rsAllocation.h revision e514b45de8561fbc6ef6770845102ca10b0a69d7
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/* 2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project 3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License"); 5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License. 6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at 7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * http://www.apache.org/licenses/LICENSE-2.0 9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software 11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS, 12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and 14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License. 15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */ 16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H 19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h" 21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// --------------------------------------------------------------------------- 23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android { 24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript { 25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 26e5ffb879ae535a899a486285a23bea05e912480fJason Sams 27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 28326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Allocation : public ObjectBase 29326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{ 30326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // The graphics equilivent of malloc. The allocation contains a structure of elements. 31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 32326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 33326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic: 34326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // By policy this allocation will hold a pointer to the type 35326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // but will not destroy it on destruction. 36e514b45de8561fbc6ef6770845102ca10b0a69d7Jason Sams Allocation(Context *rsc, const Type *); 37326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams virtual ~Allocation(); 38326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 39326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuWritable(bool); 40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuWritable(bool); 41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuReadable(bool); 42326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuReadable(bool); 43326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 44326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool fixAllocation(); 45326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 46326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * getPtr() const {return mPtr;} 47326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams const Type * getType() const {return mType.get();} 48326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 49326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void uploadToTexture(uint32_t lodOffset = 0); 50326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getTextureID() const {return mTextureID;} 51326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 52326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void uploadToBufferObject(); 53326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getBufferObjectID() const {return mBufferID;} 54326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 55326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 569397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams void data(const void *data, uint32_t sizeBytes); 579397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 58e5ffb879ae535a899a486285a23bea05e912480fJason Sams void subData(uint32_t xoff, uint32_t yoff, 599397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 60326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, 619397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 62326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 63e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams void read(void *data); 64e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams 65e5ffb879ae535a899a486285a23bea05e912480fJason Sams void enableGLVertexBuffers() const; 66e5ffb879ae535a899a486285a23bea05e912480fJason Sams void setupGLIndexBuffers() const; 67e5ffb879ae535a899a486285a23bea05e912480fJason Sams 68e5ffb879ae535a899a486285a23bea05e912480fJason Sams 69326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected: 70326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams ObjectBaseRef<const Type> mType; 71326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * mPtr; 72326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 73326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Usage restrictions 74326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuWrite; 75326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuRead; 76326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuWrite; 77326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuRead; 78326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 79326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // more usage hint data from the application 80326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // which can be used by a driver to pick the best memory type. 81326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Likely ignored for now 82326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mReadWriteRatio; 83326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mUpdateSize; 84326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 85326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 86326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a texture source. 87326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D or 2D and color data 88326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsTexture; 89326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mTextureID; 90326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 91326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a vertex source. 92326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D and x(yzw). Additional per element data 93326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // is allowed. 94326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsVertexBuffer; 95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mBufferID; 96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}; 97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 98326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 99326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 100326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif 101326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 102