rsAllocation.h revision 366c9c85196675437a8dd74c1cf6b63ddbde3d6a
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18#define ANDROID_STRUCTURED_ALLOCATION_H 19 20#include "rsType.h" 21 22// --------------------------------------------------------------------------- 23namespace android { 24namespace renderscript { 25 26class Program; 27 28class Allocation : public ObjectBase { 29 // The graphics equilivent of malloc. The allocation contains a structure of elements. 30 31public: 32 Allocation(Context *rsc, const Type *, uint32_t usages); 33 Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback); 34 35 virtual ~Allocation(); 36 37 void setCpuWritable(bool); 38 void setGpuWritable(bool); 39 void setCpuReadable(bool); 40 void setGpuReadable(bool); 41 42 bool fixAllocation(); 43 44 void * getPtr() const {return mPtr;} 45 const Type * getType() const {return mType.get();} 46 47 void syncAll(Context *rsc, RsAllocationUsageType src); 48 49 void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset); 50 void uploadToTexture(const Context *rsc); 51 uint32_t getTextureID() const {return mTextureID;} 52 53 uint32_t getGLTarget() const; 54 55 void deferedUploadToBufferObject(const Context *rsc); 56 void uploadToBufferObject(const Context *rsc); 57 uint32_t getBufferObjectID() const {return mBufferID;} 58 59 void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); 60 61 void resize1D(Context *rsc, uint32_t dimX); 62 void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); 63 64 void data(Context *rsc, const void *data, uint32_t sizeBytes); 65 void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 66 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, 67 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 68 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, 69 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 70 71 void subElementData(Context *rsc, uint32_t x, 72 const void *data, uint32_t elementOff, uint32_t sizeBytes); 73 void subElementData(Context *rsc, uint32_t x, uint32_t y, 74 const void *data, uint32_t elementOff, uint32_t sizeBytes); 75 76 void read(void *data); 77 78 void enableGLVertexBuffers() const; 79 void setupGLIndexBuffers() const; 80 81 void addProgramToDirty(const Program *); 82 void removeProgramToDirty(const Program *); 83 84 virtual void dumpLOGV(const char *prefix) const; 85 virtual void serialize(OStream *stream) const; 86 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 87 static Allocation *createFromStream(Context *rsc, IStream *stream); 88 89 virtual void uploadCheck(Context *rsc); 90 91 bool getIsTexture() const {return mIsTexture;} 92 bool getIsBufferObject() const {return mIsVertexBuffer;} 93 94 void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 95 void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 96 97 void sendDirty() const; 98 bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;} 99 100protected: 101 ObjectBaseRef<const Type> mType; 102 void * mPtr; 103 104 Vector<const Program *> mToDirtyList; 105 106 // Is we have a non-null user bitmap callback we do not own the bits and 107 // instead call this function to free the memort when its time. 108 RsBitmapCallback_t mUserBitmapCallback; 109 void *mUserBitmapCallbackData; 110 111 // Usage restrictions 112 bool mCpuWrite; 113 bool mCpuRead; 114 bool mGpuWrite; 115 bool mGpuRead; 116 117 uint32_t mUsageFlags; 118 119 // more usage hint data from the application 120 // which can be used by a driver to pick the best memory type. 121 // Likely ignored for now 122 float mReadWriteRatio; 123 float mUpdateSize; 124 125 126 // Is this a legal structure to be used as a texture source. 127 // Initially this will require 1D or 2D and color data 128 bool mIsTexture; 129 bool mTextureGenMipmap; 130 uint32_t mTextureLOD; 131 uint32_t mTextureID; 132 133 // Is this a legal structure to be used as a vertex source. 134 // Initially this will require 1D and x(yzw). Additional per element data 135 // is allowed. 136 bool mIsVertexBuffer; 137 uint32_t mBufferID; 138 139 bool mUploadDefered; 140 141private: 142 void init(Context *rsc, const Type *); 143 void upload2DTexture(bool isFirstUpload); 144 void uploadCubeTexture(bool isFirstUpload); 145}; 146 147} 148} 149#endif 150 151