rsProgramVertex.cpp revision 900f1616bf33c7ba13cf2a737832a95bcd176388
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_BUILD_FOR_HOST 18#include "rsContext.h" 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#else 24#include "rsContextHostStub.h" 25#include <OpenGL/gl.h> 26#include <OpenGL/glext.h> 27#endif //ANDROID_RS_BUILD_FOR_HOST 28 29#include "rsProgramVertex.h" 30 31using namespace android; 32using namespace android::renderscript; 33 34 35ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : 36 Program(rsc) 37{ 38 mAllocFile = __FILE__; 39 mAllocLine = __LINE__; 40 mTextureMatrixEnable = texMat; 41 mLightCount = 0; 42 init(rsc); 43} 44 45ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 46 uint32_t shaderLength, const uint32_t * params, 47 uint32_t paramLength) : 48 Program(rsc, shaderText, shaderLength, params, paramLength) 49{ 50 mAllocFile = __FILE__; 51 mAllocLine = __LINE__; 52 mTextureMatrixEnable = false; 53 mLightCount = 0; 54 55 init(rsc); 56} 57 58ProgramVertex::~ProgramVertex() 59{ 60} 61 62static void logMatrix(const char *txt, const float *f) 63{ 64 LOGV("Matrix %s, %p", txt, f); 65 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); 66 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); 67 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); 68 LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); 69} 70 71void ProgramVertex::loadShader(Context *rsc) { 72 Program::loadShader(rsc, GL_VERTEX_SHADER); 73} 74 75void ProgramVertex::createShader() 76{ 77 if (mUserShader.length() > 1) { 78 79 appendUserConstants(); 80 81 for (uint32_t ct=0; ct < mInputCount; ct++) { 82 const Element *e = mInputElements[ct].get(); 83 for (uint32_t field=0; field < e->getFieldCount(); field++) { 84 const Element *f = e->getField(field); 85 const char *fn = e->getFieldName(field); 86 87 if (fn[0] == '#') { 88 continue; 89 } 90 91 // Cannot be complex 92 rsAssert(!f->getFieldCount()); 93 switch(f->getComponent().getVectorSize()) { 94 case 1: mShader.append("attribute float ATTRIB_"); break; 95 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 96 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 97 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 98 default: 99 rsAssert(0); 100 } 101 102 mShader.append(fn); 103 mShader.append(";\n"); 104 } 105 } 106 mShader.append(mUserShader); 107 } else { 108 LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); 109 rsAssert(0); 110 } 111} 112 113void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) 114{ 115 //LOGE("sgl2 vtx1 %x", glGetError()); 116 if ((state->mLast.get() == this) && !mDirty) { 117 return; 118 } 119 120 rsc->checkError("ProgramVertex::setupGL2 start"); 121 122 if(!isUserProgram()) { 123 float *f = static_cast<float *>(mConstants[0]->getPtr()); 124 Matrix mvp; 125 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 126 Matrix t; 127 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 128 mvp.multiply(&t); 129 for(uint32_t i = 0; i < 16; i ++) { 130 f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; 131 } 132 } 133 134 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 135 setupUserConstants(sc, false); 136 137 state->mLast.set(this); 138 rsc->checkError("ProgramVertex::setupGL2"); 139} 140 141void ProgramVertex::addLight(const Light *l) 142{ 143 if (mLightCount < MAX_LIGHTS) { 144 mLights[mLightCount].set(l); 145 mLightCount++; 146 } 147} 148 149void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const 150{ 151 if(isUserProgram()) { 152 return; 153 } 154 float *f = static_cast<float *>(mConstants[0]->getPtr()); 155 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 156 mDirty = true; 157} 158 159void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const 160{ 161 if(isUserProgram()) { 162 return; 163 } 164 float *f = static_cast<float *>(mConstants[0]->getPtr()); 165 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 166 mDirty = true; 167} 168 169void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const 170{ 171 if(isUserProgram()) { 172 return; 173 } 174 float *f = static_cast<float *>(mConstants[0]->getPtr()); 175 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 176 mDirty = true; 177} 178 179void ProgramVertex::getProjectionMatrix(rsc_Matrix *m) const 180{ 181 if(isUserProgram()) { 182 return; 183 } 184 float *f = static_cast<float *>(mConstants[0]->getPtr()); 185 memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); 186} 187 188void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const 189{ 190 if(isUserProgram()) { 191 return; 192 } 193 float *f = static_cast<float *>(mConstants[0]->getPtr()); 194 Matrix mvp; 195 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 196 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 197 mvp.vectorMultiply(v4out, v3in); 198} 199 200void ProgramVertex::init(Context *rsc) 201{ 202 mAttribCount = 0; 203 if (mUserShader.size() > 0) { 204 for (uint32_t ct=0; ct < mInputCount; ct++) { 205 initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); 206 } 207 208 mUniformCount = 0; 209 for (uint32_t ct=0; ct < mConstantCount; ct++) { 210 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); 211 } 212 } 213 createShader(); 214} 215 216void ProgramVertex::serialize(OStream *stream) const 217{ 218 219} 220 221ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) 222{ 223 return NULL; 224} 225 226 227/////////////////////////////////////////////////////////////////////// 228 229ProgramVertexState::ProgramVertexState() 230{ 231} 232 233ProgramVertexState::~ProgramVertexState() 234{ 235} 236 237void ProgramVertexState::init(Context *rsc) 238{ 239 const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); 240 const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); 241 const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); 242 243 rsc->mStateElement.elementBuilderBegin(); 244 rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1); 245 rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1); 246 rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1); 247 rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1); 248 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); 249 250 rsc->mStateElement.elementBuilderBegin(); 251 rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1); 252 rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1); 253 rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1); 254 rsc->mStateElement.elementBuilderAdd(f4Elem, "texture0", 1); 255 const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc); 256 257 Type *inputType = new Type(rsc); 258 inputType->setElement(constInput); 259 inputType->setDimX(1); 260 inputType->compute(); 261 262 String8 shaderString(RS_SHADER_INTERNAL); 263 shaderString.append("varying vec4 varColor;\n"); 264 shaderString.append("varying vec4 varTex0;\n"); 265 shaderString.append("void main() {\n"); 266 shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); 267 shaderString.append(" gl_PointSize = 1.0;\n"); 268 shaderString.append(" varColor = ATTRIB_color;\n"); 269 shaderString.append(" varTex0 = ATTRIB_texture0;\n"); 270 shaderString.append("}\n"); 271 272 uint32_t tmp[6]; 273 tmp[0] = RS_PROGRAM_PARAM_CONSTANT; 274 tmp[1] = (uint32_t)inputType; 275 tmp[2] = RS_PROGRAM_PARAM_INPUT; 276 tmp[3] = (uint32_t)attrElem; 277 tmp[4] = RS_PROGRAM_PARAM_TEXTURE_COUNT; 278 tmp[5] = 0; 279 280 ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), 281 shaderString.length(), tmp, 6); 282 Allocation *alloc = new Allocation(rsc, inputType); 283 pv->bindAllocation(alloc, 0); 284 285 mDefaultAlloc.set(alloc); 286 mDefault.set(pv); 287 pv->bindAllocation(alloc, 0); 288 289 updateSize(rsc); 290 291} 292 293void ProgramVertexState::updateSize(Context *rsc) 294{ 295 float *f = static_cast<float *>(mDefaultAlloc->getPtr()); 296 297 Matrix m; 298 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 299 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); 300 memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); 301 302 m.loadIdentity(); 303 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); 304 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); 305} 306 307void ProgramVertexState::deinit(Context *rsc) 308{ 309 mDefaultAlloc.clear(); 310 mDefault.clear(); 311 mLast.clear(); 312} 313 314 315namespace android { 316namespace renderscript { 317 318 319RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) 320{ 321 ProgramVertex *pv = new ProgramVertex(rsc, texMat); 322 pv->incUserRef(); 323 return pv; 324} 325 326RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, 327 uint32_t shaderLength, const uint32_t * params, 328 uint32_t paramLength) 329{ 330 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 331 pv->incUserRef(); 332 return pv; 333} 334 335 336} 337} 338