rsMesh.h revision a04e30dbb5ab11592b03666bb3d102070759c58e
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_MESH_H 18#define ANDROID_RS_MESH_H 19 20 21#include "RenderScript.h" 22 23// --------------------------------------------------------------------------- 24namespace android { 25namespace renderscript { 26 27 28// An element is a group of Components that occupies one cell in a structure. 29class Mesh : public ObjectBase { 30public: 31 Mesh(Context *); 32 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); 33 ~Mesh(); 34 35 // Either mIndexBuffer, mPrimitiveBuffer or both could have a NULL reference 36 // If both are null, mPrimitive only would be used to render the mesh 37 struct Primitive_t { 38 ObjectBaseRef<Allocation> mIndexBuffer; 39 RsPrimitive mPrimitive; 40 }; 41 42 // compatibility to not break the build 43 ObjectBaseRef<Allocation> *mVertexBuffers; 44 uint32_t mVertexBufferCount; 45 Primitive_t ** mPrimitives; 46 uint32_t mPrimitivesCount; 47 // end compatibility 48 49 virtual void serialize(OStream *stream) const; 50 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; } 51 static Mesh *createFromStream(Context *rsc, IStream *stream); 52 void init(); 53 54 struct Hal { 55 mutable void *drv; 56 57 struct State { 58 // Contains vertex data 59 // Position, normal, texcoord, etc could either be strided in one allocation 60 // of provided separetely in multiple ones 61 ObjectBaseRef<Allocation> *vertexBuffers; 62 uint32_t vertexBuffersCount; 63 64 Primitive_t ** primitives; 65 uint32_t primitivesCount; 66 }; 67 State state; 68 }; 69 Hal mHal; 70 71 void setVertexBuffer(Allocation *vb, uint32_t index) { 72 mHal.state.vertexBuffers[index].set(vb); 73 } 74 75 void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { 76 mHal.state.primitives[index]->mIndexBuffer.set(idx); 77 mHal.state.primitives[index]->mPrimitive = prim; 78 } 79 80 void render(Context *) const; 81 void renderPrimitive(Context *, uint32_t primIndex) const; 82 void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; 83 void uploadAll(Context *); 84 85 // Bounding volumes 86 float mBBoxMin[3]; 87 float mBBoxMax[3]; 88 void computeBBox(); 89protected: 90 bool mInitialized; 91}; 92 93class MeshContext { 94public: 95 MeshContext() { 96 } 97 ~MeshContext() { 98 } 99}; 100 101} 102} 103#endif //ANDROID_RS_MESH_H 104 105 106 107