rsdGL.cpp revision a04e30dbb5ab11592b03666bb3d102070759c58e
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <ui/FramebufferNativeWindow.h>
18#include <ui/PixelFormat.h>
19#include <ui/EGLUtils.h>
20#include <ui/egl/android_natives.h>
21
22#include <sys/types.h>
23#include <sys/resource.h>
24#include <sched.h>
25
26#include <cutils/properties.h>
27
28#include <GLES/gl.h>
29#include <GLES/glext.h>
30#include <GLES2/gl2.h>
31#include <GLES2/gl2ext.h>
32
33//#include <cutils/sched_policy.h>
34//#include <sys/syscall.h>
35#include <string.h>
36
37
38#include "rsdCore.h"
39#include "rsdGL.h"
40
41#include <malloc.h>
42#include "rsContext.h"
43#include "rsdShaderCache.h"
44#include "rsdVertexArray.h"
45
46using namespace android;
47using namespace android::renderscript;
48
49static int32_t gGLContextCount = 0;
50
51static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
52    if (returnVal != EGL_TRUE) {
53        fprintf(stderr, "%s() returned %d\n", op, returnVal);
54    }
55
56    for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
57            = eglGetError()) {
58        fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
59                error);
60    }
61}
62
63static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
64
65#define X(VAL) {VAL, #VAL}
66    struct {EGLint attribute; const char* name;} names[] = {
67    X(EGL_BUFFER_SIZE),
68    X(EGL_ALPHA_SIZE),
69    X(EGL_BLUE_SIZE),
70    X(EGL_GREEN_SIZE),
71    X(EGL_RED_SIZE),
72    X(EGL_DEPTH_SIZE),
73    X(EGL_STENCIL_SIZE),
74    X(EGL_CONFIG_CAVEAT),
75    X(EGL_CONFIG_ID),
76    X(EGL_LEVEL),
77    X(EGL_MAX_PBUFFER_HEIGHT),
78    X(EGL_MAX_PBUFFER_PIXELS),
79    X(EGL_MAX_PBUFFER_WIDTH),
80    X(EGL_NATIVE_RENDERABLE),
81    X(EGL_NATIVE_VISUAL_ID),
82    X(EGL_NATIVE_VISUAL_TYPE),
83    X(EGL_SAMPLES),
84    X(EGL_SAMPLE_BUFFERS),
85    X(EGL_SURFACE_TYPE),
86    X(EGL_TRANSPARENT_TYPE),
87    X(EGL_TRANSPARENT_RED_VALUE),
88    X(EGL_TRANSPARENT_GREEN_VALUE),
89    X(EGL_TRANSPARENT_BLUE_VALUE),
90    X(EGL_BIND_TO_TEXTURE_RGB),
91    X(EGL_BIND_TO_TEXTURE_RGBA),
92    X(EGL_MIN_SWAP_INTERVAL),
93    X(EGL_MAX_SWAP_INTERVAL),
94    X(EGL_LUMINANCE_SIZE),
95    X(EGL_ALPHA_MASK_SIZE),
96    X(EGL_COLOR_BUFFER_TYPE),
97    X(EGL_RENDERABLE_TYPE),
98    X(EGL_CONFORMANT),
99   };
100#undef X
101
102    for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
103        EGLint value = -1;
104        EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
105        EGLint error = eglGetError();
106        if (returnVal && error == EGL_SUCCESS) {
107            LOGV(" %s: %d (0x%x)", names[j].name, value, value);
108        }
109    }
110}
111
112static void DumpDebug(RsdHal *dc) {
113    LOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion);
114    LOGE(" EGL context %p  surface %p,  Display=%p", dc->gl.egl.context, dc->gl.egl.surface,
115         dc->gl.egl.display);
116    LOGE(" GL vendor: %s", dc->gl.gl.vendor);
117    LOGE(" GL renderer: %s", dc->gl.gl.renderer);
118    LOGE(" GL Version: %s", dc->gl.gl.version);
119    LOGE(" GL Extensions: %s", dc->gl.gl.extensions);
120    LOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion);
121
122    LOGV("MAX Textures %i, %i  %i", dc->gl.gl.maxVertexTextureUnits,
123         dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
124    LOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs);
125    LOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors,
126         dc->gl.gl.maxFragmentUniformVectors);
127    LOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors);
128}
129
130void rsdGLShutdown(const Context *rsc) {
131    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
132
133    dc->gl.shaderCache->cleanupAll();
134    delete dc->gl.shaderCache;
135
136    delete dc->gl.vertexArrayState;
137
138    LOGV("%p, deinitEGL", rsc);
139
140    if (dc->gl.egl.context != EGL_NO_CONTEXT) {
141        eglMakeCurrent(dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
142        eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surfaceDefault);
143        if (dc->gl.egl.surface != EGL_NO_SURFACE) {
144            eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface);
145        }
146        eglDestroyContext(dc->gl.egl.display, dc->gl.egl.context);
147        checkEglError("eglDestroyContext");
148    }
149
150    gGLContextCount--;
151    if (!gGLContextCount) {
152        eglTerminate(dc->gl.egl.display);
153    }
154}
155
156bool rsdGLInit(const Context *rsc) {
157    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
158
159    dc->gl.egl.numConfigs = -1;
160    EGLint configAttribs[128];
161    EGLint *configAttribsPtr = configAttribs;
162    EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
163
164    memset(configAttribs, 0, sizeof(configAttribs));
165
166    configAttribsPtr[0] = EGL_SURFACE_TYPE;
167    configAttribsPtr[1] = EGL_WINDOW_BIT;
168    configAttribsPtr += 2;
169
170    configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
171    configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
172    configAttribsPtr += 2;
173
174    if (rsc->mUserSurfaceConfig.depthMin > 0) {
175        configAttribsPtr[0] = EGL_DEPTH_SIZE;
176        configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin;
177        configAttribsPtr += 2;
178    }
179
180    if (rsc->mDev->mForceSW) {
181        configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
182        configAttribsPtr[1] = EGL_SLOW_CONFIG;
183        configAttribsPtr += 2;
184    }
185
186    configAttribsPtr[0] = EGL_NONE;
187    rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
188
189    LOGV("%p initEGL start", rsc);
190    dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
191    checkEglError("eglGetDisplay");
192
193    eglInitialize(dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion);
194    checkEglError("eglInitialize");
195
196    PixelFormat pf = PIXEL_FORMAT_RGBA_8888;
197    if (rsc->mUserSurfaceConfig.alphaMin == 0) {
198        pf = PIXEL_FORMAT_RGBX_8888;
199    }
200
201    status_t err = EGLUtils::selectConfigForPixelFormat(dc->gl.egl.display, configAttribs,
202                                                        pf, &dc->gl.egl.config);
203    if (err) {
204       LOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc);
205    }
206    //if (props.mLogVisual) {
207    if (0) {
208        printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config);
209    }
210    //}
211
212    dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config,
213                                          EGL_NO_CONTEXT, context_attribs2);
214    checkEglError("eglCreateContext");
215    if (dc->gl.egl.context == EGL_NO_CONTEXT) {
216        LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc);
217        return false;
218    }
219    gGLContextCount++;
220
221
222    EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
223    dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config,
224                                                        pbuffer_attribs);
225    checkEglError("eglCreatePbufferSurface");
226    if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) {
227        LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE");
228        rsdGLShutdown(rsc);
229        return false;
230    }
231
232    EGLBoolean ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
233                                    dc->gl.egl.surfaceDefault, dc->gl.egl.context);
234    if (ret == EGL_FALSE) {
235        LOGE("eglMakeCurrent returned EGL_FALSE");
236        checkEglError("eglMakeCurrent", ret);
237        rsdGLShutdown(rsc);
238        return false;
239    }
240
241    dc->gl.gl.version = glGetString(GL_VERSION);
242    dc->gl.gl.vendor = glGetString(GL_VENDOR);
243    dc->gl.gl.renderer = glGetString(GL_RENDERER);
244    dc->gl.gl.extensions = glGetString(GL_EXTENSIONS);
245
246    //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
247    //LOGV("GL Version %s", mGL.mVersion);
248    //LOGV("GL Vendor %s", mGL.mVendor);
249    //LOGV("GL Renderer %s", mGL.mRenderer);
250    //LOGV("GL Extensions %s", mGL.mExtensions);
251
252    const char *verptr = NULL;
253    if (strlen((const char *)dc->gl.gl.version) > 9) {
254        if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) {
255            verptr = (const char *)dc->gl.gl.version + 12;
256        }
257        if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) {
258            verptr = (const char *)dc->gl.gl.version + 9;
259        }
260    }
261
262    if (!verptr) {
263        LOGE("Error, OpenGL ES Lite not supported");
264        rsdGLShutdown(rsc);
265        return false;
266    } else {
267        sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion);
268    }
269
270    glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs);
271    glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors);
272    glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits);
273
274    glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors);
275    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits);
276
277    glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
278    glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
279
280    dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
281                                                "GL_OES_texture_npot");
282    dc->gl.gl.GL_IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
283                                                   "GL_IMG_texture_npot");
284    dc->gl.gl.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions,
285                                                            "GL_NV_texture_npot_2D_mipmap");
286    dc->gl.gl.EXT_texture_max_aniso = 1.0f;
287    bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions,
288                                   "GL_EXT_texture_filter_anisotropic");
289    if (hasAniso) {
290        glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso);
291    }
292
293    if (0) {
294        DumpDebug(dc);
295    }
296
297    dc->gl.shaderCache = new RsdShaderCache();
298    dc->gl.vertexArrayState = new RsdVertexArrayState();
299    dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
300
301    LOGV("initGLThread end %p", rsc);
302    return true;
303}
304
305
306bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur) {
307    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
308
309    EGLBoolean ret;
310    // WAR: Some drivers fail to handle 0 size surfaces correcntly.
311    // Use the pbuffer to avoid this pitfall.
312    if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) {
313        ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
314                             dc->gl.egl.surfaceDefault, dc->gl.egl.context);
315        checkEglError("eglMakeCurrent", ret);
316
317        ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface);
318        checkEglError("eglDestroySurface", ret);
319
320        dc->gl.egl.surface = NULL;
321        dc->gl.width = 1;
322        dc->gl.height = 1;
323    }
324
325    dc->gl.wndSurface = sur;
326    if (dc->gl.wndSurface != NULL) {
327        dc->gl.width = w;
328        dc->gl.height = h;
329
330        dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config,
331                                                    dc->gl.wndSurface, NULL);
332        checkEglError("eglCreateWindowSurface");
333        if (dc->gl.egl.surface == EGL_NO_SURFACE) {
334            LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
335        }
336
337        ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface,
338                             dc->gl.egl.surface, dc->gl.egl.context);
339        checkEglError("eglMakeCurrent", ret);
340    }
341    return true;
342}
343
344void rsdGLSwap(const android::renderscript::Context *rsc) {
345    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
346    eglSwapBuffers(dc->gl.egl.display, dc->gl.egl.surface);
347}
348
349