rsProgramVertex.cpp revision 886f11ade9dde05485cb11c0d67d87f76a428f6c
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_BUILD_FOR_HOST 18#include "rsContext.h" 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#else 24#include "rsContextHostStub.h" 25#include <OpenGL/gl.h> 26#include <OpenGL/glext.h> 27#endif //ANDROID_RS_BUILD_FOR_HOST 28 29#include "rsProgramVertex.h" 30 31using namespace android; 32using namespace android::renderscript; 33 34 35ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 36 uint32_t shaderLength, const uint32_t * params, 37 uint32_t paramLength) : 38 Program(rsc, shaderText, shaderLength, params, paramLength) 39{ 40 mAllocFile = __FILE__; 41 mAllocLine = __LINE__; 42 43 init(rsc); 44} 45 46ProgramVertex::~ProgramVertex() 47{ 48} 49 50static void logMatrix(const char *txt, const float *f) 51{ 52 LOGV("Matrix %s, %p", txt, f); 53 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); 54 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); 55 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); 56 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); 57} 58 59void ProgramVertex::loadShader(Context *rsc) { 60 Program::loadShader(rsc, GL_VERTEX_SHADER); 61} 62 63void ProgramVertex::createShader() 64{ 65 if (mUserShader.length() > 1) { 66 67 appendUserConstants(); 68 69 for (uint32_t ct=0; ct < mInputCount; ct++) { 70 const Element *e = mInputElements[ct].get(); 71 for (uint32_t field=0; field < e->getFieldCount(); field++) { 72 const Element *f = e->getField(field); 73 const char *fn = e->getFieldName(field); 74 75 if (fn[0] == '#') { 76 continue; 77 } 78 79 // Cannot be complex 80 rsAssert(!f->getFieldCount()); 81 switch(f->getComponent().getVectorSize()) { 82 case 1: mShader.append("attribute float ATTRIB_"); break; 83 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 84 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 85 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 86 default: 87 rsAssert(0); 88 } 89 90 mShader.append(fn); 91 mShader.append(";\n"); 92 } 93 } 94 mShader.append(mUserShader); 95 } else { 96 LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); 97 rsAssert(0); 98 } 99} 100 101void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) 102{ 103 //LOGE("sgl2 vtx1 %x", glGetError()); 104 if ((state->mLast.get() == this) && !mDirty) { 105 return; 106 } 107 108 rsc->checkError("ProgramVertex::setupGL2 start"); 109 110 if(!isUserProgram()) { 111 if(mConstants[0].get() == NULL) { 112 LOGE("Unable to set fixed function emulation matrices because allocation is missing"); 113 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 114 return; 115 } 116 float *f = static_cast<float *>(mConstants[0]->getPtr()); 117 Matrix mvp; 118 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 119 Matrix t; 120 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 121 mvp.multiply(&t); 122 for(uint32_t i = 0; i < 16; i ++) { 123 f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; 124 } 125 } 126 127 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 128 setupUserConstants(rsc, sc, false); 129 130 state->mLast.set(this); 131 rsc->checkError("ProgramVertex::setupGL2"); 132} 133 134void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const 135{ 136 if(isUserProgram()) { 137 LOGE("Attempting to set fixed function emulation matrix projection on user program"); 138 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 139 return; 140 } 141 if(mConstants[0].get() == NULL) { 142 LOGE("Unable to set fixed function emulation matrix projection because allocation is missing"); 143 return; 144 } 145 float *f = static_cast<float *>(mConstants[0]->getPtr()); 146 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 147 mDirty = true; 148} 149 150void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const 151{ 152 if(isUserProgram()) { 153 LOGE("Attempting to set fixed function emulation matrix modelview on user program"); 154 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 155 return; 156 } 157 if(mConstants[0].get() == NULL) { 158 LOGE("Unable to set fixed function emulation matrix modelview because allocation is missing"); 159 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 160 return; 161 } 162 float *f = static_cast<float *>(mConstants[0]->getPtr()); 163 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 164 mDirty = true; 165} 166 167void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const 168{ 169 if(isUserProgram()) { 170 LOGE("Attempting to set fixed function emulation matrix texture on user program"); 171 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 172 return; 173 } 174 if(mConstants[0].get() == NULL) { 175 LOGE("Unable to set fixed function emulation matrix texture because allocation is missing"); 176 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 177 return; 178 } 179 float *f = static_cast<float *>(mConstants[0]->getPtr()); 180 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 181 mDirty = true; 182} 183 184void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const 185{ 186 if(isUserProgram()) { 187 LOGE("Attempting to get fixed function emulation matrix projection on user program"); 188 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot get emulation matrix on user shader"); 189 return; 190 } 191 if(mConstants[0].get() == NULL) { 192 LOGE("Unable to get fixed function emulation matrix projection because allocation is missing"); 193 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 194 return; 195 } 196 float *f = static_cast<float *>(mConstants[0]->getPtr()); 197 memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); 198} 199 200void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const 201{ 202 if(isUserProgram()) { 203 return; 204 } 205 float *f = static_cast<float *>(mConstants[0]->getPtr()); 206 Matrix mvp; 207 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 208 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 209 mvp.vectorMultiply(v4out, v3in); 210} 211 212void ProgramVertex::init(Context *rsc) 213{ 214 mAttribCount = 0; 215 if (mUserShader.size() > 0) { 216 for (uint32_t ct=0; ct < mInputCount; ct++) { 217 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, RS_SHADER_ATTR); 218 } 219 mUniformCount = 0; 220 for (uint32_t ct=0; ct < mConstantCount; ct++) { 221 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, RS_SHADER_UNI); 222 } 223 } 224 createShader(); 225} 226 227void ProgramVertex::serialize(OStream *stream) const 228{ 229 230} 231 232ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) 233{ 234 return NULL; 235} 236 237 238/////////////////////////////////////////////////////////////////////// 239 240ProgramVertexState::ProgramVertexState() 241{ 242} 243 244ProgramVertexState::~ProgramVertexState() 245{ 246} 247 248void ProgramVertexState::init(Context *rsc) 249{ 250 const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); 251 const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); 252 const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); 253 254 rsc->mStateElement.elementBuilderBegin(); 255 rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1); 256 rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1); 257 rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1); 258 rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1); 259 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); 260 261 rsc->mStateElement.elementBuilderBegin(); 262 rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1); 263 rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1); 264 rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1); 265 rsc->mStateElement.elementBuilderAdd(f4Elem, "texture0", 1); 266 const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc); 267 268 Type *inputType = new Type(rsc); 269 inputType->setElement(constInput); 270 inputType->setDimX(1); 271 inputType->compute(); 272 273 String8 shaderString(RS_SHADER_INTERNAL); 274 shaderString.append("varying vec4 varColor;\n"); 275 shaderString.append("varying vec4 varTex0;\n"); 276 shaderString.append("void main() {\n"); 277 shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); 278 shaderString.append(" gl_PointSize = 1.0;\n"); 279 shaderString.append(" varColor = ATTRIB_color;\n"); 280 shaderString.append(" varTex0 = ATTRIB_texture0;\n"); 281 shaderString.append("}\n"); 282 283 uint32_t tmp[6]; 284 tmp[0] = RS_PROGRAM_PARAM_CONSTANT; 285 tmp[1] = (uint32_t)inputType; 286 tmp[2] = RS_PROGRAM_PARAM_INPUT; 287 tmp[3] = (uint32_t)attrElem; 288 tmp[4] = RS_PROGRAM_PARAM_TEXTURE_COUNT; 289 tmp[5] = 0; 290 291 ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), 292 shaderString.length(), tmp, 6); 293 Allocation *alloc = new Allocation(rsc, inputType); 294 pv->bindAllocation(rsc, alloc, 0); 295 296 mDefaultAlloc.set(alloc); 297 mDefault.set(pv); 298 299 updateSize(rsc); 300 301} 302 303void ProgramVertexState::updateSize(Context *rsc) 304{ 305 float *f = static_cast<float *>(mDefaultAlloc->getPtr()); 306 307 Matrix m; 308 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 309 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); 310 memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); 311 312 m.loadIdentity(); 313 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); 314 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); 315} 316 317void ProgramVertexState::deinit(Context *rsc) 318{ 319 mDefaultAlloc.clear(); 320 mDefault.clear(); 321 mLast.clear(); 322} 323 324 325namespace android { 326namespace renderscript { 327 328RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, 329 uint32_t shaderLength, const uint32_t * params, 330 uint32_t paramLength) 331{ 332 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 333 pv->incUserRef(); 334 return pv; 335} 336 337 338} 339} 340