rsdAllocation.h revision eb4fe18dd88634330f9566cbb9e785d8c7ec5813
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26struct DrvAllocation {
27    // Is this a legal structure to be used as a texture source.
28    // Initially this will require 1D or 2D and color data
29    uint32_t textureID;
30
31    // Is this a legal structure to be used as a vertex source.
32    // Initially this will require 1D and x(yzw).  Additional per element data
33    // is allowed.
34    uint32_t bufferID;
35
36    // Is this a legal structure to be used as an FBO render target
37    uint32_t renderTargetID;
38
39    uint8_t * mallocPtr;
40
41    GLenum glTarget;
42
43    bool uploadDeferred;
44};
45
46bool rsdAllocationInit(const android::renderscript::Context *rsc,
47                       android::renderscript::Allocation *alloc,
48                       bool forceZero);
49void rsdAllocationDestroy(const android::renderscript::Context *rsc,
50                          android::renderscript::Allocation *alloc);
51
52void rsdAllocationResize(const android::renderscript::Context *rsc,
53                         const android::renderscript::Allocation *alloc,
54                         const android::renderscript::Type *newType, bool zeroNew);
55void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
56                          const android::renderscript::Allocation *alloc,
57                          RsAllocationUsageType src);
58void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
59                            const android::renderscript::Allocation *alloc);
60
61void rsdAllocationData1D(const android::renderscript::Context *rsc,
62                         const android::renderscript::Allocation *alloc,
63                         uint32_t xoff, uint32_t lod, uint32_t count,
64                         const void *data, uint32_t sizeBytes);
65void rsdAllocationData2D(const android::renderscript::Context *rsc,
66                         const android::renderscript::Allocation *alloc,
67                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
68                         uint32_t w, uint32_t h,
69                         const void *data, uint32_t sizeBytes);
70void rsdAllocationData3D(const android::renderscript::Context *rsc,
71                         const android::renderscript::Allocation *alloc,
72                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
73                         uint32_t lod, RsAllocationCubemapFace face,
74                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
75
76void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
77                                const android::renderscript::Allocation *alloc,
78                                uint32_t x,
79                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
80void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
81                                const android::renderscript::Allocation *alloc,
82                                uint32_t x, uint32_t y,
83                                const void *data, uint32_t elementOff, uint32_t sizeBytes);
84
85
86
87
88#endif
89