rsAllocation.h revision 3dd429cc32388ca0c3d7a9368ed2e348b8fdaab1
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/*
24419977d78018a9933c7f455fe001f644f2d638bStephen Hines * Copyright (C) 2009 The Android Open Source Project
3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License.
6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at
7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams *
10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software
11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and
14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License.
15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */
16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H
19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h"
21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
22a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Sams// ---------------------------------------------------------------------------
23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android {
24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript {
25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
26326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Program;
27a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Sams
28a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Samsclass Allocation : public ObjectBase
29a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Sams{
30ccc010bb7c0f89e162bf60033968a20be90a903aJason Sams    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
32afb743aca56c18beb7ab924e75cb6e070ef3e55aAlex Sakhartchouk
33326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic:
34bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    // By policy this allocation will hold a pointer to the type
35bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    // but will not destroy it on destruction.
36bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    Allocation(Context *rsc, const Type *);
37bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    virtual ~Allocation();
38bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams
39bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void setCpuWritable(bool);
40bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void setGpuWritable(bool);
41bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void setCpuReadable(bool);
42bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void setGpuReadable(bool);
43bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams
44bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    bool fixAllocation();
45bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams
46bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void * getPtr() const {return mPtr;}
47bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    const Type * getType() const {return mType.get();}
48bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams
49bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void uploadToTexture(uint32_t lodOffset = 0);
50bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    uint32_t getTextureID() const {return mTextureID;}
51bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams
52bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    void uploadToBufferObject();
53bad807405b2b9764372af1ad24bcfd4fb1f33d8eJason Sams    uint32_t getBufferObjectID() const {return mBufferID;}
548c6bc6930d4996b897de8e5113da4a4efae2310cJason Sams
55326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
56e514b45de8561fbc6ef6770845102ca10b0a69d7Jason Sams    void data(const void *data, uint32_t sizeBytes);
57326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
58326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void subData(uint32_t xoff, uint32_t yoff,
59928b734b2fbba0800567c8b7e686bcf5f45483ccJason Sams                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
60ef5867a6785807f90cfe8af26da4b964ee8ebee4Jason Sams    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
61ef5867a6785807f90cfe8af26da4b964ee8ebee4Jason Sams                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
6298e10fd7438f2e925e7fb5c2ec97c1f8cc583634Romain Guy
63a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Sams    void read(void *data);
64a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216Jason Sams
65b681c8af69ef6938c80dd5cc5fc920db94ee9f43Jason Sams    void enableGLVertexBuffers() const;
66ccc010bb7c0f89e162bf60033968a20be90a903aJason Sams    void setupGLIndexBuffers() const;
67928b734b2fbba0800567c8b7e686bcf5f45483ccJason Sams
68928b734b2fbba0800567c8b7e686bcf5f45483ccJason Sams    void addProgramToDirty(const Program *);
69326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    void removeProgramToDirty(const Program *);
70700ba38f022208686523ab4280c4fc9f102aa273Alex Sakhartchouk
71b81a0eb8180791e4eaab1253b59fa8bd562b046bAlex Sakhartchouk    virtual void dumpLOGV(const char *prefix) const;
72a5eb6e17c08426deeedf989d6be280d89662ee82Jason Sams
738c6bc6930d4996b897de8e5113da4a4efae2310cJason Samsprotected:
744ee16ffbd9d1d72e1757c9b26715597fdc044117Stephen Hines    void sendDirty() const;
754ee16ffbd9d1d72e1757c9b26715597fdc044117Stephen Hines
76ace3e01f07252ee0fa47fcf1ac48864d8220b90eJason Sams    ObjectBaseRef<const Type> mType;
774419977d78018a9933c7f455fe001f644f2d638bStephen Hines    void * mPtr;
78ace3e01f07252ee0fa47fcf1ac48864d8220b90eJason Sams
79ace3e01f07252ee0fa47fcf1ac48864d8220b90eJason Sams    Vector<const Program *> mToDirtyList;
80ace3e01f07252ee0fa47fcf1ac48864d8220b90eJason Sams
8187fe59a2f4d4c74539bfa0bff5f9a7e320e99415Jason Sams    // Usage restrictions
82ace3e01f07252ee0fa47fcf1ac48864d8220b90eJason Sams    bool mCpuWrite;
83c61346b91434307c5003029017b54ce9c49112beJason Sams    bool mCpuRead;
84b81a0eb8180791e4eaab1253b59fa8bd562b046bAlex Sakhartchouk    bool mGpuWrite;
85c61346b91434307c5003029017b54ce9c49112beJason Sams    bool mGpuRead;
86c61346b91434307c5003029017b54ce9c49112beJason Sams
87700ba38f022208686523ab4280c4fc9f102aa273Alex Sakhartchouk    // more usage hint data from the application
8877020c5248ca0921d7d24fb60dec5105ba39026cJason Sams    // which can be used by a driver to pick the best memory type.
89700ba38f022208686523ab4280c4fc9f102aa273Alex Sakhartchouk    // Likely ignored for now
90700ba38f022208686523ab4280c4fc9f102aa273Alex Sakhartchouk    float mReadWriteRatio;
91700ba38f022208686523ab4280c4fc9f102aa273Alex Sakhartchouk    float mUpdateSize;
92326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
93326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
94326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Is this a legal structure to be used as a texture source.
95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    // Initially this will require 1D or 2D and color data
96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    bool mIsTexture;
97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams    uint32_t mTextureID;
98326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams
99    // Is this a legal structure to be used as a vertex source.
100    // Initially this will require 1D and x(yzw).  Additional per element data
101    // is allowed.
102    bool mIsVertexBuffer;
103    uint32_t mBufferID;
104};
105
106}
107}
108#endif
109
110