rsMesh.h revision a89371c6f144b9049efe7689105feee2c4a38384
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_MESH_H 18#define ANDROID_RS_MESH_H 19 20 21#include "RenderScript.h" 22 23// --------------------------------------------------------------------------- 24namespace android { 25namespace renderscript { 26 27 28// An element is a group of Components that occupies one cell in a structure. 29class Mesh : public ObjectBase 30{ 31public: 32 Mesh(); 33 ~Mesh(); 34 35 struct VertexSource_t 36 { 37 const Element * mVertexElement; 38 void * mVertexData; 39 size_t mVertexDataSize; 40 41 size_t mOffsetCoord; 42 size_t mOffsetTex; 43 size_t mOffsetNorm; 44 45 size_t mSizeCoord; 46 size_t mSizeTex; 47 size_t mSizeNorm; 48 49 uint32_t mBufferObject; 50 }; 51 52 struct Primitive_t 53 { 54 RsPrimitive mType; 55 const Element * mIndexElement; 56 void * mVertexData; 57 size_t mIndexDataSize; 58 59 uint32_t mBufferObject; 60 }; 61 62 VertexSource_t * mSources; 63 Primitive_t * mPrimitives; 64 uint32_t mPrimitiveCount; 65 66 void analyzeElement(); 67protected: 68}; 69 70class MeshContext 71{ 72public: 73 MeshContext(); 74 ~MeshContext(); 75 76}; 77 78 79} 80} 81#endif //ANDROID_RS_TRIANGLE_MESH_H 82 83 84