rsdProgram.cpp revision a04e30dbb5ab11592b03666bb3d102070759c58e
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdProgramVertex.h" 20#include "rsdShader.h" 21#include "rsdShaderCache.h" 22 23#include "rsContext.h" 24#include "rsProgramVertex.h" 25#include "rsProgramFragment.h" 26 27#include <GLES/gl.h> 28#include <GLES/glext.h> 29#include <GLES2/gl2.h> 30#include <GLES2/gl2ext.h> 31 32using namespace android; 33using namespace android::renderscript; 34 35bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, 36 const char* shader, uint32_t shaderLen) { 37 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); 38 pv->mHal.drv = drv; 39 40 return drv->createShader(); 41} 42 43void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { 44 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 45 46 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); 47} 48 49void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { 50 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 51 52 RsdShader *drv = NULL; 53 if(pv->mHal.drv) { 54 drv = (RsdShader*)pv->mHal.drv; 55 if (rsc->props.mLogShaders) { 56 LOGV("Destroying vertex shader with ID %u", drv->getShaderID()); 57 } 58 if (drv->getShaderID()) { 59 dc->gl.shaderCache->cleanupVertex(drv->getShaderID()); 60 } 61 delete drv; 62 } 63} 64 65bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, 66 const char* shader, uint32_t shaderLen) { 67 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); 68 pf->mHal.drv = drv; 69 70 return drv->createShader(); 71} 72 73void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) { 74 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 75 76 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); 77} 78 79void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) { 80 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 81 82 RsdShader *drv = NULL; 83 if(pf->mHal.drv) { 84 drv = (RsdShader*)pf->mHal.drv; 85 if (rsc->props.mLogShaders) { 86 LOGV("Destroying fragment shader with ID %u", drv->getShaderID()); 87 } 88 if (drv->getShaderID()) { 89 dc->gl.shaderCache->cleanupFragment(drv->getShaderID()); 90 } 91 delete drv; 92 } 93} 94 95 96