1572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams/*
2572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Copyright (C) 2012 The Android Open Source Project
3572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
4572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * you may not use this file except in compliance with the License.
6572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * You may obtain a copy of the License at
7572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
8572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
10572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Unless required by applicable law or agreed to in writing, software
11572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * See the License for the specific language governing permissions and
14572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * limitations under the License.
15572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams */
16572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
17572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include "ip.rsh"
18572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
19572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsfloat vibrance = 0.f;
20572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
21572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic const float Rf = 0.2999f;
22572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic const float Gf = 0.587f;
23572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic const float Bf = 0.114f;
24572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
25572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float S  = 0.f;
26572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float MS = 0.f;
27572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float Rt = 0.f;
28572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float Gt = 0.f;
29572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float Bt = 0.f;
30572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsstatic float Vib = 0.f;
31572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
32572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsvoid vibranceKernel(const uchar4 *in, uchar4 *out) {
33572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
34572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float R, G, B;
35572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
36572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    int r = in->r;
37572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    int g = in->g;
38572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    int b = in->b;
39572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float red = (r-max(g, b))/256.f;
40572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float sx = (float)(Vib/(1+native_exp(-red*3)));
41572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    S = sx+1;
42572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    MS = 1.0f - S;
43572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Rt = Rf * MS;
44572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Gt = Gf * MS;
45572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Bt = Bf * MS;
46572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    int t = (r + g) / 2;
47572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    R = r;
48572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    G = g;
49572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    B = b;
50572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
51572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float Rc = R * (Rt + S) + G * Gt + B * Bt;
52572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float Gc = R * Rt + G * (Gt + S) + B * Bt;
53572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    float Bc = R * Rt + G * Gt + B * (Bt + S);
54572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
55572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    out->r = rsClamp(Rc, 0, 255);
56572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    out->g = rsClamp(Gc, 0, 255);
57572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    out->b = rsClamp(Bc, 0, 255);
58572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
59572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams}
60572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
61572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsvoid prepareVibrance() {
62572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
63572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Vib = vibrance/100.f;
64572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    S  = Vib + 1;
65572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    MS = 1.0f - S;
66572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Rt = Rf * MS;
67572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Gt = Gf * MS;
68572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams    Bt = Bf * MS;
69572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
70572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams}
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