rsdAllocation.h revision 4961cceab2b71bf0ab59e1b66a7559f67ed28781
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22#include <rsAllocation.h>
23
24#include "../cpu_ref/rsd_cpu.h"
25
26#ifndef RS_SERVER
27#include "gui/CpuConsumer.h"
28#include "gui/GLConsumer.h"
29#include <GLES/gl.h>
30#include <GLES2/gl2.h>
31#endif
32
33class RsdFrameBufferObj;
34struct ANativeWindow;
35struct ANativeWindowBuffer;
36
37struct DrvAllocation {
38    // Is this a legal structure to be used as a texture source.
39    // Initially this will require 1D or 2D and color data
40    uint32_t textureID;
41
42    // Is this a legal structure to be used as a vertex source.
43    // Initially this will require 1D and x(yzw).  Additional per element data
44    // is allowed.
45    uint32_t bufferID;
46
47    // Is this a legal structure to be used as an FBO render target
48    uint32_t renderTargetID;
49
50#ifndef RS_COMPATIBILITY_LIB
51    class NewBufferListener : public android::ConsumerBase::FrameAvailableListener {
52    public:
53        const android::renderscript::Context *rsc;
54        const android::renderscript::Allocation *alloc;
55
56        virtual void onFrameAvailable();
57    };
58    android::sp<NewBufferListener> mBufferListener;
59
60
61    GLenum glTarget;
62    GLenum glType;
63    GLenum glFormat;
64
65    ANativeWindow *wndSurface;
66    android::GLConsumer *surfaceTexture;
67#else
68    int glTarget;
69    int glType;
70    int glFormat;
71#endif
72
73    bool useUserProvidedPtr;
74    bool uploadDeferred;
75
76    RsdFrameBufferObj * readBackFBO;
77    ANativeWindow *wnd;
78    ANativeWindowBuffer *wndBuffer;
79
80#ifndef RS_SERVER
81    android::sp< android::CpuConsumer > cpuConsumer;
82    android::CpuConsumer::LockedBuffer lb;
83#endif
84};
85
86#ifndef RS_COMPATIBILITY_LIB
87GLenum rsdTypeToGLType(RsDataType t);
88GLenum rsdKindToGLFormat(RsDataKind k);
89#endif
90
91
92bool rsdAllocationInit(const android::renderscript::Context *rsc,
93                       android::renderscript::Allocation *alloc,
94                       bool forceZero);
95void rsdAllocationDestroy(const android::renderscript::Context *rsc,
96                          android::renderscript::Allocation *alloc);
97
98void rsdAllocationResize(const android::renderscript::Context *rsc,
99                         const android::renderscript::Allocation *alloc,
100                         const android::renderscript::Type *newType, bool zeroNew);
101void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
102                          const android::renderscript::Allocation *alloc,
103                          RsAllocationUsageType src);
104void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
105                            const android::renderscript::Allocation *alloc);
106void* rsdAllocationGetSurface(const android::renderscript::Context *rsc,
107                              const android::renderscript::Allocation *alloc);
108void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
109                            android::renderscript::Allocation *alloc, ANativeWindow *nw);
110void rsdAllocationIoSend(const android::renderscript::Context *rsc,
111                         android::renderscript::Allocation *alloc);
112void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
113                            android::renderscript::Allocation *alloc);
114
115void rsdAllocationData1D(const android::renderscript::Context *rsc,
116                         const android::renderscript::Allocation *alloc,
117                         uint32_t xoff, uint32_t lod, size_t count,
118                         const void *data, size_t sizeBytes);
119void rsdAllocationData2D(const android::renderscript::Context *rsc,
120                         const android::renderscript::Allocation *alloc,
121                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
122                         uint32_t w, uint32_t h,
123                         const void *data, size_t sizeBytes, size_t stride);
124void rsdAllocationData3D(const android::renderscript::Context *rsc,
125                         const android::renderscript::Allocation *alloc,
126                         uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
127                         uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
128                         size_t stride);
129
130void rsdAllocationRead1D(const android::renderscript::Context *rsc,
131                         const android::renderscript::Allocation *alloc,
132                         uint32_t xoff, uint32_t lod, size_t count,
133                         void *data, size_t sizeBytes);
134void rsdAllocationRead2D(const android::renderscript::Context *rsc,
135                         const android::renderscript::Allocation *alloc,
136                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
137                         uint32_t w, uint32_t h,
138                         void *data, size_t sizeBytes, size_t stride);
139void rsdAllocationRead3D(const android::renderscript::Context *rsc,
140                         const android::renderscript::Allocation *alloc,
141                         uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
142                         uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
143                         size_t stride);
144
145void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
146                          const android::renderscript::Allocation *alloc);
147void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
148                          const android::renderscript::Allocation *alloc);
149
150
151void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
152                               const android::renderscript::Allocation *dstAlloc,
153                               uint32_t dstXoff, uint32_t dstLod, size_t count,
154                               const android::renderscript::Allocation *srcAlloc,
155                               uint32_t srcXoff, uint32_t srcLod);
156void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
157                               const android::renderscript::Allocation *dstAlloc,
158                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
159                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
160                               const android::renderscript::Allocation *srcAlloc,
161                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
162                               RsAllocationCubemapFace srcFace);
163void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
164                               const android::renderscript::Allocation *dstAlloc,
165                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
166                               uint32_t dstLod,
167                               uint32_t w, uint32_t h, uint32_t d,
168                               const android::renderscript::Allocation *srcAlloc,
169                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
170                               uint32_t srcLod);
171
172void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
173                                const android::renderscript::Allocation *alloc,
174                                uint32_t x,
175                                const void *data, uint32_t elementOff, size_t sizeBytes);
176void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
177                                const android::renderscript::Allocation *alloc,
178                                uint32_t x, uint32_t y,
179                                const void *data, uint32_t elementOff, size_t sizeBytes);
180
181void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
182                                  const android::renderscript::Allocation *alloc);
183
184
185
186#endif
187