rsAllocation.h revision 366c9c85196675437a8dd74c1cf6b63ddbde3d6a
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26class Program;
27
28class Allocation : public ObjectBase {
29    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
30
31public:
32    Allocation(Context *rsc, const Type *, uint32_t usages);
33    Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
34
35    virtual ~Allocation();
36
37    void setCpuWritable(bool);
38    void setGpuWritable(bool);
39    void setCpuReadable(bool);
40    void setGpuReadable(bool);
41
42    bool fixAllocation();
43
44    void * getPtr() const {return mPtr;}
45    const Type * getType() const {return mType.get();}
46
47    void syncAll(Context *rsc, RsAllocationUsageType src);
48
49    void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
50    void uploadToTexture(const Context *rsc);
51    uint32_t getTextureID() const {return mTextureID;}
52
53    uint32_t getGLTarget() const;
54
55    void deferedUploadToBufferObject(const Context *rsc);
56    void uploadToBufferObject(const Context *rsc);
57    uint32_t getBufferObjectID() const {return mBufferID;}
58
59    void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
60
61    void resize1D(Context *rsc, uint32_t dimX);
62    void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
63
64    void data(Context *rsc, const void *data, uint32_t sizeBytes);
65    void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
66    void subData(Context *rsc, uint32_t xoff, uint32_t yoff,
67                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
68    void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
69                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
70
71    void subElementData(Context *rsc, uint32_t x,
72                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
73    void subElementData(Context *rsc, uint32_t x, uint32_t y,
74                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
75
76    void read(void *data);
77
78    void enableGLVertexBuffers() const;
79    void setupGLIndexBuffers() const;
80
81    void addProgramToDirty(const Program *);
82    void removeProgramToDirty(const Program *);
83
84    virtual void dumpLOGV(const char *prefix) const;
85    virtual void serialize(OStream *stream) const;
86    virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
87    static Allocation *createFromStream(Context *rsc, IStream *stream);
88
89    virtual void uploadCheck(Context *rsc);
90
91    bool getIsTexture() const {return mIsTexture;}
92    bool getIsBufferObject() const {return mIsVertexBuffer;}
93
94    void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
95    void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
96
97    void sendDirty() const;
98    bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;}
99
100protected:
101    ObjectBaseRef<const Type> mType;
102    void * mPtr;
103
104    Vector<const Program *> mToDirtyList;
105
106    // Is we have a non-null user bitmap callback we do not own the bits and
107    // instead call this function to free the memort when its time.
108    RsBitmapCallback_t mUserBitmapCallback;
109    void *mUserBitmapCallbackData;
110
111    // Usage restrictions
112    bool mCpuWrite;
113    bool mCpuRead;
114    bool mGpuWrite;
115    bool mGpuRead;
116
117    uint32_t mUsageFlags;
118
119    // more usage hint data from the application
120    // which can be used by a driver to pick the best memory type.
121    // Likely ignored for now
122    float mReadWriteRatio;
123    float mUpdateSize;
124
125
126    // Is this a legal structure to be used as a texture source.
127    // Initially this will require 1D or 2D and color data
128    bool mIsTexture;
129    bool mTextureGenMipmap;
130    uint32_t mTextureLOD;
131    uint32_t mTextureID;
132
133    // Is this a legal structure to be used as a vertex source.
134    // Initially this will require 1D and x(yzw).  Additional per element data
135    // is allowed.
136    bool mIsVertexBuffer;
137    uint32_t mBufferID;
138
139    bool mUploadDefered;
140
141private:
142    void init(Context *rsc, const Type *);
143    void upload2DTexture(bool isFirstUpload);
144    void uploadCubeTexture(bool isFirstUpload);
145};
146
147}
148}
149#endif
150
151