rsAllocation.h revision e5ffb879ae535a899a486285a23bea05e912480f
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/*
2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project
3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License.
6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at
7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software
11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and
14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License.
15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */
16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H
19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h"
21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// ---------------------------------------------------------------------------
23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android {
24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript {
25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
26e5ffb879ae535a899a486285a23bea05e912480fJason Sams
27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
28326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Allocation : public ObjectBase
29326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{
30326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
32326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
33326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic:
34326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // By policy this allocation will hold a pointer to the type
35326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // but will not destroy it on destruction.
36326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    Allocation(const Type *);
37326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    virtual ~Allocation();
38326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
39326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setCpuWritable(bool);
40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setGpuWritable(bool);
41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setCpuReadable(bool);
42326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void setGpuReadable(bool);
43326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
44326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool fixAllocation();
45326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
46326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void * getPtr() const {return mPtr;}
47326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    const Type * getType() const {return mType.get();}
48326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
49326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void uploadToTexture(uint32_t lodOffset = 0);
50326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t getTextureID() const {return mTextureID;}
51326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
52326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void uploadToBufferObject();
53326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t getBufferObjectID() const {return mBufferID;}
54326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
55326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
56326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void data(const void *data);
57326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void subData(uint32_t xoff, uint32_t count, const void *data);
58e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void subData(uint32_t xoff, uint32_t yoff,
59326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams                 uint32_t w, uint32_t h, const void *data);
60326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
61326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams                 uint32_t w, uint32_t h, uint32_t d, const void *data);
62326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
63e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void enableGLVertexBuffers() const;
64e5ffb879ae535a899a486285a23bea05e912480fJason Sams    void setupGLIndexBuffers() const;
65e5ffb879ae535a899a486285a23bea05e912480fJason Sams
66e5ffb879ae535a899a486285a23bea05e912480fJason Sams
67326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected:
68326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    ObjectBaseRef<const Type> mType;
69326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void * mPtr;
70326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
71326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Usage restrictions
72326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mCpuWrite;
73326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mCpuRead;
74326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mGpuWrite;
75326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mGpuRead;
76326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
77326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // more usage hint data from the application
78326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // which can be used by a driver to pick the best memory type.
79326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Likely ignored for now
80326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    float mReadWriteRatio;
81326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    float mUpdateSize;
82326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
83326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
84326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Is this a legal structure to be used as a texture source.
85326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Initially this will require 1D or 2D and color data
86326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mIsTexture;
87326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t mTextureID;
88326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
89326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Is this a legal structure to be used as a vertex source.
90326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Initially this will require 1D and x(yzw).  Additional per element data
91326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // is allowed.
92326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mIsVertexBuffer;
93326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t mBufferID;
94326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams};
95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}
98326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif
99326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
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