rsdAllocation.h revision 0b575de8ed0b628d84d256f5846500b0385979bd
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25
26#ifndef RS_SERVER
27#include "gui/CpuConsumer.h"
28#include "gui/GLConsumer.h"
29#include <GLES/gl.h>
30#include <GLES2/gl2.h>
31#endif
32
33class RsdFrameBufferObj;
34struct ANativeWindow;
35struct ANativeWindowBuffer;
36
37struct DrvAllocation {
38    // Is this a legal structure to be used as a texture source.
39    // Initially this will require 1D or 2D and color data
40    uint32_t textureID;
41
42    // Is this a legal structure to be used as a vertex source.
43    // Initially this will require 1D and x(yzw).  Additional per element data
44    // is allowed.
45    uint32_t bufferID;
46
47    // Is this a legal structure to be used as an FBO render target
48    uint32_t renderTargetID;
49
50#ifndef RS_COMPATIBILITY_LIB
51    GLenum glTarget;
52    GLenum glType;
53    GLenum glFormat;
54
55    ANativeWindow *wndSurface;
56    android::GLConsumer *surfaceTexture;
57#else
58    int glTarget;
59    int glType;
60    int glFormat;
61#endif
62
63    bool useUserProvidedPtr;
64    bool uploadDeferred;
65
66    RsdFrameBufferObj * readBackFBO;
67    ANativeWindow *wnd;
68    ANativeWindowBuffer *wndBuffer;
69
70#ifndef RS_SERVER
71    android::sp< android::CpuConsumer > cpuConsumer;
72    android::CpuConsumer::LockedBuffer lb;
73#endif
74};
75
76#ifndef RS_COMPATIBILITY_LIB
77GLenum rsdTypeToGLType(RsDataType t);
78GLenum rsdKindToGLFormat(RsDataKind k);
79#endif
80
81
82bool rsdAllocationInit(const android::renderscript::Context *rsc,
83                       android::renderscript::Allocation *alloc,
84                       bool forceZero);
85void rsdAllocationDestroy(const android::renderscript::Context *rsc,
86                          android::renderscript::Allocation *alloc);
87
88void rsdAllocationResize(const android::renderscript::Context *rsc,
89                         const android::renderscript::Allocation *alloc,
90                         const android::renderscript::Type *newType, bool zeroNew);
91void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
92                          const android::renderscript::Allocation *alloc,
93                          RsAllocationUsageType src);
94void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
95                            const android::renderscript::Allocation *alloc);
96void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
97                              const android::renderscript::Allocation *alloc);
98void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
99                            android::renderscript::Allocation *alloc, ANativeWindow *nw);
100void rsdAllocationIoSend(const android::renderscript::Context *rsc,
101                         android::renderscript::Allocation *alloc);
102void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
103                            android::renderscript::Allocation *alloc);
104
105void rsdAllocationData1D(const android::renderscript::Context *rsc,
106                         const android::renderscript::Allocation *alloc,
107                         uint32_t xoff, uint32_t lod, uint32_t count,
108                         const void *data, uint32_t sizeBytes);
109void rsdAllocationData2D(const android::renderscript::Context *rsc,
110                         const android::renderscript::Allocation *alloc,
111                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
112                         uint32_t w, uint32_t h,
113                         const void *data, uint32_t sizeBytes, size_t stride);
114void rsdAllocationData3D(const android::renderscript::Context *rsc,
115                         const android::renderscript::Allocation *alloc,
116                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
117                         uint32_t lod, RsAllocationCubemapFace face,
118                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
119
120void rsdAllocationRead1D(const android::renderscript::Context *rsc,
121                         const android::renderscript::Allocation *alloc,
122                         uint32_t xoff, uint32_t lod, uint32_t count,
123                         void *data, uint32_t sizeBytes);
124void rsdAllocationRead2D(const android::renderscript::Context *rsc,
125                         const android::renderscript::Allocation *alloc,
126                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
127                         uint32_t w, uint32_t h,
128                         void *data, uint32_t sizeBytes, size_t stride);
129void rsdAllocationRead3D(const android::renderscript::Context *rsc,
130                         const android::renderscript::Allocation *alloc,
131                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
132                         uint32_t lod, RsAllocationCubemapFace face,
133                         uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
134
135void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
136                          const android::renderscript::Allocation *alloc);
137void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
138                          const android::renderscript::Allocation *alloc);
139
140
141void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
142                               const android::renderscript::Allocation *dstAlloc,
143                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
144                               const android::renderscript::Allocation *srcAlloc,
145                               uint32_t srcXoff, uint32_t srcLod);
146void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
147                               const android::renderscript::Allocation *dstAlloc,
148                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
149                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
150                               const android::renderscript::Allocation *srcAlloc,
151                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
152                               RsAllocationCubemapFace srcFace);
153void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
154                               const android::renderscript::Allocation *dstAlloc,
155                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
156                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
157                               uint32_t w, uint32_t h, uint32_t d,
158                               const android::renderscript::Allocation *srcAlloc,
159                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
160                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
161
162void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
163                                const android::renderscript::Allocation *alloc,
164                                uint32_t x,
165                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
166void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
167                                const android::renderscript::Allocation *alloc,
168                                uint32_t x, uint32_t y,
169                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
170
171void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
172                                  const android::renderscript::Allocation *alloc);
173
174
175
176#endif
177