rsAllocation.h revision 5f0c84cf464dda719cef65fdc9b4d0980e86b98f
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/* 2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project 3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License"); 5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License. 6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at 7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * http://www.apache.org/licenses/LICENSE-2.0 9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software 11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS, 12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and 14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License. 15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */ 16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H 19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h" 21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// --------------------------------------------------------------------------- 23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android { 24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript { 25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 265c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Samsclass Program; 27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 28326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Allocation : public ObjectBase 29326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{ 30326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // The graphics equilivent of malloc. The allocation contains a structure of elements. 31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 32326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic: 33326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // By policy this allocation will hold a pointer to the type 34326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // but will not destroy it on destruction. 35e514b45de8561fbc6ef6770845102ca10b0a69d7Jason Sams Allocation(Context *rsc, const Type *); 36fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback); 37fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams 38326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams virtual ~Allocation(); 39326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuWritable(bool); 41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuWritable(bool); 42326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuReadable(bool); 43326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuReadable(bool); 44326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 45326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool fixAllocation(); 46326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 47326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * getPtr() const {return mPtr;} 48326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams const Type * getType() const {return mType.get();} 49326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 507fabe1a3bf8de37d86021bb7f744c791db81aed3Jason Sams void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset); 51cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void uploadToTexture(const Context *rsc); 52326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getTextureID() const {return mTextureID;} 53326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 54cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void deferedUploadToBufferObject(const Context *rsc); 55cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void uploadToBufferObject(const Context *rsc); 56326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getBufferObjectID() const {return mBufferID;} 57326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 58326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 595f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void data(Context *rsc, const void *data, uint32_t sizeBytes); 605f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 615f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void subData(Context *rsc, uint32_t xoff, uint32_t yoff, 629397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 635f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, 649397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 65326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 665f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void subElementData(Context *rsc, uint32_t x, 675f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams const void *data, uint32_t elementOff, uint32_t sizeBytes); 685f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams void subElementData(Context *rsc, uint32_t x, uint32_t y, 695f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams const void *data, uint32_t elementOff, uint32_t sizeBytes); 705f0c84cf464dda719cef65fdc9b4d0980e86b98fJason Sams 71e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams void read(void *data); 72e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams 73e5ffb879ae535a899a486285a23bea05e912480fJason Sams void enableGLVertexBuffers() const; 74e5ffb879ae535a899a486285a23bea05e912480fJason Sams void setupGLIndexBuffers() const; 75e5ffb879ae535a899a486285a23bea05e912480fJason Sams 765c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void addProgramToDirty(const Program *); 775c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void removeProgramToDirty(const Program *); 78e5ffb879ae535a899a486285a23bea05e912480fJason Sams 793dd429cc32388ca0c3d7a9368ed2e348b8fdaab1Jason Sams virtual void dumpLOGV(const char *prefix) const; 80fb6b614bcea88a587a7ea4530be45ff0ffa0210eAlex Sakhartchouk virtual void serialize(OStream *stream) const; 81b825f67adb5d1e1751fe108e6dbf9c6f2555c283Alex Sakhartchouk virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 82fb6b614bcea88a587a7ea4530be45ff0ffa0210eAlex Sakhartchouk static Allocation *createFromStream(Context *rsc, IStream *stream); 83e5ffb879ae535a899a486285a23bea05e912480fJason Sams 84cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams virtual void uploadCheck(const Context *rsc); 85cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams 86760f1f7335ad0c5aee59ca829a40bbf6e3328a1bJason Sams bool getIsTexture() const {return mIsTexture;} 87760f1f7335ad0c5aee59ca829a40bbf6e3328a1bJason Sams bool getIsBufferObject() const {return mIsVertexBuffer;} 88760f1f7335ad0c5aee59ca829a40bbf6e3328a1bJason Sams 89e3929c9bc6f3897e132304faf1b40c3cf1f47474Jason Sams void incRefs(const void *ptr, size_t ct) const; 90e3929c9bc6f3897e132304faf1b40c3cf1f47474Jason Sams void decRefs(const void *ptr, size_t ct) const; 91e3929c9bc6f3897e132304faf1b40c3cf1f47474Jason Sams 92326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected: 935c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void sendDirty() const; 945c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams 95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams ObjectBaseRef<const Type> mType; 96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * mPtr; 97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 985c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams Vector<const Program *> mToDirtyList; 995c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams 100fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams // Is we have a non-null user bitmap callback we do not own the bits and 101fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams // instead call this function to free the memort when its time. 102fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams RsBitmapCallback_t mUserBitmapCallback; 103fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams void *mUserBitmapCallbackData; 104fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams 105326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Usage restrictions 106326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuWrite; 107326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuRead; 108326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuWrite; 109326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuRead; 110326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 111326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // more usage hint data from the application 112326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // which can be used by a driver to pick the best memory type. 113326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Likely ignored for now 114326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mReadWriteRatio; 115326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mUpdateSize; 116326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 117326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 118326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a texture source. 119326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D or 2D and color data 120326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsTexture; 1217fabe1a3bf8de37d86021bb7f744c791db81aed3Jason Sams bool mTextureGenMipmap; 122cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams uint32_t mTextureLOD; 123326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mTextureID; 124326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 125326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a vertex source. 126326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D and x(yzw). Additional per element data 127326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // is allowed. 128326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsVertexBuffer; 129326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mBufferID; 130cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams 131cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams bool mUploadDefered; 132fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams 133fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Samsprivate: 134fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams void init(Context *rsc, const Type *); 135fa84da2cbc271f855b3b1ec75bb688abdf1d1d01Jason Sams 136326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}; 137326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 138326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 139326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 140326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif 141326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 142