1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.example.android.rs.balls;
18
19import android.renderscript.RSSurfaceView;
20import android.renderscript.RenderScript;
21
22import android.app.Activity;
23import android.content.res.Configuration;
24import android.os.Bundle;
25import android.os.Handler;
26import android.os.Looper;
27import android.os.Message;
28import android.provider.Settings.System;
29import android.util.Log;
30import android.view.Menu;
31import android.view.MenuItem;
32import android.view.View;
33import android.view.Window;
34import android.widget.Button;
35import android.widget.ListView;
36
37import android.app.Activity;
38import android.content.Context;
39import android.os.Bundle;
40import android.view.View;
41import android.hardware.Sensor;
42import android.hardware.SensorEvent;
43import android.hardware.SensorEventListener;
44import android.hardware.SensorManager;
45
46public class Balls extends Activity implements SensorEventListener {
47    //EventListener mListener = new EventListener();
48
49    private static final String LOG_TAG = "libRS_jni";
50    private static final boolean DEBUG  = false;
51    private static final boolean LOG_ENABLED = false;
52
53    private BallsView mView;
54    private SensorManager mSensorManager;
55
56    // get the current looper (from your Activity UI thread for instance
57
58
59    public void onSensorChanged(SensorEvent event) {
60        //android.util.Log.d("rs", "sensor: " + event.sensor + ", x: " + event.values[0] + ", y: " + event.values[1] + ", z: " + event.values[2]);
61        synchronized (this) {
62            if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
63                if(mView != null) {
64                    mView.setAccel(event.values[0], event.values[1], event.values[2]);
65                }
66            }
67        }
68    }
69
70    public void onAccuracyChanged(Sensor sensor, int accuracy) {
71    }
72
73    @Override
74    public void onCreate(Bundle icicle) {
75        super.onCreate(icicle);
76
77        mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
78
79        // Create our Preview view and set it as the content of our
80        // Activity
81        mView = new BallsView(this);
82        setContentView(mView);
83    }
84
85    @Override
86    protected void onResume() {
87        mSensorManager.registerListener(this,
88                                        mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
89                                        SensorManager.SENSOR_DELAY_FASTEST);
90
91        // Ideally a game should implement onResume() and onPause()
92        // to take appropriate action when the activity looses focus
93        super.onResume();
94        mView.resume();
95    }
96
97    @Override
98    protected void onPause() {
99        super.onPause();
100        mView.pause();
101        onStop();
102    }
103
104    @Override
105    protected void onStop() {
106        mSensorManager.unregisterListener(this);
107        super.onStop();
108    }
109
110    static void log(String message) {
111        if (LOG_ENABLED) {
112            Log.v(LOG_TAG, message);
113        }
114    }
115
116
117}
118
119