rsProgramVertex.cpp revision 87fe59a2f4d4c74539bfa0bff5f9a7e320e99415
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#ifndef ANDROID_RS_SERIALIZE 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#endif //ANDROID_RS_SERIALIZE 24 25#include "rsProgramVertex.h" 26 27using namespace android; 28using namespace android::renderscript; 29 30 31ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 32 uint32_t shaderLength, const uint32_t * params, 33 uint32_t paramLength) 34 : Program(rsc, shaderText, shaderLength, params, paramLength) { 35 init(rsc); 36} 37 38ProgramVertex::~ProgramVertex() { 39 if (mShaderID) { 40 mRSC->mShaderCache.cleanupVertex(mShaderID); 41 } 42} 43 44void ProgramVertex::loadShader(Context *rsc) { 45 Program::loadShader(rsc, GL_VERTEX_SHADER); 46} 47 48void ProgramVertex::createShader(Context *rsc) { 49 if (mUserShader.length() > 1) { 50 51 appendUserConstants(); 52 53 for (uint32_t ct=0; ct < mInputCount; ct++) { 54 const Element *e = mInputElements[ct].get(); 55 for (uint32_t field=0; field < e->getFieldCount(); field++) { 56 const Element *f = e->getField(field); 57 const char *fn = e->getFieldName(field); 58 59 if (fn[0] == '#') { 60 continue; 61 } 62 63 // Cannot be complex 64 rsAssert(!f->getFieldCount()); 65 switch (f->getComponent().getVectorSize()) { 66 case 1: mShader.append("attribute float ATTRIB_"); break; 67 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 68 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 69 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 70 default: 71 rsAssert(0); 72 } 73 74 mShader.append(fn); 75 mShader.append(";\n"); 76 } 77 } 78 mShader.append(mUserShader); 79 } else { 80 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 81 "ProgramFragment::createShader cannot create program, shader code not defined"); 82 } 83} 84 85void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) { 86 if ((state->mLast.get() == this) && !mDirty) { 87 return; 88 } 89 90 rsc->checkError("ProgramVertex::setupGL2 start"); 91 92 if (!isUserProgram()) { 93 if (mConstants[0].get() == NULL) { 94 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 95 "Unable to set fixed function emulation matrices because allocation is missing"); 96 return; 97 } 98 float *f = static_cast<float *>(mConstants[0]->getPtr()); 99 Matrix4x4 mvp; 100 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 101 Matrix4x4 t; 102 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 103 mvp.multiply(&t); 104 for (uint32_t i = 0; i < 16; i ++) { 105 f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; 106 } 107 } 108 109 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 110 setupUserConstants(rsc, sc, false); 111 112 state->mLast.set(this); 113 rsc->checkError("ProgramVertex::setupGL2"); 114} 115 116void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { 117 if (isUserProgram()) { 118 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 119 "Attempting to set fixed function emulation matrix projection on user program"); 120 return; 121 } 122 if (mConstants[0].get() == NULL) { 123 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 124 "Unable to set fixed function emulation matrix projection because allocation is missing"); 125 return; 126 } 127 float *f = static_cast<float *>(mConstants[0]->getPtr()); 128 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 129 mDirty = true; 130} 131 132void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { 133 if (isUserProgram()) { 134 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 135 "Attempting to set fixed function emulation matrix modelview on user program"); 136 return; 137 } 138 if (mConstants[0].get() == NULL) { 139 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 140 "Unable to set fixed function emulation matrix modelview because allocation is missing"); 141 return; 142 } 143 float *f = static_cast<float *>(mConstants[0]->getPtr()); 144 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 145 mDirty = true; 146} 147 148void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { 149 if (isUserProgram()) { 150 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 151 "Attempting to set fixed function emulation matrix texture on user program"); 152 return; 153 } 154 if (mConstants[0].get() == NULL) { 155 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 156 "Unable to set fixed function emulation matrix texture because allocation is missing"); 157 return; 158 } 159 float *f = static_cast<float *>(mConstants[0]->getPtr()); 160 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 161 mDirty = true; 162} 163 164void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { 165 if (isUserProgram()) { 166 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 167 "Attempting to get fixed function emulation matrix projection on user program"); 168 return; 169 } 170 if (mConstants[0].get() == NULL) { 171 rsc->setError(RS_ERROR_FATAL_UNKNOWN, 172 "Unable to get fixed function emulation matrix projection because allocation is missing"); 173 return; 174 } 175 float *f = static_cast<float *>(mConstants[0]->getPtr()); 176 memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); 177} 178 179void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { 180 if (isUserProgram()) { 181 return; 182 } 183 float *f = static_cast<float *>(mConstants[0]->getPtr()); 184 Matrix4x4 mvp; 185 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 186 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 187 mvp.vectorMultiply(v4out, v3in); 188} 189 190void ProgramVertex::init(Context *rsc) { 191 uint32_t attribCount = 0; 192 uint32_t uniformCount = 0; 193 if (mUserShader.size() > 0) { 194 for (uint32_t ct=0; ct < mInputCount; ct++) { 195 initAddUserElement(mInputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR); 196 } 197 for (uint32_t ct=0; ct < mConstantCount; ct++) { 198 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); 199 } 200 } 201 createShader(rsc); 202} 203 204void ProgramVertex::serialize(OStream *stream) const { 205} 206 207ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) { 208 return NULL; 209} 210 211 212/////////////////////////////////////////////////////////////////////// 213 214ProgramVertexState::ProgramVertexState() { 215} 216 217ProgramVertexState::~ProgramVertexState() { 218} 219 220void ProgramVertexState::init(Context *rsc) { 221 const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); 222 const Element *f2Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); 223 const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); 224 const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); 225 226 rsc->mStateElement.elementBuilderBegin(); 227 rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1); 228 rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1); 229 rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1); 230 rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1); 231 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); 232 233 rsc->mStateElement.elementBuilderBegin(); 234 rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1); 235 rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1); 236 rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1); 237 rsc->mStateElement.elementBuilderAdd(f2Elem, "texture0", 1); 238 const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc); 239 240 Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false); 241 242 String8 shaderString(RS_SHADER_INTERNAL); 243 shaderString.append("varying vec4 varColor;\n"); 244 shaderString.append("varying vec2 varTex0;\n"); 245 shaderString.append("void main() {\n"); 246 shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); 247 shaderString.append(" gl_PointSize = 1.0;\n"); 248 shaderString.append(" varColor = ATTRIB_color;\n"); 249 shaderString.append(" varTex0 = ATTRIB_texture0;\n"); 250 shaderString.append("}\n"); 251 252 uint32_t tmp[4]; 253 tmp[0] = RS_PROGRAM_PARAM_CONSTANT; 254 tmp[1] = (uint32_t)inputType; 255 tmp[2] = RS_PROGRAM_PARAM_INPUT; 256 tmp[3] = (uint32_t)attrElem; 257 258 ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), 259 shaderString.length(), tmp, 4); 260 Allocation *alloc = new Allocation(rsc, inputType, RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); 261 pv->bindAllocation(rsc, alloc, 0); 262 263 mDefaultAlloc.set(alloc); 264 mDefault.set(pv); 265 266 updateSize(rsc); 267} 268 269void ProgramVertexState::updateSize(Context *rsc) { 270 float *f = static_cast<float *>(mDefaultAlloc->getPtr()); 271 272 Matrix4x4 m; 273 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 274 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); 275 memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); 276 277 m.loadIdentity(); 278 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); 279 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); 280} 281 282void ProgramVertexState::deinit(Context *rsc) { 283 mDefaultAlloc.clear(); 284 mDefault.clear(); 285 mLast.clear(); 286} 287 288 289namespace android { 290namespace renderscript { 291 292RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, 293 uint32_t shaderLength, const uint32_t * params, 294 uint32_t paramLength) { 295 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 296 pv->incUserRef(); 297 return pv; 298} 299 300} 301} 302