rsAllocation.h revision e579df42e85d9e00f53c42ef1b78dbd209dba989
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26
27
28class Allocation : public ObjectBase
29{
30    // The graphics equilivent of malloc.  The allocation contains a structure of elements.
31
32
33public:
34    // By policy this allocation will hold a pointer to the type
35    // but will not destroy it on destruction.
36    Allocation(const Type *);
37    virtual ~Allocation();
38
39    void setCpuWritable(bool);
40    void setGpuWritable(bool);
41    void setCpuReadable(bool);
42    void setGpuReadable(bool);
43
44    bool fixAllocation();
45
46    void * getPtr() const {return mPtr;}
47    const Type * getType() const {return mType.get();}
48
49    void uploadToTexture(uint32_t lodOffset = 0);
50    uint32_t getTextureID() const {return mTextureID;}
51
52    void uploadToBufferObject();
53    uint32_t getBufferObjectID() const {return mBufferID;}
54
55
56    void data(const void *data);
57    void subData(uint32_t xoff, uint32_t count, const void *data);
58    void subData(uint32_t xoff, uint32_t yoff,
59                 uint32_t w, uint32_t h, const void *data);
60    void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
61                 uint32_t w, uint32_t h, uint32_t d, const void *data);
62
63    void read(void *data);
64
65    void enableGLVertexBuffers() const;
66    void setupGLIndexBuffers() const;
67
68
69protected:
70    ObjectBaseRef<const Type> mType;
71    void * mPtr;
72
73    // Usage restrictions
74    bool mCpuWrite;
75    bool mCpuRead;
76    bool mGpuWrite;
77    bool mGpuRead;
78
79    // more usage hint data from the application
80    // which can be used by a driver to pick the best memory type.
81    // Likely ignored for now
82    float mReadWriteRatio;
83    float mUpdateSize;
84
85
86    // Is this a legal structure to be used as a texture source.
87    // Initially this will require 1D or 2D and color data
88    bool mIsTexture;
89    uint32_t mTextureID;
90
91    // Is this a legal structure to be used as a vertex source.
92    // Initially this will require 1D and x(yzw).  Additional per element data
93    // is allowed.
94    bool mIsVertexBuffer;
95    uint32_t mBufferID;
96};
97
98}
99}
100#endif
101
102