock _l(flinger->mStateLock); 169 flinger->mCurrentState.displays.removeItem(this); 170 flinger->setTransactionFlags(eDisplayTransactionNeeded); 171 } 172 public: 173 DisplayToken(const sp<SurfaceFlinger>& flinger) 174 : flinger(flinger) { 175 } 176 }; 177 178 sp<BBinder> token = new DisplayToken(this); 179 180 Mutex::Autolock _l(mStateLock); 181 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 182 info.displayName = displayName; 183 mCurrentState.displays.add(token, info); 184 185 return token; 186} 187 188sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 189 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 190 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 191 return NULL; 192 } 193 return mDefaultDisplays[id]; 194} 195 196sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 197{ 198 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 199 return gba; 200} 201 202void SurfaceFlinger::bootFinished() 203{ 204 const nsecs_t now = systemTime(); 205 const nsecs_t duration = now - mBootTime; 206 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 207 mBootFinished = true; 208 209 // wait patiently for the window manager death 210 const String16 name("window"); 211 sp<IBinder> window(defaultServiceManager()->getService(name)); 212 if (window != 0) { 213 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 214 } 215 216 // stop boot animation 217 // formerly we would just kill the process, but we now ask it to exit so it 218 // can choose where to stop the animation. 219 property_set("service.bootanim.exit", "1"); 220} 221 222void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 223 class MessageDestroyGLTexture : public MessageBase { 224 GLuint texture; 225 public: 226 MessageDestroyGLTexture(GLuint texture) 227 : texture(texture) { 228 } 229 virtual bool handler() { 230 glDeleteTextures(1, &texture); 231 return true; 232 } 233 }; 234 postMessageAsync(new MessageDestroyGLTexture(texture)); 235} 236 237status_t SurfaceFlinger::selectConfigForPixelFormat( 238 EGLDisplay dpy, 239 EGLint const* attrs, 240 PixelFormat format, 241 EGLConfig* outConfig) 242{ 243 EGLConfig config = NULL; 244 EGLint numConfigs = -1, n=0; 245 eglGetConfigs(dpy, NULL, 0, &numConfigs); 246 EGLConfig* const configs = new EGLConfig[numConfigs]; 247 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 248 249 for (int i=0 ; i<n ; i++) { 250 EGLint nativeVisualId = 0; 251 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 252 if (nativeVisualId>0 && format == nativeVisualId) { 253 *outConfig = configs[i]; 254 delete [] configs; 255 return NO_ERROR; 256 } 257 } 258 delete [] configs; 259 return NAME_NOT_FOUND; 260} 261 262EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 263 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 264 // it is to be used with WIFI displays 265 EGLConfig config; 266 EGLint dummy; 267 status_t err; 268 269 EGLint attribs[] = { 270 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 271 // The rest of the attributes must be in this order and at the end 272 // of the list; we rely on that for fallback searches below. 273 EGL_RED_SIZE, 8, 274 EGL_GREEN_SIZE, 8, 275 EGL_BLUE_SIZE, 8, 276 EGL_RECORDABLE_ANDROID, EGL_TRUE, 277 EGL_NONE 278 }; 279 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 280 if (!err) 281 goto success; 282 283 // maybe we failed because of EGL_RECORDABLE_ANDROID 284 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 285 attribs[NELEM(attribs) - 3] = EGL_NONE; 286 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 287 if (!err) 288 goto success; 289 290 // allow less than 24-bit color; the non-gpu-accelerated emulator only 291 // supports 16-bit color 292 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 293 attribs[NELEM(attribs) - 9] = EGL_NONE; 294 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 295 if (!err) 296 goto success; 297 298 // this EGL is too lame for Android 299 ALOGE("no suitable EGLConfig found, giving up"); 300 301 return 0; 302 303success: 304 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 305 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 306 return config; 307} 308 309EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 310 // Also create our EGLContext 311 EGLint contextAttributes[] = { 312#ifdef EGL_IMG_context_priority 313#ifdef HAS_CONTEXT_PRIORITY 314#warning "using EGL_IMG_context_priority" 315 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 316#endif 317#endif 318 EGL_NONE, EGL_NONE 319 }; 320 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 321 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 322 return ctxt; 323} 324 325void SurfaceFlinger::initializeGL(EGLDisplay display) { 326 GLExtensions& extensions(GLExtensions::getInstance()); 327 extensions.initWithGLStrings( 328 glGetString(GL_VENDOR), 329 glGetString(GL_RENDERER), 330 glGetString(GL_VERSION), 331 glGetString(GL_EXTENSIONS), 332 eglQueryString(display, EGL_VENDOR), 333 eglQueryString(display, EGL_VERSION), 334 eglQueryString(display, EGL_EXTENSIONS)); 335 336 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 337 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 338 339 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 340 glPixelStorei(GL_PACK_ALIGNMENT, 4); 341 glEnableClientState(GL_VERTEX_ARRAY); 342 glShadeModel(GL_FLAT); 343 glDisable(GL_DITHER); 344 glDisable(GL_CULL_FACE); 345 346 struct pack565 { 347 inline uint16_t operator() (int r, int g, int b) const { 348 return (r<<11)|(g<<5)|b; 349 } 350 } pack565; 351 352 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 353 glGenTextures(1, &mProtectedTexName); 354 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 355 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 356 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 357 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 358 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 359 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 360 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 361 362 // print some debugging info 363 EGLint r,g,b,a; 364 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 365 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 366 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 367 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 368 ALOGI("EGL informations:"); 369 ALOGI("vendor : %s", extensions.getEglVendor()); 370 ALOGI("version : %s", extensions.getEglVersion()); 371 ALOGI("extensions: %s", extensions.getEglExtension()); 372 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 373 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 374 ALOGI("OpenGL ES informations:"); 375 ALOGI("vendor : %s", extensions.getVendor()); 376 ALOGI("renderer : %s", extensions.getRenderer()); 377 ALOGI("version : %s", extensions.getVersion()); 378 ALOGI("extensions: %s", extensions.getExtension()); 379 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 380 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 381} 382 383status_t SurfaceFlinger::readyToRun() 384{ 385 ALOGI( "SurfaceFlinger's main thread ready to run. " 386 "Initializing graphics H/W..."); 387 388 // initialize EGL for the default display 389 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 390 eglInitialize(mEGLDisplay, NULL, NULL); 391 392 // Initialize the H/W composer object. There may or may not be an 393 // actual hardware composer underneath. 394 mHwc = new HWComposer(this, 395 *static_cast<HWComposer::EventHandler *>(this)); 396 397 // initialize the config and context 398 EGLint format = mHwc->getVisualID(); 399 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 400 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 401 402 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 403 "couldn't create EGLContext"); 404 405 // initialize our non-virtual displays 406 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 407 mDefaultDisplays[i] = new BBinder(); 408 mCurrentState.displays.add(mDefaultDisplays[i], 409 DisplayDeviceState(DisplayDevice::DisplayType(i))); 410 } 411 412 // The main display is a bit special and always exists 413 // 414 // if we didn't add it here, it would be added automatically during the 415 // first transaction, however this would also create some difficulties: 416 // 417 // - there would be a race where a client could call getDisplayInfo(), 418 // for instance before the DisplayDevice is created. 419 // 420 // - we need a GL context current in a few places, when initializing 421 // OpenGL ES (see below), or creating a layer, 422 // or when a texture is (asynchronously) destroyed, and for that 423 // we need a valid surface, so it's conveniant to use the main display 424 // for that. 425 426 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc); 427 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 428 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 429 sp<DisplayDevice> hw = new DisplayDevice(this, 430 DisplayDevice::DISPLAY_PRIMARY, 431 mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], 432 stc, fbs, mEGLConfig); 433 mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw); 434 435 436 // initialize OpenGL ES 437 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 438 initializeGL(mEGLDisplay); 439 440 // start the EventThread 441 mEventThread = new EventThread(this); 442 mEventQueue.setEventThread(mEventThread); 443 444 // initialize our drawing state 445 mDrawingState = mCurrentState; 446 447 448 // We're now ready to accept clients... 449 mReadyToRunBarrier.open(); 450 451 // set initial conditions (e.g. unblank default device) 452 initializeDisplays(); 453 454 // start boot animation 455 startBootAnim(); 456 457 return NO_ERROR; 458} 459 460int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 461 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 462 type : mHwc->allocateDisplayId(); 463} 464 465void SurfaceFlinger::startBootAnim() { 466 // start boot animation 467 property_set("service.bootanim.exit", "0"); 468 property_set("ctl.start", "bootanim"); 469} 470 471uint32_t SurfaceFlinger::getMaxTextureSize() const { 472 return mMaxTextureSize; 473} 474 475uint32_t SurfaceFlinger::getMaxViewportDims() const { 476 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 477 mMaxViewportDims[0] : mMaxViewportDims[1]; 478} 479 480// ---------------------------------------------------------------------------- 481 482bool SurfaceFlinger::authenticateSurfaceTexture( 483 const sp<ISurfaceTexture>& surfaceTexture) const { 484 Mutex::Autolock _l(mStateLock); 485 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 486 487 // Check the visible layer list for the ISurface 488 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 489 size_t count = currentLayers.size(); 490 for (size_t i=0 ; i<count ; i++) { 491 const sp<LayerBase>& layer(currentLayers[i]); 492 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 493 if (lbc != NULL) { 494 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 495 if (lbcBinder == surfaceTextureBinder) { 496 return true; 497 } 498 } 499 } 500 501 // Check the layers in the purgatory. This check is here so that if a 502 // SurfaceTexture gets destroyed before all the clients are done using it, 503 // the error will not be reported as "surface XYZ is not authenticated", but 504 // will instead fail later on when the client tries to use the surface, 505 // which should be reported as "surface XYZ returned an -ENODEV". The 506 // purgatorized layers are no less authentic than the visible ones, so this 507 // should not cause any harm. 508 size_t purgatorySize = mLayerPurgatory.size(); 509 for (size_t i=0 ; i<purgatorySize ; i++) { 510 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 511 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 512 if (lbc != NULL) { 513 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 514 if (lbcBinder == surfaceTextureBinder) { 515 return true; 516 } 517 } 518 } 519 520 return false; 521} 522 523status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 524 // TODO: this is mostly here only for compatibility 525 // the display size is needed but the display metrics should come from elsewhere 526 if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) { 527 // TODO: additional displays not yet supported 528 return BAD_INDEX; 529 } 530 531 const HWComposer& hwc(getHwComposer()); 532 float xdpi = hwc.getDpiX(HWC_DISPLAY_PRIMARY); 533 float ydpi = hwc.getDpiY(HWC_DISPLAY_PRIMARY); 534 535 // TODO: Not sure if display density should handled by SF any longer 536 class Density { 537 static int getDensityFromProperty(char const* propName) { 538 char property[PROPERTY_VALUE_MAX]; 539 int density = 0; 540 if (property_get(propName, property, NULL) > 0) { 541 density = atoi(property); 542 } 543 return density; 544 } 545 public: 546 static int getEmuDensity() { 547 return getDensityFromProperty("qemu.sf.lcd_density"); } 548 static int getBuildDensity() { 549 return getDensityFromProperty("ro.sf.lcd_density"); } 550 }; 551 // The density of the device is provided by a build property 552 float density = Density::getBuildDensity() / 160.0f; 553 if (density == 0) { 554 // the build doesn't provide a density -- this is wrong! 555 // use xdpi instead 556 ALOGE("ro.sf.lcd_density must be defined as a build property"); 557 density = xdpi / 160.0f; 558 } 559 if (Density::getEmuDensity()) { 560 // if "qemu.sf.lcd_density" is specified, it overrides everything 561 xdpi = ydpi = density = Density::getEmuDensity(); 562 density /= 160.0f; 563 } 564 565 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 566 info->w = hw->getWidth(); 567 info->h = hw->getHeight(); 568 info->xdpi = xdpi; 569 info->ydpi = ydpi; 570 info->fps = float(1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY)); 571 info->density = density; 572 info->orientation = hw->getOrientation(); 573 // TODO: this needs to go away (currently needed only by webkit) 574 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 575 return NO_ERROR; 576} 577 578// ---------------------------------------------------------------------------- 579 580sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 581 return mEventThread->createEventConnection(); 582} 583 584void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) { 585 586 sp<IBinder> token; 587 { // scope for the lock 588 Mutex::Autolock _l(mStateLock); 589 token = mExtDisplayToken; 590 } 591 592 if (token == 0) { 593 token = createDisplay(String8("Display from connectDisplay")); 594 } 595 596 { // scope for the lock 597 Mutex::Autolock _l(mStateLock); 598 if (surface == 0) { 599 // release our current display. we're guarantee to have 600 // a reference to it (token), while we hold the lock 601 mExtDisplayToken = 0; 602 } else { 603 mExtDisplayToken = token; 604 } 605 606 DisplayDeviceState& info(mCurrentState.displays.editValueFor(token)); 607 info.surface = surface; 608 setTransactionFlags(eDisplayTransactionNeeded); 609 } 610} 611 612// ---------------------------------------------------------------------------- 613 614void SurfaceFlinger::waitForEvent() { 615 mEventQueue.waitMessage(); 616} 617 618void SurfaceFlinger::signalTransaction() { 619 mEventQueue.invalidate(); 620} 621 622void SurfaceFlinger::signalLayerUpdate() { 623 mEventQueue.invalidate(); 624} 625 626void SurfaceFlinger::signalRefresh() { 627 mEventQueue.refresh(); 628} 629 630status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 631 nsecs_t reltime, uint32_t flags) { 632 return mEventQueue.postMessage(msg, reltime); 633} 634 635status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 636 nsecs_t reltime, uint32_t flags) { 637 status_t res = mEventQueue.postMessage(msg, reltime); 638 if (res == NO_ERROR) { 639 msg->wait(); 640 } 641 return res; 642} 643 644bool SurfaceFlinger::threadLoop() { 645 waitForEvent(); 646 return true; 647} 648 649void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 650 if (mEventThread == NULL) { 651 // This is a temporary workaround for b/7145521. A non-null pointer 652 // does not mean EventThread has finished initializing, so this 653 // is not a correct fix. 654 ALOGW("WARNING: EventThread not started, ignoring vsync"); 655 return; 656 } 657 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 658 // we should only receive DisplayDevice::DisplayType from the vsync callback 659 const wp<IBinder>& token(mDefaultDisplays[type]); 660 mEventThread->onVSyncReceived(token, timestamp); 661 } 662} 663 664void SurfaceFlinger::eventControl(int event, int enabled) { 665 getHwComposer().eventControl(event, enabled); 666} 667 668void SurfaceFlinger::onMessageReceived(int32_t what) { 669 ATRACE_CALL(); 670 switch (what) { 671 case MessageQueue::INVALIDATE: 672 handleMessageTransaction(); 673 handleMessageInvalidate(); 674 signalRefresh(); 675 break; 676 case MessageQueue::REFRESH: 677 handleMessageRefresh(); 678 break; 679 } 680} 681 682void SurfaceFlinger::handleMessageTransaction() { 683 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 684 if (transactionFlags) { 685 handleTransaction(transactionFlags); 686 } 687} 688 689void SurfaceFlinger::handleMessageInvalidate() { 690 ATRACE_CALL(); 691 handlePageFlip(); 692} 693 694void SurfaceFlinger::handleMessageRefresh() { 695 ATRACE_CALL(); 696 preComposition(); 697 rebuildLayerStacks(); 698 setUpHWComposer(); 699 doDebugFlashRegions(); 700 doComposition(); 701 postComposition(); 702} 703 704void SurfaceFlinger::doDebugFlashRegions() 705{ 706 // is debugging enabled 707 if (CC_LIKELY(!mDebugRegion)) 708 return; 709 710 const bool repaintEverything = mRepaintEverything; 711 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 712 const sp<DisplayDevice>& hw(mDisplays[dpy]); 713 if (hw->canDraw()) { 714 // transform the dirty region into this screen's coordinate space 715 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 716 if (!dirtyRegion.isEmpty()) { 717 // redraw the whole screen 718 doComposeSurfaces(hw, Region(hw->bounds())); 719 720 // and draw the dirty region 721 glDisable(GL_TEXTURE_EXTERNAL_OES); 722 glDisable(GL_TEXTURE_2D); 723 glDisable(GL_BLEND); 724 glColor4f(1, 0, 1, 1); 725 const int32_t height = hw->getHeight(); 726 Region::const_iterator it = dirtyRegion.begin(); 727 Region::const_iterator const end = dirtyRegion.end(); 728 while (it != end) { 729 const Rect& r = *it++; 730 GLfloat vertices[][2] = { 731 { r.left, height - r.top }, 732 { r.left, height - r.bottom }, 733 { r.right, height - r.bottom }, 734 { r.right, height - r.top } 735 }; 736 glVertexPointer(2, GL_FLOAT, 0, vertices); 737 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 738 } 739 hw->compositionComplete(); 740 hw->swapBuffers(getHwComposer()); 741 } 742 } 743 } 744 745 postFramebuffer(); 746 747 if (mDebugRegion > 1) { 748 usleep(mDebugRegion * 1000); 749 } 750} 751 752void SurfaceFlinger::preComposition() 753{ 754 bool needExtraInvalidate = false; 755 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 756 const size_t count = currentLayers.size(); 757 for (size_t i=0 ; i<count ; i++) { 758 if (currentLayers[i]->onPreComposition()) { 759 needExtraInvalidate = true; 760 } 761 } 762 if (needExtraInvalidate) { 763 signalLayerUpdate(); 764 } 765} 766 767void SurfaceFlinger::postComposition() 768{ 769 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 770 const size_t count = currentLayers.size(); 771 for (size_t i=0 ; i<count ; i++) { 772 currentLayers[i]->onPostComposition(); 773 } 774} 775 776void SurfaceFlinger::rebuildLayerStacks() { 777 // rebuild the visible layer list per screen 778 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 779 ATRACE_CALL(); 780 mVisibleRegionsDirty = false; 781 invalidateHwcGeometry(); 782 783 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 784 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 785 Region opaqueRegion; 786 Region dirtyRegion; 787 Vector< sp<LayerBase> > layersSortedByZ; 788 const sp<DisplayDevice>& hw(mDisplays[dpy]); 789 const Transform& tr(hw->getTransform()); 790 const Rect bounds(hw->getBounds()); 791 if (hw->canDraw()) { 792 SurfaceFlinger::computeVisibleRegions(currentLayers, 793 hw->getLayerStack(), dirtyRegion, opaqueRegion); 794 795 const size_t count = currentLayers.size(); 796 for (size_t i=0 ; i<count ; i++) { 797 const sp<LayerBase>& layer(currentLayers[i]); 798 const Layer::State& s(layer->drawingState()); 799 if (s.layerStack == hw->getLayerStack()) { 800 Region visibleRegion(tr.transform(layer->visibleRegion)); 801 visibleRegion.andSelf(bounds); 802 if (!visibleRegion.isEmpty()) { 803 layersSortedByZ.add(layer); 804 } 805 } 806 } 807 } 808 hw->setVisibleLayersSortedByZ(layersSortedByZ); 809 hw->undefinedRegion.set(bounds); 810 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 811 hw->dirtyRegion.orSelf(dirtyRegion); 812 } 813 } 814} 815 816void SurfaceFlinger::setUpHWComposer() { 817 HWComposer& hwc(getHwComposer()); 818 if (hwc.initCheck() == NO_ERROR) { 819 // build the h/w work list 820 const bool workListsDirty = mHwWorkListDirty; 821 mHwWorkListDirty = false; 822 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 823 sp<const DisplayDevice> hw(mDisplays[dpy]); 824 const int32_t id = hw->getHwcDisplayId(); 825 if (id >= 0) { 826 const Vector< sp<LayerBase> >& currentLayers( 827 hw->getVisibleLayersSortedByZ()); 828 const size_t count = currentLayers.size(); 829 if (hwc.createWorkList(id, count) >= 0) { 830 HWComposer::LayerListIterator cur = hwc.begin(id); 831 const HWComposer::LayerListIterator end = hwc.end(id); 832 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 833 const sp<LayerBase>& layer(currentLayers[i]); 834 835 if (CC_UNLIKELY(workListsDirty)) { 836 layer->setGeometry(hw, *cur); 837 if (mDebugDisableHWC || mDebugRegion) { 838 cur->setSkip(true); 839 } 840 } 841 842 /* 843 * update the per-frame h/w composer data for each layer 844 * and build the transparent region of the FB 845 */ 846 layer->setPerFrameData(hw, *cur); 847 } 848 } 849 } 850 } 851 status_t err = hwc.prepare(); 852 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 853 } 854} 855 856void SurfaceFlinger::doComposition() { 857 ATRACE_CALL(); 858 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 859 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 860 const sp<DisplayDevice>& hw(mDisplays[dpy]); 861 if (hw->canDraw()) { 862 // transform the dirty region into this screen's coordinate space 863 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 864 if (!dirtyRegion.isEmpty()) { 865 // repaint the framebuffer (if needed) 866 doDisplayComposition(hw, dirtyRegion); 867 } 868 hw->dirtyRegion.clear(); 869 hw->flip(hw->swapRegion); 870 hw->swapRegion.clear(); 871 } 872 // inform the h/w that we're done compositing 873 hw->compositionComplete(); 874 } 875 postFramebuffer(); 876} 877 878void SurfaceFlinger::postFramebuffer() 879{ 880 ATRACE_CALL(); 881 882 const nsecs_t now = systemTime(); 883 mDebugInSwapBuffers = now; 884 885 HWComposer& hwc(getHwComposer()); 886 if (hwc.initCheck() == NO_ERROR) { 887 // FIXME: EGL spec says: 888 // "surface must be bound to the calling thread's current context, 889 // for the current rendering API." 890 DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); 891 hwc.commit(); 892 } 893 894 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 895 sp<const DisplayDevice> hw(mDisplays[dpy]); 896 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 897 hw->onSwapBuffersCompleted(hwc); 898 const size_t count = currentLayers.size(); 899 int32_t id = hw->getHwcDisplayId(); 900 if (id >=0 && hwc.initCheck() == NO_ERROR) { 901 HWComposer::LayerListIterator cur = hwc.begin(id); 902 const HWComposer::LayerListIterator end = hwc.end(id); 903 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 904 currentLayers[i]->onLayerDisplayed(hw, &*cur); 905 } 906 } else { 907 for (size_t i = 0; i < count; i++) { 908 currentLayers[i]->onLayerDisplayed(hw, NULL); 909 } 910 } 911 } 912 913 mLastSwapBufferTime = systemTime() - now; 914 mDebugInSwapBuffers = 0; 915} 916 917void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 918{ 919 ATRACE_CALL(); 920 921 Mutex::Autolock _l(mStateLock); 922 const nsecs_t now = systemTime(); 923 mDebugInTransaction = now; 924 925 // Here we're guaranteed that some transaction flags are set 926 // so we can call handleTransactionLocked() unconditionally. 927 // We call getTransactionFlags(), which will also clear the flags, 928 // with mStateLock held to guarantee that mCurrentState won't change 929 // until the transaction is committed. 930 931 transactionFlags = getTransactionFlags(eTransactionMask); 932 handleTransactionLocked(transactionFlags); 933 934 mLastTransactionTime = systemTime() - now; 935 mDebugInTransaction = 0; 936 invalidateHwcGeometry(); 937 // here the transaction has been committed 938} 939 940void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 941{ 942 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 943 const size_t count = currentLayers.size(); 944 945 /* 946 * Traversal of the children 947 * (perform the transaction for each of them if needed) 948 */ 949 950 if (transactionFlags & eTraversalNeeded) { 951 for (size_t i=0 ; i<count ; i++) { 952 const sp<LayerBase>& layer = currentLayers[i]; 953 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 954 if (!trFlags) continue; 955 956 const uint32_t flags = layer->doTransaction(0); 957 if (flags & Layer::eVisibleRegion) 958 mVisibleRegionsDirty = true; 959 } 960 } 961 962 /* 963 * Perform display own transactions if needed 964 */ 965 966 if (transactionFlags & eDisplayTransactionNeeded) { 967 // here we take advantage of Vector's copy-on-write semantics to 968 // improve performance by skipping the transaction entirely when 969 // know that the lists are identical 970 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 971 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 972 if (!curr.isIdenticalTo(draw)) { 973 mVisibleRegionsDirty = true; 974 const size_t cc = curr.size(); 975 size_t dc = draw.size(); 976 977 // find the displays that were removed 978 // (ie: in drawing state but not in current state) 979 // also handle displays that changed 980 // (ie: displays that are in both lists) 981 for (size_t i=0 ; i<dc ; i++) { 982 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 983 if (j < 0) { 984 // in drawing state but not in current state 985 if (!draw[i].isMainDisplay()) { 986 mDisplays.removeItem(draw.keyAt(i)); 987 } else { 988 ALOGW("trying to remove the main display"); 989 } 990 } else { 991 // this display is in both lists. see if something changed. 992 const DisplayDeviceState& state(curr[j]); 993 const wp<IBinder>& display(curr.keyAt(j)); 994 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 995 // changing the surface is like destroying and 996 // recreating the DisplayDevice, so we just remove it 997 // from the drawing state, so that it get re-added 998 // below. 999 mDisplays.removeItem(display); 1000 mDrawingState.displays.removeItemsAt(i); 1001 dc--; i--; 1002 // at this point we must loop to the next item 1003 continue; 1004 } 1005 1006 const sp<DisplayDevice>& disp(getDisplayDevice(display)); 1007 if (disp != NULL) { 1008 if (state.layerStack != draw[i].layerStack) { 1009 disp->setLayerStack(state.layerStack); 1010 } 1011 if ((state.orientation != draw[i].orientation) 1012 || (state.viewport != draw[i].viewport) 1013 || (state.frame != draw[i].frame)) 1014 { 1015 disp->setProjection(state.orientation, 1016 state.viewport, state.frame); 1017 } 1018 1019 // Walk through all the layers in currentLayers, 1020 // and update their transform hint. 1021 // 1022 // TODO: we could be much more clever about which 1023 // layers we touch and how often we do these updates 1024 // (e.g. only touch the layers associated with this 1025 // display, and only on a rotation). 1026 for (size_t i = 0; i < count; i++) { 1027 const sp<LayerBase>& layerBase = currentLayers[i]; 1028 layerBase->updateTransformHint(); 1029 } 1030 } 1031 } 1032 } 1033 1034 // find displays that were added 1035 // (ie: in current state but not in drawing state) 1036 for (size_t i=0 ; i<cc ; i++) { 1037 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1038 const DisplayDeviceState& state(curr[i]); 1039 1040 sp<FramebufferSurface> fbs; 1041 sp<SurfaceTextureClient> stc; 1042 if (!state.isVirtualDisplay()) { 1043 1044 ALOGE_IF(state.surface!=NULL, 1045 "adding a supported display, but rendering " 1046 "surface is provided (%p), ignoring it", 1047 state.surface.get()); 1048 1049 // for supported (by hwc) displays we provide our 1050 // own rendering surface 1051 fbs = new FramebufferSurface(*mHwc); 1052 stc = new SurfaceTextureClient( 1053 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 1054 } else { 1055 if (state.surface != NULL) { 1056 stc = new SurfaceTextureClient(state.surface); 1057 } 1058 } 1059 1060 const wp<IBinder>& display(curr.keyAt(i)); 1061 if (stc != NULL) { 1062 sp<DisplayDevice> hw = new DisplayDevice(this, 1063 state.type, display, stc, fbs, mEGLConfig); 1064 hw->setLayerStack(state.layerStack); 1065 hw->setProjection(state.orientation, 1066 state.viewport, state.frame); 1067 hw->setDisplayName(state.displayName); 1068 mDisplays.add(display, hw); 1069 if (hw->getDisplayType() < DisplayDevice::NUM_DISPLAY_TYPES) { 1070 // notify the system that this display is now up 1071 // (note onScreenAcquired() is safe to call from 1072 // here because we're in the main thread) 1073 onScreenAcquired(hw); 1074 } 1075 } 1076 } 1077 } 1078 } 1079 } 1080 1081 /* 1082 * Perform our own transaction if needed 1083 */ 1084 1085 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1086 if (currentLayers.size() > previousLayers.size()) { 1087 // layers have been added 1088 mVisibleRegionsDirty = true; 1089 } 1090 1091 // some layers might have been removed, so 1092 // we need to update the regions they're exposing. 1093 if (mLayersRemoved) { 1094 mLayersRemoved = false; 1095 mVisibleRegionsDirty = true; 1096 const size_t count = previousLayers.size(); 1097 for (size_t i=0 ; i<count ; i++) { 1098 const sp<LayerBase>& layer(previousLayers[i]); 1099 if (currentLayers.indexOf(layer) < 0) { 1100 // this layer is not visible anymore 1101 // TODO: we could traverse the tree from front to back and 1102 // compute the actual visible region 1103 // TODO: we could cache the transformed region 1104 const Layer::State& s(layer->drawingState()); 1105 Region visibleReg = s.transform.transform( 1106 Region(Rect(s.active.w, s.active.h))); 1107 invalidateLayerStack(s.layerStack, visibleReg); 1108 } 1109 } 1110 } 1111 1112 commitTransaction(); 1113} 1114 1115void SurfaceFlinger::commitTransaction() 1116{ 1117 if (!mLayersPendingRemoval.isEmpty()) { 1118 // Notify removed layers now that they can't be drawn from 1119 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1120 mLayersPendingRemoval[i]->onRemoved(); 1121 } 1122 mLayersPendingRemoval.clear(); 1123 } 1124 1125 mDrawingState = mCurrentState; 1126 mTransationPending = false; 1127 mTransactionCV.broadcast(); 1128} 1129 1130void SurfaceFlinger::computeVisibleRegions( 1131 const LayerVector& currentLayers, uint32_t layerStack, 1132 Region& outDirtyRegion, Region& outOpaqueRegion) 1133{ 1134 ATRACE_CALL(); 1135 1136 Region aboveOpaqueLayers; 1137 Region aboveCoveredLayers; 1138 Region dirty; 1139 1140 outDirtyRegion.clear(); 1141 1142 size_t i = currentLayers.size(); 1143 while (i--) { 1144 const sp<LayerBase>& layer = currentLayers[i]; 1145 1146 // start with the whole surface at its current location 1147 const Layer::State& s(layer->drawingState()); 1148 1149 // only consider the layers on the given later stack 1150 if (s.layerStack != layerStack) 1151 continue; 1152 1153 /* 1154 * opaqueRegion: area of a surface that is fully opaque. 1155 */ 1156 Region opaqueRegion; 1157 1158 /* 1159 * visibleRegion: area of a surface that is visible on screen 1160 * and not fully transparent. This is essentially the layer's 1161 * footprint minus the opaque regions above it. 1162 * Areas covered by a translucent surface are considered visible. 1163 */ 1164 Region visibleRegion; 1165 1166 /* 1167 * coveredRegion: area of a surface that is covered by all 1168 * visible regions above it (which includes the translucent areas). 1169 */ 1170 Region coveredRegion; 1171 1172 1173 // handle hidden surfaces by setting the visible region to empty 1174 if (CC_LIKELY(layer->isVisible())) { 1175 const bool translucent = !layer->isOpaque(); 1176 Rect bounds(layer->computeBounds()); 1177 visibleRegion.set(bounds); 1178 if (!visibleRegion.isEmpty()) { 1179 // Remove the transparent area from the visible region 1180 if (translucent) { 1181 Region transparentRegionScreen; 1182 const Transform tr(s.transform); 1183 if (tr.transformed()) { 1184 if (tr.preserveRects()) { 1185 // transform the transparent region 1186 transparentRegionScreen = tr.transform(s.transparentRegion); 1187 } else { 1188 // transformation too complex, can't do the 1189 // transparent region optimization. 1190 transparentRegionScreen.clear(); 1191 } 1192 } else { 1193 transparentRegionScreen = s.transparentRegion; 1194 } 1195 visibleRegion.subtractSelf(transparentRegionScreen); 1196 } 1197 1198 // compute the opaque region 1199 const int32_t layerOrientation = s.transform.getOrientation(); 1200 if (s.alpha==255 && !translucent && 1201 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1202 // the opaque region is the layer's footprint 1203 opaqueRegion = visibleRegion; 1204 } 1205 } 1206 } 1207 1208 // Clip the covered region to the visible region 1209 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1210 1211 // Update aboveCoveredLayers for next (lower) layer 1212 aboveCoveredLayers.orSelf(visibleRegion); 1213 1214 // subtract the opaque region covered by the layers above us 1215 visibleRegion.subtractSelf(aboveOpaqueLayers); 1216 1217 // compute this layer's dirty region 1218 if (layer->contentDirty) { 1219 // we need to invalidate the whole region 1220 dirty = visibleRegion; 1221 // as well, as the old visible region 1222 dirty.orSelf(layer->visibleRegion); 1223 layer->contentDirty = false; 1224 } else { 1225 /* compute the exposed region: 1226 * the exposed region consists of two components: 1227 * 1) what's VISIBLE now and was COVERED before 1228 * 2) what's EXPOSED now less what was EXPOSED before 1229 * 1230 * note that (1) is conservative, we start with the whole 1231 * visible region but only keep what used to be covered by 1232 * something -- which mean it may have been exposed. 1233 * 1234 * (2) handles areas that were not covered by anything but got 1235 * exposed because of a resize. 1236 */ 1237 const Region newExposed = visibleRegion - coveredRegion; 1238 const Region oldVisibleRegion = layer->visibleRegion; 1239 const Region oldCoveredRegion = layer->coveredRegion; 1240 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1241 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1242 } 1243 dirty.subtractSelf(aboveOpaqueLayers); 1244 1245 // accumulate to the screen dirty region 1246 outDirtyRegion.orSelf(dirty); 1247 1248 // Update aboveOpaqueLayers for next (lower) layer 1249 aboveOpaqueLayers.orSelf(opaqueRegion); 1250 1251 // Store the visible region is screen space 1252 layer->setVisibleRegion(visibleRegion); 1253 layer->setCoveredRegion(coveredRegion); 1254 } 1255 1256 outOpaqueRegion = aboveOpaqueLayers; 1257} 1258 1259void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1260 const Region& dirty) { 1261 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1262 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1263 if (hw->getLayerStack() == layerStack) { 1264 hw->dirtyRegion.orSelf(dirty); 1265 } 1266 } 1267} 1268 1269void SurfaceFlinger::handlePageFlip() 1270{ 1271 Region dirtyRegion; 1272 1273 bool visibleRegions = false; 1274 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1275 const size_t count = currentLayers.size(); 1276 for (size_t i=0 ; i<count ; i++) { 1277 const sp<LayerBase>& layer(currentLayers[i]); 1278 const Region dirty(layer->latchBuffer(visibleRegions)); 1279 const Layer::State& s(layer->drawingState()); 1280 invalidateLayerStack(s.layerStack, dirty); 1281 } 1282 1283 mVisibleRegionsDirty |= visibleRegions; 1284} 1285 1286void SurfaceFlinger::invalidateHwcGeometry() 1287{ 1288 mHwWorkListDirty = true; 1289} 1290 1291 1292void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1293 const Region& inDirtyRegion) 1294{ 1295 Region dirtyRegion(inDirtyRegion); 1296 1297 // compute the invalid region 1298 hw->swapRegion.orSelf(dirtyRegion); 1299 1300 uint32_t flags = hw->getFlags(); 1301 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1302 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1303 // takes a rectangle, we must make sure to update that whole 1304 // rectangle in that case 1305 dirtyRegion.set(hw->swapRegion.bounds()); 1306 } else { 1307 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1308 // We need to redraw the rectangle that will be updated 1309 // (pushed to the framebuffer). 1310 // This is needed because PARTIAL_UPDATES only takes one 1311 // rectangle instead of a region (see DisplayDevice::flip()) 1312 dirtyRegion.set(hw->swapRegion.bounds()); 1313 } else { 1314 // we need to redraw everything (the whole screen) 1315 dirtyRegion.set(hw->bounds()); 1316 hw->swapRegion = dirtyRegion; 1317 } 1318 } 1319 1320 doComposeSurfaces(hw, dirtyRegion); 1321 1322 // update the swap region and clear the dirty region 1323 hw->swapRegion.orSelf(dirtyRegion); 1324 1325 // swap buffers (presentation) 1326 hw->swapBuffers(getHwComposer()); 1327} 1328 1329void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1330{ 1331 const int32_t id = hw->getHwcDisplayId(); 1332 HWComposer& hwc(getHwComposer()); 1333 HWComposer::LayerListIterator cur = hwc.begin(id); 1334 const HWComposer::LayerListIterator end = hwc.end(id); 1335 1336 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1337 if (hasGlesComposition) { 1338 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1339 1340 // set the frame buffer 1341 glMatrixMode(GL_MODELVIEW); 1342 glLoadIdentity(); 1343 1344 // Never touch the framebuffer if we don't have any framebuffer layers 1345 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1346 if (hasHwcComposition) { 1347 // when using overlays, we assume a fully transparent framebuffer 1348 // NOTE: we could reduce how much we need to clear, for instance 1349 // remove where there are opaque FB layers. however, on some 1350 // GPUs doing a "clean slate" glClear might be more efficient. 1351 // We'll revisit later if needed. 1352 glClearColor(0, 0, 0, 0); 1353 glClear(GL_COLOR_BUFFER_BIT); 1354 } else { 1355 const Region region(hw->undefinedRegion.intersect(dirty)); 1356 // screen is already cleared here 1357 if (!region.isEmpty()) { 1358 // can happen with SurfaceView 1359 drawWormhole(hw, region); 1360 } 1361 } 1362 } 1363 1364 /* 1365 * and then, render the layers targeted at the framebuffer 1366 */ 1367 1368 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1369 const size_t count = layers.size(); 1370 const Transform& tr = hw->getTransform(); 1371 if (cur != end) { 1372 // we're using h/w composer 1373 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1374 const sp<LayerBase>& layer(layers[i]); 1375 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1376 if (!clip.isEmpty()) { 1377 switch (cur->getCompositionType()) { 1378 case HWC_OVERLAY: { 1379 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1380 && i 1381 && layer->isOpaque() 1382 && hasGlesComposition) { 1383 // never clear the very first layer since we're 1384 // guaranteed the FB is already cleared 1385 layer->clearWithOpenGL(hw, clip); 1386 } 1387 break; 1388 } 1389 case HWC_FRAMEBUFFER: { 1390 layer->draw(hw, clip); 1391 break; 1392 } 1393 case HWC_FRAMEBUFFER_TARGET: { 1394 // this should not happen as the iterator shouldn't 1395 // let us get there. 1396 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1397 break; 1398 } 1399 } 1400 } 1401 layer->setAcquireFence(hw, *cur); 1402 } 1403 } else { 1404 // we're not using h/w composer 1405 for (size_t i=0 ; i<count ; ++i) { 1406 const sp<LayerBase>& layer(layers[i]); 1407 const Region clip(dirty.intersect( 1408 tr.transform(layer->visibleRegion))); 1409 if (!clip.isEmpty()) { 1410 layer->draw(hw, clip); 1411 } 1412 } 1413 } 1414} 1415 1416void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1417 const Region& region) const 1418{ 1419 glDisable(GL_TEXTURE_EXTERNAL_OES); 1420 glDisable(GL_TEXTURE_2D); 1421 glDisable(GL_BLEND); 1422 glColor4f(0,0,0,0); 1423 1424 const int32_t height = hw->getHeight(); 1425 Region::const_iterator it = region.begin(); 1426 Region::const_iterator const end = region.end(); 1427 while (it != end) { 1428 const Rect& r = *it++; 1429 GLfloat vertices[][2] = { 1430 { r.left, height - r.top }, 1431 { r.left, height - r.bottom }, 1432 { r.right, height - r.bottom }, 1433 { r.right, height - r.top } 1434 }; 1435 glVertexPointer(2, GL_FLOAT, 0, vertices); 1436 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1437 } 1438} 1439 1440ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1441 const sp<LayerBaseClient>& lbc) 1442{ 1443 // attach this layer to the client 1444 size_t name = client->attachLayer(lbc); 1445 1446 // add this layer to the current state list 1447 Mutex::Autolock _l(mStateLock); 1448 mCurrentState.layersSortedByZ.add(lbc); 1449 1450 return ssize_t(name); 1451} 1452 1453status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1454{ 1455 Mutex::Autolock _l(mStateLock); 1456 status_t err = purgatorizeLayer_l(layer); 1457 if (err == NO_ERROR) 1458 setTransactionFlags(eTransactionNeeded); 1459 return err; 1460} 1461 1462status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1463{ 1464 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1465 if (index >= 0) { 1466 mLayersRemoved = true; 1467 return NO_ERROR; 1468 } 1469 return status_t(index); 1470} 1471 1472status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1473{ 1474 // First add the layer to the purgatory list, which makes sure it won't 1475 // go away, then remove it from the main list (through a transaction). 1476 ssize_t err = removeLayer_l(layerBase); 1477 if (err >= 0) { 1478 mLayerPurgatory.add(layerBase); 1479 } 1480 1481 mLayersPendingRemoval.push(layerBase); 1482 1483 // it's possible that we don't find a layer, because it might 1484 // have been destroyed already -- this is not technically an error 1485 // from the user because there is a race between Client::destroySurface(), 1486 // ~Client() and ~ISurface(). 1487 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1488} 1489 1490uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1491{ 1492 return android_atomic_release_load(&mTransactionFlags); 1493} 1494 1495uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1496{ 1497 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1498} 1499 1500uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1501{ 1502 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1503 if ((old & flags)==0) { // wake the server up 1504 signalTransaction(); 1505 } 1506 return old; 1507} 1508 1509void SurfaceFlinger::setTransactionState( 1510 const Vector<ComposerState>& state, 1511 const Vector<DisplayState>& displays, 1512 uint32_t flags) 1513{ 1514 Mutex::Autolock _l(mStateLock); 1515 uint32_t transactionFlags = 0; 1516 1517 size_t count = displays.size(); 1518 for (size_t i=0 ; i<count ; i++) { 1519 const DisplayState& s(displays[i]); 1520 transactionFlags |= setDisplayStateLocked(s); 1521 } 1522 1523 count = state.size(); 1524 for (size_t i=0 ; i<count ; i++) { 1525 const ComposerState& s(state[i]); 1526 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1527 transactionFlags |= setClientStateLocked(client, s.state); 1528 } 1529 1530 if (transactionFlags) { 1531 // this triggers the transaction 1532 setTransactionFlags(transactionFlags); 1533 1534 // if this is a synchronous transaction, wait for it to take effect 1535 // before returning. 1536 if (flags & eSynchronous) { 1537 mTransationPending = true; 1538 } 1539 while (mTransationPending) { 1540 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1541 if (CC_UNLIKELY(err != NO_ERROR)) { 1542 // just in case something goes wrong in SF, return to the 1543 // called after a few seconds. 1544 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1545 mTransationPending = false; 1546 break; 1547 } 1548 } 1549 } 1550} 1551 1552uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1553{ 1554 uint32_t flags = 0; 1555 DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token)); 1556 if (disp.isValid()) { 1557 const uint32_t what = s.what; 1558 if (what & DisplayState::eSurfaceChanged) { 1559 if (disp.surface->asBinder() != s.surface->asBinder()) { 1560 disp.surface = s.surface; 1561 flags |= eDisplayTransactionNeeded; 1562 } 1563 } 1564 if (what & DisplayState::eLayerStackChanged) { 1565 if (disp.layerStack != s.layerStack) { 1566 disp.layerStack = s.layerStack; 1567 flags |= eDisplayTransactionNeeded; 1568 } 1569 } 1570 if (what & DisplayState::eDisplayProjectionChanged) { 1571 if (disp.orientation != s.orientation) { 1572 disp.orientation = s.orientation; 1573 flags |= eDisplayTransactionNeeded; 1574 } 1575 if (disp.frame != s.frame) { 1576 disp.frame = s.frame; 1577 flags |= eDisplayTransactionNeeded; 1578 } 1579 if (disp.viewport != s.viewport) { 1580 disp.viewport = s.viewport; 1581 flags |= eDisplayTransactionNeeded; 1582 } 1583 } 1584 } 1585 return flags; 1586} 1587 1588uint32_t SurfaceFlinger::setClientStateLocked( 1589 const sp<Client>& client, 1590 const layer_state_t& s) 1591{ 1592 uint32_t flags = 0; 1593 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1594 if (layer != 0) { 1595 const uint32_t what = s.what; 1596 if (what & layer_state_t::ePositionChanged) { 1597 if (layer->setPosition(s.x, s.y)) 1598 flags |= eTraversalNeeded; 1599 } 1600 if (what & layer_state_t::eLayerChanged) { 1601 // NOTE: index needs to be calculated before we update the state 1602 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1603 if (layer->setLayer(s.z)) { 1604 mCurrentState.layersSortedByZ.removeAt(idx); 1605 mCurrentState.layersSortedByZ.add(layer); 1606 // we need traversal (state changed) 1607 // AND transaction (list changed) 1608 flags |= eTransactionNeeded|eTraversalNeeded; 1609 } 1610 } 1611 if (what & layer_state_t::eSizeChanged) { 1612 if (layer->setSize(s.w, s.h)) { 1613 flags |= eTraversalNeeded; 1614 } 1615 } 1616 if (what & layer_state_t::eAlphaChanged) { 1617 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1618 flags |= eTraversalNeeded; 1619 } 1620 if (what & layer_state_t::eMatrixChanged) { 1621 if (layer->setMatrix(s.matrix)) 1622 flags |= eTraversalNeeded; 1623 } 1624 if (what & layer_state_t::eTransparentRegionChanged) { 1625 if (layer->setTransparentRegionHint(s.transparentRegion)) 1626 flags |= eTraversalNeeded; 1627 } 1628 if (what & layer_state_t::eVisibilityChanged) { 1629 if (layer->setFlags(s.flags, s.mask)) 1630 flags |= eTraversalNeeded; 1631 } 1632 if (what & layer_state_t::eCropChanged) { 1633 if (layer->setCrop(s.crop)) 1634 flags |= eTraversalNeeded; 1635 } 1636 if (what & layer_state_t::eLayerStackChanged) { 1637 // NOTE: index needs to be calculated before we update the state 1638 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1639 if (layer->setLayerStack(s.layerStack)) { 1640 mCurrentState.layersSortedByZ.removeAt(idx); 1641 mCurrentState.layersSortedByZ.add(layer); 1642 // we need traversal (state changed) 1643 // AND transaction (list changed) 1644 flags |= eTransactionNeeded|eTraversalNeeded; 1645 } 1646 } 1647 } 1648 return flags; 1649} 1650 1651sp<ISurface> SurfaceFlinger::createLayer( 1652 ISurfaceComposerClient::surface_data_t* params, 1653 const String8& name, 1654 const sp<Client>& client, 1655 uint32_t w, uint32_t h, PixelFormat format, 1656 uint32_t flags) 1657{ 1658 sp<LayerBaseClient> layer; 1659 sp<ISurface> surfaceHandle; 1660 1661 if (int32_t(w|h) < 0) { 1662 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1663 int(w), int(h)); 1664 return surfaceHandle; 1665 } 1666 1667 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1668 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1669 case ISurfaceComposerClient::eFXSurfaceNormal: 1670 layer = createNormalLayer(client, w, h, flags, format); 1671 break; 1672 case ISurfaceComposerClient::eFXSurfaceBlur: 1673 case ISurfaceComposerClient::eFXSurfaceDim: 1674 layer = createDimLayer(client, w, h, flags); 1675 break; 1676 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1677 layer = createScreenshotLayer(client, w, h, flags); 1678 break; 1679 } 1680 1681 if (layer != 0) { 1682 layer->initStates(w, h, flags); 1683 layer->setName(name); 1684 ssize_t token = addClientLayer(client, layer); 1685 surfaceHandle = layer->getSurface(); 1686 if (surfaceHandle != 0) { 1687 params->token = token; 1688 params->identity = layer->getIdentity(); 1689 } 1690 setTransactionFlags(eTransactionNeeded); 1691 } 1692 1693 return surfaceHandle; 1694} 1695 1696sp<Layer> SurfaceFlinger::createNormalLayer( 1697 const sp<Client>& client, 1698 uint32_t w, uint32_t h, uint32_t flags, 1699 PixelFormat& format) 1700{ 1701 // initialize the surfaces 1702 switch (format) { 1703 case PIXEL_FORMAT_TRANSPARENT: 1704 case PIXEL_FORMAT_TRANSLUCENT: 1705 format = PIXEL_FORMAT_RGBA_8888; 1706 break; 1707 case PIXEL_FORMAT_OPAQUE: 1708#ifdef NO_RGBX_8888 1709 format = PIXEL_FORMAT_RGB_565; 1710#else 1711 format = PIXEL_FORMAT_RGBX_8888; 1712#endif 1713 break; 1714 } 1715 1716#ifdef NO_RGBX_8888 1717 if (format == PIXEL_FORMAT_RGBX_8888) 1718 format = PIXEL_FORMAT_RGBA_8888; 1719#endif 1720 1721 sp<Layer> layer = new Layer(this, client); 1722 status_t err = layer->setBuffers(w, h, format, flags); 1723 if (CC_LIKELY(err != NO_ERROR)) { 1724 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1725 layer.clear(); 1726 } 1727 return layer; 1728} 1729 1730sp<LayerDim> SurfaceFlinger::createDimLayer( 1731 const sp<Client>& client, 1732 uint32_t w, uint32_t h, uint32_t flags) 1733{ 1734 sp<LayerDim> layer = new LayerDim(this, client); 1735 return layer; 1736} 1737 1738sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1739 const sp<Client>& client, 1740 uint32_t w, uint32_t h, uint32_t flags) 1741{ 1742 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1743 return layer; 1744} 1745 1746status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1747{ 1748 /* 1749 * called by the window manager, when a surface should be marked for 1750 * destruction. 1751 * 1752 * The surface is removed from the current and drawing lists, but placed 1753 * in the purgatory queue, so it's not destroyed right-away (we need 1754 * to wait for all client's references to go away first). 1755 */ 1756 1757 status_t err = NAME_NOT_FOUND; 1758 Mutex::Autolock _l(mStateLock); 1759 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1760 1761 if (layer != 0) { 1762 err = purgatorizeLayer_l(layer); 1763 if (err == NO_ERROR) { 1764 setTransactionFlags(eTransactionNeeded); 1765 } 1766 } 1767 return err; 1768} 1769 1770status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1771{ 1772 // called by ~ISurface() when all references are gone 1773 status_t err = NO_ERROR; 1774 sp<LayerBaseClient> l(layer.promote()); 1775 if (l != NULL) { 1776 Mutex::Autolock _l(mStateLock); 1777 err = removeLayer_l(l); 1778 if (err == NAME_NOT_FOUND) { 1779 // The surface wasn't in the current list, which means it was 1780 // removed already, which means it is in the purgatory, 1781 // and need to be removed from there. 1782 ssize_t idx = mLayerPurgatory.remove(l); 1783 ALOGE_IF(idx < 0, 1784 "layer=%p is not in the purgatory list", l.get()); 1785 } 1786 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1787 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1788 } 1789 return err; 1790} 1791 1792// --------------------------------------------------------------------------- 1793 1794void SurfaceFlinger::onInitializeDisplays() { 1795 // reset screen orientation 1796 Vector<ComposerState> state; 1797 Vector<DisplayState> displays; 1798 DisplayState d; 1799 d.what = DisplayState::eDisplayProjectionChanged; 1800 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 1801 d.orientation = DisplayState::eOrientationDefault; 1802 d.frame.makeInvalid(); 1803 d.viewport.makeInvalid(); 1804 displays.add(d); 1805 setTransactionState(state, displays, 0); 1806 onScreenAcquired(getDefaultDisplayDevice()); 1807} 1808 1809void SurfaceFlinger::initializeDisplays() { 1810 class MessageScreenInitialized : public MessageBase { 1811 SurfaceFlinger* flinger; 1812 public: 1813 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 1814 virtual bool handler() { 1815 flinger->onInitializeDisplays(); 1816 return true; 1817 } 1818 }; 1819 sp<MessageBase> msg = new MessageScreenInitialized(this); 1820 postMessageAsync(msg); // we may be called from main thread, use async message 1821} 1822 1823 1824void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 1825 ALOGD("Screen about to return, flinger = %p", this); 1826 getHwComposer().acquire(); 1827 hw->acquireScreen(); 1828 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1829 // FIXME: eventthread only knows about the main display right now 1830 mEventThread->onScreenAcquired(); 1831 } 1832 mVisibleRegionsDirty = true; 1833 repaintEverything(); 1834} 1835 1836void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 1837 ALOGD("About to give-up screen, flinger = %p", this); 1838 if (hw->isScreenAcquired()) { 1839 if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) { 1840 // FIXME: eventthread only knows about the main display right now 1841 mEventThread->onScreenReleased(); 1842 } 1843 hw->releaseScreen(); 1844 getHwComposer().release(); 1845 mVisibleRegionsDirty = true; 1846 // from this point on, SF will stop drawing 1847 } 1848} 1849 1850void SurfaceFlinger::unblank() { 1851 class MessageScreenAcquired : public MessageBase { 1852 SurfaceFlinger* flinger; 1853 public: 1854 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1855 virtual bool handler() { 1856 // FIXME: should this be per-display? 1857 flinger->onScreenAcquired(flinger->getDefaultDisplayDevice()); 1858 return true; 1859 } 1860 }; 1861 sp<MessageBase> msg = new MessageScreenAcquired(this); 1862 postMessageSync(msg); 1863} 1864 1865void SurfaceFlinger::blank() { 1866 class MessageScreenReleased : public MessageBase { 1867 SurfaceFlinger* flinger; 1868 public: 1869 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1870 virtual bool handler() { 1871 // FIXME: should this be per-display? 1872 flinger->onScreenReleased(flinger->getDefaultDisplayDevice()); 1873 return true; 1874 } 1875 }; 1876 sp<MessageBase> msg = new MessageScreenReleased(this); 1877 postMessageSync(msg); 1878} 1879 1880// --------------------------------------------------------------------------- 1881 1882status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1883{ 1884 const size_t SIZE = 4096; 1885 char buffer[SIZE]; 1886 String8 result; 1887 1888 if (!PermissionCache::checkCallingPermission(sDump)) { 1889 snprintf(buffer, SIZE, "Permission Denial: " 1890 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1891 IPCThreadState::self()->getCallingPid(), 1892 IPCThreadState::self()->getCallingUid()); 1893 result.append(buffer); 1894 } else { 1895 // Try to get the main lock, but don't insist if we can't 1896 // (this would indicate SF is stuck, but we want to be able to 1897 // print something in dumpsys). 1898 int retry = 3; 1899 while (mStateLock.tryLock()<0 && --retry>=0) { 1900 usleep(1000000); 1901 } 1902 const bool locked(retry >= 0); 1903 if (!locked) { 1904 snprintf(buffer, SIZE, 1905 "SurfaceFlinger appears to be unresponsive, " 1906 "dumping anyways (no locks held)\n"); 1907 result.append(buffer); 1908 } 1909 1910 bool dumpAll = true; 1911 size_t index = 0; 1912 size_t numArgs = args.size(); 1913 if (numArgs) { 1914 if ((index < numArgs) && 1915 (args[index] == String16("--list"))) { 1916 index++; 1917 listLayersLocked(args, index, result, buffer, SIZE); 1918 dumpAll = false; 1919 } 1920 1921 if ((index < numArgs) && 1922 (args[index] == String16("--latency"))) { 1923 index++; 1924 dumpStatsLocked(args, index, result, buffer, SIZE); 1925 dumpAll = false; 1926 } 1927 1928 if ((index < numArgs) && 1929 (args[index] == String16("--latency-clear"))) { 1930 index++; 1931 clearStatsLocked(args, index, result, buffer, SIZE); 1932 dumpAll = false; 1933 } 1934 } 1935 1936 if (dumpAll) { 1937 dumpAllLocked(result, buffer, SIZE); 1938 } 1939 1940 if (locked) { 1941 mStateLock.unlock(); 1942 } 1943 } 1944 write(fd, result.string(), result.size()); 1945 return NO_ERROR; 1946} 1947 1948void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1949 String8& result, char* buffer, size_t SIZE) const 1950{ 1951 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1952 const size_t count = currentLayers.size(); 1953 for (size_t i=0 ; i<count ; i++) { 1954 const sp<LayerBase>& layer(currentLayers[i]); 1955 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1956 result.append(buffer); 1957 } 1958} 1959 1960void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1961 String8& result, char* buffer, size_t SIZE) const 1962{ 1963 String8 name; 1964 if (index < args.size()) { 1965 name = String8(args[index]); 1966 index++; 1967 } 1968 1969 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1970 const size_t count = currentLayers.size(); 1971 for (size_t i=0 ; i<count ; i++) { 1972 const sp<LayerBase>& layer(currentLayers[i]); 1973 if (name.isEmpty()) { 1974 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1975 result.append(buffer); 1976 } 1977 if (name.isEmpty() || (name == layer->getName())) { 1978 layer->dumpStats(result, buffer, SIZE); 1979 } 1980 } 1981} 1982 1983void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1984 String8& result, char* buffer, size_t SIZE) const 1985{ 1986 String8 name; 1987 if (index < args.size()) { 1988 name = String8(args[index]); 1989 index++; 1990 } 1991 1992 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1993 const size_t count = currentLayers.size(); 1994 for (size_t i=0 ; i<count ; i++) { 1995 const sp<LayerBase>& layer(currentLayers[i]); 1996 if (name.isEmpty() || (name == layer->getName())) { 1997 layer->clearStats(); 1998 } 1999 } 2000} 2001 2002void SurfaceFlinger::dumpAllLocked( 2003 String8& result, char* buffer, size_t SIZE) const 2004{ 2005 // figure out if we're stuck somewhere 2006 const nsecs_t now = systemTime(); 2007 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2008 const nsecs_t inTransaction(mDebugInTransaction); 2009 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2010 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2011 2012 /* 2013 * Dump the visible layer list 2014 */ 2015 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2016 const size_t count = currentLayers.size(); 2017 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2018 result.append(buffer); 2019 for (size_t i=0 ; i<count ; i++) { 2020 const sp<LayerBase>& layer(currentLayers[i]); 2021 layer->dump(result, buffer, SIZE); 2022 } 2023 2024 /* 2025 * Dump the layers in the purgatory 2026 */ 2027 2028 const size_t purgatorySize = mLayerPurgatory.size(); 2029 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2030 result.append(buffer); 2031 for (size_t i=0 ; i<purgatorySize ; i++) { 2032 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2033 layer->shortDump(result, buffer, SIZE); 2034 } 2035 2036 /* 2037 * Dump Display state 2038 */ 2039 2040 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2041 result.append(buffer); 2042 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2043 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2044 hw->dump(result, buffer, SIZE); 2045 } 2046 2047 /* 2048 * Dump SurfaceFlinger global state 2049 */ 2050 2051 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2052 result.append(buffer); 2053 2054 HWComposer& hwc(getHwComposer()); 2055 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2056 const GLExtensions& extensions(GLExtensions::getInstance()); 2057 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2058 extensions.getVendor(), 2059 extensions.getRenderer(), 2060 extensions.getVersion()); 2061 result.append(buffer); 2062 2063 snprintf(buffer, SIZE, "EGL : %s\n", 2064 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2065 result.append(buffer); 2066 2067 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2068 result.append(buffer); 2069 2070 hw->undefinedRegion.dump(result, "undefinedRegion"); 2071 snprintf(buffer, SIZE, 2072 " orientation=%d, canDraw=%d\n", 2073 hw->getOrientation(), hw->canDraw()); 2074 result.append(buffer); 2075 snprintf(buffer, SIZE, 2076 " last eglSwapBuffers() time: %f us\n" 2077 " last transaction time : %f us\n" 2078 " transaction-flags : %08x\n" 2079 " refresh-rate : %f fps\n" 2080 " x-dpi : %f\n" 2081 " y-dpi : %f\n", 2082 mLastSwapBufferTime/1000.0, 2083 mLastTransactionTime/1000.0, 2084 mTransactionFlags, 2085 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2086 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2087 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2088 result.append(buffer); 2089 2090 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2091 inSwapBuffersDuration/1000.0); 2092 result.append(buffer); 2093 2094 snprintf(buffer, SIZE, " transaction time: %f us\n", 2095 inTransactionDuration/1000.0); 2096 result.append(buffer); 2097 2098 /* 2099 * VSYNC state 2100 */ 2101 mEventThread->dump(result, buffer, SIZE); 2102 2103 /* 2104 * Dump HWComposer state 2105 */ 2106 snprintf(buffer, SIZE, "h/w composer state:\n"); 2107 result.append(buffer); 2108 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2109 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2110 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2111 result.append(buffer); 2112 hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ()); 2113 2114 /* 2115 * Dump gralloc state 2116 */ 2117 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2118 alloc.dump(result); 2119} 2120 2121bool SurfaceFlinger::startDdmConnection() 2122{ 2123 void* libddmconnection_dso = 2124 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2125 if (!libddmconnection_dso) { 2126 return false; 2127 } 2128 void (*DdmConnection_start)(const char* name); 2129 DdmConnection_start = 2130 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2131 if (!DdmConnection_start) { 2132 dlclose(libddmconnection_dso); 2133 return false; 2134 } 2135 (*DdmConnection_start)(getServiceName()); 2136 return true; 2137} 2138 2139status_t SurfaceFlinger::onTransact( 2140 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2141{ 2142 switch (code) { 2143 case CREATE_CONNECTION: 2144 case SET_TRANSACTION_STATE: 2145 case BOOT_FINISHED: 2146 case BLANK: 2147 case UNBLANK: 2148 { 2149 // codes that require permission check 2150 IPCThreadState* ipc = IPCThreadState::self(); 2151 const int pid = ipc->getCallingPid(); 2152 const int uid = ipc->getCallingUid(); 2153 if ((uid != AID_GRAPHICS) && 2154 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2155 ALOGE("Permission Denial: " 2156 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2157 return PERMISSION_DENIED; 2158 } 2159 break; 2160 } 2161 case CAPTURE_SCREEN: 2162 { 2163 // codes that require permission check 2164 IPCThreadState* ipc = IPCThreadState::self(); 2165 const int pid = ipc->getCallingPid(); 2166 const int uid = ipc->getCallingUid(); 2167 if ((uid != AID_GRAPHICS) && 2168 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2169 ALOGE("Permission Denial: " 2170 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2171 return PERMISSION_DENIED; 2172 } 2173 break; 2174 } 2175 } 2176 2177 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2178 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2179 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2180 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2181 IPCThreadState* ipc = IPCThreadState::self(); 2182 const int pid = ipc->getCallingPid(); 2183 const int uid = ipc->getCallingUid(); 2184 ALOGE("Permission Denial: " 2185 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2186 return PERMISSION_DENIED; 2187 } 2188 int n; 2189 switch (code) { 2190 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2191 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2192 return NO_ERROR; 2193 case 1002: // SHOW_UPDATES 2194 n = data.readInt32(); 2195 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2196 invalidateHwcGeometry(); 2197 repaintEverything(); 2198 return NO_ERROR; 2199 case 1004:{ // repaint everything 2200 repaintEverything(); 2201 return NO_ERROR; 2202 } 2203 case 1005:{ // force transaction 2204 setTransactionFlags( 2205 eTransactionNeeded| 2206 eDisplayTransactionNeeded| 2207 eTraversalNeeded); 2208 return NO_ERROR; 2209 } 2210 case 1006:{ // send empty update 2211 signalRefresh(); 2212 return NO_ERROR; 2213 } 2214 case 1008: // toggle use of hw composer 2215 n = data.readInt32(); 2216 mDebugDisableHWC = n ? 1 : 0; 2217 invalidateHwcGeometry(); 2218 repaintEverything(); 2219 return NO_ERROR; 2220 case 1009: // toggle use of transform hint 2221 n = data.readInt32(); 2222 mDebugDisableTransformHint = n ? 1 : 0; 2223 invalidateHwcGeometry(); 2224 repaintEverything(); 2225 return NO_ERROR; 2226 case 1010: // interrogate. 2227 reply->writeInt32(0); 2228 reply->writeInt32(0); 2229 reply->writeInt32(mDebugRegion); 2230 reply->writeInt32(0); 2231 reply->writeInt32(mDebugDisableHWC); 2232 return NO_ERROR; 2233 case 1013: { 2234 Mutex::Autolock _l(mStateLock); 2235 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2236 reply->writeInt32(hw->getPageFlipCount()); 2237 } 2238 return NO_ERROR; 2239 } 2240 } 2241 return err; 2242} 2243 2244void SurfaceFlinger::repaintEverything() { 2245 android_atomic_or(1, &mRepaintEverything); 2246 signalTransaction(); 2247} 2248 2249// --------------------------------------------------------------------------- 2250 2251status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2252 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2253{ 2254 Mutex::Autolock _l(mStateLock); 2255 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2256} 2257 2258status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2259 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2260{ 2261 ATRACE_CALL(); 2262 2263 if (!GLExtensions::getInstance().haveFramebufferObject()) 2264 return INVALID_OPERATION; 2265 2266 // get screen geometry 2267 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2268 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2269 const uint32_t hw_w = hw->getWidth(); 2270 const uint32_t hw_h = hw->getHeight(); 2271 GLfloat u = 1; 2272 GLfloat v = 1; 2273 2274 // make sure to clear all GL error flags 2275 while ( glGetError() != GL_NO_ERROR ) ; 2276 2277 // create a FBO 2278 GLuint name, tname; 2279 glGenTextures(1, &tname); 2280 glBindTexture(GL_TEXTURE_2D, tname); 2281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2283 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2284 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2285 if (glGetError() != GL_NO_ERROR) { 2286 while ( glGetError() != GL_NO_ERROR ) ; 2287 GLint tw = (2 << (31 - clz(hw_w))); 2288 GLint th = (2 << (31 - clz(hw_h))); 2289 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2290 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2291 u = GLfloat(hw_w) / tw; 2292 v = GLfloat(hw_h) / th; 2293 } 2294 glGenFramebuffersOES(1, &name); 2295 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2296 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2297 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2298 2299 // redraw the screen entirely... 2300 glDisable(GL_TEXTURE_EXTERNAL_OES); 2301 glDisable(GL_TEXTURE_2D); 2302 glClearColor(0,0,0,1); 2303 glClear(GL_COLOR_BUFFER_BIT); 2304 glMatrixMode(GL_MODELVIEW); 2305 glLoadIdentity(); 2306 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2307 const size_t count = layers.size(); 2308 for (size_t i=0 ; i<count ; ++i) { 2309 const sp<LayerBase>& layer(layers[i]); 2310 layer->draw(hw); 2311 } 2312 2313 hw->compositionComplete(); 2314 2315 // back to main framebuffer 2316 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2317 glDeleteFramebuffersOES(1, &name); 2318 2319 *textureName = tname; 2320 *uOut = u; 2321 *vOut = v; 2322 return NO_ERROR; 2323} 2324 2325// --------------------------------------------------------------------------- 2326 2327status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2328 sp<IMemoryHeap>* heap, 2329 uint32_t* w, uint32_t* h, PixelFormat* f, 2330 uint32_t sw, uint32_t sh, 2331 uint32_t minLayerZ, uint32_t maxLayerZ) 2332{ 2333 ATRACE_CALL(); 2334 2335 status_t result = PERMISSION_DENIED; 2336 2337 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2338 return INVALID_OPERATION; 2339 } 2340 2341 // get screen geometry 2342 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2343 const uint32_t hw_w = hw->getWidth(); 2344 const uint32_t hw_h = hw->getHeight(); 2345 2346 // if we have secure windows on this display, never allow the screen capture 2347 if (hw->getSecureLayerVisible()) { 2348 ALOGW("FB is protected: PERMISSION_DENIED"); 2349 return PERMISSION_DENIED; 2350 } 2351 2352 if ((sw > hw_w) || (sh > hw_h)) { 2353 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2354 return BAD_VALUE; 2355 } 2356 2357 sw = (!sw) ? hw_w : sw; 2358 sh = (!sh) ? hw_h : sh; 2359 const size_t size = sw * sh * 4; 2360 const bool filtering = sw != hw_w || sh != hw_h; 2361 2362// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2363// sw, sh, minLayerZ, maxLayerZ); 2364 2365 // make sure to clear all GL error flags 2366 while ( glGetError() != GL_NO_ERROR ) ; 2367 2368 // create a FBO 2369 GLuint name, tname; 2370 glGenRenderbuffersOES(1, &tname); 2371 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2372 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2373 2374 glGenFramebuffersOES(1, &name); 2375 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2376 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2377 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2378 2379 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2380 2381 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2382 2383 // invert everything, b/c glReadPixel() below will invert the FB 2384 glViewport(0, 0, sw, sh); 2385 glMatrixMode(GL_PROJECTION); 2386 glPushMatrix(); 2387 glLoadIdentity(); 2388 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2389 glMatrixMode(GL_MODELVIEW); 2390 2391 // redraw the screen entirely... 2392 glClearColor(0,0,0,1); 2393 glClear(GL_COLOR_BUFFER_BIT); 2394 2395 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2396 const size_t count = layers.size(); 2397 for (size_t i=0 ; i<count ; ++i) { 2398 const sp<LayerBase>& layer(layers[i]); 2399 const uint32_t z = layer->drawingState().z; 2400 if (z >= minLayerZ && z <= maxLayerZ) { 2401 if (filtering) layer->setFiltering(true); 2402 layer->draw(hw); 2403 if (filtering) layer->setFiltering(false); 2404 } 2405 } 2406 2407 // check for errors and return screen capture 2408 if (glGetError() != GL_NO_ERROR) { 2409 // error while rendering 2410 result = INVALID_OPERATION; 2411 } else { 2412 // allocate shared memory large enough to hold the 2413 // screen capture 2414 sp<MemoryHeapBase> base( 2415 new MemoryHeapBase(size, 0, "screen-capture") ); 2416 void* const ptr = base->getBase(); 2417 if (ptr) { 2418 // capture the screen with glReadPixels() 2419 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2420 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2421 if (glGetError() == GL_NO_ERROR) { 2422 *heap = base; 2423 *w = sw; 2424 *h = sh; 2425 *f = PIXEL_FORMAT_RGBA_8888; 2426 result = NO_ERROR; 2427 } 2428 } else { 2429 result = NO_MEMORY; 2430 } 2431 } 2432 glViewport(0, 0, hw_w, hw_h); 2433 glMatrixMode(GL_PROJECTION); 2434 glPopMatrix(); 2435 glMatrixMode(GL_MODELVIEW); 2436 } else { 2437 result = BAD_VALUE; 2438 } 2439 2440 // release FBO resources 2441 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2442 glDeleteRenderbuffersOES(1, &tname); 2443 glDeleteFramebuffersOES(1, &name); 2444 2445 hw->compositionComplete(); 2446 2447// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2448 2449 return result; 2450} 2451 2452 2453status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2454 sp<IMemoryHeap>* heap, 2455 uint32_t* width, uint32_t* height, PixelFormat* format, 2456 uint32_t sw, uint32_t sh, 2457 uint32_t minLayerZ, uint32_t maxLayerZ) 2458{ 2459 if (CC_UNLIKELY(display == 0)) 2460 return BAD_VALUE; 2461 2462 if (!GLExtensions::getInstance().haveFramebufferObject()) 2463 return INVALID_OPERATION; 2464 2465 class MessageCaptureScreen : public MessageBase { 2466 SurfaceFlinger* flinger; 2467 sp<IBinder> display; 2468 sp<IMemoryHeap>* heap; 2469 uint32_t* w; 2470 uint32_t* h; 2471 PixelFormat* f; 2472 uint32_t sw; 2473 uint32_t sh; 2474 uint32_t minLayerZ; 2475 uint32_t maxLayerZ; 2476 status_t result; 2477 public: 2478 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2479 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2480 uint32_t sw, uint32_t sh, 2481 uint32_t minLayerZ, uint32_t maxLayerZ) 2482 : flinger(flinger), display(display), 2483 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2484 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2485 result(PERMISSION_DENIED) 2486 { 2487 } 2488 status_t getResult() const { 2489 return result; 2490 } 2491 virtual bool handler() { 2492 Mutex::Autolock _l(flinger->mStateLock); 2493 result = flinger->captureScreenImplLocked(display, 2494 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2495 return true; 2496 } 2497 }; 2498 2499 sp<MessageBase> msg = new MessageCaptureScreen(this, 2500 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2501 status_t res = postMessageSync(msg); 2502 if (res == NO_ERROR) { 2503 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2504 } 2505 return res; 2506} 2507 2508// --------------------------------------------------------------------------- 2509 2510SurfaceFlinger::LayerVector::LayerVector() { 2511} 2512 2513SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2514 : SortedVector<sp<LayerBase> >(rhs) { 2515} 2516 2517int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2518 const void* rhs) const 2519{ 2520 // sort layers per layer-stack, then by z-order and finally by sequence 2521 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2522 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2523 2524 uint32_t ls = l->currentState().layerStack; 2525 uint32_t rs = r->currentState().layerStack; 2526 if (ls != rs) 2527 return ls - rs; 2528 2529 uint32_t lz = l->currentState().z; 2530 uint32_t rz = r->currentState().z; 2531 if (lz != rz) 2532 return lz - rz; 2533 2534 return l->sequence - r->sequence; 2535} 2536 2537// --------------------------------------------------------------------------- 2538 2539SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2540 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2541} 2542 2543SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2544 : type(type), layerStack(0), orientation(0) { 2545 viewport.makeInvalid(); 2546 frame.makeInvalid(); 2547} 2548 2549// --------------------------------------------------------------------------- 2550 2551GraphicBufferAlloc::GraphicBufferAlloc() {} 2552 2553GraphicBufferAlloc::~GraphicBufferAlloc() {} 2554 2555sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2556 PixelFormat format, uint32_t usage, status_t* error) { 2557 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2558 status_t err = graphicBuffer->initCheck(); 2559 *error = err; 2560 if (err != 0 || graphicBuffer->handle == 0) { 2561 if (err == NO_MEMORY) { 2562 GraphicBuffer::dumpAllocationsToSystemLog(); 2563 } 2564 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2565 "failed (%s), handle=%p", 2566 w, h, strerror(-err), graphicBuffer->handle); 2567 return 0; 2568 } 2569 return graphicBuffer; 2570} 2571 2572// --------------------------------------------------------------------------- 2573 2574}; // namespace android 2575