rsAllocation.h revision 84e4027f83b20af59f5b1fc52be6e45f159d3970
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18#define ANDROID_STRUCTURED_ALLOCATION_H 19 20#include "rsType.h" 21 22// --------------------------------------------------------------------------- 23namespace android { 24namespace renderscript { 25 26class Program; 27 28class Allocation : public ObjectBase { 29 // The graphics equilivent of malloc. The allocation contains a structure of elements. 30 31public: 32 Allocation(Context *rsc, const Type *); 33 Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback); 34 35 virtual ~Allocation(); 36 37 void setCpuWritable(bool); 38 void setGpuWritable(bool); 39 void setCpuReadable(bool); 40 void setGpuReadable(bool); 41 42 bool fixAllocation(); 43 44 void * getPtr() const {return mPtr;} 45 const Type * getType() const {return mType.get();} 46 47 void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset); 48 void uploadToTexture(const Context *rsc); 49 uint32_t getTextureID() const {return mTextureID;} 50 51 uint32_t getGLTarget() const; 52 53 void deferedUploadToBufferObject(const Context *rsc); 54 void uploadToBufferObject(const Context *rsc); 55 uint32_t getBufferObjectID() const {return mBufferID;} 56 57 void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); 58 59 void resize1D(Context *rsc, uint32_t dimX); 60 void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); 61 62 void data(Context *rsc, const void *data, uint32_t sizeBytes); 63 void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 64 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, 65 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 66 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, 67 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 68 69 void subElementData(Context *rsc, uint32_t x, 70 const void *data, uint32_t elementOff, uint32_t sizeBytes); 71 void subElementData(Context *rsc, uint32_t x, uint32_t y, 72 const void *data, uint32_t elementOff, uint32_t sizeBytes); 73 74 void read(void *data); 75 76 void enableGLVertexBuffers() const; 77 void setupGLIndexBuffers() const; 78 79 void addProgramToDirty(const Program *); 80 void removeProgramToDirty(const Program *); 81 82 virtual void dumpLOGV(const char *prefix) const; 83 virtual void serialize(OStream *stream) const; 84 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 85 static Allocation *createFromStream(Context *rsc, IStream *stream); 86 87 virtual void uploadCheck(const Context *rsc); 88 89 bool getIsTexture() const {return mIsTexture;} 90 bool getIsBufferObject() const {return mIsVertexBuffer;} 91 92 void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 93 void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 94 95 void sendDirty() const; 96 bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;} 97 98protected: 99 ObjectBaseRef<const Type> mType; 100 void * mPtr; 101 102 Vector<const Program *> mToDirtyList; 103 104 // Is we have a non-null user bitmap callback we do not own the bits and 105 // instead call this function to free the memort when its time. 106 RsBitmapCallback_t mUserBitmapCallback; 107 void *mUserBitmapCallbackData; 108 109 // Usage restrictions 110 bool mCpuWrite; 111 bool mCpuRead; 112 bool mGpuWrite; 113 bool mGpuRead; 114 115 // more usage hint data from the application 116 // which can be used by a driver to pick the best memory type. 117 // Likely ignored for now 118 float mReadWriteRatio; 119 float mUpdateSize; 120 121 122 // Is this a legal structure to be used as a texture source. 123 // Initially this will require 1D or 2D and color data 124 bool mIsTexture; 125 bool mTextureGenMipmap; 126 uint32_t mTextureLOD; 127 uint32_t mTextureID; 128 129 // Is this a legal structure to be used as a vertex source. 130 // Initially this will require 1D and x(yzw). Additional per element data 131 // is allowed. 132 bool mIsVertexBuffer; 133 uint32_t mBufferID; 134 135 bool mUploadDefered; 136 137private: 138 void init(Context *rsc, const Type *); 139 void upload2DTexture(bool isFirstUpload); 140 void uploadCubeTexture(bool isFirstUpload); 141}; 142 143} 144} 145#endif 146 147