rsContext.h revision 123d602faaa13dc856f1ace34775d19c7f60724e
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21 22#include "rsThreadIO.h" 23#include "rsType.h" 24#include "rsMatrix.h" 25#include "rsAllocation.h" 26#include "rsSimpleMesh.h" 27#include "rsMesh.h" 28#include "rsDevice.h" 29#include "rsScriptC.h" 30#include "rsAllocation.h" 31#include "rsAdapter.h" 32#include "rsSampler.h" 33#include "rsLight.h" 34#include "rsProgramFragment.h" 35#include "rsProgramFragmentStore.h" 36#include "rsProgramRaster.h" 37#include "rsProgramVertex.h" 38#include "rsShaderCache.h" 39#include "rsVertexArray.h" 40 41#include "rsgApiStructs.h" 42#include "rsLocklessFifo.h" 43 44 45// --------------------------------------------------------------------------- 46namespace android { 47 48class Surface; 49 50namespace renderscript { 51 52class Context 53{ 54public: 55 Context(Device *, bool isGraphics, bool useDepth); 56 ~Context(); 57 58 static pthread_key_t gThreadTLSKey; 59 static uint32_t gThreadTLSKeyCount; 60 static uint32_t gGLContextCount; 61 static pthread_mutex_t gInitMutex; 62 63 struct ScriptTLSStruct { 64 Context * mContext; 65 Script * mScript; 66 }; 67 68 69 //StructuredAllocationContext mStateAllocation; 70 ElementState mStateElement; 71 TypeState mStateType; 72 SamplerState mStateSampler; 73 ProgramFragmentState mStateFragment; 74 ProgramFragmentStoreState mStateFragmentStore; 75 ProgramRasterState mStateRaster; 76 ProgramVertexState mStateVertex; 77 LightState mStateLight; 78 VertexArrayState mStateVertexArray; 79 80 ScriptCState mScriptC; 81 ShaderCache mShaderCache; 82 83 void swapBuffers(); 84 void setRootScript(Script *); 85 void setRaster(ProgramRaster *); 86 void setVertex(ProgramVertex *); 87 void setFragment(ProgramFragment *); 88 void setFragmentStore(ProgramFragmentStore *); 89 90 void updateSurface(void *sur); 91 92 const ProgramFragment * getFragment() {return mFragment.get();} 93 const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} 94 const ProgramRaster * getRaster() {return mRaster.get();} 95 const ProgramVertex * getVertex() {return mVertex.get();} 96 97 void setupCheck(); 98 bool checkDriver() const {return mEGL.mSurface != 0;} 99 100 void pause(); 101 void resume(); 102 void setSurface(uint32_t w, uint32_t h, Surface *sur); 103 void setPriority(int32_t p); 104 105 void assignName(ObjectBase *obj, const char *name, uint32_t len); 106 void removeName(ObjectBase *obj); 107 ObjectBase * lookupName(const char *name) const; 108 void appendNameDefines(String8 *str) const; 109 110 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 111 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 112 uint32_t runScript(Script *s, uint32_t launchID); 113 114 void initToClient(); 115 void deinitToClient(); 116 117 ProgramFragment * getDefaultProgramFragment() const { 118 return mStateFragment.mDefault.get(); 119 } 120 ProgramVertex * getDefaultProgramVertex() const { 121 return mStateVertex.mDefault.get(); 122 } 123 ProgramFragmentStore * getDefaultProgramFragmentStore() const { 124 return mStateFragmentStore.mDefault.get(); 125 } 126 ProgramRaster * getDefaultProgramRaster() const { 127 return mStateRaster.mDefault.get(); 128 } 129 130 uint32_t getWidth() const {return mEGL.mWidth;} 131 uint32_t getHeight() const {return mEGL.mHeight;} 132 133 134 ThreadIO mIO; 135 void objDestroyAdd(ObjectBase *); 136 137 // Timers 138 enum Timers { 139 RS_TIMER_IDLE, 140 RS_TIMER_INTERNAL, 141 RS_TIMER_SCRIPT, 142 RS_TIMER_CLEAR_SWAP, 143 _RS_TIMER_TOTAL 144 }; 145 uint64_t getTime() const; 146 void timerInit(); 147 void timerReset(); 148 void timerSet(Timers); 149 void timerPrint(); 150 void timerFrame(); 151 152 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 153 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 154 155 struct { 156 bool mLogTimes; 157 bool mLogScripts; 158 bool mLogObjects; 159 bool mLogShaders; 160 } props; 161 162 void dumpDebug() const; 163 void checkError(const char *) const; 164 165 mutable const ObjectBase * mObjHead; 166 167protected: 168 Device *mDev; 169 170 struct { 171 EGLint mNumConfigs; 172 EGLint mMajorVersion; 173 EGLint mMinorVersion; 174 EGLConfig mConfig; 175 EGLContext mContext; 176 EGLSurface mSurface; 177 EGLint mWidth; 178 EGLint mHeight; 179 EGLDisplay mDisplay; 180 } mEGL; 181 182 struct { 183 const uint8_t * mVendor; 184 const uint8_t * mRenderer; 185 const uint8_t * mVersion; 186 const uint8_t * mExtensions; 187 188 uint32_t mMajorVersion; 189 uint32_t mMinorVersion; 190 191 int32_t mMaxVaryingVectors; 192 int32_t mMaxTextureImageUnits; 193 194 int32_t mMaxFragmentTextureImageUnits; 195 int32_t mMaxFragmentUniformVectors; 196 197 int32_t mMaxVertexAttribs; 198 int32_t mMaxVertexUniformVectors; 199 int32_t mMaxVertexTextureUnits; 200 } mGL; 201 202 uint32_t mWidth; 203 uint32_t mHeight; 204 int32_t mThreadPriority; 205 bool mIsGraphicsContext; 206 207 bool mRunning; 208 bool mExit; 209 bool mUseDepth; 210 bool mPaused; 211 212 pthread_t mThreadId; 213 pid_t mNativeThreadId; 214 215 ObjectBaseRef<Script> mRootScript; 216 ObjectBaseRef<ProgramFragment> mFragment; 217 ObjectBaseRef<ProgramVertex> mVertex; 218 ObjectBaseRef<ProgramFragmentStore> mFragmentStore; 219 ObjectBaseRef<ProgramRaster> mRaster; 220 221 222 struct ObjDestroyOOB { 223 pthread_mutex_t mMutex; 224 Vector<ObjectBase *> mDestroyList; 225 bool mNeedToEmpty; 226 }; 227 ObjDestroyOOB mObjDestroy; 228 bool objDestroyOOBInit(); 229 void objDestroyOOBRun(); 230 void objDestroyOOBDestroy(); 231 232private: 233 Context(); 234 235 void initEGL(bool useGL2); 236 void deinitEGL(); 237 238 uint32_t runRootScript(); 239 240 static void * threadProc(void *); 241 242 Surface *mWndSurface; 243 244 Vector<ObjectBase *> mNames; 245 246 uint64_t mTimers[_RS_TIMER_TOTAL]; 247 Timers mTimerActive; 248 uint64_t mTimeLast; 249 uint64_t mTimeFrame; 250 uint64_t mTimeLastFrame; 251 uint32_t mTimeMSLastFrame; 252 uint32_t mTimeMSLastScript; 253 uint32_t mTimeMSLastSwap; 254}; 255 256} 257} 258#endif 259