rsProgram.h revision f2a5d7326b38e5a28b6618f9b1e5a021aef7179f
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_PROGRAM_H 18#define ANDROID_RS_PROGRAM_H 19 20#include "rsObjectBase.h" 21#include "rsElement.h" 22 23// --------------------------------------------------------------------------- 24namespace android { 25namespace renderscript { 26 27 28class ShaderCache; 29 30class Program : public ObjectBase 31{ 32public: 33 const static uint32_t MAX_ATTRIBS = 8; 34 const static uint32_t MAX_UNIFORMS = 16; 35 36 Program(Context *, Element *in, Element *out); 37 virtual ~Program(); 38 39 void bindAllocation(Allocation *); 40 virtual void createShader(); 41 42 uint32_t getShaderID() const {return mShaderID;} 43 void setShader(const char *, uint32_t len); 44 45 uint32_t getAttribCount() const {return mAttribCount;} 46 uint32_t getUniformCount() const {return mUniformCount;} 47 const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];} 48 const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} 49 50protected: 51 // Components not listed in "in" will be passed though 52 // unless overwritten by components in out. 53 ObjectBaseRef<Element> mElementIn; 54 ObjectBaseRef<Element> mElementOut; 55 56 ObjectBaseRef<Allocation> mConstants; 57 58 mutable bool mDirty; 59 String8 mShader; 60 String8 mUserShader; 61 uint32_t mShaderID; 62 63 uint32_t mAttribCount; 64 uint32_t mUniformCount; 65 String8 mAttribNames[MAX_ATTRIBS]; 66 String8 mUniformNames[MAX_UNIFORMS]; 67 68 bool loadShader(uint32_t type); 69 70public: 71 void forceDirty() const {mDirty = true;} 72}; 73 74 75 76} 77} 78#endif 79 80 81 82