rsAllocation.h revision b89b0b7dd8199967502c92fe5c8f57c3bc255e1c
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26class Program;
27
28class Allocation : public ObjectBase {
29    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
30
31public:
32    Allocation(Context *rsc, const Type *, uint32_t usages);
33
34    virtual ~Allocation();
35
36    void setCpuWritable(bool);
37    void setGpuWritable(bool);
38    void setCpuReadable(bool);
39    void setGpuReadable(bool);
40
41    bool fixAllocation();
42
43    void * getPtr() const {return mPtr;}
44    const Type * getType() const {return mType.get();}
45
46    void syncAll(Context *rsc, RsAllocationUsageType src);
47
48    void deferedUploadToTexture(const Context *rsc);
49    void uploadToTexture(const Context *rsc);
50    uint32_t getTextureID() const {return mTextureID;}
51
52    uint32_t getGLTarget() const;
53
54    void deferedUploadToBufferObject(const Context *rsc);
55    void uploadToBufferObject(const Context *rsc);
56    uint32_t getBufferObjectID() const {return mBufferID;}
57
58    void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
59
60    void resize1D(Context *rsc, uint32_t dimX);
61    void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
62
63    void data(Context *rsc, const void *data, uint32_t sizeBytes);
64    void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
65    void subData(Context *rsc, uint32_t xoff, uint32_t yoff,
66                 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
67    void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
68                 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
69
70    void subElementData(Context *rsc, uint32_t x,
71                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
72    void subElementData(Context *rsc, uint32_t x, uint32_t y,
73                        const void *data, uint32_t elementOff, uint32_t sizeBytes);
74
75    void read(void *data);
76
77    void enableGLVertexBuffers() const;
78    void setupGLIndexBuffers() const;
79
80    void addProgramToDirty(const Program *);
81    void removeProgramToDirty(const Program *);
82
83    virtual void dumpLOGV(const char *prefix) const;
84    virtual void serialize(OStream *stream) const;
85    virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
86    static Allocation *createFromStream(Context *rsc, IStream *stream);
87
88    virtual void uploadCheck(Context *rsc);
89
90    bool getIsScript() const {
91        return (mUsageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
92    }
93    bool getIsTexture() const {
94        return (mUsageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
95    }
96    bool getIsBufferObject() const {
97        return (mUsageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
98    }
99
100    void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
101    void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
102
103    void sendDirty() const;
104    bool getHasGraphicsMipmaps() const {
105        return mMipmapControl != RS_ALLOCATION_MIPMAP_NONE;
106    }
107
108    void upload2DTexture(bool isFirstUpload, const void *ptr);
109
110protected:
111    ObjectBaseRef<const Type> mType;
112    void * mPtr;
113
114    Vector<const Program *> mToDirtyList;
115
116    // Is we have a non-null user bitmap callback we do not own the bits and
117    // instead call this function to free the memort when its time.
118    RsBitmapCallback_t mUserBitmapCallback;
119    void *mUserBitmapCallbackData;
120
121    // Usage restrictions
122    bool mCpuWrite;
123    bool mCpuRead;
124    bool mGpuWrite;
125    bool mGpuRead;
126
127    uint32_t mUsageFlags;
128    RsAllocationMipmapControl mMipmapControl;
129
130    // more usage hint data from the application
131    // which can be used by a driver to pick the best memory type.
132    // Likely ignored for now
133    float mReadWriteRatio;
134    float mUpdateSize;
135
136
137    // Is this a legal structure to be used as a texture source.
138    // Initially this will require 1D or 2D and color data
139    uint32_t mTextureID;
140
141    // Is this a legal structure to be used as a vertex source.
142    // Initially this will require 1D and x(yzw).  Additional per element data
143    // is allowed.
144    uint32_t mBufferID;
145
146    bool mUploadDefered;
147
148private:
149    void init(Context *rsc, const Type *);
150    void uploadCubeTexture(bool isFirstUpload);
151
152    void allocScriptMemory();
153    void freeScriptMemory();
154
155};
156
157}
158}
159#endif
160
161