rsContext.h revision 12b14ae9fa34f4fd0bf21a2a4ac95a4864248fe9
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21#include "rsMutex.h" 22 23#include "rsThreadIO.h" 24#include "rsType.h" 25#include "rsMatrix.h" 26#include "rsAllocation.h" 27#include "rsSimpleMesh.h" 28#include "rsMesh.h" 29#include "rsDevice.h" 30#include "rsScriptC.h" 31#include "rsAllocation.h" 32#include "rsAdapter.h" 33#include "rsSampler.h" 34#include "rsLight.h" 35#include "rsProgramFragment.h" 36#include "rsProgramFragmentStore.h" 37#include "rsProgramRaster.h" 38#include "rsProgramVertex.h" 39#include "rsShaderCache.h" 40#include "rsVertexArray.h" 41 42#include "rsgApiStructs.h" 43#include "rsLocklessFifo.h" 44 45#include <ui/egl/android_natives.h> 46 47// --------------------------------------------------------------------------- 48namespace android { 49 50namespace renderscript { 51 52class Context 53{ 54public: 55 Context(Device *, bool isGraphics, bool useDepth); 56 ~Context(); 57 58 static pthread_key_t gThreadTLSKey; 59 static uint32_t gThreadTLSKeyCount; 60 static uint32_t gGLContextCount; 61 static pthread_mutex_t gInitMutex; 62 63 struct ScriptTLSStruct { 64 Context * mContext; 65 Script * mScript; 66 }; 67 68 69 //StructuredAllocationContext mStateAllocation; 70 ElementState mStateElement; 71 TypeState mStateType; 72 SamplerState mStateSampler; 73 ProgramFragmentState mStateFragment; 74 ProgramFragmentStoreState mStateFragmentStore; 75 ProgramRasterState mStateRaster; 76 ProgramVertexState mStateVertex; 77 LightState mStateLight; 78 VertexArrayState mStateVertexArray; 79 80 ScriptCState mScriptC; 81 ShaderCache mShaderCache; 82 83 void swapBuffers(); 84 void setRootScript(Script *); 85 void setRaster(ProgramRaster *); 86 void setVertex(ProgramVertex *); 87 void setFragment(ProgramFragment *); 88 void setFragmentStore(ProgramFragmentStore *); 89 90 void updateSurface(void *sur); 91 92 const ProgramFragment * getFragment() {return mFragment.get();} 93 const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} 94 const ProgramRaster * getRaster() {return mRaster.get();} 95 const ProgramVertex * getVertex() {return mVertex.get();} 96 97 bool setupCheck(); 98 bool checkDriver() const {return mEGL.mSurface != 0;} 99 100 void pause(); 101 void resume(); 102 void setSurface(uint32_t w, uint32_t h, android_native_window_t *sur); 103 void setPriority(int32_t p); 104 105 void assignName(ObjectBase *obj, const char *name, uint32_t len); 106 void removeName(ObjectBase *obj); 107 ObjectBase * lookupName(const char *name) const; 108 void appendNameDefines(String8 *str) const; 109 110 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 111 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 112 uint32_t runScript(Script *s, uint32_t launchID); 113 114 void initToClient(); 115 void deinitToClient(); 116 117 ProgramFragment * getDefaultProgramFragment() const { 118 return mStateFragment.mDefault.get(); 119 } 120 ProgramVertex * getDefaultProgramVertex() const { 121 return mStateVertex.mDefault.get(); 122 } 123 ProgramFragmentStore * getDefaultProgramFragmentStore() const { 124 return mStateFragmentStore.mDefault.get(); 125 } 126 ProgramRaster * getDefaultProgramRaster() const { 127 return mStateRaster.mDefault.get(); 128 } 129 130 uint32_t getWidth() const {return mEGL.mWidth;} 131 uint32_t getHeight() const {return mEGL.mHeight;} 132 133 134 ThreadIO mIO; 135 void objDestroyAdd(ObjectBase *); 136 137 // Timers 138 enum Timers { 139 RS_TIMER_IDLE, 140 RS_TIMER_INTERNAL, 141 RS_TIMER_SCRIPT, 142 RS_TIMER_CLEAR_SWAP, 143 _RS_TIMER_TOTAL 144 }; 145 uint64_t getTime() const; 146 void timerInit(); 147 void timerReset(); 148 void timerSet(Timers); 149 void timerPrint(); 150 void timerFrame(); 151 152 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 153 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 154 155 struct { 156 bool mLogTimes; 157 bool mLogScripts; 158 bool mLogObjects; 159 bool mLogShaders; 160 } props; 161 162 void dumpDebug() const; 163 void checkError(const char *) const; 164 const char * getError(RsError *); 165 void setError(RsError e, const char *msg = NULL); 166 167 mutable const ObjectBase * mObjHead; 168 169 bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} 170 171protected: 172 Device *mDev; 173 174 struct { 175 EGLint mNumConfigs; 176 EGLint mMajorVersion; 177 EGLint mMinorVersion; 178 EGLConfig mConfig; 179 EGLContext mContext; 180 EGLSurface mSurface; 181 EGLint mWidth; 182 EGLint mHeight; 183 EGLDisplay mDisplay; 184 } mEGL; 185 186 struct { 187 const uint8_t * mVendor; 188 const uint8_t * mRenderer; 189 const uint8_t * mVersion; 190 const uint8_t * mExtensions; 191 192 uint32_t mMajorVersion; 193 uint32_t mMinorVersion; 194 195 int32_t mMaxVaryingVectors; 196 int32_t mMaxTextureImageUnits; 197 198 int32_t mMaxFragmentTextureImageUnits; 199 int32_t mMaxFragmentUniformVectors; 200 201 int32_t mMaxVertexAttribs; 202 int32_t mMaxVertexUniformVectors; 203 int32_t mMaxVertexTextureUnits; 204 205 bool OES_texture_npot; 206 } mGL; 207 208 uint32_t mWidth; 209 uint32_t mHeight; 210 int32_t mThreadPriority; 211 bool mIsGraphicsContext; 212 213 bool mRunning; 214 bool mExit; 215 bool mUseDepth; 216 bool mPaused; 217 RsError mError; 218 const char *mErrorMsg; 219 220 pthread_t mThreadId; 221 pid_t mNativeThreadId; 222 223 ObjectBaseRef<Script> mRootScript; 224 ObjectBaseRef<ProgramFragment> mFragment; 225 ObjectBaseRef<ProgramVertex> mVertex; 226 ObjectBaseRef<ProgramFragmentStore> mFragmentStore; 227 ObjectBaseRef<ProgramRaster> mRaster; 228 229 230 struct ObjDestroyOOB { 231 Mutex mMutex; 232 Vector<ObjectBase *> mDestroyList; 233 bool mNeedToEmpty; 234 }; 235 ObjDestroyOOB mObjDestroy; 236 bool objDestroyOOBInit(); 237 void objDestroyOOBRun(); 238 void objDestroyOOBDestroy(); 239 240private: 241 Context(); 242 243 void initEGL(bool useGL2); 244 void deinitEGL(); 245 246 uint32_t runRootScript(); 247 248 static void * threadProc(void *); 249 250 android_native_window_t *mWndSurface; 251 252 Vector<ObjectBase *> mNames; 253 254 uint64_t mTimers[_RS_TIMER_TOTAL]; 255 Timers mTimerActive; 256 uint64_t mTimeLast; 257 uint64_t mTimeFrame; 258 uint64_t mTimeLastFrame; 259 uint32_t mTimeMSLastFrame; 260 uint32_t mTimeMSLastScript; 261 uint32_t mTimeMSLastSwap; 262}; 263 264} 265} 266#endif 267