rsdGL.cpp revision b8eba193f3f0d25a6156236fa80f79a5b1dc89f6
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <ui/FramebufferNativeWindow.h> 18#include <ui/PixelFormat.h> 19 20#include <system/window.h> 21 22#include <sys/types.h> 23#include <sys/resource.h> 24#include <sched.h> 25 26#include <cutils/properties.h> 27 28#include <GLES/gl.h> 29#include <GLES/glext.h> 30#include <GLES2/gl2.h> 31#include <GLES2/gl2ext.h> 32 33#include <string.h> 34 35#include "rsdCore.h" 36#include "rsdGL.h" 37 38#include <malloc.h> 39#include "rsContext.h" 40#include "rsdShaderCache.h" 41#include "rsdVertexArray.h" 42#include "rsdFrameBufferObj.h" 43 44using namespace android; 45using namespace android::renderscript; 46 47static int32_t gGLContextCount = 0; 48 49static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { 50 struct EGLUtils { 51 static const char *strerror(EGLint err) { 52 switch (err){ 53 case EGL_SUCCESS: return "EGL_SUCCESS"; 54 case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; 55 case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; 56 case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; 57 case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; 58 case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; 59 case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; 60 case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; 61 case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; 62 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; 63 case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; 64 case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; 65 case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; 66 case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; 67 case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; 68 default: return "UNKNOWN"; 69 } 70 } 71 }; 72 73 if (returnVal != EGL_TRUE) { 74 fprintf(stderr, "%s() returned %d\n", op, returnVal); 75 } 76 77 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error 78 = eglGetError()) { 79 fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), 80 error); 81 } 82} 83 84static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { 85 86#define X(VAL) {VAL, #VAL} 87 struct {EGLint attribute; const char* name;} names[] = { 88 X(EGL_BUFFER_SIZE), 89 X(EGL_ALPHA_SIZE), 90 X(EGL_BLUE_SIZE), 91 X(EGL_GREEN_SIZE), 92 X(EGL_RED_SIZE), 93 X(EGL_DEPTH_SIZE), 94 X(EGL_STENCIL_SIZE), 95 X(EGL_CONFIG_CAVEAT), 96 X(EGL_CONFIG_ID), 97 X(EGL_LEVEL), 98 X(EGL_MAX_PBUFFER_HEIGHT), 99 X(EGL_MAX_PBUFFER_PIXELS), 100 X(EGL_MAX_PBUFFER_WIDTH), 101 X(EGL_NATIVE_RENDERABLE), 102 X(EGL_NATIVE_VISUAL_ID), 103 X(EGL_NATIVE_VISUAL_TYPE), 104 X(EGL_SAMPLES), 105 X(EGL_SAMPLE_BUFFERS), 106 X(EGL_SURFACE_TYPE), 107 X(EGL_TRANSPARENT_TYPE), 108 X(EGL_TRANSPARENT_RED_VALUE), 109 X(EGL_TRANSPARENT_GREEN_VALUE), 110 X(EGL_TRANSPARENT_BLUE_VALUE), 111 X(EGL_BIND_TO_TEXTURE_RGB), 112 X(EGL_BIND_TO_TEXTURE_RGBA), 113 X(EGL_MIN_SWAP_INTERVAL), 114 X(EGL_MAX_SWAP_INTERVAL), 115 X(EGL_LUMINANCE_SIZE), 116 X(EGL_ALPHA_MASK_SIZE), 117 X(EGL_COLOR_BUFFER_TYPE), 118 X(EGL_RENDERABLE_TYPE), 119 X(EGL_CONFORMANT), 120 }; 121#undef X 122 123 for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { 124 EGLint value = -1; 125 EGLBoolean returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); 126 if (returnVal) { 127 ALOGV(" %s: %d (0x%x)", names[j].name, value, value); 128 } 129 } 130} 131 132static void DumpDebug(RsdHal *dc) { 133 ALOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion); 134 ALOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface, 135 dc->gl.egl.display); 136 ALOGE(" GL vendor: %s", dc->gl.gl.vendor); 137 ALOGE(" GL renderer: %s", dc->gl.gl.renderer); 138 ALOGE(" GL Version: %s", dc->gl.gl.version); 139 ALOGE(" GL Extensions: %s", dc->gl.gl.extensions); 140 ALOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion); 141 142 ALOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits, 143 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); 144 ALOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs); 145 ALOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors, 146 dc->gl.gl.maxFragmentUniformVectors); 147 ALOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors); 148} 149 150void rsdGLShutdown(const Context *rsc) { 151 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 152 153 dc->gl.shaderCache->cleanupAll(); 154 delete dc->gl.shaderCache; 155 delete dc->gl.vertexArrayState; 156 157 if (dc->gl.egl.context != EGL_NO_CONTEXT) { 158 RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, 159 EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 160 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); 161 if (dc->gl.egl.surface != EGL_NO_SURFACE) { 162 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); 163 } 164 RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); 165 checkEglError("eglDestroyContext"); 166 } 167 168 gGLContextCount--; 169 if (!gGLContextCount) { 170 RSD_CALL_GL(eglTerminate, dc->gl.egl.display); 171 } 172} 173 174bool rsdGLInit(const Context *rsc) { 175 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 176 177 dc->gl.egl.numConfigs = -1; 178 EGLint configAttribs[128]; 179 EGLint *configAttribsPtr = configAttribs; 180 EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; 181 182 memset(configAttribs, 0, sizeof(configAttribs)); 183 184 configAttribsPtr[0] = EGL_SURFACE_TYPE; 185 configAttribsPtr[1] = EGL_WINDOW_BIT; 186 configAttribsPtr += 2; 187 188 configAttribsPtr[0] = EGL_RENDERABLE_TYPE; 189 configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; 190 configAttribsPtr += 2; 191 192 configAttribsPtr[0] = EGL_RED_SIZE; 193 configAttribsPtr[1] = 8; 194 configAttribsPtr += 2; 195 196 configAttribsPtr[0] = EGL_GREEN_SIZE; 197 configAttribsPtr[1] = 8; 198 configAttribsPtr += 2; 199 200 configAttribsPtr[0] = EGL_BLUE_SIZE; 201 configAttribsPtr[1] = 8; 202 configAttribsPtr += 2; 203 204 if (rsc->mUserSurfaceConfig.alphaMin > 0) { 205 configAttribsPtr[0] = EGL_ALPHA_SIZE; 206 configAttribsPtr[1] = rsc->mUserSurfaceConfig.alphaMin; 207 configAttribsPtr += 2; 208 } 209 210 if (rsc->mUserSurfaceConfig.depthMin > 0) { 211 configAttribsPtr[0] = EGL_DEPTH_SIZE; 212 configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin; 213 configAttribsPtr += 2; 214 } 215 216 if (rsc->mDev->mForceSW) { 217 configAttribsPtr[0] = EGL_CONFIG_CAVEAT; 218 configAttribsPtr[1] = EGL_SLOW_CONFIG; 219 configAttribsPtr += 2; 220 } 221 222 configAttribsPtr[0] = EGL_NONE; 223 rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); 224 225 ALOGV("%p initEGL start", rsc); 226 rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__); 227 dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 228 checkEglError("eglGetDisplay"); 229 230 RSD_CALL_GL(eglInitialize, dc->gl.egl.display, 231 &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); 232 checkEglError("eglInitialize"); 233 234 EGLBoolean ret; 235 236 EGLint numConfigs = -1, n = 0; 237 rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); 238 ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs); 239 checkEglError("eglGetConfigs", ret); 240 241 eglSwapInterval(dc->gl.egl.display, 0); 242 243 if (numConfigs) { 244 EGLConfig* const configs = new EGLConfig[numConfigs]; 245 246 rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); 247 ret = eglChooseConfig(dc->gl.egl.display, 248 configAttribs, configs, numConfigs, &n); 249 if (!ret || !n) { 250 checkEglError("eglChooseConfig", ret); 251 ALOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc); 252 } 253 254 // The first config is guaranteed to over-satisfy the constraints 255 dc->gl.egl.config = configs[0]; 256 257 // go through the list and skip configs that over-satisfy our needs 258 for (int i=0 ; i<n ; i++) { 259 if (rsc->mUserSurfaceConfig.alphaMin <= 0) { 260 EGLint alphaSize; 261 eglGetConfigAttrib(dc->gl.egl.display, 262 configs[i], EGL_ALPHA_SIZE, &alphaSize); 263 if (alphaSize > 0) { 264 continue; 265 } 266 } 267 268 if (rsc->mUserSurfaceConfig.depthMin <= 0) { 269 EGLint depthSize; 270 eglGetConfigAttrib(dc->gl.egl.display, 271 configs[i], EGL_DEPTH_SIZE, &depthSize); 272 if (depthSize > 0) { 273 continue; 274 } 275 } 276 277 // Found one! 278 dc->gl.egl.config = configs[i]; 279 break; 280 } 281 282 delete [] configs; 283 } 284 285 //if (props.mLogVisual) { 286 if (0) { 287 printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config); 288 } 289 //} 290 291 rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__); 292 dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, 293 EGL_NO_CONTEXT, context_attribs2); 294 checkEglError("eglCreateContext"); 295 if (dc->gl.egl.context == EGL_NO_CONTEXT) { 296 ALOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); 297 rsc->setWatchdogGL(NULL, 0, NULL); 298 return false; 299 } 300 gGLContextCount++; 301 302 303 EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 304 rsc->setWatchdogGL("eglCreatePbufferSurface", __LINE__, __FILE__); 305 dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config, 306 pbuffer_attribs); 307 checkEglError("eglCreatePbufferSurface"); 308 if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { 309 ALOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE"); 310 rsdGLShutdown(rsc); 311 rsc->setWatchdogGL(NULL, 0, NULL); 312 return false; 313 } 314 315 rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); 316 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, 317 dc->gl.egl.surfaceDefault, dc->gl.egl.context); 318 if (ret == EGL_FALSE) { 319 ALOGE("eglMakeCurrent returned EGL_FALSE"); 320 checkEglError("eglMakeCurrent", ret); 321 rsdGLShutdown(rsc); 322 rsc->setWatchdogGL(NULL, 0, NULL); 323 return false; 324 } 325 326 dc->gl.gl.version = glGetString(GL_VERSION); 327 dc->gl.gl.vendor = glGetString(GL_VENDOR); 328 dc->gl.gl.renderer = glGetString(GL_RENDERER); 329 dc->gl.gl.extensions = glGetString(GL_EXTENSIONS); 330 331 //ALOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); 332 //ALOGV("GL Version %s", mGL.mVersion); 333 //ALOGV("GL Vendor %s", mGL.mVendor); 334 //ALOGV("GL Renderer %s", mGL.mRenderer); 335 //ALOGV("GL Extensions %s", mGL.mExtensions); 336 337 const char *verptr = NULL; 338 if (strlen((const char *)dc->gl.gl.version) > 9) { 339 if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) { 340 verptr = (const char *)dc->gl.gl.version + 12; 341 } 342 if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) { 343 verptr = (const char *)dc->gl.gl.version + 9; 344 } 345 } 346 347 if (!verptr) { 348 ALOGE("Error, OpenGL ES Lite not supported"); 349 rsdGLShutdown(rsc); 350 rsc->setWatchdogGL(NULL, 0, NULL); 351 return false; 352 } else { 353 sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); 354 } 355 356 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); 357 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); 358 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); 359 360 glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); 361 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); 362 363 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); 364 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors); 365 366 dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, 367 "GL_OES_texture_npot"); 368 dc->gl.gl.IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, 369 "GL_IMG_texture_npot"); 370 dc->gl.gl.NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions, 371 "GL_NV_texture_npot_2D_mipmap"); 372 dc->gl.gl.EXT_texture_max_aniso = 1.0f; 373 bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions, 374 "GL_EXT_texture_filter_anisotropic"); 375 if (hasAniso) { 376 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); 377 } 378 379 if (0) { 380 DumpDebug(dc); 381 } 382 383 dc->gl.shaderCache = new RsdShaderCache(); 384 dc->gl.vertexArrayState = new RsdVertexArrayState(); 385 dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs); 386 dc->gl.currentFrameBuffer = NULL; 387 dc->mHasGraphics = true; 388 389 ALOGV("%p initGLThread end", rsc); 390 rsc->setWatchdogGL(NULL, 0, NULL); 391 return true; 392} 393 394 395bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) { 396 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 397 398 EGLBoolean ret; 399 // WAR: Some drivers fail to handle 0 size surfaces correcntly. 400 // Use the pbuffer to avoid this pitfall. 401 if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) { 402 rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); 403 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, 404 dc->gl.egl.surfaceDefault, dc->gl.egl.context); 405 checkEglError("eglMakeCurrent", ret); 406 407 rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__); 408 ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); 409 checkEglError("eglDestroySurface", ret); 410 411 dc->gl.egl.surface = NULL; 412 dc->gl.width = 1; 413 dc->gl.height = 1; 414 } 415 416 if (dc->gl.wndSurface != NULL) { 417 dc->gl.wndSurface->decStrong(NULL); 418 } 419 420 dc->gl.wndSurface = (ANativeWindow *)sur; 421 if (dc->gl.wndSurface != NULL) { 422 dc->gl.wndSurface->incStrong(NULL); 423 dc->gl.width = w; 424 dc->gl.height = h; 425 426 rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__); 427 dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, 428 dc->gl.wndSurface, NULL); 429 checkEglError("eglCreateWindowSurface"); 430 if (dc->gl.egl.surface == EGL_NO_SURFACE) { 431 ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); 432 } 433 434 rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); 435 ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, 436 dc->gl.egl.surface, dc->gl.egl.context); 437 checkEglError("eglMakeCurrent", ret); 438 } 439 rsc->setWatchdogGL(NULL, 0, NULL); 440 return true; 441} 442 443void rsdGLSwap(const android::renderscript::Context *rsc) { 444 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 445 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 446} 447 448void rsdGLSetPriority(const Context *rsc, int32_t priority) { 449 if (priority > 0) { 450 // Mark context as low priority. 451 ALOGV("low pri"); 452 } else { 453 ALOGV("normal pri"); 454 } 455} 456 457void rsdGLCheckError(const android::renderscript::Context *rsc, 458 const char *msg, bool isFatal) { 459 GLenum err = glGetError(); 460 if (err != GL_NO_ERROR) { 461 char buf[1024]; 462 snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg); 463 464 if (isFatal) { 465 rsc->setError(RS_ERROR_FATAL_DRIVER, buf); 466 } else { 467 switch (err) { 468 case GL_OUT_OF_MEMORY: 469 rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf); 470 break; 471 default: 472 rsc->setError(RS_ERROR_DRIVER, buf); 473 break; 474 } 475 } 476 477 ALOGE("%p, %s", rsc, buf); 478 } 479 480} 481