rsdAllocation.h revision 3a25fdd3786c1a08b783d8a83ef94b756347ff5c
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25#include "gui/CpuConsumer.h"
26#include "gui/GLConsumer.h"
27
28#include <GLES/gl.h>
29#include <GLES2/gl2.h>
30
31class RsdFrameBufferObj;
32struct ANativeWindow;
33struct ANativeWindowBuffer;
34
35struct DrvAllocation {
36    // Is this a legal structure to be used as a texture source.
37    // Initially this will require 1D or 2D and color data
38    uint32_t textureID;
39
40    // Is this a legal structure to be used as a vertex source.
41    // Initially this will require 1D and x(yzw).  Additional per element data
42    // is allowed.
43    uint32_t bufferID;
44
45    // Is this a legal structure to be used as an FBO render target
46    uint32_t renderTargetID;
47
48#ifndef RS_COMPATIBILITY_LIB
49    GLenum glTarget;
50    GLenum glType;
51    GLenum glFormat;
52
53    ANativeWindow *wndSurface;
54    android::GLConsumer *surfaceTexture;
55#else
56    int glTarget;
57    int glType;
58    int glFormat;
59#endif
60
61    bool useUserProvidedPtr;
62    bool uploadDeferred;
63
64    RsdFrameBufferObj * readBackFBO;
65    ANativeWindow *wnd;
66    ANativeWindowBuffer *wndBuffer;
67
68    android::sp< android::CpuConsumer > cpuConsumer;
69    android::CpuConsumer::LockedBuffer lb;
70};
71
72#ifndef RS_COMPATIBILITY_LIB
73GLenum rsdTypeToGLType(RsDataType t);
74GLenum rsdKindToGLFormat(RsDataKind k);
75#endif
76
77
78bool rsdAllocationInit(const android::renderscript::Context *rsc,
79                       android::renderscript::Allocation *alloc,
80                       bool forceZero);
81void rsdAllocationDestroy(const android::renderscript::Context *rsc,
82                          android::renderscript::Allocation *alloc);
83
84void rsdAllocationResize(const android::renderscript::Context *rsc,
85                         const android::renderscript::Allocation *alloc,
86                         const android::renderscript::Type *newType, bool zeroNew);
87void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
88                          const android::renderscript::Allocation *alloc,
89                          RsAllocationUsageType src);
90void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
91                            const android::renderscript::Allocation *alloc);
92void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
93                              const android::renderscript::Allocation *alloc);
94void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
95                            android::renderscript::Allocation *alloc, ANativeWindow *nw);
96void rsdAllocationIoSend(const android::renderscript::Context *rsc,
97                         android::renderscript::Allocation *alloc);
98void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
99                            android::renderscript::Allocation *alloc);
100
101void rsdAllocationData1D(const android::renderscript::Context *rsc,
102                         const android::renderscript::Allocation *alloc,
103                         uint32_t xoff, uint32_t lod, uint32_t count,
104                         const void *data, uint32_t sizeBytes);
105void rsdAllocationData2D(const android::renderscript::Context *rsc,
106                         const android::renderscript::Allocation *alloc,
107                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
108                         uint32_t w, uint32_t h,
109                         const void *data, uint32_t sizeBytes, size_t stride);
110void rsdAllocationData3D(const android::renderscript::Context *rsc,
111                         const android::renderscript::Allocation *alloc,
112                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
113                         uint32_t lod, RsAllocationCubemapFace face,
114                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
115
116void rsdAllocationRead1D(const android::renderscript::Context *rsc,
117                         const android::renderscript::Allocation *alloc,
118                         uint32_t xoff, uint32_t lod, uint32_t count,
119                         void *data, uint32_t sizeBytes);
120void rsdAllocationRead2D(const android::renderscript::Context *rsc,
121                         const android::renderscript::Allocation *alloc,
122                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
123                         uint32_t w, uint32_t h,
124                         void *data, uint32_t sizeBytes, size_t stride);
125void rsdAllocationRead3D(const android::renderscript::Context *rsc,
126                         const android::renderscript::Allocation *alloc,
127                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
128                         uint32_t lod, RsAllocationCubemapFace face,
129                         uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes);
130
131void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
132                          const android::renderscript::Allocation *alloc);
133void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
134                          const android::renderscript::Allocation *alloc);
135
136
137void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
138                               const android::renderscript::Allocation *dstAlloc,
139                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
140                               const android::renderscript::Allocation *srcAlloc,
141                               uint32_t srcXoff, uint32_t srcLod);
142void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
143                               const android::renderscript::Allocation *dstAlloc,
144                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
145                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
146                               const android::renderscript::Allocation *srcAlloc,
147                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
148                               RsAllocationCubemapFace srcFace);
149void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
150                               const android::renderscript::Allocation *dstAlloc,
151                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
152                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
153                               uint32_t w, uint32_t h, uint32_t d,
154                               const android::renderscript::Allocation *srcAlloc,
155                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
156                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
157
158void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
159                                const android::renderscript::Allocation *alloc,
160                                uint32_t x,
161                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
162void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
163                                const android::renderscript::Allocation *alloc,
164                                uint32_t x, uint32_t y,
165                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
166
167void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
168                                  const android::renderscript::Allocation *alloc);
169
170
171
172#endif
173