rsContext.h revision 4ab16b53f6636198280a545ee6402bde57f1f84b
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_CONTEXT_H 18#define ANDROID_RS_CONTEXT_H 19 20#include "rsUtils.h" 21#include "rsMutex.h" 22 23#include "rsThreadIO.h" 24#include "rsType.h" 25#include "rsMatrix.h" 26#include "rsAllocation.h" 27#include "rsSimpleMesh.h" 28#include "rsMesh.h" 29#include "rsDevice.h" 30#include "rsScriptC.h" 31#include "rsAllocation.h" 32#include "rsAdapter.h" 33#include "rsSampler.h" 34#include "rsLight.h" 35#include "rsFont.h" 36#include "rsProgramFragment.h" 37#include "rsProgramStore.h" 38#include "rsProgramRaster.h" 39#include "rsProgramVertex.h" 40#include "rsShaderCache.h" 41#include "rsVertexArray.h" 42 43#include "rsgApiStructs.h" 44#include "rsLocklessFifo.h" 45 46#include <ui/egl/android_natives.h> 47 48// --------------------------------------------------------------------------- 49namespace android { 50 51namespace renderscript { 52 53class Context 54{ 55public: 56 Context(Device *, bool isGraphics, bool useDepth); 57 ~Context(); 58 59 static pthread_key_t gThreadTLSKey; 60 static uint32_t gThreadTLSKeyCount; 61 static uint32_t gGLContextCount; 62 static pthread_mutex_t gInitMutex; 63 64 struct ScriptTLSStruct { 65 Context * mContext; 66 Script * mScript; 67 }; 68 69 70 //StructuredAllocationContext mStateAllocation; 71 ElementState mStateElement; 72 TypeState mStateType; 73 SamplerState mStateSampler; 74 ProgramFragmentState mStateFragment; 75 ProgramStoreState mStateFragmentStore; 76 ProgramRasterState mStateRaster; 77 ProgramVertexState mStateVertex; 78 LightState mStateLight; 79 VertexArrayState mStateVertexArray; 80 FontState mStateFont; 81 82 ScriptCState mScriptC; 83 ShaderCache mShaderCache; 84 85 void swapBuffers(); 86 void setRootScript(Script *); 87 void setRaster(ProgramRaster *); 88 void setVertex(ProgramVertex *); 89 void setFragment(ProgramFragment *); 90 void setFragmentStore(ProgramStore *); 91 void setFont(Font *); 92 93 void updateSurface(void *sur); 94 95 const ProgramFragment * getFragment() {return mFragment.get();} 96 const ProgramStore * getFragmentStore() {return mFragmentStore.get();} 97 const ProgramRaster * getRaster() {return mRaster.get();} 98 const ProgramVertex * getVertex() {return mVertex.get();} 99 Font * getFont() {return mFont.get();} 100 101 bool setupCheck(); 102 bool checkDriver() const {return mEGL.mSurface != 0;} 103 104 void pause(); 105 void resume(); 106 void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur); 107 void setPriority(int32_t p); 108 109 void assignName(ObjectBase *obj, const char *name, uint32_t len); 110 void removeName(ObjectBase *obj); 111 112 uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); 113 bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); 114 uint32_t runScript(Script *s); 115 116 void initToClient(); 117 void deinitToClient(); 118 119 ProgramFragment * getDefaultProgramFragment() const { 120 return mStateFragment.mDefault.get(); 121 } 122 ProgramVertex * getDefaultProgramVertex() const { 123 return mStateVertex.mDefault.get(); 124 } 125 ProgramStore * getDefaultProgramStore() const { 126 return mStateFragmentStore.mDefault.get(); 127 } 128 ProgramRaster * getDefaultProgramRaster() const { 129 return mStateRaster.mDefault.get(); 130 } 131 Font* getDefaultFont() const { 132 return mStateFont.mDefault.get(); 133 } 134 135 uint32_t getWidth() const {return mWidth;} 136 uint32_t getHeight() const {return mHeight;} 137 138 139 ThreadIO mIO; 140 void objDestroyAdd(ObjectBase *); 141 142 // Timers 143 enum Timers { 144 RS_TIMER_IDLE, 145 RS_TIMER_INTERNAL, 146 RS_TIMER_SCRIPT, 147 RS_TIMER_CLEAR_SWAP, 148 _RS_TIMER_TOTAL 149 }; 150 uint64_t getTime() const; 151 void timerInit(); 152 void timerReset(); 153 void timerSet(Timers); 154 void timerPrint(); 155 void timerFrame(); 156 157 bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } 158 bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } 159 160 struct { 161 bool mLogTimes; 162 bool mLogScripts; 163 bool mLogObjects; 164 bool mLogShaders; 165 } props; 166 167 void dumpDebug() const; 168 void checkError(const char *) const; 169 const char * getError(RsError *); 170 void setError(RsError e, const char *msg = NULL); 171 172 mutable const ObjectBase * mObjHead; 173 174 bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} 175 176protected: 177 Device *mDev; 178 179 struct { 180 EGLint mNumConfigs; 181 EGLint mMajorVersion; 182 EGLint mMinorVersion; 183 EGLConfig mConfig; 184 EGLContext mContext; 185 EGLSurface mSurface; 186 EGLDisplay mDisplay; 187 } mEGL; 188 189 struct { 190 const uint8_t * mVendor; 191 const uint8_t * mRenderer; 192 const uint8_t * mVersion; 193 const uint8_t * mExtensions; 194 195 uint32_t mMajorVersion; 196 uint32_t mMinorVersion; 197 198 int32_t mMaxVaryingVectors; 199 int32_t mMaxTextureImageUnits; 200 201 int32_t mMaxFragmentTextureImageUnits; 202 int32_t mMaxFragmentUniformVectors; 203 204 int32_t mMaxVertexAttribs; 205 int32_t mMaxVertexUniformVectors; 206 int32_t mMaxVertexTextureUnits; 207 208 bool OES_texture_npot; 209 } mGL; 210 211 uint32_t mWidth; 212 uint32_t mHeight; 213 int32_t mThreadPriority; 214 bool mIsGraphicsContext; 215 216 bool mRunning; 217 bool mExit; 218 bool mUseDepth; 219 bool mPaused; 220 RsError mError; 221 const char *mErrorMsg; 222 223 pthread_t mThreadId; 224 pid_t mNativeThreadId; 225 226 ObjectBaseRef<Script> mRootScript; 227 ObjectBaseRef<ProgramFragment> mFragment; 228 ObjectBaseRef<ProgramVertex> mVertex; 229 ObjectBaseRef<ProgramStore> mFragmentStore; 230 ObjectBaseRef<ProgramRaster> mRaster; 231 ObjectBaseRef<Font> mFont; 232 233 struct ObjDestroyOOB { 234 Mutex mMutex; 235 Vector<ObjectBase *> mDestroyList; 236 bool mNeedToEmpty; 237 }; 238 ObjDestroyOOB mObjDestroy; 239 bool objDestroyOOBInit(); 240 void objDestroyOOBRun(); 241 void objDestroyOOBDestroy(); 242 243private: 244 Context(); 245 246 void initEGL(bool useGL2); 247 void deinitEGL(); 248 249 uint32_t runRootScript(); 250 251 static void * threadProc(void *); 252 253 ANativeWindow *mWndSurface; 254 255 Vector<ObjectBase *> mNames; 256 257 uint64_t mTimers[_RS_TIMER_TOTAL]; 258 Timers mTimerActive; 259 uint64_t mTimeLast; 260 uint64_t mTimeFrame; 261 uint64_t mTimeLastFrame; 262 uint32_t mTimeMSLastFrame; 263 uint32_t mTimeMSLastScript; 264 uint32_t mTimeMSLastSwap; 265}; 266 267} 268} 269#endif 270