rsProgramVertex.cpp revision afb743aca56c18beb7ab924e75cb6e070ef3e55a
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_BUILD_FOR_HOST 18#include "rsContext.h" 19#include <GLES/gl.h> 20#include <GLES/glext.h> 21#include <GLES2/gl2.h> 22#include <GLES2/gl2ext.h> 23#else 24#include "rsContextHostStub.h" 25#include <OpenGL/gl.h> 26#include <OpenGL/glext.h> 27#endif //ANDROID_RS_BUILD_FOR_HOST 28 29#include "rsProgramVertex.h" 30 31using namespace android; 32using namespace android::renderscript; 33 34 35ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, 36 uint32_t shaderLength, const uint32_t * params, 37 uint32_t paramLength) 38 : Program(rsc, shaderText, shaderLength, params, paramLength) { 39 init(rsc); 40} 41 42ProgramVertex::~ProgramVertex() { 43 if (mShaderID) { 44 mRSC->mShaderCache.cleanupVertex(mShaderID); 45 } 46} 47 48void ProgramVertex::loadShader(Context *rsc) { 49 Program::loadShader(rsc, GL_VERTEX_SHADER); 50} 51 52void ProgramVertex::createShader() { 53 if (mUserShader.length() > 1) { 54 55 appendUserConstants(); 56 57 for (uint32_t ct=0; ct < mInputCount; ct++) { 58 const Element *e = mInputElements[ct].get(); 59 for (uint32_t field=0; field < e->getFieldCount(); field++) { 60 const Element *f = e->getField(field); 61 const char *fn = e->getFieldName(field); 62 63 if (fn[0] == '#') { 64 continue; 65 } 66 67 // Cannot be complex 68 rsAssert(!f->getFieldCount()); 69 switch (f->getComponent().getVectorSize()) { 70 case 1: mShader.append("attribute float ATTRIB_"); break; 71 case 2: mShader.append("attribute vec2 ATTRIB_"); break; 72 case 3: mShader.append("attribute vec3 ATTRIB_"); break; 73 case 4: mShader.append("attribute vec4 ATTRIB_"); break; 74 default: 75 rsAssert(0); 76 } 77 78 mShader.append(fn); 79 mShader.append(";\n"); 80 } 81 } 82 mShader.append(mUserShader); 83 } else { 84 LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); 85 rsAssert(0); 86 } 87} 88 89void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) { 90 //LOGE("sgl2 vtx1 %x", glGetError()); 91 if ((state->mLast.get() == this) && !mDirty) { 92 return; 93 } 94 95 rsc->checkError("ProgramVertex::setupGL2 start"); 96 97 if (!isUserProgram()) { 98 if (mConstants[0].get() == NULL) { 99 LOGE("Unable to set fixed function emulation matrices because allocation is missing"); 100 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 101 return; 102 } 103 float *f = static_cast<float *>(mConstants[0]->getPtr()); 104 Matrix mvp; 105 mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 106 Matrix t; 107 t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); 108 mvp.multiply(&t); 109 for (uint32_t i = 0; i < 16; i ++) { 110 f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; 111 } 112 } 113 114 rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); 115 setupUserConstants(rsc, sc, false); 116 117 state->mLast.set(this); 118 rsc->checkError("ProgramVertex::setupGL2"); 119} 120 121void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { 122 if (isUserProgram()) { 123 LOGE("Attempting to set fixed function emulation matrix projection on user program"); 124 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 125 return; 126 } 127 if (mConstants[0].get() == NULL) { 128 LOGE("Unable to set fixed function emulation matrix projection because allocation is missing"); 129 return; 130 } 131 float *f = static_cast<float *>(mConstants[0]->getPtr()); 132 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); 133 mDirty = true; 134} 135 136void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { 137 if (isUserProgram()) { 138 LOGE("Attempting to set fixed function emulation matrix modelview on user program"); 139 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 140 return; 141 } 142 if (mConstants[0].get() == NULL) { 143 LOGE("Unable to set fixed function emulation matrix modelview because allocation is missing"); 144 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 145 return; 146 } 147 float *f = static_cast<float *>(mConstants[0]->getPtr()); 148 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); 149 mDirty = true; 150} 151 152void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { 153 if (isUserProgram()) { 154 LOGE("Attempting to set fixed function emulation matrix texture on user program"); 155 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); 156 return; 157 } 158 if (mConstants[0].get() == NULL) { 159 LOGE("Unable to set fixed function emulation matrix texture because allocation is missing"); 160 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 161 return; 162 } 163 float *f = static_cast<float *>(mConstants[0]->getPtr()); 164 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); 165 mDirty = true; 166} 167 168void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { 169 if (isUserProgram()) { 170 LOGE("Attempting to get fixed function emulation matrix projection on user program"); 171 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot get emulation matrix on user shader"); 172 return; 173 } 174 if (mConstants[0].get() == NULL) { 175 LOGE("Unable to get fixed function emulation matrix projection because allocation is missing"); 176 rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); 177 return; 178 } 179 float *f = static_cast<float *>(mConstants[0]->getPtr()); 180 memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); 181} 182 183void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { 184 if (isUserProgram()) { 185 return; 186 } 187 float *f = static_cast<float *>(mConstants[0]->getPtr()); 188 Matrix mvp; 189 mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], 190 (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); 191 mvp.vectorMultiply(v4out, v3in); 192} 193 194void ProgramVertex::init(Context *rsc) { 195 uint32_t attribCount = 0; 196 uint32_t uniformCount = 0; 197 if (mUserShader.size() > 0) { 198 for (uint32_t ct=0; ct < mInputCount; ct++) { 199 initAddUserElement(mInputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR); 200 } 201 for (uint32_t ct=0; ct < mConstantCount; ct++) { 202 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); 203 } 204 } 205 createShader(); 206} 207 208void ProgramVertex::serialize(OStream *stream) const { 209} 210 211ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) { 212 return NULL; 213} 214 215 216/////////////////////////////////////////////////////////////////////// 217 218ProgramVertexState::ProgramVertexState() { 219} 220 221ProgramVertexState::~ProgramVertexState() { 222} 223 224void ProgramVertexState::init(Context *rsc) { 225 const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); 226 const Element *f2Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); 227 const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); 228 const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); 229 230 rsc->mStateElement.elementBuilderBegin(); 231 rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1); 232 rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1); 233 rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1); 234 rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1); 235 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); 236 237 rsc->mStateElement.elementBuilderBegin(); 238 rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1); 239 rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1); 240 rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1); 241 rsc->mStateElement.elementBuilderAdd(f2Elem, "texture0", 1); 242 const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc); 243 244 Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false); 245 246 String8 shaderString(RS_SHADER_INTERNAL); 247 shaderString.append("varying vec4 varColor;\n"); 248 shaderString.append("varying vec2 varTex0;\n"); 249 shaderString.append("void main() {\n"); 250 shaderString.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); 251 shaderString.append(" gl_PointSize = 1.0;\n"); 252 shaderString.append(" varColor = ATTRIB_color;\n"); 253 shaderString.append(" varTex0 = ATTRIB_texture0;\n"); 254 shaderString.append("}\n"); 255 256 uint32_t tmp[6]; 257 tmp[0] = RS_PROGRAM_PARAM_CONSTANT; 258 tmp[1] = (uint32_t)inputType; 259 tmp[2] = RS_PROGRAM_PARAM_INPUT; 260 tmp[3] = (uint32_t)attrElem; 261 tmp[4] = RS_PROGRAM_PARAM_TEXTURE_COUNT; 262 tmp[5] = 0; 263 264 ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), 265 shaderString.length(), tmp, 6); 266 Allocation *alloc = new Allocation(rsc, inputType); 267 pv->bindAllocation(rsc, alloc, 0); 268 269 mDefaultAlloc.set(alloc); 270 mDefault.set(pv); 271 272 updateSize(rsc); 273} 274 275void ProgramVertexState::updateSize(Context *rsc) { 276 float *f = static_cast<float *>(mDefaultAlloc->getPtr()); 277 278 Matrix m; 279 m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); 280 memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); 281 memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); 282 283 m.loadIdentity(); 284 memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); 285 memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); 286} 287 288void ProgramVertexState::deinit(Context *rsc) { 289 mDefaultAlloc.clear(); 290 mDefault.clear(); 291 mLast.clear(); 292} 293 294 295namespace android { 296namespace renderscript { 297 298RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, 299 uint32_t shaderLength, const uint32_t * params, 300 uint32_t paramLength) { 301 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); 302 pv->incUserRef(); 303 return pv; 304} 305 306} 307} 308