rsAllocation.h revision 96abf819e50b59ba8cf886c13f894633eb0a24ba
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18#define ANDROID_STRUCTURED_ALLOCATION_H 19 20#include "rsType.h" 21 22// --------------------------------------------------------------------------- 23namespace android { 24namespace renderscript { 25 26class Program; 27 28class Allocation : public ObjectBase 29{ 30 // The graphics equilivent of malloc. The allocation contains a structure of elements. 31 32public: 33 // By policy this allocation will hold a pointer to the type 34 // but will not destroy it on destruction. 35 Allocation(Context *rsc, const Type *); 36 Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback); 37 38 virtual ~Allocation(); 39 40 void setCpuWritable(bool); 41 void setGpuWritable(bool); 42 void setCpuReadable(bool); 43 void setGpuReadable(bool); 44 45 bool fixAllocation(); 46 47 void * getPtr() const {return mPtr;} 48 const Type * getType() const {return mType.get();} 49 50 void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset); 51 void uploadToTexture(const Context *rsc); 52 uint32_t getTextureID() const {return mTextureID;} 53 54 void deferedUploadToBufferObject(const Context *rsc); 55 void uploadToBufferObject(const Context *rsc); 56 uint32_t getBufferObjectID() const {return mBufferID;} 57 58 void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); 59 60 void resize1D(Context *rsc, uint32_t dimX); 61 void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); 62 63 void data(Context *rsc, const void *data, uint32_t sizeBytes); 64 void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 65 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, 66 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 67 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, 68 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 69 70 void subElementData(Context *rsc, uint32_t x, 71 const void *data, uint32_t elementOff, uint32_t sizeBytes); 72 void subElementData(Context *rsc, uint32_t x, uint32_t y, 73 const void *data, uint32_t elementOff, uint32_t sizeBytes); 74 75 void read(void *data); 76 77 void enableGLVertexBuffers() const; 78 void setupGLIndexBuffers() const; 79 80 void addProgramToDirty(const Program *); 81 void removeProgramToDirty(const Program *); 82 83 virtual void dumpLOGV(const char *prefix) const; 84 virtual void serialize(OStream *stream) const; 85 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 86 static Allocation *createFromStream(Context *rsc, IStream *stream); 87 88 virtual void uploadCheck(const Context *rsc); 89 90 bool getIsTexture() const {return mIsTexture;} 91 bool getIsBufferObject() const {return mIsVertexBuffer;} 92 93 void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 94 void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 95 96 void sendDirty() const; 97 bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;} 98 99protected: 100 ObjectBaseRef<const Type> mType; 101 void * mPtr; 102 103 Vector<const Program *> mToDirtyList; 104 105 // Is we have a non-null user bitmap callback we do not own the bits and 106 // instead call this function to free the memort when its time. 107 RsBitmapCallback_t mUserBitmapCallback; 108 void *mUserBitmapCallbackData; 109 110 // Usage restrictions 111 bool mCpuWrite; 112 bool mCpuRead; 113 bool mGpuWrite; 114 bool mGpuRead; 115 116 // more usage hint data from the application 117 // which can be used by a driver to pick the best memory type. 118 // Likely ignored for now 119 float mReadWriteRatio; 120 float mUpdateSize; 121 122 123 // Is this a legal structure to be used as a texture source. 124 // Initially this will require 1D or 2D and color data 125 bool mIsTexture; 126 bool mTextureGenMipmap; 127 uint32_t mTextureLOD; 128 uint32_t mTextureID; 129 130 // Is this a legal structure to be used as a vertex source. 131 // Initially this will require 1D and x(yzw). Additional per element data 132 // is allowed. 133 bool mIsVertexBuffer; 134 uint32_t mBufferID; 135 136 bool mUploadDefered; 137 138private: 139 void init(Context *rsc, const Type *); 140 141}; 142 143} 144} 145#endif 146 147