rsProgramFragment.h revision cd50653f99c960e1a47c2c30e53b369b8805344a
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_PROGRAM_FRAGMENT_H 18#define ANDROID_RS_PROGRAM_FRAGMENT_H 19 20#include "rsProgram.h" 21 22// --------------------------------------------------------------------------- 23namespace android { 24namespace renderscript { 25 26class ProgramFragmentState; 27 28class ProgramFragment : public Program 29{ 30public: 31 const static uint32_t MAX_TEXTURE = 2; 32 33 34 35 ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable); 36 ProgramFragment(Context *rsc, const char * shaderText, 37 uint32_t shaderLength, const uint32_t * params, 38 uint32_t paramLength); 39 virtual ~ProgramFragment(); 40 41 virtual void setupGL(const Context *, ProgramFragmentState *); 42 virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); 43 44 45 void bindTexture(uint32_t slot, Allocation *); 46 void bindSampler(uint32_t slot, Sampler *); 47 void setType(uint32_t slot, const Element *, uint32_t dim); 48 49 void setEnvMode(uint32_t slot, RsTexEnvMode); 50 void setTexEnable(uint32_t slot, bool); 51 52 virtual void createShader(); 53 virtual void loadShader(Context *rsc); 54 virtual void init(Context *rsc); 55 56 57protected: 58 // The difference between Textures and Constants is how they are accessed 59 // Texture lookups go though a sampler which in effect converts normalized 60 // coordinates into type specific. Multiple samples may also be taken 61 // and filtered. 62 // 63 // Constants are strictly accessed by programetic loads. 64 ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; 65 ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; 66 ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE]; 67 uint32_t mTextureDimensions[MAX_TEXTURE]; 68 69 70 // Hacks to create a program for now 71 RsTexEnvMode mEnvModes[MAX_TEXTURE]; 72 uint32_t mTextureEnableMask; 73 bool mPointSpriteEnable; 74}; 75 76class ProgramFragmentState 77{ 78public: 79 ProgramFragmentState(); 80 ~ProgramFragmentState(); 81 82 ProgramFragment *mPF; 83 void init(Context *rsc, int32_t w, int32_t h); 84 void deinit(Context *rsc); 85 86 ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; 87 ObjectBaseRef<ProgramFragment> mDefault; 88 Vector<ProgramFragment *> mPrograms; 89 90 ObjectBaseRef<ProgramFragment> mLast; 91}; 92 93 94} 95} 96#endif 97 98 99 100 101