SurfaceFlinger.cpp revision fcb239d3dac8bc80f28177f1951611c1d43286ff
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23 24#include <EGL/egl.h> 25#include <GLES/gl.h> 26 27#include <cutils/log.h> 28#include <cutils/properties.h> 29 30#include <binder/IPCThreadState.h> 31#include <binder/IServiceManager.h> 32#include <binder/MemoryHeapBase.h> 33#include <binder/PermissionCache.h> 34 35#include <ui/DisplayInfo.h> 36 37#include <gui/IDisplayEventConnection.h> 38#include <gui/BitTube.h> 39#include <gui/SurfaceTextureClient.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/PixelFormat.h> 43 44#include <utils/String8.h> 45#include <utils/String16.h> 46#include <utils/StopWatch.h> 47#include <utils/Trace.h> 48 49#include <private/android_filesystem_config.h> 50 51#include "clz.h" 52#include "DdmConnection.h" 53#include "DisplayDevice.h" 54#include "Client.h" 55#include "EventThread.h" 56#include "GLExtensions.h" 57#include "Layer.h" 58#include "LayerDim.h" 59#include "LayerScreenshot.h" 60#include "SurfaceFlinger.h" 61 62#include "DisplayHardware/FramebufferSurface.h" 63#include "DisplayHardware/HWComposer.h" 64 65 66#define EGL_VERSION_HW_ANDROID 0x3143 67 68#define DISPLAY_COUNT 1 69 70namespace android { 71// --------------------------------------------------------------------------- 72 73const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 74const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 75const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 76const String16 sDump("android.permission.DUMP"); 77 78// --------------------------------------------------------------------------- 79 80SurfaceFlinger::SurfaceFlinger() 81 : BnSurfaceComposer(), Thread(false), 82 mTransactionFlags(0), 83 mTransationPending(false), 84 mLayersRemoved(false), 85 mRepaintEverything(0), 86 mBootTime(systemTime()), 87 mVisibleRegionsDirty(false), 88 mHwWorkListDirty(false), 89 mElectronBeamAnimationMode(0), 90 mDebugRegion(0), 91 mDebugDDMS(0), 92 mDebugDisableHWC(0), 93 mDebugDisableTransformHint(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mExternalDisplaySurface(EGL_NO_SURFACE) 100{ 101 ALOGI("SurfaceFlinger is starting"); 102 103 // debugging stuff... 104 char value[PROPERTY_VALUE_MAX]; 105 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 109#ifdef DDMS_DEBUGGING 110 property_get("debug.sf.ddms", value, "0"); 111 mDebugDDMS = atoi(value); 112 if (mDebugDDMS) { 113 DdmConnection::start(getServiceName()); 114 } 115#else 116#warning "DDMS_DEBUGGING disabled" 117#endif 118 119 ALOGI_IF(mDebugRegion, "showupdates enabled"); 120 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 121} 122 123void SurfaceFlinger::onFirstRef() 124{ 125 mEventQueue.init(this); 126 127 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 128 129 // Wait for the main thread to be done with its initialization 130 mReadyToRunBarrier.wait(); 131} 132 133 134SurfaceFlinger::~SurfaceFlinger() 135{ 136 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 137 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 138 eglTerminate(display); 139} 140 141void SurfaceFlinger::binderDied(const wp<IBinder>& who) 142{ 143 // the window manager died on us. prepare its eulogy. 144 145 // reset screen orientation 146 Vector<ComposerState> state; 147 Vector<DisplayState> displays; 148 DisplayState d; 149 d.orientation = eOrientationDefault; 150 displays.add(d); 151 setTransactionState(state, displays, 0); 152 153 // restart the boot-animation 154 startBootAnim(); 155} 156 157sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 158{ 159 sp<ISurfaceComposerClient> bclient; 160 sp<Client> client(new Client(this)); 161 status_t err = client->initCheck(); 162 if (err == NO_ERROR) { 163 bclient = client; 164 } 165 return bclient; 166} 167 168sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 169{ 170 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 171 return gba; 172} 173 174void SurfaceFlinger::bootFinished() 175{ 176 const nsecs_t now = systemTime(); 177 const nsecs_t duration = now - mBootTime; 178 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 179 mBootFinished = true; 180 181 // wait patiently for the window manager death 182 const String16 name("window"); 183 sp<IBinder> window(defaultServiceManager()->getService(name)); 184 if (window != 0) { 185 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 186 } 187 188 // stop boot animation 189 // formerly we would just kill the process, but we now ask it to exit so it 190 // can choose where to stop the animation. 191 property_set("service.bootanim.exit", "1"); 192} 193 194void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 195 class MessageDestroyGLTexture : public MessageBase { 196 GLuint texture; 197 public: 198 MessageDestroyGLTexture(GLuint texture) 199 : texture(texture) { 200 } 201 virtual bool handler() { 202 glDeleteTextures(1, &texture); 203 return true; 204 } 205 }; 206 postMessageAsync(new MessageDestroyGLTexture(texture)); 207} 208 209status_t SurfaceFlinger::selectConfigForPixelFormat( 210 EGLDisplay dpy, 211 EGLint const* attrs, 212 PixelFormat format, 213 EGLConfig* outConfig) 214{ 215 EGLConfig config = NULL; 216 EGLint numConfigs = -1, n=0; 217 eglGetConfigs(dpy, NULL, 0, &numConfigs); 218 EGLConfig* const configs = new EGLConfig[numConfigs]; 219 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 220 for (int i=0 ; i<n ; i++) { 221 EGLint nativeVisualId = 0; 222 eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId); 223 if (nativeVisualId>0 && format == nativeVisualId) { 224 *outConfig = configs[i]; 225 delete [] configs; 226 return NO_ERROR; 227 } 228 } 229 delete [] configs; 230 return NAME_NOT_FOUND; 231} 232 233EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 234 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 235 // it is to be used with WIFI displays 236 EGLConfig config; 237 EGLint dummy; 238 status_t err; 239 EGLint attribs[] = { 240 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 241 EGL_RECORDABLE_ANDROID, EGL_TRUE, 242 EGL_NONE 243 }; 244 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 245 if (err) { 246 // maybe we failed because of EGL_RECORDABLE_ANDROID 247 ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID"); 248 attribs[2] = EGL_NONE; 249 err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config); 250 } 251 ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); 252 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { 253 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 254 } 255 return config; 256} 257 258EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 259 // Also create our EGLContext 260 EGLint contextAttributes[] = { 261#ifdef EGL_IMG_context_priority 262#ifdef HAS_CONTEXT_PRIORITY 263#warning "using EGL_IMG_context_priority" 264 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 265#endif 266#endif 267 EGL_NONE, EGL_NONE 268 }; 269 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 270 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 271 return ctxt; 272} 273 274void SurfaceFlinger::initializeGL(EGLDisplay display, EGLSurface surface) { 275 EGLBoolean result = eglMakeCurrent(display, surface, surface, mEGLContext); 276 if (!result) { 277 ALOGE("Couldn't create a working GLES context. check logs. exiting..."); 278 exit(0); 279 } 280 281 GLExtensions& extensions(GLExtensions::getInstance()); 282 extensions.initWithGLStrings( 283 glGetString(GL_VENDOR), 284 glGetString(GL_RENDERER), 285 glGetString(GL_VERSION), 286 glGetString(GL_EXTENSIONS), 287 eglQueryString(display, EGL_VENDOR), 288 eglQueryString(display, EGL_VERSION), 289 eglQueryString(display, EGL_EXTENSIONS)); 290 291 EGLint w, h; 292 eglQuerySurface(display, surface, EGL_WIDTH, &w); 293 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 294 295 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 296 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 297 298 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 299 glPixelStorei(GL_PACK_ALIGNMENT, 4); 300 glEnableClientState(GL_VERTEX_ARRAY); 301 glShadeModel(GL_FLAT); 302 glDisable(GL_DITHER); 303 glDisable(GL_CULL_FACE); 304 305 struct pack565 { 306 inline uint16_t operator() (int r, int g, int b) const { 307 return (r<<11)|(g<<5)|b; 308 } 309 } pack565; 310 311 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 312 glGenTextures(1, &mProtectedTexName); 313 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 314 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 315 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 316 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 317 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 318 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 319 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 320 321 glViewport(0, 0, w, h); 322 glMatrixMode(GL_PROJECTION); 323 glLoadIdentity(); 324 // put the origin in the left-bottom corner 325 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 326 327 // print some debugging info 328 EGLint r,g,b,a; 329 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 330 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 331 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 332 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 333 ALOGI("EGL informations:"); 334 ALOGI("vendor : %s", extensions.getEglVendor()); 335 ALOGI("version : %s", extensions.getEglVersion()); 336 ALOGI("extensions: %s", extensions.getEglExtension()); 337 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 338 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 339 ALOGI("OpenGL ES informations:"); 340 ALOGI("vendor : %s", extensions.getVendor()); 341 ALOGI("renderer : %s", extensions.getRenderer()); 342 ALOGI("version : %s", extensions.getVersion()); 343 ALOGI("extensions: %s", extensions.getExtension()); 344 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 345 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 346} 347 348status_t SurfaceFlinger::readyToRun() 349{ 350 ALOGI( "SurfaceFlinger's main thread ready to run. " 351 "Initializing graphics H/W..."); 352 353 // initialize EGL 354 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 355 eglInitialize(mEGLDisplay, NULL, NULL); 356 357 // Initialize the main display 358 // create native window to main display 359 sp<FramebufferSurface> anw = FramebufferSurface::create(); 360 ANativeWindow* const window = anw.get(); 361 if (!window) { 362 ALOGE("Display subsystem failed to initialize. check logs. exiting..."); 363 exit(0); 364 } 365 366 // initialize the config and context 367 int format; 368 window->query(window, NATIVE_WINDOW_FORMAT, &format); 369 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 370 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 371 372 // initialize our main display hardware 373 DisplayDevice* const hw = new DisplayDevice(this, 0, anw, mEGLConfig); 374 mDisplayDevices[0] = hw; 375 376 // initialize OpenGL ES 377 EGLSurface surface = hw->getEGLSurface(); 378 initializeGL(mEGLDisplay, surface); 379 380 // start the EventThread 381 mEventThread = new EventThread(this); 382 mEventQueue.setEventThread(mEventThread); 383 384 // initialize the H/W composer 385 mHwc = new HWComposer(this, 386 *static_cast<HWComposer::EventHandler *>(this), 387 hw->getRefreshPeriod()); 388 389 // We're now ready to accept clients... 390 mReadyToRunBarrier.open(); 391 392 // start boot animation 393 startBootAnim(); 394 395 return NO_ERROR; 396} 397 398void SurfaceFlinger::startBootAnim() { 399 // start boot animation 400 property_set("service.bootanim.exit", "0"); 401 property_set("ctl.start", "bootanim"); 402} 403 404uint32_t SurfaceFlinger::getMaxTextureSize() const { 405 return mMaxTextureSize; 406} 407 408uint32_t SurfaceFlinger::getMaxViewportDims() const { 409 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 410 mMaxViewportDims[0] : mMaxViewportDims[1]; 411} 412 413// ---------------------------------------------------------------------------- 414 415bool SurfaceFlinger::authenticateSurfaceTexture( 416 const sp<ISurfaceTexture>& surfaceTexture) const { 417 Mutex::Autolock _l(mStateLock); 418 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 419 420 // Check the visible layer list for the ISurface 421 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 422 size_t count = currentLayers.size(); 423 for (size_t i=0 ; i<count ; i++) { 424 const sp<LayerBase>& layer(currentLayers[i]); 425 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 426 if (lbc != NULL) { 427 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 428 if (lbcBinder == surfaceTextureBinder) { 429 return true; 430 } 431 } 432 } 433 434 // Check the layers in the purgatory. This check is here so that if a 435 // SurfaceTexture gets destroyed before all the clients are done using it, 436 // the error will not be reported as "surface XYZ is not authenticated", but 437 // will instead fail later on when the client tries to use the surface, 438 // which should be reported as "surface XYZ returned an -ENODEV". The 439 // purgatorized layers are no less authentic than the visible ones, so this 440 // should not cause any harm. 441 size_t purgatorySize = mLayerPurgatory.size(); 442 for (size_t i=0 ; i<purgatorySize ; i++) { 443 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 444 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 445 if (lbc != NULL) { 446 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 447 if (lbcBinder == surfaceTextureBinder) { 448 return true; 449 } 450 } 451 } 452 453 return false; 454} 455 456status_t SurfaceFlinger::getDisplayInfo(DisplayID dpy, DisplayInfo* info) { 457 if (uint32_t(dpy) >= 2) { 458 return BAD_INDEX; 459 } 460 const DisplayDevice& hw(getDefaultDisplayDevice()); 461 return hw.getInfo(info); 462} 463 464// ---------------------------------------------------------------------------- 465 466sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 467 return mEventThread->createEventConnection(); 468} 469 470void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture> display) { 471 const DisplayDevice& hw(getDefaultDisplayDevice()); 472 EGLSurface result = EGL_NO_SURFACE; 473 EGLSurface old_surface = EGL_NO_SURFACE; 474 sp<SurfaceTextureClient> stc; 475 476 if (display != NULL) { 477 stc = new SurfaceTextureClient(display); 478 result = eglCreateWindowSurface(mEGLDisplay, 479 mEGLConfig, (EGLNativeWindowType)stc.get(), NULL); 480 ALOGE_IF(result == EGL_NO_SURFACE, 481 "eglCreateWindowSurface failed (ISurfaceTexture=%p)", 482 display.get()); 483 } 484 485 { // scope for the lock 486 Mutex::Autolock _l(mStateLock); 487 old_surface = mExternalDisplaySurface; 488 mExternalDisplayNativeWindow = stc; 489 mExternalDisplaySurface = result; 490 ALOGD("mExternalDisplaySurface = %p", result); 491 } 492 493 if (old_surface != EGL_NO_SURFACE) { 494 // Note: EGL allows to destroy an object while its current 495 // it will fail to become current next time though. 496 eglDestroySurface(mEGLDisplay, old_surface); 497 } 498} 499 500EGLSurface SurfaceFlinger::getExternalDisplaySurface() const { 501 Mutex::Autolock _l(mStateLock); 502 return mExternalDisplaySurface; 503} 504 505// ---------------------------------------------------------------------------- 506 507void SurfaceFlinger::waitForEvent() { 508 mEventQueue.waitMessage(); 509} 510 511void SurfaceFlinger::signalTransaction() { 512 mEventQueue.invalidate(); 513} 514 515void SurfaceFlinger::signalLayerUpdate() { 516 mEventQueue.invalidate(); 517} 518 519void SurfaceFlinger::signalRefresh() { 520 mEventQueue.refresh(); 521} 522 523status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 524 nsecs_t reltime, uint32_t flags) { 525 return mEventQueue.postMessage(msg, reltime); 526} 527 528status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 529 nsecs_t reltime, uint32_t flags) { 530 status_t res = mEventQueue.postMessage(msg, reltime); 531 if (res == NO_ERROR) { 532 msg->wait(); 533 } 534 return res; 535} 536 537bool SurfaceFlinger::threadLoop() { 538 waitForEvent(); 539 return true; 540} 541 542void SurfaceFlinger::onVSyncReceived(int dpy, nsecs_t timestamp) { 543 mEventThread->onVSyncReceived(dpy, timestamp); 544} 545 546void SurfaceFlinger::eventControl(int event, int enabled) { 547 getHwComposer().eventControl(event, enabled); 548} 549 550void SurfaceFlinger::onMessageReceived(int32_t what) { 551 ATRACE_CALL(); 552 switch (what) { 553 case MessageQueue::INVALIDATE: 554 handleMessageTransaction(); 555 handleMessageInvalidate(); 556 signalRefresh(); 557 break; 558 case MessageQueue::REFRESH: 559 handleMessageRefresh(); 560 break; 561 } 562} 563 564void SurfaceFlinger::handleMessageTransaction() { 565 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 566 uint32_t transactionFlags = peekTransactionFlags(mask); 567 if (transactionFlags) { 568 handleTransaction(transactionFlags); 569 } 570} 571 572void SurfaceFlinger::handleMessageInvalidate() { 573 handlePageFlip(); 574} 575 576void SurfaceFlinger::handleMessageRefresh() { 577 handleRefresh(); 578 579 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 580 mVisibleRegionsDirty = false; 581 invalidateHwcGeometry(); 582 583 /* 584 * rebuild the visible layer list per screen 585 */ 586 587 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 588 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 589 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 590 591 Region opaqueRegion; 592 Region dirtyRegion; 593 computeVisibleRegions(currentLayers, 594 hw.getLayerStack(), dirtyRegion, opaqueRegion); 595 hw.dirtyRegion.orSelf(dirtyRegion); 596 597 Vector< sp<LayerBase> > layersSortedByZ; 598 const size_t count = currentLayers.size(); 599 for (size_t i=0 ; i<count ; i++) { 600 const Layer::State& s(currentLayers[i]->drawingState()); 601 if (s.layerStack == hw.getLayerStack()) { 602 if (!currentLayers[i]->visibleRegion.isEmpty()) { 603 layersSortedByZ.add(currentLayers[i]); 604 } 605 } 606 } 607 hw.setVisibleLayersSortedByZ(layersSortedByZ); 608 hw.undefinedRegion.set(hw.getBounds()); 609 hw.undefinedRegion.subtractSelf(hw.getTransform().transform(opaqueRegion)); 610 } 611 } 612 613 HWComposer& hwc(getHwComposer()); 614 if (hwc.initCheck() == NO_ERROR) { 615 // build the h/w work list 616 const bool workListsDirty = mHwWorkListDirty; 617 mHwWorkListDirty = false; 618 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 619 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 620 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 621 const size_t count = currentLayers.size(); 622 623 hwc.createWorkList(count); // FIXME: the worklist should include enough space for all layer of all displays 624 625 HWComposer::LayerListIterator cur = hwc.begin(); 626 const HWComposer::LayerListIterator end = hwc.end(); 627 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 628 const sp<LayerBase>& layer(currentLayers[i]); 629 630 if (CC_UNLIKELY(workListsDirty)) { 631 layer->setGeometry(hw, *cur); 632 if (mDebugDisableHWC || mDebugRegion) { 633 cur->setSkip(true); 634 } 635 } 636 637 /* 638 * update the per-frame h/w composer data for each layer 639 * and build the transparent region of the FB 640 */ 641 layer->setPerFrameData(hw, *cur); 642 } 643 } 644 status_t err = hwc.prepare(); 645 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 646 } 647 648 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 649 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 650 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 651 652 // transform the dirty region into this screen's coordinate space 653 const Transform& planeTransform(hw.getTransform()); 654 Region dirtyRegion; 655 if (repaintEverything) { 656 dirtyRegion.set(hw.bounds()); 657 } else { 658 dirtyRegion = planeTransform.transform(hw.dirtyRegion); 659 dirtyRegion.andSelf(hw.bounds()); 660 } 661 hw.dirtyRegion.clear(); 662 663 if (!dirtyRegion.isEmpty()) { 664 if (hw.canDraw()) { 665 // repaint the framebuffer (if needed) 666 handleRepaint(hw, dirtyRegion); 667 } 668 } 669 // inform the h/w that we're done compositing 670 hw.compositionComplete(); 671 } 672 673 postFramebuffer(); 674 675 676#if 1 677 // render to the external display if we have one 678 EGLSurface externalDisplaySurface = getExternalDisplaySurface(); 679 if (externalDisplaySurface != EGL_NO_SURFACE) { 680 EGLSurface cur = eglGetCurrentSurface(EGL_DRAW); 681 EGLBoolean success = eglMakeCurrent(eglGetCurrentDisplay(), 682 externalDisplaySurface, externalDisplaySurface, 683 eglGetCurrentContext()); 684 685 ALOGE_IF(!success, "eglMakeCurrent -> external failed"); 686 687 if (success) { 688 // redraw the screen entirely... 689 glDisable(GL_TEXTURE_EXTERNAL_OES); 690 glDisable(GL_TEXTURE_2D); 691 glClearColor(0,0,0,1); 692 glClear(GL_COLOR_BUFFER_BIT); 693 glMatrixMode(GL_MODELVIEW); 694 glLoadIdentity(); 695 696 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(0))); 697 const Vector< sp<LayerBase> >& layers( hw.getVisibleLayersSortedByZ() ); 698 const size_t count = layers.size(); 699 for (size_t i=0 ; i<count ; ++i) { 700 const sp<LayerBase>& layer(layers[i]); 701 layer->draw(hw); 702 } 703 704 success = eglSwapBuffers(eglGetCurrentDisplay(), externalDisplaySurface); 705 ALOGE_IF(!success, "external display eglSwapBuffers failed"); 706 707 hw.compositionComplete(); 708 } 709 710 success = eglMakeCurrent(eglGetCurrentDisplay(), 711 cur, cur, eglGetCurrentContext()); 712 713 ALOGE_IF(!success, "eglMakeCurrent -> internal failed"); 714 } 715#endif 716 717} 718 719void SurfaceFlinger::postFramebuffer() 720{ 721 ATRACE_CALL(); 722 723 const nsecs_t now = systemTime(); 724 mDebugInSwapBuffers = now; 725 726 HWComposer& hwc(getHwComposer()); 727 728 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 729 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 730 if (hwc.initCheck() == NO_ERROR) { 731 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 732 const size_t count = currentLayers.size(); 733 HWComposer::LayerListIterator cur = hwc.begin(); 734 const HWComposer::LayerListIterator end = hwc.end(); 735 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 736 const sp<LayerBase>& layer(currentLayers[i]); 737 layer->setAcquireFence(hw, *cur); 738 } 739 } 740 hw.flip(hw.swapRegion); 741 hw.swapRegion.clear(); 742 } 743 744 if (hwc.initCheck() == NO_ERROR) { 745 // FIXME: eventually commit() won't take arguments 746 hwc.commit(mEGLDisplay, getDefaultDisplayDevice().getEGLSurface()); 747 } 748 749 for (int dpy=0 ; dpy<1 ; dpy++) { // TODO: iterate through all displays 750 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 751 const Vector< sp<LayerBase> >& currentLayers(hw.getVisibleLayersSortedByZ()); 752 const size_t count = currentLayers.size(); 753 if (hwc.initCheck() == NO_ERROR) { 754 HWComposer::LayerListIterator cur = hwc.begin(); 755 const HWComposer::LayerListIterator end = hwc.end(); 756 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 757 currentLayers[i]->onLayerDisplayed(hw, &*cur); 758 } 759 } else { 760 eglSwapBuffers(mEGLDisplay, hw.getEGLSurface()); 761 for (size_t i = 0; i < count; i++) { 762 currentLayers[i]->onLayerDisplayed(hw, NULL); 763 } 764 } 765 766 // FIXME: we need to call eglSwapBuffers() on displays that have GL composition 767 } 768 769 mLastSwapBufferTime = systemTime() - now; 770 mDebugInSwapBuffers = 0; 771} 772 773void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 774{ 775 ATRACE_CALL(); 776 777 Mutex::Autolock _l(mStateLock); 778 const nsecs_t now = systemTime(); 779 mDebugInTransaction = now; 780 781 // Here we're guaranteed that some transaction flags are set 782 // so we can call handleTransactionLocked() unconditionally. 783 // We call getTransactionFlags(), which will also clear the flags, 784 // with mStateLock held to guarantee that mCurrentState won't change 785 // until the transaction is committed. 786 787 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 788 transactionFlags = getTransactionFlags(mask); 789 handleTransactionLocked(transactionFlags); 790 791 mLastTransactionTime = systemTime() - now; 792 mDebugInTransaction = 0; 793 invalidateHwcGeometry(); 794 // here the transaction has been committed 795} 796 797void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 798{ 799 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 800 const size_t count = currentLayers.size(); 801 802 /* 803 * Traversal of the children 804 * (perform the transaction for each of them if needed) 805 */ 806 807 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 808 if (layersNeedTransaction) { 809 for (size_t i=0 ; i<count ; i++) { 810 const sp<LayerBase>& layer = currentLayers[i]; 811 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 812 if (!trFlags) continue; 813 814 const uint32_t flags = layer->doTransaction(0); 815 if (flags & Layer::eVisibleRegion) 816 mVisibleRegionsDirty = true; 817 } 818 } 819 820 /* 821 * Perform our own transaction if needed 822 */ 823 824 if (transactionFlags & eTransactionNeeded) { 825 if (mCurrentState.orientation != mDrawingState.orientation) { 826 // the orientation has changed, recompute all visible regions 827 // and invalidate everything. 828 829 const int dpy = 0; // FIXME: should be a parameter 830 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(dpy))); 831 hw.setOrientation(mCurrentState.orientation); 832 hw.dirtyRegion.set(hw.bounds()); 833 834 mVisibleRegionsDirty = true; 835 } 836 837 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 838 // layers have been added 839 mVisibleRegionsDirty = true; 840 } 841 842 // some layers might have been removed, so 843 // we need to update the regions they're exposing. 844 if (mLayersRemoved) { 845 mLayersRemoved = false; 846 mVisibleRegionsDirty = true; 847 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 848 const size_t count = previousLayers.size(); 849 for (size_t i=0 ; i<count ; i++) { 850 const sp<LayerBase>& layer(previousLayers[i]); 851 if (currentLayers.indexOf(layer) < 0) { 852 // this layer is not visible anymore 853 // TODO: we could traverse the tree from front to back and 854 // compute the actual visible region 855 // TODO: we could cache the transformed region 856 Layer::State front(layer->drawingState()); 857 Region visibleReg = front.transform.transform( 858 Region(Rect(front.active.w, front.active.h))); 859 invalidateLayerStack(front.layerStack, visibleReg); 860 } 861 } 862 } 863 } 864 865 commitTransaction(); 866} 867 868void SurfaceFlinger::commitTransaction() 869{ 870 if (!mLayersPendingRemoval.isEmpty()) { 871 // Notify removed layers now that they can't be drawn from 872 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 873 mLayersPendingRemoval[i]->onRemoved(); 874 } 875 mLayersPendingRemoval.clear(); 876 } 877 878 mDrawingState = mCurrentState; 879 mTransationPending = false; 880 mTransactionCV.broadcast(); 881} 882 883void SurfaceFlinger::computeVisibleRegions( 884 const LayerVector& currentLayers, uint32_t layerStack, 885 Region& outDirtyRegion, Region& outOpaqueRegion) 886{ 887 ATRACE_CALL(); 888 889 Region aboveOpaqueLayers; 890 Region aboveCoveredLayers; 891 Region dirty; 892 893 outDirtyRegion.clear(); 894 895 size_t i = currentLayers.size(); 896 while (i--) { 897 const sp<LayerBase>& layer = currentLayers[i]; 898 899 // start with the whole surface at its current location 900 const Layer::State& s(layer->drawingState()); 901 902 // only consider the layers on the given later stack 903 if (s.layerStack != layerStack) 904 continue; 905 906 /* 907 * opaqueRegion: area of a surface that is fully opaque. 908 */ 909 Region opaqueRegion; 910 911 /* 912 * visibleRegion: area of a surface that is visible on screen 913 * and not fully transparent. This is essentially the layer's 914 * footprint minus the opaque regions above it. 915 * Areas covered by a translucent surface are considered visible. 916 */ 917 Region visibleRegion; 918 919 /* 920 * coveredRegion: area of a surface that is covered by all 921 * visible regions above it (which includes the translucent areas). 922 */ 923 Region coveredRegion; 924 925 926 // handle hidden surfaces by setting the visible region to empty 927 if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 928 const bool translucent = !layer->isOpaque(); 929 Rect bounds(layer->computeBounds()); 930 visibleRegion.set(bounds); 931 if (!visibleRegion.isEmpty()) { 932 // Remove the transparent area from the visible region 933 if (translucent) { 934 Region transparentRegionScreen; 935 const Transform tr(s.transform); 936 if (tr.transformed()) { 937 if (tr.preserveRects()) { 938 // transform the transparent region 939 transparentRegionScreen = tr.transform(s.transparentRegion); 940 } else { 941 // transformation too complex, can't do the 942 // transparent region optimization. 943 transparentRegionScreen.clear(); 944 } 945 } else { 946 transparentRegionScreen = s.transparentRegion; 947 } 948 visibleRegion.subtractSelf(transparentRegionScreen); 949 } 950 951 // compute the opaque region 952 const int32_t layerOrientation = s.transform.getOrientation(); 953 if (s.alpha==255 && !translucent && 954 ((layerOrientation & Transform::ROT_INVALID) == false)) { 955 // the opaque region is the layer's footprint 956 opaqueRegion = visibleRegion; 957 } 958 } 959 } 960 961 // Clip the covered region to the visible region 962 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 963 964 // Update aboveCoveredLayers for next (lower) layer 965 aboveCoveredLayers.orSelf(visibleRegion); 966 967 // subtract the opaque region covered by the layers above us 968 visibleRegion.subtractSelf(aboveOpaqueLayers); 969 970 // compute this layer's dirty region 971 if (layer->contentDirty) { 972 // we need to invalidate the whole region 973 dirty = visibleRegion; 974 // as well, as the old visible region 975 dirty.orSelf(layer->visibleRegion); 976 layer->contentDirty = false; 977 } else { 978 /* compute the exposed region: 979 * the exposed region consists of two components: 980 * 1) what's VISIBLE now and was COVERED before 981 * 2) what's EXPOSED now less what was EXPOSED before 982 * 983 * note that (1) is conservative, we start with the whole 984 * visible region but only keep what used to be covered by 985 * something -- which mean it may have been exposed. 986 * 987 * (2) handles areas that were not covered by anything but got 988 * exposed because of a resize. 989 */ 990 const Region newExposed = visibleRegion - coveredRegion; 991 const Region oldVisibleRegion = layer->visibleRegion; 992 const Region oldCoveredRegion = layer->coveredRegion; 993 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 994 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 995 } 996 dirty.subtractSelf(aboveOpaqueLayers); 997 998 // accumulate to the screen dirty region 999 outDirtyRegion.orSelf(dirty); 1000 1001 // Update aboveOpaqueLayers for next (lower) layer 1002 aboveOpaqueLayers.orSelf(opaqueRegion); 1003 1004 // Store the visible region is screen space 1005 layer->setVisibleRegion(visibleRegion); 1006 layer->setCoveredRegion(coveredRegion); 1007 } 1008 1009 outOpaqueRegion = aboveOpaqueLayers; 1010} 1011 1012void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1013 const Region& dirty) { 1014 // FIXME: update the dirty region of all displays 1015 // presenting this layer's layer stack. 1016 DisplayDevice& hw(const_cast<DisplayDevice&>(getDisplayDevice(0))); 1017 hw.dirtyRegion.orSelf(dirty); 1018} 1019 1020void SurfaceFlinger::handlePageFlip() 1021{ 1022 ATRACE_CALL(); 1023 Region dirtyRegion; 1024 1025 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1026 1027 bool visibleRegions = false; 1028 const size_t count = currentLayers.size(); 1029 sp<LayerBase> const* layers = currentLayers.array(); 1030 for (size_t i=0 ; i<count ; i++) { 1031 const sp<LayerBase>& layer(layers[i]); 1032 const Region dirty(layer->latchBuffer(visibleRegions)); 1033 Layer::State s(layer->drawingState()); 1034 invalidateLayerStack(s.layerStack, dirty); 1035 } 1036 1037 mVisibleRegionsDirty |= visibleRegions; 1038} 1039 1040void SurfaceFlinger::invalidateHwcGeometry() 1041{ 1042 mHwWorkListDirty = true; 1043} 1044 1045void SurfaceFlinger::handleRefresh() 1046{ 1047 bool needInvalidate = false; 1048 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1049 const size_t count = currentLayers.size(); 1050 for (size_t i=0 ; i<count ; i++) { 1051 const sp<LayerBase>& layer(currentLayers[i]); 1052 if (layer->onPreComposition()) { 1053 needInvalidate = true; 1054 } 1055 } 1056 if (needInvalidate) { 1057 signalLayerUpdate(); 1058 } 1059} 1060 1061void SurfaceFlinger::handleRepaint(const DisplayDevice& hw, 1062 const Region& inDirtyRegion) 1063{ 1064 ATRACE_CALL(); 1065 1066 Region dirtyRegion(inDirtyRegion); 1067 1068 // compute the invalid region 1069 hw.swapRegion.orSelf(dirtyRegion); 1070 1071 if (CC_UNLIKELY(mDebugRegion)) { 1072 debugFlashRegions(hw, dirtyRegion); 1073 } 1074 1075 uint32_t flags = hw.getFlags(); 1076 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1077 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1078 // takes a rectangle, we must make sure to update that whole 1079 // rectangle in that case 1080 dirtyRegion.set(hw.swapRegion.bounds()); 1081 } else { 1082 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1083 // We need to redraw the rectangle that will be updated 1084 // (pushed to the framebuffer). 1085 // This is needed because PARTIAL_UPDATES only takes one 1086 // rectangle instead of a region (see DisplayDevice::flip()) 1087 dirtyRegion.set(hw.swapRegion.bounds()); 1088 } else { 1089 // we need to redraw everything (the whole screen) 1090 dirtyRegion.set(hw.bounds()); 1091 hw.swapRegion = dirtyRegion; 1092 } 1093 } 1094 1095 composeSurfaces(hw, dirtyRegion); 1096 1097 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1098 const size_t count = currentLayers.size(); 1099 for (size_t i=0 ; i<count ; i++) { 1100 currentLayers[i]->onPostComposition(); 1101 } 1102 1103 // update the swap region and clear the dirty region 1104 hw.swapRegion.orSelf(dirtyRegion); 1105} 1106 1107void SurfaceFlinger::composeSurfaces(const DisplayDevice& hw, const Region& dirty) 1108{ 1109 HWComposer& hwc(getHwComposer()); 1110 HWComposer::LayerListIterator cur = hwc.begin(); 1111 const HWComposer::LayerListIterator end = hwc.end(); 1112 1113 const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); // FIXME: this should be per display 1114 if (cur==end || fbLayerCount) { 1115 1116 DisplayDevice::makeCurrent(hw, mEGLContext); 1117 1118 // set the frame buffer 1119 glMatrixMode(GL_MODELVIEW); 1120 glLoadIdentity(); 1121 1122 // Never touch the framebuffer if we don't have any framebuffer layers 1123 if (hwc.getLayerCount(HWC_OVERLAY)) { // FIXME: this should be per display 1124 // when using overlays, we assume a fully transparent framebuffer 1125 // NOTE: we could reduce how much we need to clear, for instance 1126 // remove where there are opaque FB layers. however, on some 1127 // GPUs doing a "clean slate" glClear might be more efficient. 1128 // We'll revisit later if needed. 1129 glClearColor(0, 0, 0, 0); 1130 glClear(GL_COLOR_BUFFER_BIT); 1131 } else { 1132 const Region region(hw.undefinedRegion.intersect(dirty)); 1133 // screen is already cleared here 1134 if (!region.isEmpty()) { 1135 // can happen with SurfaceView 1136 drawWormhole(region); 1137 } 1138 } 1139 1140 /* 1141 * and then, render the layers targeted at the framebuffer 1142 */ 1143 1144 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 1145 const size_t count = layers.size(); 1146 const Transform& tr = hw.getTransform(); 1147 for (size_t i=0 ; i<count ; ++i) { 1148 const sp<LayerBase>& layer(layers[i]); 1149 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1150 if (!clip.isEmpty()) { 1151 if (cur != end && cur->getCompositionType() == HWC_OVERLAY) { 1152 if (i && (cur->getHints() & HWC_HINT_CLEAR_FB) 1153 && layer->isOpaque()) { 1154 // never clear the very first layer since we're 1155 // guaranteed the FB is already cleared 1156 layer->clearWithOpenGL(hw, clip); 1157 } 1158 ++cur; 1159 continue; 1160 } 1161 // render the layer 1162 layer->draw(hw, clip); 1163 } 1164 if (cur != end) { 1165 ++cur; 1166 } 1167 } 1168 } 1169} 1170 1171void SurfaceFlinger::debugFlashRegions(const DisplayDevice& hw, 1172 const Region& dirtyRegion) 1173{ 1174 const uint32_t flags = hw.getFlags(); 1175 const int32_t height = hw.getHeight(); 1176 if (hw.swapRegion.isEmpty()) { 1177 return; 1178 } 1179 1180 if (!(flags & DisplayDevice::SWAP_RECTANGLE)) { 1181 const Region repaint((flags & DisplayDevice::PARTIAL_UPDATES) ? 1182 dirtyRegion.bounds() : hw.bounds()); 1183 composeSurfaces(hw, repaint); 1184 } 1185 1186 glDisable(GL_TEXTURE_EXTERNAL_OES); 1187 glDisable(GL_TEXTURE_2D); 1188 glDisable(GL_BLEND); 1189 1190 static int toggle = 0; 1191 toggle = 1 - toggle; 1192 if (toggle) { 1193 glColor4f(1, 0, 1, 1); 1194 } else { 1195 glColor4f(1, 1, 0, 1); 1196 } 1197 1198 Region::const_iterator it = dirtyRegion.begin(); 1199 Region::const_iterator const end = dirtyRegion.end(); 1200 while (it != end) { 1201 const Rect& r = *it++; 1202 GLfloat vertices[][2] = { 1203 { r.left, height - r.top }, 1204 { r.left, height - r.bottom }, 1205 { r.right, height - r.bottom }, 1206 { r.right, height - r.top } 1207 }; 1208 glVertexPointer(2, GL_FLOAT, 0, vertices); 1209 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1210 } 1211 1212 hw.flip(hw.swapRegion); 1213 1214 if (mDebugRegion > 1) 1215 usleep(mDebugRegion * 1000); 1216} 1217 1218void SurfaceFlinger::drawWormhole(const Region& region) const 1219{ 1220 glDisable(GL_TEXTURE_EXTERNAL_OES); 1221 glDisable(GL_TEXTURE_2D); 1222 glDisable(GL_BLEND); 1223 glColor4f(0,0,0,0); 1224 1225 GLfloat vertices[4][2]; 1226 glVertexPointer(2, GL_FLOAT, 0, vertices); 1227 Region::const_iterator it = region.begin(); 1228 Region::const_iterator const end = region.end(); 1229 while (it != end) { 1230 const Rect& r = *it++; 1231 vertices[0][0] = r.left; 1232 vertices[0][1] = r.top; 1233 vertices[1][0] = r.right; 1234 vertices[1][1] = r.top; 1235 vertices[2][0] = r.right; 1236 vertices[2][1] = r.bottom; 1237 vertices[3][0] = r.left; 1238 vertices[3][1] = r.bottom; 1239 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1240 } 1241} 1242 1243ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1244 const sp<LayerBaseClient>& lbc) 1245{ 1246 // attach this layer to the client 1247 size_t name = client->attachLayer(lbc); 1248 1249 // add this layer to the current state list 1250 Mutex::Autolock _l(mStateLock); 1251 mCurrentState.layersSortedByZ.add(lbc); 1252 1253 return ssize_t(name); 1254} 1255 1256status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1257{ 1258 Mutex::Autolock _l(mStateLock); 1259 status_t err = purgatorizeLayer_l(layer); 1260 if (err == NO_ERROR) 1261 setTransactionFlags(eTransactionNeeded); 1262 return err; 1263} 1264 1265status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1266{ 1267 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1268 if (index >= 0) { 1269 mLayersRemoved = true; 1270 return NO_ERROR; 1271 } 1272 return status_t(index); 1273} 1274 1275status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1276{ 1277 // First add the layer to the purgatory list, which makes sure it won't 1278 // go away, then remove it from the main list (through a transaction). 1279 ssize_t err = removeLayer_l(layerBase); 1280 if (err >= 0) { 1281 mLayerPurgatory.add(layerBase); 1282 } 1283 1284 mLayersPendingRemoval.push(layerBase); 1285 1286 // it's possible that we don't find a layer, because it might 1287 // have been destroyed already -- this is not technically an error 1288 // from the user because there is a race between Client::destroySurface(), 1289 // ~Client() and ~ISurface(). 1290 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1291} 1292 1293uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1294{ 1295 return android_atomic_release_load(&mTransactionFlags); 1296} 1297 1298uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1299{ 1300 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1301} 1302 1303uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1304{ 1305 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1306 if ((old & flags)==0) { // wake the server up 1307 signalTransaction(); 1308 } 1309 return old; 1310} 1311 1312 1313void SurfaceFlinger::setTransactionState( 1314 const Vector<ComposerState>& state, 1315 const Vector<DisplayState>& displays, 1316 uint32_t flags) 1317{ 1318 Mutex::Autolock _l(mStateLock); 1319 1320 int orientation = eOrientationUnchanged; 1321 if (displays.size()) { 1322 // TODO: handle all displays 1323 orientation = displays[0].orientation; 1324 } 1325 1326 uint32_t transactionFlags = 0; 1327 if (mCurrentState.orientation != orientation) { 1328 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1329 mCurrentState.orientation = orientation; 1330 transactionFlags |= eTransactionNeeded; 1331 } else if (orientation != eOrientationUnchanged) { 1332 ALOGW("setTransactionState: ignoring unrecognized orientation: %d", 1333 orientation); 1334 } 1335 } 1336 1337 const size_t count = state.size(); 1338 for (size_t i=0 ; i<count ; i++) { 1339 const ComposerState& s(state[i]); 1340 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1341 transactionFlags |= setClientStateLocked(client, s.state); 1342 } 1343 1344 if (transactionFlags) { 1345 // this triggers the transaction 1346 setTransactionFlags(transactionFlags); 1347 1348 // if this is a synchronous transaction, wait for it to take effect 1349 // before returning. 1350 if (flags & eSynchronous) { 1351 mTransationPending = true; 1352 } 1353 while (mTransationPending) { 1354 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1355 if (CC_UNLIKELY(err != NO_ERROR)) { 1356 // just in case something goes wrong in SF, return to the 1357 // called after a few seconds. 1358 ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1359 mTransationPending = false; 1360 break; 1361 } 1362 } 1363 } 1364} 1365 1366sp<ISurface> SurfaceFlinger::createLayer( 1367 ISurfaceComposerClient::surface_data_t* params, 1368 const String8& name, 1369 const sp<Client>& client, 1370 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1371 uint32_t flags) 1372{ 1373 sp<LayerBaseClient> layer; 1374 sp<ISurface> surfaceHandle; 1375 1376 if (int32_t(w|h) < 0) { 1377 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1378 int(w), int(h)); 1379 return surfaceHandle; 1380 } 1381 1382 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1383 switch (flags & eFXSurfaceMask) { 1384 case eFXSurfaceNormal: 1385 layer = createNormalLayer(client, d, w, h, flags, format); 1386 break; 1387 case eFXSurfaceBlur: 1388 // for now we treat Blur as Dim, until we can implement it 1389 // efficiently. 1390 case eFXSurfaceDim: 1391 layer = createDimLayer(client, d, w, h, flags); 1392 break; 1393 case eFXSurfaceScreenshot: 1394 layer = createScreenshotLayer(client, d, w, h, flags); 1395 break; 1396 } 1397 1398 if (layer != 0) { 1399 layer->initStates(w, h, flags); 1400 layer->setName(name); 1401 ssize_t token = addClientLayer(client, layer); 1402 surfaceHandle = layer->getSurface(); 1403 if (surfaceHandle != 0) { 1404 params->token = token; 1405 params->identity = layer->getIdentity(); 1406 } 1407 setTransactionFlags(eTransactionNeeded); 1408 } 1409 1410 return surfaceHandle; 1411} 1412 1413sp<Layer> SurfaceFlinger::createNormalLayer( 1414 const sp<Client>& client, DisplayID display, 1415 uint32_t w, uint32_t h, uint32_t flags, 1416 PixelFormat& format) 1417{ 1418 // initialize the surfaces 1419 switch (format) { // TODO: take h/w into account 1420 case PIXEL_FORMAT_TRANSPARENT: 1421 case PIXEL_FORMAT_TRANSLUCENT: 1422 format = PIXEL_FORMAT_RGBA_8888; 1423 break; 1424 case PIXEL_FORMAT_OPAQUE: 1425#ifdef NO_RGBX_8888 1426 format = PIXEL_FORMAT_RGB_565; 1427#else 1428 format = PIXEL_FORMAT_RGBX_8888; 1429#endif 1430 break; 1431 } 1432 1433#ifdef NO_RGBX_8888 1434 if (format == PIXEL_FORMAT_RGBX_8888) 1435 format = PIXEL_FORMAT_RGBA_8888; 1436#endif 1437 1438 sp<Layer> layer = new Layer(this, display, client); 1439 status_t err = layer->setBuffers(w, h, format, flags); 1440 if (CC_LIKELY(err != NO_ERROR)) { 1441 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1442 layer.clear(); 1443 } 1444 return layer; 1445} 1446 1447sp<LayerDim> SurfaceFlinger::createDimLayer( 1448 const sp<Client>& client, DisplayID display, 1449 uint32_t w, uint32_t h, uint32_t flags) 1450{ 1451 sp<LayerDim> layer = new LayerDim(this, display, client); 1452 return layer; 1453} 1454 1455sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1456 const sp<Client>& client, DisplayID display, 1457 uint32_t w, uint32_t h, uint32_t flags) 1458{ 1459 sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client); 1460 return layer; 1461} 1462 1463status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1464{ 1465 /* 1466 * called by the window manager, when a surface should be marked for 1467 * destruction. 1468 * 1469 * The surface is removed from the current and drawing lists, but placed 1470 * in the purgatory queue, so it's not destroyed right-away (we need 1471 * to wait for all client's references to go away first). 1472 */ 1473 1474 status_t err = NAME_NOT_FOUND; 1475 Mutex::Autolock _l(mStateLock); 1476 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1477 1478 if (layer != 0) { 1479 err = purgatorizeLayer_l(layer); 1480 if (err == NO_ERROR) { 1481 setTransactionFlags(eTransactionNeeded); 1482 } 1483 } 1484 return err; 1485} 1486 1487status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 1488{ 1489 // called by ~ISurface() when all references are gone 1490 status_t err = NO_ERROR; 1491 sp<LayerBaseClient> l(layer.promote()); 1492 if (l != NULL) { 1493 Mutex::Autolock _l(mStateLock); 1494 err = removeLayer_l(l); 1495 if (err == NAME_NOT_FOUND) { 1496 // The surface wasn't in the current list, which means it was 1497 // removed already, which means it is in the purgatory, 1498 // and need to be removed from there. 1499 ssize_t idx = mLayerPurgatory.remove(l); 1500 ALOGE_IF(idx < 0, 1501 "layer=%p is not in the purgatory list", l.get()); 1502 } 1503 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 1504 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1505 } 1506 return err; 1507} 1508 1509uint32_t SurfaceFlinger::setClientStateLocked( 1510 const sp<Client>& client, 1511 const layer_state_t& s) 1512{ 1513 uint32_t flags = 0; 1514 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1515 if (layer != 0) { 1516 const uint32_t what = s.what; 1517 if (what & ePositionChanged) { 1518 if (layer->setPosition(s.x, s.y)) 1519 flags |= eTraversalNeeded; 1520 } 1521 if (what & eLayerChanged) { 1522 // NOTE: index needs to be calculated before we update the state 1523 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1524 if (layer->setLayer(s.z)) { 1525 mCurrentState.layersSortedByZ.removeAt(idx); 1526 mCurrentState.layersSortedByZ.add(layer); 1527 // we need traversal (state changed) 1528 // AND transaction (list changed) 1529 flags |= eTransactionNeeded|eTraversalNeeded; 1530 } 1531 } 1532 if (what & eSizeChanged) { 1533 if (layer->setSize(s.w, s.h)) { 1534 flags |= eTraversalNeeded; 1535 } 1536 } 1537 if (what & eAlphaChanged) { 1538 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1539 flags |= eTraversalNeeded; 1540 } 1541 if (what & eMatrixChanged) { 1542 if (layer->setMatrix(s.matrix)) 1543 flags |= eTraversalNeeded; 1544 } 1545 if (what & eTransparentRegionChanged) { 1546 if (layer->setTransparentRegionHint(s.transparentRegion)) 1547 flags |= eTraversalNeeded; 1548 } 1549 if (what & eVisibilityChanged) { 1550 if (layer->setFlags(s.flags, s.mask)) 1551 flags |= eTraversalNeeded; 1552 } 1553 if (what & eCropChanged) { 1554 if (layer->setCrop(s.crop)) 1555 flags |= eTraversalNeeded; 1556 } 1557 if (what & eLayerStackChanged) { 1558 // NOTE: index needs to be calculated before we update the state 1559 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1560 if (layer->setLayerStack(s.layerStack)) { 1561 mCurrentState.layersSortedByZ.removeAt(idx); 1562 mCurrentState.layersSortedByZ.add(layer); 1563 // we need traversal (state changed) 1564 // AND transaction (list changed) 1565 flags |= eTransactionNeeded|eTraversalNeeded; 1566 } 1567 } 1568 } 1569 return flags; 1570} 1571 1572// --------------------------------------------------------------------------- 1573 1574void SurfaceFlinger::onScreenAcquired() { 1575 ALOGD("Screen about to return, flinger = %p", this); 1576 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1577 getHwComposer().acquire(); 1578 hw.acquireScreen(); 1579 mEventThread->onScreenAcquired(); 1580 // this is a temporary work-around, eventually this should be called 1581 // by the power-manager 1582 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 1583 // from this point on, SF will process updates again 1584 repaintEverything(); 1585} 1586 1587void SurfaceFlinger::onScreenReleased() { 1588 ALOGD("About to give-up screen, flinger = %p", this); 1589 const DisplayDevice& hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice 1590 if (hw.isScreenAcquired()) { 1591 mEventThread->onScreenReleased(); 1592 hw.releaseScreen(); 1593 getHwComposer().release(); 1594 // from this point on, SF will stop drawing 1595 } 1596} 1597 1598void SurfaceFlinger::unblank() { 1599 class MessageScreenAcquired : public MessageBase { 1600 SurfaceFlinger* flinger; 1601 public: 1602 MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { } 1603 virtual bool handler() { 1604 flinger->onScreenAcquired(); 1605 return true; 1606 } 1607 }; 1608 sp<MessageBase> msg = new MessageScreenAcquired(this); 1609 postMessageSync(msg); 1610} 1611 1612void SurfaceFlinger::blank() { 1613 class MessageScreenReleased : public MessageBase { 1614 SurfaceFlinger* flinger; 1615 public: 1616 MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { } 1617 virtual bool handler() { 1618 flinger->onScreenReleased(); 1619 return true; 1620 } 1621 }; 1622 sp<MessageBase> msg = new MessageScreenReleased(this); 1623 postMessageSync(msg); 1624} 1625 1626// --------------------------------------------------------------------------- 1627 1628status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1629{ 1630 const size_t SIZE = 4096; 1631 char buffer[SIZE]; 1632 String8 result; 1633 1634 if (!PermissionCache::checkCallingPermission(sDump)) { 1635 snprintf(buffer, SIZE, "Permission Denial: " 1636 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1637 IPCThreadState::self()->getCallingPid(), 1638 IPCThreadState::self()->getCallingUid()); 1639 result.append(buffer); 1640 } else { 1641 // Try to get the main lock, but don't insist if we can't 1642 // (this would indicate SF is stuck, but we want to be able to 1643 // print something in dumpsys). 1644 int retry = 3; 1645 while (mStateLock.tryLock()<0 && --retry>=0) { 1646 usleep(1000000); 1647 } 1648 const bool locked(retry >= 0); 1649 if (!locked) { 1650 snprintf(buffer, SIZE, 1651 "SurfaceFlinger appears to be unresponsive, " 1652 "dumping anyways (no locks held)\n"); 1653 result.append(buffer); 1654 } 1655 1656 bool dumpAll = true; 1657 size_t index = 0; 1658 size_t numArgs = args.size(); 1659 if (numArgs) { 1660 if ((index < numArgs) && 1661 (args[index] == String16("--list"))) { 1662 index++; 1663 listLayersLocked(args, index, result, buffer, SIZE); 1664 dumpAll = false; 1665 } 1666 1667 if ((index < numArgs) && 1668 (args[index] == String16("--latency"))) { 1669 index++; 1670 dumpStatsLocked(args, index, result, buffer, SIZE); 1671 dumpAll = false; 1672 } 1673 1674 if ((index < numArgs) && 1675 (args[index] == String16("--latency-clear"))) { 1676 index++; 1677 clearStatsLocked(args, index, result, buffer, SIZE); 1678 dumpAll = false; 1679 } 1680 } 1681 1682 if (dumpAll) { 1683 dumpAllLocked(result, buffer, SIZE); 1684 } 1685 1686 if (locked) { 1687 mStateLock.unlock(); 1688 } 1689 } 1690 write(fd, result.string(), result.size()); 1691 return NO_ERROR; 1692} 1693 1694void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 1695 String8& result, char* buffer, size_t SIZE) const 1696{ 1697 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1698 const size_t count = currentLayers.size(); 1699 for (size_t i=0 ; i<count ; i++) { 1700 const sp<LayerBase>& layer(currentLayers[i]); 1701 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1702 result.append(buffer); 1703 } 1704} 1705 1706void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 1707 String8& result, char* buffer, size_t SIZE) const 1708{ 1709 String8 name; 1710 if (index < args.size()) { 1711 name = String8(args[index]); 1712 index++; 1713 } 1714 1715 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1716 const size_t count = currentLayers.size(); 1717 for (size_t i=0 ; i<count ; i++) { 1718 const sp<LayerBase>& layer(currentLayers[i]); 1719 if (name.isEmpty()) { 1720 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 1721 result.append(buffer); 1722 } 1723 if (name.isEmpty() || (name == layer->getName())) { 1724 layer->dumpStats(result, buffer, SIZE); 1725 } 1726 } 1727} 1728 1729void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 1730 String8& result, char* buffer, size_t SIZE) const 1731{ 1732 String8 name; 1733 if (index < args.size()) { 1734 name = String8(args[index]); 1735 index++; 1736 } 1737 1738 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1739 const size_t count = currentLayers.size(); 1740 for (size_t i=0 ; i<count ; i++) { 1741 const sp<LayerBase>& layer(currentLayers[i]); 1742 if (name.isEmpty() || (name == layer->getName())) { 1743 layer->clearStats(); 1744 } 1745 } 1746} 1747 1748void SurfaceFlinger::dumpAllLocked( 1749 String8& result, char* buffer, size_t SIZE) const 1750{ 1751 // figure out if we're stuck somewhere 1752 const nsecs_t now = systemTime(); 1753 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1754 const nsecs_t inTransaction(mDebugInTransaction); 1755 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1756 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1757 1758 /* 1759 * Dump the visible layer list 1760 */ 1761 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1762 const size_t count = currentLayers.size(); 1763 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1764 result.append(buffer); 1765 for (size_t i=0 ; i<count ; i++) { 1766 const sp<LayerBase>& layer(currentLayers[i]); 1767 layer->dump(result, buffer, SIZE); 1768 } 1769 1770 /* 1771 * Dump the layers in the purgatory 1772 */ 1773 1774 const size_t purgatorySize = mLayerPurgatory.size(); 1775 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1776 result.append(buffer); 1777 for (size_t i=0 ; i<purgatorySize ; i++) { 1778 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1779 layer->shortDump(result, buffer, SIZE); 1780 } 1781 1782 /* 1783 * Dump SurfaceFlinger global state 1784 */ 1785 1786 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1787 result.append(buffer); 1788 1789 const DisplayDevice& hw(getDefaultDisplayDevice()); 1790 const GLExtensions& extensions(GLExtensions::getInstance()); 1791 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1792 extensions.getVendor(), 1793 extensions.getRenderer(), 1794 extensions.getVersion()); 1795 result.append(buffer); 1796 1797 snprintf(buffer, SIZE, "EGL : %s\n", 1798 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 1799 result.append(buffer); 1800 1801 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1802 result.append(buffer); 1803 1804 hw.undefinedRegion.dump(result, "undefinedRegion"); 1805 snprintf(buffer, SIZE, 1806 " orientation=%d, canDraw=%d\n", 1807 mCurrentState.orientation, hw.canDraw()); 1808 result.append(buffer); 1809 snprintf(buffer, SIZE, 1810 " last eglSwapBuffers() time: %f us\n" 1811 " last transaction time : %f us\n" 1812 " transaction-flags : %08x\n" 1813 " refresh-rate : %f fps\n" 1814 " x-dpi : %f\n" 1815 " y-dpi : %f\n" 1816 " density : %f\n", 1817 mLastSwapBufferTime/1000.0, 1818 mLastTransactionTime/1000.0, 1819 mTransactionFlags, 1820 hw.getRefreshRate(), 1821 hw.getDpiX(), 1822 hw.getDpiY(), 1823 hw.getDensity()); 1824 result.append(buffer); 1825 1826 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1827 inSwapBuffersDuration/1000.0); 1828 result.append(buffer); 1829 1830 snprintf(buffer, SIZE, " transaction time: %f us\n", 1831 inTransactionDuration/1000.0); 1832 result.append(buffer); 1833 1834 /* 1835 * VSYNC state 1836 */ 1837 mEventThread->dump(result, buffer, SIZE); 1838 1839 /* 1840 * Dump HWComposer state 1841 */ 1842 HWComposer& hwc(getHwComposer()); 1843 snprintf(buffer, SIZE, "h/w composer state:\n"); 1844 result.append(buffer); 1845 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1846 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1847 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 1848 result.append(buffer); 1849 hwc.dump(result, buffer, SIZE, hw.getVisibleLayersSortedByZ()); 1850 1851 /* 1852 * Dump gralloc state 1853 */ 1854 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1855 alloc.dump(result); 1856 hw.dump(result); 1857} 1858 1859status_t SurfaceFlinger::onTransact( 1860 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1861{ 1862 switch (code) { 1863 case CREATE_CONNECTION: 1864 case SET_TRANSACTION_STATE: 1865 case SET_ORIENTATION: 1866 case BOOT_FINISHED: 1867 case TURN_ELECTRON_BEAM_OFF: 1868 case TURN_ELECTRON_BEAM_ON: 1869 case BLANK: 1870 case UNBLANK: 1871 { 1872 // codes that require permission check 1873 IPCThreadState* ipc = IPCThreadState::self(); 1874 const int pid = ipc->getCallingPid(); 1875 const int uid = ipc->getCallingUid(); 1876 if ((uid != AID_GRAPHICS) && 1877 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1878 ALOGE("Permission Denial: " 1879 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1880 return PERMISSION_DENIED; 1881 } 1882 break; 1883 } 1884 case CAPTURE_SCREEN: 1885 { 1886 // codes that require permission check 1887 IPCThreadState* ipc = IPCThreadState::self(); 1888 const int pid = ipc->getCallingPid(); 1889 const int uid = ipc->getCallingUid(); 1890 if ((uid != AID_GRAPHICS) && 1891 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1892 ALOGE("Permission Denial: " 1893 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1894 return PERMISSION_DENIED; 1895 } 1896 break; 1897 } 1898 } 1899 1900 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1901 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1902 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1903 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1904 IPCThreadState* ipc = IPCThreadState::self(); 1905 const int pid = ipc->getCallingPid(); 1906 const int uid = ipc->getCallingUid(); 1907 ALOGE("Permission Denial: " 1908 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1909 return PERMISSION_DENIED; 1910 } 1911 int n; 1912 switch (code) { 1913 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1914 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1915 return NO_ERROR; 1916 case 1002: // SHOW_UPDATES 1917 n = data.readInt32(); 1918 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1919 invalidateHwcGeometry(); 1920 repaintEverything(); 1921 return NO_ERROR; 1922 case 1004:{ // repaint everything 1923 repaintEverything(); 1924 return NO_ERROR; 1925 } 1926 case 1005:{ // force transaction 1927 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1928 return NO_ERROR; 1929 } 1930 case 1006:{ // send empty update 1931 signalRefresh(); 1932 return NO_ERROR; 1933 } 1934 case 1008: // toggle use of hw composer 1935 n = data.readInt32(); 1936 mDebugDisableHWC = n ? 1 : 0; 1937 invalidateHwcGeometry(); 1938 repaintEverything(); 1939 return NO_ERROR; 1940 case 1009: // toggle use of transform hint 1941 n = data.readInt32(); 1942 mDebugDisableTransformHint = n ? 1 : 0; 1943 invalidateHwcGeometry(); 1944 repaintEverything(); 1945 return NO_ERROR; 1946 case 1010: // interrogate. 1947 reply->writeInt32(0); 1948 reply->writeInt32(0); 1949 reply->writeInt32(mDebugRegion); 1950 reply->writeInt32(0); 1951 reply->writeInt32(mDebugDisableHWC); 1952 return NO_ERROR; 1953 case 1013: { 1954 Mutex::Autolock _l(mStateLock); 1955 const DisplayDevice& hw(getDefaultDisplayDevice()); 1956 reply->writeInt32(hw.getPageFlipCount()); 1957 } 1958 return NO_ERROR; 1959 } 1960 } 1961 return err; 1962} 1963 1964void SurfaceFlinger::repaintEverything() { 1965 android_atomic_or(1, &mRepaintEverything); 1966 signalTransaction(); 1967} 1968 1969// --------------------------------------------------------------------------- 1970 1971status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy, 1972 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1973{ 1974 Mutex::Autolock _l(mStateLock); 1975 return renderScreenToTextureLocked(dpy, textureName, uOut, vOut); 1976} 1977 1978status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1979 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1980{ 1981 ATRACE_CALL(); 1982 1983 if (!GLExtensions::getInstance().haveFramebufferObject()) 1984 return INVALID_OPERATION; 1985 1986 // get screen geometry 1987 const DisplayDevice& hw(getDisplayDevice(dpy)); 1988 const uint32_t hw_w = hw.getWidth(); 1989 const uint32_t hw_h = hw.getHeight(); 1990 GLfloat u = 1; 1991 GLfloat v = 1; 1992 1993 // make sure to clear all GL error flags 1994 while ( glGetError() != GL_NO_ERROR ) ; 1995 1996 // create a FBO 1997 GLuint name, tname; 1998 glGenTextures(1, &tname); 1999 glBindTexture(GL_TEXTURE_2D, tname); 2000 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2001 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2002 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2003 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2004 if (glGetError() != GL_NO_ERROR) { 2005 while ( glGetError() != GL_NO_ERROR ) ; 2006 GLint tw = (2 << (31 - clz(hw_w))); 2007 GLint th = (2 << (31 - clz(hw_h))); 2008 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2009 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2010 u = GLfloat(hw_w) / tw; 2011 v = GLfloat(hw_h) / th; 2012 } 2013 glGenFramebuffersOES(1, &name); 2014 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2015 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2016 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2017 2018 // redraw the screen entirely... 2019 glDisable(GL_TEXTURE_EXTERNAL_OES); 2020 glDisable(GL_TEXTURE_2D); 2021 glClearColor(0,0,0,1); 2022 glClear(GL_COLOR_BUFFER_BIT); 2023 glMatrixMode(GL_MODELVIEW); 2024 glLoadIdentity(); 2025 const Vector< sp<LayerBase> >& layers(hw.getVisibleLayersSortedByZ()); 2026 const size_t count = layers.size(); 2027 for (size_t i=0 ; i<count ; ++i) { 2028 const sp<LayerBase>& layer(layers[i]); 2029 layer->draw(hw); 2030 } 2031 2032 hw.compositionComplete(); 2033 2034 // back to main framebuffer 2035 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2036 glDeleteFramebuffersOES(1, &name); 2037 2038 *textureName = tname; 2039 *uOut = u; 2040 *vOut = v; 2041 return NO_ERROR; 2042} 2043 2044// --------------------------------------------------------------------------- 2045 2046class VSyncWaiter { 2047 DisplayEventReceiver::Event buffer[4]; 2048 sp<Looper> looper; 2049 sp<IDisplayEventConnection> events; 2050 sp<BitTube> eventTube; 2051public: 2052 VSyncWaiter(const sp<EventThread>& eventThread) { 2053 looper = new Looper(true); 2054 events = eventThread->createEventConnection(); 2055 eventTube = events->getDataChannel(); 2056 looper->addFd(eventTube->getFd(), 0, ALOOPER_EVENT_INPUT, 0, 0); 2057 events->requestNextVsync(); 2058 } 2059 2060 void wait() { 2061 ssize_t n; 2062 2063 looper->pollOnce(-1); 2064 // we don't handle any errors here, it doesn't matter 2065 // and we don't want to take the risk to get stuck. 2066 2067 // drain the events... 2068 while ((n = DisplayEventReceiver::getEvents( 2069 eventTube, buffer, 4)) > 0) ; 2070 2071 events->requestNextVsync(); 2072 } 2073}; 2074 2075status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 2076{ 2077 // get screen geometry 2078 const DisplayDevice& hw(getDefaultDisplayDevice()); 2079 const uint32_t hw_w = hw.getWidth(); 2080 const uint32_t hw_h = hw.getHeight(); 2081 const Region screenBounds(hw.getBounds()); 2082 2083 GLfloat u, v; 2084 GLuint tname; 2085 status_t result = renderScreenToTextureLocked(0, &tname, &u, &v); 2086 if (result != NO_ERROR) { 2087 return result; 2088 } 2089 2090 GLfloat vtx[8]; 2091 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; 2092 glBindTexture(GL_TEXTURE_2D, tname); 2093 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2094 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2095 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2096 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2097 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2098 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2099 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2100 glVertexPointer(2, GL_FLOAT, 0, vtx); 2101 2102 /* 2103 * Texture coordinate mapping 2104 * 2105 * u 2106 * 1 +----------+---+ 2107 * | | | | image is inverted 2108 * | V | | w.r.t. the texture 2109 * 1-v +----------+ | coordinates 2110 * | | 2111 * | | 2112 * | | 2113 * 0 +--------------+ 2114 * 0 1 2115 * 2116 */ 2117 2118 class s_curve_interpolator { 2119 const float nbFrames, s, v; 2120 public: 2121 s_curve_interpolator(int nbFrames, float s) 2122 : nbFrames(1.0f / (nbFrames-1)), s(s), 2123 v(1.0f + expf(-s + 0.5f*s)) { 2124 } 2125 float operator()(int f) { 2126 const float x = f * nbFrames; 2127 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2128 } 2129 }; 2130 2131 class v_stretch { 2132 const GLfloat hw_w, hw_h; 2133 public: 2134 v_stretch(uint32_t hw_w, uint32_t hw_h) 2135 : hw_w(hw_w), hw_h(hw_h) { 2136 } 2137 void operator()(GLfloat* vtx, float v) { 2138 const GLfloat w = hw_w + (hw_w * v); 2139 const GLfloat h = hw_h - (hw_h * v); 2140 const GLfloat x = (hw_w - w) * 0.5f; 2141 const GLfloat y = (hw_h - h) * 0.5f; 2142 vtx[0] = x; vtx[1] = y; 2143 vtx[2] = x; vtx[3] = y + h; 2144 vtx[4] = x + w; vtx[5] = y + h; 2145 vtx[6] = x + w; vtx[7] = y; 2146 } 2147 }; 2148 2149 class h_stretch { 2150 const GLfloat hw_w, hw_h; 2151 public: 2152 h_stretch(uint32_t hw_w, uint32_t hw_h) 2153 : hw_w(hw_w), hw_h(hw_h) { 2154 } 2155 void operator()(GLfloat* vtx, float v) { 2156 const GLfloat w = hw_w - (hw_w * v); 2157 const GLfloat h = 1.0f; 2158 const GLfloat x = (hw_w - w) * 0.5f; 2159 const GLfloat y = (hw_h - h) * 0.5f; 2160 vtx[0] = x; vtx[1] = y; 2161 vtx[2] = x; vtx[3] = y + h; 2162 vtx[4] = x + w; vtx[5] = y + h; 2163 vtx[6] = x + w; vtx[7] = y; 2164 } 2165 }; 2166 2167 VSyncWaiter vsync(mEventThread); 2168 2169 // the full animation is 24 frames 2170 char value[PROPERTY_VALUE_MAX]; 2171 property_get("debug.sf.electron_frames", value, "24"); 2172 int nbFrames = (atoi(value) + 1) >> 1; 2173 if (nbFrames <= 0) // just in case 2174 nbFrames = 24; 2175 2176 s_curve_interpolator itr(nbFrames, 7.5f); 2177 s_curve_interpolator itg(nbFrames, 8.0f); 2178 s_curve_interpolator itb(nbFrames, 8.5f); 2179 2180 v_stretch vverts(hw_w, hw_h); 2181 2182 glMatrixMode(GL_TEXTURE); 2183 glLoadIdentity(); 2184 glMatrixMode(GL_MODELVIEW); 2185 glLoadIdentity(); 2186 2187 glEnable(GL_BLEND); 2188 glBlendFunc(GL_ONE, GL_ONE); 2189 for (int i=0 ; i<nbFrames ; i++) { 2190 float x, y, w, h; 2191 const float vr = itr(i); 2192 const float vg = itg(i); 2193 const float vb = itb(i); 2194 2195 // wait for vsync 2196 vsync.wait(); 2197 2198 // clear screen 2199 glColorMask(1,1,1,1); 2200 glClear(GL_COLOR_BUFFER_BIT); 2201 glEnable(GL_TEXTURE_2D); 2202 2203 // draw the red plane 2204 vverts(vtx, vr); 2205 glColorMask(1,0,0,1); 2206 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2207 2208 // draw the green plane 2209 vverts(vtx, vg); 2210 glColorMask(0,1,0,1); 2211 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2212 2213 // draw the blue plane 2214 vverts(vtx, vb); 2215 glColorMask(0,0,1,1); 2216 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2217 2218 // draw the white highlight (we use the last vertices) 2219 glDisable(GL_TEXTURE_2D); 2220 glColorMask(1,1,1,1); 2221 glColor4f(vg, vg, vg, 1); 2222 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2223 hw.flip(screenBounds); 2224 } 2225 2226 h_stretch hverts(hw_w, hw_h); 2227 glDisable(GL_BLEND); 2228 glDisable(GL_TEXTURE_2D); 2229 glColorMask(1,1,1,1); 2230 for (int i=0 ; i<nbFrames ; i++) { 2231 const float v = itg(i); 2232 hverts(vtx, v); 2233 2234 // wait for vsync 2235 vsync.wait(); 2236 2237 glClear(GL_COLOR_BUFFER_BIT); 2238 glColor4f(1-v, 1-v, 1-v, 1); 2239 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2240 hw.flip(screenBounds); 2241 } 2242 2243 glColorMask(1,1,1,1); 2244 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2245 glDeleteTextures(1, &tname); 2246 glDisable(GL_TEXTURE_2D); 2247 glDisable(GL_BLEND); 2248 return NO_ERROR; 2249} 2250 2251status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 2252{ 2253 status_t result = PERMISSION_DENIED; 2254 2255 if (!GLExtensions::getInstance().haveFramebufferObject()) 2256 return INVALID_OPERATION; 2257 2258 2259 // get screen geometry 2260 const DisplayDevice& hw(getDefaultDisplayDevice()); 2261 const uint32_t hw_w = hw.getWidth(); 2262 const uint32_t hw_h = hw.getHeight(); 2263 const Region screenBounds(hw.bounds()); 2264 2265 GLfloat u, v; 2266 GLuint tname; 2267 result = renderScreenToTextureLocked(0, &tname, &u, &v); 2268 if (result != NO_ERROR) { 2269 return result; 2270 } 2271 2272 GLfloat vtx[8]; 2273 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 2274 glBindTexture(GL_TEXTURE_2D, tname); 2275 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2276 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 2277 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 2278 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2279 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2280 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 2281 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 2282 glVertexPointer(2, GL_FLOAT, 0, vtx); 2283 2284 class s_curve_interpolator { 2285 const float nbFrames, s, v; 2286 public: 2287 s_curve_interpolator(int nbFrames, float s) 2288 : nbFrames(1.0f / (nbFrames-1)), s(s), 2289 v(1.0f + expf(-s + 0.5f*s)) { 2290 } 2291 float operator()(int f) { 2292 const float x = f * nbFrames; 2293 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 2294 } 2295 }; 2296 2297 class v_stretch { 2298 const GLfloat hw_w, hw_h; 2299 public: 2300 v_stretch(uint32_t hw_w, uint32_t hw_h) 2301 : hw_w(hw_w), hw_h(hw_h) { 2302 } 2303 void operator()(GLfloat* vtx, float v) { 2304 const GLfloat w = hw_w + (hw_w * v); 2305 const GLfloat h = hw_h - (hw_h * v); 2306 const GLfloat x = (hw_w - w) * 0.5f; 2307 const GLfloat y = (hw_h - h) * 0.5f; 2308 vtx[0] = x; vtx[1] = y; 2309 vtx[2] = x; vtx[3] = y + h; 2310 vtx[4] = x + w; vtx[5] = y + h; 2311 vtx[6] = x + w; vtx[7] = y; 2312 } 2313 }; 2314 2315 class h_stretch { 2316 const GLfloat hw_w, hw_h; 2317 public: 2318 h_stretch(uint32_t hw_w, uint32_t hw_h) 2319 : hw_w(hw_w), hw_h(hw_h) { 2320 } 2321 void operator()(GLfloat* vtx, float v) { 2322 const GLfloat w = hw_w - (hw_w * v); 2323 const GLfloat h = 1.0f; 2324 const GLfloat x = (hw_w - w) * 0.5f; 2325 const GLfloat y = (hw_h - h) * 0.5f; 2326 vtx[0] = x; vtx[1] = y; 2327 vtx[2] = x; vtx[3] = y + h; 2328 vtx[4] = x + w; vtx[5] = y + h; 2329 vtx[6] = x + w; vtx[7] = y; 2330 } 2331 }; 2332 2333 VSyncWaiter vsync(mEventThread); 2334 2335 // the full animation is 12 frames 2336 int nbFrames = 8; 2337 s_curve_interpolator itr(nbFrames, 7.5f); 2338 s_curve_interpolator itg(nbFrames, 8.0f); 2339 s_curve_interpolator itb(nbFrames, 8.5f); 2340 2341 h_stretch hverts(hw_w, hw_h); 2342 glDisable(GL_BLEND); 2343 glDisable(GL_TEXTURE_2D); 2344 glColorMask(1,1,1,1); 2345 for (int i=nbFrames-1 ; i>=0 ; i--) { 2346 const float v = itg(i); 2347 hverts(vtx, v); 2348 2349 // wait for vsync 2350 vsync.wait(); 2351 2352 glClear(GL_COLOR_BUFFER_BIT); 2353 glColor4f(1-v, 1-v, 1-v, 1); 2354 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2355 hw.flip(screenBounds); 2356 } 2357 2358 nbFrames = 4; 2359 v_stretch vverts(hw_w, hw_h); 2360 glEnable(GL_BLEND); 2361 glBlendFunc(GL_ONE, GL_ONE); 2362 for (int i=nbFrames-1 ; i>=0 ; i--) { 2363 float x, y, w, h; 2364 const float vr = itr(i); 2365 const float vg = itg(i); 2366 const float vb = itb(i); 2367 2368 // wait for vsync 2369 vsync.wait(); 2370 2371 // clear screen 2372 glColorMask(1,1,1,1); 2373 glClear(GL_COLOR_BUFFER_BIT); 2374 glEnable(GL_TEXTURE_2D); 2375 2376 // draw the red plane 2377 vverts(vtx, vr); 2378 glColorMask(1,0,0,1); 2379 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2380 2381 // draw the green plane 2382 vverts(vtx, vg); 2383 glColorMask(0,1,0,1); 2384 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2385 2386 // draw the blue plane 2387 vverts(vtx, vb); 2388 glColorMask(0,0,1,1); 2389 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2390 2391 hw.flip(screenBounds); 2392 } 2393 2394 glColorMask(1,1,1,1); 2395 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2396 glDeleteTextures(1, &tname); 2397 glDisable(GL_TEXTURE_2D); 2398 glDisable(GL_BLEND); 2399 2400 return NO_ERROR; 2401} 2402 2403// --------------------------------------------------------------------------- 2404 2405status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2406{ 2407 ATRACE_CALL(); 2408 2409 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 2410 if (!hw.canDraw()) { 2411 // we're already off 2412 return NO_ERROR; 2413 } 2414 2415 // turn off hwc while we're doing the animation 2416 getHwComposer().disable(); 2417 // and make sure to turn it back on (if needed) next time we compose 2418 invalidateHwcGeometry(); 2419 2420 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2421 electronBeamOffAnimationImplLocked(); 2422 } 2423 2424 // always clear the whole screen at the end of the animation 2425 glClearColor(0,0,0,1); 2426 glClear(GL_COLOR_BUFFER_BIT); 2427 hw.flip( Region(hw.bounds()) ); 2428 2429 return NO_ERROR; 2430} 2431 2432status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2433{ 2434 class MessageTurnElectronBeamOff : public MessageBase { 2435 SurfaceFlinger* flinger; 2436 int32_t mode; 2437 status_t result; 2438 public: 2439 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2440 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2441 } 2442 status_t getResult() const { 2443 return result; 2444 } 2445 virtual bool handler() { 2446 Mutex::Autolock _l(flinger->mStateLock); 2447 result = flinger->turnElectronBeamOffImplLocked(mode); 2448 return true; 2449 } 2450 }; 2451 2452 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2453 status_t res = postMessageSync(msg); 2454 if (res == NO_ERROR) { 2455 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2456 2457 // work-around: when the power-manager calls us we activate the 2458 // animation. eventually, the "on" animation will be called 2459 // by the power-manager itself 2460 mElectronBeamAnimationMode = mode; 2461 } 2462 return res; 2463} 2464 2465// --------------------------------------------------------------------------- 2466 2467status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2468{ 2469 DisplayDevice& hw(const_cast<DisplayDevice&>(getDefaultDisplayDevice())); 2470 if (hw.canDraw()) { 2471 // we're already on 2472 return NO_ERROR; 2473 } 2474 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2475 electronBeamOnAnimationImplLocked(); 2476 } 2477 2478 // make sure to redraw the whole screen when the animation is done 2479 hw.dirtyRegion.set(hw.bounds()); 2480 signalTransaction(); 2481 2482 return NO_ERROR; 2483} 2484 2485status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2486{ 2487 class MessageTurnElectronBeamOn : public MessageBase { 2488 SurfaceFlinger* flinger; 2489 int32_t mode; 2490 status_t result; 2491 public: 2492 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2493 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2494 } 2495 status_t getResult() const { 2496 return result; 2497 } 2498 virtual bool handler() { 2499 Mutex::Autolock _l(flinger->mStateLock); 2500 result = flinger->turnElectronBeamOnImplLocked(mode); 2501 return true; 2502 } 2503 }; 2504 2505 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2506 return NO_ERROR; 2507} 2508 2509// --------------------------------------------------------------------------- 2510 2511status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2512 sp<IMemoryHeap>* heap, 2513 uint32_t* w, uint32_t* h, PixelFormat* f, 2514 uint32_t sw, uint32_t sh, 2515 uint32_t minLayerZ, uint32_t maxLayerZ) 2516{ 2517 ATRACE_CALL(); 2518 2519 status_t result = PERMISSION_DENIED; 2520 2521 // only one display supported for now 2522 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) { 2523 return BAD_VALUE; 2524 } 2525 2526 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2527 return INVALID_OPERATION; 2528 } 2529 2530 // get screen geometry 2531 const DisplayDevice& hw(getDisplayDevice(dpy)); 2532 const uint32_t hw_w = hw.getWidth(); 2533 const uint32_t hw_h = hw.getHeight(); 2534 2535 // if we have secure windows on this display, never allow the screen capture 2536 if (hw.getSecureLayerVisible()) { 2537 return PERMISSION_DENIED; 2538 } 2539 2540 if ((sw > hw_w) || (sh > hw_h)) { 2541 return BAD_VALUE; 2542 } 2543 2544 sw = (!sw) ? hw_w : sw; 2545 sh = (!sh) ? hw_h : sh; 2546 const size_t size = sw * sh * 4; 2547 const bool filtering = sw != hw_w || sh != hw_h; 2548 2549 //ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2550 // sw, sh, minLayerZ, maxLayerZ); 2551 2552 // make sure to clear all GL error flags 2553 while ( glGetError() != GL_NO_ERROR ) ; 2554 2555 // create a FBO 2556 GLuint name, tname; 2557 glGenRenderbuffersOES(1, &tname); 2558 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2559 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2560 2561 glGenFramebuffersOES(1, &name); 2562 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2563 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2564 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2565 2566 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2567 2568 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2569 2570 // invert everything, b/c glReadPixel() below will invert the FB 2571 glViewport(0, 0, sw, sh); 2572 glMatrixMode(GL_PROJECTION); 2573 glPushMatrix(); 2574 glLoadIdentity(); 2575 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2576 glMatrixMode(GL_MODELVIEW); 2577 2578 // redraw the screen entirely... 2579 glClearColor(0,0,0,1); 2580 glClear(GL_COLOR_BUFFER_BIT); 2581 2582 const LayerVector& layers(mDrawingState.layersSortedByZ); 2583 const size_t count = layers.size(); 2584 for (size_t i=0 ; i<count ; ++i) { 2585 const sp<LayerBase>& layer(layers[i]); 2586 const uint32_t flags = layer->drawingState().flags; 2587 if (!(flags & ISurfaceComposer::eLayerHidden)) { 2588 const uint32_t z = layer->drawingState().z; 2589 if (z >= minLayerZ && z <= maxLayerZ) { 2590 if (filtering) layer->setFiltering(true); 2591 layer->draw(hw); 2592 if (filtering) layer->setFiltering(false); 2593 } 2594 } 2595 } 2596 2597 // check for errors and return screen capture 2598 if (glGetError() != GL_NO_ERROR) { 2599 // error while rendering 2600 result = INVALID_OPERATION; 2601 } else { 2602 // allocate shared memory large enough to hold the 2603 // screen capture 2604 sp<MemoryHeapBase> base( 2605 new MemoryHeapBase(size, 0, "screen-capture") ); 2606 void* const ptr = base->getBase(); 2607 if (ptr) { 2608 // capture the screen with glReadPixels() 2609 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2610 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2611 if (glGetError() == GL_NO_ERROR) { 2612 *heap = base; 2613 *w = sw; 2614 *h = sh; 2615 *f = PIXEL_FORMAT_RGBA_8888; 2616 result = NO_ERROR; 2617 } 2618 } else { 2619 result = NO_MEMORY; 2620 } 2621 } 2622 glViewport(0, 0, hw_w, hw_h); 2623 glMatrixMode(GL_PROJECTION); 2624 glPopMatrix(); 2625 glMatrixMode(GL_MODELVIEW); 2626 } else { 2627 result = BAD_VALUE; 2628 } 2629 2630 // release FBO resources 2631 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2632 glDeleteRenderbuffersOES(1, &tname); 2633 glDeleteFramebuffersOES(1, &name); 2634 2635 hw.compositionComplete(); 2636 2637 // ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2638 2639 return result; 2640} 2641 2642 2643status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2644 sp<IMemoryHeap>* heap, 2645 uint32_t* width, uint32_t* height, PixelFormat* format, 2646 uint32_t sw, uint32_t sh, 2647 uint32_t minLayerZ, uint32_t maxLayerZ) 2648{ 2649 // only one display supported for now 2650 if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2651 return BAD_VALUE; 2652 2653 if (!GLExtensions::getInstance().haveFramebufferObject()) 2654 return INVALID_OPERATION; 2655 2656 class MessageCaptureScreen : public MessageBase { 2657 SurfaceFlinger* flinger; 2658 DisplayID dpy; 2659 sp<IMemoryHeap>* heap; 2660 uint32_t* w; 2661 uint32_t* h; 2662 PixelFormat* f; 2663 uint32_t sw; 2664 uint32_t sh; 2665 uint32_t minLayerZ; 2666 uint32_t maxLayerZ; 2667 status_t result; 2668 public: 2669 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2670 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2671 uint32_t sw, uint32_t sh, 2672 uint32_t minLayerZ, uint32_t maxLayerZ) 2673 : flinger(flinger), dpy(dpy), 2674 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2675 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2676 result(PERMISSION_DENIED) 2677 { 2678 } 2679 status_t getResult() const { 2680 return result; 2681 } 2682 virtual bool handler() { 2683 Mutex::Autolock _l(flinger->mStateLock); 2684 result = flinger->captureScreenImplLocked(dpy, 2685 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2686 return true; 2687 } 2688 }; 2689 2690 sp<MessageBase> msg = new MessageCaptureScreen(this, 2691 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2692 status_t res = postMessageSync(msg); 2693 if (res == NO_ERROR) { 2694 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2695 } 2696 return res; 2697} 2698 2699// --------------------------------------------------------------------------- 2700 2701SurfaceFlinger::LayerVector::LayerVector() { 2702} 2703 2704SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2705 : SortedVector<sp<LayerBase> >(rhs) { 2706} 2707 2708int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2709 const void* rhs) const 2710{ 2711 // sort layers per layer-stack, then by z-order and finally by sequence 2712 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2713 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2714 2715 uint32_t ls = l->currentState().layerStack; 2716 uint32_t rs = r->currentState().layerStack; 2717 if (ls != rs) 2718 return ls - rs; 2719 2720 uint32_t lz = l->currentState().z; 2721 uint32_t rz = r->currentState().z; 2722 if (lz != rz) 2723 return lz - rz; 2724 2725 return l->sequence - r->sequence; 2726} 2727 2728// --------------------------------------------------------------------------- 2729 2730SurfaceFlinger::State::State() 2731 : orientation(ISurfaceComposer::eOrientationDefault), 2732 orientationFlags(0) { 2733} 2734 2735// --------------------------------------------------------------------------- 2736 2737GraphicBufferAlloc::GraphicBufferAlloc() {} 2738 2739GraphicBufferAlloc::~GraphicBufferAlloc() {} 2740 2741sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2742 PixelFormat format, uint32_t usage, status_t* error) { 2743 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2744 status_t err = graphicBuffer->initCheck(); 2745 *error = err; 2746 if (err != 0 || graphicBuffer->handle == 0) { 2747 if (err == NO_MEMORY) { 2748 GraphicBuffer::dumpAllocationsToSystemLog(); 2749 } 2750 ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2751 "failed (%s), handle=%p", 2752 w, h, strerror(-err), graphicBuffer->handle); 2753 return 0; 2754 } 2755 return graphicBuffer; 2756} 2757 2758// --------------------------------------------------------------------------- 2759 2760}; // namespace android 2761