rsdAllocation.h revision 41e373d91a60043afa0f9abd026218b49cbc1201
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26class RsdFrameBufferObj;
27
28struct DrvAllocation {
29    // Is this a legal structure to be used as a texture source.
30    // Initially this will require 1D or 2D and color data
31    uint32_t textureID;
32
33    // Is this a legal structure to be used as a vertex source.
34    // Initially this will require 1D and x(yzw).  Additional per element data
35    // is allowed.
36    uint32_t bufferID;
37
38    // Is this a legal structure to be used as an FBO render target
39    uint32_t renderTargetID;
40
41    uint8_t * mallocPtr;
42
43    GLenum glTarget;
44    GLenum glType;
45    GLenum glFormat;
46
47    bool uploadDeferred;
48
49    RsdFrameBufferObj * readBackFBO;
50};
51
52GLenum rsdTypeToGLType(RsDataType t);
53GLenum rsdKindToGLFormat(RsDataKind k);
54
55
56bool rsdAllocationInit(const android::renderscript::Context *rsc,
57                       android::renderscript::Allocation *alloc,
58                       bool forceZero);
59void rsdAllocationDestroy(const android::renderscript::Context *rsc,
60                          android::renderscript::Allocation *alloc);
61
62void rsdAllocationResize(const android::renderscript::Context *rsc,
63                         const android::renderscript::Allocation *alloc,
64                         const android::renderscript::Type *newType, bool zeroNew);
65void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
66                          const android::renderscript::Allocation *alloc,
67                          RsAllocationUsageType src);
68void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
69                            const android::renderscript::Allocation *alloc);
70int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
71                                        const android::renderscript::Allocation *alloc);
72
73void rsdAllocationData1D(const android::renderscript::Context *rsc,
74                         const android::renderscript::Allocation *alloc,
75                         uint32_t xoff, uint32_t lod, uint32_t count,
76                         const void *data, uint32_t sizeBytes);
77void rsdAllocationData2D(const android::renderscript::Context *rsc,
78                         const android::renderscript::Allocation *alloc,
79                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
80                         uint32_t w, uint32_t h,
81                         const void *data, uint32_t sizeBytes);
82void rsdAllocationData3D(const android::renderscript::Context *rsc,
83                         const android::renderscript::Allocation *alloc,
84                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
85                         uint32_t lod, RsAllocationCubemapFace face,
86                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
87
88void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
89                               const android::renderscript::Allocation *dstAlloc,
90                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
91                               const android::renderscript::Allocation *srcAlloc,
92                               uint32_t srcXoff, uint32_t srcLod);
93void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
94                               const android::renderscript::Allocation *dstAlloc,
95                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
96                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
97                               const android::renderscript::Allocation *srcAlloc,
98                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
99                               RsAllocationCubemapFace srcFace);
100void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
101                               const android::renderscript::Allocation *dstAlloc,
102                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
103                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
104                               uint32_t w, uint32_t h, uint32_t d,
105                               const android::renderscript::Allocation *srcAlloc,
106                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
107                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
108
109void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
110                                const android::renderscript::Allocation *alloc,
111                                uint32_t x,
112                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
113void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
114                                const android::renderscript::Allocation *alloc,
115                                uint32_t x, uint32_t y,
116                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
117
118
119
120
121#endif
122