rsContext.h revision 366c9c85196675437a8dd74c1cf6b63ddbde3d6a
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21#include "rsMutex.h" 22 23#include "rsThreadIO.h" 24#include "rsType.h" 25#include "rsMatrix.h" 26#include "rsAllocation.h" 27#include "rsMesh.h" 28#include "rsDevice.h" 29#include "rsScriptC.h" 30#include "rsAllocation.h" 31#include "rsAdapter.h" 32#include "rsSampler.h" 33#include "rsFont.h" 34#include "rsProgramFragment.h" 35#include "rsProgramStore.h" 36#include "rsProgramRaster.h" 37#include "rsProgramVertex.h" 38#include "rsShaderCache.h" 39#include "rsVertexArray.h" 40 41#include "rsgApiStructs.h" 42#include "rsLocklessFifo.h" 43 44#include <ui/egl/android_natives.h> 45 46// --------------------------------------------------------------------------- 47namespace android { 48 49namespace renderscript { 50 51#if 0 52#define CHECK_OBJ(o) { \ 53 GET_TLS(); \ 54 if (!ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \ 55 LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \ 56 } \ 57} 58#define CHECK_OBJ_OR_NULL(o) { \ 59 GET_TLS(); \ 60 if (o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) { \ 61 LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__); \ 62 } \ 63} 64#else 65#define CHECK_OBJ(o) 66#define CHECK_OBJ_OR_NULL(o) 67#endif 68 69class Context { 70public: 71 static Context * createContext(Device *, const RsSurfaceConfig *sc); 72 ~Context(); 73 74 static pthread_key_t gThreadTLSKey; 75 static uint32_t gThreadTLSKeyCount; 76 static uint32_t gGLContextCount; 77 static pthread_mutex_t gInitMutex; 78 79 struct ScriptTLSStruct { 80 Context * mContext; 81 Script * mScript; 82 }; 83 84 class PushState { 85 public: 86 PushState(Context *); 87 ~PushState(); 88 89 private: 90 ObjectBaseRef<ProgramFragment> mFragment; 91 ObjectBaseRef<ProgramVertex> mVertex; 92 ObjectBaseRef<ProgramStore> mStore; 93 ObjectBaseRef<ProgramRaster> mRaster; 94 ObjectBaseRef<Font> mFont; 95 Context *mRsc; 96 }; 97 98 ScriptTLSStruct *mTlsStruct; 99 RsSurfaceConfig mUserSurfaceConfig; 100 101 typedef void (*WorkerCallback_t)(void *usr, uint32_t idx); 102 103 //StructuredAllocationContext mStateAllocation; 104 ElementState mStateElement; 105 TypeState mStateType; 106 SamplerState mStateSampler; 107 ProgramFragmentState mStateFragment; 108 ProgramStoreState mStateFragmentStore; 109 ProgramRasterState mStateRaster; 110 ProgramVertexState mStateVertex; 111 VertexArrayState mStateVertexArray; 112 FontState mStateFont; 113 114 ScriptCState mScriptC; 115 ShaderCache mShaderCache; 116 117 void swapBuffers(); 118 void setRootScript(Script *); 119 void setProgramRaster(ProgramRaster *); 120 void setProgramVertex(ProgramVertex *); 121 void setProgramFragment(ProgramFragment *); 122 void setProgramStore(ProgramStore *); 123 void setFont(Font *); 124 125 void updateSurface(void *sur); 126 127 ProgramFragment * getProgramFragment() {return mFragment.get();} 128 ProgramStore * getProgramStore() {return mFragmentStore.get();} 129 ProgramRaster * getProgramRaster() {return mRaster.get();} 130 ProgramVertex * getProgramVertex() {return mVertex.get();} 131 Font * getFont() {return mFont.get();} 132 133 bool setupCheck(); 134 void setupProgramStore(); 135 136 void pause(); 137 void resume(); 138 void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur); 139 void setPriority(int32_t p); 140 141 void assignName(ObjectBase *obj, const char *name, uint32_t len); 142 void removeName(ObjectBase *obj); 143 144 RsMessageToClientType peekMessageToClient(size_t *receiveLen, uint32_t *subID, bool wait); 145 RsMessageToClientType getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen, bool wait); 146 bool sendMessageToClient(const void *data, RsMessageToClientType cmdID, uint32_t subID, size_t len, bool waitForSpace) const; 147 uint32_t runScript(Script *s); 148 149 void initToClient(); 150 void deinitToClient(); 151 152 ProgramFragment * getDefaultProgramFragment() const { 153 return mStateFragment.mDefault.get(); 154 } 155 ProgramVertex * getDefaultProgramVertex() const { 156 return mStateVertex.mDefault.get(); 157 } 158 ProgramStore * getDefaultProgramStore() const { 159 return mStateFragmentStore.mDefault.get(); 160 } 161 ProgramRaster * getDefaultProgramRaster() const { 162 return mStateRaster.mDefault.get(); 163 } 164 Font* getDefaultFont() const { 165 return mStateFont.mDefault.get(); 166 } 167 168 uint32_t getWidth() const {return mWidth;} 169 uint32_t getHeight() const {return mHeight;} 170 171 mutable ThreadIO mIO; 172 173 // Timers 174 enum Timers { 175 RS_TIMER_IDLE, 176 RS_TIMER_INTERNAL, 177 RS_TIMER_SCRIPT, 178 RS_TIMER_CLEAR_SWAP, 179 _RS_TIMER_TOTAL 180 }; 181 uint64_t getTime() const; 182 void timerInit(); 183 void timerReset(); 184 void timerSet(Timers); 185 void timerPrint(); 186 void timerFrame(); 187 188 struct { 189 bool mLogTimes; 190 bool mLogScripts; 191 bool mLogObjects; 192 bool mLogShaders; 193 bool mLogShadersAttr; 194 bool mLogShadersUniforms; 195 bool mLogVisual; 196 } props; 197 198 void dumpDebug() const; 199 void checkError(const char *, bool isFatal = false) const; 200 void setError(RsError e, const char *msg = NULL) const; 201 202 mutable const ObjectBase * mObjHead; 203 204 bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} 205 bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;} 206 float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; } 207 uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;} 208 uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;} 209 uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;} 210 211 void launchThreads(WorkerCallback_t cbk, void *data); 212 uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mCount;} 213 214protected: 215 Device *mDev; 216 217 struct { 218 EGLint mNumConfigs; 219 EGLint mMajorVersion; 220 EGLint mMinorVersion; 221 EGLConfig mConfig; 222 EGLContext mContext; 223 EGLSurface mSurface; 224 EGLSurface mSurfaceDefault; 225 EGLDisplay mDisplay; 226 } mEGL; 227 228 struct { 229 const uint8_t * mVendor; 230 const uint8_t * mRenderer; 231 const uint8_t * mVersion; 232 const uint8_t * mExtensions; 233 234 uint32_t mMajorVersion; 235 uint32_t mMinorVersion; 236 237 int32_t mMaxVaryingVectors; 238 int32_t mMaxTextureImageUnits; 239 240 int32_t mMaxFragmentTextureImageUnits; 241 int32_t mMaxFragmentUniformVectors; 242 243 int32_t mMaxVertexAttribs; 244 int32_t mMaxVertexUniformVectors; 245 int32_t mMaxVertexTextureUnits; 246 247 bool OES_texture_npot; 248 bool GL_NV_texture_npot_2D_mipmap; 249 float EXT_texture_max_aniso; 250 } mGL; 251 252 uint32_t mWidth; 253 uint32_t mHeight; 254 int32_t mThreadPriority; 255 bool mIsGraphicsContext; 256 257 bool mRunning; 258 bool mExit; 259 bool mPaused; 260 mutable RsError mError; 261 262 pthread_t mThreadId; 263 pid_t mNativeThreadId; 264 265 struct Workers { 266 volatile int mRunningCount; 267 volatile int mLaunchCount; 268 uint32_t mCount; 269 pthread_t *mThreadId; 270 pid_t *mNativeThreadId; 271 Signal mCompleteSignal; 272 273 Signal *mLaunchSignals; 274 WorkerCallback_t mLaunchCallback; 275 void *mLaunchData; 276 }; 277 Workers mWorkers; 278 279 ObjectBaseRef<Script> mRootScript; 280 ObjectBaseRef<ProgramFragment> mFragment; 281 ObjectBaseRef<ProgramVertex> mVertex; 282 ObjectBaseRef<ProgramStore> mFragmentStore; 283 ObjectBaseRef<ProgramRaster> mRaster; 284 ObjectBaseRef<Font> mFont; 285 286 void displayDebugStats(); 287 288private: 289 Context(); 290 bool initContext(Device *, const RsSurfaceConfig *sc); 291 292 293 bool initGLThread(); 294 void deinitEGL(); 295 296 uint32_t runRootScript(); 297 298 static void * threadProc(void *); 299 static void * helperThreadProc(void *); 300 301 ANativeWindow *mWndSurface; 302 303 Vector<ObjectBase *> mNames; 304 305 uint64_t mTimers[_RS_TIMER_TOTAL]; 306 Timers mTimerActive; 307 uint64_t mTimeLast; 308 uint64_t mTimeFrame; 309 uint64_t mTimeLastFrame; 310 uint32_t mTimeMSLastFrame; 311 uint32_t mTimeMSLastScript; 312 uint32_t mTimeMSLastSwap; 313 uint32_t mAverageFPSFrameCount; 314 uint64_t mAverageFPSStartTime; 315 uint32_t mAverageFPS; 316}; 317 318} 319} 320#endif 321