SurfaceFlinger.cpp revision f74e8e0602100e048c13ea262f0c19c3b8738b6f
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdlib.h> 20#include <stdio.h> 21#include <stdint.h> 22#include <unistd.h> 23#include <fcntl.h> 24#include <errno.h> 25#include <math.h> 26#include <limits.h> 27#include <sys/types.h> 28#include <sys/stat.h> 29#include <sys/ioctl.h> 30 31#include <cutils/log.h> 32#include <cutils/properties.h> 33 34#include <binder/IPCThreadState.h> 35#include <binder/IServiceManager.h> 36#include <binder/MemoryHeapBase.h> 37#include <binder/PermissionCache.h> 38 39#include <gui/IDisplayEventConnection.h> 40 41#include <utils/String8.h> 42#include <utils/String16.h> 43#include <utils/StopWatch.h> 44#include <utils/Trace.h> 45 46#include <ui/GraphicBufferAllocator.h> 47#include <ui/PixelFormat.h> 48 49#include <GLES/gl.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "EventThread.h" 54#include "GLExtensions.h" 55#include "Layer.h" 56#include "LayerDim.h" 57#include "LayerScreenshot.h" 58#include "SurfaceFlinger.h" 59 60#include "DisplayHardware/DisplayHardware.h" 61#include "DisplayHardware/HWComposer.h" 62 63#include <private/android_filesystem_config.h> 64#include <private/gui/SharedBufferStack.h> 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mBootTime(systemTime()), 86 mVisibleRegionsDirty(false), 87 mHwWorkListDirty(false), 88 mElectronBeamAnimationMode(0), 89 mDebugRegion(0), 90 mDebugBackground(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mSecureFrameBuffer(0) 100{ 101 init(); 102} 103 104void SurfaceFlinger::init() 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.showbackground", value, "0"); 115 mDebugBackground = atoi(value); 116 117#ifdef DDMS_DEBUGGING 118 property_get("debug.sf.ddms", value, "0"); 119 mDebugDDMS = atoi(value); 120 if (mDebugDDMS) { 121 DdmConnection::start(getServiceName()); 122 } 123#endif 124 125 ALOGI_IF(mDebugRegion, "showupdates enabled"); 126 ALOGI_IF(mDebugBackground, "showbackground enabled"); 127 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 128} 129 130void SurfaceFlinger::onFirstRef() 131{ 132 mEventQueue.init(this); 133 134 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 135 136 // Wait for the main thread to be done with its initialization 137 mReadyToRunBarrier.wait(); 138} 139 140 141SurfaceFlinger::~SurfaceFlinger() 142{ 143 glDeleteTextures(1, &mWormholeTexName); 144} 145 146void SurfaceFlinger::binderDied(const wp<IBinder>& who) 147{ 148 // the window manager died on us. prepare its eulogy. 149 150 // reset screen orientation 151 Vector<ComposerState> state; 152 setTransactionState(state, eOrientationDefault, 0); 153 154 // restart the boot-animation 155 property_set("ctl.start", "bootanim"); 156} 157 158sp<IMemoryHeap> SurfaceFlinger::getCblk() const 159{ 160 return mServerHeap; 161} 162 163sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 164{ 165 sp<ISurfaceComposerClient> bclient; 166 sp<Client> client(new Client(this)); 167 status_t err = client->initCheck(); 168 if (err == NO_ERROR) { 169 bclient = client; 170 } 171 return bclient; 172} 173 174sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 175{ 176 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 177 return gba; 178} 179 180const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 181{ 182 ALOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 183 const GraphicPlane& plane(mGraphicPlanes[dpy]); 184 return plane; 185} 186 187GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 188{ 189 return const_cast<GraphicPlane&>( 190 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 191} 192 193void SurfaceFlinger::bootFinished() 194{ 195 const nsecs_t now = systemTime(); 196 const nsecs_t duration = now - mBootTime; 197 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 198 mBootFinished = true; 199 200 // wait patiently for the window manager death 201 const String16 name("window"); 202 sp<IBinder> window(defaultServiceManager()->getService(name)); 203 if (window != 0) { 204 window->linkToDeath(this); 205 } 206 207 // stop boot animation 208 property_set("ctl.stop", "bootanim"); 209} 210 211static inline uint16_t pack565(int r, int g, int b) { 212 return (r<<11)|(g<<5)|b; 213} 214 215status_t SurfaceFlinger::readyToRun() 216{ 217 ALOGI( "SurfaceFlinger's main thread ready to run. " 218 "Initializing graphics H/W..."); 219 220 // we only support one display currently 221 int dpy = 0; 222 223 { 224 // initialize the main display 225 GraphicPlane& plane(graphicPlane(dpy)); 226 DisplayHardware* const hw = new DisplayHardware(this, dpy); 227 plane.setDisplayHardware(hw); 228 } 229 230 // create the shared control-block 231 mServerHeap = new MemoryHeapBase(4096, 232 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 233 ALOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 234 235 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 236 ALOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 237 238 new(mServerCblk) surface_flinger_cblk_t; 239 240 // initialize primary screen 241 // (other display should be initialized in the same manner, but 242 // asynchronously, as they could come and go. None of this is supported 243 // yet). 244 const GraphicPlane& plane(graphicPlane(dpy)); 245 const DisplayHardware& hw = plane.displayHardware(); 246 const uint32_t w = hw.getWidth(); 247 const uint32_t h = hw.getHeight(); 248 const uint32_t f = hw.getFormat(); 249 hw.makeCurrent(); 250 251 // initialize the shared control block 252 mServerCblk->connected |= 1<<dpy; 253 display_cblk_t* dcblk = mServerCblk->displays + dpy; 254 memset(dcblk, 0, sizeof(display_cblk_t)); 255 dcblk->w = plane.getWidth(); 256 dcblk->h = plane.getHeight(); 257 dcblk->format = f; 258 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 259 dcblk->xdpi = hw.getDpiX(); 260 dcblk->ydpi = hw.getDpiY(); 261 dcblk->fps = hw.getRefreshRate(); 262 dcblk->density = hw.getDensity(); 263 264 // Initialize OpenGL|ES 265 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 266 glPixelStorei(GL_PACK_ALIGNMENT, 4); 267 glEnableClientState(GL_VERTEX_ARRAY); 268 glShadeModel(GL_FLAT); 269 glDisable(GL_DITHER); 270 glDisable(GL_CULL_FACE); 271 272 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 273 const uint16_t g1 = pack565(0x17,0x2f,0x17); 274 const uint16_t wormholeTexData[4] = { g0, g1, g1, g0 }; 275 glGenTextures(1, &mWormholeTexName); 276 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 277 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 278 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 279 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 280 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 281 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 282 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, wormholeTexData); 283 284 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 285 glGenTextures(1, &mProtectedTexName); 286 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 287 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 288 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 289 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 290 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 291 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 292 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 293 294 glViewport(0, 0, w, h); 295 glMatrixMode(GL_PROJECTION); 296 glLoadIdentity(); 297 // put the origin in the left-bottom corner 298 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 299 300 301 // start the EventThread 302 mEventThread = new EventThread(this); 303 mEventQueue.setEventThread(mEventThread); 304 hw.startSleepManagement(); 305 306 /* 307 * We're now ready to accept clients... 308 */ 309 310 mReadyToRunBarrier.open(); 311 312 // start boot animation 313 property_set("ctl.start", "bootanim"); 314 315 return NO_ERROR; 316} 317 318// ---------------------------------------------------------------------------- 319 320bool SurfaceFlinger::authenticateSurfaceTexture( 321 const sp<ISurfaceTexture>& surfaceTexture) const { 322 Mutex::Autolock _l(mStateLock); 323 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 324 325 // Check the visible layer list for the ISurface 326 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 327 size_t count = currentLayers.size(); 328 for (size_t i=0 ; i<count ; i++) { 329 const sp<LayerBase>& layer(currentLayers[i]); 330 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 331 if (lbc != NULL) { 332 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 333 if (lbcBinder == surfaceTextureBinder) { 334 return true; 335 } 336 } 337 } 338 339 // Check the layers in the purgatory. This check is here so that if a 340 // SurfaceTexture gets destroyed before all the clients are done using it, 341 // the error will not be reported as "surface XYZ is not authenticated", but 342 // will instead fail later on when the client tries to use the surface, 343 // which should be reported as "surface XYZ returned an -ENODEV". The 344 // purgatorized layers are no less authentic than the visible ones, so this 345 // should not cause any harm. 346 size_t purgatorySize = mLayerPurgatory.size(); 347 for (size_t i=0 ; i<purgatorySize ; i++) { 348 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 349 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 350 if (lbc != NULL) { 351 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 352 if (lbcBinder == surfaceTextureBinder) { 353 return true; 354 } 355 } 356 } 357 358 return false; 359} 360 361// ---------------------------------------------------------------------------- 362 363sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 364 return mEventThread->createEventConnection(); 365} 366 367// ---------------------------------------------------------------------------- 368 369void SurfaceFlinger::waitForEvent() { 370 mEventQueue.waitMessage(); 371} 372 373void SurfaceFlinger::signalTransaction() { 374 mEventQueue.invalidate(); 375} 376 377void SurfaceFlinger::signalLayerUpdate() { 378 mEventQueue.invalidate(); 379} 380 381void SurfaceFlinger::signalRefresh() { 382 mEventQueue.refresh(); 383} 384 385status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 386 nsecs_t reltime, uint32_t flags) { 387 return mEventQueue.postMessage(msg, reltime); 388} 389 390status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 391 nsecs_t reltime, uint32_t flags) { 392 status_t res = mEventQueue.postMessage(msg, reltime); 393 if (res == NO_ERROR) { 394 msg->wait(); 395 } 396 return res; 397} 398 399bool SurfaceFlinger::threadLoop() 400{ 401 waitForEvent(); 402 return true; 403} 404 405void SurfaceFlinger::onMessageReceived(int32_t what) 406{ 407 ATRACE_CALL(); 408 switch (what) { 409 case MessageQueue::REFRESH: { 410// case MessageQueue::INVALIDATE: { 411 // if we're in a global transaction, don't do anything. 412 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 413 uint32_t transactionFlags = peekTransactionFlags(mask); 414 if (CC_UNLIKELY(transactionFlags)) { 415 handleTransaction(transactionFlags); 416 } 417 418 // post surfaces (if needed) 419 handlePageFlip(); 420 421// signalRefresh(); 422// 423// } break; 424// 425// case MessageQueue::REFRESH: { 426 427 handleRefresh(); 428 429 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 430 431// if (mDirtyRegion.isEmpty()) { 432// return; 433// } 434 435 if (CC_UNLIKELY(mHwWorkListDirty)) { 436 // build the h/w work list 437 handleWorkList(); 438 } 439 440 if (CC_LIKELY(hw.canDraw())) { 441 // repaint the framebuffer (if needed) 442 handleRepaint(); 443 // inform the h/w that we're done compositing 444 hw.compositionComplete(); 445 postFramebuffer(); 446 } else { 447 // pretend we did the post 448 hw.compositionComplete(); 449 } 450 451 } break; 452 } 453} 454 455void SurfaceFlinger::postFramebuffer() 456{ 457 ATRACE_CALL(); 458 // mSwapRegion can be empty here is some cases, for instance if a hidden 459 // or fully transparent window is updating. 460 // in that case, we need to flip anyways to not risk a deadlock with 461 // h/w composer. 462 463 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 464 const nsecs_t now = systemTime(); 465 mDebugInSwapBuffers = now; 466 hw.flip(mSwapRegion); 467 468 size_t numLayers = mVisibleLayersSortedByZ.size(); 469 for (size_t i = 0; i < numLayers; i++) { 470 mVisibleLayersSortedByZ[i]->onLayerDisplayed(); 471 } 472 473 mLastSwapBufferTime = systemTime() - now; 474 mDebugInSwapBuffers = 0; 475 mSwapRegion.clear(); 476} 477 478void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 479{ 480 ATRACE_CALL(); 481 482 Mutex::Autolock _l(mStateLock); 483 const nsecs_t now = systemTime(); 484 mDebugInTransaction = now; 485 486 // Here we're guaranteed that some transaction flags are set 487 // so we can call handleTransactionLocked() unconditionally. 488 // We call getTransactionFlags(), which will also clear the flags, 489 // with mStateLock held to guarantee that mCurrentState won't change 490 // until the transaction is committed. 491 492 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 493 transactionFlags = getTransactionFlags(mask); 494 handleTransactionLocked(transactionFlags); 495 496 mLastTransactionTime = systemTime() - now; 497 mDebugInTransaction = 0; 498 invalidateHwcGeometry(); 499 // here the transaction has been committed 500} 501 502void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 503{ 504 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 505 const size_t count = currentLayers.size(); 506 507 /* 508 * Traversal of the children 509 * (perform the transaction for each of them if needed) 510 */ 511 512 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 513 if (layersNeedTransaction) { 514 for (size_t i=0 ; i<count ; i++) { 515 const sp<LayerBase>& layer = currentLayers[i]; 516 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 517 if (!trFlags) continue; 518 519 const uint32_t flags = layer->doTransaction(0); 520 if (flags & Layer::eVisibleRegion) 521 mVisibleRegionsDirty = true; 522 } 523 } 524 525 /* 526 * Perform our own transaction if needed 527 */ 528 529 if (transactionFlags & eTransactionNeeded) { 530 if (mCurrentState.orientation != mDrawingState.orientation) { 531 // the orientation has changed, recompute all visible regions 532 // and invalidate everything. 533 534 const int dpy = 0; 535 const int orientation = mCurrentState.orientation; 536 // Currently unused: const uint32_t flags = mCurrentState.orientationFlags; 537 GraphicPlane& plane(graphicPlane(dpy)); 538 plane.setOrientation(orientation); 539 540 // update the shared control block 541 const DisplayHardware& hw(plane.displayHardware()); 542 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 543 dcblk->orientation = orientation; 544 dcblk->w = plane.getWidth(); 545 dcblk->h = plane.getHeight(); 546 547 mVisibleRegionsDirty = true; 548 mDirtyRegion.set(hw.bounds()); 549 } 550 551 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 552 // layers have been added 553 mVisibleRegionsDirty = true; 554 } 555 556 // some layers might have been removed, so 557 // we need to update the regions they're exposing. 558 if (mLayersRemoved) { 559 mLayersRemoved = false; 560 mVisibleRegionsDirty = true; 561 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 562 const size_t count = previousLayers.size(); 563 for (size_t i=0 ; i<count ; i++) { 564 const sp<LayerBase>& layer(previousLayers[i]); 565 if (currentLayers.indexOf( layer ) < 0) { 566 // this layer is not visible anymore 567 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 568 } 569 } 570 } 571 } 572 573 commitTransaction(); 574} 575 576void SurfaceFlinger::computeVisibleRegions( 577 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 578{ 579 ATRACE_CALL(); 580 581 const GraphicPlane& plane(graphicPlane(0)); 582 const Transform& planeTransform(plane.transform()); 583 const DisplayHardware& hw(plane.displayHardware()); 584 const Region screenRegion(hw.bounds()); 585 586 Region aboveOpaqueLayers; 587 Region aboveCoveredLayers; 588 Region dirty; 589 590 bool secureFrameBuffer = false; 591 592 size_t i = currentLayers.size(); 593 while (i--) { 594 const sp<LayerBase>& layer = currentLayers[i]; 595 layer->validateVisibility(planeTransform); 596 597 // start with the whole surface at its current location 598 const Layer::State& s(layer->drawingState()); 599 600 /* 601 * opaqueRegion: area of a surface that is fully opaque. 602 */ 603 Region opaqueRegion; 604 605 /* 606 * visibleRegion: area of a surface that is visible on screen 607 * and not fully transparent. This is essentially the layer's 608 * footprint minus the opaque regions above it. 609 * Areas covered by a translucent surface are considered visible. 610 */ 611 Region visibleRegion; 612 613 /* 614 * coveredRegion: area of a surface that is covered by all 615 * visible regions above it (which includes the translucent areas). 616 */ 617 Region coveredRegion; 618 619 620 // handle hidden surfaces by setting the visible region to empty 621 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 622 const bool translucent = !layer->isOpaque(); 623 const Rect bounds(layer->visibleBounds()); 624 visibleRegion.set(bounds); 625 visibleRegion.andSelf(screenRegion); 626 if (!visibleRegion.isEmpty()) { 627 // Remove the transparent area from the visible region 628 if (translucent) { 629 visibleRegion.subtractSelf(layer->transparentRegionScreen); 630 } 631 632 // compute the opaque region 633 const int32_t layerOrientation = layer->getOrientation(); 634 if (s.alpha==255 && !translucent && 635 ((layerOrientation & Transform::ROT_INVALID) == false)) { 636 // the opaque region is the layer's footprint 637 opaqueRegion = visibleRegion; 638 } 639 } 640 } 641 642 // Clip the covered region to the visible region 643 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 644 645 // Update aboveCoveredLayers for next (lower) layer 646 aboveCoveredLayers.orSelf(visibleRegion); 647 648 // subtract the opaque region covered by the layers above us 649 visibleRegion.subtractSelf(aboveOpaqueLayers); 650 651 // compute this layer's dirty region 652 if (layer->contentDirty) { 653 // we need to invalidate the whole region 654 dirty = visibleRegion; 655 // as well, as the old visible region 656 dirty.orSelf(layer->visibleRegionScreen); 657 layer->contentDirty = false; 658 } else { 659 /* compute the exposed region: 660 * the exposed region consists of two components: 661 * 1) what's VISIBLE now and was COVERED before 662 * 2) what's EXPOSED now less what was EXPOSED before 663 * 664 * note that (1) is conservative, we start with the whole 665 * visible region but only keep what used to be covered by 666 * something -- which mean it may have been exposed. 667 * 668 * (2) handles areas that were not covered by anything but got 669 * exposed because of a resize. 670 */ 671 const Region newExposed = visibleRegion - coveredRegion; 672 const Region oldVisibleRegion = layer->visibleRegionScreen; 673 const Region oldCoveredRegion = layer->coveredRegionScreen; 674 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 675 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 676 } 677 dirty.subtractSelf(aboveOpaqueLayers); 678 679 // accumulate to the screen dirty region 680 dirtyRegion.orSelf(dirty); 681 682 // Update aboveOpaqueLayers for next (lower) layer 683 aboveOpaqueLayers.orSelf(opaqueRegion); 684 685 // Store the visible region is screen space 686 layer->setVisibleRegion(visibleRegion); 687 layer->setCoveredRegion(coveredRegion); 688 689 // If a secure layer is partially visible, lock-down the screen! 690 if (layer->isSecure() && !visibleRegion.isEmpty()) { 691 secureFrameBuffer = true; 692 } 693 } 694 695 // invalidate the areas where a layer was removed 696 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 697 mDirtyRegionRemovedLayer.clear(); 698 699 mSecureFrameBuffer = secureFrameBuffer; 700 opaqueRegion = aboveOpaqueLayers; 701} 702 703 704void SurfaceFlinger::commitTransaction() 705{ 706 if (!mLayersPendingRemoval.isEmpty()) { 707 // Notify removed layers now that they can't be drawn from 708 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 709 mLayersPendingRemoval[i]->onRemoved(); 710 } 711 mLayersPendingRemoval.clear(); 712 } 713 714 mDrawingState = mCurrentState; 715 mTransationPending = false; 716 mTransactionCV.broadcast(); 717} 718 719void SurfaceFlinger::handlePageFlip() 720{ 721 ATRACE_CALL(); 722 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 723 const Region screenRegion(hw.bounds()); 724 725 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 726 const bool visibleRegions = lockPageFlip(currentLayers); 727 728 if (visibleRegions || mVisibleRegionsDirty) { 729 Region opaqueRegion; 730 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 731 732 /* 733 * rebuild the visible layer list 734 */ 735 const size_t count = currentLayers.size(); 736 mVisibleLayersSortedByZ.clear(); 737 mVisibleLayersSortedByZ.setCapacity(count); 738 for (size_t i=0 ; i<count ; i++) { 739 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 740 mVisibleLayersSortedByZ.add(currentLayers[i]); 741 } 742 743 mWormholeRegion = screenRegion.subtract(opaqueRegion); 744 mVisibleRegionsDirty = false; 745 invalidateHwcGeometry(); 746 } 747 748 unlockPageFlip(currentLayers); 749 750 mDirtyRegion.orSelf(getAndClearInvalidateRegion()); 751 mDirtyRegion.andSelf(screenRegion); 752} 753 754void SurfaceFlinger::invalidateHwcGeometry() 755{ 756 mHwWorkListDirty = true; 757} 758 759bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 760{ 761 bool recomputeVisibleRegions = false; 762 size_t count = currentLayers.size(); 763 sp<LayerBase> const* layers = currentLayers.array(); 764 for (size_t i=0 ; i<count ; i++) { 765 const sp<LayerBase>& layer(layers[i]); 766 layer->lockPageFlip(recomputeVisibleRegions); 767 } 768 return recomputeVisibleRegions; 769} 770 771void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 772{ 773 const GraphicPlane& plane(graphicPlane(0)); 774 const Transform& planeTransform(plane.transform()); 775 const size_t count = currentLayers.size(); 776 sp<LayerBase> const* layers = currentLayers.array(); 777 for (size_t i=0 ; i<count ; i++) { 778 const sp<LayerBase>& layer(layers[i]); 779 layer->unlockPageFlip(planeTransform, mDirtyRegion); 780 } 781} 782 783void SurfaceFlinger::handleRefresh() 784{ 785 bool needInvalidate = false; 786 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 787 const size_t count = currentLayers.size(); 788 for (size_t i=0 ; i<count ; i++) { 789 const sp<LayerBase>& layer(currentLayers[i]); 790 if (layer->onPreComposition()) { 791 needInvalidate = true; 792 } 793 } 794 if (needInvalidate) { 795 signalLayerUpdate(); 796 } 797} 798 799 800void SurfaceFlinger::handleWorkList() 801{ 802 mHwWorkListDirty = false; 803 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 804 if (hwc.initCheck() == NO_ERROR) { 805 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 806 const size_t count = currentLayers.size(); 807 hwc.createWorkList(count); 808 hwc_layer_t* const cur(hwc.getLayers()); 809 for (size_t i=0 ; cur && i<count ; i++) { 810 currentLayers[i]->setGeometry(&cur[i]); 811 if (mDebugDisableHWC || mDebugRegion) { 812 cur[i].compositionType = HWC_FRAMEBUFFER; 813 cur[i].flags |= HWC_SKIP_LAYER; 814 } 815 } 816 } 817} 818 819void SurfaceFlinger::handleRepaint() 820{ 821 ATRACE_CALL(); 822 823 // compute the invalid region 824 mSwapRegion.orSelf(mDirtyRegion); 825 826 if (CC_UNLIKELY(mDebugRegion)) { 827 debugFlashRegions(); 828 } 829 830 // set the frame buffer 831 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 832 glMatrixMode(GL_MODELVIEW); 833 glLoadIdentity(); 834 835 uint32_t flags = hw.getFlags(); 836 if (flags & DisplayHardware::SWAP_RECTANGLE) { 837 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 838 // takes a rectangle, we must make sure to update that whole 839 // rectangle in that case 840 mDirtyRegion.set(mSwapRegion.bounds()); 841 } else { 842 if (flags & DisplayHardware::PARTIAL_UPDATES) { 843 // We need to redraw the rectangle that will be updated 844 // (pushed to the framebuffer). 845 // This is needed because PARTIAL_UPDATES only takes one 846 // rectangle instead of a region (see DisplayHardware::flip()) 847 mDirtyRegion.set(mSwapRegion.bounds()); 848 } else { 849 // we need to redraw everything (the whole screen) 850 mDirtyRegion.set(hw.bounds()); 851 mSwapRegion = mDirtyRegion; 852 } 853 } 854 855 setupHardwareComposer(); 856 composeSurfaces(mDirtyRegion); 857 858 // update the swap region and clear the dirty region 859 mSwapRegion.orSelf(mDirtyRegion); 860 mDirtyRegion.clear(); 861} 862 863void SurfaceFlinger::setupHardwareComposer() 864{ 865 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 866 HWComposer& hwc(hw.getHwComposer()); 867 hwc_layer_t* const cur(hwc.getLayers()); 868 if (!cur) { 869 return; 870 } 871 872 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 873 size_t count = layers.size(); 874 875 ALOGE_IF(hwc.getNumLayers() != count, 876 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 877 hwc.getNumLayers(), count); 878 879 // just to be extra-safe, use the smallest count 880 if (hwc.initCheck() == NO_ERROR) { 881 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 882 } 883 884 /* 885 * update the per-frame h/w composer data for each layer 886 * and build the transparent region of the FB 887 */ 888 for (size_t i=0 ; i<count ; i++) { 889 const sp<LayerBase>& layer(layers[i]); 890 layer->setPerFrameData(&cur[i]); 891 } 892 status_t err = hwc.prepare(); 893 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 894} 895 896void SurfaceFlinger::composeSurfaces(const Region& dirty) 897{ 898 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 899 HWComposer& hwc(hw.getHwComposer()); 900 901 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); 902 if (fbLayerCount) { 903 // Never touch the framebuffer if we don't have any framebuffer layers 904 905 if (!mWormholeRegion.isEmpty()) { 906 // can happen with SurfaceView 907 drawWormhole(); 908 } 909 910 /* 911 * and then, render the layers targeted at the framebuffer 912 */ 913 914 hwc_layer_t* const cur(hwc.getLayers()); 915 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 916 const size_t count = layers.size(); 917 918 for (size_t i=0 ; i<count ; i++) { 919 const sp<LayerBase>& layer(layers[i]); 920 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 921 if (!clip.isEmpty()) { 922 if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) { 923 if ((cur[i].hints & HWC_HINT_CLEAR_FB) 924 && layer->isOpaque()) { 925 layer->clearWithOpenGL(clip); 926 } 927 continue; 928 } 929 // render the layer 930 layer->draw(clip); 931 } 932 } 933 } 934} 935 936void SurfaceFlinger::debugFlashRegions() 937{ 938 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 939 const uint32_t flags = hw.getFlags(); 940 const int32_t height = hw.getHeight(); 941 if (mSwapRegion.isEmpty()) { 942 return; 943 } 944 945 if (!(flags & DisplayHardware::SWAP_RECTANGLE)) { 946 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 947 mDirtyRegion.bounds() : hw.bounds()); 948 composeSurfaces(repaint); 949 } 950 951 glDisable(GL_TEXTURE_EXTERNAL_OES); 952 glDisable(GL_TEXTURE_2D); 953 glDisable(GL_BLEND); 954 glDisable(GL_SCISSOR_TEST); 955 956 static int toggle = 0; 957 toggle = 1 - toggle; 958 if (toggle) { 959 glColor4f(1, 0, 1, 1); 960 } else { 961 glColor4f(1, 1, 0, 1); 962 } 963 964 Region::const_iterator it = mDirtyRegion.begin(); 965 Region::const_iterator const end = mDirtyRegion.end(); 966 while (it != end) { 967 const Rect& r = *it++; 968 GLfloat vertices[][2] = { 969 { r.left, height - r.top }, 970 { r.left, height - r.bottom }, 971 { r.right, height - r.bottom }, 972 { r.right, height - r.top } 973 }; 974 glVertexPointer(2, GL_FLOAT, 0, vertices); 975 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 976 } 977 978 hw.flip(mSwapRegion); 979 980 if (mDebugRegion > 1) 981 usleep(mDebugRegion * 1000); 982} 983 984void SurfaceFlinger::drawWormhole() const 985{ 986 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 987 if (region.isEmpty()) 988 return; 989 990 glDisable(GL_TEXTURE_EXTERNAL_OES); 991 glDisable(GL_BLEND); 992 993 if (CC_LIKELY(!mDebugBackground)) { 994 glDisable(GL_TEXTURE_2D); 995 glColor4f(0,0,0,0); 996 } else { 997 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 998 const int32_t width = hw.getWidth(); 999 const int32_t height = hw.getHeight(); 1000 const GLfloat tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1001 glTexCoordPointer(2, GL_FLOAT, 0, tcoords); 1002 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1003 glEnable(GL_TEXTURE_2D); 1004 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1005 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1006 glMatrixMode(GL_TEXTURE); 1007 glLoadIdentity(); 1008 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1009 } 1010 1011 GLfloat vertices[4][2]; 1012 glVertexPointer(2, GL_FLOAT, 0, vertices); 1013 Region::const_iterator it = region.begin(); 1014 Region::const_iterator const end = region.end(); 1015 while (it != end) { 1016 const Rect& r = *it++; 1017 vertices[0][0] = r.left; 1018 vertices[0][1] = r.top; 1019 vertices[1][0] = r.right; 1020 vertices[1][1] = r.top; 1021 vertices[2][0] = r.right; 1022 vertices[2][1] = r.bottom; 1023 vertices[3][0] = r.left; 1024 vertices[3][1] = r.bottom; 1025 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1026 } 1027 1028 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1029 glDisable(GL_TEXTURE_2D); 1030 glLoadIdentity(); 1031 glMatrixMode(GL_MODELVIEW); 1032} 1033 1034status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1035{ 1036 Mutex::Autolock _l(mStateLock); 1037 addLayer_l(layer); 1038 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1039 return NO_ERROR; 1040} 1041 1042status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1043{ 1044 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1045 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1046} 1047 1048ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1049 const sp<LayerBaseClient>& lbc) 1050{ 1051 // attach this layer to the client 1052 size_t name = client->attachLayer(lbc); 1053 1054 Mutex::Autolock _l(mStateLock); 1055 1056 // add this layer to the current state list 1057 addLayer_l(lbc); 1058 1059 return ssize_t(name); 1060} 1061 1062status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1063{ 1064 Mutex::Autolock _l(mStateLock); 1065 status_t err = purgatorizeLayer_l(layer); 1066 if (err == NO_ERROR) 1067 setTransactionFlags(eTransactionNeeded); 1068 return err; 1069} 1070 1071status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1072{ 1073 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1074 if (lbc != 0) { 1075 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1076 } 1077 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1078 if (index >= 0) { 1079 mLayersRemoved = true; 1080 return NO_ERROR; 1081 } 1082 return status_t(index); 1083} 1084 1085status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1086{ 1087 // First add the layer to the purgatory list, which makes sure it won't 1088 // go away, then remove it from the main list (through a transaction). 1089 ssize_t err = removeLayer_l(layerBase); 1090 if (err >= 0) { 1091 mLayerPurgatory.add(layerBase); 1092 } 1093 1094 mLayersPendingRemoval.push(layerBase); 1095 1096 // it's possible that we don't find a layer, because it might 1097 // have been destroyed already -- this is not technically an error 1098 // from the user because there is a race between Client::destroySurface(), 1099 // ~Client() and ~ISurface(). 1100 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1101} 1102 1103status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1104{ 1105 layer->forceVisibilityTransaction(); 1106 setTransactionFlags(eTraversalNeeded); 1107 return NO_ERROR; 1108} 1109 1110uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1111{ 1112 return android_atomic_release_load(&mTransactionFlags); 1113} 1114 1115uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1116{ 1117 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1118} 1119 1120uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1121{ 1122 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1123 if ((old & flags)==0) { // wake the server up 1124 signalTransaction(); 1125 } 1126 return old; 1127} 1128 1129 1130void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state, 1131 int orientation, uint32_t flags) { 1132 Mutex::Autolock _l(mStateLock); 1133 1134 uint32_t transactionFlags = 0; 1135 if (mCurrentState.orientation != orientation) { 1136 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1137 mCurrentState.orientation = orientation; 1138 transactionFlags |= eTransactionNeeded; 1139 } else if (orientation != eOrientationUnchanged) { 1140 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1141 orientation); 1142 } 1143 } 1144 1145 const size_t count = state.size(); 1146 for (size_t i=0 ; i<count ; i++) { 1147 const ComposerState& s(state[i]); 1148 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1149 transactionFlags |= setClientStateLocked(client, s.state); 1150 } 1151 1152 if (transactionFlags) { 1153 // this triggers the transaction 1154 setTransactionFlags(transactionFlags); 1155 1156 // if this is a synchronous transaction, wait for it to take effect 1157 // before returning. 1158 if (flags & eSynchronous) { 1159 mTransationPending = true; 1160 } 1161 while (mTransationPending) { 1162 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1163 if (CC_UNLIKELY(err != NO_ERROR)) { 1164 // just in case something goes wrong in SF, return to the 1165 // called after a few seconds. 1166 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1167 mTransationPending = false; 1168 break; 1169 } 1170 } 1171 } 1172} 1173 1174sp<ISurface> SurfaceFlinger::createSurface( 1175 ISurfaceComposerClient::surface_data_t* params, 1176 const String8& name, 1177 const sp<Client>& client, 1178 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1179 uint32_t flags) 1180{ 1181 sp<LayerBaseClient> layer; 1182 sp<ISurface> surfaceHandle; 1183 1184 if (int32_t(w|h) < 0) { 1185 ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1186 int(w), int(h)); 1187 return surfaceHandle; 1188 } 1189 1190 //ALOGD("createSurface for (%d x %d), name=%s", w, h, name.string()); 1191 sp<Layer> normalLayer; 1192 switch (flags & eFXSurfaceMask) { 1193 case eFXSurfaceNormal: 1194 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1195 layer = normalLayer; 1196 break; 1197 case eFXSurfaceBlur: 1198 // for now we treat Blur as Dim, until we can implement it 1199 // efficiently. 1200 case eFXSurfaceDim: 1201 layer = createDimSurface(client, d, w, h, flags); 1202 break; 1203 case eFXSurfaceScreenshot: 1204 layer = createScreenshotSurface(client, d, w, h, flags); 1205 break; 1206 } 1207 1208 if (layer != 0) { 1209 layer->initStates(w, h, flags); 1210 layer->setName(name); 1211 ssize_t token = addClientLayer(client, layer); 1212 1213 surfaceHandle = layer->getSurface(); 1214 if (surfaceHandle != 0) { 1215 params->token = token; 1216 params->identity = layer->getIdentity(); 1217 if (normalLayer != 0) { 1218 Mutex::Autolock _l(mStateLock); 1219 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1220 } 1221 } 1222 1223 setTransactionFlags(eTransactionNeeded); 1224 } 1225 1226 return surfaceHandle; 1227} 1228 1229sp<Layer> SurfaceFlinger::createNormalSurface( 1230 const sp<Client>& client, DisplayID display, 1231 uint32_t w, uint32_t h, uint32_t flags, 1232 PixelFormat& format) 1233{ 1234 // initialize the surfaces 1235 switch (format) { // TODO: take h/w into account 1236 case PIXEL_FORMAT_TRANSPARENT: 1237 case PIXEL_FORMAT_TRANSLUCENT: 1238 format = PIXEL_FORMAT_RGBA_8888; 1239 break; 1240 case PIXEL_FORMAT_OPAQUE: 1241#ifdef NO_RGBX_8888 1242 format = PIXEL_FORMAT_RGB_565; 1243#else 1244 format = PIXEL_FORMAT_RGBX_8888; 1245#endif 1246 break; 1247 } 1248 1249#ifdef NO_RGBX_8888 1250 if (format == PIXEL_FORMAT_RGBX_8888) 1251 format = PIXEL_FORMAT_RGBA_8888; 1252#endif 1253 1254 sp<Layer> layer = new Layer(this, display, client); 1255 status_t err = layer->setBuffers(w, h, format, flags); 1256 if (CC_LIKELY(err != NO_ERROR)) { 1257 ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1258 layer.clear(); 1259 } 1260 return layer; 1261} 1262 1263sp<LayerDim> SurfaceFlinger::createDimSurface( 1264 const sp<Client>& client, DisplayID display, 1265 uint32_t w, uint32_t h, uint32_t flags) 1266{ 1267 sp<LayerDim> layer = new LayerDim(this, display, client); 1268 return layer; 1269} 1270 1271sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface( 1272 const sp<Client>& client, DisplayID display, 1273 uint32_t w, uint32_t h, uint32_t flags) 1274{ 1275 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1276 return layer; 1277} 1278 1279status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1280{ 1281 /* 1282 * called by the window manager, when a surface should be marked for 1283 * destruction. 1284 * 1285 * The surface is removed from the current and drawing lists, but placed 1286 * in the purgatory queue, so it's not destroyed right-away (we need 1287 * to wait for all client's references to go away first). 1288 */ 1289 1290 status_t err = NAME_NOT_FOUND; 1291 Mutex::Autolock _l(mStateLock); 1292 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1293 1294 if (layer != 0) { 1295 err = purgatorizeLayer_l(layer); 1296 if (err == NO_ERROR) { 1297 setTransactionFlags(eTransactionNeeded); 1298 } 1299 } 1300 return err; 1301} 1302 1303status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1304{ 1305 // called by ~ISurface() when all references are gone 1306 status_t err = NO_ERROR; 1307 sp<LayerBaseClient> l(layer.promote()); 1308 if (l != NULL) { 1309 Mutex::Autolock _l(mStateLock); 1310 err = removeLayer_l(l); 1311 if (err == NAME_NOT_FOUND) { 1312 // The surface wasn't in the current list, which means it was 1313 // removed already, which means it is in the purgatory, 1314 // and need to be removed from there. 1315 ssize_t idx = mLayerPurgatory.remove(l); 1316 ALOGE_IF(idx < 0, 1317 "layer=%p is not in the purgatory list", l.get()); 1318 } 1319 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1320 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1321 } 1322 return err; 1323} 1324 1325uint32_t SurfaceFlinger::setClientStateLocked( 1326 const sp<Client>& client, 1327 const layer_state_t& s) 1328{ 1329 uint32_t flags = 0; 1330 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1331 if (layer != 0) { 1332 const uint32_t what = s.what; 1333 if (what & ePositionChanged) { 1334 if (layer->setPosition(s.x, s.y)) 1335 flags |= eTraversalNeeded; 1336 } 1337 if (what & eLayerChanged) { 1338 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1339 if (layer->setLayer(s.z)) { 1340 mCurrentState.layersSortedByZ.removeAt(idx); 1341 mCurrentState.layersSortedByZ.add(layer); 1342 // we need traversal (state changed) 1343 // AND transaction (list changed) 1344 flags |= eTransactionNeeded|eTraversalNeeded; 1345 } 1346 } 1347 if (what & eSizeChanged) { 1348 if (layer->setSize(s.w, s.h)) { 1349 flags |= eTraversalNeeded; 1350 } 1351 } 1352 if (what & eAlphaChanged) { 1353 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1354 flags |= eTraversalNeeded; 1355 } 1356 if (what & eMatrixChanged) { 1357 if (layer->setMatrix(s.matrix)) 1358 flags |= eTraversalNeeded; 1359 } 1360 if (what & eTransparentRegionChanged) { 1361 if (layer->setTransparentRegionHint(s.transparentRegion)) 1362 flags |= eTraversalNeeded; 1363 } 1364 if (what & eVisibilityChanged) { 1365 if (layer->setFlags(s.flags, s.mask)) 1366 flags |= eTraversalNeeded; 1367 } 1368 } 1369 return flags; 1370} 1371 1372// --------------------------------------------------------------------------- 1373 1374void SurfaceFlinger::onScreenAcquired() { 1375 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1376 hw.acquireScreen(); 1377 mEventThread->onScreenAcquired(); 1378 // this is a temporary work-around, eventually this should be called 1379 // by the power-manager 1380 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1381 // from this point on, SF will process updates again 1382 repaintEverything(); 1383} 1384 1385void SurfaceFlinger::onScreenReleased() { 1386 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1387 if (hw.isScreenAcquired()) { 1388 mEventThread->onScreenReleased(); 1389 hw.releaseScreen(); 1390 // from this point on, SF will stop drawing 1391 } 1392} 1393 1394void SurfaceFlinger::screenAcquired() { 1395 class MessageScreenAcquired : public MessageBase { 1396 SurfaceFlinger* flinger; 1397 public: 1398 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1399 virtual bool handler() { 1400 flinger->onScreenAcquired(); 1401 return true; 1402 } 1403 }; 1404 sp<MessageBase> msg = new MessageScreenAcquired(this); 1405 postMessageSync(msg); 1406} 1407 1408void SurfaceFlinger::screenReleased() { 1409 class MessageScreenReleased : public MessageBase { 1410 SurfaceFlinger* flinger; 1411 public: 1412 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1413 virtual bool handler() { 1414 flinger->onScreenReleased(); 1415 return true; 1416 } 1417 }; 1418 sp<MessageBase> msg = new MessageScreenReleased(this); 1419 postMessageSync(msg); 1420} 1421 1422// --------------------------------------------------------------------------- 1423 1424status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1425{ 1426 const size_t SIZE = 4096; 1427 char buffer[SIZE]; 1428 String8 result; 1429 1430 if (!PermissionCache::checkCallingPermission(sDump)) { 1431 snprintf(buffer, SIZE, "Permission Denial: " 1432 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1433 IPCThreadState::self()->getCallingPid(), 1434 IPCThreadState::self()->getCallingUid()); 1435 result.append(buffer); 1436 } else { 1437 // Try to get the main lock, but don't insist if we can't 1438 // (this would indicate SF is stuck, but we want to be able to 1439 // print something in dumpsys). 1440 int retry = 3; 1441 while (mStateLock.tryLock()<0 && --retry>=0) { 1442 usleep(1000000); 1443 } 1444 const bool locked(retry >= 0); 1445 if (!locked) { 1446 snprintf(buffer, SIZE, 1447 "SurfaceFlinger appears to be unresponsive, " 1448 "dumping anyways (no locks held)\n"); 1449 result.append(buffer); 1450 } 1451 1452 bool dumpAll = true; 1453 size_t index = 0; 1454 size_t numArgs = args.size(); 1455 if (numArgs) { 1456 if ((index < numArgs) && 1457 (args[index] == String16("--list"))) { 1458 index++; 1459 listLayersLocked(args, index, result, buffer, SIZE); 1460 dumpAll = false; 1461 } 1462 1463 if ((index < numArgs) && 1464 (args[index] == String16("--latency"))) { 1465 index++; 1466 dumpStatsLocked(args, index, result, buffer, SIZE); 1467 dumpAll = false; 1468 } 1469 1470 if ((index < numArgs) && 1471 (args[index] == String16("--latency-clear"))) { 1472 index++; 1473 clearStatsLocked(args, index, result, buffer, SIZE); 1474 dumpAll = false; 1475 } 1476 } 1477 1478 if (dumpAll) { 1479 dumpAllLocked(result, buffer, SIZE); 1480 } 1481 1482 if (locked) { 1483 mStateLock.unlock(); 1484 } 1485 } 1486 write(fd, result.string(), result.size()); 1487 return NO_ERROR; 1488} 1489 1490void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1491 String8& result, char* buffer, size_t SIZE) const 1492{ 1493 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1494 const size_t count = currentLayers.size(); 1495 for (size_t i=0 ; i<count ; i++) { 1496 const sp<LayerBase>& layer(currentLayers[i]); 1497 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1498 result.append(buffer); 1499 } 1500} 1501 1502void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1503 String8& result, char* buffer, size_t SIZE) const 1504{ 1505 String8 name; 1506 if (index < args.size()) { 1507 name = String8(args[index]); 1508 index++; 1509 } 1510 1511 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1512 const size_t count = currentLayers.size(); 1513 for (size_t i=0 ; i<count ; i++) { 1514 const sp<LayerBase>& layer(currentLayers[i]); 1515 if (name.isEmpty()) { 1516 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1517 result.append(buffer); 1518 } 1519 if (name.isEmpty() || (name == layer->getName())) { 1520 layer->dumpStats(result, buffer, SIZE); 1521 } 1522 } 1523} 1524 1525void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1526 String8& result, char* buffer, size_t SIZE) const 1527{ 1528 String8 name; 1529 if (index < args.size()) { 1530 name = String8(args[index]); 1531 index++; 1532 } 1533 1534 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1535 const size_t count = currentLayers.size(); 1536 for (size_t i=0 ; i<count ; i++) { 1537 const sp<LayerBase>& layer(currentLayers[i]); 1538 if (name.isEmpty() || (name == layer->getName())) { 1539 layer->clearStats(); 1540 } 1541 } 1542} 1543 1544void SurfaceFlinger::dumpAllLocked( 1545 String8& result, char* buffer, size_t SIZE) const 1546{ 1547 // figure out if we're stuck somewhere 1548 const nsecs_t now = systemTime(); 1549 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1550 const nsecs_t inTransaction(mDebugInTransaction); 1551 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1552 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1553 1554 /* 1555 * Dump the visible layer list 1556 */ 1557 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1558 const size_t count = currentLayers.size(); 1559 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1560 result.append(buffer); 1561 for (size_t i=0 ; i<count ; i++) { 1562 const sp<LayerBase>& layer(currentLayers[i]); 1563 layer->dump(result, buffer, SIZE); 1564 } 1565 1566 /* 1567 * Dump the layers in the purgatory 1568 */ 1569 1570 const size_t purgatorySize = mLayerPurgatory.size(); 1571 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1572 result.append(buffer); 1573 for (size_t i=0 ; i<purgatorySize ; i++) { 1574 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1575 layer->shortDump(result, buffer, SIZE); 1576 } 1577 1578 /* 1579 * Dump SurfaceFlinger global state 1580 */ 1581 1582 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1583 result.append(buffer); 1584 1585 const GLExtensions& extensions(GLExtensions::getInstance()); 1586 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1587 extensions.getVendor(), 1588 extensions.getRenderer(), 1589 extensions.getVersion()); 1590 result.append(buffer); 1591 1592 snprintf(buffer, SIZE, "EGL : %s\n", 1593 eglQueryString(graphicPlane(0).getEGLDisplay(), 1594 EGL_VERSION_HW_ANDROID)); 1595 result.append(buffer); 1596 1597 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1598 result.append(buffer); 1599 1600 mWormholeRegion.dump(result, "WormholeRegion"); 1601 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1602 snprintf(buffer, SIZE, 1603 " orientation=%d, canDraw=%d\n", 1604 mCurrentState.orientation, hw.canDraw()); 1605 result.append(buffer); 1606 snprintf(buffer, SIZE, 1607 " last eglSwapBuffers() time: %f us\n" 1608 " last transaction time : %f us\n" 1609 " transaction-flags : %08x\n" 1610 " refresh-rate : %f fps\n" 1611 " x-dpi : %f\n" 1612 " y-dpi : %f\n" 1613 " density : %f\n", 1614 mLastSwapBufferTime/1000.0, 1615 mLastTransactionTime/1000.0, 1616 mTransactionFlags, 1617 hw.getRefreshRate(), 1618 hw.getDpiX(), 1619 hw.getDpiY(), 1620 hw.getDensity()); 1621 result.append(buffer); 1622 1623 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1624 inSwapBuffersDuration/1000.0); 1625 result.append(buffer); 1626 1627 snprintf(buffer, SIZE, " transaction time: %f us\n", 1628 inTransactionDuration/1000.0); 1629 result.append(buffer); 1630 1631 /* 1632 * VSYNC state 1633 */ 1634 mEventThread->dump(result, buffer, SIZE); 1635 1636 /* 1637 * Dump HWComposer state 1638 */ 1639 HWComposer& hwc(hw.getHwComposer()); 1640 snprintf(buffer, SIZE, "h/w composer state:\n"); 1641 result.append(buffer); 1642 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1643 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1644 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1645 result.append(buffer); 1646 hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); 1647 1648 /* 1649 * Dump gralloc state 1650 */ 1651 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1652 alloc.dump(result); 1653 hw.dump(result); 1654} 1655 1656status_t SurfaceFlinger::onTransact( 1657 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1658{ 1659 switch (code) { 1660 case CREATE_CONNECTION: 1661 case SET_TRANSACTION_STATE: 1662 case SET_ORIENTATION: 1663 case BOOT_FINISHED: 1664 case TURN_ELECTRON_BEAM_OFF: 1665 case TURN_ELECTRON_BEAM_ON: 1666 { 1667 // codes that require permission check 1668 IPCThreadState* ipc = IPCThreadState::self(); 1669 const int pid = ipc->getCallingPid(); 1670 const int uid = ipc->getCallingUid(); 1671 if ((uid != AID_GRAPHICS) && 1672 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1673 ALOGE("Permission Denial: " 1674 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1675 return PERMISSION_DENIED; 1676 } 1677 break; 1678 } 1679 case CAPTURE_SCREEN: 1680 { 1681 // codes that require permission check 1682 IPCThreadState* ipc = IPCThreadState::self(); 1683 const int pid = ipc->getCallingPid(); 1684 const int uid = ipc->getCallingUid(); 1685 if ((uid != AID_GRAPHICS) && 1686 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1687 ALOGE("Permission Denial: " 1688 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1689 return PERMISSION_DENIED; 1690 } 1691 break; 1692 } 1693 } 1694 1695 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1696 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1697 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1698 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1699 IPCThreadState* ipc = IPCThreadState::self(); 1700 const int pid = ipc->getCallingPid(); 1701 const int uid = ipc->getCallingUid(); 1702 ALOGE("Permission Denial: " 1703 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1704 return PERMISSION_DENIED; 1705 } 1706 int n; 1707 switch (code) { 1708 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1709 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1710 return NO_ERROR; 1711 case 1002: // SHOW_UPDATES 1712 n = data.readInt32(); 1713 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1714 invalidateHwcGeometry(); 1715 repaintEverything(); 1716 return NO_ERROR; 1717 case 1003: // SHOW_BACKGROUND 1718 n = data.readInt32(); 1719 mDebugBackground = n ? 1 : 0; 1720 return NO_ERROR; 1721 case 1004:{ // repaint everything 1722 repaintEverything(); 1723 return NO_ERROR; 1724 } 1725 case 1005:{ // force transaction 1726 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1727 return NO_ERROR; 1728 } 1729 case 1006:{ // send empty update 1730 signalRefresh(); 1731 return NO_ERROR; 1732 } 1733 case 1008: // toggle use of hw composer 1734 n = data.readInt32(); 1735 mDebugDisableHWC = n ? 1 : 0; 1736 invalidateHwcGeometry(); 1737 repaintEverything(); 1738 return NO_ERROR; 1739 case 1009: // toggle use of transform hint 1740 n = data.readInt32(); 1741 mDebugDisableTransformHint = n ? 1 : 0; 1742 invalidateHwcGeometry(); 1743 repaintEverything(); 1744 return NO_ERROR; 1745 case 1010: // interrogate. 1746 reply->writeInt32(0); 1747 reply->writeInt32(0); 1748 reply->writeInt32(mDebugRegion); 1749 reply->writeInt32(mDebugBackground); 1750 reply->writeInt32(mDebugDisableHWC); 1751 return NO_ERROR; 1752 case 1013: { 1753 Mutex::Autolock _l(mStateLock); 1754 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1755 reply->writeInt32(hw.getPageFlipCount()); 1756 } 1757 return NO_ERROR; 1758 } 1759 } 1760 return err; 1761} 1762 1763void SurfaceFlinger::repaintEverything() { 1764 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1765 const Rect bounds(hw.getBounds()); 1766 setInvalidateRegion(Region(bounds)); 1767 signalTransaction(); 1768} 1769 1770void SurfaceFlinger::setInvalidateRegion(const Region& reg) { 1771 Mutex::Autolock _l(mInvalidateLock); 1772 mInvalidateRegion = reg; 1773} 1774 1775Region SurfaceFlinger::getAndClearInvalidateRegion() { 1776 Mutex::Autolock _l(mInvalidateLock); 1777 Region reg(mInvalidateRegion); 1778 mInvalidateRegion.clear(); 1779 return reg; 1780} 1781 1782// --------------------------------------------------------------------------- 1783 1784status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1785 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1786{ 1787 Mutex::Autolock _l(mStateLock); 1788 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1789} 1790 1791status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1792 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1793{ 1794 ATRACE_CALL(); 1795 1796 if (!GLExtensions::getInstance().haveFramebufferObject()) 1797 return INVALID_OPERATION; 1798 1799 // get screen geometry 1800 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1801 const uint32_t hw_w = hw.getWidth(); 1802 const uint32_t hw_h = hw.getHeight(); 1803 GLfloat u = 1; 1804 GLfloat v = 1; 1805 1806 // make sure to clear all GL error flags 1807 while ( glGetError() != GL_NO_ERROR ) ; 1808 1809 // create a FBO 1810 GLuint name, tname; 1811 glGenTextures(1, &tname); 1812 glBindTexture(GL_TEXTURE_2D, tname); 1813 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1814 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1815 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1816 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1817 if (glGetError() != GL_NO_ERROR) { 1818 while ( glGetError() != GL_NO_ERROR ) ; 1819 GLint tw = (2 << (31 - clz(hw_w))); 1820 GLint th = (2 << (31 - clz(hw_h))); 1821 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1822 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1823 u = GLfloat(hw_w) / tw; 1824 v = GLfloat(hw_h) / th; 1825 } 1826 glGenFramebuffersOES(1, &name); 1827 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1828 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1829 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1830 1831 // redraw the screen entirely... 1832 glDisable(GL_TEXTURE_EXTERNAL_OES); 1833 glDisable(GL_TEXTURE_2D); 1834 glDisable(GL_SCISSOR_TEST); 1835 glClearColor(0,0,0,1); 1836 glClear(GL_COLOR_BUFFER_BIT); 1837 glMatrixMode(GL_MODELVIEW); 1838 glLoadIdentity(); 1839 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1840 const size_t count = layers.size(); 1841 for (size_t i=0 ; i<count ; ++i) { 1842 const sp<LayerBase>& layer(layers[i]); 1843 layer->drawForSreenShot(); 1844 } 1845 1846 hw.compositionComplete(); 1847 1848 // back to main framebuffer 1849 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1850 glDisable(GL_SCISSOR_TEST); 1851 glDeleteFramebuffersOES(1, &name); 1852 1853 *textureName = tname; 1854 *uOut = u; 1855 *vOut = v; 1856 return NO_ERROR; 1857} 1858 1859// --------------------------------------------------------------------------- 1860 1861status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1862{ 1863 // get screen geometry 1864 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1865 const uint32_t hw_w = hw.getWidth(); 1866 const uint32_t hw_h = hw.getHeight(); 1867 const Region screenBounds(hw.getBounds()); 1868 1869 GLfloat u, v; 1870 GLuint tname; 1871 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 1872 if (result != NO_ERROR) { 1873 return result; 1874 } 1875 1876 GLfloat vtx[8]; 1877 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 1878 glBindTexture(GL_TEXTURE_2D, tname); 1879 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1881 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1882 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 1883 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1884 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1885 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1886 glVertexPointer(2, GL_FLOAT, 0, vtx); 1887 1888 /* 1889 * Texture coordinate mapping 1890 * 1891 * u 1892 * 1 +----------+---+ 1893 * | | | | image is inverted 1894 * | V | | w.r.t. the texture 1895 * 1-v +----------+ | coordinates 1896 * | | 1897 * | | 1898 * | | 1899 * 0 +--------------+ 1900 * 0 1 1901 * 1902 */ 1903 1904 class s_curve_interpolator { 1905 const float nbFrames, s, v; 1906 public: 1907 s_curve_interpolator(int nbFrames, float s) 1908 : nbFrames(1.0f / (nbFrames-1)), s(s), 1909 v(1.0f + expf(-s + 0.5f*s)) { 1910 } 1911 float operator()(int f) { 1912 const float x = f * nbFrames; 1913 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1914 } 1915 }; 1916 1917 class v_stretch { 1918 const GLfloat hw_w, hw_h; 1919 public: 1920 v_stretch(uint32_t hw_w, uint32_t hw_h) 1921 : hw_w(hw_w), hw_h(hw_h) { 1922 } 1923 void operator()(GLfloat* vtx, float v) { 1924 const GLfloat w = hw_w + (hw_w * v); 1925 const GLfloat h = hw_h - (hw_h * v); 1926 const GLfloat x = (hw_w - w) * 0.5f; 1927 const GLfloat y = (hw_h - h) * 0.5f; 1928 vtx[0] = x; vtx[1] = y; 1929 vtx[2] = x; vtx[3] = y + h; 1930 vtx[4] = x + w; vtx[5] = y + h; 1931 vtx[6] = x + w; vtx[7] = y; 1932 } 1933 }; 1934 1935 class h_stretch { 1936 const GLfloat hw_w, hw_h; 1937 public: 1938 h_stretch(uint32_t hw_w, uint32_t hw_h) 1939 : hw_w(hw_w), hw_h(hw_h) { 1940 } 1941 void operator()(GLfloat* vtx, float v) { 1942 const GLfloat w = hw_w - (hw_w * v); 1943 const GLfloat h = 1.0f; 1944 const GLfloat x = (hw_w - w) * 0.5f; 1945 const GLfloat y = (hw_h - h) * 0.5f; 1946 vtx[0] = x; vtx[1] = y; 1947 vtx[2] = x; vtx[3] = y + h; 1948 vtx[4] = x + w; vtx[5] = y + h; 1949 vtx[6] = x + w; vtx[7] = y; 1950 } 1951 }; 1952 1953 // the full animation is 24 frames 1954 char value[PROPERTY_VALUE_MAX]; 1955 property_get("debug.sf.electron_frames", value, "24"); 1956 int nbFrames = (atoi(value) + 1) >> 1; 1957 if (nbFrames <= 0) // just in case 1958 nbFrames = 24; 1959 1960 s_curve_interpolator itr(nbFrames, 7.5f); 1961 s_curve_interpolator itg(nbFrames, 8.0f); 1962 s_curve_interpolator itb(nbFrames, 8.5f); 1963 1964 v_stretch vverts(hw_w, hw_h); 1965 1966 glMatrixMode(GL_TEXTURE); 1967 glLoadIdentity(); 1968 glMatrixMode(GL_MODELVIEW); 1969 glLoadIdentity(); 1970 1971 glEnable(GL_BLEND); 1972 glBlendFunc(GL_ONE, GL_ONE); 1973 for (int i=0 ; i<nbFrames ; i++) { 1974 float x, y, w, h; 1975 const float vr = itr(i); 1976 const float vg = itg(i); 1977 const float vb = itb(i); 1978 1979 // clear screen 1980 glColorMask(1,1,1,1); 1981 glClear(GL_COLOR_BUFFER_BIT); 1982 glEnable(GL_TEXTURE_2D); 1983 1984 // draw the red plane 1985 vverts(vtx, vr); 1986 glColorMask(1,0,0,1); 1987 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1988 1989 // draw the green plane 1990 vverts(vtx, vg); 1991 glColorMask(0,1,0,1); 1992 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1993 1994 // draw the blue plane 1995 vverts(vtx, vb); 1996 glColorMask(0,0,1,1); 1997 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1998 1999 // draw the white highlight (we use the last vertices) 2000 glDisable(GL_TEXTURE_2D); 2001 glColorMask(1,1,1,1); 2002 glColor4f(vg, vg, vg, 1); 2003 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2004 hw.flip(screenBounds); 2005 } 2006 2007 h_stretch hverts(hw_w, hw_h); 2008 glDisable(GL_BLEND); 2009 glDisable(GL_TEXTURE_2D); 2010 glColorMask(1,1,1,1); 2011 for (int i=0 ; i<nbFrames ; i++) { 2012 const float v = itg(i); 2013 hverts(vtx, v); 2014 glClear(GL_COLOR_BUFFER_BIT); 2015 glColor4f(1-v, 1-v, 1-v, 1); 2016 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2017 hw.flip(screenBounds); 2018 } 2019 2020 glColorMask(1,1,1,1); 2021 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2022 glDeleteTextures(1, &tname); 2023 glDisable(GL_TEXTURE_2D); 2024 glDisable(GL_BLEND); 2025 glDisable(GL_SCISSOR_TEST); 2026 return NO_ERROR; 2027} 2028 2029status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2030{ 2031 status_t result = PERMISSION_DENIED; 2032 2033 if (!GLExtensions::getInstance().haveFramebufferObject()) 2034 return INVALID_OPERATION; 2035 2036 2037 // get screen geometry 2038 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 2039 const uint32_t hw_w = hw.getWidth(); 2040 const uint32_t hw_h = hw.getHeight(); 2041 const Region screenBounds(hw.bounds()); 2042 2043 GLfloat u, v; 2044 GLuint tname; 2045 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2046 if (result != NO_ERROR) { 2047 return result; 2048 } 2049 2050 GLfloat vtx[8]; 2051 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2052 glBindTexture(GL_TEXTURE_2D, tname); 2053 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2054 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2055 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2056 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2057 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2058 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2059 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2060 glVertexPointer(2, GL_FLOAT, 0, vtx); 2061 2062 class s_curve_interpolator { 2063 const float nbFrames, s, v; 2064 public: 2065 s_curve_interpolator(int nbFrames, float s) 2066 : nbFrames(1.0f / (nbFrames-1)), s(s), 2067 v(1.0f + expf(-s + 0.5f*s)) { 2068 } 2069 float operator()(int f) { 2070 const float x = f * nbFrames; 2071 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2072 } 2073 }; 2074 2075 class v_stretch { 2076 const GLfloat hw_w, hw_h; 2077 public: 2078 v_stretch(uint32_t hw_w, uint32_t hw_h) 2079 : hw_w(hw_w), hw_h(hw_h) { 2080 } 2081 void operator()(GLfloat* vtx, float v) { 2082 const GLfloat w = hw_w + (hw_w * v); 2083 const GLfloat h = hw_h - (hw_h * v); 2084 const GLfloat x = (hw_w - w) * 0.5f; 2085 const GLfloat y = (hw_h - h) * 0.5f; 2086 vtx[0] = x; vtx[1] = y; 2087 vtx[2] = x; vtx[3] = y + h; 2088 vtx[4] = x + w; vtx[5] = y + h; 2089 vtx[6] = x + w; vtx[7] = y; 2090 } 2091 }; 2092 2093 class h_stretch { 2094 const GLfloat hw_w, hw_h; 2095 public: 2096 h_stretch(uint32_t hw_w, uint32_t hw_h) 2097 : hw_w(hw_w), hw_h(hw_h) { 2098 } 2099 void operator()(GLfloat* vtx, float v) { 2100 const GLfloat w = hw_w - (hw_w * v); 2101 const GLfloat h = 1.0f; 2102 const GLfloat x = (hw_w - w) * 0.5f; 2103 const GLfloat y = (hw_h - h) * 0.5f; 2104 vtx[0] = x; vtx[1] = y; 2105 vtx[2] = x; vtx[3] = y + h; 2106 vtx[4] = x + w; vtx[5] = y + h; 2107 vtx[6] = x + w; vtx[7] = y; 2108 } 2109 }; 2110 2111 // the full animation is 12 frames 2112 int nbFrames = 8; 2113 s_curve_interpolator itr(nbFrames, 7.5f); 2114 s_curve_interpolator itg(nbFrames, 8.0f); 2115 s_curve_interpolator itb(nbFrames, 8.5f); 2116 2117 h_stretch hverts(hw_w, hw_h); 2118 glDisable(GL_BLEND); 2119 glDisable(GL_TEXTURE_2D); 2120 glColorMask(1,1,1,1); 2121 for (int i=nbFrames-1 ; i>=0 ; i--) { 2122 const float v = itg(i); 2123 hverts(vtx, v); 2124 glClear(GL_COLOR_BUFFER_BIT); 2125 glColor4f(1-v, 1-v, 1-v, 1); 2126 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2127 hw.flip(screenBounds); 2128 } 2129 2130 nbFrames = 4; 2131 v_stretch vverts(hw_w, hw_h); 2132 glEnable(GL_BLEND); 2133 glBlendFunc(GL_ONE, GL_ONE); 2134 for (int i=nbFrames-1 ; i>=0 ; i--) { 2135 float x, y, w, h; 2136 const float vr = itr(i); 2137 const float vg = itg(i); 2138 const float vb = itb(i); 2139 2140 // clear screen 2141 glColorMask(1,1,1,1); 2142 glClear(GL_COLOR_BUFFER_BIT); 2143 glEnable(GL_TEXTURE_2D); 2144 2145 // draw the red plane 2146 vverts(vtx, vr); 2147 glColorMask(1,0,0,1); 2148 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2149 2150 // draw the green plane 2151 vverts(vtx, vg); 2152 glColorMask(0,1,0,1); 2153 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2154 2155 // draw the blue plane 2156 vverts(vtx, vb); 2157 glColorMask(0,0,1,1); 2158 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2159 2160 hw.flip(screenBounds); 2161 } 2162 2163 glColorMask(1,1,1,1); 2164 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2165 glDeleteTextures(1, &tname); 2166 glDisable(GL_TEXTURE_2D); 2167 glDisable(GL_BLEND); 2168 glDisable(GL_SCISSOR_TEST); 2169 2170 return NO_ERROR; 2171} 2172 2173// --------------------------------------------------------------------------- 2174 2175status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2176{ 2177 ATRACE_CALL(); 2178 2179 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2180 if (!hw.canDraw()) { 2181 // we're already off 2182 return NO_ERROR; 2183 } 2184 2185 // turn off hwc while we're doing the animation 2186 hw.getHwComposer().disable(); 2187 // and make sure to turn it back on (if needed) next time we compose 2188 invalidateHwcGeometry(); 2189 2190 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2191 electronBeamOffAnimationImplLocked(); 2192 } 2193 2194 // always clear the whole screen at the end of the animation 2195 glClearColor(0,0,0,1); 2196 glDisable(GL_SCISSOR_TEST); 2197 glClear(GL_COLOR_BUFFER_BIT); 2198 hw.flip( Region(hw.bounds()) ); 2199 2200 return NO_ERROR; 2201} 2202 2203status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2204{ 2205 class MessageTurnElectronBeamOff : public MessageBase { 2206 SurfaceFlinger* flinger; 2207 int32_t mode; 2208 status_t result; 2209 public: 2210 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2211 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2212 } 2213 status_t getResult() const { 2214 return result; 2215 } 2216 virtual bool handler() { 2217 Mutex::Autolock _l(flinger->mStateLock); 2218 result = flinger->turnElectronBeamOffImplLocked(mode); 2219 return true; 2220 } 2221 }; 2222 2223 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2224 status_t res = postMessageSync(msg); 2225 if (res == NO_ERROR) { 2226 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2227 2228 // work-around: when the power-manager calls us we activate the 2229 // animation. eventually, the "on" animation will be called 2230 // by the power-manager itself 2231 mElectronBeamAnimationMode = mode; 2232 } 2233 return res; 2234} 2235 2236// --------------------------------------------------------------------------- 2237 2238status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2239{ 2240 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2241 if (hw.canDraw()) { 2242 // we're already on 2243 return NO_ERROR; 2244 } 2245 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2246 electronBeamOnAnimationImplLocked(); 2247 } 2248 2249 // make sure to redraw the whole screen when the animation is done 2250 mDirtyRegion.set(hw.bounds()); 2251 signalTransaction(); 2252 2253 return NO_ERROR; 2254} 2255 2256status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2257{ 2258 class MessageTurnElectronBeamOn : public MessageBase { 2259 SurfaceFlinger* flinger; 2260 int32_t mode; 2261 status_t result; 2262 public: 2263 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2264 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2265 } 2266 status_t getResult() const { 2267 return result; 2268 } 2269 virtual bool handler() { 2270 Mutex::Autolock _l(flinger->mStateLock); 2271 result = flinger->turnElectronBeamOnImplLocked(mode); 2272 return true; 2273 } 2274 }; 2275 2276 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2277 return NO_ERROR; 2278} 2279 2280// --------------------------------------------------------------------------- 2281 2282status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2283 sp<IMemoryHeap>* heap, 2284 uint32_t* w, uint32_t* h, PixelFormat* f, 2285 uint32_t sw, uint32_t sh, 2286 uint32_t minLayerZ, uint32_t maxLayerZ) 2287{ 2288 ATRACE_CALL(); 2289 2290 status_t result = PERMISSION_DENIED; 2291 2292 // only one display supported for now 2293 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2294 return BAD_VALUE; 2295 2296 if (!GLExtensions::getInstance().haveFramebufferObject()) 2297 return INVALID_OPERATION; 2298 2299 // get screen geometry 2300 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2301 const uint32_t hw_w = hw.getWidth(); 2302 const uint32_t hw_h = hw.getHeight(); 2303 2304 if ((sw > hw_w) || (sh > hw_h)) 2305 return BAD_VALUE; 2306 2307 sw = (!sw) ? hw_w : sw; 2308 sh = (!sh) ? hw_h : sh; 2309 const size_t size = sw * sh * 4; 2310 2311 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2312 // sw, sh, minLayerZ, maxLayerZ); 2313 2314 // make sure to clear all GL error flags 2315 while ( glGetError() != GL_NO_ERROR ) ; 2316 2317 // create a FBO 2318 GLuint name, tname; 2319 glGenRenderbuffersOES(1, &tname); 2320 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2321 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2322 2323 glGenFramebuffersOES(1, &name); 2324 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2325 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2326 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2327 2328 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2329 2330 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2331 2332 // invert everything, b/c glReadPixel() below will invert the FB 2333 glViewport(0, 0, sw, sh); 2334 glScissor(0, 0, sw, sh); 2335 glMatrixMode(GL_PROJECTION); 2336 glPushMatrix(); 2337 glLoadIdentity(); 2338 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2339 glMatrixMode(GL_MODELVIEW); 2340 2341 // redraw the screen entirely... 2342 glClearColor(0,0,0,1); 2343 glClear(GL_COLOR_BUFFER_BIT); 2344 2345 const LayerVector& layers(mDrawingState.layersSortedByZ); 2346 const size_t count = layers.size(); 2347 for (size_t i=0 ; i<count ; ++i) { 2348 const sp<LayerBase>& layer(layers[i]); 2349 const uint32_t flags = layer->drawingState().flags; 2350 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2351 const uint32_t z = layer->drawingState().z; 2352 if (z >= minLayerZ && z <= maxLayerZ) { 2353 layer->drawForSreenShot(); 2354 } 2355 } 2356 } 2357 2358 // XXX: this is needed on tegra 2359 glEnable(GL_SCISSOR_TEST); 2360 glScissor(0, 0, sw, sh); 2361 2362 // check for errors and return screen capture 2363 if (glGetError() != GL_NO_ERROR) { 2364 // error while rendering 2365 result = INVALID_OPERATION; 2366 } else { 2367 // allocate shared memory large enough to hold the 2368 // screen capture 2369 sp<MemoryHeapBase> base( 2370 new MemoryHeapBase(size, 0, "screen-capture") ); 2371 void* const ptr = base->getBase(); 2372 if (ptr) { 2373 // capture the screen with glReadPixels() 2374 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2375 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2376 if (glGetError() == GL_NO_ERROR) { 2377 *heap = base; 2378 *w = sw; 2379 *h = sh; 2380 *f = PIXEL_FORMAT_RGBA_8888; 2381 result = NO_ERROR; 2382 } 2383 } else { 2384 result = NO_MEMORY; 2385 } 2386 } 2387 glDisable(GL_SCISSOR_TEST); 2388 glViewport(0, 0, hw_w, hw_h); 2389 glMatrixMode(GL_PROJECTION); 2390 glPopMatrix(); 2391 glMatrixMode(GL_MODELVIEW); 2392 } else { 2393 result = BAD_VALUE; 2394 } 2395 2396 // release FBO resources 2397 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2398 glDeleteRenderbuffersOES(1, &tname); 2399 glDeleteFramebuffersOES(1, &name); 2400 2401 hw.compositionComplete(); 2402 2403 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2404 2405 return result; 2406} 2407 2408 2409status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2410 sp<IMemoryHeap>* heap, 2411 uint32_t* width, uint32_t* height, PixelFormat* format, 2412 uint32_t sw, uint32_t sh, 2413 uint32_t minLayerZ, uint32_t maxLayerZ) 2414{ 2415 // only one display supported for now 2416 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2417 return BAD_VALUE; 2418 2419 if (!GLExtensions::getInstance().haveFramebufferObject()) 2420 return INVALID_OPERATION; 2421 2422 class MessageCaptureScreen : public MessageBase { 2423 SurfaceFlinger* flinger; 2424 DisplayID dpy; 2425 sp<IMemoryHeap>* heap; 2426 uint32_t* w; 2427 uint32_t* h; 2428 PixelFormat* f; 2429 uint32_t sw; 2430 uint32_t sh; 2431 uint32_t minLayerZ; 2432 uint32_t maxLayerZ; 2433 status_t result; 2434 public: 2435 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2436 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2437 uint32_t sw, uint32_t sh, 2438 uint32_t minLayerZ, uint32_t maxLayerZ) 2439 : flinger(flinger), dpy(dpy), 2440 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2441 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2442 result(PERMISSION_DENIED) 2443 { 2444 } 2445 status_t getResult() const { 2446 return result; 2447 } 2448 virtual bool handler() { 2449 Mutex::Autolock _l(flinger->mStateLock); 2450 2451 // if we have secure windows, never allow the screen capture 2452 if (flinger->mSecureFrameBuffer) 2453 return true; 2454 2455 result = flinger->captureScreenImplLocked(dpy, 2456 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2457 2458 return true; 2459 } 2460 }; 2461 2462 sp<MessageBase> msg = new MessageCaptureScreen(this, 2463 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2464 status_t res = postMessageSync(msg); 2465 if (res == NO_ERROR) { 2466 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2467 } 2468 return res; 2469} 2470 2471// --------------------------------------------------------------------------- 2472 2473sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2474{ 2475 sp<Layer> result; 2476 Mutex::Autolock _l(mStateLock); 2477 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2478 return result; 2479} 2480 2481// --------------------------------------------------------------------------- 2482 2483Client::Client(const sp<SurfaceFlinger>& flinger) 2484 : mFlinger(flinger), mNameGenerator(1) 2485{ 2486} 2487 2488Client::~Client() 2489{ 2490 const size_t count = mLayers.size(); 2491 for (size_t i=0 ; i<count ; i++) { 2492 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2493 if (layer != 0) { 2494 mFlinger->removeLayer(layer); 2495 } 2496 } 2497} 2498 2499status_t Client::initCheck() const { 2500 return NO_ERROR; 2501} 2502 2503size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2504{ 2505 Mutex::Autolock _l(mLock); 2506 size_t name = mNameGenerator++; 2507 mLayers.add(name, layer); 2508 return name; 2509} 2510 2511void Client::detachLayer(const LayerBaseClient* layer) 2512{ 2513 Mutex::Autolock _l(mLock); 2514 // we do a linear search here, because this doesn't happen often 2515 const size_t count = mLayers.size(); 2516 for (size_t i=0 ; i<count ; i++) { 2517 if (mLayers.valueAt(i) == layer) { 2518 mLayers.removeItemsAt(i, 1); 2519 break; 2520 } 2521 } 2522} 2523sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2524{ 2525 Mutex::Autolock _l(mLock); 2526 sp<LayerBaseClient> lbc; 2527 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2528 if (layer != 0) { 2529 lbc = layer.promote(); 2530 ALOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2531 } 2532 return lbc; 2533} 2534 2535 2536status_t Client::onTransact( 2537 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2538{ 2539 // these must be checked 2540 IPCThreadState* ipc = IPCThreadState::self(); 2541 const int pid = ipc->getCallingPid(); 2542 const int uid = ipc->getCallingUid(); 2543 const int self_pid = getpid(); 2544 if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2545 // we're called from a different process, do the real check 2546 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2547 { 2548 ALOGE("Permission Denial: " 2549 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2550 return PERMISSION_DENIED; 2551 } 2552 } 2553 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2554} 2555 2556 2557sp<ISurface> Client::createSurface( 2558 ISurfaceComposerClient::surface_data_t* params, 2559 const String8& name, 2560 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2561 uint32_t flags) 2562{ 2563 /* 2564 * createSurface must be called from the GL thread so that it can 2565 * have access to the GL context. 2566 */ 2567 2568 class MessageCreateSurface : public MessageBase { 2569 sp<ISurface> result; 2570 SurfaceFlinger* flinger; 2571 ISurfaceComposerClient::surface_data_t* params; 2572 Client* client; 2573 const String8& name; 2574 DisplayID display; 2575 uint32_t w, h; 2576 PixelFormat format; 2577 uint32_t flags; 2578 public: 2579 MessageCreateSurface(SurfaceFlinger* flinger, 2580 ISurfaceComposerClient::surface_data_t* params, 2581 const String8& name, Client* client, 2582 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2583 uint32_t flags) 2584 : flinger(flinger), params(params), client(client), name(name), 2585 display(display), w(w), h(h), format(format), flags(flags) 2586 { 2587 } 2588 sp<ISurface> getResult() const { return result; } 2589 virtual bool handler() { 2590 result = flinger->createSurface(params, name, client, 2591 display, w, h, format, flags); 2592 return true; 2593 } 2594 }; 2595 2596 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2597 params, name, this, display, w, h, format, flags); 2598 mFlinger->postMessageSync(msg); 2599 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2600} 2601status_t Client::destroySurface(SurfaceID sid) { 2602 return mFlinger->removeSurface(this, sid); 2603} 2604 2605// --------------------------------------------------------------------------- 2606 2607GraphicBufferAlloc::GraphicBufferAlloc() {} 2608 2609GraphicBufferAlloc::~GraphicBufferAlloc() {} 2610 2611sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2612 PixelFormat format, uint32_t usage, status_t* error) { 2613 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2614 status_t err = graphicBuffer->initCheck(); 2615 *error = err; 2616 if (err != 0 || graphicBuffer->handle == 0) { 2617 if (err == NO_MEMORY) { 2618 GraphicBuffer::dumpAllocationsToSystemLog(); 2619 } 2620 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2621 "failed (%s), handle=%p", 2622 w, h, strerror(-err), graphicBuffer->handle); 2623 return 0; 2624 } 2625 return graphicBuffer; 2626} 2627 2628// --------------------------------------------------------------------------- 2629 2630GraphicPlane::GraphicPlane() 2631 : mHw(0) 2632{ 2633} 2634 2635GraphicPlane::~GraphicPlane() { 2636 delete mHw; 2637} 2638 2639bool GraphicPlane::initialized() const { 2640 return mHw ? true : false; 2641} 2642 2643int GraphicPlane::getWidth() const { 2644 return mWidth; 2645} 2646 2647int GraphicPlane::getHeight() const { 2648 return mHeight; 2649} 2650 2651void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2652{ 2653 mHw = hw; 2654 2655 // initialize the display orientation transform. 2656 // it's a constant that should come from the display driver. 2657 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2658 char property[PROPERTY_VALUE_MAX]; 2659 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2660 //displayOrientation 2661 switch (atoi(property)) { 2662 case 90: 2663 displayOrientation = ISurfaceComposer::eOrientation90; 2664 break; 2665 case 270: 2666 displayOrientation = ISurfaceComposer::eOrientation270; 2667 break; 2668 } 2669 } 2670 2671 const float w = hw->getWidth(); 2672 const float h = hw->getHeight(); 2673 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2674 &mDisplayTransform); 2675 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2676 mDisplayWidth = h; 2677 mDisplayHeight = w; 2678 } else { 2679 mDisplayWidth = w; 2680 mDisplayHeight = h; 2681 } 2682 2683 setOrientation(ISurfaceComposer::eOrientationDefault); 2684} 2685 2686status_t GraphicPlane::orientationToTransfrom( 2687 int orientation, int w, int h, Transform* tr) 2688{ 2689 uint32_t flags = 0; 2690 switch (orientation) { 2691 case ISurfaceComposer::eOrientationDefault: 2692 flags = Transform::ROT_0; 2693 break; 2694 case ISurfaceComposer::eOrientation90: 2695 flags = Transform::ROT_90; 2696 break; 2697 case ISurfaceComposer::eOrientation180: 2698 flags = Transform::ROT_180; 2699 break; 2700 case ISurfaceComposer::eOrientation270: 2701 flags = Transform::ROT_270; 2702 break; 2703 default: 2704 return BAD_VALUE; 2705 } 2706 tr->set(flags, w, h); 2707 return NO_ERROR; 2708} 2709 2710status_t GraphicPlane::setOrientation(int orientation) 2711{ 2712 // If the rotation can be handled in hardware, this is where 2713 // the magic should happen. 2714 2715 const DisplayHardware& hw(displayHardware()); 2716 const float w = mDisplayWidth; 2717 const float h = mDisplayHeight; 2718 mWidth = int(w); 2719 mHeight = int(h); 2720 2721 Transform orientationTransform; 2722 GraphicPlane::orientationToTransfrom(orientation, w, h, 2723 &orientationTransform); 2724 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2725 mWidth = int(h); 2726 mHeight = int(w); 2727 } 2728 2729 mOrientation = orientation; 2730 mGlobalTransform = mDisplayTransform * orientationTransform; 2731 return NO_ERROR; 2732} 2733 2734const DisplayHardware& GraphicPlane::displayHardware() const { 2735 return *mHw; 2736} 2737 2738DisplayHardware& GraphicPlane::editDisplayHardware() { 2739 return *mHw; 2740} 2741 2742const Transform& GraphicPlane::transform() const { 2743 return mGlobalTransform; 2744} 2745 2746EGLDisplay GraphicPlane::getEGLDisplay() const { 2747 return mHw->getEGLDisplay(); 2748} 2749 2750// --------------------------------------------------------------------------- 2751 2752}; // namespace android 2753