rsProgramVertex.cpp revision 479e2924807e1fff79de2e0bee2a67939d8659ee
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_BUILD_FOR_HOST 18#include "rsContext.h" 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#else 24#include "rsContextHostStub.h" 25#include <OpenGL/gl.h> 26#include <OpenGL/glext.h> 27#endif //ANDROID_RS_BUILD_FOR_HOST 28 29#include "rsProgramVertex.h" 30 31using namespace android; 32using namespace android::renderscript; 33 34 35ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : 36 Program(rsc) 37{ 38 mAllocFile = __FILE__; 39 mAllocLine = __LINE__; 40 mTextureMatrixEnable = texMat; 41 mLightCount = 0; 42 init(rsc); 43} 44 45ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 46 uint32_t shaderLength, const uint32_t * params, 47 uint32_t paramLength) : 48 Program(rsc, shaderText, shaderLength, params, paramLength) 49{ 50 mAllocFile = __FILE__; 51 mAllocLine = __LINE__; 52 mTextureMatrixEnable = false; 53 mLightCount = 0; 54 55 init(rsc); 56} 57 58ProgramVertex::~ProgramVertex() 59{ 60} 61 62static void logMatrix(const char *txt, const float *f) 63{ 64 LOGV("Matrix %s, %p", txt, f); 65 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); 66 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); 67 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); 68 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); 69} 70 71void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) 72{ 73 if ((state->mLast.get() == this) && !mDirty) { 74 return; 75 } 76 state->mLast.set(this); 77 78 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 79 80 glMatrixMode(GL_TEXTURE); 81 if (mTextureMatrixEnable) { 82 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 83 } else { 84 glLoadIdentity(); 85 } 86 87 glMatrixMode(GL_MODELVIEW); 88 glLoadIdentity(); 89 if (mLightCount) { 90#ifndef ANDROID_RS_BUILD_FOR_HOST // GLES Only 91 int v = 0; 92 glEnable(GL_LIGHTING); 93 94 glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); 95 96 for (uint32_t ct = 0; ct < mLightCount; ct++) { 97 const Light *l = mLights[ct].get(); 98 glEnable(GL_LIGHT0 + ct); 99 l->setupGL(ct); 100 } 101 for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { 102 glDisable(GL_LIGHT0 + ct); 103 } 104#endif //ANDROID_RS_BUILD_FOR_HOST 105 } else { 106 glDisable(GL_LIGHTING); 107 } 108 109 if (!f) { 110 LOGE("Must bind constants to vertex program"); 111 } 112 113 glMatrixMode(GL_PROJECTION); 114 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 115 glMatrixMode(GL_MODELVIEW); 116 glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 117 118 mDirty = false; 119} 120 121void ProgramVertex::loadShader(Context *rsc) { 122 Program::loadShader(rsc, GL_VERTEX_SHADER); 123} 124 125void ProgramVertex::createShader() 126{ 127 mShader.setTo(""); 128 129 mShader.append("varying vec4 varColor;\n"); 130 mShader.append("varying vec4 varTex0;\n"); 131 132 if (mUserShader.length() > 1) { 133 mShader.append("uniform mat4 "); 134 mShader.append(mUniformNames[0]); 135 mShader.append(";\n"); 136 137 for (uint32_t ct=0; ct < mConstantCount; ct++) { 138 const Element *e = mConstantTypes[ct]->getElement(); 139 for (uint32_t field=0; field < e->getFieldCount(); field++) { 140 const Element *f = e->getField(field); 141 const char *fn = e->getFieldName(field); 142 143 if (fn[0] == '#') { 144 continue; 145 } 146 147 // Cannot be complex 148 rsAssert(!f->getFieldCount()); 149 switch(f->getComponent().getVectorSize()) { 150 case 1: mShader.append("uniform float UNI_"); break; 151 case 2: mShader.append("uniform vec2 UNI_"); break; 152 case 3: mShader.append("uniform vec3 UNI_"); break; 153 case 4: mShader.append("uniform vec4 UNI_"); break; 154 default: 155 rsAssert(0); 156 } 157 158 mShader.append(fn); 159 mShader.append(";\n"); 160 } 161 } 162 163 164 for (uint32_t ct=0; ct < mInputCount; ct++) { 165 const Element *e = mInputElements[ct].get(); 166 for (uint32_t field=0; field < e->getFieldCount(); field++) { 167 const Element *f = e->getField(field); 168 const char *fn = e->getFieldName(field); 169 170 if (fn[0] == '#') { 171 continue; 172 } 173 174 // Cannot be complex 175 rsAssert(!f->getFieldCount()); 176 switch(f->getComponent().getVectorSize()) { 177 case 1: mShader.append("attribute float ATTRIB_"); break; 178 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 179 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 180 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 181 default: 182 rsAssert(0); 183 } 184 185 mShader.append(fn); 186 mShader.append(";\n"); 187 } 188 } 189 mShader.append(mUserShader); 190 } else { 191 mShader.append("attribute vec4 ATTRIB_position;\n"); 192 mShader.append("attribute vec4 ATTRIB_color;\n"); 193 mShader.append("attribute vec3 ATTRIB_normal;\n"); 194 mShader.append("attribute vec4 ATTRIB_texture0;\n"); 195 196 for (uint32_t ct=0; ct < mUniformCount; ct++) { 197 mShader.append("uniform mat4 "); 198 mShader.append(mUniformNames[ct]); 199 mShader.append(";\n"); 200 } 201 202 mShader.append("void main() {\n"); 203 mShader.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); 204 mShader.append(" gl_PointSize = 1.0;\n"); 205 206 mShader.append(" varColor = ATTRIB_color;\n"); 207 if (mTextureMatrixEnable) { 208 mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n"); 209 } else { 210 mShader.append(" varTex0 = ATTRIB_texture0;\n"); 211 } 212 mShader.append("}\n"); 213 } 214} 215 216void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) 217{ 218 //LOGE("sgl2 vtx1 %x", glGetError()); 219 if ((state->mLast.get() == this) && !mDirty) { 220 return; 221 } 222 223 rsc->checkError("ProgramVertex::setupGL2 start"); 224 glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]); 225 226 const float *f = static_cast<const float *>(mConstants[0]->getPtr()); 227 228 Matrix mvp; 229 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 230 Matrix t; 231 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 232 mvp.multiply(&t); 233 234 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); 235 if (mTextureMatrixEnable) { 236 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, 237 &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); 238 } 239 240 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 241 uint32_t uidx = 1; 242 for (uint32_t ct=0; ct < mConstantCount; ct++) { 243 Allocation *alloc = mConstants[ct+1].get(); 244 if (!alloc) { 245 continue; 246 } 247 248 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr()); 249 const Element *e = mConstantTypes[ct]->getElement(); 250 for (uint32_t field=0; field < e->getFieldCount(); field++) { 251 const Element *f = e->getField(field); 252 uint32_t offset = e->getFieldOffsetBytes(field); 253 int32_t slot = sc->vtxUniformSlot(uidx); 254 255 const float *fd = reinterpret_cast<const float *>(&data[offset]); 256 257 //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx); 258 if (slot >= 0) { 259 switch(f->getComponent().getVectorSize()) { 260 case 1: 261 //LOGE("Uniform 1 = %f", fd[0]); 262 glUniform1fv(slot, 1, fd); 263 break; 264 case 2: 265 //LOGE("Uniform 2 = %f %f", fd[0], fd[1]); 266 glUniform2fv(slot, 1, fd); 267 break; 268 case 3: 269 //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); 270 glUniform3fv(slot, 1, fd); 271 break; 272 case 4: 273 //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); 274 glUniform4fv(slot, 1, fd); 275 break; 276 default: 277 rsAssert(0); 278 } 279 } 280 uidx ++; 281 } 282 } 283 284 for (uint32_t ct=0; ct < mConstantCount; ct++) { 285 uint32_t glSlot = sc->vtxUniformSlot(ct + 1); 286 287 } 288 289 state->mLast.set(this); 290 rsc->checkError("ProgramVertex::setupGL2"); 291} 292 293void ProgramVertex::addLight(const Light *l) 294{ 295 if (mLightCount < MAX_LIGHTS) { 296 mLights[mLightCount].set(l); 297 mLightCount++; 298 } 299} 300 301void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const 302{ 303 float *f = static_cast<float *>(mConstants[0]->getPtr()); 304 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 305 mDirty = true; 306} 307 308void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const 309{ 310 float *f = static_cast<float *>(mConstants[0]->getPtr()); 311 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 312 mDirty = true; 313} 314 315void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const 316{ 317 float *f = static_cast<float *>(mConstants[0]->getPtr()); 318 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 319 mDirty = true; 320} 321 322void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const 323{ 324 float *f = static_cast<float *>(mConstants[0]->getPtr()); 325 Matrix mvp; 326 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 327 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 328 mvp.vectorMultiply(v4out, v3in); 329} 330 331void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix) 332{ 333 rsAssert(e->getFieldCount()); 334 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { 335 const Element *ce = e->getField(ct); 336 if (ce->getFieldCount()) { 337 initAddUserElement(ce, names, count, prefix); 338 } else { 339 String8 tmp(prefix); 340 tmp.append(e->getFieldName(ct)); 341 names[*count].setTo(tmp.string()); 342 (*count)++; 343 } 344 } 345} 346 347 348void ProgramVertex::init(Context *rsc) 349{ 350 mAttribCount = 0; 351 if (mUserShader.size() > 0) { 352 for (uint32_t ct=0; ct < mInputCount; ct++) { 353 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); 354 } 355 356 mUniformCount = 1; 357 mUniformNames[0].setTo("UNI_MVP"); 358 for (uint32_t ct=0; ct < mConstantCount; ct++) { 359 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); 360 } 361 } else { 362 mUniformCount = 2; 363 mUniformNames[0].setTo("UNI_MVP"); 364 mUniformNames[1].setTo("UNI_TexMatrix"); 365 } 366 367 createShader(); 368} 369 370void ProgramVertex::serialize(OStream *stream) const 371{ 372 373} 374 375ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) 376{ 377 return NULL; 378} 379 380 381/////////////////////////////////////////////////////////////////////// 382 383ProgramVertexState::ProgramVertexState() 384{ 385} 386 387ProgramVertexState::~ProgramVertexState() 388{ 389} 390 391void ProgramVertexState::init(Context *rsc) 392{ 393#ifndef ANDROID_RS_BUILD_FOR_HOST 394 RsElement e = (RsElement) Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1); 395 396 rsi_TypeBegin(rsc, e); 397 rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); 398 mAllocType.set((Type *)rsi_TypeCreate(rsc)); 399 400 ProgramVertex *pv = new ProgramVertex(rsc, false); 401 Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); 402 403 mDefaultAlloc.set(alloc); 404 mDefault.set(pv); 405 pv->init(rsc); 406 pv->bindAllocation(alloc, 0); 407 408 color[0] = 1.f; 409 color[1] = 1.f; 410 color[2] = 1.f; 411 color[3] = 1.f; 412 413 updateSize(rsc); 414#endif //ANDROID_RS_BUILD_FOR_HOST 415 416} 417 418void ProgramVertexState::updateSize(Context *rsc) 419{ 420 Matrix m; 421 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 422 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4); 423 424 m.loadIdentity(); 425 mDefaultAlloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4); 426} 427 428void ProgramVertexState::deinit(Context *rsc) 429{ 430 mDefaultAlloc.clear(); 431 mDefault.clear(); 432 mAllocType.clear(); 433 mLast.clear(); 434} 435 436 437namespace android { 438namespace renderscript { 439 440 441RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) 442{ 443 ProgramVertex *pv = new ProgramVertex(rsc, texMat); 444 pv->incUserRef(); 445 return pv; 446} 447 448RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, 449 uint32_t shaderLength, const uint32_t * params, 450 uint32_t paramLength) 451{ 452 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 453 pv->incUserRef(); 454 return pv; 455} 456 457 458} 459} 460