rsMesh.h revision a89371c6f144b9049efe7689105feee2c4a38384
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_MESH_H
18#define ANDROID_RS_MESH_H
19
20
21#include "RenderScript.h"
22
23// ---------------------------------------------------------------------------
24namespace android {
25namespace renderscript {
26
27
28// An element is a group of Components that occupies one cell in a structure.
29class Mesh : public ObjectBase
30{
31public:
32    Mesh();
33    ~Mesh();
34
35    struct VertexSource_t
36    {
37        const Element * mVertexElement;
38        void * mVertexData;
39        size_t mVertexDataSize;
40
41        size_t mOffsetCoord;
42        size_t mOffsetTex;
43        size_t mOffsetNorm;
44
45        size_t mSizeCoord;
46        size_t mSizeTex;
47        size_t mSizeNorm;
48
49        uint32_t mBufferObject;
50    };
51
52    struct Primitive_t
53    {
54        RsPrimitive mType;
55        const Element * mIndexElement;
56        void * mVertexData;
57        size_t mIndexDataSize;
58
59        uint32_t mBufferObject;
60    };
61
62    VertexSource_t * mSources;
63    Primitive_t * mPrimitives;
64    uint32_t mPrimitiveCount;
65
66    void analyzeElement();
67protected:
68};
69
70class MeshContext
71{
72public:
73    MeshContext();
74    ~MeshContext();
75
76};
77
78
79}
80}
81#endif //ANDROID_RS_TRIANGLE_MESH_H
82
83
84