rsProgram.h revision a04e30dbb5ab11592b03666bb3d102070759c58e
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_PROGRAM_H 18#define ANDROID_RS_PROGRAM_H 19 20#include "rsObjectBase.h" 21#include "rsElement.h" 22 23// --------------------------------------------------------------------------- 24namespace android { 25namespace renderscript { 26 27#define RS_SHADER_INTERNAL "//rs_shader_internal\n" 28#define RS_SHADER_ATTR "ATTRIB_" 29#define RS_SHADER_UNI "UNI_" 30 31class Program : public ObjectBase { 32public: 33 34 Program(Context *); 35 Program(Context *, const char * shaderText, uint32_t shaderLength, 36 const uint32_t * params, uint32_t paramLength); 37 virtual ~Program(); 38 39 void bindAllocation(Context *, Allocation *, uint32_t slot); 40 41 bool isUserProgram() const {return !mIsInternal;} 42 43 void bindTexture(Context *, uint32_t slot, Allocation *); 44 void bindSampler(Context *, uint32_t slot, Sampler *); 45 46 void setShader(const char *, uint32_t len); 47 48 void forceDirty() const {mDirty = true;} 49 50 struct Hal { 51 mutable void *drv; 52 53 struct State { 54 // The difference between Textures and Constants is how they are accessed 55 // Texture lookups go though a sampler which in effect converts normalized 56 // coordinates into type specific. Multiple samples may also be taken 57 // and filtered. 58 // 59 // Constants are strictly accessed by the shader code 60 ObjectBaseRef<Allocation> *textures; 61 RsTextureTarget *textureTargets; 62 uint32_t texturesCount; 63 64 ObjectBaseRef<Sampler> *samplers; 65 uint32_t samplersCount; 66 67 ObjectBaseRef<Allocation> *constants; 68 ObjectBaseRef<Type> *constantTypes; 69 uint32_t constantsCount; 70 71 ObjectBaseRef<Element> *inputElements; 72 uint32_t inputElementsCount; 73 }; 74 State state; 75 }; 76 Hal mHal; 77 78protected: 79 bool mIsInternal; 80 81 mutable bool mDirty; 82 String8 mUserShader; 83 84 void logUniform(const Element *field, const float *fd, uint32_t arraySize ); 85 void setUniform(Context *rsc, const Element *field, const float *fd, int32_t slot, uint32_t arraySize ); 86 void initMemberVars(); 87}; 88 89} 90} 91#endif 92 93 94 95