rsdAllocation.h revision b322033c13487a174bb9c26466e9684d1ff4de8d
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26class RsdFrameBufferObj;
27struct ANativeWindowBuffer;
28
29struct DrvAllocation {
30    // Is this a legal structure to be used as a texture source.
31    // Initially this will require 1D or 2D and color data
32    uint32_t textureID;
33
34    // Is this a legal structure to be used as a vertex source.
35    // Initially this will require 1D and x(yzw).  Additional per element data
36    // is allowed.
37    uint32_t bufferID;
38
39    // Is this a legal structure to be used as an FBO render target
40    uint32_t renderTargetID;
41
42    uint8_t * mallocPtr;
43    uint32_t width;
44    uint32_t height;
45
46    GLenum glTarget;
47    GLenum glType;
48    GLenum glFormat;
49
50    bool uploadDeferred;
51
52    RsdFrameBufferObj * readBackFBO;
53    ANativeWindow *wnd;
54    ANativeWindowBuffer *wndBuffer;
55};
56
57GLenum rsdTypeToGLType(RsDataType t);
58GLenum rsdKindToGLFormat(RsDataKind k);
59
60
61bool rsdAllocationInit(const android::renderscript::Context *rsc,
62                       android::renderscript::Allocation *alloc,
63                       bool forceZero);
64void rsdAllocationDestroy(const android::renderscript::Context *rsc,
65                          android::renderscript::Allocation *alloc);
66
67void rsdAllocationResize(const android::renderscript::Context *rsc,
68                         const android::renderscript::Allocation *alloc,
69                         const android::renderscript::Type *newType, bool zeroNew);
70void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
71                          const android::renderscript::Allocation *alloc,
72                          RsAllocationUsageType src);
73void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
74                            const android::renderscript::Allocation *alloc);
75int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
76                                        const android::renderscript::Allocation *alloc);
77void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
78                                    android::renderscript::Allocation *alloc, ANativeWindow *nw);
79void rsdAllocationIoSend(const android::renderscript::Context *rsc,
80                         android::renderscript::Allocation *alloc);
81void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
82                            android::renderscript::Allocation *alloc);
83
84void rsdAllocationData1D(const android::renderscript::Context *rsc,
85                         const android::renderscript::Allocation *alloc,
86                         uint32_t xoff, uint32_t lod, uint32_t count,
87                         const void *data, uint32_t sizeBytes);
88void rsdAllocationData2D(const android::renderscript::Context *rsc,
89                         const android::renderscript::Allocation *alloc,
90                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
91                         uint32_t w, uint32_t h,
92                         const void *data, uint32_t sizeBytes);
93void rsdAllocationData3D(const android::renderscript::Context *rsc,
94                         const android::renderscript::Allocation *alloc,
95                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
96                         uint32_t lod, RsAllocationCubemapFace face,
97                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
98
99void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
100                               const android::renderscript::Allocation *dstAlloc,
101                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
102                               const android::renderscript::Allocation *srcAlloc,
103                               uint32_t srcXoff, uint32_t srcLod);
104void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
105                               const android::renderscript::Allocation *dstAlloc,
106                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
107                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
108                               const android::renderscript::Allocation *srcAlloc,
109                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
110                               RsAllocationCubemapFace srcFace);
111void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
112                               const android::renderscript::Allocation *dstAlloc,
113                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
114                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
115                               uint32_t w, uint32_t h, uint32_t d,
116                               const android::renderscript::Allocation *srcAlloc,
117                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
118                               uint32_t srcLod, RsAllocationCubemapFace srcFace);
119
120void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
121                                const android::renderscript::Allocation *alloc,
122                                uint32_t x,
123                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
124void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
125                                const android::renderscript::Allocation *alloc,
126                                uint32_t x, uint32_t y,
127                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
128
129
130
131
132#endif
133